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RubyPorto
RubysRhymes
5347
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Posted - 2014.08.24 04:11:00 -
[1] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote: Bounty Price = X Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y Bounty Collected = BC
If SHIP and POD is killed X/Y*20=BC where BC cannot Exceed X
If ship alone is killed X/Y*20*.75=BC where bounty collected cannot exceed X*.75
So, the more expensive the ship that you kill, the less ISK you receive. Great idea!
A couple shuttles, and you get to conveniently clear your entire bounty at a profit.
And that's aside from everything else wrong with your proposal. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

RubyPorto
RubysRhymes
5348
|
Posted - 2014.08.24 04:49:00 -
[2] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:RubyPorto wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: Bounty Price = X Value in ISK of items (including implants) Destroyed by the Bounty Hunter = Y Bounty Collected = BC
If SHIP and POD is killed X/Y*20=BC where BC cannot Exceed X
If ship alone is killed X/Y*20*.75=BC where bounty collected cannot exceed X*.75
So, the more expensive the ship that you kill, the less ISK you receive. Great idea! A couple shuttles, and you get to conveniently clear your entire bounty at a profit. And that's aside from everything else wrong with your proposal. Woops good point. Had them in the wrong order and left something out. haha. Thanks. What were the other issues you had with it? If SHIP and POD is killed Y/X*20*100=%BC where BC cannot Exceed X If ship alone is killed Y/X*20*.75*100=%BC where bounty collected cannot exceed X*.75
So, the bigger the bounty, the less ISK you receive. Great Idea!  "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

RubyPorto
RubysRhymes
5350
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Posted - 2014.08.24 05:07:00 -
[3] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:RubyPorto wrote:So, the bigger the bounty, the less ISK you receive. Great Idea!  Also, learn to use parenthesis in your formula. The current bounty system is not trivially abuseable and fulfills the requirements of a bounty system, so it's just fine. Actually no. The bigger the ship is in comparison to the bounty, the larger PERCENT of the bounty you receive. Basically this keeps you from cashing in on a 150 million bounty by killing a rifter. Say the bounty is 100m. You kill a 2 million dollar ship. Then you only get 40% of the bounty (assuming you kill the pod too). 4million dollar ship i s 80% (with pod) and 5 mil is 100%. however it will never go over the cap (whatever the bounty is) 2/100*20*100=40%BC Ps. Formula works fine without them.
So, you're saying that to get a 100m ISK bounty, all I have to do is kill myself in a 4m ISK ship to make a 96m ISK profit? Great idea!
That brings us back to the problem that the current bounty system fixed quite handily. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

RubyPorto
RubysRhymes
5351
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Posted - 2014.08.24 05:17:00 -
[4] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Did you read it? You can only receive the Bounty payout by receiving the bounty as a mission. Think mission npcs will give you yourself as a mission?
Just post TL;DR next time if you can't read. We won't judge.
Use my mission alt to roll through missions until I get myself, sure. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

RubyPorto
RubysRhymes
5351
|
Posted - 2014.08.24 05:20:00 -
[5] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Sibyyl wrote:Zigzigzigzigzigzigzigzig TireIrons wrote:
Did you read it? You can only receive the Bounty payout by receiving the bounty as a mission. Think mission npcs will give you yourself as a mission?
Just post TL;DR next time if you can't read. We won't judge.
Would you believe me if I told you that alts were not unheard of in EVE? In the current system, any alt can ALREADY collect the bounty. this will make that happen less often and be more difficult (you would have to randomly receive the bounty of your main out of the huge pool of other bounties) So while it may not outright fix something that's ALREADY an issue, it will help to fix it.
The current system requires you to lose 5 times the value of your bounty in ships to clear it. You're proposing a system that lets you clear it and make a 2,400% profit.
And you want to bet every bounty hunter won't shoot off a mail to split this largesse with the target? "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

RubyPorto
RubysRhymes
5351
|
Posted - 2014.08.24 05:44:00 -
[6] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Kaarous Aldurald wrote:Zigzigzigzigzigzigzigzig TireIrons wrote: Also, insurance isn't an issue. There would be a clause in insurance that they will not pay for "repossessed" ships. That will mean bounties.
Ah, so I can use an alt to absorb the negative sec status, put bounties on freighters, and deny them any chance of insurance when they get ganked. Awesome. The bounty would be the same as a wardecc. You have a time span where it tells you that it goes into effect. (24 hours). Btw You can suicide gank in high sec so any of this bitching over dying is pretty pointless. haha a couple 7mil destroyers or something is < a bounty that will get a high sp target killed.
Correct, you can gank them, but you can't arbitrarily remove the insurance payout for a gankee for 100k. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

RubyPorto
RubysRhymes
5354
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Posted - 2014.08.24 05:49:00 -
[7] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:Kaarous Aldurald wrote:If you have to keep adding "but" and "if" into your idea to keep it from falling apart at the seams, that's a good sign that it's a bad, poorly thought out idea. No, that's a sign that the thread allows 6000 characters per post. Already had to delete flavor text to add clarifying lines in the main post. Answering questions about a proposed idea is what the rest of the thread is for right? The main post is for proposing idea, the following posts are (presumably) to try to make an even more solid suggestion.
If your proposal requires more than 6000 characters worth of legalese to prevent trivially obvious abuse, that's a good sign that it's a fundamentally bad, poorly thought out idea. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

RubyPorto
RubysRhymes
5356
|
Posted - 2014.08.24 06:37:00 -
[8] - Quote
Zigzigzigzigzigzigzigzig TireIrons wrote:If your proposal requires more than 6000 characters to prevent trivially obvious abuse, that's a sign of a well thought out idea. If your proposal doesn't come close to 6000 characters, you've either proposed a tiny change, or you're not thinking it through.
The current bounty system prevents easy abuse, is a well thought out idea, and was a radical change in the way bounties work in EVE. Doesn't take anywhere near 6000 characters to describe.
"Bounties pay 20% of kill value. Bounties expire after (6,9?) months of inactivity, returning 50% to the person who placed the bounty."
Yours takes more than that just to stop some of the most obvious abuses and breaks significant chunks of the game (100k ISK to cancel someone else's insurance, wheeeeee) on its way through. And it still doesn't address other easy abuses.
You're complaint, that CCP advertises bounty hunting as a viable profession and it isn't, is perfectly valid and is quite true. The solution is pretty obvious and quite easy. CCP stops advertising bounty hunting (or at least the bounty system) as a viable profession. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

RubyPorto
RubysRhymes
5359
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Posted - 2014.08.24 06:48:00 -
[9] - Quote
Derrick Miles wrote:RubyPorto wrote:You're complaint, that CCP advertises bounty hunting as a viable profession and it isn't, is perfectly valid and is quite true. The solution is pretty obvious and quite easy. CCP stops advertising bounty hunting (or at least the bounty system) as a viable profession. While it would be a solution, I would much rather see a system that actually worked be implemented. Granted, I have no idea what that system would be, but I just dislike taking sand out of the sandbox whenever possible.
And, as Sybill pointed out, you're free to place a bounty using any of the plethora of player services that let you do that (i.e. Hire Mercs).
Zigzigzigzigzigzigzigzig TireIrons wrote:RubyPorto
If you don't like a harsher eve environment then maybe this game isn't for you?
Your suggestion would do no such thing.
If you want to specifically guarantee someone's death, hire mercs. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
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