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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Adrie Atticus
the shadow plague The Bastion
271
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Posted - 2014.09.04 17:04:00 -
[61] - Quote
CCP Sledgehammer wrote:Hope you enjoy all this amazing new eye candy! We're really looking forwards to your feedback!
Sledge.
Actual cloaking of the ship is delayed compared to TQ, is this intended or a nerf to cloaking? |

Ocih
Space Mermaids Somethin Awfull Forums
719
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Posted - 2014.09.04 19:23:00 -
[62] - Quote
Clavo wrote:Some ships on test server are transparent while docked. After undocking and redocking they are OK until you make active another ship.n++ Ships
It happens in space too. I had a Pali with only the nose showing and it didn't even have a cloak. Any bug reports I send come back with an already aware reply so, no. I didn't send one. |

Darkblad
Hilfe is like Free Entertainment
452
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Posted - 2014.09.05 07:47:00 -
[63] - Quote
Decloaking ships of third parties pop into visibility - while their cloak effect covers the full ship at the start - which doesn't look that nice (while the cloak effect itself surely does!). It's technically not possible to achieve something like this, right? (Only showing the edge of the cloak where stuff happens and the already decloaked part of the ship, while keeping the part yet to decloak transparent) EVE Infolinks -+-áOld and new-áPortraits |

Alvatore DiMarco
Capricious Endeavours Ltd
2549
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Posted - 2014.09.05 08:02:00 -
[64] - Quote
Darkblad wrote:Decloaking ships of third parties pop into visibility - while their cloak effect covers the full ship at the start - which doesn't look that nice (while the cloak effect itself surely does!). It's technically not possible to achieve something like this, right? (Only showing the edge of the cloak where stuff happens and the already decloaked part of the ship, while keeping the part yet to decloak transparent)
Personally, I hope that's exactly how the cloak ends up working. Do remember that this is still WiP. |

Circumstantial Evidence
136
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Posted - 2014.09.05 09:47:00 -
[65] - Quote
Harkin Issier wrote:Sir Constantin wrote:The new cloak effect is awesome but it should be used as a transition from visible to invisible. Currently it looks kinda weird, like your ship is packaged in a bubble wrap. I sorta agree. I think that currently the effect is too pronounced. Perhaps during the transition it has bright hexes, then when you're fully invisible the effect damps and softens, lowering brightness and muting the hexes. Yes, please iterate on this effect: the hex cell size is very small, and the chromatic distortions do look something like "bubble wrap." If the art dept is set on this hex pattern, versus some other shape or no hex overlay at all... please try increasing the cell size x4, thicker cell borders, spacing... brightness variations like Harkin suggests. I think the swirly animation layer below the hex grid overlay is interesting enough on its own, as I wrote here. Please inject some more chaos and randomness, break up the pattern :) |

Darkblad
Hilfe is like Free Entertainment
453
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Posted - 2014.09.05 10:47:00 -
[66] - Quote
The hexagons are not affected by the distance to the ship that's cloaked anyway. Just like an effect fixed to the top level of the screen being a mask applied to a cloaked object where the underlying cloakiness is an animated and semitransparent texture which replaces the standard one (set shaders to medium/low to hide the hexagons to see that one).
I panned and zoomed out/in while recoding this GIF, you'll notice there's no change to the size/position of the hexagon. EVE Infolinks -+-áOld and new-áPortraits |

Darkblad
Hilfe is like Free Entertainment
453
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Posted - 2014.09.05 12:36:00 -
[67] - Quote
The new iteration of the cloak effect (sisi build 824028) disabled the underlying texture. Showing only the hexagons makes it hard to find the ship with high settings, nearly impossible with medium/low. Not intended, I guess? But the updated transition graphics look nice! EVE Infolinks -+-áOld and new-áPortraits |

Noriko Mai
1459
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Posted - 2014.09.05 13:24:00 -
[68] - Quote
Where is the sound from? It freaks me out, because I 1000% know it from another game, but can't remember which one. |
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CCP Antiquarian
C C P C C P Alliance
89

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Posted - 2014.09.05 15:38:00 -
[69] - Quote
Darkblad wrote:The new iteration of the cloak effect (sisi build 824028) disabled the underlying texture. Showing only the hexagons makes it hard to find the ship with high settings, nearly impossible with medium/low. Not intended, I guess? But the updated transition graphics look nice!
Yeah, I flipped out, threw my coffee, shouted at a bunch of people and began to weep in counterpoint to my teeth gnashing/shirt ripping/hair pulling episodes. Then someone mentioned that this isn't final and changes are still being made to the effect which will increase low and medium shader setting visibility and adjust the high settings version as well.
But I would be remiss if I didn't take this opportunity to thank you for your continued observations and calm reactions.
Also bonus credit to anyone pleasantly noting that this is not a functionality change for the cloaking mechanic, just a graphic one for the cloaking effect.
Quiet thoughts. Deep breaths.
10... 9... 8... |
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Ahost Gceo
Rolled Out Triumvirate.
205
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Posted - 2014.09.05 15:45:00 -
[70] - Quote
Imagine how long the cloaking animation on a Titan would be.
"Brb guize, taking a crap whike my ship decloaks. Will fire doomsday when I'm back." I'm a friggin' banana. |
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Alvatore DiMarco
Capricious Endeavours Ltd
2551
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Posted - 2014.09.05 15:50:00 -
[71] - Quote
Ahost Gceo wrote:Imagine how long the cloaking animation on a Titan would be.
"Brb guize, taking a crap whike my ship decloaks. Will fire doomsday when I'm back."
Oh come on, now. It's not that bad, even if it does need to be about 20% faster.
Besides, there are plenty of videos recorded by now showing Avatars and Ragnaroks and I believe even a Leviathan cloaking and decloaking. CCP Manifest even made one. |

Xeator
soldiers.fi
46
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Posted - 2014.09.05 17:39:00 -
[72] - Quote
Cloak definately needs transition from visible to invisible. Once the effect has fully engulfed the ship it just pop disappears and it looks kinda silly.
Just fade it out at the end so it isnt as silly. |

Bienator II
madmen of the skies
2815
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Posted - 2014.09.05 19:18:00 -
[73] - Quote
i am wondering... is the wh effect proceduraly generated (particle system or similar) or are those just a few really smart texture transformations? fake edit: i mean the new effect reminding on Aurora borealis, not the wh itself eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Altrue
Exploration Frontier inc Brave Collective
1273
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Posted - 2014.09.05 21:23:00 -
[74] - Quote
The new cloaking effect is even much better than on the first sisi build. I notice that when you deactivate the cloak, the hexes change their shape immediately even though the cloaking effect takes time to fade away. But at least now you have some instant visual feedback when your ship decloaks.
I think more would be better, that is, a decloaking effect that is way faster a more spectacular. After all, when you cloak, it takes time to dissapear from other's overview, so it makes sense to have a slow effect. But when you decloak, you reappear instantly! Thus the decloaking effect should be faster too! 
Like in some movies! The ship takes time to cloak, but when it decloaks to make a surprise attack, its instantaneous. Signature Tanking - Best Tanking
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Darkblad
Hilfe is like Free Entertainment
455
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Posted - 2014.09.06 11:11:00 -
[75] - Quote
What if:
The Pilot of the cloaked ship can see the animated texture from the first build (and the hexagon overlay) all the time. Third Parties never see the animated texture, only the hexagon overlay (first) and transition effect of the current build, during cloak activation/deactivation of other ships.
That way, both pilot and third parties should experience no hard visual change during the transitions. EVE Infolinks -+-áOld and new-áPortraits |

Jinn Aideron
46
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Posted - 2014.09.06 22:29:00 -
[76] - Quote
Feedback
- Wasp-eye cells don't scale with zoom factor. Feels detached from its object.
- Kermit green tint in formerly blue-ish, lilac Helios covert ops.
Stealth deletes are bad. |

Pic'n dor
Epsilon Lyr Mordus Angels
27
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Posted - 2014.09.07 10:42:00 -
[77] - Quote
o/
Very nice new cloacking but here a suggestion : the spreading of the cloacking field is almost white. Could it be a color related to the race of the ship ? Or related to the color scheme of the ship ? |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
180
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Posted - 2014.09.07 21:56:00 -
[78] - Quote
Wohoo this is awesome!  |

Claud Tiberius
63
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Posted - 2014.09.08 05:08:00 -
[79] - Quote
Is the cloaking effect the same for all ship races? i.e: Is a Caldari ship cloaking different to Gallente, Amarr, Minmatar, etc ?
:) Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |

ultimatefox02
Core Industry. Circle-Of-Two
0
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Posted - 2014.09.09 00:03:00 -
[80] - Quote
pour ma part je trouve que appel+¬ un (force recon ship) un (vaisseau de reconnaissance furtif) na aucun sens, pour que tout le monde ce comprenne sur EvE il faudrait que la traduction soit concentr+¬ sur la definition, et non pas changer tout les termes de EvE.
ont ne dit pas un micropropulseur de warp , ont dit un Microwarpdrive.
example
Microwarpdrive
Puissante augmentation de la vitesse pendant un laps de temps tr+¿s limit+¬. La pouss+¬e appliqu+¬e au vaisseau et le bonus de vitesse maximale correspondant sont limit+¬s par la masse du vaisseau qui utilise ce module. La quantit+¬ d'+¬nergie n+¬cessaire pour alimenter ce syst+¿me signifie qu'il faut r+¬server en permanence une partie de la production du capacitor pour maintenir l'int+¬grit+¬ du champ de confinement du warp, et qu'une fois activ+¬, il augmente consid+¬rablement l'empreinte +¬lectromagn+¬tique du vaisseau
et quand j'ai vus le Blockade runner, lol (vaisseaux de transport forceurs de blocus) arr+¬t+¬, il y a une langue sur eve et c'est l'anglais,mais je suis tout a fait d'accord de mettre les explicatifs en fran+ºais pour que nous comprenions, mais je me vois ma all+¬ sur le chan de trade et demander un BPO de vaisseaux de transport forceurs de blocus et vais plus demander un BPO de Blockade runner .
de plus un BPO , ce n'est pas un (plan de construction) c'est un blueprint
pour conclure tout devrais rester comme c'+¬tais , mais juste traduire les d+¬finitions et les explicatifs de mission , mais toujours en gardant les noms et terme originaux , comme +ºa tout le monde va ce comprendre sur EvE.
  
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Vesan Terakol
The Vo'Shun Bad Intention
77
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Posted - 2014.09.09 13:36:00 -
[81] - Quote
Can we have a nice sound effect to the cloak? Please?
And audible by the entire grid (like the warp-in/out) so you definitely know what follows when you hear 30-40 bombers uncloaking next to you.
It will be so epic!
Reference: Starlancer Intro - the French and Italian fleet annihilation by the Coalition
( http://youtu.be/Yp_IB8ZLcFc?t=38s )
P.S. Are hexes proportional to the model size? From the videos i've seen it seems that they scale with maximum zoom level... for lacking better words. It is a bit, well, strange, but if a single hex held uniform size across hulls... i guess a titan would be covered with way too may of them. https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |

Noriko Mai
1471
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Posted - 2014.09.09 14:15:00 -
[82] - Quote
After a jump, the "first stage" honeycomb cloak effect is active. It changes immediately to the "second stage" effect and plays the "cloaking finished" sound. This can get really annoying. Please make the "second stage" effect default after jump. |

Bienator II
madmen of the skies
2818
|
Posted - 2014.09.09 16:05:00 -
[83] - Quote
if you are under gate cloak and you warp + immediately recloak the animation screws up (thats what you typically do when using covops ships)
edti: it also happens when you cload and immediately decloak. Looks like the animation is not interruptable which causes problems. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Mellianah
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.09.09 21:21:00 -
[84] - Quote
I don't have SISI set up... does anyone know if the new improvement to WH effects has been added to the EVE Gate?
Shameful if it hasn't. |

Dave kazkade
Serenity Collective Requiem Eternal
0
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Posted - 2014.09.10 04:28:00 -
[85] - Quote
CCP Sledgehammer wrote: If you see any green Apocalypses or red Brutixes then the system is not working correctly, so I'd like to ask people to be mindful of this and please submit a bug report.
Sledge.
So I noticed with all creodron ships
ishkur helios ishtar Eos Sin
That instead of that dark blue, it is a more greenish colour on all the ships areas were blue is, I take it this is a bug yes? |

Alvatore DiMarco
Capricious Endeavours Ltd
2594
|
Posted - 2014.09.10 07:33:00 -
[86] - Quote
Dave kazkade wrote:CCP Sledgehammer wrote: If you see any green Apocalypses or red Brutixes then the system is not working correctly, so I'd like to ask people to be mindful of this and please submit a bug report.
Sledge.
So I noticed with all creodron ships ishkur helios ishtar Eos Sin That instead of that dark blue, it is a more greenish colour on all the ships areas were blue is, I take it this is a bug yes?
That bug happened before as well, when they first implemented DX11.
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Noriko Mai
1471
|
Posted - 2014.09.10 11:10:00 -
[87] - Quote
Where is the sound from? It freaks me out, because I 1000% know it from another game, but can't remember which one. |
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CCP Antiquarian
C C P C C P Alliance
93

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Posted - 2014.09.10 15:48:00 -
[88] - Quote
Alvatore DiMarco wrote:Dave kazkade wrote:CCP Sledgehammer wrote: If you see any green Apocalypses or red Brutixes then the system is not working correctly, so I'd like to ask people to be mindful of this and please submit a bug report.
Sledge.
So I noticed with all creodron ships ishkur helios ishtar Eos Sin That instead of that dark blue, it is a more greenish colour on all the ships areas were blue is, I take it this is a bug yes? That bug happened before as well, when they first implemented DX11.
Funny Story (More Funny Oh and not so much Funny Ha Ha):
This is not actually a bug so to speak.
The CreoDron Corp and color scheme have always been green in concept (note the hue of the logo...approved by old Ceul Darieux himself, no doubt), but have crept toward blue bit by bit over time with lighting changes and alterations in our processes. With the new SOF feature, we are finally displaying them as the designers originally intended.
So, one: Thank you! That is exactly the kind of thing we're looking for.
And two: This is not that thing. |
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Darkblad
Hilfe is like Free Entertainment
460
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Posted - 2014.09.10 17:58:00 -
[89] - Quote
Can anybody confirm that the sound heard whilst cloaked continues to play when cloak is deactivated? This also is the case for me, when I set the sliders for "Ship Ambiance" and "Atmosphere" to 0. EVE Infolinks -+-áOld and new-áPortraits |

Noriko Mai
1471
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Posted - 2014.09.10 18:22:00 -
[90] - Quote
Darkblad wrote:Can anybody confirm that the sound heard whilst cloaked continues to play when cloak is deactivated? This also is the case for me, when I set the sliders for "Ship Ambiance" and "Atmosphere" to 0. Nope. Do you maybe mistake it with "Station exterior"? |
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