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lollerskates
Developmental Neogenics Amalgamated
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Posted - 2006.07.22 20:04:00 -
[1]
Originally by: Luigi Thirty I don't get what's wrong with WCS. If I'm in a frig trying to from 0.0 to highsec, I really don't want to run into a noob LOOK AT MY CRUISER LOL IT PWNS J00 pirate with a 1-point scrambler and get killed. I'd rather not have to stop at all.
If you can't get away from a cruiser in a friggate you're doing something wrong.
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lollerskates
Developmental Neogenics Amalgamated
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Posted - 2006.07.22 20:16:00 -
[2]
Originally by: Tapal Loth if thay nerf the stabs thay need to nerf the worp jammers also. thar is no reson to nerf stabs. if you cant lock down a ship oooo fracking well. so you dont get that kill for the bords. deal with it or fit more jammers.
Have you ever even PVPed before? The problem is that a ship like a raven can fit 5 stabs without lowing their damage output at all (assuming they didn't have damage mods before), and still fit an effective 6 slot tank or 5 slot tank with an injector. That way he can warp in a range and just shoot at people until he feels like warping out, and it's pretty much impossible to get 6 points on a raven that keeps warping in at 80km, especially if the pilot doesn't want to get caught.
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lollerskates
Developmental Neogenics Amalgamated
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Posted - 2006.07.22 20:23:00 -
[3]
Originally by: Maya Rkell because the point of WCS is that it allows you to escape.
Exactly, WCS are supposed to let you avoid pvp, not excell at it. I have no idea if someone is flying a brand new geddon home with 8 stabs and a mwd without weapons. However people abuse them and stack them on their PVP setups. It's the most asinine thing someone can do.
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lollerskates
Developmental Neogenics Amalgamated
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Posted - 2006.07.22 20:35:00 -
[4]
Originally by: DigitalCommunist they need to be made medium slot modules
Yeah, like they used to be. Who's brilliant idea was it to make them lowslot anyways?
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lollerskates
Developmental Neogenics Amalgamated
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Posted - 2006.07.22 20:36:00 -
[5]
Originally by: Nafri they should be active modules which need cap
...You mean like they used to be?
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lollerskates
Developmental Neogenics Amalgamated
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Posted - 2006.07.22 20:47:00 -
[6]
Originally by: Maya Rkell lollerskates, yea, I'm seeing a pattern. People wanting a time back which never was.
Are you saying that WCS were never midslot activatable modules? Because they were.
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lollerskates
Developmental Neogenics Amalgamated
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Posted - 2006.07.22 20:59:00 -
[7]
Originally by: Maya Rkell Edited by: Maya Rkell on 22/07/2006 20:55:48 No, that the thinking that making WCS unusuable in conbat will in any way "improve" combat, when it's just likely to make fighting setups less common, and allow people who are trying to evade camps to use a rack of WCS *and* a rack of nanos or cargo expanders.
Right but the difference is that a ship with all nanos and all stabs isn't going to stick around and fight, and if he does he risks running out of cap and the stabs not working.
I think activatable stabs would be the best thing ever, because if someone sticks around long enough, you can hit them with some neuts and nosses and they're toast. The problem now with 5 stab ravens is they wait until their cap and shields are totally dry and then warp off, where you'd be screwed if you ran out of cap with activatable stabs.
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