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Zikke
Gallente
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Posted - 2006.07.21 06:28:00 -
[61]
FOTM -------- Get over it. (TM) |

Noriath
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Posted - 2006.07.21 06:44:00 -
[62]
Caldari are FOTLTY ... Flavour of the last two years.
Anyways, it's not about the ships, the fact that our race really has no effect on your character other then his looks and base stats makes absoloutly nothing about making an amarr character good. Amarrians look stupid and have bad stats, and if their ships were really great you'd still just see tons of Caldari flying around in them.
I think every bloodline should get a few archetypes that you can choose from that refelect various backgrounds that that races pod pilots usually have. That background would give your character like a one time 5-10% bonus to something that you simply cannot get without being that race/bloodline combination from the start. If they gave some good ones to the less popular races there might just be a little more even distribution across the board...
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LUGAL MOP'N'GLO
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Posted - 2006.07.21 08:41:00 -
[63]
No one mentions the absolution? That is one hellova ship. Talk about a great PvP platform.
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Akkarin Pagan
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Posted - 2006.07.21 09:12:00 -
[64]
My understanding of how the Amarrians are supposed to fight is that they outlast their opponent by having more tankability than anyone else, which makes up for a lack of damage dealt.
The thought of lasers doing damage apart from em and thermal frankly horrifies the physicist in me (how can focused beams of light (em energy) cause kinetic (physically striking something) and explosive damage (does what it says on the tin)?). Also it terrifies teh Minmatar pilot in me (what use is my 70% base em resist good for if all the amarrians are dealing other damage types???)
In the interests of balance (whether it is needed or not) and in keeping with what the Amarr are and do, would an increase in the damage dealt (while keeping the damage types the same), an increase of ship armour amounts, and a reduction in laser cap usage not be a better solution, rather than demanding a 3rd damage type.
Atm, only the Minmatar can deal 3 types of damage from one gun, and the Caldari missile boats get to choose their damage types. Rail / blaster boats are stuck doing thermal and kinetic damage, and not many people flying those demand the ability to do explosive damage (admittedly kinetic is more usefull than em in most situations).
Maybe another part of the solution is to stick a missile point or 2 on the existing Amarr ships to allow extra damage types (You would have thought that the empires ship builsers after being exposed to the other 4 races would have realised by now that em and therm are not the best combination for killing other ships)
Anyway, I'm going to stop rambling now.
Akkarin
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2006.07.21 09:12:00 -
[65]
For NPCing nothing beats the armageddon for hunting bloods, raven doesnt even come close for that. I also love my geddon when it comes to damage. With 7 tachy II's and 4 DB heatsinks i can put over 10,000 raw damage into something within 5 seconds of getting a lock at up to 50km and maintain over 1000dmg/s for a while. But thats about all i use that character for because the rest of the ships arent that great for PvP or anything else.
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Shadowsword
Gallente
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Posted - 2006.07.21 11:07:00 -
[66]
Originally by: Akkarin Pagan
The thought of lasers doing damage apart from em and thermal frankly horrifies the physicist in me (how can focused beams of light (em energy) cause kinetic (physically striking something) and explosive damage (does what it says on the tin)?). Also it terrifies teh Minmatar pilot in me (what use is my 70% base em resist good for if all the amarrians are dealing other damage types???)
If you want to use real life physics in a game, then there's only 2 damage types: Radiations (EM and thermal) and Kinetic. Explosive is just a mix of kinetic (schrapnels) and thermal radiations. Now, about lasers, if it hit somethings, it melt. but if the energy transfer is brutal enough, the targeted point of impact doesn't have time ot melt, it vaporize ->sudden expansion of volume->explosion.
A third damage type for lasers would be nice, both for variety, the one thing Amarr lack most, and to give them a fighting chance against some ships (armor tanked Minnie HAS come to mind).
It would be overpowered (would it, really?) if they could do their max DPS with, for exemple, Kinetic and thermal, but if the lense doing those damage aren't on par with multifreq cristals, that mean less raw damage to pay for your third damage type->not overpowered.
------------------------------------------ Don't make War, War is messy. Make love instead, so your kids will do the War part for you. |

Drizit
Amarr
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Posted - 2006.07.21 11:30:00 -
[67]
I don't agree to the third damage type. The EM/Thermal is enough and the DPS is good for any Amarr ship. The real problem is that the lasers use so much cap that you are really hard pressed to tank at the same time.
Yes, the Apoc is a great tanker and I'd argue with anyone who says otherwise. The problem is that it's a great tanker - as long as it doesn't fire back. The minute you activate any energy weapon, you say goodbye to your cap in very short order and then sit back and watch while your tank just crumbles.
The same goes for the Prophecy, it has very little durability in it's tank. If it can't deal enough damage to take out the other ship quickly, it can't tank long enough to make a fight of it. With the armour reppers boosting less armour than shield boosters can do, it puts an armour tanker at a bigger disadvantage anyway. Add the high cap use for armour reppers and armour tankers are already gimped for cap, having high cap use for weapons as well deals a double blow.
In the end, it needs less cap use for weapons or a faster cap regen rate or more damage to make Amarr ships useful again. I'd prefer the faster cap regen since it would be the tradeoff for the high weapon cap usage.
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Splagada
Minmatar
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Posted - 2006.07.21 11:49:00 -
[68]
Originally by: turnschuh DIE AMARRS DIE 
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evemail me if you need a free forum for your corp
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Zanon Xiu
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Posted - 2006.07.21 11:50:00 -
[69]
wtf??
damn ammarians have the best empire non barge mining ship.
its that damn sexy apoc ^^
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Deadzone
Caldari
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Posted - 2006.07.21 17:46:00 -
[70]
The common theme here is that the cap usage AND PG reqs for lasers is still too high. The other common theme is...only 2 types of dmg, which most ships have a naturally higher resistance to. Armour wise anyways.
I will have to absolutly agree with the first one. Cap usage and PG fitting needs yet another nerf. No two ways about it.
As for the second part, not sure on this one yet. If lasers can't get a third dmg type then the dmg amount the CAN do needs to be raised.
Vice-Admiral
Military Division Phoenix Propulsion Laboratories |

Aerykah Malegant
Camelot Innovations
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Posted - 2006.07.21 18:08:00 -
[71]
Originally by: Rodj Blake There's nothing wrong with Amarr that a new Emperor and lower PG reqs on beam lasers won't sort out.
Amen, Brother.
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smoogie
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Posted - 2006.07.21 18:09:00 -
[72]
A simply fix would be giving all laser-using amarr ships a "special bonus" similar to sansha ships, but slightly worse, eg. -40%.
For example, the Omen would have a flat "-40% Medium-sized laser cap usage" special bonus with a +5% dmg and -5% rof per level as regular bonuses. Similarly for the geddon.
The maller could also have -40% cap usage of lasers with +10% armor hp and +5% resistances per level. Similarly for the Punisher and Prophecy. The apoc would have the standard -40% bonus, plus level +5% laser dmg and +5% cap per level.
This would be an effective 20-25% increase in laser damage with slightly worse cap usage than right now. Worse cap usage means you need to fit a cap mod to reach the same sustainbility as before instead of a dmg mod.
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nahtoh
Caldari
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Posted - 2006.07.21 18:34:00 -
[73]
Originally by: Noriath
I think every bloodline should get a few archetypes that you can choose from that refelect various backgrounds that that races pod pilots usually have. That background would give your character like a one time 5-10% bonus to something that you simply cannot get without being that race/bloodline combination from the start.
Absolutly not, one of eves greatest strenghts are the fact that you are only limited by you skills that you train.
Yes I am a caldari pilot, but I picked my race purely by the race description nothing else.
I also fly mostly Gal ships.
I also remember a thread when pulse lasers were the flavour o the month it was suggested that ammar be given some more missiles to deal with the em/thermal damage type and what was the otcome of that thread? Ammar pilots screaming about having to train other weapon systems.
You have drone bays that gives you the option to add other damage types to your ships...use it. ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |
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