
Xorv
Questionable Acquisitions
2
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Posted - 2011.11.25 06:34:00 -
[1] - Quote
Wardecs: Revert back to pre-privateer wardec nerf. If some corp like Orphanage for instance wants to be at war with every player corp they should be able to do so, and ISK shouldn't be a barrier in terms of declaring. If you want to avoid such interaction with other players you should stay in an NPC corp. Perhaps an option could be put in for a player corp to to gain immunity from wardecs by signing up with Concord, but at a price of 20-25% + tax on all members.
Gates: I agree with the poster above would be nice if they were gone, but it isn't realistic. However, it should be made harder to camp the jump in side of the gate, the blind side. Looking into possibly increasing the the range from the gate when a ship jumps into a system, like 10 times or more what it is now.
Local: Local chat/intel still hasn't been addressed. CCP needs to come up with a replacement that isn't 100% foolproof intel and apply it to Nullsec and perhaps Lowsec as well.
Incursions: The implantation of this makes me want to vomit. It's broken the risk reward balance of EVE, and it's an affront to players that care about the lore or RP Pirates.. especially the Sansha.
* People blowing up Sansha shouldn't be rewarded with Sansha ships, nerfed Concord ships would seem more appropriate. * Players should be able to side with the Sansha and fight against players doing Incursions without the interference of Concord. Now if the Wardecs were fixed players could sort this out themselves in true Sandbox fashion. What we have is groups like Skunkworks trying every loop hole to fight these people, and rather than CCP doing something to allow that like fixing wardecs, they're fixing the loop holes making it even worse a situation with Incursions.
Off Grid, near unprobable Gang link Alts: Reminds me of buff bots in DAoC, I hope it doesn't take CCP as long to fix it. Possible solutions: Must be on grid OR ECCM can't be fitted on these ships and doesn't work in a POS shield.
Cyno hot drops. Should be a mod that blocks a ship from lighting a Cyno, maybe something common in use but short range like a scram/disruptor.
Anyway there's lots of broken ass-backwards stuff in EVE, but that's enough to chew on for now. |