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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4699
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Posted - 2014.09.07 10:19:00 -
[31] - Quote
El Creepo wrote:Probably the 4000 people on the mail made the api poop its pants. Are there any other examples of a mail with so many people on it? not quite as many (dont open that with the ingame browser) =][= |
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CCP Explorer
C C P C C P Alliance
2357
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Posted - 2014.09.07 16:15:00 -
[32] - Quote
Saisin wrote:Malcolm Otsolen wrote:No sir, I did not know as a new player. Never ever heard of TiDi nor do I like it. I will never do such a event again and if this what Null Sec is like I will stay in low sec or unsub. Null sec is not all under tiDI as long as you stay away from large fleets. TiDI and the current large fleet fights is not fun, except for the elite few in command positions. This is one of the reason I chose to play this game solo, and I hope that CCP will at some point fix the issues with tiDI and large numbers of players in the same location, though it is quite a technical challenge I am sure. When I get into null sec, I never go closer than two systems from the systems marked in red when looking at the map on the dotlan, with jumps selected. It is not a sure guarantee to avoid tiDI, but a fairly good indication of the risks of encountering large groups. I also stay away of all the community events, as they are mostly IMHO a loss of time because of TiDI and the randomness that ensues. The last big fight I have been in was B-R5RB and it cured me from fleet fights under tiDI. As a note, this is one of the reason CCP needs to cater to solo or small groups more than they do now. I am glad CCP Seagull has this on her radar (see sig link). Stay in the game, and I hope you find your own entertainment niche... I want to address this misconception that there is something wrong with Time Dilation and there are some "TiDi issues" that need to get fixed.
Time Dilation is a mechanism to cope with load. As I explained in my first post, in terms of load there are 3 stages: Controlled CPU, 100% CPU but controlled Time Dilation, 100% CPU and 10% Time Dilation and Dogma Lateness setting in. It is when we get to a really large number of pilots (such as the 4920 pilots at peak in this case) and enormous load beyond what 10% Time Dilation can cope with that we start to see issues.
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2357
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Posted - 2014.09.07 16:19:00 -
[33] - Quote
Rain6637 wrote:CCP Explorer wrote:MonkeyBusiness Thiesant wrote:Couple quick thoughts:
1) Is it possible to just turn off crimewatch in a LS system undergoing this level of tidi? Not an ideal solution, but at the same time not really a big loss in giant fleet situations either.
2) How about stopping drone use entirely in particularly heavy tidi? People can still turn up, just have to use non-drone ships. Obviously this sort of artificial limitation isn't at all ideal, and the droneswarm changes mentioned above will deal with the issue longterm, but if it makes big fleet fights more bearable that's clearly superior to the current situation. No on both, because if we did that then Time Dilation stops being a method to mitigate/spread load and instead becomes a game mechanic. I did not attend because TiDi is a very big toll on my soul, as a lot of people know / would agree. But it's good to see TiDi acknowledged as a viable strategy. It represents the removal of a very big disadvantage to multiboxing, which is reaction time. I dislike TiDi, but it's not necessarily a bad thing (it has its advantages). However, until I have a reason to subject myself to it, I will avoid it when I can. [I've made peace with TiDi] Again, I believe this is a misconception; Time Dilation is not the issue, it a mitigation method and works very well as such. It is when events are so large that not even 10% Time Dilation is able to cope with it that the experience starts to degrade.
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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Viaharo Musa
Brave Newbies Inc. Brave Collective
22
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Posted - 2014.09.07 16:52:00 -
[34] - Quote
CCP any reply about the km? |
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CCP Explorer
C C P C C P Alliance
2357
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Posted - 2014.09.07 17:01:00 -
[35] - Quote
Viaharo Musa wrote:CCP any reply about the km? I would recommend that the Revenant pilot contact Customer Support regarding any issues with the kill report. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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God Arthie
Steel and Strong
4
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Posted - 2014.09.07 18:58:00 -
[36] - Quote
So, we have a topic without any participation from Eve-Bet and CCP Explorer giving recommendations to the Revenant pilot(who may never see this post) to write a support ticket ? Well I would recommend that CCP Explorer write an in game mail to the pilot asking him DIRECTLY to write to support for a KNOWN issue.
Btw, I was there and TiDi is a cancer, after an hour of trying to repair my fleet members(actually just trying to lock them) I've got bored and docked (obviously another one of my chars died in the "docking state"). On a side note, missiles on one window were hitting the Revenant and RR's on the other window were stuck, so no, it does not fix lag issues.
And i was thinking about moving to null as the CCP killed the WH space, but I'm sure that after seeing such a cancer (called TiDi) you wouldn't see me living there. |
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CCP Explorer
C C P C C P Alliance
2357
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Posted - 2014.09.07 19:30:00 -
[37] - Quote
God Arthie wrote:So, we have a topic without any participation from Eve-Bet and CCP Explorer giving recommendations to the Revenant pilot(who may never see this post) to write a support ticket ? Well I would recommend that CCP Explorer write an in game mail to the pilot asking him DIRECTLY to write to support for a KNOWN issue.
Btw, I was there and TiDi is a cancer, after an hour of trying to repair my fleet members(actually just trying to lock them) I've got bored and docked (obviously another one of my chars died in the "docking state"). On a side note, missiles on one window were hitting the Revenant and RR's on the other window were stuck, so no, it does not fix lag issues.
And i was thinking about moving to null as the CCP killed the WH space, but I'm sure that after seeing such a cancer (called TiDi) you wouldn't see me living there. At the risk of repeating myself: Time Dilation doesn't fix lag issues, it mitigates load to enable vastly larger engagements to be had before lag issues set in. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4715
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Posted - 2014.09.07 19:56:00 -
[38] - Quote
God Arthie wrote: Btw, I was there and TiDi is a cancer,
do you even understand what tidi is =][= |
Angmar Udate
14
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Posted - 2014.09.07 20:03:00 -
[39] - Quote
CCP Explorer wrote:God Arthie wrote: ..., it does not fix lag issues.
And i was thinking about moving to null as the CCP killed the WH space, but I'm sure that after seeing such a cancer (called TiDi) you wouldn't see me living there. At the risk of repeating myself: Time Dilation doesn't fix lag issues, it mitigates load to enable vastly larger engagements to be had before lag issues set in.
In fact, Explorer, I think you are not clear enough: there exist no "fix" for lag. Any optimization on EVE side will just make it possible to pile more players into the system, players will and surprise, lag will hit. Years ago we had terrible lag and disconnects when we hit over 100 people in a system. EVE has come a long way and the fact that the server stay a live during a match with 5000 players in system is in one word amazing. Other MMOs struggle to put 5000 people on a single shard. If you feel tidi is cancer, next time, please just stay away from the event and it will be one less ship the server will have to deal with. Better time for everyone. |
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
80
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Posted - 2014.09.07 20:17:00 -
[40] - Quote
Talon Draygo wrote:Well without a kill mail the whole thing was a complete waste of time in my opinion.
So you're one of those guys that travel on vacation and comeback without having seen anything because the whole time you had a camera in front of your face?
If all you want is the killmail I'm sure someone can draw one up in photoshop for you to link in your bio. |
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God Arthie
Steel and Strong
4
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Posted - 2014.09.07 20:26:00 -
[41] - Quote
Yes. I have the basic understanding on how TiDi works. It was my first experience with it, and i was really dissapointed, as i was expecting to see batch commands processing, so if someone would generate an event, the event and time would be recorded and in some time we would see the result, but in this case i've heard how people were already shooting the rev while i was still locking it(even if they warped after me). Yes, you are correct, i will try to stay as far from it as i can, and i was there because i wasnt expecting such a poor game experience. |
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CCP Explorer
C C P C C P Alliance
2357
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Posted - 2014.09.07 20:30:00 -
[42] - Quote
God Arthie wrote:Yes. I have the basic understanding on how TiDi works. It was my first experience with it, and i was really dissapointed, as i was expecting to see batch commands processing, so if someone would generate an event, the event and time would be recorded and in some time we would see the result, but in this case i've heard how people were already shooting the rev while i was still locking it(even if they warped after me). Just to be clear: You weren't experiencing Time Dilation, you were experiencing lag. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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El Creepo
Sex Machineguns Happy Cartel
1
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Posted - 2014.09.07 20:38:00 -
[43] - Quote
I dont think people grasp how incredible it is that 4000 pilots can be on a grid and it still function, even at the incredibly slow pace of tidi.
4000 pilots.
For reference, thats more players in system than a WoW server supports.... in one fight. You know tidi will kick in at an event like this, its up to you if you want to attend. If you dont like it, go do something in a small gang elsewhere and be lag free. It just amazes me how people think CCP are sh*t because of tidi when its actually an incredible bit of wizardry that it all works as well as it does. |
Eve-Bet One
Eve-Bet
26
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Posted - 2014.09.07 21:00:00 -
[44] - Quote
God Arthie wrote:So, we have a topic without any participation from Eve-Bet... Sorry Space Friend! I completely missed this thread. I did reply in the original thread.
CCP Explorer wrote:Viaharo Musa wrote:CCP any reply about the km? I would recommend that the Revenant pilot contact Customer Support regarding any issues with the kill report.
God Arthie wrote:...CCP Explorer giving recommendations to the Revenant pilot(who may never see this post) to write a support ticket ? Well I would recommend that CCP Explorer write an in game mail to the pilot asking him DIRECTLY to write to support for a KNOWN issue.
Unfortunately, I had not lodged a support ticket. I have now! That said, given the publicity of the event, I am sure CCP knows about the lack of a KM and the communities desire to see one. I had also contacted CCP by other means regarding the KM. I am sure they where pretty busy with AT XII, as where we.
A huge thankyou to those who participated. A massive thankyou for CCP participating with out crazy hair-brained scheme. Sorry about kinda breaking your servers!
Cheers, Eve-Bet |
Viaharo Musa
Brave Newbies Inc. Brave Collective
22
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Posted - 2014.09.07 21:01:00 -
[45] - Quote
El Creepo wrote:I dont think people grasp how incredible it is that 4000 pilots can be on a grid and it still function, even at the incredibly slow pace of tidi.
4000 pilots.
For reference, thats more players in system than a WoW server supports.... in one fight. You know tidi will kick in at an event like this, its up to you if you want to attend. If you dont like it, go do something in a small gang elsewhere and be lag free. It just amazes me how people think CCP are sh*t because of tidi when its actually an incredible bit of wizardry that it all works as well as it does.
i do have to say, i agree. the system held up wonderfully with the shear ammount of people in local at once all fighting. It was way better than the battle of b-r. My only complaint is lack of the juicy km lol. I know i was aggressed on the target and firing at the time it died so... i guess all in good time.
Litterally that is my only complaint. Epic event imho |
MeBiatch
GRR GOONS
1919
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Posted - 2014.09.07 22:25:00 -
[46] - Quote
CCP Explorer wrote:God Arthie wrote:Yes. I have the basic understanding on how TiDi works. It was my first experience with it, and i was really dissapointed, as i was expecting to see batch commands processing, so if someone would generate an event, the event and time would be recorded and in some time we would see the result, but in this case i've heard how people were already shooting the rev while i was still locking it(even if they warped after me). Just to be clear: You weren't experiencing Time Dilation, you were experiencing soul crushing lag.
FYP There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Caroline Grace
Grace Stellar Conveyance Inc.
548
|
Posted - 2014.09.07 22:28:00 -
[47] - Quote
El Creepo wrote:I dont think people grasp how incredible it is that 4000 pilots can be on a grid and it still function, even at the incredibly slow pace of tidi.
4000 pilots.
For reference, thats more players in system than a WoW server supports.... in one fight. You know tidi will kick in at an event like this, its up to you if you want to attend. If you dont like it, go do something in a small gang elsewhere and be lag free. It just amazes me how people think CCP are sh*t because of tidi when its actually an incredible bit of wizardry that it all works as well as it does. And you should grasp that I don't give a flying unicorn about how many players can EVE handle in one system or how amazing technical achievement it is. That's stuff to celebrate in dedicated experiments, in special stress-server games and demos.
I am a player and paying customer in a mainstream MMO, and wonder no more, in events like these, I care and will care only about fun factor, not about how many people can the server handle.
All this notion about being grateful because being part of absolutely unplayable, boring, "good for press" experiment is sassy. I don't give a chocolate monkey milk about 4000 people in one system without any signs of fun, when I can have more fun even watching 40 people farting in real life.
Single shard events and big fights don't work in EVE. They work only in press. It's time to wake up. |
Sum Olgy
Future Corps Sleeper Social Club
70
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Posted - 2014.09.07 23:13:00 -
[48] - Quote
Caroline Grace wrote:[ Single shard events and big fights don't work in EVE. They work only in press. It's time to wake up.
This. And well said. |
Nevyn Auscent
Broke Sauce
1524
|
Posted - 2014.09.08 02:12:00 -
[49] - Quote
Sum Olgy wrote:Caroline Grace wrote:[ Single shard events and big fights don't work in EVE. They work only in press. It's time to wake up. This. And well said. Actually, that is exactly the reason most of us play EVE. Single Shard. I have learnt to loath multi shard games. Especially multi shard PvP games. All they do in encourage cross shard spying, dirty tactics and throw away troll accounts. Obviously these still exist on EVE, But at least here they aren't from the 'well I pay a subscription for my main shard, and it lets me make accounts on all these other shards so TROLL'
The big fights also work, you just have to learn how to play while under TiDi, and also learn how to deal with lag. Pro Tip, hammering away at F1 is not the right way.
Lastly, this was not a CCP event. This was a player event. Don't blame CCP for piling you all into one system, they had nothing to do with that. |
Caroline Grace
Grace Stellar Conveyance Inc.
548
|
Posted - 2014.09.08 03:38:00 -
[50] - Quote
Nevyn Auscent wrote: Actually, that is exactly the reason most of us play EVE. Single Shard. I have learnt to loath multi shard games. Especially multi shard PvP games. All they do in encourage cross shard spying, dirty tactics and throw away troll accounts. Obviously these still exist on EVE, But at least here they aren't from the 'well I pay a subscription for my main shard, and it lets me make accounts on all these other shards so TROLL'
The big fights also work, you just have to learn how to play while under TiDi, and also learn how to deal with lag. Pro Tip, hammering away at F1 is not the right way.
Lastly, this was not a CCP event. This was a player event. Don't blame CCP for piling you all into one system, they had nothing to do with that. I was talking about single shard server when comes to big battles and events, you potato. Big battles don't work because they're absolutely not fun to play. No matter how many tricks you know to play under tidi/lag. It's boring, it's bad, it's soul crushing.
CCP gave an official and direct support to this event, however I fail to see where I blamed CCP for anything, since my reaction was to a player who thinks people should be grateful and silent because we have a technological miracle while playing under miserable gaming experience.
Please read the context properly next time, before mumbling unicorn's poops. |
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Nevyn Auscent
Broke Sauce
1524
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Posted - 2014.09.08 03:43:00 -
[51] - Quote
Caroline Grace wrote: I was talking about single shard server when comes to big battles and events, you potato. Big battles don't work because they're absolutely not fun to play. No matter how many tricks you know to play under tidi/lag. It's boring, it's bad, it's soul crushing.
CCP gave an official and direct support to this event, however I fail to see where I blamed CCP for anything, since my reaction was to a player who thinks people should be grateful and silent because we have a technological miracle while playing under miserable gaming experience.
Please read the context properly next time, before mumbling unicorn's poops. I did read the context, you were complaining about players being players and screwing themselves. Also would someone please direct me to this 'official & direct' support CCP gave this event that makes it so unusual? As far as I've seen they... reinforced a node because they were advised there would be a large fight? And a CCP Dev or two decided to cruise around watching a player event.
Neither of these things are direct or official.
So yes, you should be grateful to CCP for making the node stay up despite the PLAYER EVENTS best efforts otherwise. And you shouldn't abuse them for no kill mail. |
Saisin
State War Academy Caldari State
136
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Posted - 2014.09.08 04:03:00 -
[52] - Quote
CCP Explorer wrote:Time Dilation is a mechanism to cope with load. As I explained in my first post, in terms of load there are 3 stages: Controlled CPU, 100% CPU but controlled Time Dilation, 100% CPU and 10% Time Dilation and Dogma Lateness setting in. It is when we get to a really large number of pilots (such as the 4920 pilots at peak in this case) and enormous load beyond what 10% Time Dilation can cope with that we start to see issues.
I stand corrected.
Tidi itself is a good improvement compared to how large fleet fights used to be before it existed.It is also a very smart way to keep the game going with higher number of pilots until other technical solutions can be found to improve larger fleet fights
Still playing under TiDi is not the best gaming experience, even if TiDi by itself is doing its job well. I should not have thrown it under the bus as I did, where I was mainly speaking of the experience itself.
I do like the concept of large fleet fights, and this is one of the reasons I stick with Eve and keep it as my main gaming hobby. I hope I can join large fleet fights again someday, when I can enjoy the game experience that comes with it. Until then, for me, there are plenty of other fun stuff to do in Eve
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Herzog Wolfhammer
Sigma Special Tactics Group
5408
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Posted - 2014.09.08 04:18:00 -
[53] - Quote
CCP Explorer wrote:Rixx Javix wrote:Excellent, and I have read those reports believe it or not. So this begs the question, what are our options? Given the technical limitations on server load and the increasing amount of reporting needing to be done, crime-watch, drones, etc., what are legitimate options for massive fleet battles or events?
Is it time to consider a hard limit on per system player numbers? What else can be done?
PS: I'm no fan of limits and I would never recommend them. Perhaps this is just one of those things that has no real answer. At least, not yet. 5,000 ships, each with their own modules, guns, drones, effects, sec status, etc, etc. There is only so much computing power available. Hard population cap is not the answer; that will become a tactic where the cap will be used to lock people out and avoid a fight. In terms of answers:
- More servers :) Just this week we were preparing RFPs for new hardware, to replace TQ.
- Team Gridlock is continuing on rewriting Dogma and on the Brain-in-a-Box project. There are also other things on the table such as drone-swarms where all drones act in a swarm like one drone, this would be similar to the grouped gun system. Given the O(n^2) nature of drones this would significantly reduce load in certain scenarios.
- The last part is more tricky and the one we would appreciate feedback: How can we spread large fights over multiple systems in such a manner that it's fun for everyone involved? Some sort of a simultaneous mega-objective across multiple systems but only when there are many involved so you could still have single-system fights depending on man-power (we don't want to require people to always have 3000+ pilot fleets). This happened in B-R since there were fights in the staging systems and Titans and fleets were intercepted en route to B-R.
For number 3, I think you'd practically have to change the whole game around. What you describe in item 3 is indeed epic, but that's a lot to think about. Bring back DEEEEP Space! |
Texty
State War Academy Caldari State
102
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Posted - 2014.09.08 05:18:00 -
[54] - Quote
Caroline Grace wrote:...
Single shard events and big fights don't work in EVE. They work only in press. It's time to wake up.
My understanding is that EVE is practically the only game on the market capable of handling fights of this scale. Other games aren't even remotely close.
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
108
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Posted - 2014.09.08 05:26:00 -
[55] - Quote
Event was boring. I definitely don't want to be in a system with that many toons again. Only went to ***** on a Rev killmail. Still no killmail out yet? Oh well. Seems like a waste of hours type experience. Next eve-bet event, I'll just pass. There's mich better things to do in eve than sit in tidi. Playing a game in slow motion is more fun when stoned. |
El Creepo
Sex Machineguns Happy Cartel
2
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Posted - 2014.09.08 05:42:00 -
[56] - Quote
Caroline Grace wrote:El Creepo wrote:I dont think people grasp how incredible it is that 4000 pilots can be on a grid and it still function, even at the incredibly slow pace of tidi.
4000 pilots.
For reference, thats more players in system than a WoW server supports.... in one fight. You know tidi will kick in at an event like this, its up to you if you want to attend. If you dont like it, go do something in a small gang elsewhere and be lag free. It just amazes me how people think CCP are sh*t because of tidi when its actually an incredible bit of wizardry that it all works as well as it does. And you should grasp that I don't give a flying unicorn about how many players can EVE handle in one system or how amazing technical achievement it is. That's stuff to celebrate in dedicated experiments, in special stress-server games and demos. I am a player and paying customer in a mainstream MMO, and wonder no more, in events like these, I care and will care only about fun factor, not about how many people can the server handle. All this notion about being grateful because being part of absolutely unplayable, boring, "good for press" experiment is sassy. I don't give a chocolate monkey milk about 4000 people in one system without any signs of fun, when I can have more fun even watching 40 people farting in real life. Single shard events and big fights don't work in EVE. They work only in press. It's time to wake up. Then... Do. Something. Else.
I'm not telling you to be greatful, I'm telling you to do something else in the 5000+ systems of Eve that were at that time free of tidi and massive fleets. Nobody made you come and it was obvious this was going to happen with a Rev kill on the go. So because you dont want this to be a gameplay factor CCP should eliminate large scale PVP from the game for everyone? Dont be an idiot.
Personally I HATE blob warfare. If theres more than 20-30 folk in a system I groan and the best thing I did was get out of powerblock sov years ago after being in it for the best part of a year. (if you thought killing a Rev was boring, try rolling sov systems) I love that this crap is going on in the background though. Eve isnt my favorite game of all time, probably makes top 20 in the low teens, but I honestly think its the most impressive and most important game currently and of the last 6-8 years. Ive been playing Elite and there is so damn much thats crap that they should be looking at Eve for the answers to because theyve been perfecting that crap for a decade now. |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
559
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Posted - 2014.09.08 10:06:00 -
[57] - Quote
Those new to TiDi fights;
Revenant event was not an example how TiDi fights work. Do not diss TiDi based on this horrendously laggy "I'm shocked the server didn't die in a fire"-event.
Normal TiDi fights work perfectly well, just slowly.
Revenant event worked very poorly. Guns got stuck, response times varied, some commands never got processed etc. Even the infamous "soul-crushing lag" popup was reported from time to time.
..but for those who are old timers, this used to be the norm for 800-1000 people fights. Past 1000 the server just keeled over and died (everyone got kicked out). TiDi and general improvements in server code allowed the server to stay alive at nearly 5000 pilots and you still could kinda, maybe do something if you tried really hard and had a lot of patience.
(TiDi commonly kicks in at around 500+ people fights, with some TiDi "spikes" during large fleet jumps/undocks even with smaller pilot counts)
Those who were in system early can confirm that the Revenant event system worked fine (under TiDi) until it hit slightly over 2000 pilots in local. |
Obsidian Hawk
RONA Corporation RONA Directorate
925
|
Posted - 2014.09.08 17:29:00 -
[58] - Quote
Can we has graphs, pictures and metrics in a dev blog. I love the dev blogs about this stuff with lots of graphs and other cool info. Also to the people who say this was a waste of time because of no kill mail. Have you stopped to think that so many people on 1 kill mail broke the kill mail system? Did you think that you know you did something more for EvE than you realized? Fights like this help future fleet fights and server development and help improve code by finding issues that happen with large fights. |
Talon Draygo
Capsuleer Outfitters Bad Intention
48
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Posted - 2014.09.08 17:33:00 -
[59] - Quote
Jarnis McPieksu wrote:Those new to TiDi fights;
Revenant event was not an example how TiDi fights work. Do not diss TiDi based on this horrendously laggy "I'm shocked the server didn't die in a fire"-event.
Normal TiDi fights work perfectly well, just slowly.
Revenant event worked very poorly. Guns got stuck, response times varied, some commands never got processed etc. Even the infamous "soul-crushing lag" popup was reported from time to time.
..but for those who are old timers, this used to be the norm for 800-1000 people fights. Past 1000 the server just keeled over and died (everyone got kicked out). TiDi and general improvements in server code allowed the server to stay alive at nearly 5000 pilots and you still could kinda, maybe do something if you tried really hard and had a lot of patience.
(TiDi commonly kicks in at around 500+ people fights, with some TiDi "spikes" during large fleet jumps/undocks even with smaller pilot counts)
Those who were in system early can confirm that the Revenant event system worked fine (under TiDi) until it hit slightly over 2000 pilots in local.
Yeah there was only 850 people in local when my 12 man fleet arrived. There was zero tidi until around 2500. At one point we had over 5000 pilots in system.
I think the mechanics in general worked fine the only suggestion I would make for these events is to have an active cyno jammer so fleets actually had to work to get into system instead of just dropping 3 to 4 hundred people in the system. |
Caroline Grace
Grace Stellar Conveyance Inc.
551
|
Posted - 2014.09.08 19:30:00 -
[60] - Quote
Lot of people here seems to be very confused about what "TiDi doesn't work" means. It is not about technical stuff (which is also not perfect), but about the fun factor. There is no fun in slow-soul-eating 12 hours looking at your monitor while your ship is capable of doing 3 thing in total -- yes, while perfectly and slowly. Period.
Nevyn Auscent, the support was official and that is the end of the story. The event was even broadcasted through official channels, so yes, it was a direct support from CCP. And no, I won't be grateful for horrible gaming experience just because of someone's effort and technical miracles. As I said, I care about the fun factor. You know what does it mean to play a game, yes?
El Creepo, this thread is called Event Feedback. If every time a reaction to negative feedback would be "Then go to do something else", you would be playing alone in your own smelly potato world. In any case, you fail to understand I was not talking about the live event itself (it was horrible as usual lately, and I have tons of events behind me), but about people who think we should always celebrate the fact servers can handle 5000 people and be actually happy about it and grasp it and embrace it. Every time big fight or event happens, I read only good stuff about it in press. Not from players. Also I haven't said anything about removing large scales combats from EVE. Good lord, these flaming threads. |
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