Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Toriessian
Helion Production Labs Independent Operators Consortium
272
|
Posted - 2014.09.10 16:06:00 -
[1] - Quote
If theres any change to Wardecs I'd like a mechanic where the AGGRESSOR can set an ISK value that is publicly shown on the dec where if they (the aggressor) lose X amount in ships the war gets invalidated. It seems like a strange mechanic, but I'd like the attackers to have a carrot to offer the defender to actually undock and try to fight. Theres not enough trying to fight in HS.
-From the aggressor perspective this may get you more kills.
-From the defenders perspective this is actually a reason to bother trying. 3 noobs in omens might just move the meter even if they all die.
I'd be happy to see HS AWOXING go. I understand the freedom of the sandbox, but any mechanic that is preventing new players from grouping has gotta go IMO. When reading about war decs, the suggestion for new players is to group up and fight back. Theres a contradiction here, and I think fixing that might get us another percent or two added to the 10% of the players that actually get involved with the game past leveling up their Raven.
|

Toriessian
Helion Production Labs Independent Operators Consortium
272
|
Posted - 2014.09.10 20:08:00 -
[2] - Quote
Lugh Crow-Slave wrote:HS War decs keep new players from grouping up far more often that's generally the reason i get when new players leave corp to sit and mine or run missions. yet this is still a small number of people
At the end of the day that is exactly what I'm hoping to stop. These new players are scattering at the exact moment they should be forming up and its hurting New Eden.
Does your corp have ships fit at your HQ ready to hand to noobs in the event of a wardec? Is the leadership of your corp capable of forming 3-4 man gangs to try and gank solo war targets? Are fleets scheduled when a dec goes out with instructions on what ship to bring? How about overviews setups? These are the things that aren't happening in new player hi sec corps.
My suggestion gives the attacker a way to give you an incentive to do that and actually fight with a defined "end war" goal for the defender. Right now the system as it is says, "If you defend yourself and win, the attacker may choose to keep you decc'd and no matter how many kills you get, you may never actually get out of the war. Pray your attacker isn't space rich."
Would it be easier for you to rally your noobs into meta-4 rail thoraxes if you know you can "win" the war because the attacker said if you undock fight and kill 200 mil it'll end? Consider that question.
|

Toriessian
Helion Production Labs Independent Operators Consortium
274
|
Posted - 2014.09.10 21:05:00 -
[3] - Quote
Alvatore DiMarco wrote:If highsec is forcing new players to quickly find homes in deep blue null or lowsec somewhere, then that's just fine. Highsec is a truly awful place anyhow and they're not missing out on anything.
Before you ask, hush. I like the well-stocked markets and the lack of god-awful politics.
Around 10% are making it that far... thats my issue with leaving things as is. Imagine PVP with that getting to 13% or 14%.. we don't need big changes. Just tweaks in the early game. |

Toriessian
Helion Production Labs Independent Operators Consortium
274
|
Posted - 2014.09.11 01:27:00 -
[4] - Quote
Alvatore DiMarco wrote:Again with Rise's god-awful numbers. Have any of you lot considered that of the 50% quitting EVE early on, most of those may have found that EVE just isn't the game for them?
So 50 of the quitters gone... that leaves us with another 50 percent sticking around... and what little changes can we make to keep 3% or 4% more is a bad thing to consider?
|
|
|