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Ast3r0iD
Maranwethial Knights Of the Southerncross
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Posted - 2006.07.27 10:28:00 -
[1]
With the new ship changes no doubt remedial has put out the "train karge hrbrid and caldari bs NOW! to all members. Now with comparatively lower skills you can be effective at longer range than ever before. So ...
How will this effect alliances?
I can see the goons tripling there long range fire power overnight with the tier 3 caldari bs
Alektraphobia will undoubtedly switch some of there ravens to these ships .. and with the mid slots projected be just as effective with the ecm.
Do you think the new ships, particularly the caldari tier 3, will change the face of the map, and alter the power of existing alliances apreciably?
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Kin Hanyerec
Reikoku Band of Brothers
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Posted - 2006.07.27 10:31:00 -
[2]
we are all going to die 
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Vanguard Secundus
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.07.27 10:36:00 -
[3]
So, Is it time for me to run around screaming and flailing my arms about yet?
Cause that sounds kind of fun..
:)
F.R.E.E. Explorer... We are too drunk to remember what the F.R.E.E. stands for anymore |

Evil Thug
Rage and Terror
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Posted - 2006.07.27 10:49:00 -
[4]
You are not your ship.
Rage and Terror - making people quit EVE. |

The Mittani
GoonFleet GoonSwarm
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Posted - 2006.07.27 10:54:00 -
[5]
Alektorophobia are anything but low-sp.
That said, Goonswarm eagerly looks forward to the advent of the Rokh, as it will allow our tech 1 pilots to match the ranges of tech 2 snipers currently, without that pesky 3-month+ training time. We're already mostly Caldari, too.
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Darko1107
Caldari
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Posted - 2006.07.27 11:12:00 -
[6]
Tech 1 hybrids with tech 1 ammo at 200 km will still do nothing in comparison to tech 2 guns with tech 2 ammo. And those of us who do have skills trained well will be in those ships aswell, instead at 249km. If goons wanted a range battle, even with those new ships, they would lose very badly to skilled alliance with probly half numbers such as G or BoB. ------------------
Sig removed, please keep it under the 24,000 byte limit, if you have any questions please email [email protected] - Xorus |

Dianabolic
Reikoku Band of Brothers
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Posted - 2006.07.27 11:13:00 -
[7]
Originally by: The Mittani ...as it will allow our tech 1 pilots to match the ranges of tech 2 snipers currently...
Actually, it won't - t2 guns & ammo will still be > t1 guns and ammo.
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Eleese
Caldari
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Posted - 2006.07.27 11:17:00 -
[8]
They wont hit very hard with there long rng tech 1 pea shooters. however atm you can warp in to a goon fleet at 200-210km with like 10 guys with tech 2 guns and pop some of their fleet without any risk. Howver if they have more people able to hit. 30 guys with tech 1 guns shooting 200km. will still hurt. So although they will most likely still get owned in equal ish engagements. it does help them significantly. |

Shyalud
Chosen Path Center for Disease Creation
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Posted - 2006.07.27 11:17:00 -
[9]
I don't see how this will aid Goons anymore then anyone else.
There's a lot more to fleet battles then range.
CHSN High Council Chosen Path Recruitment |

Xthril Ranger
hirr Morsus Mihi
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Posted - 2006.07.27 11:20:00 -
[10]
Originally by: Dianabolic
Originally by: The Mittani ...as it will allow our tech 1 pilots to match the ranges of tech 2 snipers currently...
Actually, it won't - t2 guns & ammo will still be > t1 guns and ammo.
read it as the mostly caldari goons will now be able to use tech 1 fitted rokhs and match other races tech 2 fitted battleships. Then they will always be able to hit back unless the enemy is all tech 2 rokhs.
you'll never jump alone |

Richard Face
GoonFleet GoonSwarm
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Posted - 2006.07.27 11:20:00 -
[11]
Originally by: Shyalud I don't see how this will aid Goons anymore then anyone else.
There's a lot more to fleet battles then range.
checking the punctuation on your offer of surrender for example
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SengH
Black Omega Security E.R.A
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Posted - 2006.07.27 11:29:00 -
[12]
Originally by: Xthril Ranger
Originally by: Dianabolic
Originally by: The Mittani ...as it will allow our tech 1 pilots to match the ranges of tech 2 snipers currently...
Actually, it won't - t2 guns & ammo will still be > t1 guns and ammo.
read it as the mostly caldari goons will now be able to use tech 1 fitted rokhs and match other races tech 2 fitted battleships. Then they will always be able to hit back unless the enemy is all tech 2 rokhs.
Not really, all they need is 1 more tracking comp + 1/2 tracking enhancers. Then Iron starts hitting at the same range as spike. Spike L with 1 tracking comp already has a optimal of 248km. Since you cant lock past 250km. All they need to do is to be able to hit out to 250km. They get a bit of leeway too if you toss in falloff.
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Eloryan Persago
Caldari
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Posted - 2006.07.27 11:34:00 -
[13]
I expect by the time it is released most of us will have Tech II rails  _________________________________________ Anything posted by this character does not represent Goonfleet and/or Goonswarm, anything said which may offend you was probably said because I meant it |

The Mittani
GoonFleet GoonSwarm
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Posted - 2006.07.27 11:53:00 -
[14]
Originally by: Eleese They wont hit very hard with there long rng tech 1 pea shooters. however atm you can warp in to a goon fleet at 200-210km with like 10 guys with tech 2 guns and pop some of their fleet without any risk. Howver if they have more people able to hit. 30 guys with tech 1 guns shooting 200km. will still hurt. So although they will most likely still get owned in equal ish engagements. it does help them significantly.
This one gets it.
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Tecam Hund
Minmatar
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Posted - 2006.07.27 12:43:00 -
[15]
Originally by: Ast3r0iD
Alektraphobia will undoubtedly switch some of there ravens to these ships .. and with the mid slots projected be just as effective with the ecm.
ECM is useless at sniping ranges. At closer range Ravens are still better because there is no tracking issue.
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Hast
Destructive Influence Band of Brothers
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Posted - 2006.07.27 13:12:00 -
[16]
Originally by: Evil Thug You are not your ship.
currently hibernating |

SengH
Black Omega Security E.R.A
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Posted - 2006.07.27 13:16:00 -
[17]
Originally by: Hast
Originally by: Evil Thug You are not your ship.
actually given the current stats ... for fleets it obsoletes any other BS no matter what skills you have.
8/7/5 Highest base locking range Highest base shield Highest resists to boot (after bonus) Highest sensor strength
Combined with the optimal bonus, theres not much reason to fly any other ship into fleets.
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Deakin Frost
Gallente
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Posted - 2006.07.27 13:22:00 -
[18]
Originally by: Eloryan Persago I expect by the time it is released most of us will have Tech II rails 
With the current pace, by the time Kali One will be released, I'll have all race battleships trained to 5 including the related gunnery and missile skills. >:|
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Ismern
GoonFleet GoonSwarm
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Posted - 2006.07.27 13:34:00 -
[19]
Originally by: Ast3r0iD Do you think the new ships, particularly the caldari tier 3, will change the face of the map, and alter the power of existing alliances apreciably?
No.
Although it will be nice to have more of our guys be able to snipe. Although also to be honest, I really have no desire to snipe right now. If I really wanted to I could be flying a fully fitted T2 sniping Megathron within a month but I honestly don't care all that much about it.
Command ships look fun . . . 
----------------------------------------------------------- "It's not that I'm lazy . . . It's that I just don't care." |

Eleese
Caldari
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Posted - 2006.07.27 14:12:00 -
[20]
Originally by: SengH
Originally by: Hast
Originally by: Evil Thug You are not your ship.
actually given the current stats ... for fleets it obsoletes any other BS no matter what skills you have.
8/7/5 Highest base locking range Highest base shield Highest resists to boot (after bonus) Highest sensor strength
Combined with the optimal bonus, theres not much reason to fly any other ship into fleets.
Well at current fleet rngs generally being 160km ish. ew isnt much use. And the megathron will out dmg it by about 10% i think. So its not all that superior. |

Zzazzt
Gallente
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Posted - 2006.07.27 14:19:00 -
[21]
Originally by: Richard Face
Originally by: Shyalud I don't see how this will aid Goons anymore then anyone else.
There's a lot more to fleet battles then range.
checking the punctuation on your offer of surrender for example
ouch  ____________________________________________
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Yazoul Samaiel
Caldari
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Posted - 2006.07.27 14:32:00 -
[22]
Originally by: Richard Face
Originally by: Shyalud I don't see how this will aid Goons anymore then anyone else.
There's a lot more to fleet battles then range.
checking the punctuation on your offer of surrender for example
  "What ever that doesn't Kill me just makes me stronger"
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The Mittani
GoonFleet GoonSwarm
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Posted - 2006.07.27 14:33:00 -
[23]
Also, the goons are indeed about to get a boost.
Unfortunately, I'll have to wait for the D2 Sells Out thread to be finished cleaning before I get to drop my atomic dramabomb.
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Trac3rt
GoonFleet GoonSwarm
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Posted - 2006.07.27 14:35:00 -
[24]
Originally by: Dianabolic
Originally by: The Mittani ...as it will allow our tech 1 pilots to match the ranges of tech 2 snipers currently...
Actually, it won't - t2 guns & ammo will still be > t1 guns and ammo.
Nobody here was claiming that T1 is in any way, shape, or form better than T2. T2>T1 is bloody obvious, and is not changing.
The point being made is that whe nit comes to sniping the Roch significantly reduces the SP requirements for sniping battleships since T2 guns and ammo are no longer required.
___
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.07.27 14:37:00 -
[25]
Originally by: The Mittani Also, the goons are indeed about to get a boost.

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Shimpu
Asgard Schiffswerften Dusk and Dawn
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Posted - 2006.07.27 14:43:00 -
[26]
Originally by: The Mittani Also, the goons are indeed about to get a boost.
Unfortunately, I'll have to wait for the D2 Sells Out thread to be finished cleaning before I get to drop my atomic dramabomb.
Originally by: Unknown Scout "ze scoud ffrom xzy, hSs a geighz aggdi...,eeeeeehhhmmmmm, somesing is jambing halt, sree hospitalized incoming."
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Floppy Disk
GoonFleet GoonSwarm
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Posted - 2006.07.27 14:45:00 -
[27]
This forum is Pg-13 please edit out the ******* in that comic.
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The Mittani
GoonFleet GoonSwarm
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Posted - 2006.07.27 14:52:00 -
[28]
Originally by: Fred0
Originally by: The Mittani Also, the goons are indeed about to get a boost.

This irony is delicious! Yum.
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Miram Teldarin
Lightning Dynamics GoonSwarm
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Posted - 2006.07.27 14:55:00 -
[29]
Tech 2? Someday. =(
Miram Teldarin
For the Swarm!
Lightning Dynamics |

Ast3r0iD
Maranwethial Knights Of the Southerncross
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Posted - 2006.07.27 14:59:00 -
[30]
I'm not trying to make the point regarding the roch being better than t2 etc or its damage etc. Thats what the ships and modules forum is for. What i'm interested in is that now the significant advantage that high skillpointed players had in terms of range has been somewhat negated, what effect this will have on eve as a whole.
For instance, there will be a hell of a lot more people able to camp gates in low sec, with relatively low skills. The mini ship with the boost bonus should be able to tank indefinately if setup right, and two definately will. Add to that the ease that caldari's will now be out of sentry gun range and low sec just got a lot more dangerous.
Another example is Linkage when RAT and co raped ascn due to there long range ability. This wont be as applicable anymore.
Fleet fights will be a lot easier (and cheaper) to do as a t1 ship can now hit nearly as far and not far off as hard as t2.
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