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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Vudra Keerah
 Caldari Provisions
 Caldari State
 
 0
 
 
       | Posted - 2014.09.01 16:23:00 -
          [1] - Quote 
 Will the game be released on PC?
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        |  Dr Vulix
 Automata Labs
 
 53
 
 
       | Posted - 2014.09.01 19:52:00 -
          [2] - Quote 
 Don't worry bro, CCP Guard has you covered
 
 http://i.imgur.com/l4x0Com.png
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        |  Vudra Keerah
 Caldari Provisions
 Caldari State
 
 0
 
 
       | Posted - 2014.09.01 20:34:00 -
          [3] - Quote 
 
 
 
 That is a hologram!!!
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        |  Nightlund Audeles
 Waves of Aegir
 Novaku Alliance
 
 91
 
 
       | Posted - 2014.09.04 04:18:00 -
          [4] - Quote 
 
 
 Confirmed hologram.
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        |  JC Anderson
 State Protectorate
 Caldari State
 
 1129
 
 
       | Posted - 2014.09.09 07:37:00 -
          [5] - Quote 
 
 Vudra Keerah wrote:Will the game be released on PC? Edited: I found the exclusive deal with the OR. SO right the answer is yes. No offense, I hope CCP games follows through with this on the PC. 
 It's an Oculus Rift launch title. :P That alone should answer your question.
 
 The Oculus Rift doesn't have a console version planned yet. It is for the PC, though the latest SDK has MAC support as well.
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        |  DaReaper
 Net 7
 The Last Brigade
 
 926
 
 
       | Posted - 2014.09.09 16:38:00 -
          [6] - Quote 
 Valk will be on PC via The rift, and ps4 via the Morpheous
 OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766
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        |  Carniflex
 StarHunt
 Mordus Angels
 
 291
 
 
       | Posted - 2014.09.15 07:34:00 -
          [7] - Quote 
 
 DaReaper wrote:Valk will be on PC via The rift, and ps4 via the Morpheous 
 
 The android version of the VR headset was also just announced a week or two ago ;), it's specs are supposed to be around 2560x1440 (for the Samsung Note 4, if I remeber correct) so better than the Morpheus (unless they come to their senses and the final specs for the PS4 headset have higher resolution than 1080p).
 
 The ~ 7850 equivalent hardware in PS4 is actually more or less enough to push 4K at ~60 FPS if you optimize the visual settings for it (For reference, a 7870 in my PC can do 120 fps in Source engine "Lost Coast" benchmark at 10 megapixels which is 25% higher than 4K resolution), the problem is the HDMI 1.4a output on PS4 which is bandwidth limited, even so I would expect the Morpheus have at least 2560x1440 resolution when it releases.
 Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!*
 GOT the bastard.
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        |  DaReaper
 Net 7
 The Last Brigade
 
 960
 
 
       | Posted - 2014.09.15 16:55:00 -
          [8] - Quote 
 
 Carniflex wrote:DaReaper wrote:Valk will be on PC via The rift, and ps4 via the Morpheous The android version of the VR headset was also just announced a week or two ago ;), it's specs are supposed to be around 2560x1440 (for the Samsung Note 4, if I remeber correct) so better than the Morpheus (unless they come to their senses and the final specs for the PS4 headset have higher resolution than 1080p).  The ~ 7850 equivalent hardware in PS4 is actually more or less enough to push 4K at ~60 FPS if you optimize the visual settings for it (For reference, a 7870 in my PC can do 120 fps in Source engine "Lost Coast" benchmark at 10 megapixels which is 25% higher than 4K resolution), the problem is the HDMI 1.4a output on PS4 which is bandwidth limited, even so I would expect the Morpheus have at least 2560x1440 resolution when it releases.  
 
 shrugs. just going on what ccp has already said
 OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766
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        |  Crimson Draufgange
 Extreme Overkill Inc.
 
 4
 
 
       | Posted - 2014.10.12 16:47:00 -
          [9] - Quote 
 
 
 That reminds me of something...
 - Crimson Draufgange, CEO of Extreme Overkill Inc.
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        |  Funzinnu BT
 Bread Fish
 
 97
 
 
       | Posted - 2014.10.12 20:06:00 -
          [10] - Quote 
 Absolutely!
 Oculus Rift is PC peripherals.
  
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