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Whiley Mcc
DM ORE
0
|
Posted - 2014.09.08 17:42:00 -
[1] - Quote
Ok so I have been playing eve for around 2 months now and I am enjoying it. I would say though that if it wasnt for me having friends that also play this game I would have defiantly quit by now as I feel the training is rather boring.
I thought Id make some suggestions that would help to make eve more fun to play and skilling to me more interactive. I think that it would be a good idea lets say for example when training for skills such as missiles that instead of your skill points ticking over a period of time that your use of these weapons also generates skill points in addition to the passive skill point generation. This wouldnt have to be a drastic amount but just something to make pvp or mining a bit more rewarding.
I feel that with a change like this eve space would be much more active and less people sitting docked or offline waiting for those skills to increase.
Tell me what you think? Do you agree/ disagree? I know those who have already played for years and have had to deal with things the way they are now will feel like they are losing out and that experience is being too easy to get but put it this way.. It would greatly increase activity and bring more players into the game and perhaps new players will stay rather than quit because the game is so passive, this is better for everyone I feel.. 1 way or another. |

Ramona McCandless
The McCandless Clan
6919
|
Posted - 2014.09.08 17:43:00 -
[2] - Quote
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH*
*Translation: Ramona said if anyone said that SPs should be earned through use in a GD thread again, she would scream "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Crumplecorn
Eve Cluster Explorations
1200
|
Posted - 2014.09.08 17:46:00 -
[3] - Quote
Whiley Mcc wrote:new players will stay rather than quit because the game is so passive The game isn't passive, players are.
If your idea of rewarding is being a pigeon in a box, go elsewhere. [witty image] - Stream |

Whiley Mcc
DM ORE
0
|
Posted - 2014.09.08 17:49:00 -
[4] - Quote
Players are passive because they are playing a passive game.. they benifit the same if they sit docked doing nothing as they would doing anything else. I like the game I will continue to play it but I am just making a suggestion. I figured its a common request but if it improves the game then thats a good thing.
I would like to see eve space more active and this certainly is a good way to do it wouldnt you agree? |

baltec1
Bat Country Goonswarm Federation
13033
|
Posted - 2014.09.08 17:52:00 -
[5] - Quote
If I am away for a month with work I like that my 39 day skill is chugging away. I don't want to have to spend all of my EVE time grinding away on the space equivalent of boars in the woods like some other terrible grindy games. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Absolutely Not Analt
Caldari Provisions Caldari State
71
|
Posted - 2014.09.08 17:53:00 -
[6] - Quote
You my friend have hit the trifecta of trolldom. Congratulations.
1. You posted in the wrong forum section. 2. You posted an idea that has been suggested so many times, it has it's own office at CCP HQ. 3. You posted an idea so terrible, it has a special place in the ninth circle of hell for all its supporters.
Your entire opening post is hereby rendered invalid, and this thread is now about literally any other topic.
I'll start us off.
I bought an automatic litter box for my cats and it's...well, useless would be a good word. My cats literally pee so much at one time, it clumps up and the rake can't scoop it into the little bin. I'm wondering if I attached a Chevy small block 350 instead of the dinky little electric motor it has now if that would overcome the issue.
Any suggestions? Eve is a multi player game.-áAnd you are the content. - Ralph King-Griffin |

baltec1
Bat Country Goonswarm Federation
13033
|
Posted - 2014.09.08 17:55:00 -
[7] - Quote
Absolutely Not Analt wrote:You my friend have hit the trifecta of trolldom. Congratulations.
1. You posted in the wrong forum section. 2. You posted an idea that has been suggested so many times, it has it's own office at CCP HQ. 3. You posted an idea so terrible, it has a special place in the ninth circle of hell for all its supporters.
Your entire opening post is hereby rendered invalid, and this thread is now about literally any other topic.
I'll start us off.
I bought an automatic litter box for my cats and it's...well, useless would be a good word. My cats literally pee so much at one time, it clumps up and the rake can't scoop it into the little bin. I'm wondering if I attached a Chevy small block 350 instead of the dinky little electric motor it has now if that would overcome the issue.
Any suggestions?
Be sure to install a pipe to the outside for the exhaust and fit rubber dampers to lesson the vibrations. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Whiley Mcc
DM ORE
0
|
Posted - 2014.09.08 17:57:00 -
[8] - Quote
baltec1 wrote:If I am away for a month with work I like that my 39 day skill is chugging away. I don't want to have to spend all of my EVE time grinding away on the space equivalent of boars in the woods like some other terrible grindy games.
I understand that and I agree. But my suggestion was not to remove this but simply have the addition of rewarded experience when we are playing.
This may have been posted many times. But like I said I am new to the game (forums included) so i am unaware of this im simply giving my opinion and suggestions.. which is the purpose of these forums. |

baltec1
Bat Country Goonswarm Federation
13036
|
Posted - 2014.09.08 17:59:00 -
[9] - Quote
Whiley Mcc wrote:baltec1 wrote:If I am away for a month with work I like that my 39 day skill is chugging away. I don't want to have to spend all of my EVE time grinding away on the space equivalent of boars in the woods like some other terrible grindy games. I understand that and I agree. But my suggestion was not to remove this but simply have the addition of rewarded experience when we are playing. This may have been posted many times. But like I said I am new to the game (forums included) so i am unaware of this im simply giving my opinion and suggestions.. which is the purpose of these forums.
No, that is not fair on the people who cannot play as much as others. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Ramona McCandless
The McCandless Clan
6921
|
Posted - 2014.09.08 17:59:00 -
[10] - Quote
Whiley Mcc wrote:I figured its a common request but if it improves the game then thats a good thing.
It is a common request.
Far too common.
It wouldnt improve the game.
Not any more than Weapon Skills in WoW "improved" it.
I mean, how many Warriors did you see in the Badlands punching wandering mobs to get their "Unarmed Skill" up, and how much extra content did it generate?
Also, your avi looks like there's an invisible ninja behind you snapping your neck. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Absolutely Not Analt
Caldari Provisions Caldari State
73
|
Posted - 2014.09.08 17:59:00 -
[11] - Quote
baltec1 wrote:Absolutely Not Analt wrote:You my friend have hit the trifecta of trolldom. Congratulations.
1. You posted in the wrong forum section. 2. You posted an idea that has been suggested so many times, it has it's own office at CCP HQ. 3. You posted an idea so terrible, it has a special place in the ninth circle of hell for all its supporters.
Your entire opening post is hereby rendered invalid, and this thread is now about literally any other topic.
I'll start us off.
I bought an automatic litter box for my cats and it's...well, useless would be a good word. My cats literally pee so much at one time, it clumps up and the rake can't scoop it into the little bin. I'm wondering if I attached a Chevy small block 350 instead of the dinky little electric motor it has now if that would overcome the issue.
Any suggestions? Be sure to install a pipe to the outside for the exhaust and fit rubber dampers to lesson the vibrations.
Hmm. Maybe I've finally found a use for the motor in my wife's Prius. Eve is a multi player game.-áAnd you are the content. - Ralph King-Griffin |

Crumplecorn
Eve Cluster Explorations
1200
|
Posted - 2014.09.08 18:00:00 -
[12] - Quote
Whiley Mcc wrote:Players are passive because they are playing a passive game.. they benifit the same if they sit docked doing nothing as they would doing anything else. There is the subtle difference of whether they are playing the game or not.
Sure, you accumulate SP's the same whether you play or not, but if SP accumulation is your goal, consider Progress Quest.
If you feel the need to attach a mindless grind to your accumulation, consider looking for an opening here, as it'll be much more productive, in some sense of the word. [witty image] - Stream |

baltec1
Bat Country Goonswarm Federation
13036
|
Posted - 2014.09.08 18:02:00 -
[13] - Quote
Absolutely Not Analt wrote:
Hmm. Maybe I've finally found a use for the motor in my wife's Prius.
Watch out for the pedal getting jammed at full throttle, a runaway cat litter rake can be a nasty thing. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Whiley Mcc
DM ORE
0
|
Posted - 2014.09.08 18:02:00 -
[14] - Quote
But then is it fair to new player that have to play catch up with people playing 5 year's plus with no way to close the gap? new players are at a great disadvantage.
|

Mag's
the united
17824
|
Posted - 2014.09.08 18:03:00 -
[15] - Quote
No SP grind ever thank you very much.
Plus it wouldn't take long before someone abuses it. We had it very early on in the game, it didn't work out to well then either.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

J'Poll
CDG Playgrounds
4435
|
Posted - 2014.09.08 18:05:00 -
[16] - Quote
Whiley Mcc wrote:Ok so I have been playing eve for around 2 months now and I am enjoying it. I would say though that if it wasnt for me having friends that also play this game I would have defiantly quit by now as I feel the training is rather boring.
I thought Id make some suggestions that would help to make eve more fun to play and skilling to me more interactive. I think that it would be a good idea lets say for example when training for skills such as missiles that instead of your skill points ticking over a period of time that your use of these weapons also generates skill points in addition to the passive skill point generation. This wouldnt have to be a drastic amount but just something to make pvp or mining a bit more rewarding.
I feel that with a change like this eve space would be much more active and less people sitting docked or offline waiting for those skills to increase.
Tell me what you think? Do you agree/ disagree? I know those who have already played for years and have had to deal with things the way they are now will feel like they are losing out and that experience is being too easy to get but put it this way.. It would greatly increase activity and bring more players into the game and perhaps new players will stay rather than quit because the game is so passive, this is better for everyone I feel.. 1 way or another.
The idea has been tried in the past...and it was heavily abused to hell and back.
To give you an example:
Say, I want to train laser skills, friend wants shield skills.
I take a laser ship, load it with infinite T1 laser crystal and start shooting my friend. Heh, his tank is sufficient to perma-tank me...now we both gain SP through use, infinitely...
Yeah...NO
Your idea has been tried, it sucked, it still sucks...so no. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Ramona McCandless
The McCandless Clan
6921
|
Posted - 2014.09.08 18:05:00 -
[17] - Quote
Whiley Mcc wrote:But then is it fair to new player that have to play catch up with people playing 5 year's plus with no way to close the gap? new players are at a great disadvantage.
New players learn faster. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

J'Poll
CDG Playgrounds
4435
|
Posted - 2014.09.08 18:06:00 -
[18] - Quote
Whiley Mcc wrote:Players are passive because they are playing a passive game
NO.
I know plenty of new players, less then 1 week old doing EXACTLY the same things as veterans who played for years.
They are active, they make friends and do stuff as a group.
Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Crumplecorn
Eve Cluster Explorations
1204
|
Posted - 2014.09.08 18:06:00 -
[19] - Quote
Whiley Mcc wrote:But then is it fair to new player that have to play catch up with people playing 5 year's plus Yes, it's an RPG.
Plus, EVE's skill structure is broad and shallow with diminishing returns, so 'closing the gap' in any given specialisation is possible and actually doesn't take long (unless you aspire to something ridiculous, like titan pilot). [witty image] - Stream |

J'Poll
CDG Playgrounds
4440
|
Posted - 2014.09.08 18:10:00 -
[20] - Quote
Whiley Mcc wrote:But then is it fair to new player that have to play catch up with people playing 5 year's plus with no way to close the gap? new players are at a great disadvantage.
Again.
No, you should either clear your mind or go back to that other MMO.
A. SP means less then you think B. Age doesn't mean better. C. Raw SP =/= quality
1. A 4 year industry trained pilot will lose in PvP against a 2 week PvP pilot
2. Skills cap at 5. My 6 months old alt is AS good in minmatar frigates as my main or other 4 year old alt is...because all 3 have the relevant skills trained to 5. Sure, my older character have more options then the new alt in ships / fits to chose from...but in that Slasher, they are as good as the other character.
3. Personal knowledge >>> SP amounts.
Just having 100 mil SP doesn't make you good at EVE. Knowing what to do, when to do it and how to do it does make you good at EVE. The latter one isn't measured in SP. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

J'Poll
CDG Playgrounds
4440
|
Posted - 2014.09.08 18:11:00 -
[21] - Quote
Ramona McCandless wrote:Whiley Mcc wrote:But then is it fair to new player that have to play catch up with people playing 5 year's plus with no way to close the gap? new players are at a great disadvantage.
New players learn faster.
Not anymore.
EDIT:
The new player training boost has been gone for a while (believe ever since the learning skills were deleted).
However there is a booster that increases your attributes as a new player and thus gives you a training boost, but it's not by default anymore as it used to be. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Ramona McCandless
The McCandless Clan
6925
|
Posted - 2014.09.08 18:27:00 -
[22] - Quote
J'Poll wrote:Ramona McCandless wrote: New players learn faster.
Not anymore. EDIT: The new player training boost has been gone for a while (believe ever since the learning skills were deleted). However there is a booster that increases your attributes as a new player and thus gives you a training boost, but it's not by default anymore as it used to be.
Low level skills are far faster to learn
You can learn 20 odd skills to level 3 in the time it takes to learn one skill from 4 to 5 "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
6065
|
Posted - 2014.09.08 18:37:00 -
[23] - Quote
Posting my usual skillpoint spiel. _________
How does the skillpoint system work?
- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit. And lower tier skills (ex. [Racial] Frigate) are very quick to train relative to more advanced skills.
- (*this is the important one*) Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.
Ex1: You are a newbie facing someone with about 20 million SP... but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills. Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.
- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4 (which takes ~20% of the amount of time it takes to get those skills to level 5), you will find yourself flying at about **80 to 90%** of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5.
- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4 (again, because it's faster).
Example: I personally only have the T2 specilizations for all weapons at level 4. That's puts me at a 2% disadvantage in damage against someone who has the same skill(s) at level 5 (assuming we are both using the same ship with the same fit)... and only gives me a 8% damage advantage against someone who doesn't have the weapon specialization skill.
- Ships and weapons have been balanced against one another.
Ex: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor power every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.
- High tech equipment (ex. T2, Faction, Officer, etc) will not give a player "I WIN" abilities. It simply gives a player a linear edge at an exponentially higher cost.
Ex1: A basic T1 Adaptive Armor Plating gives ~10% omni-resistance to damage for only ~100 thousand ISK... a T2 Armor Adaptive Plating gives ~15% omni resistance to damage for ~1 million ISK... a "deadpsace" Armor Adaptive Plating gives ~19% omni resistance to damage for ~15 to 20 million ISK.
Ex2: A group of three or four T1-fit frigates that cost about 500 thousand to 1 million ISK CAN kill a faction frigate worth about 50 to 100 million ISK... provided they are using the right mods in the right configuration and know what they are doing. https://zkillboard.com/kill/39793460/ (Condors caught me and ground me down... I only had time to kill one of them) https://zkillboard.com/kill/38239838/ (all the Breechers in this KM were T1 fit... I could only kill two of them before being nuked)
What does this all mean?
- Having more skillpoints is not the "end all, be all" point of the game and there is more to most activities than just "open window, click, press F1- F9." There are a plethora of factors that can decide success or failure and many of them are purely abstract in nature (see: planning, meta-gaming, friends, short-term allies, making deals, psychological warfare, etc).
- part of the idea behind the current SP system is that you can't "powergrind" to success. You MUST learn how to utilize what you have first... which requires you to use your head and be creative. This helps you later on when you can finally use "better" ships/equipment... because you have hopefully familiarized yourself with the underlying mechanics that most Tech 1 ships/equipment utilize. Example: While you may not be able to pilot that sexy Interceptor right away it is certainly possible to slap together a super fast ship that does something similar... allowing you to experience what it is like to fly one.
- once you have your "universal" core and support skills near or at maximum (which takes about 2 or 3 months of mostly focused training) the gap between you and an older player begins to narrow quite significantly.
- Just because you are limited in what you can do (as a newbie) it does not mean that your contribution to a team is meaningless and/or without weight. Being a "tackler" in PvP might indeed be suicide if you have limited skills and knowledge... but even half-success can mean the difference between catching or losing a target... or everyone escaping or dying in a fire. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Mr Epeen
It's All About Me
5912
|
Posted - 2014.09.08 18:41:00 -
[24] - Quote
Whiley Mcc wrote:
I thought Id make some suggestions that would help to make eve more fun to play and skilling to me more interactive. I think that it would be a good idea lets say for example when training for skills such as missiles that instead of your skill points ticking over a period of time that your use of these weapons also generates skill points in addition to the passive skill point generation. This wouldnt have to be a drastic amount but just something to make pvp or mining a bit more rewarding.
As you've only be playing a few months, I'll be nice.
This is what it boils down to. You get skills passively, but you get skill from playing.
So you can park your character in a station for however long and get all missile skills to 5 and some guy with half the SP will come along and kick your ass when you finally feel brave enough to undock. That's the main problem with how new players see the game. All SP does is unlock stuff. You need to play to become proficient at it.
SP is not nearly as important as people think it is. Actual skill is what is important.
That is how it's always been and how it should stay.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

J'Poll
CDG Playgrounds
4440
|
Posted - 2014.09.08 19:05:00 -
[25] - Quote
Ramona McCandless wrote:J'Poll wrote:Ramona McCandless wrote: New players learn faster.
Not anymore. EDIT: The new player training boost has been gone for a while (believe ever since the learning skills were deleted). However there is a booster that increases your attributes as a new player and thus gives you a training boost, but it's not by default anymore as it used to be. Low level skills are far faster to learn You can learn 20 odd skills to level 3 in the time it takes to learn one skill from 4 to 5 F
Too bad that doesnt mean they train faster.
That means they train quicker. Both skills have the same SP/h (given we talk about same attributes etc) and thus train as fast.
A skill will take the same amount of time to train, no matter how old a character is.
So character age has nothing in advance on how quickly you train something. Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |

Ramona McCandless
The McCandless Clan
6926
|
Posted - 2014.09.08 19:19:00 -
[26] - Quote
J'Poll wrote:Ramona McCandless wrote: You can learn 20 odd skills to level 3 in the time it takes to learn one skill from 4 to 5
Too bad that doesnt mean they train faster. That means they train quicker. Both skills have the same SP/h (given we talk about same attributes etc) and thus train as fast. A skill will take the same amount of time to train, no matter how old a character is. So character age has nothing in advance on how quickly you train something.
I understand how the training system works (including SP Multipliers, allowing you to selectively train SPs faster if you train those skills first)
Its a matter of semantics, though.
A player with no skills will learn more skills in a week than a veteran because there are more skills they have not learned yet.
I think you know what I mean, and as I accept your reading of it from your point of view, I still hold that a new player can accrue a base of useful skills quicker than a veteran can learn a new one. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
|

Cidanel Afuran
Astro Technologies Apocalypse Now.
31
|
Posted - 2014.09.08 19:27:00 -
[27] - Quote
My advice on training:
Pick a skill plan to get into a specific ship. Wait a few months until you can finally fly it and start to see the fruits of months of labor. As soon as you start to enjoy your plan being complete, notice your corp mate flying a completely different ship that you now think is awesome. Instantly regret the last few months of your training.
Rinse and repeat forever. |

Crumplecorn
Eve Cluster Explorations
1205
|
Posted - 2014.09.08 19:28:00 -
[28] - Quote
It's when the conversation reaches the point where the semantic difference between 'quicker' and 'faster' becomes significant, that you sit back and re-evaluate what you're doing with your life.
In other news, turns out someone younger and wittier than I came up with some relevant images. [witty image] - Stream |

Herzog Wolfhammer
Sigma Special Tactics Group
5414
|
Posted - 2014.09.08 21:10:00 -
[29] - Quote
baltec1 wrote:If I am away for a month with work I like that my 39 day skill is chugging away. I don't want to have to spend all of my EVE time grinding away on the space equivalent of boars in the woods like some other terrible grindy games.
You can make 100 pairs of leather boots to up your skills once you are done killing 15 pirates and bringing back their underwear.
(I still hate Blizzard for not letting us skin humans) Bring back DEEEEP Space! |

Feng Chow
Mercenary Cooperative Conglomerate Angel Swarm Federation
44
|
Posted - 2014.09.08 21:30:00 -
[30] - Quote
Absolutely Not Analt wrote:You my friend have hit the trifecta of trolldom. Congratulations.
1. You posted in the wrong forum section. 2. You posted an idea that has been suggested so many times, it has it's own office at CCP HQ. 3. You posted an idea so terrible, it has a special place in the ninth circle of hell for all its supporters.
Your entire opening post is hereby rendered invalid, and this thread is now about literally any other topic.
I'll start us off.
I bought an automatic litter box for my cats and it's...well, useless would be a good word. My cats literally pee so much at one time, it clumps up and the rake can't scoop it into the little bin. I'm wondering if I attached a Chevy small block 350 instead of the dinky little electric motor it has now if that would overcome the issue.
Any suggestions?
Try this http://www.amazon.com/Omega-Paw-Self-Cleaning-Litter-Pewter/dp/B005E2S77C/ref=sr_1_1/183-2050624-4560450?ie=UTF8&qid=1410211676&sr=8-1&keywords=omega+cat+litter+box+large
I had this but my cat is too big and doesn't fit properly. (not just cause he's a ******, he's also a large cat) if your cat is less than the size of a 3 yr old it will work just fine.
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