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Mr Omniblivion
GoonWaffe Goonswarm Federation
42
|
Posted - 2014.08.29 23:01:00 -
[1] - Quote
If you haven't noticed, mineral prices are askew and are not going to get much better without CCP involvement. Yes, the market will adjust somewhat, but the aspiration of localized nullsec supply will not be attained, and "high end' ores will continue to be awful isk/hour sources.
There are two Major Problems:
- The changes in compression means that it is harder for null producers to source the appropriate amounts of low/med tier minerals (especially super producers). Producers halting their production because of an inability to source minerals reduces overall demand for all minerals, dropping prices.
- Nullsec Ore Anomalies have entirely too much high end ore as opposed to the low end output. In order for local miners to fulfill the mineral needs of local producers, they would need to cycle belts, producing a surplus of high end minerals. That, or they simply cherry pick the high ends and leave everything else in the belt. Specifically, nullsec producers have issues sourcing Mex and Isogen in meaningful amounts.
These problems are leading to high end minerals plummetting in price, while the low-ends are fluctuating as high sec struggles to fulfill the demand of null producers. If null miners were to cycle belts in order to meet the mineral demand of local producers, the high end market would crash even further, reducing the already sub par isk/hour of mining. In reality, mining is already one of the lowest isk/hour activities, and it is only going to get worse. There are ships specifically designed to "cherry pick" or "ninja mine" ores- neither of which is a viable profession because of the current ore/mineral imbalance.
Potential Solutions:
- Re-balance the distribution of ores in the existing ore anoms. Reduce some of the m3 of high end ores and replace that m3 with Kernite/Plagioclase/Jaspet (even Veld?). This would reduce output of high end minerals as well as enable nullsec miners to be able to supply the much needed minerals of local producers. Reducing output of high ends will lead to a rebound in price for the high ends, making them more valuable and making things like "ninja mining" and "cherry picking" a thing again.
- Suggested by one of the J**bal members: completely remove existing ore anomalies. Replace those with smaller anomalies that have only one (or few) types of ores, with more anomalies spawning as the industry level increases. This would make ore anoms function similar to existing combat anoms, with more numbers of "low end" sites and only a few "high end" sites (such as with sanctum distribution). These sites would be much smaller and more condensed than current ore anoms, and could respawn on a timer, such as 30 minutes, to negate some of the effects of cycling one type of belt over and over.
Both of the above solutions aim at reducing the output of high end ores from nullsec and rewarding leveling a system to industrial level 5. Additionally, the removal of the high ends would be refocused to increased supply of low end minerals, enabling nullsec groups to source their minerals locally in meaningful amounts. Arkonor, supposedly the "most rare" ore in the game, is the least valuable ore in the game to mine right now. Yes, the market will adjust some, but the overall supply of high ends is "too damn high!"
Despite all of the recent changes to compression, most ore and minerals are still being sourced out of Jita in the form of compressed ores (at least in the CFC). |

Jon Lucien
GoonWaffe Goonswarm Federation
67
|
Posted - 2014.08.29 23:10:00 -
[2] - Quote
I don't always mine, but when I do I mine Hemorphite... |

Alavaria Fera
GoonWaffe
6397
|
Posted - 2014.08.29 23:12:00 -
[3] - Quote
The highsec miners were right, if they stopped supplying us we're doomed.
Refine all your trit-bearing ores, make sure nullsec doesn't get it. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
43
|
Posted - 2014.08.29 23:15:00 -
[4] - Quote
Alavaria Fera wrote:Refine all your trit-bearing ores, make sure nullsec doesn't get it.
Trit isn't the problem!
(Also, update your sig to include mining)
|

Lugh Crow-Slave
Guardians of the Morrigan
13
|
Posted - 2014.08.29 23:16:00 -
[5] - Quote
this idea has come up before and like others have done i will point out that yes it can be harder to get mex out in null however no space is supposed to be able to produce everything easily all space from 1.0 to -1.0 is reliant on other areas of space |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
433
|
Posted - 2014.08.29 23:17:00 -
[6] - Quote
Lugh Crow-Slave wrote:this idea has come up before and like others have done i will point out that yes it can be harder to get mex out in null however no space is supposed to be able to produce everything easily all space from 1.0 to -1.0 is reliant on other areas of space lawl he thinks mex is our problem |

Sentamon
Imperial Academy Amarr Empire
2164
|
Posted - 2014.08.29 23:22:00 -
[7] - Quote
Difficulty building backup Titans I see.
Poor Goonies. ~ Professional Forum Alt -á~ |

elitatwo
Congregatio
281
|
Posted - 2014.08.29 23:33:00 -
[8] - Quote
Just stop baking supers like candy?? signature |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
433
|
Posted - 2014.08.30 00:01:00 -
[9] - Quote
ah hmm yes let's stop the rate at which new supercaps come into the game
that can't have any ramifications like freezing out any potential new sov havers forever until the servers go dark on account of their physical inability to acquire the supercaps they need to hold sov or anything |

Mr Omniblivion
GoonWaffe Goonswarm Federation
43
|
Posted - 2014.08.30 00:39:00 -
[10] - Quote
Lugh Crow-Slave wrote:this idea has come up before and like others have done i will point out that yes it can be harder to get mex out in null however no space is supposed to be able to produce everything easily all space from 1.0 to -1.0 is reliant on other areas of space
The problem isn't necessarily just sourcing one type of mineral in null. The whole point of scaling industry costs is to entice hubs to develop outside of the current core markets- especially in null. That simply can't happen on a meaningful scale when null markets are still reliant on the major trade hubs for the bulk of their t1 minerals. There is already a distribution of rare resources in the form of moon goo, racial ice types, etc. Doing the same thing at the basic t1 mineral level only continues to prevent "independent" markets from developing.
Furthermore, if nullsec is able to build self sufficient t1 markets, that is a major opportunity for warfare and more fights. Mining fleets make juicy targets for roaming gangs.
Another major issue is still high end mineral distribution. It is simply too easy to get a huge surplus of high end minerals from all areas of null- via ore anoms. As mentioned in the OP, Arkonor, the "rarest" ore in the game, is the least valuable and too abundant in null. |
|

LaoJtzu
Federal Defense Union Gallente Federation
1
|
Posted - 2014.08.30 06:28:00 -
[11] - Quote
I'd like to see more high end ore in high sec mining anoms. Whether it was unique ores (as per OP, far as I can tell) or the present spread, it would be good to see them go higher in the scale. Right now plenty of anoms have the same ore as the systems where they pop (how about some Omber! ... in a system where Omber constitutes a third of all rocks...woohoo!). It's pretty weak. The most recent patch appears to have addressed this a bit but the best you see in high sec anoms is, like, 2 or 3 minerals higher up the chain than the local (so omber goes to kernite, kernite goes to hemorphite... and that's about as good as it gets... even in a .5 system).
Seems like the OP's problem could be resolved by trading common/valuable null sec ore with high sec sources whose common ore is not regularly deemed valuable. You can set up hubs wherever you want for that, just set up contracts with ore trades. I could certainly use more zydrine, megacyte and such when I'm building in high sec and i've got trit/mex/etc out the yang. |

Adrie Atticus
The Shadow Plague The Bastion
259
|
Posted - 2014.08.30 07:33:00 -
[12] - Quote
elitatwo wrote:Just stop baking supers like candy??
But but, PRETTY and MAJESTIC and and GLORIOUS and *faints* |

Rivr Luzade
Coreli Corporation Ineluctable.
683
|
Posted - 2014.08.30 08:21:00 -
[13] - Quote
Mine normal belts? |

Yun Kuai
Justified Chaos
182
|
Posted - 2014.08.30 10:44:00 -
[14] - Quote
Ahhh so you want nullsec to be better and not have to rely on highsec???
Stealth "we want more renters in nullsec bc we have to much unused space" thread. I see what you did there --------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::------- |

beatlebutt
Hedion University Amarr Empire
22
|
Posted - 2014.08.30 14:40:00 -
[15] - Quote
Mr Omniblivion wrote:If you haven't noticed, mineral prices are askew and are not going to get much better without CCP involvement. Yes, the market will adjust somewhat, but the aspiration of localized nullsec supply will not be attained, and "high end' ores will continue to be awful isk/hour sources. There are two Major Problems:
- The changes in compression means that it is harder for null producers to source the appropriate amounts of low/med tier minerals (especially super producers). Producers halting their production because of an inability to source minerals reduces overall demand for all minerals, dropping prices.
- Nullsec Ore Anomalies have entirely too much high end ore as opposed to the low end output. In order for local miners to fulfill the mineral needs of local producers, they would need to cycle belts, producing a surplus of high end minerals. That, or they simply cherry pick the high ends and leave everything else in the belt. Specifically, nullsec producers have issues sourcing Mex and Isogen in meaningful amounts.
These problems are leading to high end minerals plummetting in price, while the low-ends are fluctuating as high sec struggles to fulfill the demand of null producers. If null miners were to cycle belts in order to meet the mineral demand of local producers, the high end market would crash even further, reducing the already sub par isk/hour of mining. In reality, mining is already one of the lowest isk/hour activities, and it is only going to get worse. There are ships specifically designed to "cherry pick" or "ninja mine" ores- neither of which is a viable profession because of the current ore/mineral imbalance. Potential Solutions:
- Re-balance the distribution of ores in the existing ore anoms. Reduce some of the m3 of high end ores and replace that m3 with Kernite/Plagioclase/Jaspet (even Veld?). This would reduce output of high end minerals as well as enable nullsec miners to be able to supply the much needed minerals of local producers. Reducing output of high ends will lead to a rebound in price for the high ends, making them more valuable and making things like "ninja mining" and "cherry picking" a thing again.
- Suggested by one of the J**bal members: completely remove existing ore anomalies. Replace those with smaller anomalies that have only one (or few) types of ores, with more anomalies spawning as the industry level increases. This would make ore anoms function similar to existing combat anoms, with more numbers of "low end" sites and only a few "high end" sites (such as with sanctum distribution). These sites would be much smaller and more condensed than current ore anoms, and could respawn on a timer, such as 30 minutes, to negate some of the effects of cycling one type of belt over and over.
Both of the above solutions aim at reducing the output of high end ores from nullsec and rewarding leveling a system to industrial level 5. Additionally, the removal of the high ends would be refocused to increased supply of low end minerals, enabling nullsec groups to source their minerals locally in meaningful amounts. Arkonor, supposedly the "most rare" ore in the game, is the least valuable ore in the game to mine right now. Yes, the market will adjust some, but the overall supply of high ends is "too damn high!" Despite all of the recent changes to compression, most ore and minerals are still being sourced out of Jita in the form of compressed ores (at least in the CFC).
But but...they dont need to change. They want it so goods have to be moved..they have stated this before. I too was stuck with the problem of needing trit and compressed veldspar in high sec is ridiculously overpriced. ITs way more then the value of the trit it contains. and then it hit me, compress my own. So find a local market and put up buy orders for veldspar and compress it myself.
IF you need pyrite, do the same as for veldspar. Buy Scordite. If you pay a good rate, the ore will come.
For things like Mex or Iso can just haul that out in a JF. 3 loads is enough Mex for a Nyx. OR get compressed Kernite. etc. You get the idea.
Ever think its their intention to make it harder to build supers? |

Sentamon
Imperial Academy Amarr Empire
2173
|
Posted - 2014.08.30 15:04:00 -
[16] - Quote
[quote=Promiscuous Female]ah hmm yes let's stop the rate at which new supercaps come into the game
that can't have any ramifications like freezing out any potential new sov havers forever until the servers go dark on account of their physical inability to acquire the supercaps they need to hold sov or anything[/quote
Haha, new sov holders cause they can build supercaps!
You should do standup comedy. ~ Professional Forum Alt -á~ |

Dave Stark
6785
|
Posted - 2014.08.31 06:34:00 -
[17] - Quote
Mr Omniblivion wrote:Yes, the market will adjust somewhat, but the aspiration of localized nullsec supply will not be attained, and "high end' ores will continue to be awful isk/hour sources.
any ore that's mined the most will be [awful isk/hour sources], regardless of location or what minerals are in it.
if people want to sit in null sec with its near infinite supply of ore and drive down the prices of zyd/mega that's not something that needs fixing by ccp. |

Oxide Ammar
153
|
Posted - 2014.08.31 07:22:00 -
[18] - Quote
The high sec supply of low end ores is weak compared to your needs or the compressed ores in trade hubs are over priced ? Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |

Firvain
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2014.08.31 08:15:00 -
[19] - Quote
beatlebutt wrote:Mr Omniblivion wrote:If you haven't noticed, mineral prices are askew and are not going to get much better without CCP involvement. Yes, the market will adjust somewhat, but the aspiration of localized nullsec supply will not be attained, and "high end' ores will continue to be awful isk/hour sources. There are two Major Problems:
- The changes in compression means that it is harder for null producers to source the appropriate amounts of low/med tier minerals (especially super producers). Producers halting their production because of an inability to source minerals reduces overall demand for all minerals, dropping prices.
- Nullsec Ore Anomalies have entirely too much high end ore as opposed to the low end output. In order for local miners to fulfill the mineral needs of local producers, they would need to cycle belts, producing a surplus of high end minerals. That, or they simply cherry pick the high ends and leave everything else in the belt. Specifically, nullsec producers have issues sourcing Mex and Isogen in meaningful amounts.
These problems are leading to high end minerals plummetting in price, while the low-ends are fluctuating as high sec struggles to fulfill the demand of null producers. If null miners were to cycle belts in order to meet the mineral demand of local producers, the high end market would crash even further, reducing the already sub par isk/hour of mining. In reality, mining is already one of the lowest isk/hour activities, and it is only going to get worse. There are ships specifically designed to "cherry pick" or "ninja mine" ores- neither of which is a viable profession because of the current ore/mineral imbalance. Potential Solutions:
- Re-balance the distribution of ores in the existing ore anoms. Reduce some of the m3 of high end ores and replace that m3 with Kernite/Plagioclase/Jaspet (even Veld?). This would reduce output of high end minerals as well as enable nullsec miners to be able to supply the much needed minerals of local producers. Reducing output of high ends will lead to a rebound in price for the high ends, making them more valuable and making things like "ninja mining" and "cherry picking" a thing again.
- Suggested by one of the J**bal members: completely remove existing ore anomalies. Replace those with smaller anomalies that have only one (or few) types of ores, with more anomalies spawning as the industry level increases. This would make ore anoms function similar to existing combat anoms, with more numbers of "low end" sites and only a few "high end" sites (such as with sanctum distribution). These sites would be much smaller and more condensed than current ore anoms, and could respawn on a timer, such as 30 minutes, to negate some of the effects of cycling one type of belt over and over.
Both of the above solutions aim at reducing the output of high end ores from nullsec and rewarding leveling a system to industrial level 5. Additionally, the removal of the high ends would be refocused to increased supply of low end minerals, enabling nullsec groups to source their minerals locally in meaningful amounts. Arkonor, supposedly the "most rare" ore in the game, is the least valuable ore in the game to mine right now. Yes, the market will adjust some, but the overall supply of high ends is "too damn high!" Despite all of the recent changes to compression, most ore and minerals are still being sourced out of Jita in the form of compressed ores (at least in the CFC). But but...they dont need to change. They want it so goods have to be moved..they have stated this before. I too was stuck with the problem of needing trit and compressed veldspar in high sec is ridiculously overpriced. ITs way more then the value of the trit it contains. and then it hit me, compress my own. So find a local market and put up buy orders for veldspar and compress it myself. IF you need pyrite, do the same as for veldspar. Buy Scordite. If you pay a good rate, the ore will come. For things like Mex or Iso can just haul that out in a JF. 3 loads is enough Mex for a Nyx. OR get compressed Kernite. etc. You get the idea. Ever think its their intention to make it harder to build supers?
Overpriced veldspar or scordite or plag isnt the problem. The problem that the Plag and Omber are such low supply that you simply cant get enough of the stuff. I was thinking trit would be the problem. But after buying ores for 2 weeks in Jita, litterally buying everything. I ended up with 8 billion trit, 1.5 bill pye. 100 mil mex 15 mil isogen 30 mil nocxium. Now can you spot the problem with these numbers?
Yeah there is about 600 mil mexallon too little and 150 mil isogen. That is quite a lot missign to simply just haul with a jf |

Firvain
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2014.08.31 08:31:00 -
[20] - Quote
Oxide Ammar wrote:The high sec supply of low end ores is weak compared to your needs or the compressed ores in trade hubs are over priced ?
The highsec supply of high end high sec ores is weak, non existant.
Compressed Omber gets sold roughly 40k a day. I personally need 800K a week for my production. If we add golden and silvery omber then its still only 60k to 80k a day.
Okay so kernite then. I would need about 1.2 mil every week of that. Spread acros the 3 varients of that, roughly 200k gets sold every day. So that would mean i would need all of it and leave 200k left on market.
Plagiplase then for our mexallon needs. Roughly need 2.5 million every week. Looking at the 3 ores combined there is about 1 million units of compressed plagioplase sold every day. So for 3 days long I need to buy up everything in Jita.
That is just me, a single capital producer in null sec. I might be a 1 percenter, but i am not the only one.
And if you look at minerals, Mexallon gets traded roughly 1 billion units every day(used to be around 2 billion pre crius). I would need 400 mil of that every week, so thats not even half a day worth of trade. I could set up a buy order and it would fill overnight for atleast half. Same for all the other minerals, but with ores not so much. Need to update prices every hour to get some of the ore. And even then quantities are simply not enough or in totaly wrong ratios. |
|

Mr Omniblivion
GoonWaffe Goonswarm Federation
43
|
Posted - 2014.09.02 17:16:00 -
[21] - Quote
Dave Stark wrote:null sec with its near infinite supply of ore
I am suggesting that this IS a problem. My solution would mean that there would be less high end ore available in nullsec, and that it would only slightly scale as the industry level is raised. On the same note, it would provide more low end ores for nullsec miners to mine locally and supply local builders with minerals.
Industry levels of systems are public information, so when nullsec entities are mining in "upgraded" systems, those are significant targets for roaming hostile gangs (more content!)
The current state of mining in null is an absolute joke because of the abundance of high end ores compared to the demand of the high end minerals. Even if we wanted to use the current ore distribution to seed local producers, the market would be flooded with Zyd and Mega and crash the prices down even further. |

Thomas Hurt
Future Methods
310
|
Posted - 2014.09.02 17:33:00 -
[22] - Quote
Who cares about mining... |

Retar Aveymone
GoonWaffe Goonswarm Federation
727
|
Posted - 2014.09.02 17:36:00 -
[23] - Quote
The solution of replacing existing ore anomolies with new belts of single ore types is the correct one: it means market forces can once again push people to mine the missing ore.
Also, superveld and the like should be implemented to make mining low-ends in null more profitable (but not as much as high-ends once those return to balance). |

Gilbaron
Free-Space-Ranger Nulli Secunda
1506
|
Posted - 2014.09.02 17:37:00 -
[24] - Quote
Why can't nullsec miners simply mine in belts?
This is a serious question. Are nullsec belts equally broken? Build your empire ! Start today ! Rent Space in Perrigen Falls and Feythabolis Contact me for details :)
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
776
|
Posted - 2014.09.02 17:44:00 -
[25] - Quote
Gilbaron wrote:Why can't nullsec miners simply mine in belts?
This is a serious question. Are nullsec belts equally broken? Belts have a pitiful amount of ore in them, and are primarily highends. Mining nullsec asteroid belts only exacerbates the problem. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

DetKhord Saisio
Seniors Clan
75
|
Posted - 2014.09.02 18:28:00 -
[26] - Quote
Querns wrote:Gilbaron wrote:Why can't nullsec miners simply mine in belts?
This is a serious question. Are nullsec belts equally broken? Belts have a pitiful amount of ore in them, and are primarily high-ends. Mining nullsec asteroid belts only exacerbates the problem. Actually, imho the problem with nulsec belts is that the ore in them is not grouped closely. Therefore, ten or more locations are required to mine out an entire nul belt. Not that I have actually mined an entire asteroid belt in nulsec, it is just not worth the time required. If anything, miners will probably mine one or two ores in a belt then head to ore anoms, or move to the next system.
Compared to most highsec belts and ore anoms, there is typically one or two central locations where most of the ore in the belt can easily be accessed. The most a typical highsec belt requires is 4 to 6 central locations.
I am not saying this needs to change at all. On the contrary, I like how spread out the ore is. Nulsec miners can simply mine in belts, it just is not as easy as mining in hs. After all, nulsec is difficult and the rewards are higher. Demand is what set my mining priorities; importing highsec ore was my fallback, especially when prices of mexallon increased in nul vs hs.
|

Mr Omniblivion
GoonWaffe Goonswarm Federation
44
|
Posted - 2014.09.02 18:36:00 -
[27] - Quote
DetKhord Saisio wrote:Nulsec miners can simply mine in belts
This statement leads me to believe that you've never actually mined belts in nullsec - the asteroids in nullsec belts pop after a few cycles in any type of mining barge. The reason that Ore Anomalies were created was because nullsec belts are so light that they can get completely stripped in the matter of minutes by any decent sized mining fleet.
Furthermore, even if we goonrushed mining systems in nullsec and completely cycled every anomaly and belt in our systems, we would be so top heavy on high end minerals that it would bring the price of zyd/mega down to mex/isogen levels. And even then, we would still be short on mex/isogen.
Edit: this is not a problem exclusive to Goons, this is a problem for everyone. |

mynnna
GoonWaffe Goonswarm Federation
3751
|
Posted - 2014.09.02 18:36:00 -
[28] - Quote
Some further info to add to the OP.
The root cause here is, I believe, the fact that nullsec mining sites respawn almost immediately upon being mined out in full. Now this in and of itself isn't necessarily a bad thing and does have some advantages from a supply perspective - namely the ability to get from a small patch of space with my miners what would otherwise be coming from the area defined by roughly "all of highsec" that previously supplied me. How much space I have is thus not an issue, because I can always get enough ore from so little as one system.
Note that I said supply perspective, not so much balance.
Now the problem with this is that despite continual buffs to the amount of low ends contained in the six nullsec ores (Spodumain, Gneiss, Dark Ochre, Crokite, Arkonor and Bistot) to the point where they actually provide a pretty decent mineral basket (Mexallon shortage notwithstanding), they still supply way, WAY more high end minerals than the low end mineral content actually require. The excess is naturally shipped off to empire, to match up with what gets mined there.
So it's not hard to see the situation this creates. Low ends are collectively the bottleneck in the mineral markets, because what amounts to an arbitrarily large supply of high ends can be produced. This will actually always be true so long as the amount of high ends in nullsec ores is proportionally larger than the amount of low ends. When I say "proportionally larger" here, I mean that any sufficiently high level module or ship (especially ship) requires a relatively similar mineral ratio, so while you may have enough low ends in a site for ten battleships, you have high ends for fifty.
I should note that all of the above is purely a theoretical look at things, but the markets and how they've reacted over the years, plus what data IS available (mainly stuff from CCP Diagoras back when he was active) supports the theory.
Before moving on, an interjection: high ends with a low price or low ends with a high price is fine. When looking to adjust mining and mining income and so forth I'd rather look at the big picture than cling to a decade old notion of what mineral prices "should" be like, and if that means throwing out the old power of two rule of thumb that governed minerals when they were bought and sold by NPCs and embracing 1000 isk/unit Megacyte, so be it. 8k/unit Megacyte made cherry picking a thing and screwed over anyone who didn't get there first anyway, or who didn't have access to the best ores. I'd rather aim for all the nullsec ores to be within about 20% of each other, so there's value in getting there first but you're not completely hosed if you don't.
So, from that perspective, there are a couple of different solutions, some of which could certainly be combined, and probably should be.
Restrict the spawn rate of anomalies. Ice belts provide the obvious model here, though I actually hate that model, especially for nullsec, because it means every respawn you don't get is 20% less of the potential value of the system. The resource becomes effectively time zone locked - unless you have enough miners in AUTZ, RUSTZ, EUTZ and USTZ to clean each spawn up in the requisite amount of time (which I think is 45 minutes if you want to get five spawns but I can't recall for sure) you lose spawns. But something like "respawns immediately when mined up to X number of times" might be okay.
One potential issue here is that if enough mining is happening in nullsec, then high end supply could still outstrip low end supply because of the higher proportion of high ends in these sites.
The other issue I do see with this is that it restricts availability of supply and effectively makes it dependent on how many systems you hold, which again encourages sprawl; any given anomaly does not have THAT many minerals in it, all things considered. Of course that's also a good thing as it makes guarding your mining system(s) important and makes them a source of conflict. Going this route would mean balancing these factors and possibly adjusting the mineral content of anomalies to suit.
Change the game wide mineral balance If cratered high end prices are due to oversupply, the obvious solution is "fix the supply." I suspect that it isn't "oversupply" that is the problem, but rather the degree of oversupply, but I'm at work and so don't have the information I need to check that handy. Still, if true it means that simply adjusting the ratios in the mining sites can accomplish what needs to be done.
It's a fact little appreciated that the buffs nullsec ores received to their low end content, primarily back in Odyssey, we're actually substantial enough that upwards of 90% of the low ends in a nullsec site are actually already in the six nullsec ores, which also comprise the majority of the site by volume (there's one site that's the exception to one or both of those, but again, don't have the info in front of me, can't remember offhand.)
So, to re-propose what I've suggested before, just take the empire and lowsec ores, everything between Veldspar and Jaspet, out of nullsec sites.
When I had initially made this suggestion it was with an eye to making nullsec mining a bit more attractive, and so I'd also said "and then adjust the mineral content of the nullsec ores so that the overall mineral content of a site remains approximately the same." As you'd remove 10-15% of the volume of the site, yet retained the total value of the site, the isk/hr from mining would rise accordingly. At least at the time it boosted mining income up to be roughly on par with low effort ratting, which I think put it in a reasonable place. I'm not sure if that's still true with current mineral prices, though. I'm not sure sure if that's true with current mineral prices though...but there's more. I've somehow rambled on to four thousand characters though, so "more" comes next post. Member of the Goonswarm Economic Warfare Cabal |

mynnna
GoonWaffe Goonswarm Federation
3751
|
Posted - 2014.09.02 18:51:00 -
[29] - Quote
As I'd said in the end of the last post, my suggestion doesn't actually change the ratio of the mining sites and so on its own doesn't solve the problem. Maybe if combined with some site respawn limits it would...but maybe it wouldn't. If enough people in enough systems in nullsec were mining, I bet it wouldn't. So that idea can be taken one step further, and either high ends could be removed from the ores, or (and this is the preferable option) additional low ends, above and beyond those added to balance out removal of the high and lowsec ores, added, bringing the proportions of low end and high end minerals closer together. We still want there to be proportionally more high end minerals, just not quite so many more as there are now.
Why remove the highsec and lowsec ores? Well, the nullsec ores are already the vast majority of volume in the sites already, so why not. Their presence also makes balancing mining a bit trickier with regards to the whole cherry picking thing. As I said above, getting there first should be rewarding, but getting there late shouldn't be "you get completely hosed." It's much easier to balance that without having to account for the ores that, by design, are supposed to be less valuable.
There's also the "why not belts" question. Sure! Belts would work too, they'd be fine. Their layout is really bad from a miner's perspective, though, so you waste a lot of time moving around. They also have awful ore content ratios, and respawn quite slowly. Fix these things, though, and they do have upsides, such as offering differentiation between systems. Right now one system is pretty much like any other as far as mining goes - a -0.01 system upgraded to level 5 industry is just as good as a -1.00 system with the same upgrades, except the -1.00 system happens to get the +10% ore. But, if we revamped belts considerably, bringing their ore contents closer to what we see in anomalies (which means getting rid of the "security rating" nonsense that currently governs ore spawns), rolling the 5% and 10% bonuses you get from truesec into them and then adjusted their spawn mechanics somehow (preferably with the same caveats as I laid out regarding anomaly spawns in my previous post) then I dare say that belts would actually be the ideal approach, because it'd mesh very nicely with the occupancy sov everyone wants and create another conflict point, another factor in the value of a system under those rules.
On the other hand, as a shorter term fix it's probably easier for CCP to monkey with the mining sites than it is to revamp belts in such a sweeping manner.
Anyway, a tl;dr:
- Low prices for high ends is a symptom of infinite respawn mining sites
- Removing infinite respawns is one potential solution, but ice respawn mechanics suck because they timezone gate access to the supply.
- Adjusting the ratio of low end to high end minerals entering the game via anomalies can be done by removing highsec ores from the nullsec sites, and enough low ends added to the nullsec ores to make up for the removed low ends and then some, thus shrinking the high end:low end ratio.
Member of the Goonswarm Economic Warfare Cabal |

Shoogie
Serious Pixels
128
|
Posted - 2014.09.02 20:09:00 -
[30] - Quote
Yes, the cause of the problem is the mechanic which forces null-sec miners to mine out an entire anomaly to get the next one to spawn.
However, changing the mineral composition of ores is not the best solution. Will CCP need to repeat the process every patch as each mineral, one by one, becomes the one with the shortage?
High sec miners are able to cherry-pick whichever ore is worth the most. They are also able to move from region to region if they don't think they are getting enough isk per hour. Null sec miners should also be given the option to cherry pick whichever ore is worth the most or contains the minerals they need.
Possible easy solution: Double the size of anomalies. The next anomaly spawns when the first is 50% mined, rather than fully mined out. The old anomaly then despawns (perhaps after a short time delay.) When someone has a glut of megacyte, they would then have the option to let the arkanor asteroids despawn while they mined something they actually needed. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
778
|
Posted - 2014.09.02 20:12:00 -
[31] - Quote
Shoogie wrote:Yes, the cause of the problem is the mechanic which forces null-sec miners to mine out an entire anomaly to get the next one to spawn.
However, changing the mineral composition of ores is not the best solution. Will CCP need to repeat the process every patch as each mineral, one by one, becomes the one with the shortage?
By and large, most items follow the same general ratio of minerals.
That being said, I am in favor of the individual ore anomaly idea -- there are 16 types of ore, and five industry index levels. Discounting mercoxit (which I think should be asteroid belt only to provide at least SOME incentive to be in a belt), that is three ore types per index level. Introduce a delay for the single ore anomalies respawning to encourage folks to mine more than one type of ore. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Shoogie
Serious Pixels
128
|
Posted - 2014.09.02 20:28:00 -
[32] - Quote
The individual ore anomaly is another way to get the same result.
Question: why would we need to add timers to artificially incentivize mining different types of ore?
Let the miners mine whatever they want. If they overproduce something, there will be a glut and the value will drop. Then they will choose to mine something else on their own. Or, if they are stupid, their isk/hr will be bad. Both of those results are good in my opinion. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
44
|
Posted - 2014.09.02 20:36:00 -
[33] - Quote
Shoogie wrote:Question: why would we need to add timers to artificially incentivize mining different types of ore?
The purpose of the timer would be to prevent one system from supplying an entire market. The idea would be that you'd need to scale your mining systems appropriately in order to supply various levels of production. If your alliance wants to locally source minerals for supers, you'll need several mining systems set up rather than piling everyone into one system.
As usual, spreading out activity over multiple systems leads to more conflicts. |

Shoogie
Serious Pixels
128
|
Posted - 2014.09.02 20:57:00 -
[34] - Quote
Ah, that makes sense.
+1 |

Tau Cabalander
Retirement Retreat Working Stiffs
4101
|
Posted - 2014.09.03 02:26:00 -
[35] - Quote
Mineral transmutation maybe? i.e. Reactions to reduce minerals. Players gain more control over what they need. Sort of like alchemy.
I really didn't like the changes to nulsec ore mineral content. Seemed like a kludge to me. I think it should be reversed, and some other system put into place, like completely new asteroid types if necessary. |

mynnna
GoonWaffe Goonswarm Federation
3751
|
Posted - 2014.09.03 03:49:00 -
[36] - Quote
Shoogie wrote:Yes, the cause of the problem is the mechanic which forces null-sec miners to mine out an entire anomaly to get the next one to spawn.
However, changing the mineral composition of ores is not the best solution. Will CCP need to repeat the process every patch as each mineral, one by one, becomes the one with the shortage?
High sec miners are able to cherry-pick whichever ore is worth the most. They are also able to move from region to region if they don't think they are getting enough isk per hour. Null sec miners should also be given the option to cherry pick whichever ore is worth the most or contains the minerals they need.
Possible easy solution: Double the size of anomalies. The next anomaly spawns when the first is 50% mined, rather than fully mined out. The old anomaly then despawns (perhaps after a short time delay.) When someone has a glut of megacyte, they would then have the option to let the arkanor asteroids despawn while they mined something they actually needed. You didn't actually read anything I posted. Good job. Member of the Goonswarm Economic Warfare Cabal |

SJ Astralana
Syncore
64
|
Posted - 2014.09.03 06:19:00 -
[37] - Quote
Mr Omniblivion wrote:Producers halting their production because of an inability to source minerals reduces overall demand for all minerals, dropping prices.
This is so blatantly non-sequitor either you're being disingenuous or worse. Lack of supply drives up prices, without exception.
I used to HAULER in t1 compression mods, and you can JUMP IN ores. And you have the GALL to cry about it? I built an outpost using HAULERs to harvest rat mineral spawns, with a group of about 10 others. And then about 30 of us HAULERed them to the outpost all bloody night long.
Eve isn't a silver platter, and you don't get a silver spoon no matter how much you Cry Us. Suck it up, and adapt or (preferably) die.
Hyperdrive your production business: Eve Production Manager |

Querns
GBS Logistics and Fives Support Goonswarm Federation
778
|
Posted - 2014.09.03 06:36:00 -
[38] - Quote
SJ Astralana wrote:Mr Omniblivion wrote:Producers halting their production because of an inability to source minerals reduces overall demand for all minerals, dropping prices.
This is so blatantly non-sequitor either you're being disingenuous or worse. Lack of supply drives up prices, without exception. I used to HAULER in t1 compression mods, and you can JUMP IN ores. And you have the GALL to cry about it? I built an outpost using HAULERs to harvest rat mineral spawns, with a group of about 10 others. And then about 30 of us HAULERed them to the outpost all bloody night long. Eve isn't a silver platter, and you don't get a silver spoon no matter how much you Cry Us. Suck it up, and adapt or (preferably) die. What's stopping you from jumping in minerals or ores? You can light cynos in lowsec too, y'know. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Samsara Toldya
Pator Tech School Minmatar Republic
16
|
Posted - 2014.09.03 08:40:00 -
[39] - Quote
Highsec isn't mined out. There are more then enough belts to satisfy your demand - if you are willing to pay the price.
Maybe if you could stop importing organized mining fleets to nullsec the supply of highsec ore won't drop any further? As soon as ABC is worth less then Veldspar you'll see your mining renters heading back to highsec simply because they can make more ISK/h without paying a monthly rent. That will solve your problem without CCP doing anything.
I feel like you want to achieve: 1. high renting income, 2. high empire ore supply, 3. low empire ore prices
You have to make a decision... Send your renters home and have 2. and 3. Keep your renting income, rise your buyorder prices and get 2. Equip your Catalysts with mining turrets and start a highsec ore interdiction where you gank highsec belts until they are depleted and get 1., 2. and 3.
And - just in case - a tinfoil-solution: Blame Gevlon Goblin for buying all highsec ore to destroy CFC industry.
Tinfoil and mining Catalysts solutions would be by far my favourite!
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Islena Inewen
School of Applied Knowledge Caldari State
0
|
Posted - 2014.09.03 10:54:00 -
[40] - Quote
Acutally what eve needs is a more complete overhaul of the basic mining concept. It it were up to me (and thankfully for all concerned it's not) I'd replace the current system with a more dynamic one.
Basically as it stands there are giant rocks in space that contain a single ore type. These rocks are placed together for form belts or in scannable sites.
I would replace the individual ore rocks with a single "Asteroid" type. Each asteroid type contains a percentage of each of the ore types. The asteroids in high sec contain a much lower potion of the good ores, and the asteroids in null sec contain a better ratio of the good stuff. Low sec can go fu... i mean low sec contains a more balanced level.
Now this would be complicated further to make it more fun! The T2 mining crystals would allow you to pull out a greater portion of the ore you're after at the expense of wasting the ores you're not. The server would track the total of each ore mined in a region and when downtime rolls around and the ores are respawned then the ore percentage balance that the newly spawned rocks will now contain will be adjusted by what was mined over the course of the last few days/weeks.
So for example, in a high sec region right after this goes live it's fairly obvious that everyone will be after the better ores so they will fit the T2 ark crystals and mine away. after a few days of this the percentage of ark in the high sec belts will be low enough that the return on mining this will be less than switching out to another crystal. Rinse and repeat.
This should create a steady source of the low ends in null sec which can be balanced so that importing from high sec is still required but a concerted effort to get them locally would be possible.
The base percentages could be regularly balanced to ensure the market is operating the way CCP want, i.e. export of high ends from null and import of lows from highsec.
Btw, the asteroid scanner would tell you the total m3 of the roid and the percentages of the various ores it contains.
|
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handige harrie
Hedion University Amarr Empire
259
|
Posted - 2014.09.03 13:11:00 -
[41] - Quote
Like I said in a different thread:
handige harrie wrote: As for the High End market collapse, I think CCP should've changed Ore anomalies the same way as they did Pirate anomalies. Remove most high end ores in -0.1 and -0.2 and have more, the lower the security rating gets.
The Ore sites in higher -0.1 till about -0.5 should mostly contain low sec ores and Spod (untill you hit industrial levels 4 and 5 for the -0.4 and -0.5 band). This makes high end ores rare again, and removes the ability to non stop A/B/C mine in -0.1 space, while retaining the isk/hour.
This would offcourse need a rebalance of all ore anomalies. Baddest poster ever |

Mr Omniblivion
GoonWaffe Goonswarm Federation
46
|
Posted - 2014.09.03 20:18:00 -
[42] - Quote
Islena Inewen wrote:Acutally what eve needs is a more complete overhaul of the basic mining concept.
This would be a whole new topic- a mining minigame would be less boring  |

Amyclas Amatin
Northstar Cabal Tactical Narcotics Team
319
|
Posted - 2014.09.04 01:19:00 -
[43] - Quote
I was ganking skiffs in high-sec while mining in a skiff in null-sec, and wondering why I came all the way out here for the dense veldspar... For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |

DetKhord Saisio
Seniors Clan
75
|
Posted - 2014.09.04 09:15:00 -
[44] - Quote
mynnna wrote:So, to re-propose what I've suggested before, just take the empire and lowsec ores, everything between Veldspar and Jaspet, out of nullsec sites.
When I had initially made this suggestion it was with an eye to making nullsec mining a bit more attractive, and so I'd also said "and then adjust the mineral content of the nullsec ores so that the overall mineral content of a site remains approximately the same." As you'd remove 10-15% of the volume of the site, yet retained the total value of the site, the isk/hr from mining would rise accordingly. At least at the time it boosted mining income up to be roughly on par with low effort ratting, which I think put it in a reasonable place. I'm not sure if that's still true with current mineral prices, though. I'm not sure sure if that's true with current mineral prices though...but there's more. I've somehow rambled on to four thousand characters though, so "more" comes next post. Plugging current 20140904 Jita buy order mineral prices in grismar shows all the nul ores are undervalued compared to 20110731, likely due to overmining of nul ores. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
49
|
Posted - 2014.09.04 18:27:00 -
[45] - Quote
So I don't have to type this twice:
Mr Omniblivion wrote:Let me recap the issues Ore Supply in Null
- Nullsec is already mining a large amount of ore via Industrial Upgrade Ore Anomalies
- The existing ore anomalies are very top heavy- meaning that they have a huge quantity of high end minerals and not a huge quantity of low end minerals (see: zyd/mega prices)
- There isn't "infinite" ore of a specific type, because each belt must be 100% mined out before it respawns
- Mining in actual belts in nullsec is much worse isk/hour than mining in empire because of aforementioned mineral prices
- There is a severe shortage of mexallon (and some isogen) in nullsec belts; meanwhile, there is a crushingly imbalanced surplus of high end minerals
Filling the Gap
- In order to fill the Mex gap, we currently need to import from high sec
- The nerf to modules means that a significant source of minerals was nerfed across the board
- A considerable portion of high sec miners don't compress their ore, and instead refine it directly in high sec stations. This reduces the pre-Crius supply even further because of the reduced efficiency of High Sec stations
- As soon as ore is refined into minerals, there is no way to get it into a compressed - "easy to move" - format, without taking a gigantic loss.
- A great number of miners in high sec don't read forums, don't do math (as shown by vocal posters in other threads in S&I), and therefore don't compress their ore for additional profit.
- Additionally, there is a barrier to entry for compression in high sec, which some miners assume is too high to enter the compressed market space
Therefore- the compressed market was severely hit post Crius. The mineral supply issue has always been a problem, but was being staunched by being able to import minerals via modules. The current state of supply in nullsec is imbalanced to the point that is going to continue to crash the high end markets- production has considerably slowed in null, reducing the relative demand for all minerals (but especially high ends).
|

Ocih
Space Mermaids Somethin Awfull Forums
719
|
Posted - 2014.09.04 18:54:00 -
[46] - Quote
Or you could stop ganking high sec miners, stop pretending High Sec isn't part of the game but that would mean it's your fault, not CCPs.
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ISD LackOfFaith
ISD Community Communications Liaisons
1574

|
Posted - 2014.09.04 19:27:00 -
[47] - Quote
Locked for cleanup. ISD LackOfFaith Commander Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
|

Rialen
Gravit Negotii Northern Associates.
17
|
Posted - 2014.09.05 03:25:00 -
[48] - Quote
Mr Omniblivion wrote:Islena Inewen wrote:Acutally what eve needs is a more complete overhaul of the basic mining concept. This would be a whole new topic- a mining minigame would be less boring 
There as been a lot of suggestion for a Minigame of some kind for mining. If you are in highsec, playing a mini-game while you are mining is acceptable, and relatively safe.
If you are in lowsec, nullsec, or w-space, and there is a mini-game, you are forcing people to pay less attention on local or d-scan which is a bad thing. Please kindly stop suggesting a mini-game as miners in any sec status apart from high will need to focus on local, d-scan for safety and cannot maximise mining via playing a mini-game. |

Islena Inewen
School of Applied Knowledge Caldari State
0
|
Posted - 2014.09.05 08:00:00 -
[49] - Quote
Rialen wrote:Mr Omniblivion wrote:Islena Inewen wrote:Acutally what eve needs is a more complete overhaul of the basic mining concept. This would be a whole new topic- a mining minigame would be less boring  There as been a lot of suggestion for a Minigame of some kind for mining. If you are in highsec, playing a mini-game while you are mining is acceptable, and relatively safe. If you are in lowsec, nullsec, or w-space, and there is a mini-game, you are forcing people to pay less attention on local or d-scan which is a bad thing. Please kindly stop suggesting a mini-game as miners in any sec status apart from high will need to focus on local, d-scan for safety and cannot maximise mining via playing a mini-game.
It wouldn't really be a mini-game. You need to identify which asteroid you want to mine is all. Since roids in null are much bigger than the ones in hisec you'd just target it and fire up the lasers, same as now. All you need to do to work out which roid to mine is to use the scanner, pick the largest m3 one with the highest concentration of the ore you're after and get to work. You are quite right to point out that mining in 0.0 requires a bit more attention than a 1.0 system.
However having said that I think it would be better if static belts were removed and replaced with belts that need to be scanned down, but that's a topic for another day ;) |

Mr Omniblivion
GoonWaffe Goonswarm Federation
49
|
Posted - 2014.09.05 16:26:00 -
[50] - Quote
Rialen wrote:Mr Omniblivion wrote:Islena Inewen wrote:Acutally what eve needs is a more complete overhaul of the basic mining concept. This would be a whole new topic- a mining minigame would be less boring  If you are in lowsec, nullsec, or w-space, and there is a mini-game, you are forcing people to pay less attention on local or d-scan which is a bad thing. Please kindly stop suggesting a mini-game as miners in any sec status apart from high will need to focus on local, d-scan for safety and cannot maximise mining via playing a mini-game.
What do you think hacking/relic sites are? 
I put up a proposal some time ago that I can't find now. Basically, there would be two options to mining. If people wanted to AFK mine and not participate in the minigame (or whatever you want to call the alternative activity), then their mining output would be reduced by 50%. So people could still AFK mine, but it would be less profitable. This change would make ore prices go up, making mining more valuable as a profession (but would hurt people with 10+ accounts, like myself).
The second option is to actually participate in the mining minigame. It doesn't need to be a "constant" minigame where you're always playing it to generate 100 or 110% of output, but you need a "win" every cycle or so in order to keep up the bonus. This would mean that people actively playing and paying attention to their game would make significantly more than the people AFK mining.
But that's a whole different issue than revisiting the current ore anomalies :)
|
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Luna Arindale
Ubuntu Inc. The Fourth District
34
|
Posted - 2014.09.05 16:45:00 -
[51] - Quote
But don't lower security status system already generate ore anoms with only the +5% and the +10% variants?
What about mercoxit spawns? Messing with those could be dangerous.
How would this benefit any new entity to nullsec or any new player?
Would this drive power into deeper nullsec? (Blue donut effect?)
|

Hengle Teron
Mew Age Outpaws
125
|
Posted - 2014.09.05 16:52:00 -
[52] - Quote
So you have a shortage of Omber... how about you reflect that in market and start paying for it better... like stop it being the worst ISK/hour ore, even Veldspar is above it. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
49
|
Posted - 2014.09.05 17:07:00 -
[53] - Quote
Luna Arindale wrote:But don't lower security status system already generate ore anoms with only the +5% and the +10% variants?
What about mercoxit spawns? Messing with those could be dangerous.
How would this benefit any new entity to nullsec or any new player?
Would this drive power into deeper nullsec? (Blue donut effect?)
Yes, lower truesec systems get the 5% and 10% variants. The problem isn't that there is not ore, the problem is that the composition of those belts has a TON of high ends as compared to low ends- hence the recent crash of the high end minerals market.
I would suggest that they remove mercoxit spawns from the anoms, because that would make cherry picking mercoxit a viable profession. Mercoxit is in many of the anom belts, which is another thing that must be mined every time the belt cycles.
This would benefit every entity in nullsec, including new entities and even renters. The current composition requires that entities in null import key low end minerals in order to do any significant production (aka any capital ships). New organizations and renters probably won't have the logistics in place to properly import minerals (especially with the current state of compression). They probably will have a solid group of miners, as many new null organizations do. Therefore, this change would allow these new entities to be "self sufficient" in t1 minerals upon moving and living in nullsec.
This wouldn't have an effect on power at all. In fact, this will be a conflict driver, as you'd have more people mining in nullsec and more things being blown up. There isn't an incentive to "stay blue" for mining ops.
Hengle Teron wrote:So you have a shortage of Omber... how about you reflect that in market and start paying for it better... like stop it being the worst ISK/hour ore, even Veldspar is above it.
Actually, right now, Arkonor is the worst income/hour in the game. You should check out the prices of compressed ore in Jita- there are BUY orders already up across the board at 15-30% higher than mineral prices (if not more). |

Kusum Fawn
State Protectorate Caldari State
541
|
Posted - 2014.09.05 23:06:00 -
[54] - Quote
THis is the exact same thread idea, arguments, and Goons as https://forums.eveonline.com/default.aspx?g=posts&t=369828 https://forums.eveonline.com/default.aspx?g=posts&t=371014
What game balance is broken here that is not a product of Player choices? It seems that across the threads that goons are active in for Compression/ore changes the main issue is Goons not being able to import the same amount of minerals to build titans as previously.
Please state which mechanic is actually broken or recently broke that you are proposing to have fixed and why it is not an issue with player behavior. and what changed to provoke this proposed change.
Things that are not realistic reasons for changes Im not building as many titans as i want to Its too hard to build titans like i used to We(as a group) were too effective in killing off hisec mining groups The worst ores in the game are not present in the numbers that i want We (as a group) are not effectively mining our controlled areas.
If i have missed any of the already presented arguments please feel free to add them. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Mr Omniblivion
GoonWaffe Goonswarm Federation
51
|
Posted - 2014.09.05 23:21:00 -
[55] - Quote
All of the reasoning to your questions are in the OP and on pages 1 and 2. Please scan through those to get the answers to your questions. |

Kusum Fawn
State Protectorate Caldari State
541
|
Posted - 2014.09.05 23:33:00 -
[56] - Quote
Mr Omniblivion wrote:All of the reasoning to your questions are in the OP and on pages 1 and 2. Please scan through those to get the answers to your questions.
Mr Omniblivion wrote:I
The changes in compression means that it is harder for null producers to source the appropriate amounts of low/med tier minerals
Nullsec Ore Anomalies have entirely too much high end ore as opposed to the low end output. In order for local miners to fulfill the mineral needs of local producers, they would need to cycle belts, producing a surplus of high end minerals. That, or they simply cherry pick the high ends and leave everything else in the belt. Specifically, nullsec producers have issues sourcing Mex and Isogen in meaningful amounts.
Again - Please state which mechanic is actually broken or recently broke that you are proposing to have fixed and why it is not an issue with player behavior. and what changed to provoke this proposed change.
Things that are not realistic reasons for changes
Im not building as many titans as i want to Its too hard to build titans like i used to (First point)
We(as a group) were too effective in killing off hisec mining groups The worst ores in the game are not present in the numbers that i want
We (as a group) are not effectively mining our controlled areas. (Second Point)
Do you have anything you want to add? You are not effectively mining you areas of control. You are not attempting to it seems.
What mechanic is broken, where the issues you are presenting are not player behavior based? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Mr Omniblivion
GoonWaffe Goonswarm Federation
51
|
Posted - 2014.09.05 23:47:00 -
[57] - Quote
Kusum Fawn wrote:What mechanic is broken, where the issues you are presenting are not player behavior based?
Here is a summary of the issues and arguments presented:
Mineral Supply Issue
- Null Sec ore anomalies have a very bad imbalance of minerals. Tons of high ends, a decent amount of low ends except mex/isogen
- Anomalies currently respawn infinitely, but must be completely mined out to respawn (or wait the 4 day timer)
- This leads to a gigantic surplus of high ends (see: zyd/mega prices) and a stagnation in other mineral prices (except mex)
Importing Issues Before Crius, null could use modules to compress low end ores to fill the huge mineral imbalance from null belts
After Crius, compression is the only way to move minerals in an efficient manner (ie: not using a JF of just minerals)
Compression in high sec can only be done via a POS module, which many miners do not use
Once refined, there is no way to get minerals back into a compressed format
Result of these issues Prices have already adjusted. You can already buy ore and compress it and sell to buy orders for a good profit margin. The problem is the effort involved shipping freighter after freighter of raw ore to compress it.
Nullsec mining their local ore belts requires them to strip the entire belt to get the missing low ends they need, causing the high end mineral market to crash
Crius is designed to push industry out of one major location (Jita) and to develop localized markets. The problem is, this cannot happen, because we are still completely reliant on Jita or major trade hubs to source the missing minerals we need- counter the effect of scaling industry costs in systems.
Mining 0.0 asteroid belts is one of the absolute lowest incomes in the game, on top of a very high risk
Suggested Solutions Temporary fix: make compression more accessible (from Querns' thread) so that miners can more easily compress their ore. Compressed ore will always be worth more, on average, than the mineral components.
Rebalance the null anomalies so that they don't infinitely respawn without a timer, and make different types of sites that appropriately represent the balance of minerals utilized in 99% of ships in Eve.
(Note: this would reduce the supply of ore in null, but rebalance it. That means higher mineral prices across the board, for everyone). |

Nevyn Auscent
Broke Sauce
1521
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Posted - 2014.09.06 00:04:00 -
[58] - Quote
As expressed in EVERY SINGLE OTHER WHINE THREAD YOU ALREADY HAVE ON THIS MATTER (Seriously, and you say high sec whines). Mine your static belts. It's not hard, and solves your issue. You ALREADY HAVE THE MEANS TO SOLVE YOUR PROBLEM.
But it's too hard to actually adapt for a Goon we can see, instead you need CCP to hold your hand and change everything for you to win. Seriously, you know if CCP do this, it's going to be outright proof Goons run CCP now, because you already have all the ore you need in static belts. I stuck my head out to personally verify that ore exists even. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
781
|
Posted - 2014.09.06 00:23:00 -
[59] - Quote
Nevyn Auscent wrote:As expressed in EVERY SINGLE OTHER WHINE THREAD YOU ALREADY HAVE ON THIS MATTER (Seriously, and you say high sec whines). Mine your static belts. It's not hard, and solves your issue. You ALREADY HAVE THE MEANS TO SOLVE YOUR PROBLEM.
But it's too hard to actually adapt for a Goon we can see, instead you need CCP to hold your hand and change everything for you to win. Seriously, you know if CCP do this, it's going to be outright proof Goons run CCP now, because you already have all the ore you need in static belts. I stuck my head out to personally verify that ore exists even. We've been over this in the other thread -- static belts have barely enough minerals to build anything. The needs of nullsec war far outstrip the supply that is locally available. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Bella Sprout
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.09.06 00:31:00 -
[60] - Quote
Nevyn Auscent wrote:As expressed in EVERY SINGLE OTHER WHINE THREAD YOU ALREADY HAVE ON THIS MATTER (Seriously, and you say high sec whines). Mine your static belts. It's not hard, and solves your issue. You ALREADY HAVE THE MEANS TO SOLVE YOUR PROBLEM.
But it's too hard to actually adapt for a Goon we can see, instead you need CCP to hold your hand and change everything for you to win. Seriously, you know if CCP do this, it's going to be outright proof Goons run CCP now, because you already have all the ore you need in static belts. I stuck my head out to personally verify that ore exists even.
Static belts are not, and should not be the answer for everything in nullsec, otherwise what is the point in even having an industry index? Not to mention that there's still a fair amount of high end minerals in the static belts. If you're going to try to make static belts "a thing," you have to make them better as you utilize them--that is people who utilize their space are rewarded to some degree rather than people who just have a lot of space. Having the belts be slightly denser would also be a nice change in that regard |
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Nevyn Auscent
Broke Sauce
1521
|
Posted - 2014.09.06 00:37:00 -
[61] - Quote
Querns wrote: We've been over this in the other thread -- static belts have barely enough minerals to build anything. The needs of nullsec war far outstrip the supply that is locally available.
The static belts have more than high sec (50% more per belt). Including some of the really nice low sec ores that have in demand minerals in good quantities. Across Null there are about 4 times as many belts. This means in a rough count there are six times as many minerals available in Null than in High.
Simply because you have set up a Meta where you don't utilise them doesn't make them suddenly not exist. Work out how to utilise them, change your renter agreements if they don't want to mine, etc etc. But the supply is there. You just are too lazy to do the grunt work yourself, and have spent so many years luring miners out to null then ganking them that now people are finally wary. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
51
|
Posted - 2014.09.06 01:21:00 -
[62] - Quote
Nevyn Auscent wrote: Across Null there are about 4 times as many belts.
Thank you for your suggestion. However, mining belts in nullsec does not solve the problem of the horrible imbalance in the already implemented ore anomalies. Furthermore, null ore belts are not a consistent way of getting Mex as opposed to every other mineral available in Ore Anomalies. In order to match the mineral distribution from one ore anomaly, we would have to completely strip the belts of multiple systems in null, costing significantly more in man hours than it is worth. We would be better off paying a lot extra to ship pure minerals from Jita to null, which is what is currently happening. |

Nevyn Auscent
Broke Sauce
1521
|
Posted - 2014.09.06 01:25:00 -
[63] - Quote
Mr Omniblivion wrote: Thank you for your suggestion. However, mining belts in nullsec does not solve the problem of the horrible imbalance in the already implemented ore anomalies. Furthermore, null ore belts are not a consistent way of getting Mex as opposed to every other mineral available in Ore Anomalies. In order to match the mineral distribution from one ore anomaly, we would have to completely strip the belts of multiple systems in null, costing significantly more in man hours than it is worth. We would be better off paying a lot extra to ship pure minerals from Jita to null, which is what is currently happening.
Except if the issue is that the ore anomalies aren't worth as much as the 'pure minerals'. You actually aren't. You are better off mining the actually valuable ores in the static belts. There is no issue at all with the mineral supply in Null, you have vastly more minerals of every sort than high sec can possibly produce, both per average system, and overall since null has significantly more systems.
Not to mention it saves you on some of that handling. And since you already have Moon Goo Pos's running it's easy for you to then simply online a compression array while you are in each system then offline the array afterwards.
This is nothing to do with the ore anoms being out of balance, it's to do with you not properly utilising all aspects of your space and rather than adapting you are crying for CCP to make it easier for you. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
51
|
Posted - 2014.09.06 01:28:00 -
[64] - Quote
Let's agree to disagree. |

Nevyn Auscent
Broke Sauce
1521
|
Posted - 2014.09.06 01:33:00 -
[65] - Quote
Mr Omniblivion wrote:Let's agree to disagree.  Unless of course you are arguing that you could make the isk to buy the minerals faster by ratting than it takes to mine them yourself, at which point you still aren't mining the ore anoms.... Your 'logic' is simply badly flawed. It's not an agree to disagree, your argument is based on false premises. |
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ISD Ezwal
ISD Community Communications Liaisons
2101

|
Posted - 2014.09.06 01:35:00 -
[66] - Quote
As there is already a thread on the same topic, this one gets a lock.
Thread locked.
The Rules: 16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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