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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.05.03 12:08:00 -
[1]
I use usually 2x CNR's to make missions go faster (me and my alt).
7x Cruise II 1x XL t2, 4x t2 hardener, 1x heavy cap injector (x800) 1x DCU, 1x CPU, 2x BCU II 1x dread gurista BCU 2x missile signature rig (sig 173 on cruise) 1x thermal shield res rig 5x T2 medium 5x T2 light drone
and
7x 'arbalest' siege 1x large t2 booster, 4x t2 hardener, 1x med cap injector (x800) 3x BCU II 2x PDU 2x shield boost capacitor rig 1x thremal shield res rig 2x heavy shield 2x medium shield 1x light shield boost drone
Granted, it could be better, but I'm relatively poor for missionrunner as I run them for isk to get myself other toys. Perhaps one day I get those ships to 'optimal' level. Tank on torpedo raven is rather like aftertought. Cruise raven (myself) has around 30 mil sp and Torpedo raven has around 6 mil SP. Not max skills on either of them. Would really like to squeeze in target painter but that awaits some additional investments to make room for it.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.01 10:18:00 -
[2]
Originally by: NeoTheo anyone? ;) please.
If you train adv weapon upgrades 4 you should be able to fit 7x siege launchers with 3x BCU's in lows. Depending on your launchers and BCU's you might need faction CPU upgrade to make it fit.
Low slots are beta RCU and T2 or faction CPU plus 3x BCU (preferably faction).
Problem with mixing weapon systems is different missile flight times. You need to manually switch targets for your torps for max effect.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.01 12:45:00 -
[3]
Originally by: Suri Valoris I was wondering if DG siege missile launcher are worth to fit ? or better keep T1 'arbalest'? and put some money on med and low pimp slots ?
DG/Caldary Navy sieges are worth it. Mostly thanx to LP store their price has fallen into reasonable levels. They are not very high priority tho as T2 Sieges work almost as good. Upward step is quite noticeable vs Arby launchers tho 
For mission ship dps/isk I would say that it's something on the line - first DG or navy BCU -> 5% RoF hadrwire -> 5% damage hardwire -> navy launchers -> second and third (torp setup)/fourth(cruise setup) navy BCU.
Depending on launchers price vs available hardwire price you get it might be possible that it's better dps/isk to go first navy launchers and then hardwires. It's pretty relative to current market/escrow situation and what is available at that moment at what price so take it more like tough guideline than full truth. That relation holds for 200 mil hardwire price vs 45 mil / launcher vs ~ 120 mil / BCU. Note also that I have not looked at those prices for a while so they might be somewhat off.
For mid slots. Well faction stuff is shiny ofc, but T2 does also fine as long as you pay attention to what you are doing and do your homework before mission (you might need cap injector tho for some tougher missions to pull off initial agro without warpouts).
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.08 08:45:00 -
[4]
Originally by: mkd0815 am i the only one who likes his Passiv Tank Navy Raven ?
Quite likely minority, as active tanked setups work better on CNR. Better in this case meaning having both better peak tank and faster mission completion speed. Ofc I lack any hard data, but I would say that even cap injector fueled 'gank' fits are more common on CNR than passive tank ones.
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