
roigon
Calamitous-Intent Feign Disorder
95
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Posted - 2014.08.21 19:21:00 -
[1] - Quote
My first try with the burner missions was the sansha rat, and I only had limited time so could only give it 3 attempts. Also since I've only experienced the sansha rat this might colour my observation.
As a puzzle it is nice. But if this in any way should serve as a method of making PvE more like PvP, it imho fails.
As a general feeling at the moment it is necessary to come up with a fairly specific fit to overcome the rat. This fit in turn will have zero value in pvp because it is specifically tailored to do a certain amount of dps to overcome to very high repair amount and have a likely unnaturally heavy tank for a frigate to survive the equally upped DPS of the rat.
Now perhaps this is simply a case of expectations being different. But I was expecting these missions to teach in a PvE way about ships, their strengths and weaknesses, their counters and limitations.
Cynically put, this sansha rat will only instil an undeserved fear of this frigate, as well as teach bad habits like dmg specific tanking and no tackle mods. In an even more cynical sense it is ultimately no different from a normal mission, except that it's just one rat. After the new wears off people will be lugging around a couple of highly specific frigates to deal with these, or none at all and skip them.
My expectations where that one had to figure out the correct counter to the fit, vaguely mirrored to normal PvP fitting style to overcome the challenge. But that it would essentially teach pvp basics and the rock/paper/scissors game of frig pvp.
Having the rats be half-way e-war immune isn't helping either, but as I understand it that's simply a limitation of the system at this time.
Don't get me wrong, I am enjoying the puzzle of these missions. But I was perhaps hoping they would be less of a puzzle and more of a PvP simulation in PvE land. |

roigon
Calamitous-Intent Feign Disorder
95
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Posted - 2014.08.21 20:05:00 -
[2] - Quote
CCP Fozzie wrote:To be clear, these missions are definitely not intended to teach players how to PVP (although I can completely understand why people might hope that they would be).
Even attempting that would require a completely new AI. Optional missions that teach PVP skills are a good long-term goal, but these are designed to be challenging changes of pace from the traditional level 4 mission experience. They do expose players to thinking about fittings and tactics in ways that other missions don't encourage, and hopefully by either solving these puzzles themselves or by reading about how others have solved them they will improve their understandings of EVE mechanics and how module fittings can be used creatively to reach specific goals.
Roger. Expectations adjusted. I'll go enjoy the puzzles some more then :)
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