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Tian Toralen
Brave Newbies Inc. Brave Collective
14
|
Posted - 2014.09.10 07:03:00 -
[1] - Quote
I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.
The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates. Everywhere. I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.
The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again. |

Derrick Miles
EVENumbers
6104
|
Posted - 2014.09.10 07:05:00 -
[2] - Quote
It seems that you're less annoyed with gates and more annoyed at the risk associated with jumping through them. |

Tian Toralen
Brave Newbies Inc. Brave Collective
14
|
Posted - 2014.09.10 07:06:00 -
[3] - Quote
Well, for me I see it as a lottery, and I got enough of it. Also - I'm not paying 2 accounts, on principle, that's already hardcore gaming for me, not interested. |

Derrick Miles
EVENumbers
6106
|
Posted - 2014.09.10 07:09:00 -
[4] - Quote
Fair enough, it's not for everyone. I'm sure someone will be along shortly to ask for your stuff though. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4762
|
Posted - 2014.09.10 07:09:00 -
[5] - Quote
Tian Toralen wrote: But I like to be able to enjoy a game alone
Quote:The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again.    kinda deflated your own point there bucko.
Tian Toralen wrote:Well, for me I see it as a lottery, and I got enough of it. Also - I'm not paying 2 accounts, on principle, that's already hardcore gaming for me, not interested. then make friends, this much more than any other game relies upon your ability to do this =][= |

ChromeStriker
0ne Percent. Odin's Call
757
|
Posted - 2014.09.10 07:11:00 -
[6] - Quote
Derrick Miles wrote:Fair enough, it's not for everyone. I'm sure someone will be along shortly to ask for your stuff though.
Can i have your stuff??
No Worries |

Antihrist Pripravnik
T-AFK and counting
679
|
Posted - 2014.09.10 07:25:00 -
[7] - Quote
Tian Toralen wrote: The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again.
For about 8 years of playing (7 years on this main account), I have never used a secondary account at the same time as my main one. This includes scouting.
I have "lived" in highsec, nullsec, lowsec and w-space for months at a time ranging from small independent alliances to powerblock behemoths, from thousand player blobs to solo and small gang PvP and I never felt a need to have or use a scouting alt.
It's simple, really: - watch local; - watch intel; - use intel; - watch dotlan; - watch in-game map;
And the most useful one: - learn the environment (where are the reds coming from, where are they based, who are they, what are they usually flying, how many of them are active in your current timezone, how do they roam around space, are there any solo hunters deployed near your space,...)
Once all of this turns into a habit and you know your environment well, moving through hostile space does not seem so hopeless. You'll need just a couple of seconds to gather all necessary information to move relatively safely without ever feeling the need for a scout alt.
But if you really hate gates, try out the wormhole space. Recent changes to wormhole mechanics even grants you protection if you are the one who scanned down a new wormhole. o.0 |

Remiel Pollard
Shock Treatment Ministries
4688
|
Posted - 2014.09.10 07:30:00 -
[8] - Quote
I am a single account holder and I've never multiboxed a single thing in my gaming life.
I'm doing just fine, thanks, and having the time of my life.
(There's a secret message for you in the title of that song btw, and I'm sure I can hear a tiny violin in there somewhere... I can haz your stuff?) GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Maruk Ihnati
V I R I I Ineluctable.
26
|
Posted - 2014.09.10 07:44:00 -
[9] - Quote
Dude,
Tech 3 + mobile depot. |

Dave Kitaro
Republic University Minmatar Republic
0
|
Posted - 2014.09.10 08:13:00 -
[10] - Quote
Welcome to EVE Online: World of Stargates. |
|

Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
63
|
Posted - 2014.09.10 09:21:00 -
[11] - Quote
To me this sounds like you don-¦t have a Problem with Gates but with Low/Null-Sec. in NullSec you have to work with others, there is almost no other way around it. LowSec is a little bit safer when you know what you-¦re doing, but there is still risk when you want to operate alone.
Have you considert returning to HighSec? There you don-¦t have to be concerned about your safety that much. In HighSec there are no GateCamps for normal Combat/Exploration-Ships as long as you don-¦t bling-fit them. |

Grog Aftermath
Need more grog
99
|
Posted - 2014.09.10 09:26:00 -
[12] - Quote
Derrick Miles wrote:It seems that you're less annoyed with gates and more annoyed at the risk associated with jumping through them.
Seems to me, he's just fed up with chock points that can be easily camped. |

Cebraio
4S Corporation Goonswarm Federation
414
|
Posted - 2014.09.10 09:30:00 -
[13] - Quote
Gates are for wuzzies. Get a jump drive and never take a gate again! |

Inxentas Ultramar
Ultramar Independent Contracting
1496
|
Posted - 2014.09.10 09:45:00 -
[14] - Quote
Continuously having to check local, having to get intel about other systems every 5 minutes... yeah, I see where the OP is coming from. It can get frustrating.I just blast through with a travel fit + roll the dice, blind jump best jump, 0 ****s given, because I don't want to annoy my mates on TS with constant requests. I don't do null anyway so getting caught is rare enough not to care. |

Ka'Narlist
Dreddit Test Alliance Please Ignore
206
|
Posted - 2014.09.10 10:06:00 -
[15] - Quote
Cebraio wrote:Gates are for wuzzies. Get a jump drive and never take a gate again! Except with your cyno alt... |

Lucy Oreless
The Guardian Knights
216
|
Posted - 2014.09.10 10:07:00 -
[16] - Quote
Inxentas Ultramar wrote:Continuously having to check local, having to get intel about other systems every 5 minutes... yeah, I see where the OP is coming from. It can get frustrating.I just blast through with a travel fit + roll the dice, blind jump best jump, 0 ****s given, because I don't want to annoy my mates on TS with constant requests. I don't do null anyway so getting caught is rare enough not to care.
It seems incredibly strange to me that the things you guys dont like in a PVP-game is the adrenalin-rush ^^ The other thing i do not get is (from the op), why in the name of god are you in null-sec if your worst nightmare is to loose your ship on a gate? This is EVE, EVE is a pvp game, pvp meens people will shoot at you..
And no, it is not unfair that other people have friends, alts and systems in place to give them intel about there whereabouts etc.
_____________________________________________________________________________________ -áI did not have sexual relations to THAT woman.... |

Cebraio
4S Corporation Goonswarm Federation
414
|
Posted - 2014.09.10 10:21:00 -
[17] - Quote
Ka'Narlist wrote:Cebraio wrote:Gates are for wuzzies. Get a jump drive and never take a gate again! Except with your cyno alt... Yeah, well it's a small sacrifice. Also Interceptor cynos work great! |

Good Posting
Posting with my Mind
193
|
Posted - 2014.09.10 10:22:00 -
[18] - Quote
Move to low sec if you don't like null. Low sec is a very nice place to live solo or with a small independent corp.
Less Blobs No bomber gangs Gate camps are rare Less people = no tidi No dictors = play with phat pods with very low chance of losing them Can dock anywhere if you are not in fw High sec markets are few jumps away Lots of frigate/cruiser pvp with fw plexes Juicy explorers looking for faction treasures (lol) |

Damon Messer
Emergent Mining Et Al.
58
|
Posted - 2014.09.10 10:51:00 -
[19] - Quote
get out of nullsec |

Arla Sarain
76
|
Posted - 2014.09.10 10:57:00 -
[20] - Quote
Imagine if they'd removed gates
:O :O :O
Flame on, bittervets
|
|

Captain Soju
Brave Newbies Inc. Brave Collective
30
|
Posted - 2014.09.10 10:58:00 -
[21] - Quote
Flying a sb in null sec/wh's solved my problems. Just gotta be a little bit careful, that's all. I am also in a big corp, although i roam around alone most of the time.
The fear of losing ships and loot is what can make you become a slave of your self. Don't forget; There's no point taking the game too seriously. The main thing separating real life from Eve is the On/Off server switch. And let the daily maintenance be a reminder of that. When your Eve client says offline, Eve is dead. Every. Single. Day.
So, grab a ship, go do stupid things you've never done before and never let other people's playstyle dictate your own.
my 2 isk An eternal newbie's guide to the world of Eve Online - http://captainsoju.blogspot.co.uk/ |

Grog Aftermath
Need more grog
100
|
Posted - 2014.09.10 11:01:00 -
[22] - Quote
Arla Sarain wrote:Imagine if they'd removed gates
:O :O :O
Flame on, bittervets
Would have thought it a bit difficult to fit a jump-drive to your pod. |

Owen Levanth
Sagittarius Unlimited Exploration
266
|
Posted - 2014.09.10 11:09:00 -
[23] - Quote
Tian Toralen wrote:Well, for me I see it as a lottery, and I got enough of it. Also - I'm not paying 2 accounts, on principle, that's already hardcore gaming for me, not interested.
DOTLAN, the in-game map.
There's no lottery in the universe skewed that much into your direction. You just have to use the tools available to you. Also try to evade gate camps through W-Space wherever possible. |

Aurora Tali
Brave Newbies Inc. Brave Collective
6
|
Posted - 2014.09.10 11:09:00 -
[24] - Quote
you should try to live in Perma Camped GE-8 xD there are soo many Areas in null barely visitet and when a single Sabre without backup is Bubbling a gate and that freaks you out .... go back to Highsec |

Inxentas Ultramar
Ultramar Independent Contracting
1496
|
Posted - 2014.09.10 11:40:00 -
[25] - Quote
Lucy Oreless wrote:Inxentas Ultramar wrote:Continuously having to check local, having to get intel about other systems every 5 minutes... yeah, I see where the OP is coming from. It can get frustrating.I just blast through with a travel fit + roll the dice, blind jump best jump, 0 ****s given, because I don't want to annoy my mates on TS with constant requests. I don't do null anyway so getting caught is rare enough not to care. It seems incredibly strange to me that the things you guys dont like in a PVP-game is the adrenalin-rush ^^ The other thing i do not get is (from the op), why in the name of god are you in null-sec if your worst nightmare is to loose your ship on a gate? This is EVE, EVE is a pvp game, pvp meens people will shoot at you.. And no, it is not unfair that other people have friends, alts and systems in place to give them intel about there whereabouts etc.
The issue at hand is that constant dependency on other players in order to accomplish seemingly trivial tasks, such as moving some loot safely, can become a frustrating affair. It's not about losing the ships themselves, but having to call mom every time to look left and right for you when you cross the street. Eve Online is the only MMP where "spawncamping" is not considered bad sportsmanship, in fact it does away with the notion of sportsmanship being a good thing entirely. Fine by me, but I fully understand OP. I agree with you nullsec might not be the best place for him, lowsec can be easily traversed with a travel fit and a set of dice. |

Lucy Oreless
The Guardian Knights
216
|
Posted - 2014.09.10 12:08:00 -
[26] - Quote
Inxentas Ultramar wrote:Lucy Oreless wrote:Inxentas Ultramar wrote:Continuously having to check local, having to get intel about other systems every 5 minutes... yeah, I see where the OP is coming from. It can get frustrating.I just blast through with a travel fit + roll the dice, blind jump best jump, 0 ****s given, because I don't want to annoy my mates on TS with constant requests. I don't do null anyway so getting caught is rare enough not to care. It seems incredibly strange to me that the things you guys dont like in a PVP-game is the adrenalin-rush ^^ The other thing i do not get is (from the op), why in the name of god are you in null-sec if your worst nightmare is to loose your ship on a gate? This is EVE, EVE is a pvp game, pvp meens people will shoot at you.. And no, it is not unfair that other people have friends, alts and systems in place to give them intel about there whereabouts etc. The issue at hand is that constant dependency on other players in order to accomplish seemingly trivial tasks, such as moving some loot safely, can become a frustrating affair. It's not about losing the ships themselves, but having to call mom every time to look left and right for you when you cross the street. Eve Online is the only MMP where "spawncamping" is not considered bad sportsmanship, in fact it does away with the notion of sportsmanship being a good thing entirely. Fine by me, but I fully understand OP. I agree with you nullsec might not be the best place for him, lowsec can be easily traversed with a travel fit and a set of dice.
Sorry but i have to disagree :p If you are part of a corp/alliance living in null-sec, you have to view the corp/alliance as..umh..lets say a car. Someone gotta be the tires, someone the engine, someone the mirrors, etc etc... The whole point of corps is not to assemble a wide variety of individuals, but to build a unit. I am having a hard time imagening they dont have logistic-guys in hes corp that can move hes loot around, or even buy the loot from him.
To me it just seems someone is somewhere they should not be. Because if you have the notion that flying around in null with loot or whatever is suposed to be safe.... then you clearly are in the wrong place :p Being in null-sec really is suposed to be constant dependency.
_____________________________________________________________________________________ -áI did not have sexual relations to THAT woman.... |

Remiel Pollard
Shock Treatment Ministries
4715
|
Posted - 2014.09.10 12:11:00 -
[27] - Quote
Lucy Oreless wrote:Inxentas Ultramar wrote:Lucy Oreless wrote:Inxentas Ultramar wrote:Continuously having to check local, having to get intel about other systems every 5 minutes... yeah, I see where the OP is coming from. It can get frustrating.I just blast through with a travel fit + roll the dice, blind jump best jump, 0 ****s given, because I don't want to annoy my mates on TS with constant requests. I don't do null anyway so getting caught is rare enough not to care. It seems incredibly strange to me that the things you guys dont like in a PVP-game is the adrenalin-rush ^^ The other thing i do not get is (from the op), why in the name of god are you in null-sec if your worst nightmare is to loose your ship on a gate? This is EVE, EVE is a pvp game, pvp meens people will shoot at you.. And no, it is not unfair that other people have friends, alts and systems in place to give them intel about there whereabouts etc. The issue at hand is that constant dependency on other players in order to accomplish seemingly trivial tasks, such as moving some loot safely, can become a frustrating affair. It's not about losing the ships themselves, but having to call mom every time to look left and right for you when you cross the street. Eve Online is the only MMP where "spawncamping" is not considered bad sportsmanship, in fact it does away with the notion of sportsmanship being a good thing entirely. Fine by me, but I fully understand OP. I agree with you nullsec might not be the best place for him, lowsec can be easily traversed with a travel fit and a set of dice. Sorry but i have to disagree :p If you are part of a corp/alliance living in null-sec, you have to view the corp/alliance as..umh..lets say a car. Someone gotta be the tires, someone the engine, someone the mirrors, etc etc... The whole point of corps is not to assemble a wide variety of individuals, but to build a unit. I am having a hard time imagening they dont have logistic-guys in hes corp that can move hes loot around, or even buy the loot from him. To me it just seems someone is somewhere they should not be. Because if you have the notion that flying around in null with loot or whatever is suposed to be safe.... then you clearly are in the wrong place :p Being in null-sec really is suposed to be constant dependency.
Maybe he's that random rattling noise that everyone starts hearing a month after EVERY service. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Jenn aSide
Smokin Aces.
8089
|
Posted - 2014.09.10 12:18:00 -
[28] - Quote
Tian Toralen wrote:I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.
The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates. I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.
The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again.
So I haven't read any replies to this (I like to start fresh in a new thread lol). But the problem isn't the gates, it's you.
If you can't figure out how to get a FRIGATE sized ship safely through a null sec gate, you game knowledge is severely lacking. you don't need an alt, you need a cloak and an MWD. Even in a world where insta-lock thrashers and bubble camps are a thing,it's nothing to count to 5, click approach (jump) on a gate, click mwd then click cloak.
You're tired of asking for intel? You don't want to use a buddy to scout. Can't be arsed to make your own cheap scout account (who needs a ceptor, I scout with an ibis and a alt with so few skillpoints that I don't even have to upgrade when it gets popped).
In otherwords you want EVE but you don't want EVE. The exit is that way ---->
|

Jenn aSide
Smokin Aces.
8089
|
Posted - 2014.09.10 12:20:00 -
[29] - Quote
Maruk Ihnati wrote:Dude,
Tech 3 + mobile depot.
The problem here is that you are offering a personal solution to the type of person who doesn't want a personal solution, he wants a public 'fix'. Because he can't figure how to do something in game where 10s of thousands of people have figured out how to do that same something, it must be a problem with an aspect of the game (gates). |

WASPY69
Hard Knocks Inc.
314
|
Posted - 2014.09.10 12:53:00 -
[30] - Quote
Go to renter space. They are bad at EVE and your ship will be fine. Remember... they are more afraid of you than you are of them. |
|

Jur Tissant
Unreal Darkness
223
|
Posted - 2014.09.10 13:11:00 -
[31] - Quote
Doesn't have to be pay to win. If you can afford 2 PLEX a month then you don't have to pay a dime yourself and can manage a scout alt. |

Caviar Liberta
Moira. Villore Accords
673
|
Posted - 2014.09.10 13:49:00 -
[32] - Quote
Tian Toralen wrote:I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.
The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates. I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.
The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again.
Na, they would just cloaky camp the gate with everyone else just off grid. Your scout goes through and warps off. Everyone warps to gate and waits for the follow up character to jump then. |

Eugene Kerner
TunDraGon Cynosural Field Theory.
1350
|
Posted - 2014.09.10 13:53:00 -
[33] - Quote
op please biomass
TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012 "When in doubt...make a di++k joke."-áRobin Williams - RIP
|

Django Askulf
Black Rebel Death Squad
62
|
Posted - 2014.09.10 14:05:00 -
[34] - Quote
For some reason, I expected to hear this, before clicking that Time of your life
Anyhow, relating to the actual thread....Been solo for most of my time on Eve, all over the map, and even with eyes on the other side, I have pretty much refused to ask for intel when I had it.
The in game map is a valueable tool, combine that with a litle common sense, and you can pretty much get anywhere safely. |

Remiel Pollard
Shock Treatment Ministries
4740
|
Posted - 2014.09.10 14:10:00 -
[35] - Quote
Django Askulf wrote:For some reason, I expected to hear this, before clicking that Time of your lifeAnyhow, relating to the actual thread....Been solo for most of my time on Eve, all over the map, and even with eyes on the other side, I have pretty much refused to ask for intel when I had it. The in game map is a valueable tool, combine that with a litle common sense, and you can pretty much get anywhere safely.
Well, I needed a good farewell song for his QQ. It seemed appropriate. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Inxentas Ultramar
Ultramar Independent Contracting
1496
|
Posted - 2014.09.10 14:50:00 -
[36] - Quote
Lucy Oreless wrote:*snip* for brevity Let's go with the car analogy then! I agree with it, constant dependency simply is how null works (and should work). That being said, I can fully understand someone would dislike the principle. Lowsec is more optional / partial in it's dependencies, especially where travel is considered, and has more of a "**** you, I do what I want" kind of attitude that wouldn't fly in large null blocs (the "variety of individuals"). To me, the OP sounds like he would have a better time in lowsec then he would in null.
Another analogy: do you want a fast, expensive Mercedes you can only use for official business, or you you want a dented rally car you can take out anywhere, anytime? I'd pick the rally car. And paint it purple with yellow stars.
I didn't catch on the OP was in Brave Newbies by the way, who I'd imagine to indeed have logistical support or a buyback program. |

Vyl Vit
752
|
Posted - 2014.09.10 15:26:00 -
[37] - Quote
If I were your psychiatrist, I'd ask for clarification. Anyone with any sense has already left town. |

Kaivar Lancer
Unlimited Speciality Networks
508
|
Posted - 2014.09.10 17:02:00 -
[38] - Quote
That is why I loathe null sec. Warp bubbles are a BS mechanic. Someone locking and warp-scrambling me is understandable. That is ship-to-ship PVP. But warp bubbles? That is EZ-Mode for null-bears. I stick to lowsec. |

DaReaper
Net 7 The Last Brigade
929
|
Posted - 2014.09.10 17:33:00 -
[39] - Quote
As someone said before but i'll add.. if you are complaining because you use one ship to scan then one to fight... hen you are doing it wrong.
With a mobile depot you can EASILY setup a ship that will scan, then switch to combat mode and fight. You can use things like the Stratios which scans well, and can easily have a decent tank. Or you could setup a scanning, cloaking, nullified t3 then switch back to combat mode clear your site and switch back and move on.
They made this game a HELL of a lot easier to solo recently.
10 year, but I do multi box and have 4 accounts. I just do stupid crap like never scout and jump in blindly because I find that **** to be fun. But honestly a little bit of effort and research and you can do everything you need with a single ship, a mobile depot, and fittings. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |

LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
512
|
Posted - 2014.09.10 17:42:00 -
[40] - Quote
Tian Toralen wrote:I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.
The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates. I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.
The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again.
Sounds like you are sick and tired of k-space.
Consider joining a wormhole corp. We dont use gates. We dont have to worry about gatecamps. There is no local - your are safe. More individual/solo play is possible while having a support group in the form of the corp when needed.
But you do need 2 accounts for wormholes. |
|

Django Askulf
Black Rebel Death Squad
62
|
Posted - 2014.09.10 21:07:00 -
[41] - Quote
Inxentas Ultramar wrote: Lowsec is more optional / partial in it's dependencies, especially where travel is considered, and has more of a "**** you, I do what I want" kind of attitude that wouldn't fly in large null blocs
Think thats more of your views, than a reality. I can name plenty of lowsec systems that are pretty hazardous to anyone jumping through. And not all nullsec life, is large null bloc's.
Kaivar Lancer wrote:That is why I loathe null sec. Warp bubbles are a BS mechanic. Someone locking and warp-scrambling me is understandable. That is ship-to-ship PVP, and my bad for being too slow or inattentive. But warp bubbles? That is AFK EZ-Mode for null-bears. I stick to lowsec.
Here's an idea.....dont warp gate to gate, and use dscan. Bubbles can be your friends. |

Herzog Wolfhammer
Sigma Special Tactics Group
5422
|
Posted - 2014.09.11 00:49:00 -
[42] - Quote
Now if every ship could, to some extent by way of whatever mechanics, dial in a system to system warp like they do in our favorite science fiction movies, would that NOT be better?
Or conversely....
imagine your favorite sci fi franchise like Star Trek or Star Wars and the ships thereof not having the ability to warp on their own or use "hyperdrive" and had to use the same gate mechanics as we do in this game, bubbles included.
I think the OP becomes a bit more understandable then. Bring back DEEEEP Space! |

Remiel Pollard
Shock Treatment Ministries
4800
|
Posted - 2014.09.11 01:41:00 -
[43] - Quote
Herzog Wolfhammer wrote:Now if every ship could, to some extent by way of whatever mechanics, dial in a system to system warp like they do in our favorite science fiction movies, would that NOT be better?
Or conversely....
imagine your favorite sci fi franchise like Star Trek or Star Wars and the ships thereof not having the ability to warp on their own or use "hyperdrive" and had to use the same gate mechanics as we do in this game, bubbles included.
I think the OP becomes a bit more understandable then.
Star Wars has interdictors. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1985
|
Posted - 2014.09.11 05:25:00 -
[44] - Quote
Tian Toralen wrote:I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.
The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates. I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.
The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again.
I f**king hate you, Thomas. That moment when you realize the crazy lady with all the cats was right... |

Opertone
Deep Core Mining Inc. Caldari State
306
|
Posted - 2014.09.11 05:51:00 -
[45] - Quote
i feel quite the same, I hate gates too
in addition I hate other chockepoints such as stations, null pipes etc.
why can't we fly in space freely without warp drive. It appears to me EVE is a game of 9 static points, game comes down to guessing, belt 1, belt 2, belt 3, IN-Gate, OUT-Gate. The only other coordinate is somewhere out of bound, can be reasoned out with probes.
The in-space aspect of gameplay is more simplistic that handheld platform jumping game of 80s.
on TOP of that I hate teleportation and warp drive. Imho space should be flown, as a space time-continuum, not discrete points in space.
I rarely login.
One day there may be a change |

Herzog Wolfhammer
Sigma Special Tactics Group
5428
|
Posted - 2014.09.11 06:13:00 -
[46] - Quote
Remiel Pollard wrote:Herzog Wolfhammer wrote:Now if every ship could, to some extent by way of whatever mechanics, dial in a system to system warp like they do in our favorite science fiction movies, would that NOT be better?
Or conversely....
imagine your favorite sci fi franchise like Star Trek or Star Wars and the ships thereof not having the ability to warp on their own or use "hyperdrive" and had to use the same gate mechanics as we do in this game, bubbles included.
I think the OP becomes a bit more understandable then. Star Wars has interdictors.
And gravity wells too. But that does not change my point. (I played Tie Fighter and later X-Wing vs. Tie Fighter like a fiend back in those days let me tell you) Bring back DEEEEP Space! |

Remiel Pollard
Shock Treatment Ministries
4813
|
Posted - 2014.09.11 06:16:00 -
[47] - Quote
Herzog Wolfhammer wrote:Remiel Pollard wrote:Herzog Wolfhammer wrote:Now if every ship could, to some extent by way of whatever mechanics, dial in a system to system warp like they do in our favorite science fiction movies, would that NOT be better?
Or conversely....
imagine your favorite sci fi franchise like Star Trek or Star Wars and the ships thereof not having the ability to warp on their own or use "hyperdrive" and had to use the same gate mechanics as we do in this game, bubbles included.
I think the OP becomes a bit more understandable then. Star Wars has interdictors. And gravity wells too. But that does not change my point. (I played Tie Fighter and later X-Wing vs. Tie Fighter like a fiend back in those days let me tell you)
X-wing Alliance, expert multiplayer B-wing pilot myself. Although I would, on occasion, hop in the odd TIE Interceptor as well. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Inxentas Ultramar
Ultramar Independent Contracting
1497
|
Posted - 2014.09.11 08:30:00 -
[48] - Quote
Django Askulf wrote:Inxentas Ultramar wrote: Lowsec is more optional / partial in it's dependencies, especially where travel is considered, and has more of a "**** you, I do what I want" kind of attitude that wouldn't fly in large null blocs Think thats more of your views, than a reality. I can name plenty of lowsec systems that are pretty hazardous to anyone jumping through. And not all nullsec life, is large null bloc's.
Travel in lowsec can indeed still be dangerous, but nullsec's dangers exist on top of the ones already present in lowsec. Lowsec's gates are "soft barriers" where a dash of SP in Covops skills will allow you to move around with the same gate-to-gate comfort as hisec. Straight up smartbombing is simply not as effective as pipebombing and no matter how "insta" your lock is, fighting the servertick against a cloaker doesn't work most of the time. It is a relatively comfortable environment, even for newer players.
A bubbled gate is a "hard barrier" where a ship without nullification is simply halted. This means that you must either do the SP investments into Interceptors or Tech 3 ships, or expend extra resources (time, effort) into moving around. Another option would be the use of wormholes, but this also comes at the cost of extra time & effort spent scanning. I can fully understand that a newer player, incapable of extracting truly worthwhile PVE assets, doesn't find playing like this very rewarding. |

Colten Tokila
Blitzkrieg. Get Off My Lawn
5
|
Posted - 2014.09.11 09:08:00 -
[49] - Quote
The only thing I am not understanding is why he thinks the community is greatl. It is just a cesspool of self important elitist jerks and incessant whiners. OP being the later, I being the former. |

Agamemna Sheridan
Die Gesandten des Todes
4
|
Posted - 2014.09.11 09:23:00 -
[50] - Quote
Django Askulf wrote:Here's an idea.....dont warp gate to gate, and use dscan. Bubbles can be your friends.
IMO im fine with this. Because all the information about the target gate are available. Because its in the same system. DScann ftw.
The real "problem" is when you jump through a gate. You cant D-Scan a gate in a other system. You do not know if this gate is directly inside a bubble or not. You do not know if there are 20 ships waiting there or not.
I do not understand why it is possible to put a bubble directly on top of a gate so you already spawn inside of the bubble when jumping in. Unless you have something interdiction nullified, its a risky coinflip. The bigger the ship, the lower your chances to escape.
Would it hurt the game so mutch to ban bubbels from a 30km radium around a gate ? Isnt that the real question ? Changing something can lead to make the game ether better or worse or just different.
For example : Adding a function to querry a gate to tell you how many ships are within a 50 km radius around its partner gate in the other system would effectively destroy gatecamping but could allow more ships to get into low / null and create more targets for roaming fleets. Now would the game become overall better or worse through something like this?
|
|

ZAKURELL0 LINDA
Black Scorpions Inc Circle-Of-Two
57
|
Posted - 2014.09.11 09:35:00 -
[51] - Quote
Tian Toralen wrote:I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.
The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates. I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.
The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again. you choose to live in null, and cannot take the risk involved living in it? you aren't ready boy, go back to HS and start all over again.
BNI is about newbies shooting ships fearlessly, yet we sense fear in your heart...... RIP Iron Lady |

Don Pera Saissore
7
|
Posted - 2014.09.11 11:53:00 -
[52] - Quote
Maybe op would feel better if someone could rationally explain why is there a need for this kind of choke points. |

flaming phantom
T.R.I.A.D Ushra'Khan
1
|
Posted - 2014.09.11 11:55:00 -
[53] - Quote
I have never been a big fan of how much gates can be a HUGE chokepoint, but it's the nature of the game...
I think it would be interesting to have multiple gates between each system, so that you could pick one, and it would be much harder to camp the 2+ gates in between each system. It doesn't necessarily have to be in every system, but maybe 2-3 gates in high/low and low/null borders and various other choke sysz-¦tems that concord decided need multiple star gates to accomodate with the high traffic.
Alternatively, it would be interesting if gate threw you anywhere from 15km-100km from the gate in the next system. It would add some more variabilty, but it could be much harder to burn back to the gate in case of a good sized camp...
As much as I don't use wormholes, maybe they are just the better way of doing it for now. It's just annyoing to always have to scan one down, and you're not even sure if you have one that takes you where you want to go (or from where you want to leave). |

Agamemna Sheridan
Die Gesandten des Todes
4
|
Posted - 2014.09.11 12:21:00 -
[54] - Quote
Don Pera Saissore wrote:Maybe op would feel better if someone could rationally explain why is there a need for this kind of choke points.
I dont think its the chockepoint itself the OP is complaining about. Its the "blind" chokepoint that you have to jump into without knowing whats on the other side befor its to late kind of chokepoint that he is complainng about. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
574
|
Posted - 2014.09.11 12:30:00 -
[55] - Quote
Django Askulf wrote:Kaivar Lancer wrote:That is why I loathe null sec. Warp bubbles are a BS mechanic. Someone locking and warp-scrambling me is understandable. That is ship-to-ship PVP, and my bad for being too slow or inattentive. But warp bubbles? That is AFK EZ-Mode for null-bears. I stick to lowsec. Here's an idea.....dont warp gate to gate, and use dscan. Bubbles can be your friends.
Personally, gates and bubbles are my favourite objects (even when they lead to my death). I get for an explorer or pure sci-fi experience enthusiast, they may seem a little jarring, but for the pvp side they are virtually essential for forcing a fight, or providing defensive ground - without them you would be stuck with probing or never seeing another ship in space.
Ultimately, them, stations, and POSes are the only "terrain" we have to fight around and exploit to gain an edge - personally, I would be all for more "deployable effects" to allow fleets to control or alter an engagement (imagine the potential for deployable stasis webzones, capacity draining wells, or tracking disruption clouds), like Wormhole effects but warp-bubble sized to cause localised effects to fight around. |

flaming phantom
T.R.I.A.D Ushra'Khan
2
|
Posted - 2014.09.11 14:56:00 -
[56] - Quote
I just got an idea.
Background first: the general idea I get regarding sub capital ships is that they're not big enough to have jump engines in them. Capital ships are big enough, and too big for stargates.
How about something in between? something like a jump freighter, but still doesn't need a cyno. read on for my idea.
What about a ship or module that would allow you to jump to the next system? My idea is either some medium slot module (since it's navigation related), or a dedicated ship (or ships if we want frig/cruiser/BS variants). Either way, this ship/module would be big enough for a jump like a capital ship (either the ships are naturally unagile, or the mod has a speed or agility penalty), but only for short distances, i.e. 1 jump to the next system (maybe 1 for frig, 2 for cruiser and 3 for BS if we went with dedicated ships?). It would differ from normal jump arrays in that you wouldn't need to target on a cyno field since it's such a short distance, but it could potentially still require isotopes to use, to not make it overpowered and free easy movement.
The question of where you arrive in the system remains, and I was thinking it could either be totally random in the system, or my second idea (that I like more) would be that you would appear 15km from the sun's "0" point. This would make sense since you need to warp to something, and the sun would be an obvious one from a distance to target onto with your ships's systems since you can see the star. It would also add for more interactions at the sun, and it wouldn't make this mod or ship totally OP at traveling through space, since if people knew you were using it, they would just camp the sun, but it still adds a consistent alternative to moving through space than OMGWTF gatecamps. And you couldn't "burn back to the gate", so it adds an interesting risk dynamic, where you could avoid the gate, but really be screwed if the sun is camped.
I personally like the idea of a medium slot module that you would maybe activate and then select an adjacent system. Isotopes would be consumed, and you would warp 15km form the sun in that system after it charges for 15 or 30 seconds or so (to prevent just warping away in case there is someone at the sun), similar to a micro jump drive. There could be multiple different sizes of the module, like "1mn jump drive", and then a 10mn and 100mn. each allowing 1, 2, or 3 jumps. or there could be just 1 module for 1 jump. I guess that would be up to the devs to decide based on balancing.
I don't personally like the idea of a ship, because then if anyone saw that ship on dscan in another system it would be obvious, and then you would camp the sun. I think a module with a speed penalty and need for isotopes would be interesting. CPU and powergrid usage could be made to a balanced level. It would add dynamics to moving through space, at a cost (isotopes), the possibility to get past annoying gate camps, but a higher risk if there is one on the perchance you are there (no burning back to gate). It still doesn't solve the issue of not knowing what's on the other side, But i feel this is an interesting way of addressing that issue.
What do you guys think? I think I'm about to throw this in the features and ideas forums |

Don Pera Saissore
8
|
Posted - 2014.09.11 16:43:00 -
[57] - Quote
Aralyn Cormallen wrote:...but for the pvp side they are virtually essential for forcing a fight Conflict generator argument is a relic from times when this game didn't have as much conflict generating mechanics.
New players and solo players are suffering the most because of this mechanic, on the other hand the wealthy and powerful have a tool that allows them to completely bypass these choke points. |

Adunh Slavy
1590
|
Posted - 2014.09.11 17:49:00 -
[58] - Quote
Gates suck and they are so 1990s.
Spawn camping online, in space == Eve Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Lady Spank
The Intaki Ladies Deep Space Astrogation Auxiliary
3630
|
Posted - 2014.09.11 19:29:00 -
[59] - Quote
Who let this guy into Brave Newbies? (a¦á_a¦â) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (a¦á_a¦â) |

Lugia3
Intentionally Dense Easily Excited
1268
|
Posted - 2014.09.11 19:53:00 -
[60] - Quote
Use your map. "CCP Dolan is full of ****." - CCP Bettik
Remove Sov! |
|

Zimmy Zeta
Lisa Needs Braces.
47234
|
Posted - 2014.09.11 20:15:00 -
[61] - Quote
Lady Spank wrote:Who let this guy into Brave Newbies?
http://www.youtube.com/watch?v=qRtyNkpS1i4
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.
|

Lucy Oreless
The Guardian Knights
218
|
Posted - 2014.09.11 20:34:00 -
[62] - Quote
Zimmy Zeta wrote:Lady Spank wrote:Who let this guy into Brave Newbies? ...
God damn.. your lips i wanna suck on them for hours and hours whilst staring into those teasing eyes...  I hereby declare i'm in spacelove with Zimmy Zeta!!! _____________________________________________________________________________________ -áI did not have sexual relations to THAT woman.... |

Zimmy Zeta
Lisa Needs Braces.
47234
|
Posted - 2014.09.11 20:42:00 -
[63] - Quote
Lucy Oreless wrote:Zimmy Zeta wrote:Lady Spank wrote:Who let this guy into Brave Newbies? ... God damn.. your lips  i wanna suck on them for hours and hours whilst staring into those teasing eyes...  I hereby declare i'm in spacelove with Zimmy Zeta!!!


Thank you very much Mrs. Oreless...
It's an optical illusion. Use the lipstick that only covers the middle part of the lower lip and then adjust its color to match the shadows around the mouth...
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.
|

Nexus Day
Lustrevik Trade and Travel Bureau
1046
|
Posted - 2014.09.12 02:07:00 -
[64] - Quote
Lucy Oreless wrote:Inxentas Ultramar wrote:Continuously having to check local, having to get intel about other systems every 5 minutes... yeah, I see where the OP is coming from. It can get frustrating.I just blast through with a travel fit + roll the dice, blind jump best jump, 0 ****s given, because I don't want to annoy my mates on TS with constant requests. I don't do null anyway so getting caught is rare enough not to care. It seems incredibly strange to me that the things you guys dont like in a PVP-game is the adrenalin-rush ^^ The other thing i do not get is (from the op), why in the name of god are you in null-sec if your worst nightmare is to loose your ship on a gate? This is EVE, EVE is a pvp game, pvp meens people will shoot at you.. And no, it is not unfair that other people have friends, alts and systems in place to give them intel about there whereabouts etc. I have played PvP games. EvE is not PvP.
There is very little skill used in EvE. It is either Rock (I have more SP) vs scissors (less SP). Or it is Rock-Rock-Rock-Rock-Rock-Rock-Rock-Rock vs Scissors (hope I don't have to explain that one).
If CCP made this a skill game people would leave in droves. If you and your ten buds couldn't camp gates and had to put the same amount of effort in as your prey, you would most likely leave. If a new player could beat a veteran player because piloting skill>skill points, even more people would leave.
People like saying they play a PvP game. Unfortunately it is far from the truth with EvE. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Pok Nibin
Filial Pariahs
418
|
Posted - 2014.09.12 02:51:00 -
[65] - Quote
Damn! I thought we were going to beat up on Billy and Microsoft (some more...for old time's sake.) Dont fight it; Rejoin your Amarrian patriarchs; You know you want to. |

Burl en Daire
M.O.M.S. Corp
34
|
Posted - 2014.09.12 05:39:00 -
[66] - Quote
Maruk Ihnati wrote:Dude,
Tech 3 + mobile depot.
Pretty much. T3 and a depot is your best bet, find a system you like that is in the middle of a few systems and squat in a station. I use my main to do everything and my alt fly's a cloaked t1 hauler. When my hold is full I fly to her and jet the cargo. They scout for each other and leap frog from system to system. Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson
|

Captain Awkward
Republic University Minmatar Republic
0
|
Posted - 2014.09.15 09:54:00 -
[67] - Quote
Jumping through a gate in Null is playing russian roulette every single time unless you sit in something interdiction nullyfied.
I think the problem comes down to the combination of those two factors
a) You are visible for a short time between leaving gatecloack and engaging shipcloak whitch allows fast ships to burn towards you and decloak you by proximity b) It is possible to put bubbels in the immediate vicinity of a gate so you allready start inside of it
The combination of those two makes it allmost impossible for a non interdiction nullyfied ship to pass through this kind of gatecamp. Considering the fact that you do have no chance of knowing that this kind of trap is waiting on the other side this combines into one of the stupidest gamemechanic I have ever seen.
Gameplay in every game is making decisions based on information. If you "lose" when making a wrong decisions it is completely fine as long as all information nessissary to make the right decisions were available to you at that time. Espacially in a game like EvE where you actually lose stuff instead of just shrugging your shulders and move on like when you die in a FPS match.
In "ship" EvE, there are two situations where you do not have all information available. One is when undocking from a station, the other is when jumping through a gate.
There is a system in place that allows you to savely undock from stations, see whats going on in space around of the station and then savely redock to that station if you find yourself in danger that you could not know of as long as you were still docked.
But this does not apply to jumping through gates in nullsec. The gatecloak does not offer nearly as mutch protection as station undock considering how a bubble gatecamp has very good chances of killing you. Once you know there is a bubble camp, you are allready as good as dead.
The only way to prevent this, is to use a T3 cruiser or to not jump though any gate in nullsec at all. So its all fine and well that a T3 can handle this, but there is more then just T3 cruisers in EvE and CCP should give other ships also a chance to be used in solo nullsec as well. |

Jenn aSide
Smokin Aces.
8186
|
Posted - 2014.09.15 13:03:00 -
[68] - Quote
Captain Awkward wrote:
The only way to prevent this, is to use a T3 cruiser or to not jump though any gate in nullsec at all. So its all fine and well that a T3 can handle this, but there is more then just T3 cruisers in EvE and CCP should give other ships also a chance to be used in solo nullsec as well.
Why, in a game about creativity, are people so uncreative. This is what I use to travel around null, usually with my buddy scouting but sometimes I can't be arsed to wait.
[Machariel, Nullsec travelfit] 'Accord' Core Compensation 'Accord' Core Compensation 'Accord' Core Compensation Inertia Stabilizers II Inertia Stabilizers II Overdrive Injector System II Internal Force Field Array I
Prototype 100MN Microwarpdrive I Large Micro Jump Drive 100MN Afterburner II Target Spectrum Breaker X-Large Ancillary Shield Booster, Cap Booster 400
Improved Cloaking Device II Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I [empty high slot] [empty high slot] [empty high slot]
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit II
+ 5 light ECM drones and a mobile depot (to refit once I got to whatever plex I was going to). I have yet to lose it. I have yet to not make it back to a gate. Yes, I've jumped blind, because yolo.
|

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1413
|
Posted - 2014.09.15 13:25:00 -
[69] - Quote
I blame Gates all the way!!
He developed Windows.
Commonality between a PC and an Air Conditioning unit ? They both stop working when you open Windows.
Personnel Division Director - Bene Gesserit Chapterhouse-á CEO - Sanctuary Pact Alliance
|

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
1413
|
Posted - 2014.09.15 13:33:00 -
[70] - Quote
Also, mobile depots are a superb, cheap tool to keep in your cargo bay, especially when travelling without a scout, without a Ceptor. Use it for refiting your modules (at a safe), ie, a cloak, or a few sebo's. Personnel Division Director - Bene Gesserit Chapterhouse-á CEO - Sanctuary Pact Alliance
|
|

Remiel Pollard
Shock Treatment Ministries
5210
|
Posted - 2014.09.15 13:35:00 -
[71] - Quote
I hate gates.
Jumping locked ones is a pain, and there's ALWAYS a dog hiding on the other side.
Note to self: restock distraction-sausage supplies. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Don Pera Saissore
10
|
Posted - 2014.09.15 14:02:00 -
[72] - Quote
Jenn aSide wrote:Why, in a game about creativity, are people so uncreative. So its my fault for not being creative enough to fit 3 stabs, 3 prop upgrades, tripleprop, target spectrum breaker, xlarge booster, 4 neuts, t2 cloack and 5 ecm drones on a retribution? |

Remiel Pollard
Shock Treatment Ministries
5214
|
Posted - 2014.09.15 14:03:00 -
[73] - Quote
Don Pera Saissore wrote:Jenn aSide wrote:Why, in a game about creativity, are people so uncreative. So its my fault for not being creative enough to fit 3 stabs, 3 prop upgrades, tripleprop, target spectrum breaker, xlarge booster, 4 neuts, t2 cloack and 5 ecm drones on a retribution?
Wait..... you can't do that?
CCP Y U NO TRUE SANDBOX?
#ThingsWhelpsSay GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Jenn aSide
Smokin Aces.
8188
|
Posted - 2014.09.15 14:05:00 -
[74] - Quote
Don Pera Saissore wrote:Jenn aSide wrote:Why, in a game about creativity, are people so uncreative. So its my fault for not being creative enough to fit 3 stabs, 3 prop upgrades, tripleprop, target spectrum breaker, xlarge booster, 4 neuts, t2 cloack and 5 ecm drones on a retribution?
No, it's your fault for not knowing how to use a FRIGATE SIZEd SHIP (ie the safest size of ship in the game) in null sec.
Allow me to post the Retribution travel fit.
[Retribution, travel] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot]
Upgraded 1MN Microwarpdrive I [empty med slot]
Improved Cloaking Device II [empty high slot] [empty high slot] [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot]
Because getting back to a gate is hard. |

Remiel Pollard
Shock Treatment Ministries
5218
|
Posted - 2014.09.15 14:11:00 -
[75] - Quote
Jenn aSide wrote:
Allow me to post the Retribution travel fit.
Please don't. Nobody does travel in AFs. AF's are for FIGHTING the gate camp, not running away from them. This is silliness. Erryone knows it's ceptor's or stealth bombers. Why go back to the gate if you can just fly right past errysing? GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Captain Awkward
Republic University Minmatar Republic
1
|
Posted - 2014.09.15 14:40:00 -
[76] - Quote
Quote: No, it's your fault for not knowing how to use a FRIGATE SIZED SHIP (ie the safest size of ship in the game) in null sec. ...
Bin there. Tryed that. Still get killed.
Covops cloaking enabled. Burned towards open space with MFD on for one clyle, Still getting decloaced by MWD speed frigs or destroyers by proximity, insta locked and warp scrambeld + webbed. Killed before getting even close to the edge of the bubble.
Sometimes you manage to get away but every single time is a very close call and they get very near (3-4 km).
And this is with a frig. A cruiser or BC has close to 0% chance to escape.
Quote:Allow me to post the Retribution travel fit. When it comes to traveling there is nothing better then a 2sec Intercreptor. The problem is that you can travel around with these things, but you cant realy do something with them. So I can look but not touch. Very cool.
Quote:Because getting back to a gate is hard. A good gatecamp with have a dictor jump back to the system you came from and buble that gate too. |

Jenn aSide
Smokin Aces.
8192
|
Posted - 2014.09.15 14:44:00 -
[77] - Quote
Captain Awkward wrote:Quote: No, it's your fault for not knowing how to use a FRIGATE SIZED SHIP (ie the safest size of ship in the game) in null sec. ...
Bin there. Tryed that. Still get killed. Covops cloaking enabled. Burned towards open space with MFD on for one clyle, Still getting decloaced by MWD speed frigs or destroyers by proximity, insta locked and warp scrambeld + webbed. Killed before getting even close to the edge of the bubble. Sometimes you manage to get away but every single time is a very close call and they get very near (3-4 km). And this is with a frig. A cruiser or BC has close to 0% chance to escape.[/quote[ Sigh. Click approach gate, click (or hot key) MWD, click (or hotkey) cloak. As I said, you don't know what you are doing, yet blaming the gate for it. Quote:Because getting back to a gate is hard. A good gatecamp with have a dictor jump back to the system you came from and buble that gate too.
Ah, so the game is supposed to provide you 100% safety? Then the problem is you not knowing how to use your ship, it's you being in this game to begin with. Dying is a part of EVE, one a good EVE player learns to live with and shrug off.
|

Captain Awkward
Republic University Minmatar Republic
1
|
Posted - 2014.09.15 15:07:00 -
[78] - Quote
Jenn aSide wrote:Ah, so the game is supposed to provide you 100% safety? Then the problem is you not knowing how to use your ship, it's you being in this game to begin with. Dying is a part of EVE, one a good EVE player learns to live with and shrug off.
No. You twist my words. You may think im a carebare wanting CCP to provide 100% safety. Thats not what I said. I want to have a fighting chance. If I die I want to die knowing that it was my own falt that killed me. Not a game mechanic that was unavoidable.
Gatecamps are the exact oposite. You have to make a jump blindly without knowing if there is a bubblecamp waiting on the other side or if the gate is clear. If you make the wrong decicion based on no information to help you make that decicion, then you have a very high chance of getting killed IF there is a gatecamp.
Thats not a fighting chance, that is bringing lamps to the slaughterbank. Or like I said, russian roulette.
If you want to kill me, than hunt me down. Do something for your loot and killmail.. Sitting on a closed door with a shotgun pointed on it is just damm lame. I would throw a flashbang throguh the door if I could. But I gues the game is not sandbox enough for this.
If you want to do something in a system like ratting or exploration or mining or PI, thats when you should have to face the consequences of PvP. But you should have the option to get into system in the first place without comming suicide by even trying.
|

Remiel Pollard
Shock Treatment Ministries
5237
|
Posted - 2014.09.15 15:10:00 -
[79] - Quote
Dude.
Gatecamps are easy.
And just by virtue of something being "damn lame" does not a bad mechanic make. So you're upset about losing a ship to a gatecamp?
Last time that happened to me, I got some friends together, made a cyno bait, and batphoned a UCF hotdrop on the campers.
All's fair in love and EVE.
EDIT: That's going in my bio... GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Don Pera Saissore
10
|
Posted - 2014.09.15 16:55:00 -
[80] - Quote
Jenn aSide wrote:No, it's your fault for not knowing how to use a FRIGATE SIZED SHIP (ie the safest size of ship in the game) in null sec. The mach needs that stuff because it's a freaking Battleship lol.
Allow me to post the Retribution travel fit.
What kind of a gate camp are we talking about here, a lone ****** in a sabre? If thats the case then even an epithal can do it.
Please dont patronize me, i may be less experienced than you but im not stupid, i know enough about game mechanics to survive in null. |
|

Inxentas Ultramar
Ultramar Independent Contracting
1505
|
Posted - 2014.09.15 17:32:00 -
[81] - Quote
Know thy neighbours, and covet not what they posses. Or just frakkin' kill them and loot their corpses, pick your poison really. 
To me making that blind jump is my own stupidity getting me killed. I just accept this a lot easier then most. If I make it out alive then *phew* and if not, my friends now know your fleet composition. I might just be inclined to reship and crash your camp, depending on what that fleet looks like.
That spawn camping is a legitimate mechanic may stem from the fact this game is old and archaic, a feature I happen to enjoy about it. That this introduces some instances where your chances are 0%... so be it. |

Jenn aSide
Smokin Aces.
8198
|
Posted - 2014.09.15 17:35:00 -
[82] - Quote
Captain Awkward wrote:Jenn aSide wrote:Ah, so the game is supposed to provide you 100% safety? Then the problem is you not knowing how to use your ship, it's you being in this game to begin with. Dying is a part of EVE, one a good EVE player learns to live with and shrug off. No. You twist my words. You may think im a carebare wanting CCP to provide 100% safety. Thats not what I said. I want to have a fighting chance. If I die I want to die knowing that it was my own falt that killed me. Not a game mechanic that was unavoidable. Gatecamps are the exact oposite. You have to make a jump blindly without knowing if there is a bubblecamp waiting on the other side or if the gate is clear. If you make the wrong decicion based on no information to help you make that decicion, then you have a very high chance of getting killed IF there is a gatecamp. Thats not a fighting chance, that is bringing lamps to the slaughterbank. Or like I said, russian roulette. If you want to kill me, than hunt me down. Do something for your loot and killmail.. Sitting on a closed door with a shotgun pointed on it is just damm lame. I would throw a flashbang throguh the door if I could. But I gues the game is not sandbox enough for this. If you want to do something in a system like ratting or exploration or mining or PI, thats when you should have to face the consequences of PvP. But you should have the option to get into system in the first place without comming suicide by even trying.
This indicates that your idea of 'a fighting chance' is 'I will most assuredly get away'. That last sentence I highlighted is exactly wrong. If you want to get into the system without risking a gate camp, you could:
A- used a scout (either a friend, or an alt of your own)
B- used a ship capable of ignoring a bubble camp such as a tech3 or interceptor
C- used a jump capable ship such as a black ops, or carrier, stealth bomber , recon and have someone bridge you in etc etc
D- Blind Jump in a ship fit to survive long enough to get back to a gate (like my travel mach).
E- Blind jump and learn how to evade (in a ship that can evade)
or
F- use k-space to k-space wormholes like the one I used to get from null sec to 7 jumps from Amarr yesterday.
Yet somehow none of those options fit the bill right. No, the game must HAND you entrance through a gate where you don't have eyes on the other side right?
The problem here is your unrealistic and highly 'entitled' expectations, not some imaginary problem with the existence of gates. Anyone who can't deal with gates should either never leave high sec, or should live in wormhole space.
|

Jenn aSide
Smokin Aces.
8198
|
Posted - 2014.09.15 17:36:00 -
[83] - Quote
Don Pera Saissore wrote:Jenn aSide wrote:No, it's your fault for not knowing how to use a FRIGATE SIZED SHIP (ie the safest size of ship in the game) in null sec. The mach needs that stuff because it's a freaking Battleship lol.
Allow me to post the Retribution travel fit. What kind of a gate camp are we talking about here, a lone ****** in a sabre? If thats the case then even an epithal can do it. Please dont patronize me, i may be less experienced than you but im not stupid, i know enough about game mechanics to survive in null.
Obviously not.
|

Tian Toralen
Brave Newbies Inc. Brave Collective
17
|
Posted - 2014.09.15 23:19:00 -
[84] - Quote
Ok, maybe this game is not for me.
Gates everywhere! I did pay for 2 accounts once, when I was caught on EVE, and thought I need an industrial character. But I found a much better use for him - during the Fountain war, I used my 2 accounts to scout for myself, got myself into TEST staging system, with a Crane, and a fast align frigate, and started stealing from wrecks, filling the Crane. Also had a few more frigates stashed into a 0.0 station, as backup, and set my clone there. Getting there and back was tedious, but fun. Looks like I don't really have time or want to invest the time it takes for this game to be fun.
ChromeStriker - you said you want my stuff? Contact me, I will trade you most of my stuff. I think you need to get a character into BNI. Will keep a Buzzard and an interceptor - maybe someday I get back. Now I'm just training until the time expires. Have around ~ 400 million worth of ships and stuff in various stations.
First one to contact me with a request, here or in-game I will contract him my stuff :) |

Milan Nantucket
New Eden Misfits
165
|
Posted - 2014.09.16 00:40:00 -
[85] - Quote
Tian Toralen wrote:I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.
The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates. I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.
The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again. You dont have to use gates. Make sure your path is shown in space.... point your pixels at the next bright shiny star the gate is pointing at. Activate MWD and in about 30 years you will get to your destination. |

Captain Awkward
Republic University Minmatar Republic
1
|
Posted - 2014.09.16 10:46:00 -
[86] - Quote
Jenn aSide wrote:Yet somehow none of those options fit the bill right. No, the game must HAND you entrance through a gate where you don't have eyes on the other side right?
The problem here is your unrealistic and highly 'entitled' expectations, not some imaginary problem with the existence of gates. Anyone who can't deal with gates should either never leave high sec, or should live in wormhole space.
Take a look at your own points. You suggest brindging and jumping or using wormholes. So obiously my "imaginary problem" with gates is big enough so you realy suggest I should use a titan bridge to avoid gates in the first place. You realise I just want to pass from one system to another?
I dont say it is not possible to evade a gatecamp. All the ways you discribed to go are possible. I can even add some more that you forgott.
G- Multibox 255 Accounts so you can jump though with a armada of ships and overwellm the gatecampers H- 6000+ Accounts so you can have a character in very system of EvE. You never have to use a gate again. Yay.
Those are also possible ways to get through a gatecamp. Completely nuts, but still possible. So of course I can use a titan to bride a single T1 cruiser from system A to system B if I had a titan or knew someone with a titan. But is this not a little out of proportion for the task at hand?
If you think some dudes with a interdictor should be able to lock down a gate for solo traveling non T3 ships than thats you opinion.
As so often in discussions like this one, you keep explaning what fancy stuff you can pull if to go around the criticized game mechanic and you still fail to explain why changing the said game mechanic would be sutch a bad idea.
Or the other way around
Don Pera Saissore wrote:Maybe op would feel better if someone could rationally explain why is there a need for this kind of choke points.
|

Sexy Cakes
Have A Seat
788
|
Posted - 2014.09.16 12:50:00 -
[87] - Quote
Fit for travel and carry a mobile depot?
Use an alt to scout?
Use something with a jump drive? Not today spaghetti. |

Jenn aSide
Smokin Aces.
8215
|
Posted - 2014.09.16 13:00:00 -
[88] - Quote
Sexy Cakes wrote:Fit for travel and carry a mobile depot?
Use an alt to scout?
Use something with a jump drive?
TOO HARD!!!! And using a gate requires clicking on things, too much effort!!!
No, CCP should implement some kind of way for people to just 'think' what system they want to be in and a GM will move players to a safe spot in that system. Because using the gates that 10s of thousands of EVE players have used to move around the game for the past decade is now somehow asking too damn much lol.
Sorry if i exploded anyone's sarcasm meters? |

Jenn aSide
Smokin Aces.
8215
|
Posted - 2014.09.16 13:10:00 -
[89] - Quote
Captain Awkward wrote:
Take a look at your own points. You suggest bridging and jumping or using wormholes. So obiously my "imaginary problem" with gates is big enough so you realy suggest I should use a titan bridge to avoid gates in the first place. You realise I just want to pass from one system to another?
You realize that you are focusing on one point when the real point is that:
Gate travel is not hard, and if you know what you are doing it's not dangerous, even if it is dangerous this is just a video game in the 1st place, and if you can't even deal with that fact, their are ways around gates SUCH AS bridges and wormholes.
Quote: I dont say it is not possible to evade a gatecamp. All the ways you discribed to go are possible. I can even add some more that you forgott.
G- Multibox 255 Accounts so you can jump though with a armada of ships and overwellm the gatecampers H- 6000+ Accounts so you can have a character in very system of EvE. You never have to use a gate again. Yay.
Those are also possible ways to get through a gatecamp. Completely nuts, but still possible. So of course I can use a titan to bride a single T1 cruiser from system A to system B if I had a titan or knew someone with a titan. But is this not a little out of proportion for the task at hand?
OR you could use a frigate with a cloak and MWD and learn how to evade.
Quote: If you think some dudes with a interdictor should be able to lock down a gate for solo traveling non T3 ships than thats you opinion.
That is my opinion?
Thatis MY opinion????
No!! {kicks dude into pit of death} THIS.IS.EVE ONLINE. {flexes crossfit Abs}
If you can't hack it, it's not the game's fault.
Quote: As so often in discussions like this one, you keep explaning what fancy stuff you can pull of to go around the criticized game mechanic and you still fail to explain why changing the said game mechanic would be sutch a bad idea.
Why would it be such a bad idea? I'll say it again. TENS of THOUSANDS of players have played this game using gates(without 'fancy' stuff) without issue. We are not talking hypothetical here, I actually USE my travel fit Machariel. I'm pushing Pirate Faction Battleships around the map while you fear to jump in using a frigate.
The above should illustrate that the problem here is you (and your lack of video game ability and will), not gates, not dudes with a dictor, not the game, but you. And no, the game should not be changed because people like you can't figure out simple and cheap ways to move ships through a gate without usually dying.
|

Don Pera Saissore
12
|
Posted - 2014.09.16 14:10:00 -
[90] - Quote
Jenn aSide wrote:Obviously not. Ok then, im stupid and you are smart.
Could you maybe help me a bit, teach me something new, or give me an advice.
Here are a few losses i suffered on gates. Most are from fw lowsec, i dont lose ships in null any more.
#1 https://eve-kill.net/?a=kill_detail&kll_id=21898340 Jumped in a gatecamp, 2 guys camping, the bubble is up, there are abandoned drones scattered every where around the gate. They where placed there to decloack anyone who tries to make a run for it. I have to give credit to the guys who set this up, it took time to prepare this elaborate trap. I decided to burn for the gate, align-cloack-microwarp. The message pops up that im to close to a drone, im webd scramed and im dead.
#2 https://eve-kill.net/?a=kill_detail&kll_id=22878050 Jumped in a gate camp, 2 guys camping, sabre and a instalock scythe at distance from a gate. The bubble is up, i decided to burn away. Double click in space away from them-cloack-microwarp. I get a message that my cloak is interfering with my systems and i cant activate my cloak, f1 again and im locked. i didnt even make it out of the bubble.
#3 https://eve-kill.net/?a=kill_detail&kll_id=23099501 Jumped in a gatecamp, 3 guys camping at distance, i decided to burn for the gate. align-cloak-microwarp. insta lock from someone, pointed, a few seconds later scrammed and webd by the huricane, i almost made it to the gate but then the proteus came in range of his blasters.
#4 https://eve-kill.net/?a=kill_detail&kll_id=25169928 Jumped in a gatecamp, one guy camping. 3 seconds align was enough for him to lock me and fire one volley, didnt need more then that.
#5 https://eve-kill.net/?a=kill_detail&kll_id=25139329 Jumped in a gatecamp, 5 or 6 guys camping, insta locked, pointed, webd and killed.
I check my map for kills and poding i also check dotlan, that helps sometimes, if im lucky enough and the map updates with new information, dotlan is less helpful because of the massive delay but i can still get useful information if the gate is permacamped.
Im interested what would you do in such situations, in same ships, without backup. |
|

Jenn aSide
Smokin Aces.
8217
|
Posted - 2014.09.16 14:42:00 -
[91] - Quote
Don Pera Saissore wrote:
Im interested what would you do in such situations, in same ships, without backup.
Use different ships and get some back up lol. EVE is a MMO, no one (especially not CCP) promises you solo success.
Beyond that, I don't really know what to tell you. I fly my machariel through low sec gates all the time and haven't been caught. I have died to gate camps in other ships (last I lost was a Gila on this toon), but usually because I wasn't paying attention. I do notice a general lack of warp core stabs and ECM Bursts and ships capable of deploying ECM drones etc.
That last killmail was of a ship that had no cloak on, what do you expect lol?
If you are dying a lot in situations where other people aren't dying a lot, that points to a personal failure of some sort. Picking the wrong ship, making the wrong tactical choice (like trying to re approach a gate when there is stuff nearby to prevent cloaking or stuff between yo and the gate), not knowing how to do certain things correctly (like the MWD+cloak trick in low sec, a nullified T3 or any ceptor can also do the trick in null sec even with bubbles present) etc etc.
I'd suggest a stint with the fine people of EVE University. |

Captain Awkward
Republic University Minmatar Republic
1
|
Posted - 2014.09.16 14:55:00 -
[92] - Quote
Quote:That is my opinion?
Thatis MY opinion????
No!! {kicks dude into pit of death} THIS.IS.EVE ONLINE. {flexes crossfit Abs}
If you can't hack it, it's not the game's fault.
Why would it be such a bad idea? I'll say it again. TENS of THOUSANDS of players have played this game using gates(without 'fancy' stuff) without issue. We are not talking hypothetical here, I actually USE my travel fit Machariel. I'm pushing Pirate Faction Battleships around the map while you fear to jump in using a frigate.
The above should illustrate that the problem here is you (and your lack of video game ability and will), not gates, not dudes with a dictor, not the game, but you. And no, the game should not be changed because people like you can't figure out simple and cheap ways to move ships through a gate without usually dying.
So lets say someone opens up a thread and makes the suggestion to implement a new deployable into the game that can be droped out of the cargo hold and then starts to automatically tractor in wreks and containers. This new deployable could be called the "mobile tractor unit".
And you jump in the thread and explain that the guy who made the suggestion is a idiot and he is to stupid to just throw out a cyno and bridge in a noctis or jump in a Roqual to loot the wreks. Or he could just loot them one by one. No need for change. TENS of THOUSENDS of players have looted wreks before. Why change anything ?
That is exaclty what you are doing here. You give no reason why the game needs to stay like it is and no reason why a change would make the game worse. That was the question. Your answer has nothing todo with the question. Thanks for your time but I am affraid I do not have a foto for you today. |

Remiel Pollard
Shock Treatment Ministries
5275
|
Posted - 2014.09.16 15:05:00 -
[93] - Quote
Captain Awkward wrote:Quote:That is my opinion?
Thatis MY opinion????
No!! {kicks dude into pit of death} THIS.IS.EVE ONLINE. {flexes crossfit Abs}
If you can't hack it, it's not the game's fault.
Why would it be such a bad idea? I'll say it again. TENS of THOUSANDS of players have played this game using gates(without 'fancy' stuff) without issue. We are not talking hypothetical here, I actually USE my travel fit Machariel. I'm pushing Pirate Faction Battleships around the map while you fear to jump in using a frigate.
The above should illustrate that the problem here is you (and your lack of video game ability and will), not gates, not dudes with a dictor, not the game, but you. And no, the game should not be changed because people like you can't figure out simple and cheap ways to move ships through a gate without usually dying. So lets say someone opens up a thread and makes the suggestion to implement a new deployable into the game that can be droped out of the cargo hold and then starts to automatically tractor in wreks and containers. This new deployable could be called the "mobile tractor unit". And you jump in the thread and explain that the guy who made the suggestion is a idiot and he is to stupid to just throw out a cyno and bridge in a noctis or jump in a Roqual to loot the wreks. Or he could just loot them one by one. No need for change. TENS of THOUSENDS of players have looted wreks before. Why change anything ? That is exaclty what you are doing here. You give no reason why the game needs to stay like it is and no reason why a change would make the game worse. That was the question. Your answer has nothing todo with the question. Thanks for your time but I am affraid I do not have a foto for you today.
The MTU opened up a lot of PVP content.
You're trying to restrict PVP content.
Bad analogy is bad. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Jenn aSide
Smokin Aces.
8217
|
Posted - 2014.09.16 15:14:00 -
[94] - Quote
Captain Awkward wrote:
So lets say someone opens up a thread and makes the suggestion to implement a new deployable into the game that can be droped out of the cargo hold and then starts to automatically tractor in wreks and containers. This new deployable could be called the "mobile tractor unit".
And you jump in the thread and explain that the guy who made the suggestion is a idiot and he is to stupid to just throw out a cyno and bridge in a noctis or jump in a Roqual to loot the wreks. Or he could just loot them one by one. No need for change. TENS of THOUSENDS of players have looted wreks before. Why change anything ?
That is exaclty what you are doing here. You give no reason why the game needs to stay like it is and no reason why a change would make the game worse. That was the question. Your answer has nothing todo with the question. Thanks for your time but I am affraid I do not have a foto for you today.
This is the power of denial (denial being a psychological defense mechanism that people use to avoid the pain of admitting personal failure).
First of all, I don't have to provide a reason for NOPT changing the game to cater to lazy and incompetent players, rather the lazy and incompetent players need to demonstrate why the thing that needs changing is a problem and not a side affect of being lazy and/or incompetent lol.
Secondly, this is a forum on the internet you can go back and see what I said about mobile tractor units. What you will see is that I did not oppose them at all.
Why? Why do I not oppose changes that are Good?
Because they are good changes. Changes that add to the game, that create new challenges and new opportunities don't get opposed by me or people like me. EVE, like a living organism, must change and grow, it if doesn't it dies.
But not all change is good, and some growths are called cancer. People like you like to mistake caution for stagnation, and that's not true. If i want things to not change ever, EVE would be a seriously bad choice in game t play because it has changed radically in the 7 years I've played it.
What you want isn't a good change, it's a crutch against your own inability to successfully play a video game in a way that 10s of thousands of better gamers have demonstrated is possible. I play the same game, i don't usually die after blind jumping through a gate regardless of what I'm flying (because I put some thought into what I'm flying and where, in the 1st place).
ANY change that is advocated for not because it's a good change but because it helps bad players (who will still find a way to fail under any circumstances) is by definition a bad change. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
576
|
Posted - 2014.09.16 15:46:00 -
[95] - Quote
Captain Awkward wrote:Jenn aSide wrote:Yet somehow none of those options fit the bill right. No, the game must HAND you entrance through a gate where you don't have eyes on the other side right? I can even add some more that you forgott. G- Multibox 255 Accounts so you can jump though with a armada of ships and overwellm the gatecampers You wouldn't overwhelm them, because their scout in the system you are already in would see the threat coming. You know, that guy in local whose presence you completely ignored when you jumped the gate, and who should have been the first warning to you that the gate may not be safe to jump. See, you already ignored the first warning sign. |

Inxentas Ultramar
Ultramar Independent Contracting
1508
|
Posted - 2014.09.16 16:12:00 -
[96] - Quote
Agamemna Sheridan wrote:Don Pera Saissore wrote:Maybe op would feel better if someone could rationally explain why is there a need for this kind of choke points. I dont think its the chockepoint itself the OP is complaining about. Its the "blind" chokepoint that you have to jump into without knowing whats on the other side befor its to late kind of chokepoint that he is complainng about. Edit: I would very mutch like to hear a rational explonation why this specific kind of chokepoint is a good thing :-)
Allrighty then, I'll make an attempt. You see, the OP is actually thinking that travel in Eve should be entirely unrestricted. That's simply not the case. Entities (corps, alliances) will lay claim to space, whether through SOV or through ownership of the moons and POCO's. These are investments worthy of protection, and as such these groups will attempt to safeguard what they own (and what they desire to won) against neutrals. To them, the OP is an invader with unknown intentions. Chcke points allow people to actually claim a piece of space and create the predictable conditions under which other people can farm and carebear. |

Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
564
|
Posted - 2014.09.16 16:16:00 -
[97] - Quote
OP: FREE YOUR MIND.
In a yr and a half+ of playing Eve, I can tell you with all certainty that it was the most liberating feeling in the world when I stopped being afraid of dying. Don't fly anything you can't afford to lose/replace, and go about doing your own thing. Enjoy the rush of making or trying to make it through a danger zone, rather than being paralyzed by the fear of it. Accept that you WILL lose ships, sometimes often, sometimes rarely enough that you'd be surprised.
FREE YOUR MIND
Either the rules apply to everyone, or they don't justly apply to anyone.
|

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
2002
|
Posted - 2014.09.16 16:26:00 -
[98] - Quote
Ssabat Thraxx wrote:OP: FREE YOUR MIND.
In a yr and a half+ of playing Eve, I can tell you with all certainty that it was the most liberating feeling in the world when I stopped being afraid of dying. Don't fly anything you can't afford to lose/replace, and go about doing your own thing. Enjoy the rush of making or trying to make it through a danger zone, rather than being paralyzed by the fear of it. Accept that you WILL lose ships, sometimes often, sometimes rarely enough that you'd be surprised.
FREE YOUR MIND
^ This. All of this. That moment when you realize the crazy lady with all the cats was right... |

Mr Omniblivion
GoonWaffe Goonswarm Federation
71
|
Posted - 2014.09.16 16:36:00 -
[99] - Quote
Clearly, Goons are at the root of this "Gates" problem you speak of. GrrGoons! |

Don Pera Saissore
12
|
Posted - 2014.09.16 17:04:00 -
[100] - Quote
Inxentas Ultramar wrote:Allrighty then, I'll make an attempt. You see, the OP is actually thinking that travel in Eve should be entirely unrestricted. That's simply not the case. Entities (corps, alliances) will lay claim to space, whether through SOV or through ownership of the moons and POCO's. These are investments worthy of protection, and as such these groups will attempt to safeguard what they own (and what they desire to won) against neutrals. To them, the OP is an invader with unknown intentions. Choke points allow people to actually claim a piece of space and create the predictable conditions under which other people can farm and carebear. Ok, i understand that. Bubbling the gate is a way for them to control the traffic and guard the resources. I have no problem with that. My problem is that players are thrown in a blockade often without knowing what awaits them while the campers on the other hand can be lazy and just wait for a ship to appear and get blown up. IMO it disregards the concept of risk and reward. For an unprepared traveler there is no risk, there is no potential loss, death is guarantied and the campers are rewarded for simply showing up and pressing f1. Wouldn't it be better if there was a way to reliably determine the threat? Then it would be up to the pilot to make the decision weather to risk his assets.
Let me make it clear, i have no problem with losing my ship, i wouldn't be playing if i did. My issue is pointlessly dying on a gate because i cant see what is going on on the other side.
As it is often the case in GD, OP comes and demands that the game changes to accommodate his needs, i do not share his views, nor do i want gates to be removed. |
|

Jenn aSide
Smokin Aces.
8220
|
Posted - 2014.09.16 17:18:00 -
[101] - Quote
Don Pera Saissore wrote: Ok, i understand that. Bubbling the gate is a way for them to control the traffic and guard the resources. I have no problem with that. My problem is that players are thrown in a blockade often without knowing what awaits them while the campers on the other hand can be lazy and just wait for a ship to appear and get blown up. IMO it disregards the concept of risk and reward. For an unprepared traveler there is no risk, there is no potential loss, death is guarantied and the campers are rewarded for simply showing up and pressing f1. Wouldn't it be better if there was a way to reliably determine the threat? Then it would be up to the pilot to make the decision weather to risk his assets.
Let me make it clear, i have no problem with losing my ship, i wouldn't be playing if i did. My issue is pointlessly dying on a gate because i cant see what is going on on the other side.
As it is often the case in GD, OP comes and demands that the game changes to accommodate his needs, i do not share his views, nor do i want gates to be removed.
Bolded the important word.
And no, as I explained, Death is not 'guaranteed', I've escaped many a camp, and died to a few despite my best effort (because EVE mirrors real life in that you can do everything right and still die). There are ways to determine the threat: friends. This is an MMO, you can solo but it's not advised. |

Inxentas Ultramar
Ultramar Independent Contracting
1510
|
Posted - 2014.09.16 17:39:00 -
[102] - Quote
Don Pera Saissore wrote:Inxentas Ultramar wrote:Allrighty then, I'll make an attempt. You see, the OP is actually thinking that travel in Eve should be entirely unrestricted. That's simply not the case. Entities (corps, alliances) will lay claim to space, whether through SOV or through ownership of the moons and POCO's. These are investments worthy of protection, and as such these groups will attempt to safeguard what they own (and what they desire to won) against neutrals. To them, the OP is an invader with unknown intentions. Choke points allow people to actually claim a piece of space and create the predictable conditions under which other people can farm and carebear. Ok, i understand that. Bubbling the gate is a way for them to control the traffic and guard the resources. I have no problem with that. My problem is that players are thrown in a blockade often without knowing what awaits them while the campers on the other hand can be lazy and just wait for a ship to appear and get blown up. IMO it disregards the concept of risk and reward. For an unprepared traveler there is no risk, there is no potential loss, death is guarantied and the campers are rewarded for simply showing up and pressing f1. Wouldn't it be better if there was a way to reliably determine the threat? Then it would be up to the pilot to make the decision weather to risk his assets. Let me make it clear, i have no problem with losing my ship, i wouldn't be playing if i did. My issue is pointlessly dying on a gate because i cant see what is going on on the other side. As it is often the case in GD, OP comes and demands that the game changes to accommodate his needs, i do not share his views, nor do i want gates to be removed.
You are a singular pilot, incapable of escalation. This is the factor you disregard. The risk / reward swings in the defender's advantage because the risk to obtain that space has already been suffered. Through previous conquests, a status quo has been reached; an equilibrium between disruption of PVE activities and the number of people to whom this is of importance. Nullsec allows you to create this environment while lowsec favours less travel restrictions at the cost of constant potential PVE disruptions. There is a way to reliably determine the thread: surrender cheap assets, upon that you may risk nothing valuable untill threats have been properly assesed. Trespassing on the doorstep of the mighty comes with sacrifices. Think of risk / reward at the corporate level, not that of the singular pilot.
It is also a way to motivate social engineering and politicking. Eve would not be Eve if there would not be politics, if one could not worm his way towards an objective instead of grabbing it guns blazing. |

Leoric Firesword
Dark Fusion Industries Limitless Redux
82
|
Posted - 2014.09.16 19:27:00 -
[103] - Quote
Tian Toralen wrote:I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.
The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates. I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.
The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again.
If you're that risk averse, go to highsec.
Me, when I go to low/null, I just go ahead and jump blindly, if I die oh well. |

Herzog Wolfhammer
Sigma Special Tactics Group
5458
|
Posted - 2014.09.16 23:18:00 -
[104] - Quote
Leoric Firesword wrote:Tian Toralen wrote:I found the reason for my recent aversion towards this game, the reason I stopped logging in. I still log on to update my queue, but that's about it, I did not feel any desire to undock in the past 4 months. Did not know it at first, now I can see it clearly.
The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates. I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.
The game is also pay to win. Pay for two accounts, use a scout with an interceptor - and you will never be caught on gate ever again. If you're that risk averse, go to highsec. Me, when I go to low/null, I just go ahead and jump blindly, if I die oh well.
With that hood I would say you are doing everything blindly at this point. Bring back DEEEEP Space! |

Samuel Wess
Stain Police Happy Cartel
66
|
Posted - 2014.09.16 23:25:00 -
[105] - Quote
It's cheaper to have a second account, consider it free by plexing it with the isk saved by not dieing. Walk into the club like "What up? I got a big cockpit!" |

Angeal MacNova
LankTech
198
|
Posted - 2014.09.16 23:41:00 -
[106] - Quote
While I do agree that jumping in blind sucks, there is something that can be done to minimize the risk.
Step 1: Set destination Step 2: Open star map Step 3: Check Statistics Step 4: Check things like "ships destroyed in the last hour", "pods destroyed in the last hour", and "Average pilots in space in the last 30 minutes".
Avg pilots in space + ships destroyed can indicate a gate camp Ships destroyed vs pods destroyed can indicate if there are bubbles or not
Although it's funny that the statistics has an option for Cynos but doesn't have one for bubbles. |

Don Pera Saissore
12
|
Posted - 2014.09.17 12:48:00 -
[107] - Quote
Inxentas Ultramar wrote:You are a singular pilot, incapable of escalation. This is the factor you disregard. The risk / reward swings in the defender's advantage because the risk to obtain that space has already been suffered. Through previous conquests, a status quo has been reached; an equilibrium between disruption of PVE activities and the number of people to whom this is of importance. Nullsec allows you to create this environment while lowsec favours less travel restrictions at the cost of constant potential PVE disruptions. There is a way to reliably determine the thread: surrender cheap assets, upon that you may risk nothing valuable untill threats have been properly assesed. Trespassing on the doorstep of the mighty comes with sacrifices. Think of risk / reward at the corporate level, not that of the singular pilot.
It is also a way to motivate social engineering and politicking. Eve would not be Eve if there would not be politics, if one could not worm his way towards an objective instead of grabbing it guns blazing. I have little experience in sov warfare matters but i find it hard to believe that camping a gate will prevent an entity from invading and laying a claim to that system.
Controlling the planets, moons, sites and the belts is the only way an entity can exercise ownership of a system.
Traveling is not entirely unrestricted but a determined player will enter a system no matter how camped its gates are. Once inside claiming its resources is a different story because the owners will hunt the trespasser, disrupt his activities.
There are ways to bypass the gate choke points, i don't understand why people are still clinging to this obsolete conflict generator. |

Tian Toralen
Brave Newbies Inc. Brave Collective
19
|
Posted - 2014.09.18 20:39:00 -
[108] - Quote
Imagine if EVE was played on land, something I imagined Dust was going to be. A mmorpg played on a giant planet, or multiple planets. It just happens that this land map is entirely mountainous, and players can only move from one little opening in the mountains to another through narrow canyons. (there is no flight let's say, except if using expensive stuff, similar to jumps in space EVE).
AND - there is no way to visually see what's in front of you, until you enter the canyon. There are black walls at their entrances. You can only ask players on the other side (if there are), you can check some statistics, and stuff. And you have to do this tens of times a day, always gambling your destroyable equipment, because some guys always take residence in these canyons. Well, that's how Eve is now, just in space.
Yes - of course, once in, there are ways to escape, still it's always a gamble.
New games are appearing, placed on a land surface, or in space, without this canyon system. |

Herzog Wolfhammer
Sigma Special Tactics Group
5473
|
Posted - 2014.09.18 21:52:00 -
[109] - Quote
Samuel Wess wrote:It's cheaper to have a second account, consider it free by plexing it with the isk saved by not dieing.
I would say that all things that require you to get a second/extra account is a sort of pay to win strategy. I know that people will hurf and blurf that it's not MT, but even if you plex the extra accounts that creates the demand for plex.
The mental gymnastics necessary to not see the "get more accounts" strategy as a means to indirect P2W and the need for them built into gate mechanics borders on Stockholm Syndrome IMO. Bring back DEEEEP Space! |

Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
705
|
Posted - 2014.09.18 23:19:00 -
[110] - Quote
Tian Toralen wrote:Imagine if EVE was played on land, something I imagined Dust was going to be. A mmorpg played on a giant planet, or multiple planets. It just happens that this land map is entirely mountainous, and players can only move from one little opening in the mountains to another through narrow canyons. (there is no flight let's say, except if using expensive stuff, similar to jumps in space EVE). AND - there is no way to visually see what's in front of you, until you enter the canyon. There are black walls at their entrances. You can only ask players on the other side (if there are), you can check some statistics, and stuff. And you have to do this tens of times a day, always gambling your destroyable equipment, because some guys always take residence in these canyons. Well, that's how Eve is now, just in space. Yes - of course, once in, there are ways to escape, still it's always a gamble. New games are appearing, placed on a land surface, or in space, without this canyon system.
Dude, just quit. Gates are never going away, and several different people have given you several different means of safer traveling and you just stomp on your hanky and keep complaining.
Also, your analogy sux, unless the other side of the canyon were several light years away.
Anyway, bye.
\m/ O.o \m/
|
|

Pookoko
Sigma Sagittarii Inc.
71
|
Posted - 2014.09.19 02:01:00 -
[111] - Quote
Nexus Day wrote: I have played PvP games. EvE is not PvP.
There is very little skill used in EvE. It is either Rock (I have more SP) vs scissors (less SP). Or it is Rock-Rock-Rock-Rock-Rock-Rock-Rock-Rock vs Scissors (hope I don't have to explain that one).
If CCP made this a skill game people would leave in droves. If you and your ten buds couldn't camp gates and had to put the same amount of effort in as your prey, you would most likely leave. If a new player could beat a veteran player because piloting skill>skill points, even more people would leave.
People like saying they play a PvP game. Unfortunately it is far from the truth with EvE.
It seems to me you have a very narrow viewpoint on 'skill'. Even what you consider as rock-rock-rock-rock-rock vs scissors, it requires the following skills
1. social skills to make & motivate your buddies (otherwise you won't get to build your own blob)
2. planning skills to build your fleet comp (sh*t fleet will get pwned by the right gang of much smaller size)
3. intelligence gathering skills to judge the chance of bait+counter blob coming your way even if the supposedly helpless lone target jumps through gate (many blobs get baited/hot dropped by making wrong calls)
4. organisational skills to move and act as a cohesive unit (self-explanatory)
5. basic reading comprehension and listening skills to learn and understand the game mechanic (so many 'impossible' situation for solo players can be avoided all together if you understand how low-null works)
6. skills to evaluate the situation and make best tactical decision given the circumstance you are in (no amount of SP or ISK thrown into a ship will save you if you judge the situation wrong and make a wrong choice)
7. etc, etc, etc
And I've seen people who have all the above, plus the 'twitch' skills (which is what you seem to refer to) fight & win against rock-rock-rock-rock-rock-rock. And it's very common that a very low-sp pilot with the right fit and knowledge of his own weakness and strength can beat a much older pilot with bling fit who doesn't know what he's doing. This happens every day all over New Eden.
Also, engineering a situation where you increase your chance of winning is also a skill that requires understanding of game mechanic, psychological warfare, planning and preparation.
So you are simply wrong if you don't think eve pvp does not involve skills. It actually involves even more skills than most other pvp games out there.
|

Jenn aSide
Smokin Aces.
8256
|
Posted - 2014.09.19 13:09:00 -
[112] - Quote
Pookoko wrote:Nexus Day wrote: I have played PvP games. EvE is not PvP.
There is very little skill used in EvE. It is either Rock (I have more SP) vs scissors (less SP). Or it is Rock-Rock-Rock-Rock-Rock-Rock-Rock-Rock vs Scissors (hope I don't have to explain that one).
If CCP made this a skill game people would leave in droves. If you and your ten buds couldn't camp gates and had to put the same amount of effort in as your prey, you would most likely leave. If a new player could beat a veteran player because piloting skill>skill points, even more people would leave.
People like saying they play a PvP game. Unfortunately it is far from the truth with EvE.
It seems to me you have a very narrow viewpoint on 'skill'. Even what you consider as rock-rock-rock-rock-rock vs scissors, it requires the following skills 1. social skills to make & motivate your buddies (otherwise you won't get to build your own blob) 2. planning skills to build your fleet comp (sh*t fleet will get pwned by the right gang of much smaller size) 3. intelligence gathering skills to judge the chance of bait+counter blob coming your way even if the supposedly helpless lone target jumps through gate (many blobs get baited/hot dropped by making wrong calls) 4. organisational skills to move and act as a cohesive unit (self-explanatory) 5. basic reading comprehension and listening skills to learn and understand the game mechanic (so many 'impossible' situation for solo players can be avoided all together if you understand how low-null works) 6. skills to evaluate the situation and make best tactical decision given the circumstance you are in (no amount of SP or ISK thrown into a ship will save you if you judge the situation wrong and make a wrong choice) 7. etc, etc, etc And I've seen people who have all the above, plus the 'twitch' skills (which is what you seem to refer to) fight & win against rock-rock-rock-rock-rock-rock. And it's very common that a very low-sp pilot with the right fit and knowledge of his own weakness and strength can beat a much older pilot with bling fit who doesn't know what he's doing. This happens every day all over New Eden. Also, engineering a situation where you increase your chance of winning is also a skill that requires understanding of game mechanic, psychological warfare, planning and preparation. So you are simply wrong if you don't think eve pvp does not involve skills. It actually involves even more skills than most other pvp games out there.
+1 here, especially in identifying the posters narrow view.
I encounter it all the time as a PVE player. You get other PVE players who say "pve is boring" because it doesn't change. I find fun in treating PVE is an "engineering exercise" and finding new ways to beat it. like FoF missiles, finding a use for Defender Missiles, new uses for smartbombs and ECM burst (I have a smart bombing ECM bursting Sentry Ishtar that I use for null sec anoms that is quite funny to actually watch lol).'
The average PVE player (like the average MMO gamer) expects the developer to hand deliver fun to them. The sandbox PVEr knws that fun lies in finding new and different ways to do things.
Likewise, the narrow minded player thinks that the only skill is skill in piloting a space ship, where as there are LOTS of different ways to employ and display skill.
|

Jandor Ikahrus
Aliastra Gallente Federation
0
|
Posted - 2014.09.19 13:55:00 -
[113] - Quote
Just give players the ability to fit a drone or probe or something they can fire at gates that pops out on the other side and sends information back, unless it's blown up, which tells you someone is camping it anyway.
Also tells the campers that there is some scared guy on the other side worried about being exploded.
win/win/win |

Remiel Pollard
Shock Treatment Ministries
5377
|
Posted - 2014.09.19 14:01:00 -
[114] - Quote
Tian Toralen wrote: New games are appearing, placed on a land surface, or in space, without this canyon system.
And none of them will ever stack up to the single-shard PVP majesty that is EVE Online. You're quite welcome to downgrade at your own discretion, no one is holding a gun to your head. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Adrie Atticus
The Shadow Plague The Bastion
339
|
Posted - 2014.09.19 14:02:00 -
[115] - Quote
Jandor Ikahrus wrote:Just give players the ability to fit a drone or probe or something they can fire at gates that pops out on the other side and sends information back, unless it's blown up, which tells you someone is camping it anyway.
Also tells the campers that there is some scared guy on the other side worried about being exploded.
win/win/win
That's called "a scout". This is an MMO, not "1v10 newtonian fluid space flight laser simulator". |

Jandor Ikahrus
Aliastra Gallente Federation
0
|
Posted - 2014.09.19 14:13:00 -
[116] - Quote
Adrie Atticus wrote:Jandor Ikahrus wrote:Just give players the ability to fit a drone or probe or something they can fire at gates that pops out on the other side and sends information back, unless it's blown up, which tells you someone is camping it anyway.
Also tells the campers that there is some scared guy on the other side worried about being exploded.
win/win/win That's called "a scout". This is an MMO, not "1v10 newtonian fluid space flight laser simulator".
I find it's more often called "an alt"... |

Desimus Maximus
DeepSpace Manufacturers Brothers of Tangra
79
|
Posted - 2014.09.19 14:14:00 -
[117] - Quote
Do you not drive in RL either because of those damned traffic lights and stop signs? You never know when you're gonna get ganked by a woman driver while passing through an intersection. |

Adrie Atticus
The Shadow Plague The Bastion
340
|
Posted - 2014.09.19 15:11:00 -
[118] - Quote
Jandor Ikahrus wrote:Adrie Atticus wrote:Jandor Ikahrus wrote:Just give players the ability to fit a drone or probe or something they can fire at gates that pops out on the other side and sends information back, unless it's blown up, which tells you someone is camping it anyway.
Also tells the campers that there is some scared guy on the other side worried about being exploded.
win/win/win That's called "a scout". This is an MMO, not "1v10 newtonian fluid space flight laser simulator". I find it's more often called "an alt"...
Then I think you need to make a friend or hire someone to act like one. |

Herzog Wolfhammer
Sigma Special Tactics Group
5479
|
Posted - 2014.09.19 15:12:00 -
[119] - Quote
Jandor Ikahrus wrote:Adrie Atticus wrote:Jandor Ikahrus wrote:Just give players the ability to fit a drone or probe or something they can fire at gates that pops out on the other side and sends information back, unless it's blown up, which tells you someone is camping it anyway.
Also tells the campers that there is some scared guy on the other side worried about being exploded.
win/win/win That's called "a scout". This is an MMO, not "1v10 newtonian fluid space flight laser simulator". I find it's more often called "an alt"...
The scout account must be paid for with money or PLEX(purchased with money). I call it Pay2Win. Bring back DEEEEP Space! |

Steppa Musana
Republic Military School Minmatar Republic
113
|
Posted - 2014.09.19 16:23:00 -
[120] - Quote
I might be late in asking, but at which gate is your stuff situated at?
Thanks. |
|

Sibyyl
Gallente Federation
14405
|
Posted - 2014.09.19 16:27:00 -
[121] - Quote
Tian Toralen wrote:
The community is great, the way the game is set up - with everything depending on players is also great. But I like to be able to enjoy a game alone also, and i can't because of gates. I just reached my limit for jumping blindly through gates in null sec, with all my loot. Also I have a combat ship in one station, I scan something in some other system with my Buzzard, then I need to get my ship, and this involves more lottery jumps. I feel caged. I can't just log in and do stuff because there are - gates. I'm tired of asking every minute - "how is this gate?". This - in the best case, when I have someone to ask, and I get an up to date answer.
One wonders what's happening with these Brave Newbies..
Tian, I really think you need to ask more questions in Brave Dojo and spend some time on Mumble sorting out these basic living-in-null questions.
Edit: Grr spelling my brains not functioning.. need somethign meaningful to say here --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
475
|
Posted - 2014.09.19 19:09:00 -
[122] - Quote
Derrick Miles wrote:It seems that you're less annoyed with gates and more annoyed at the risk associated with jumping through them.
THIS - I could only like it once, so I had to quote it and like my own post with my alt. Primary Test Subject GÇó SmackTalker Elite |

Grog Aftermath
Need more grog
135
|
Posted - 2014.09.19 19:17:00 -
[123] - Quote
BoBoZoBo wrote:Derrick Miles wrote:It seems that you're less annoyed with gates and more annoyed at the risk associated with jumping through them. THIS - I could only like it once, so I had to quote it and like my own post with my alt.
They're kind of one and the same.
Without the restrictive nature of the gates you wouldn't have the risks associated with them. |

Inxentas Ultramar
Ultramar Independent Contracting
1531
|
Posted - 2014.09.23 21:50:00 -
[124] - Quote
Don Pera Saissore wrote:Inxentas Ultramar wrote:You are a singular pilot, incapable of escalation. This is the factor you disregard. The risk / reward swings in the defender's advantage because the risk to obtain that space has already been suffered. Through previous conquests, a status quo has been reached; an equilibrium between disruption of PVE activities and the number of people to whom this is of importance. Nullsec allows you to create this environment while lowsec favours less travel restrictions at the cost of constant potential PVE disruptions. There is a way to reliably determine the thread: surrender cheap assets, upon that you may risk nothing valuable untill threats have been properly assesed. Trespassing on the doorstep of the mighty comes with sacrifices. Think of risk / reward at the corporate level, not that of the singular pilot.
It is also a way to motivate social engineering and politicking. Eve would not be Eve if there would not be politics, if one could not worm his way towards an objective instead of grabbing it guns blazing. I have little experience in sov warfare matters but i find it hard to believe that camping a gate will prevent an entity from invading and laying a claim to that system. Controlling the planets, moons, sites and the belts is the only way an entity can exercise ownership of a system. Traveling is not entirely unrestricted but a determined player will enter a system no matter how camped its gates are. Once inside claiming its resources is a different story because the owners will hunt the trespasser, disrupt his activities. There are ways to bypass the gate choke points, i don't understand why people are still clinging to this obsolete conflict generator. What would happen if ccp was honest in their advertisement, if they explained how traveling works and how camping a gate is a legitimate tactic. What would be the reaction of players interested in joining this fine community if they were aware of this mechanic.
Well you are right in the assumption you can enter heavily policed space and survive on your own. You might actually do some PVE in a system off the beaten path. And get your loot out. None of this is completely restricted, it just takes more effort to do so, and the game design dictates locals may police their gates. Nobody implied they were 100% succesfull. Heck, cynos are designed to bypass that mechanic. But lighting a cyno is also part of either teamwork, or expeditures on the end of the invader.
People cling to the 'obsolete conflict generator' because they are not obsolete. The OP desires something. In order to do this he must pass a gate. People shoot him at said gate. Presto, CONFLICT. The issue at hand could be that he is unable to fight them off and this cannot have temporary control of the gate-grids he needs to pass. Guess I am trying to illustrate the difference between owning and controlling a system, both have very different implications.
Burning down sov because you are tired of getting your T1 hauler shot at their gates is how a saturday morning cartoon villian plot starts, it's a bit silly if you just want to run some DED's and cash in. I'd recommend a T3 and a personal depot. |

Prince Sanguine
155
|
Posted - 2014.09.24 05:01:00 -
[125] - Quote
Step 1: go live in a worm hole.
Step 2: that's all the advice I got since I've never lived in a worm hole. But no gates technically.
You're welcome Everytime you read this you are required to send 100 million isk directly to me. |

Samuel Wess
Stain Police Happy Cartel
68
|
Posted - 2014.10.06 17:41:00 -
[126] - Quote
Herzog Wolfhammer wrote:Jandor Ikahrus wrote:Adrie Atticus wrote:Jandor Ikahrus wrote:Just give players the ability to fit a drone or probe or something they can fire at gates that pops out on the other side and sends information back, unless it's blown up, which tells you someone is camping it anyway.
Also tells the campers that there is some scared guy on the other side worried about being exploded.
win/win/win That's called "a scout". This is an MMO, not "1v10 newtonian fluid space flight laser simulator". I find it's more often called "an alt"... The scout account must be paid for with money or PLEX(purchased with money). I call it Pay2Win.
Its pay2play or gamble. And last patches required more and more accounts just to be able to play.
Walk into the club like "What up? I got a big cockpit!" |

Cidanel Afuran
Astro Technologies Apocalypse Now.
44
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Posted - 2014.10.06 20:24:00 -
[127] - Quote
Herzog Wolfhammer wrote: The scout account must be paid for with money or PLEX(purchased with money). I call it Pay2Win.
Believe it or not, you can buy PLEX in game.
Surprising, I know.
It also doesn't take a second account to ask "is [system name] clear?" in your friendly neighborhood intel channel. |

Mashie Saldana
Exiled Kings The Fearless Empire
1182
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Posted - 2014.10.06 21:12:00 -
[128] - Quote
Get your butt to lowsec then. We aren't afraid of gates in here..usually. Mashie Saldana |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
1962
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Posted - 2014.10.06 21:44:00 -
[129] - Quote
OP, you're issue is not what you think it is.
You have a broader issue with other people playing the game, not with gates.
If you can't avoid gatecamps while travelling/hauling, you should learn basic survival skills.
If you can't avoid being blobbed (whether on a gate or anywhere else) when solo pvping most of the time, and/or you get mad the (few) times where there's nothing you could have done to avoid it, you should stick to pvping with friends.
EVE is best played with friends. Playing solo is quite doable, but harder (and the challenge should be part of the fun, not a reason for pointless frustration). Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |

Solecist Project
I'm So Meta Even This Acronym
10661
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Posted - 2014.10.06 21:46:00 -
[130] - Quote
This thread was almost two weeks old.
Since the last post, I mean. I am Sol. I cook my bacon naked. New capsuleer in need of money? You hope there is more you can do than mining or being a slave to an agent? THERE IS! Send me a mail! |
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