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Donnachadh
United Allegiance of Undesirables
0
|
Posted - 2014.08.29 14:19:00 -
[1] - Quote
To start out some background. Recently a high sec corp I have a character in was war decced, no problem I thought we just play the game and move on, or better yet just play on one of my many other characters for the week. But then I started to dig into the situation and that led to some interesting and to me disturbing information. The corp that WD us had 106 active WD, all of the corps under WD were located in one small area of space. Ah I thought how novel the lazy mans way to pad a KB, WD a massive number of corps in a small area then sit on gates and rack up kills. This got me thinking and looking even deeper into this and instead of simply playing another character I spent the week researching high sec war dec corps and that led to some even more astounding facts. Initially I thought over 100 active WD was crazy but then I started to find corps that had hundreds with the top being almost 600 active WD.
A little about me and what has gone on to this point to put some of this into perspective. I have no problem with the WD mechanic, in fact I think it adds a degree of unpredictability to the game that helps to keep it interesting. Even though I am not a PvP player I have always fully supported the WD mechanic, that is until this situation and now I find myself questioning, not the mechanic itself but how players are applying it to the game. To answer the question yes I filed a petition on this and the short answer from CCP was working as intended get used to it and move on.
Thank you for your patience and now we get to the part I offer up for thoughts, ideas and discussion. Do you think this use of the WD mechanic is good for the game as a whole and not just for the WD corps? Do you think the game would be better off if there were reasonable limits placed on the number of active WD a corp / alliance can have? If you think limits are a good idea what are your thoughts on how many? Does a situation like this help to attract and hold the new players, or chase them away from the game? If it chases them away how and why is that a good thing? Maybe a sliding scale for fees would be a good way to limit the number of WD. The first corp you WD cost you 50 mil, the second maybe 75mil etc so the economics of having multiple WD active would be more of a limiting factor than it currently is?
Edited for spelling errors |

Arden Elenduil
Scary Devil Monastery
128
|
Posted - 2014.08.29 14:49:00 -
[2] - Quote
iI wouldn't mind being limited in how many corps iI can dec. but before that, fix wardecs so that people actually have a reason to fight, and that you can't evade them that easily... THEN start talking about limiting them... |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6000
|
Posted - 2014.08.29 15:24:00 -
[3] - Quote
WarDecs cost 50 mil ISK + (number of people in a corp over 50 x 1 mil ISK)
To have 100 active WarDecs you will have to shell out a minimum of 2.5 BILLION ISK to wage war. To WarDec 600 people would costs a minimum of 30 BILLION ISK.
And the costs double for each week a WarDec is active. Or if the corp has 100+ members in it.
The only loophole to this is joining someone else's war as an ally.
I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s).
I remember my first WarDec. I died miserably a few times and then found my stride. Twas exciting. Especially when all of us newbies decided that we didn't like being camped in and that we would fight even if we died. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Fer'isam K'ahn
None Of One
356
|
Posted - 2014.08.29 15:38:00 -
[4] - Quote
All of this has come up before, but since no solution has been found I think this still needs to be explored.
Basically nothing is wrong with the wardec mechanics, though abuse is also quite obvious.
I think a starting limit should be there, as well as a hard cap.
My best 'on th top of my head' suggestion would be the implementation of the 'War Corporation' and 'War Allaince' skills.
War Corporation Leadership V Corporation Management V Memory, Charisma x4 +1 Wardec per level for the Corporation
War Alliance War Corporation V Leadership V Corporation Management V Memory, Charisma x8 +1 Wardec per level for the Alliance +2 Wardec per level for the Corporation
This will give hard caps of smaller groups via corp wars of 15 as a hard limit and in regards of alliances to 5. An alliance can decide to have big wars with less targets or spereate and have multiple wars via smaller splinter corps (might have to drop the ingame allince though, doesn't mean they have to disband as a community).
So +1 on limits and effort
PS: And those numbers are suggestions that 'feel' right to me, 20 organized corps willing to wage war can still get 300 running at one time - as a shadow alliance. Are you sure your issues aren't elsewhere ?! |

Lugh Crow-Slave
Guardians of the Morrigan
18
|
Posted - 2014.09.02 11:57:00 -
[5] - Quote
I'm not sure making it skill based is the right way to go but I resist anything that promotes alts however I like your general idea as hard caps would also make war Decing larger corps a more appealing target rather then new corps who are just starting |

Fer'isam K'ahn
None Of One
377
|
Posted - 2014.09.02 12:05:00 -
[6] - Quote
Just got wardecced by a 1 day Alt and 1 member in the corp to allow for copr hot-dropping. 3 active wars for this 1 day 1 man corp.
This is excatly what would be prevented by skills. No serious corp/player will have trouble getting those skills and make WD work, but this ****** 'I war dec everything with an new Alt' and possible corp hopping, douchbag behavior needs to be stopped.
Are you sure your issues aren't elsewhere ?! |

Lugh Crow-Slave
Guardians of the Morrigan
18
|
Posted - 2014.09.02 12:31:00 -
[7] - Quote
had never come across that but with that then i can certainly see a use for the skills |

Donnachadh
United Allegiance of Undesirables
8
|
Posted - 2014.09.02 13:56:00 -
[8] - Quote
ShahFluffers wrote:WarDecs cost 50 mil ISK + (number of people in a corp over 50 x 1 mil ISK)
To have 100 active WarDecs you will have to shell out a minimum of 2.5 BILLION ISK to wage war. To WarDec 600 corps would cost a minimum of 30 BILLION ISK.
And the costs double for each week a WarDec is active. Or if the corp has 100+ members in it.
The only loophole to this is joining someone else's war as an ally.
I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s).
I remember my first WarDec. I died miserably a few times and then found my stride. Twas exciting. Especially when all of us newbies decided that we didn't like being camped in and that we would fight even if we died.
I did not want to go down this path but since it has been opened by another the corp that WD me had 20 members. In the 2 weeks leading up to my WD they spent 5.8 billion in WD fees, the week we were under WD they spent an additional 2.9 biilion and the 2 weeks after my WD they another 6.8 billion. That's 15.5 billion in 5 weeks for a corp that has at most 20 real people in it. Looking at the kill board for those 5 weeks they managed less than 2 billion with more than 950 kills. that's about 2.1 million per kill and looking at the kill board the type of ships killed are those routinely flown by new players but seldom flown by vets.
I can read them now, "if they can't handle it get out of the game" or the ever popular "EVE is a harsh mistress get used to it" type of posts and attitudes. So how and why are the new player kills and this attitude bad for the game.? Well that one is simple, they are bad because they chase new players out of the game at a point when due to declining player subscriptions we need to find ways to attract and more importantly keep the new players in the game.
A stupid high sec WD rarely bothers the vet players like myself, we quite literally play with the WD corp to see how serious they are. Clone jump to other regions to see if they try to hunt, play station games, go cloaky and fly around to the systems where they are and taunt them in local, bail to an NPC keep playing right under their noses, or simply play on alternate characters for the week and ignore the WD entirely. The only people that really suffer in a high sec WD are the new players that do not have the skills, the ISK or the alternate characters to minimize the impact of a WD the very same new players that we need to kjeep in the game.
For another take on the whole high sec WD thing read this https://forums.eveonline.com/default.aspx?g=posts&t=370558&find=unread |

Dargen Heluene
University of Caille Gallente Federation
1
|
Posted - 2014.09.02 14:22:00 -
[9] - Quote
ShahFluffers wrote: I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s). .
The problem with this is that the corps that run crazy numbers of wars are not interested in actually fighting, they just want to pad their kill boards and earn isk from looting kills. When you try to fight back against guys like this, they just play gate games and station games to frustrate you, and to get laughs from it.
I'm all for fighting back against an attacking corp, but when it comes to gate-camping gankers, it's more frustrating than fun. Perhaps if there was actually an objective in a HS war... maybe some kind of deployable structure that you would have to anchor to declare war, something to give the attacked corp a target, rather than just ship-to-ship. Just a wild thought... |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2874
|
Posted - 2014.09.02 14:24:00 -
[10] - Quote
Dargen Heluene wrote:ShahFluffers wrote: I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s). .
The problem with this is that the corps that run crazy numbers of wars are not interested in actually fighting, they just want to pad their kill boards and earn isk from looting kills. When you try to fight back against guys like this, they just play gate games and station games to frustrate you, and to get laughs from it. I'm all for fighting back against an attacking corp, but when it comes to gate-camping gankers, it's more frustrating than fun. Perhaps if there was actually an objective in a HS war... maybe some kind of deployable structure that you would have to anchor to declare war, something to give the attacked corp a target, rather than just ship-to-ship. Just a wild thought...
You know, anything like this would be a MASSIVE buff to nullsec, especially with regards to logistics.
Still think it's a good idea? |
|

Dargen Heluene
University of Caille Gallente Federation
1
|
Posted - 2014.09.02 14:41:00 -
[11] - Quote
Danika Princip wrote:
You know, anything like this would be a MASSIVE buff to nullsec, especially with regards to logistics.
Still think it's a good idea?
Not sure how this is a buff to Nul. Nul sec corps do not need the war dec mechanic to fight each other, and they already have structures to grind against to capture SOV. I was just thinking along the lines of giving the attacking corp something they have to defend, to make wars more about defending something, rather than pay fees just for Concord to not bother them. |

Daichi Yamato
Xero Security and Technologies
1882
|
Posted - 2014.09.02 15:11:00 -
[12] - Quote
Dargen Heluene wrote:ShahFluffers wrote: I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s). .
The problem with this is that the corps that run crazy numbers of wars are not interested in actually fighting, they just want to pad their kill boards and earn isk from looting kills. When you try to fight back against guys like this, they just play gate games and station games to frustrate you, and to get laughs from it. I'm all for fighting back against an attacking corp, but when it comes to gate-camping gankers, it's more frustrating than fun. Perhaps if there was actually an objective in a HS war... maybe some kind of deployable structure that you would have to anchor to declare war, something to give the attacked corp a target, rather than just ship-to-ship. Just a wild thought...
so they are using war decs to make money? thats a problem? if u try to fight them and they run away, arent u making them lose money?
war decs shouldnt be limited. if u can foot the bill then just let the sand box roll. If all those hundreds of corps cant get together and work with each other then it sounds like they should go under anyways.
The issue im most concerned with war dec wise is how aggressors have little commitment to actually do anything with their dec. ive had the thought of something anchorable being a requirement for outgoing decs before. still ironing out things though. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Dargen Heluene
University of Caille Gallente Federation
1
|
Posted - 2014.09.02 15:34:00 -
[13] - Quote
Daichi Yamato wrote: so they are using war decs to make money? thats a problem? if u try to fight them and they run away, arent u making them lose money?
It just goes back to what the previous posters have said: There is no incentive for corps to fight back during an unprovoked war. If they don't have a reason to fight back, an industrial corp will just avoid the conflict altogether. Fun fights are at least some incentive to fight back, and these war-dec corps do all they can to avoid fair fights. I can't begrudge them creating content and generating isk for their members, but for the other side the war is just an annoyance.
|

Komi Toran
Paragon Trust The Bastion
190
|
Posted - 2014.09.02 15:52:00 -
[14] - Quote
Dargen Heluene wrote:Not sure how this is a buff to Nul. Nul sec corps do not need the war dec mechanic to fight each other, and they already have structures to grind against to capture SOV. Nul sec corps still trade in high-sec, which they accomplish through alts. If you needed to anchor a structure to war dec an alliance, it would be nothing for the people who organized Burn Jita to come down and crush your war before it even began, and then they wouldn't need to use alts to trade in high.
Best, actually, to lock in alliance war-deccing mechanics as they are. The only reason to be in an alliance is because of PvP anyway.
|

Daichi Yamato
Xero Security and Technologies
1882
|
Posted - 2014.09.02 16:37:00 -
[15] - Quote
Dargen Heluene wrote:Daichi Yamato wrote: so they are using war decs to make money? thats a problem? if u try to fight them and they run away, arent u making them lose money?
It just goes back to what the previous posters have said: There is no incentive for corps to fight back during an unprovoked war. If they don't have a reason to fight back, an industrial corp will just avoid the conflict altogether. Fun fights are at least some incentive to fight back, and these war-dec corps do all they can to avoid fair fights. I can't begrudge them creating content and generating isk for their members, but for the other side the war is just an annoyance.
an incentive to fight back can be not to be forced to dock up for a week. if only the war could be prematurely ended.
Komi Toran wrote: Nul sec corps still trade in high-sec, which they accomplish through alts. If you needed to anchor a structure to war dec an alliance, it would be nothing for the people who organized Burn Jita to come down and crush your war before it even began, and then they wouldn't need to use alts to trade in high.
sandbox. hurrah.
but the idea doesnt have to be a structure bash. it can be any territorial mechanic, like FW plexes and the ilk. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Veers Belvar
Swordmasters of Eden
17
|
Posted - 2014.09.02 16:57:00 -
[16] - Quote
I think wardeccs are working as designed. If you don't want to fight the war, drop to NPC Corp or make a 1-man corp and fold when you get wardecced. I don't see any reason for highsec corps unable to defend themselves to exist. |

Komi Toran
Paragon Trust The Bastion
190
|
Posted - 2014.09.02 16:57:00 -
[17] - Quote
Daichi Yamato wrote:but the idea doesnt have to be a structure bash. it can be any territorial mechanic, like FW plexes and the ilk. Any territorial mechanic that's required to flip a switch to instigate a war dec succumbs to Malcanis's law, and war decs do not need to be changed to suit veteran players. Furthermore, corporations that are organized enough to combat a war dec using these tools are already organized enough to avoid war decs or render them moot. This makes the mechanic pointless, as it doesn't solve anything: war decs remain pointless except for the purposes of not-griefing and killboard padding. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2874
|
Posted - 2014.09.02 20:19:00 -
[18] - Quote
Dargen Heluene wrote:Danika Princip wrote:
You know, anything like this would be a MASSIVE buff to nullsec, especially with regards to logistics.
Still think it's a good idea?
Not sure how this is a buff to Nul. Nul sec corps do not need the war dec mechanic to fight each other, and they already have structures to grind against to capture SOV. I was just thinking along the lines of giving the attacking corp something they have to defend, to make wars more about defending something, rather than pay fees just for Concord to not bother them.
Because it means that we don't have to put up with six month long wardecs from marmite or whoever ,and can simply blow up whatever the thingy they have to defend is and go right back to using in corp alts for all our logistics needs, instead of having to use alts at all, thus leading to less embarrassing lossmails on the jita undock and far simpler logistics.
Simple really. |

Veers Belvar
Swordmasters of Eden
19
|
Posted - 2014.09.03 01:24:00 -
[19] - Quote
Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory. |

Daichi Yamato
Xero Security and Technologies
1882
|
Posted - 2014.09.03 01:29:00 -
[20] - Quote
Komi Toran wrote:Daichi Yamato wrote:but the idea doesnt have to be a structure bash. it can be any territorial mechanic, like FW plexes and the ilk. Any territorial mechanic that's required to flip a switch to instigate a war dec succumbs to Malcanis's law, and war decs do not need to be changed to suit veteran players. Furthermore, corporations that are organized enough to combat a war dec using these tools are already organized enough to avoid war decs or render them moot. This makes the mechanic pointless, as it doesn't solve anything: war decs remain pointless except for the purposes of not-griefing and killboard padding.
im not disputing malcanis' law
im not trying to stop highly organised, big entities with lots of power defending themselves with their organisation, big size and power...in fact thats the point! If your a 5 man show, active only 3 hours a day, you should have your dec taken from under you by a more organised, active and numerous enemy.
to me, thats how it should be working.
smart>dumb organised>dumb friends>no friends experienced>noob effort>lazy tit
\o/
where as a common occurance at the moment is a small gang of casual players can war dec a much larger, much more active corp. Engage the larger corps softer targets, and then retreat guerrilla style the moment things dont look favourable. From then, the larger corp must stay active camping them in, wasting their time when their obvious superiority could be put to good use ending the dec that the attackers hardly deserve. This happens on all scales, to noobs and vets and its exactly why many defenders dont even bother fighting a dec.
counter attacks take vastly more effort than they are worth. There are no soft targets for the defender to attack. No objective for the defender. Literally nothing to do save try to carry on as normal until the attackers log on. And this goes on for a week, without fail, no matter the ability or power of the defender.
Having the ability to prematurely end a war dec is also a great way to determine whether a merc ally has actually done their job as well. The agreed payment could be triggered upon the completion of whatever objective, so hiring allies that do **** all would not be an issue. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
|

Donnachadh
United Allegiance of Undesirables
9
|
Posted - 2014.09.03 03:35:00 -
[21] - Quote
Several things from Veers Belvar.
"I don't see any reason for highsec corps unable to defend themselves to exist." So a group of friends that pay there monthly fees want to band together to share the benefits of a POS for their industrial activities does not deserve to form a corp simply because they cannot or will not fight when WD? How sad and how narrow a view of this game and yet it is so typical of the attitude present in every high sec WD player I have ever dealt with.
"Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory." First there is -- oh never mind you would not understand that one. But then there is --- oh never mind you probably would not understand that one either. But then there is -- oh never mind I know for a fact that you would not understand that one. In fact it is unlikely that you would understand any of the dozens of reasons I could post so I will not waste the space, all I will say is this. Based on your demonstrated attitude here in this topic there is no way for anyone to explain it to you in a manor that you could understand.
Moving back to more general comments.
Why not band together and fight is one cry we often hear and it has been posted here many times. Well for one it is rare that a small corp of high sec industrial players has the skills trained or the knowledge of ship fitting to even try a PvP engagement. See I know this hard to understand but there are players that like to spend time training the skills needed to be successful in their industrial endeavors, not waste it on something they have no desire to do.
No one here has been able to answer this but I wil try again. Why is it so hard for PvP players to understand that many in this game dislike, some even despise the whole PvP scene and they want no part of it? It is common for players in the industrial side of the game to at least try and understand the PvP players and what it is they find so enjoyable about that activity. Yet when you talk to the PvP side of the player base it is rare to find one that even has a clue about how, what and why the industrial players find interesting about this game and even fewer that understand why others would not want to participate in PvP activities. A lot of the time the attitude of PvP players seems to be PvP or get the hell out of the game and I for one cannot understand this. |

Lugh Crow-Slave
Guardians of the Morrigan
19
|
Posted - 2014.09.03 03:52:00 -
[22] - Quote
Donnachadh wrote:Several things from Veers Belvar.
"Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory." First there is -- oh never mind you would not understand that one. But then there is --- oh never mind you probably would not understand that one either. But then there is -- oh never mind I know for a fact that you would not understand that one. In fact it is unlikely that you would understand any of the dozens of reasons I could post so I will not waste the space, all I will say is this. Based on your demonstrated attitude here in this topic there is no way for anyone to explain it to you in a manor that you could understand. Comments like this do not help your argument and only server to make you look like a whiny care bear rather then someone looking to improve the game. If you have support to back up your claims them use it don't omit it |

Veers Belvar
Swordmasters of New Eden
19
|
Posted - 2014.09.03 04:25:00 -
[23] - Quote
Lugh Crow-Slave wrote:Donnachadh wrote:Several things from Veers Belvar.
"Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory." First there is -- oh never mind you would not understand that one. But then there is --- oh never mind you probably would not understand that one either. But then there is -- oh never mind I know for a fact that you would not understand that one. In fact it is unlikely that you would understand any of the dozens of reasons I could post so I will not waste the space, all I will say is this. Based on your demonstrated attitude here in this topic there is no way for anyone to explain it to you in a manor that you could understand. Comments like this do not help your argument and only server to make you look like a whiny care bear rather then someone looking to improve the game. If you have support to back up your claims them use it don't omit it
I don't care how it looks. There is a simple solution to wardeccing, just to disband and re-form. i'm not sure why you then want CCP to change the game mechanics.
*edit* - aimed at Donna. And by the way I myself am a PvE focused "carebear." I just don't see the point in appealing to CCP when a perfectly viable solution exists already. |

Aakkonen
Candy Lingerie inc.
60
|
Posted - 2014.09.03 05:34:00 -
[24] - Quote
Donnachadh wrote:Several things from Veers Belvar.
"I don't see any reason for highsec corps unable to defend themselves to exist." So a group of friends that pay there monthly fees want to band together to share the benefits of a POS for their industrial activities does not deserve to form a corp simply because they cannot or will not fight when WD? How sad and how narrow a view of this game and yet it is so typical of the attitude present in every high sec WD player I have ever dealt with.
"Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory." First there is -- oh never mind you would not understand that one. But then there is --- oh never mind you probably would not understand that one either. But then there is -- oh never mind I know for a fact that you would not understand that one. In fact it is unlikely that you would understand any of the dozens of reasons I could post so I will not waste the space, all I will say is this. Based on your demonstrated attitude here in this topic there is no way for anyone to explain it to you in a manor that you could understand.
Moving back to more general comments.
Why not band together and fight is one cry we often hear and it has been posted here many times. Well for one it is rare that a small corp of high sec industrial players has the skills trained or the knowledge of ship fitting to even try a PvP engagement. See I know this hard to understand but there are players that like to spend time training the skills needed to be successful in their industrial endeavors, not waste it on something they have no desire to do.
No one here has been able to answer this but I wil try again. Why is it so hard for PvP players to understand that many in this game dislike, some even despise the whole PvP scene and they want no part of it? It is common for players in the industrial side of the game to at least try and understand the PvP players and what it is they find so enjoyable about that activity. Yet when you talk to the PvP side of the player base it is rare to find one that even has a clue about how, what and why the industrial players find interesting about this game and even fewer that understand why others would not want to participate in PvP activities. A lot of the time the attitude of PvP players seems to be PvP or get the hell out of the game and I for one cannot understand this.
^^ have a like. I have been in pvp in null and wh, didnt find it as enjoyable as I find pve and exploration with occasionally indy. some pvp pilots sees them as the "higher class" in eve while pve players and indy are simply disgusting peasants who must be purged (see CODE.) anyways I enjoy sometimes a few pew pew in weekends but not as my whole day activiy Bad Jokes since -09.... Fly Safe! o7 |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6030
|
Posted - 2014.09.03 06:04:00 -
[25] - Quote
Donnachadh wrote:Why not band together and fight is one cry we often hear and it has been posted here many times. Well for one it is rare that a small corp of high sec industrial players has the skills trained or the knowledge of ship fitting to even try a PvP engagement. See I know this hard to understand but there are players that like to spend time training the skills needed to be successful in their industrial endeavors, not waste it on something they have no desire to do. I have no desire to build ships. But sometimes I am forced to because the circumstances call for it. So I train up some skills to be nominally good at it.
I have no desire to play market games. But sometimes I have to in order to get some profit. So I train some skills to make myself nominally better.
I UTTERLY HATE hauling and doing corporate logistics. But someone has to do it... especially if they are in a high-level position in an alliance. So I trained up to use Blockade Runners and Jump Freighters.
Donnachadh wrote:Why is it so hard for PvP players to understand that many in this game dislike, some even despise the whole PvP scene and they want no part of it? It is common for players in the industrial side of the game to at least try and understand the PvP players and what it is they find so enjoyable about that activity. Many PvPers DO train some skills and learn some things about industry and trading in order succeed in their endeavors. In fact, it is not uncommon for PvPers to have industrial/mining/trader/hauler alts (it's our dirty little secret).
The point you are missing is that BOTH SIDES affect each other... for better and worse.
We are all playing a game where miners and industrialists are required to make the ships, mods, and ammo we all need to blow each other up... and the PvPers are needed to actually blow stuff up... ... but a miner/industrialist can be cutting into the profits of the PvPer's main supplier/friend/alt... ... or a miner/industrialist can be directly supplying ships, mods, and ammo to a PvPer's enemy... ... or a miner/industrialist started some market manipulation shenanigans and that pisses everyone else off... ... or a certain wealthy individual wants to start some market manipulation shenanigans and needs the harvesters/suppliers out of the picture to artificially drive down supply and/or increase demand... ... or you just don't like that guy talking trash in local... ... and all of these can work in reverse.
Donnachadh wrote:when you talk to the PvP side of the player base it is rare to find one that even has a clue about how, what and why the industrial players find interesting about this game and even fewer that understand why others would not want to participate in PvP activities. I'll tell you what... to all those people who do not want to "participate in PvP"... they can get their wish. The catch is that they cannot buy, sell, make any money, or affect the game in any way shape or form.
The same holds true for me if I get my wish and do not have to deal with industry, the market, or logistics anymore. I will not be allowed to blow up or affect anyone else in the universe.
Basically... the moment that one group gains the ability to stop another group's actions on the basis of "I should not be forced to deal with it" is the same day that every other group in the game can make the same demand for the same reason.
Fair is fair afterall.
Donnachadh wrote:A lot of the time the attitude of PvP players seems to be PvP or get the hell out of the game and I for one cannot understand this. Maybe because everything in the game is "PvP" in some fashion and that one of the main tenants of EVE is that if you want something, you have to fight for it (in whatever way you can). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Kaarous Aldurald
ROC Deep Space The ROC
9507
|
Posted - 2014.09.03 06:18:00 -
[26] - Quote
Donnachadh wrote: Why is it so hard for PvP players to understand that many in this game dislike, some even despise the whole PvP scene and they want no part of it?
There are lots of things in this game that I don't like. They often overlap with things that I do enjoy.
But I don't get to ignore them. I don't get to stick my head in the ground and pretend like they don't exist.
Why should you? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Valkin Mordirc
182
|
Posted - 2014.09.03 11:20:00 -
[27] - Quote
EVE is a PVP Focused game, for someone to come to EVE and want to only do PVE based activities and be secluded from the rest of EVE, is like someone playing ARMA III and expecting to be a gardener.
I don't get it why so many whine about the 'bad' people in EVE, the Wardeccers, AWOXERs, Thieves are apart of the game. They do not hinder it, they make it exciting and fun. If you don't enjoy it, then GTFO or HTFU really. Would I be mad I got AWOX (I'm using AWOX because I myself am apart of a wardeccing corp, so being at war is a normal thing for me)? Yes, would I run to the forums and complain about it? No.
X= Wardeccing/Thievery/ AWOX
When I join a Highsec corp, I take all the possibilities that could happen to me, solely on my shoulders. I am responsible for my own outcome and if I can not stop someone from Xing me, then I myself deserve to be X'ed.
It's really as simple as that. You make a noob corp? Then you will be pushed around, you let some guy called, "Ikilledurmum" and he AWOXes you, then you took that on yourself when you let him join. You let some person you barely know in your corp and make him director? And he then empties your corp hanger/wallet you desever that aswell.
EVE is not a responsibility free game. YOUR actions mean something. And that is what makes EVE great. Psychotic Monk for CSM9
Scipio Artelius: I find your continued optimism for the outcome of the CSM vote endearing |

Fer'isam K'ahn
None Of One
378
|
Posted - 2014.09.03 12:24:00 -
[28] - Quote
Sad nobody commented further on the skill based suggestion and rather focused on an anchorable structure, welll, at least it didn't gate flame, should be happy about that I guess.
Daichi Yamato wrote: so they are using war decs to make money? thats a problem? if u try to fight them and they run away, arent u making them lose money?
war decs shouldnt be limited. if u can foot the bill then just let the sand box roll. If all those hundreds of corps cant get together and work with each other then it sounds like they should go under anyways.
The problem is, that most are not after ISK or wars worthwhile, they are after cheap killboard padding KMs and delicious tears. And I am all for non-consentual PvP and such, which I already said above. Running away is often not an option either - not logging in is mostly the cosequence. And any game machanic that forces (from their perspective) players to log off or not to subscribe further is a bad game mechanic and grief ... maybe not in the usualy sense of the word of griefing a player, it giefs the game and the whole community in itself - which is almost always overlooked.
There are tons of small corps and beginenr corps and industrial only corps around which have limited time and assets and arte mostly not social enough to play (or trust for that matter) with anyone except RL friends or first Eve-contacts. It is almsot impossible for them to mount a defense or counter attack or anything close to get up to the standarts of professional WD with boosts, neutral logi and all t2 and faction PVP specialised fit and skilled ships. This 'banding together' is a poor excuse to defend a bad mechanic.
Quote:Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory Really laughable point which should actually show how ridiculous the WD mechanic is. Cause paying 100 mil for the WD and then having everyone drop corp and reform equals, "Hey I spent 100 mil for a CSPA convo (or any other way to erase ISK) so you must rename your corp". Same mechanic, same result, useless and terrbile feature. Not that forcing others to drop corp and reform by paying money is a good feature to start with - and if this is the standart mechanic which is used to evade the other feature, then it is a feature in itself.
Wardeccing anyone regardless of age or profit, just because, hey, 'numbers' or 'rich' or 'don't care' is bad in itself for the game as pointed out. and further more, when you get wardecced full time, by WD cycling and such, why have Highsec in the first place ?
I personally don't care at a certain age (game, SP and ISK wise) if I get wardecced or not, but what bothers me are the 'can't be arsed' WD on everyone younger, where poeple try get a grip on the game and on finances and on everything and are undecided if they should stay, what to do and are still learning. I don't know how many recruits I (and therefore the game) lost in our training corp due to "shitdeck wars".
Still no reason to think about limits ?
PS: I got another idea btw.
How about mutual agreement wars, If both sides agree, each participants has to pay, but only half the WD cost (of what they are now), if it is one sided, a non-consentual WD, the cost will be double for the aggressor. This should give some incentive for either both in the consentual or more incentive (and consideration) for the aggressor in the non-consentual.
Cheers Are you sure your issues aren't elsewhere ?! |

Lugh Crow-Slave
Guardians of the Morrigan
21
|
Posted - 2014.09.03 13:11:00 -
[29] - Quote
Edit: double post |

Lugh Crow-Slave
Guardians of the Morrigan
21
|
Posted - 2014.09.03 13:12:00 -
[30] - Quote
Fer'isam K'ahn wrote:Sad nobody commented further on the skill based suggestion and rather focused on an anchorable structure, welll, at least it didn't gate flame, should be happy about that I guess.
[quote=Daichi Yamato]
Wardeccing anyone regardless of age or profit, just because, hey, 'numbers' or 'rich' or 'don't care' is bad in itself for the game as pointed out. and further more, when you get wardecced full time, by WD cycling and such, why have Highsec in the first place ?
I personally don't care at a certain age (game, SP and ISK wise) if I get wardecced or not, but what bothers me are the 'can't be arsed' WD on everyone younger, where poeple try get a grip on the game and on finances and on everything and are undecided if they should stay, what to do and are still learning. I don't know how many recruits I (and therefore the game) lost in our training corp due to "shitdeck wars".
Still no reason to think about limits ?
Cheers
I agree with most of your have stated i don't mind when i lose members because of endless wardecs but when i go through my members list and see the ones who just decided to never log back on is when i feel annoyed. I have played eve for a few years and consent war decs don't bother me or my older members as for the most part it is easy to watch local and go about your day as though you are not at war but brand new players that don't understand how eve works just feel helpless.
I do feel that random decs have there place and are an important part of the game but there needs to be something in place that encourages (not forces) players to WD entities with players that would be more keen to fighting or have more of a structure to handle the WD slimier to your idea of making it cheaper to do so and i would like to add on to that with also giving the choice to WD corps in an alliance rather the the entire thing and making it even cheaper if you go that way 1/2 the cost of the normal dec and if the people you are targeting agree to do it mutually you wind up paying only 1/4 the cost.
What this would do is make it so that people could feel they had more of a choice in fighting however since they alliance can still be fully WD they would not be immune to it either |
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