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HippoKing
Caldari
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Posted - 2006.07.22 18:24:00 -
[1]
SpiralJunkie on evetv just said that they had insider information on changes to the WCS system. By the way he made a point that Burn Eden wouldn't like it, I guess nerf 
More info later maybe 
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Ravenal
The Fated
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Posted - 2006.07.22 18:25:00 -
[2]
so... its a guessing game?
ill go for some targeting penalty! . |

Leumas Ebmocnud
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Posted - 2006.07.22 18:28:00 -
[3]
Why are WCS's such a problem? if someone chooses to compromise their damage / tank thats their choice i`d say.
Not everyone finds it enjoyable to 'definitely' lose their ships. I really dont see the problem with them.
If your in a gank squad, then fit every ship with a Scram, problem solved.
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Nafri
Caldari
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Posted - 2006.07.22 18:32:00 -
[4]
Originally by: Leumas Ebmocnud Why are WCS's such a problem? if someone chooses to compromise their damage / tank thats their choice i`d say.
Not everyone finds it enjoyable to 'definitely' lose their ships. I really dont see the problem with them.
If your in a gank squad, then fit every ship with a Scram, problem solved.
From Dusk till Dawn Sig removed, e-mail us if you'd like to know why. -ReverendM ([email protected]) |

Maya Rkell
Corsets and Carebears
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Posted - 2006.07.22 18:37:00 -
[5]
Range. It makes sense.
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lofty29
Gallente
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Posted - 2006.07.22 18:45:00 -
[6]
Originally by: Maya Rkell Range. It makes sense.
Stabageddon is still in the clear though. As is a torp raven  ---------------------------
Originally by: HippoKing ...I suck at forums 
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Ravenal
The Fated
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Posted - 2006.07.22 18:46:00 -
[7]
Originally by: Maya Rkell Range. It makes sense.
good one, i'll second.
However would it be max ship targeting range or missile fight time/turret optimal and falloff range?
or could it be something simpler like signature rad increase or decreased scan resolution?
would be cool if you just got like a dampened effect for each fitted wcs (no stacking nerf)! . |

Maya Rkell
Corsets and Carebears
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Posted - 2006.07.22 18:47:00 -
[8]
Edited by: Maya Rkell on 22/07/2006 18:48:30 Ah, missed that. Missile explosion radius penalty too.
And tbh no ship will be immune to a hefty range penalty. Certainly not the two REALLY abusive uses of range, the T2 snipers and the 5 WCS Barrage M Vagabonds.
Revenal, weapon range - optimal and falloff both (as they're important in different proportions for different weapons, nerfing both is the only possible way to be fair). Lockrange you can overcome easily with sensor boosters. Weapon range...is a lot harder.
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Azerrad
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Posted - 2006.07.22 18:51:00 -
[9]
I still vote for a small RoF penalty per WCS. 3-5% maybe.
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Solarienne
Caldari
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Posted - 2006.07.22 18:52:00 -
[10]
Well as a corp director who says 'If it is meant to haul - use WCS, otherwise stand and fight!' I hope that the nerf is directed more at making it harder to FIGHT in a wcs ship, but not harder to just use them for protecting hauled goods.
I always see pirates retorting about 'taking precautions' to haulers and WCS are one of em :P
In short - Nerfing combat use of wcs YAY, nerfing Defensive aspects (pure running set ups on expensive goods haulers such as Blockade Runners) BOO!
But as we know nothing - Heres to seeing what happens ;)
Eitherway everyone will have to just adapt or die ;)
Solarienne Join the FrontierRecruit channel ingame for job oppurtunities in 0.0!
POS Managers WANTED! |

cytomatrix
Caldari
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Posted - 2006.07.22 19:41:00 -
[11]
RoF penatly. :P
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dabster
Minmatar
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Posted - 2006.07.22 19:42:00 -
[12]
No huge shockar really eh..the devs said when they were in Vegas that they wanted a change (nerf) to the "usefulness of wcs in combat".
About timeÖ.  ___________________________ Brutors Rule! My Eve-vids; Click. |

Luigi Thirty
Caldari
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Posted - 2006.07.22 19:49:00 -
[13]
I don't get what's wrong with WCS. If I'm in a frig trying to from 0.0 to highsec, I really don't want to run into a noob LOOK AT MY CRUISER LOL IT PWNS J00 pirate with a 1-point scrambler and get killed. I'd rather not have to stop at all.
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Maya Rkell
Corsets and Carebears
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Posted - 2006.07.22 19:49:00 -
[14]
Originally by: cytomatrix RoF penatly. :P
Yea, like snipers will care...they can still alpha you.
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HippoKing
Caldari
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Posted - 2006.07.22 19:52:00 -
[15]
THEY MAKE YOUR HEAD ASPLODE! 
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Bean Doodle
Wasteland Industries Chimaera Pact
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Posted - 2006.07.22 19:53:00 -
[16]
RNU FOR TEH HILLS!!!!!1!11!1!!!1!11!1!1!! TEH HILLS HAEV TNIFIOLS HTAS T2¦!!1!11!!!!!11!!
oh, and ibtl btw...
Woohootles |

HippoKing
Caldari
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Posted - 2006.07.22 19:55:00 -
[17]
More seriously: 20% more sig, 20% less targetting speed per stab fitted 
I think the sig penalty is a bit too huge personally 
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Sobeseki Foran
CharacTech Services
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Posted - 2006.07.22 19:55:00 -
[18]
Originally by: Luigi Thirty I don't get what's wrong with WCS. If I'm in a frig trying to from 0.0 to highsec, I really don't want to run into a noob LOOK AT MY CRUISER LOL IT PWNS J00 pirate with a 1-point scrambler and get killed. I'd rather not have to stop at all.
There is nothing wrong with WCS in that scenario, assuming you dont intend to fight.
~Sobe |

Tyler Lowe
Minmatar
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Posted - 2006.07.22 19:55:00 -
[19]
I had a few ideas about how to nerf these effectively, and in each case I've recieved very good reasons why the penalties I had in mind wouldn't work well.
So how about this one:
Fitting penalties on all weapon systems, both grid and cpu.
We all know what a nightmare it can be to arrive at a competitive fitting even at max egineering, electronics, weapons upgrades, and advanced weapon upgrades skills. Put a +7.5% grid and cpu penalty on all weapons per WCS, and see how competitive a combat ship remains with the loss of one or more lowslots and in many cases, complete inability to mount tech 2 weapons, or even many of the tech 1 weapon systems to which they have become accustomed. Fitting 1 wcs on a combat ship becomes difficult in this case, fitting 2 throws you back to newbie fitting status, fitting 3 or more may push you into a smaller weapon class to mount anything at all.
The advantage to this penalty being, there's no good way to compensate, and haulers/ blockade runners are completely unaffected. J.A.F.O.
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Darktec
Caldari
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Posted - 2006.07.22 19:57:00 -
[20]
Originally by: HippoKing More seriously: 20% more sig, 20% less targetting speed per stab fitted 
I think the sig penalty is a bit too huge personally 
Personally i think it will go live for a week, then it will be reverted. |

Eximius Josari
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.07.22 19:57:00 -
[21]
Originally by: Sobeseki Foran
Originally by: Luigi Thirty I don't get what's wrong with WCS. If I'm in a frig trying to from 0.0 to highsec, I really don't want to run into a noob LOOK AT MY CRUISER LOL IT PWNS J00 pirate with a 1-point scrambler and get killed. I'd rather not have to stop at all.
There is nothing wrong with WCS in that scenario, assuming you dont intend to fight.
Gorram alt.
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Jim McGregor
Caldari
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Posted - 2006.07.22 20:00:00 -
[22]
I think Vagabonds might go down in price when this goes live... maybe. Its still a very good ship though, but getting double webbed will definently mean death now.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Komoku
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Posted - 2006.07.22 20:02:00 -
[23]
Personaly I liked that random explosion idea 
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lollerskates
Developmental Neogenics Amalgamated
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Posted - 2006.07.22 20:04:00 -
[24]
Originally by: Luigi Thirty I don't get what's wrong with WCS. If I'm in a frig trying to from 0.0 to highsec, I really don't want to run into a noob LOOK AT MY CRUISER LOL IT PWNS J00 pirate with a 1-point scrambler and get killed. I'd rather not have to stop at all.
If you can't get away from a cruiser in a friggate you're doing something wrong.
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Deja Thoris
Contraband Inc. Mercenary Coalition
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Posted - 2006.07.22 20:06:00 -
[25]
Originally by: HippoKing More seriously: 20% more sig, 20% less targetting speed per stab fitted 
I think the sig penalty is a bit too huge personally 
Not enough imo.
1 sbII overcomes 3 stabs.
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Maya Rkell
Corsets and Carebears
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Posted - 2006.07.22 20:07:00 -
[26]
Edited by: Maya Rkell on 22/07/2006 20:08:36
Originally by: Tyler Lowe Put a +7.5% grid and cpu penalty on all weapons per WCS, and see...
...snipers STILL able to fit 4WCS :/
Yep Deja, that's why I want 10% range. Sure, you can "counter" that. 1 mid each for a tracking computer. And the stacking penalty will mean after 1 that won't keep up either..
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Sarmaul
0utbreak
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Posted - 2006.07.22 20:10:00 -
[27]
so long as it's optimal range :)
TEAM MINMATAR FORUMS - In Rust We Trust - |

HippoKing
Caldari
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Posted - 2006.07.22 20:10:00 -
[28]
Originally by: Deja Thoris
Originally by: HippoKing More seriously: 20% more sig, 20% less targetting speed per stab fitted 
I think the sig penalty is a bit too huge personally 
Not enough imo.
1 sbII overcomes 3 stabs.
That is having a stab fitted gives you 20% more sig radius on your ship.
A 5 stab raven is bigger than any dreads
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Tapal Loth
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Posted - 2006.07.22 20:10:00 -
[29]
if thay nerf the stabs thay need to nerf the worp jammers also. thar is no reson to nerf stabs. if you cant lock down a ship oooo fracking well. so you dont get that kill for the bords. deal with it or fit more jammers.
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.07.22 20:13:00 -
[30]
WCS should raise your sig and your mass by a good margin.
This way, you will take longer to align and get up to speed to warp, while being easier to lock and shoot at.
This would leave you very vulnerable if you ever decided to actually engage someone when having WCS fitted.
20% Sig and 20% mass per stab added i say. ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |
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