
ShahFluffers
Ice Fire Warriors Late Night Alliance
5962
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Posted - 2014.08.22 20:54:00 -
[2] - Quote
I am probably feeding the troll at this point... but Poe's Law and all...
NoLife NoFriends StillPosting wrote:So this thread has run for a while and it seems that none can seem to offer a valid reason why we should not have a change to the Gecko AI. Likewise, you have offered no good reason why there should be any changes other than "because I want to play this way and not have to adapt!"
NoLife NoFriends StillPosting wrote:Personally, this is a change that I need to continue enjoying the game. I had my primary playstyle ruined on a highly SP intensive pirate faction battleship, the Rattlesnake, the only combat ship I have been training for, dreaming about and perfecting since I started this game over 4 years ago. This change would go a long way towards improving opinion(at least mine) of the game... Again, adapt. Things change. It keeps things "fresh."
Suicide Gankers complained about changes made to their style of gameplay... yet they adapted to keep doing what they liked to do. 0.0 SOV Alliances complained about the Dominion changes to their empires and way of life... yet they adapted to recreate the "environment" they were used to. PvPers complained about various ship that were rebalanced (about how some metas were being changed or tossed in favor of others)... and yet they all adapted new ways of blowing each other up. Industrialists complained about the recent Industry revamp... and now they are adapting to it and making profits once again (some more than others).
NoLife NoFriends StillPosting wrote:What ultimately makes it all too much is the annoying hassle of having to babysit your gecko onto every single frigate or cruiser you want to destroy if there are Battleships present, as Battleships will be prioritized by the AI script used with Gecko. That has more to do with general drone AI than the Gecko specifically.
Normal heavy drones and sentries exhibit the same behavior.
NoLife NoFriends StillPosting wrote:Under the effect of jamming or dampening, this problem is amplified as other drone boats have bonused light and medium drones which will continue to deal high-end damage upon frigate and cruisers without popping Battleship triggers like a Gecko will, or leaving you web scrambled and webbed as it uselessly wastes time attacking a random battleship, ultimately compromising the great benefit of using drones to combat e-war. I am probably beating a dead horse here... but "try a different tactic!"
NoLife NoFriends StillPosting wrote:There is now a heavy micromanagement burden required in using a Gecko to combat ships smaller than a battleship that is compounded by the ship being limited 7 locked targets max. Since the Gecko appears to be compensation for the loss of bonuses on light and medium drones and a -225m3 reduction in drone bay space, it would greatly benefit the game if they could be made to prioritize the target type they are tasked upon, frigates or cruisers, instead of prioritizing battleships, something that traditional heavy drones do much better at dealing with. *buries face in hands*
- The Gecko was not a "replacement" for anything. It is a limited edition, slightly OP, super-heavy drone given for "funsies." Just like the Gnosis was given out as a lol-jack-of-all-trades ship that is actually somewhat competitive as a battlecruiser to its peers (yet not supposed to replace them or be the harbinger for a new ship line).
- Light and medium drones are still effective on a Rattlesnake... they are just not "optimal" (in fact, I would go as far as to say they were never "optimal" on the Rattler to begin with).
- A smarter drone AI system where you can prioritize targets is something you would gain more traction with. I suggest you redo the OP to focus on that point rather than obsess over Geckos and Rattlesnakes (which are moot points). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |