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Isaac Vindicator
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Posted - 2006.07.29 00:20:00 -
[1]
I could swear that Tech 2 battleships were mentioned in a dev blog from a number of months ago as being something Kali related. As far as I know, there has been no mention of them for quite some time now. Have they dropped off the face of the eve-shaped planet?
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HippoKing
Caldari
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Posted - 2006.07.29 00:23:00 -
[2]
They fell off in development after coldwar.
Simply, no-one has come up with a viable role for them atm which wouldn't totally unbalance the game.
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Roxanna Kell
Destructive Influence Band of Brothers
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Posted - 2006.07.29 00:23:00 -
[3]
they want to release the tier 3 first, than t2 bs could have one of the tier 3 models too, though they mentioned that they jstu cant figure out what role to give them
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Benco97
Gallente
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Posted - 2006.07.29 00:25:00 -
[4]
BS class anti-frigate ships, bonus to tracking, ROF and dmg mod on small turrets ;p or you know... maybe not...
Snug Radio - Fart like a Pirate |

Blind Man
Caldari
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Posted - 2006.07.29 00:25:00 -
[5]
thing is with the t2 bs, there would be no t1 ship (non-capital) that could kill it effectively = unbalanced
MY CORP USES *** TEXT LIKE THIS UNDER SIGS SO I DO IT TOO.
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Isaac Vindicator
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Posted - 2006.07.29 00:27:00 -
[6]
This made me laugh. I just found this thread:
http://oldforums.eveonline.com/?a=topic&threadID=196916
This is Oveur's reply (Hint, check the date):
Quote: Posted - 2005.07.07 11:16:00 - [9] - Quote Next patch.
Senior Producer EVE Online
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Constantinee
Caldari
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Posted - 2006.07.29 00:28:00 -
[7]
I can imagin a t2 Raven with 8 launcher hardpoints7 mid and 4 low. Mmmm Bonus 20 % bonus to Torp and Cruise Damage per lvl and 15 % bonust to resistances or Sheild Boost amount per lvl.
*Drool*
Want a Cheap sig?
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Emsigma
Contraband Inc.
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Posted - 2006.07.29 00:36:00 -
[8]
A popsicle has a better chance in hell than a HAC type T2 BS has to make it to Tranq :)
If T2 BS comes into play it will most certainly have a group role of some sort. I e, logistics type of ship or a bs with jump drive or something along those lines that is not resistance based.
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Celedris
Tharsis Security
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Posted - 2006.07.29 00:40:00 -
[9]
Not to mention blueprint distribution. Whoever got a T2 raven bpo would be an instant trillionaire under the current system.
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Isaac Vindicator
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Posted - 2006.07.29 00:42:00 -
[10]
Originally by: Celedris Not to mention blueprint distribution. Whoever got a T2 raven bpo would be an instant trillionaire under the current system.
Originally by: Oveur
Originally by: Chade Malloy Edited by: Chade Malloy on 07/07/2005 12:16:07 Hm, the next mini patch or the next large one, like kali?
Anyway, whoever gets the first TII BS BPO will be insta rich. I guess it could be sold for 100 bil+ to an alliance or something...
Talk about flawed research system 
Whiner.
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.07.29 00:46:00 -
[11]
Well, you could have the t2 ones be hardcore versions of their precursors, and restrict them strictly to their native role.
Example:
The t2 scorp would have its t1 bonuses and on top of that an extra 10% on these same bonuses from the t2 flagship-skill, but at the same time, the t2 scorp also has a higher sig of 3% and less shield of 3% per flagship lvl.
YOu get the drill, its like implementing the booster-system for a t2 ship, you get a super-duper bonus on known strength but it entails emphazised weaknesses to limit the ship in its nber-ness.
Like, the t2 geddon gets 10% more Rof and less cap use at full flagship skill lvl 5, but has also 20% less armor and capacitor.
----------------
Alternatively, Flagships, as t2 BS are called, could just be like their t1 cousins but gain the ability to use gang-warfare mods in a similar way to the field command ships, but without the tanking boni, but plus a racial bonus for some kind of support module like shield transfer. This would mean that you would have a flagship that performs like a raven but can mount up to 3 gang warfare mods plus shield tranfer units with boni on them, but doesnt get anymore tank/gank, thus acting as a true flagship in the field, holding your fleet together.
This would entail that only one BS of each class would recieve a t2 version, to avoid redundancy, and these would be the tier 2 ones.
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Lastly,
Flagships could have the ability to mount cynofield gens for low fitting reqs and with a duration and consumption bonus per lvl of the skill flagships, while performing like a t1 BS otherwise. This would provide you with a true lynchpin for your fleet of dreadnaughts. Going down that path, the other t2 BS coming from tier 2 hull could have the aility to open a jump-gate like the titan can, only for much less jump-range and fuel, and only by not fitting much else, turning your flagship into the spearhead of every surprise assault, and enabeling a part of your fleet to jump-dive ahead of the enemy by 5 jumps when he is fleeing.
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Well, my thinking centers around the fact that t2 BS are called "Flagships" and should therfore entail a logistics aspect, instead of being a big HAC. The thing with this is that it obviously treads on the turf of capital ships.
However, i am convinced that a sweet spot can be found, were the flagships perform logistic functions at a useful rate while not being pwnmobiles themselves and not being a substitute for capitals, much like t1 BS can compete with Dreads on their playing field right now.
Hell, you could even make flagships have limited clone vat bays.  ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |

Darpz
Rampage Eternal
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Posted - 2006.07.29 03:24:00 -
[12]
Edited by: Darpz on 29/07/2006 03:28:48 First one could be a Fleet Escort Ship
give them a tanking bonus, jumpdrive capablity and marginly better fitting and call it a day
these things are going to csot 1 billion plus who cares that they are hard to take down
so the standard bonus on them will be the same as there T1 counterpart and the Battle Assualt Ship bonus will be a Tanking bonus (most likely the standard racial ones) and a Jump Range bonus
they could just two of each of the above for each race or do a second one such as a Fleet Command Ship with Reduced Weaponry and ability to fit gang mods (but this really just makes the BC command ships obsolete so i'm against them)
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Choi
Forsaken Empire
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Posted - 2006.07.29 05:25:00 -
[13]
tbh t2 BS's should be the pwnmobiles every1 wants with a twist. They should be considered capital ships minus they fuel needs and can use gates like normal ships thus needing capital ships skills to 5 along with t2 bs skills which should be like rank 10 or 12. that way long amounts of training time will be needed before people can fly them. And no a single t1 bs shouldnt be able to kill a proper one but 3-4 should be able to. maybe 1 more slot or hardpoint and then t2 resists and the 2 extra bonuses.
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Madcat Adams
Mission Runners Anonymous Incorporated
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Posted - 2006.07.29 05:32:00 -
[14]
Edited by: Madcat Adams on 29/07/2006 05:32:43 Here is hoping the Amarr tech 2 is a drone boat, or at least something new and creative. If it is yet another bigger lazer/armour boat, going to give up and start training another tree. 
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Requiescat
Crest Tech
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Posted - 2006.07.29 05:43:00 -
[15]
i concur with the "t1 bs with jumpdrive" idea.
since bses are so much smaller than capital ships, they could have uber long jump range and be extremely useful in certain situations. jump portals similar to a titan's, with ship size limited below the battleship mark to prevent one bs from getting 50 into a system, also sounds like a good idea. i like the idea of a specialist fast-attack boat. -------=========+=========-------
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.07.29 06:04:00 -
[16]
Originally by: Celedris Not to mention blueprint distribution. Whoever got a T2 raven bpo would be an instant trillionaire under the current system.
Field commands are going for 50-70mil over build cost - this is compared to 140-180mil over build cost for some HACs. What makes you think that the battleships, which even fewer people could fly, would have better profit margins than the field commands? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Alex Zander505
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Posted - 2006.07.29 07:07:00 -
[17]
IMO Making a t2 BS with the requirements you have described would still make it an uber-pwnmobile. You described a combination between a Command Ship and a Capital ship. And why would you put a jump portal gen on a BS class ship.If they did somehow make a t2 BS like this there would have to be major downsides just to balance it out. Something like a t2 BS would greatly unbalance the game.....think about it....a t1 BS can play with a dread....t2 would be an automatic 'Turn around and fly back NOW!!' sign for anything less then an alliance sized fleet.....but thats my opinion and Ive been told Im insane.
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Eximius Josari
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.07.29 07:49:00 -
[18]
The Tech II BSes shouldnt be super heavy field command ships. However, Heavy Force Recon Ships, Heavy Fleet Command Ships, and Heavy Logistics Ships is plenty of role without being over powered. They should not outdmg their tech I counterparts by more than 25%.
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Tervaga
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Posted - 2006.07.29 08:06:00 -
[19]
There were a few more ideas thrown around here recently: http://oldforums.eveonline.com/?a=topic&threadID=371197
T2 Battleship brainstorming threads tend to popup for a few days then swiftly disappear within a couple of days though (i'm pretty sure there have been a bunch more around in the past), so unless say...a dev or someone makes a dedicated thread to be stickies, for some long term brainstorming, then its probably way too early to be worrying about them 
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Kldraina
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Posted - 2006.07.29 08:52:00 -
[20]
Edited by: Kldraina on 29/07/2006 08:53:46 Actually, I foresee T2 battleships becoming tied in with the revamped Gang system. Having some sort of bonus or special module for managing large fleets (essentially used for being the leader of a gang of gangs, and possibly grant bonuses to those gangs.)
Maybe give it some kind of tank related bonus that is dependant upon the number of ships under it's command, so it doesn't just die in fleet fights. |

Imperial Coercion
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Posted - 2006.07.29 09:40:00 -
[21]
For t2 bs to be realistic ccp must fix capital ships. Give them MORE power. Or should I say proper power worthy of their description.
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Armi Tage
Caldari
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Posted - 2006.08.01 10:43:00 -
[22]
Possible roles i can think of
Baby carrier would be nice only 5 fighters/drones out max, but that might anger the gallentes as they loose one of their domains, with less weaponslots to avoid to much dps, but not less highslots, for remote reppers and the like, maybe 1 warfaremod, tier 1 or 3 modell
One Command/Logistic Ship with Boni to Warfare mods (3-5 like the BC) and no damageboni, maybe tankboni (will be primary and should be able to last a bit), probably reduced weaponslots to, to emphasize the role of the ship, to avoid it beeing used by missionrunners to much. tier 2 or 3 modell
fix Interbus Missions - don't remove them |

Crellion
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Posted - 2006.08.01 16:57:00 -
[23]
I fail to see how techII BSs would unbalance pvp. (Just make it so they cant be used for agent missons or running plexes. Make them unable to enter plex and for missions make the rats warp out with 8 stabs when they see them ) In pvp I am sure pure HAC like techII BSs would make those facing them happyier than those actually flying them (if they are like AFs and HACs)... nuf said. (just dont make the minnie one do 6km/s liek ceptor - super ceptor (Vaga) - uber ceptor (techII BS) that WOULD be imba )
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Frezik
Celtic Anarchy
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Posted - 2006.08.01 16:58:00 -
[24]
I'd like to see a t2 pocket battleship class (seperate from the t2 battlecruisers) based on the battleship hulls, but with fewer guns, t2 resists, and a jump drive. ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

Frezik
Celtic Anarchy
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Posted - 2006.08.01 17:01:00 -
[25]
Originally by: Crellion I fail to see how techII BSs would unbalance pvp.
T2 cruisers and battlecruisers are already flirting with being unbalancing. Doing the same thing at the BS level would make for solo pwnmobiles.
Which is why I think the t2 BS should do less damage, but have jump drives. It gives them a specific role beyond "like a BS, only better". ---- "Well in this case, he's being flamed, and rightly so, for whinning about a game mechanic that doesn't actually exist." -Lorth |

Krulla
Minmatar
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Posted - 2006.08.01 17:02:00 -
[26]
Originally by: Constantinee I can imagin a t2 Raven with 8 launcher hardpoints7 mid and 4 low. Mmmm Bonus 20 % bonus to Torp and Cruise Damage per lvl and 15 % bonust to resistances or Sheild Boost amount per lvl.
*Drool*
That is EXACTLY why they aren't making t2 battleships.
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Liu Kaskakka
PAK
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Posted - 2006.08.01 17:09:00 -
[27]
People whined.
King Liu is RIGHT!!
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Lickity Split
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Posted - 2006.08.01 17:11:00 -
[28]
i would think t2 bs would not sell well due to skills needed to fly them and money, just like the command ships. no reason a ship that can beat any hac sell for 100 to 150 million less.
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Talori'i
Gallente
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Posted - 2006.08.01 17:16:00 -
[29]
I think they will fix the Tech 2 Lottery before they release the T2 Battleship.
4 8 15 16 23 42 |

Nadia Kerensky
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Posted - 2006.08.01 17:25:00 -
[30]
Originally by: Blind Man thing is with the t2 bs, there would be no t1 ship (non-capital) that could kill it effectively = unbalanced
I dont understand comments like this.
If am training up 10 million skillpoints and paying 1 billion isk + for a T2 Battleship, why should a T1(non capital) ship that requires a small fraction of the time and effort to pilot be able to kill me effectively?
It should take 2-3 T1 Battleships to kill a T2 battleship
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