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Thread Statistics | Show CCP posts - 4 post(s) |

Lou Ping
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Posted - 2006.07.31 19:21:00 -
[1]
Im a freelance 3d artist and ive been doing a bit of Eve inspired CGI in my spare time. Unfortunatley I will never have to time to complete it all so Ive release what I have done so far.
www.techav.co.uk/main.avi
If any1 from CCP sees this, I do have 9 years experience in the computer games Industry so drop me a line if u need some CGI/in game assets.
BTW all the models are copywrite of CCP games
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Poizonous Lizard
Destructive Influence Band of Brothers
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Posted - 2006.07.31 19:30:00 -
[2]
Excellent LP. Drawdropping sexy and brilliant.
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Sha'blach
Amarr
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Posted - 2006.07.31 19:32:00 -
[3]
Edited by: Sha''blach on 31/07/2006 19:32:56 dude, we need to get together and work as a team on my secret brain child :D Hope you like ultra photo realistic animation in an eve universe!
if you have msn or icq, hit me up right now!
239233855 [email protected] ------------ Peregrinus Amarria
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Trahern Twrgadarn
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Posted - 2006.07.31 19:45:00 -
[4]
oooh, nice
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Biff Steel
Evolution Band of Brothers
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Posted - 2006.07.31 19:45:00 -
[5]
Nice job Lou! Good to finally see the rest of the Thorax animation. Really like the engine effects, well done.
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Lowa
Gallente
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Posted - 2006.07.31 20:05:00 -
[6]
Very nice indeed! the speed feeling is excellent, modelling as well! More? Please? 
/Lowa
NSN - Forcing EVE reviewers to mine since 2003! |

Battou
Caldari
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Posted - 2006.07.31 21:04:00 -
[7]
Lou thats amazing awesome work mate.
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ZelRox
Reikoku Band of Brothers
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Posted - 2006.07.31 21:11:00 -
[8]
woootage :D flying ***** :D really nice work ---------------------- I got pwnt by the giggling admiral BiH 4tw |

HostageTaker
Black Nova Corp Band of Brothers
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Posted - 2006.07.31 21:14:00 -
[9]
Was anyone else besides me making a "woooooshhhhhhhhh" sound while watching that? 

>>> EvE Online Wallpapers <<< |

dailyhazard
Caldari
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Posted - 2006.07.31 21:28:00 -
[10]
hot, nice work 
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Zhalakin
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Posted - 2006.07.31 21:47:00 -
[11]
Omg Louinubsies :P
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Jacob Holland
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Posted - 2006.07.31 22:53:00 -
[12]
That was too short, I could watch it looped for hours. 
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DarkXeRoX
Black Nova Corp Band of Brothers
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Posted - 2006.08.01 00:07:00 -
[13]
OHHHH DEIMOS 4TW :P
nice work
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Adoro
Caldari
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Posted - 2006.08.01 00:24:00 -
[14]
Nice job :) --------- I love escrow :) |

LLeBRing
Gallente
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Posted - 2006.08.01 01:54:00 -
[15]
Very nice!!! It'll be added to my vid collection!
Only thing I would question is the perceived size of the Thorax. It seems to be a bit on the small size, like a frig, when in actual reality it could probably be portrayed differently to match its true size. I can't do this stuff myself so, once again, nice freakin job!
RONA Corporation |

Lewis Atreides
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Posted - 2006.08.01 03:20:00 -
[16]
very nice work, I would say incredible but you forgot the "rooster tail" with the water and the ship does seem a bit small, but other then that I'm really impressed, CCP should take notice.
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MellaRinn
Veto.
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Posted - 2006.08.01 03:23:00 -
[17]
seckseh!! 
Click |

Storm Mage
Amarr
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Posted - 2006.08.01 04:24:00 -
[18]
Excellent work. My only complaint is the lack of ripple on the water but having done 3D modeling as a past hobby for a number of years making a wake is very difficicult (at least with the software I used).
I love the speed feeling you get while watching the cruiser. Much props to ya!
Let the lightning be your warning and the thunder your battlecry! |

Sha'blach
Amarr
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Posted - 2006.08.01 04:32:00 -
[19]
Whelp, in Maya it's amazingly simple... but in software like Lightwave and 3ds max... not so easy ;) Maya's fluid dynamic containers make it alot easier. ------------ Peregrinus Amarria
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Lou Ping
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Posted - 2006.08.01 07:20:00 -
[20]
Originally by: Storm Mage Excellent work. My only complaint is the lack of ripple on the water but having done 3D modeling as a past hobby for a number of years making a wake is very difficicult (at least with the software I used).
I love the speed feeling you get while watching the cruiser. Much props to ya!
I did have a displacement map on the water to create a wake but my fprime renderer was not rendering it correctly. Doing it with lightwaves native renderer would have been to slow. Im brushing up on my maya and prmam atm, so watch this space.
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Soros
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Posted - 2006.08.01 18:11:00 -
[21]
WoW ... Very NICE !! <p>
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Pirlouit
Forum Moderator Interstellar Services Department

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Posted - 2006.08.01 18:47:00 -
[22]
Dear Lou ping,
Bravo.....
Nice little animation... it almost make me want to fly a thorax myself but.....
I am a true carebear at heart so i will still stick with my faithful transport and freighter ship.
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Edge1
Caldari
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Posted - 2006.08.01 19:18:00 -
[23]
Very cool 
Not what I was expecting at all when I saw the title, great camera work as well methinks.
/me goes off to check on how much longer Evolution vid will be.
What's a signature? |

Sha'blach
Amarr
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Posted - 2006.08.02 06:01:00 -
[24]
Hey bud, welcome to the team. I look forward to working with you! ------------ Peregrinus Amarria
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Merv Tring
GeoTech
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Posted - 2006.08.02 17:22:00 -
[25]
I'm no expert at computer animation or anything, but that looked fairly awsome. Good job.
I wants an EVE CGI movie. A proper long one. Get to it, CCP!
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Sha'blach
Amarr Peregrinus Amarria
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Posted - 2006.08.02 20:26:00 -
[26]
Merv, you've got one comming :) I've just got a full license agreement with CCP to go ahead with it :) I'm hoping that I can get Lou to put aside some of his work for this project (He's already agreed to help where he can). Look for the offical announcement on the video forums here within a week and a half. ------------ Peregrinus Amarria
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Meww
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Posted - 2006.08.03 01:31:00 -
[27]
Awesome work. What software do you use to do all that?
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Lou Ping
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Posted - 2006.08.03 08:24:00 -
[28]
Originally by: Meww Awesome work. What software do you use to do all that?
I used lightwave with the Fprime plugin renderer. Then composited the elements using After Effects.
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Lyticus
Sniggerdly
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Posted - 2006.08.03 14:29:00 -
[29]
Very nice, I'm learning to do 3D myself, how many polys is your deimos model?
I'd like to see the wireframes, if you wouldn't mind posting them here.
Keep up the good work!
- Lyticus
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Terrak2
The Black Fleet Pirate Coalition
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Posted - 2006.08.03 16:51:00 -
[30]
You forgot the part where its tritanium breaks down in the atmosphere, and the intense heat from the friction of going 200 kilometers / second.
But to be serious, it's very awesome. The textures were very nice, as was the water.
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Smith
Caldari Destructive Influence Band of Brothers
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Posted - 2006.08.03 17:34:00 -
[31]
Very good!
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DTee
Evolution Band of Brothers
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Posted - 2006.08.04 00:46:00 -
[32]
Mind blowing Lou,
Welldone and keep it up. The last scene at the planet is excellent. I noticed you sig here too Hostagetaker. NICE!
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Eelee
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Posted - 2006.08.04 17:02:00 -
[33]
Edited by: Eelee on 04/08/2006 17:05:10 Just read through the whole post and realised you had already anwerd my questions about the water... whitch i must say looks sweet :D very nice vid.
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Lou Ping
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Posted - 2006.08.04 23:12:00 -
[34]
Originally by: Lyticus Very nice, I'm learning to do 3D myself, how many polys is your deimos model?
I'd like to see the wireframes, if you wouldn't mind posting them here.
Keep up the good work!
- Lyticus
The model is ripped from the game. Its about 4k polys. I did a little extra texturing with Specularity and Luma maps.
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Sadry Arone
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Posted - 2006.08.04 23:44:00 -
[35]
Pretty good! Some crits to consider:
Make the deimos displace the water. Might not be realistic but it would make it more beleivable. (And cooler)
The water reflects the deimos, but the deimos doesn't seem to reflect the water. This makes it look like the deimos was rendered apart and composited in later.
There doesn't appear to be any shading on the bottom of the deimos either. This is really noticible when the deimos breaks for higher altitude.
The scale of the waves in comparison to the deimos make the deimos look small.
Add real heat waves for the engine exhaust.
Sharpen the ground texture.
And to be really nit-picky. Gallente ships use ion propulsion engines. These don't generate smoke it atmosphere as far as I know.
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Komachi
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Posted - 2006.08.05 00:10:00 -
[36]
the link seams to be broken, when i click on it nothing happens. |

Lyticus
Sniggerdly
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Posted - 2006.08.05 06:30:00 -
[37]
Originally by: Lou Ping
Originally by: Lyticus Very nice, I'm learning to do 3D myself, how many polys is your deimos model?
I'd like to see the wireframes, if you wouldn't mind posting them here.
Keep up the good work!
- Lyticus
The model is ripped from the game. Its about 4k polys. I did a little extra texturing with Specularity and Luma maps.
How did you do that?
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Auren Mars
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Posted - 2006.08.05 09:09:00 -
[38]
very good, but being the picky person i am you forgot to do the wash/wake in the water caused by the ship flying close to it
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Lou Ping
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Posted - 2006.08.05 10:01:00 -
[39]
Edited by: Lou Ping on 05/08/2006 10:02:22
Originally by: Sadry Arone Pretty good! Some crits to consider:
Make the deimos displace the water. Might not be realistic but it would make it more beleivable. (And cooler)
The water reflects the deimos, but the deimos doesn't seem to reflect the water. This makes it look like the deimos was rendered apart and composited in later.
There doesn't appear to be any shading on the bottom of the deimos either. This is really noticible when the deimos breaks for higher altitude.
The scale of the waves in comparison to the deimos make the deimos look small.
Add real heat waves for the engine exhaust.
Sharpen the ground texture.
And to be really nit-picky. Gallente ships use ion propulsion engines. These don't generate smoke it atmosphere as far as I know.
First of all this just a project for spare time now a full blow work thing. If some1 payed me to do it I could spend the extra time refining it.
Point 1(wake). Please read prievious posts in thread.
Point2. It was comped in later, and the reflectance of the service meant that there was no reflection on the deimos. I know this since the i told the renedered to take that into account during the render.
Point3 The shading should be realistic, since im using HDR image based lighting for the ambient component of my lighting. Too may cg artists try to over illuminate the model.
Point4. This is true, the displacment would have sorted that out a bit but it didnt work with fprime (even though it should).
Point5. Could have done but just used a composite pass, faster and easier considering I only get about and hour a day to work on it.
Point6. True, but since its a satalite photo, it was the only 1 i could get for free at the time. Higher rez cost money.
Point7.
Dont care, artistic license... it looks nice.
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Meridius
Amarr Destructive Influence Band of Brothers
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Posted - 2006.08.05 10:19:00 -
[40]
Very cool man, love the water sequence.
Only thing that bugs me is the Thorax, no good points of scale on it so it's hard to tell how big it is.
Replace it with a Zealot + Crusader escort - _____
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solidshot
Sebiestor tribe
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Posted - 2006.08.05 10:51:00 -
[41]
me also wonders how you ripped the models and if they would be suitable to import into blender?
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Lyticus
Sniggerdly
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Posted - 2006.08.05 11:33:00 -
[42]
Originally by: solidshot me also wonders how you ripped the models and if they would be suitable to import into blender?
Same, but with 3DS MAX or Maya.
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Yazoul Samaiel
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.05 11:43:00 -
[43]
Very nice 1 LP this just justifies why i train bizlion days for gallante cruiser 5 \o/ "What ever that doesn't Kill me just makes me stronger"
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Apex Predator
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Posted - 2006.08.08 09:20:00 -
[44]
bump
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Jeff Gordon
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Posted - 2006.08.08 18:16:00 -
[45]
Cha Ching Ping... Super Kick Ass Job.... One Question... When and where do i find next update (can't wait for sound :))
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Rraz
The Echelon
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Posted - 2006.08.08 23:00:00 -
[46]
Oh mah gawd! So sexy...make more! 
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hydraSlav
Synergy Evolved
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Posted - 2006.08.08 23:16:00 -
[47]
I am not have anything constructive to say, but i will say
Holy sh*t! That looked great 
=================================== Above comments are my personal views, and do not represent my corporation or alliance, unless otherwise indicated |

Misha Mosqito
Exanimo Inc Triumvirate.
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Posted - 2006.08.09 00:38:00 -
[48]
Bravo!!! 
----------------------------- My latest vid |

duduk
Minmatar
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Posted - 2006.08.09 06:51:00 -
[49]
Lou this is looking pretty slick.
I think the only thing that's fighting with this is the current wave pattern. The movement patterns are that of smaller surface waves (ie. not a mass of water moving in one direction, but fast direction changing surface waves) If you're trying to sell larger waves you should slow them down. If that isn't the intention then they should be scaled down. For me this is what makes the Thorax look small on the water shots.
...as the Thorax pulls up it would be nice if the tail of the craft sunk slightly (just a little bit). The front of the craft should be leading the action in the pull up by 1 to 2 frames. This would help you sell that and also allow you to put tiny bit of weight into the direction change.
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Sharkbait

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Posted - 2006.08.10 17:02:00 -
[50]
nice video. looks cool
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Bsport
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2006.08.15 11:43:00 -
[51]
is the vid still being hosted?
--------
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Ti Nsi
Celtic Anarchy
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Posted - 2006.08.15 17:26:00 -
[52]
Originally by: HostageTaker Was anyone else besides me making a "woooooshhhhhhhhh" sound while watching that? 

Yes :D
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dabster
Minmatar Celestial Apocalypse
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Posted - 2006.08.15 20:47:00 -
[53]
Very very nice...now do it with a Vagabond  ___________________________ Brutors Rule! My Eve-vids; Click. |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.16 11:06:00 -
[54]
I really must up some of my newer stuff..
Nice job Lou, always a pleasure to see your stuff ... now that you are getting the models the right way around (/me looks at Lou's sig and grins). 
Especially good work on the textures, I know how tricky it can be to get Tech2 ships looking right with shaders.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Laocoon
Veto.
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Posted - 2006.08.16 11:18:00 -
[55]
Edited by: Laocoon on 16/08/2006 11:18:25 Looks cool.
Couple of things:
would maybe be better with some music 
and you do know that the rax is, at a guesstimate , at least half a mile long, don't you? 
But still, really cool 
- Lao
Veto. Corp |

Phoenix vajaa
SUBLIME L.L.C. Prime Orbital Systems
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Posted - 2006.08.16 13:38:00 -
[56]
Edited by: Phoenix vajaa on 16/08/2006 13:39:50 previously mentioned but
the Engine trails in smoke really bugged me.
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thatguy
Caldari Mom 'n' Pop Ammo Shoppe Axiom Empire
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Posted - 2006.08.17 19:40:00 -
[57]
Simply amazing. What program do u use?
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Lou Ping
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Posted - 2006.08.18 14:04:00 -
[58]
Originally by: thatguy Simply amazing. What program do u use?
lightwave, photoshop & After effects.
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Neon Genesis
Gallente Hooligans Of War
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Posted - 2006.08.19 03:03:00 -
[59]
Very nice 
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Kinzuru
Amarr
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Posted - 2006.08.19 08:48:00 -
[60]
Neat, would like to see more.  ù
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Meticoulus Killer
Caldari Mentally Unstable Enterprises
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Posted - 2006.08.20 12:06:00 -
[61]
That looks awesome!
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meafy
Caldari Caldari Provisions
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Posted - 2006.08.20 13:39:00 -
[62]
anyone having toubles playing this i keep getting an supported file type for this vid.
can anyone assist?
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Lou Ping
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Posted - 2006.08.23 16:05:00 -
[63]
Originally by: meafy anyone having toubles playing this i keep getting an supported file type for this vid.
can anyone assist?
It uses the Xvid codec, hope that helps
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Lou Ping
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Posted - 2006.08.23 17:09:00 -
[64]
Ive updated the water in shot3 to better show the scale of the ship.
www.techav.co.uk/main.avi
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Sha'blach
Amarr Cereal Killerz Chimaera Pact
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Posted - 2006.08.24 07:11:00 -
[65]
Great job! ------------ Peregrinus Amarria Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected]) |

XKittyX
Sebiestor tribe
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Posted - 2006.08.24 13:15:00 -
[66]
Hey Lou, long time no see....
Awesome video! |

Lou Ping
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Posted - 2006.08.24 22:24:00 -
[67]
Originally by: XKittyX Hey Lou, long time no see....
Awesome video!
Hey Kitty, nice to hear from u dude. Thought u quit the game. Seen Kulat around?
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xBounty Hunterx
Shichibukai.
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Posted - 2006.08.24 22:40:00 -
[68]
Very Nice Mate. I love it and your sig banner is awesome too. I honestly think CCP should hire him :/ Make things go a bit quicker with Kali and expansions in the future. BTW: I think you can apply on CCP's actual site, not just the EVE site. www.ccp-games.com
Note please correct me if im wrong.
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Lou Ping
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Posted - 2006.08.25 10:01:00 -
[69]
Originally by: xBounty Hunterx Very Nice Mate. I love it and your sig banner is awesome too. I honestly think CCP should hire him :/ Make things go a bit quicker with Kali and expansions in the future. BTW: I think you can apply on CCP's actual site, not just the EVE site. www.ccp-games.com
Note please correct me if im wrong.
You are correct.. and i have thanks..
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Lou Ping
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Posted - 2006.10.14 23:26:00 -
[70]
just a final note. I never heard back from CCP regarding my job application, but every cloud had a silver lining. I got a job working for a major Visual FX's house in london working on a Roland Emmerich movie 
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Gothikia
Reikoku Band of Brothers
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Posted - 2006.10.14 23:58:00 -
[71]
ssseeexxxxyyyy 
-------------- Gothi |

Verone
Veto.
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Posted - 2006.10.15 00:00:00 -
[72]
I never saw this one before, just noticed it.
Awesome work, really impressive.
BACKSTORY AND FAN FICTION
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Enotz
Amarr Terminus Est Incorporated
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Posted - 2006.10.15 00:15:00 -
[73]
Camera work could be a little better, but apart from the already mentioned nitpicks, it looks almost as good as something i'd see lucasfilms make. Just have to get a few hundred more ships in there :D
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Khirzan Wolfson
The Taining corp Knights Of the Southerncross
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Posted - 2006.10.15 02:17:00 -
[74]
nice vid and congrats on the job you got....Emmerich makes some fairly good films...i just went to imdb.com and saw he has 4 announced upcomming titles...wonder if u can let it slip the name of the film ure slaving on  -KW Co-Ceo,The T
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Lou Ping
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Posted - 2006.10.15 09:09:00 -
[75]
Originally by: Khirzan Wolfson nice vid and congrats on the job you got....Emmerich makes some fairly good films...i just went to imdb.com and saw he has 4 announced upcomming titles...wonder if u can let it slip the name of the film ure slaving on 
ya sure, its 10,000 BC
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Raptornas
0utbreak
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Posted - 2006.10.15 18:30:00 -
[76]
Very, very nice. For a side project thats high quality rendering there keep up the good work. __
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Akan
Evolution Band of Brothers
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Posted - 2006.10.15 22:12:00 -
[77]
damn sexy, very nice to look gj m8 
...Guardians Die But Do Not Surrender... |

baron corrino
Gallente Veto.
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Posted - 2006.10.16 17:50:00 -
[78]
lovely , showed to a friend... he wants to play eve !!
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Tridgit
Infortunatus Eventus
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Posted - 2007.01.29 19:01:00 -
[79]
Lou do i see terragen landscaping there?? ;)
perdy good i must say. lets see some space flight =)
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Ripcha Headov
Wolfenrecon
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Posted - 2007.01.30 00:15:00 -
[80]
Wow!!      
very nice!
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niroshido
Caldari Vortex. Maelstrom Alliance
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Posted - 2007.01.30 00:55:00 -
[81]
atm im doing a course (game design and development )
and im using cinema4d, is there any way i can do anything like that, and can u make tutorials?, cause what u did is just awesome
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SebbyTheFreak
Caldari School of Applied Knowledge
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Posted - 2007.02.04 19:48:00 -
[82]
The model is gorgeous, the water is spiffy... but the integration isin't too great.
I was gonna say that it should leave a trail in the water and all sort of integration stuff that is completly missing such as reflected light, but I re-read your post, and it says it's not finished, so I'll just consider you'd probably have done it if you had time.
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AshrakTheWhite
Red Wrath Exquisite Malevolence
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Posted - 2007.02.04 20:28:00 -
[83]
so uhm ... you wanna upload the LW object files somewhere? :p
i gots LW aswell but i only do scenes and lighting not modeling :(
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CptEagle
Gallente The Scope
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Posted - 2007.02.04 23:34:00 -
[84]
Originally by: AshrakTheWhite so uhm ... you wanna upload the LW object files somewhere? :p i gots LW aswell but i only do scenes and lighting not modeling :(
You know? Theres a program that lets you easily extract the .stuff files. I dont know about Lightwave, but Max can open the extracted models without any problems.
Only problems is I dont have it anymore, and forgot the name, but you will probably find it if you dig enough on the forums. Or maybe some nice guy is going to post a link. 
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