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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

God Arthie
Steel and Strong
7
|
Posted - 2014.09.12 10:47:00 -
[121] - Quote
Slevin-Kelevra wrote:Rek Seven wrote: Again, i don't care about the general problems with null. I live in wormholes And yet here you are providing suggestions on how Null should be changed.
Check the WH posts, people who have never lived in WH's are talking and only saying sh*t, but in this case you have constructive feedback. |

Rek Seven
Probe Patrol Ixtab.
1842
|
Posted - 2014.09.12 10:49:00 -
[122] - Quote
Slevin-Kelevra wrote:Rek Seven wrote: Again, i don't care about the general problems with null. I live in wormholes And yet here you are providing suggestions on how Null should be changed.
Because the problem of instant local intel biggest in null/low sec... why can't you get this through your thick skull?
Instead of arguing and throwing around anymore insults, i'm just going to block you because you haven't said one intelligent thing yet. +1 |

Worrff
Viziam Amarr Empire
10
|
Posted - 2014.09.12 11:01:00 -
[123] - Quote
To those people who do not live in Null, but have opinions on how to GÇ£fixGÇ¥ it, read:
http://themittani.com/content/traffic-control-unknown-virgins
|

Amon leh
Kenshin. Northern Coalition.
1
|
Posted - 2014.09.12 11:15:00 -
[124] - Quote
This suggestion has nothing to do with null, but to everyone in new eden....
can we please disable opening pilot info when double clicking someone on watchlist? when flying logi, i tend to have a million pilot info windows open :( |

Madbuster73
V0LTA Triumvirate.
113
|
Posted - 2014.09.12 11:15:00 -
[125] - Quote
Activity Based SOV!
No one active in system? SOV will drop after a while.
Activities could be plexing, ratting, industry, whatever.
I was all for a FW based system, but anything else that will require active defending a system is fine by me.
META-GAMING is destroying EvE.... |

Snot Shot
Dirt Nap Squad Dirt Nap Squad.
840
|
Posted - 2014.09.12 11:16:00 -
[126] - Quote
I think CCP is smart enough to be able to weed through good or bad ideas regardless of who writes them...
Besides, you link an article written by the very person who has "diplomatically" ruined null sec worse than any idea someone who doesnt live in nullsec ever could... . Twitter = @Snot_Shot-á - GÇ£If you don't stand for something, you'll fall for anything"
evesnotshot.blogspot.com |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2725
|
Posted - 2014.09.12 11:28:00 -
[127] - Quote
Adrie Atticus wrote:But what metric would you use to gauge the "ownership" of the system or are you thinking of NPC null style of "no one owns this space but group X dominates the system technically owning it"?
Yep, that's basically what I have in mind + obviously building your own stations/structures which right now is no allowed unless you have your name imprinted into system info. Invalid signature format |

Worrff
Viziam Amarr Empire
11
|
Posted - 2014.09.12 11:29:00 -
[128] - Quote
Snot Shot wrote:I think CCP is smart enough to be able to weed through good or bad ideas regardless of who writes them... 
Based on recent events, I think not.
Snot Shot wrote:Besides, you link an article written by the very person who has "diplomatically" ruined null sec worse than any idea someone who doesnt live in nullsec ever could...  .
Shows how much you actually know about the guy, stop listening to all the hype. For all his faults, while he was chairman of the CSM, they actually got things done and were of some value. They have been worthless since.
You live in NPC null, where SOV mechanics do not apply......says it all. |

Colt Blackhawk
Ordo Drakonis Nulli Secunda
307
|
Posted - 2014.09.12 11:42:00 -
[129] - Quote
My 5 cents. I have first lived in lowsec fw for 1.5 years, moved then to non sov 0.0 corp and now I am in 0.0 sov corp. adn you know what?!?! Sov is worthless piece of **** for non leadership members. BUFF standard pilot 0.0 income. Honestly why should a non leadership pilot care about sov?!?! I moved out of lowsec to non sov corp and realised: Income is ****. Then I moved to sov 0.0 corp and realised: Ups income is even more piece of ****. Honestly CCP buffed lowsec income the last years so hard that it absolutely doesn-¦t make sense to rat in 0.0 sov anoms. If CCP would fix income of standard pilots then they maybe these pilots start to care about sov. Actually sov is worthless ****.
Power projection: Yeah we all know it. Broken like hell. Tech1 cruiser comes into 0.0 system with 20bs and everyone runs away from tech1 cruiser because he could cyno in 200 bros. Broken like ......
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Winthorp
2711
|
Posted - 2014.09.12 11:54:00 -
[130] - Quote
Remove all Supers and Titans.
plox done. |
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Serendipity Lost
Repo Industries Chelonaphobia
459
|
Posted - 2014.09.12 12:01:00 -
[131] - Quote
1. Remove a corps ability to tax PVE activities 2. Remove cyno jamming 3. Make moon goo deplete every 8-12 months and get 'rediscoved' on a totally random (no constellation/regional respaw) system 4. Remove drone assist
and take the same dump on null's bread and butter that you did on wh space
5. The more mass you bridge/cyno into a beacon the further the ships get spread out. (use 'out of carrier rep range' in lieu of 'out of wh jump range')
|

Speedkermit Damo
Demonic Retribution
300
|
Posted - 2014.09.12 12:02:00 -
[132] - Quote
Snot Shot wrote:I think CCP is smart enough to be able to weed through good or bad ideas regardless of who writes them...   .
You would think so, but past performance suggests this not to be the case. Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen. |

Slevin-Kelevra
Caldari Provisions Caldari State
1
|
Posted - 2014.09.12 12:09:00 -
[133] - Quote
Serendipity Lost wrote:1. Remove a corps ability to tax PVE activities 2. Remove cyno jamming 3. Make moon goo deplete every 8-12 months and get 'rediscoved' on a totally random (no constellation/regional respawn) system 4. Remove drone assist
and take the same dump on null's bread and butter that you did on wh space
5. The more mass you bridge/cyno into a beacon the further the ships get spread out. (use 'out of carrier rep range' in lieu of 'out of wh jump range')
That last point is actually brilliant, will make moving supers and titans slightly safer because they wont be at 0 on the cyno, and it will also kill slow cats and capital blobs. Two birds, one stone, brilliant!
I also really like point 3, means people can't hoard up the valuable moons because even if they do they will have to find them again in a few months, giving smaller entities to find them first and lay claim.
Well done sir, two very good points. |

SubStandard Rin
School of Applied Knowledge Caldari State
10
|
Posted - 2014.09.12 12:19:00 -
[134] - Quote
Supercapitals: They need a defined role! My suggestions is to give bonuses to there onfield bonus to subcap A subcap fleet would want a Supercarrier and Titan around for big fleet fights
ok this is two fold Mittani is right when he said remove EWAR immunity to Supers give them higher Warp strenght or sensor strenght to solve that issue 40x ceptors jamming a super should still be jammed ..... This makes supers who fish in group subseptible to gangs of frigs. (Good thing)
Next thing adds more fun to a fight. Allowing Titans to "Expand shield option" as a siege that will blew out its shield and make it act like Pos it will last 30minutes if they do it and if they get "Reinforced" they will act like a POS for the reminder of the Reinforcement timer ....
now that can make a few intresting fights where a titan can blow up a shield to protect his fleet and the fleet can comback in there prime time to defend there lumbering giant..... (I know its a HUGE rewite of the code but i do like it)
Super carriers well i would like to see them as quick respawn points ... how about if you die and there is a SC on grid you get an option to spawn in it instead If the SC carrier could sell ships pref. on contract to the pod we can get instant refleet and a SC joining a fleet will bring so mutch love.
I know its game breaking changes but i do belive its good changes....
JC fuel changes, Cyno changes:
Now i do know its to easy power projection far with a couple of Cyno chars. but at the same time JF always get ****** up ...
i read a good piece about Mass and Cyno somewhere and the idea was that the more mass jumping throug the shorter the jump could be ... so jumping 3 JF you could jump further then jumping 10x Carriers ... now thats something to discuss.
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Onslaughtor
Occult National Security
96
|
Posted - 2014.09.12 12:20:00 -
[135] - Quote
Something to look into while rebalacing sov is the idea of many small parts building up to the actual sov.
So in a metaphor sense it kinda like a old world empire. You have farms and mills and smithies, enhancing and enforcing the fact that this group owns this area. The castle is the final push.
Also on this same line of thought, base sov nullsec should be fairly terrible, but after growing and culturing the space should make it very valuable. This can create the interesting dynamic of tearing everything down to make the capture easier, or keeping most of it up for a harder but more profitable capture.
Another idea just to put it out there to make things interesting. System effects for permanent terrain.
These could cover fixed constellations with system effects similar to wormhole space. By making permanent changes in nullsec sov terrain doing sov warfare in these systems would have to follow different meta and tactics.
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Andre Vauban
Quantum Cats Syndicate
344
|
Posted - 2014.09.12 12:23:00 -
[136] - Quote
Problem Statement from the very very small guys perspective:
1) There is little a small group can achieve against a larger group. In other words, a larger group can simply ignore a smaller group in their space as they pose no threat until they actually SBU something. There is no need for them to undock and drive the smaller group out since the current tactic of docking up and boring them to death works just fine.
2) A smaller group cannot deploy it's full combat force against a larger enemies weakest combat force. This is because the larger force can near instantly deploy its full combat force anywhere in Eve. IMHO, this is the major cause of blues and the desire for both the PL/N3 and CFC sides to exist as they must be able to match each others full combat force.
3)A smaller entity cannot hold less valuable space even though the larger group will not be there 99.9% of the time. In other words, larger group drops 500 capitals in system, nukes everything, and leaves. There is nothing wrong with the overwhelming force coming in and destroying everything, but that should not determine sov.
Proposed solutions:
1)Add a FW-like sov mechanism to nullsec. This should be some short term (ie 5-30 minute) goals that a smaller group can achieve to contest the system. Some examples: complete a DED plex, complete a FW-like plex, mine an asteroid, etc. If left 100% unopposed 24x7, the smaller group should be able to make the system vulnerable in 2-3 days. Unlike FW, once the system goes vulnerable all stations and IHUBs should immediately becoming vulnerable in their last timer with minimal hitpoints (ie in line with a FW ihub). Once the stations and IHUBs are flipped, the TCU is also vulnerable with minimal hitpoints as long as the system status is still vulnerable. The defender can achieve the same objectives in reverse, just like FW, to slowly reduce the system contested level. There is no way to instantly make the system safe.
This change will help with problem #1 and #3. A larger group will be forced to drive the smaller force out and keep them out if they wish to hold the system. Furthermore, a smaller group can quickly recapture a system that has been nuked by a larger force using the existing sov mechanics if the attacker doesn't stick around to hold the system.
2) Add a secondary restriction on all ships jumping/bridging to a cyno or jump bridge (including titan bridges). This new mechanism should work like this. A player must select a central base/home system. When a player attempts to jump/bridge to a system, the current checks are made followed by this new check. The new check being that the destination system must be within X lightyears of the home/base system. If not, the jump/bridge is not permitted. A player may change the home/base system at any time, however there is countdown timer that must occur before it takes effect. In other words, the home/base system can be changed at any time, but the change does not become active for X hours.
This can be implemented as a extra implant slot in every clone called the jump calculator (ie computer that ensures you can safely make the jump) and it can only hold enough information to process the data for a small subset of space. When changing that space, it takes it a while to load the new data. CCP could even add a new skill to lower this value (ie the timer starts at 8 hours with the skill lowering it by 1 hour per level such that the range is 3-8 hours). This value cannot be changed via jumpclones, ie jumpcloning has no effect on changing the home/base system.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

Shilalasar
Dead Sky Inc.
97
|
Posted - 2014.09.12 12:25:00 -
[137] - Quote
Sounds like the stuff Lehman bankers said for years. If you are part of the problem you often do not see clearly while someone from outside has a better view. |

Nemah Xadi
Hedion University Amarr Empire
10
|
Posted - 2014.09.12 12:27:00 -
[138] - Quote
Rek Seven wrote:My expertise lie in killing stuff and when you consider that an aligned miner/ratter will be alerted by local, and often be in warp before the hunters screen loads, something is broken.
As someone who both rats and hunts in null, I can inform you that watching local constantly is actually -effort- to most people, and a lot of people still fail at it. |

Oddsodz
Federal Defense Union Gallente Federation
97
|
Posted - 2014.09.12 12:30:00 -
[139] - Quote
Ok, here is some of my feedback when it comes to 0.0 space. I have said in the passed that I plan to go there and own space at some point. But that time is not right for me with the current bloc style game play there is needed to hold space in 0.0.
Ok. My ideas are as follows.
Make the "LOCAL" chat channel just like wormhole space (yeh I know, been said before) Delayed. Nobody shows up in it until somebody says hello or wherever. But here is the kicker,. ENFORCE the "Constellation" (yeh the one that you have had closed from day one of the game) chat channel just like what happens to incursions systems as you pass through them. That way you know bad guys are about. But you don't know what system there are in. You still get the intel like you did before, Just not 100% of it like you do now.
Next up. Jump Bridges and Cyno beacons. Make them only usable by Corp/Alliance. And only the SOV holders of that system can have them in that system. Now before you all go WTF???? Think about it. Now think about it some more. This is the curb the use of BLUES having the means to get from one side of EVE to the other. This is also a way of reducing the of OUT OF CORP alts with freighters and Jump freighters moving around hisec with low(ish) risk. How I hear you ask. We all know that wardecing null crops to hurt their transport logistics is not very effective right now as the use of out of corp alts get round the wardecs. Now if you semi force the out of corps alt back in to corp. You have a target you can hit. You now that the option to hit the supply of a foe. This also has a side result of encouraging locally made stuffs instead of buying/selling in jita. The idea is to make it better to build local that to import. Live off the the land so to speak.
Way out there idea..
Change anything with a jump drive so that it can jump to anywhere in a Constellation no matter how may light years away it is. But if it wants to leave the Constellation, it has to use the regional gates. That right, I said gate. Now you can have capital choke points. (backOps and Titans maybe needed to be exempted from this, I am not sure if they should be changed, you can decide). This one thing would could change whole way capital force is moved about and used.
Ok. My last but not lest idea. This one has been said before also. When a titan BRIDGES a fleet member. The titan also goes to the cyno also. This is intended to add more risk to hot drops. Now folks will have to think about do they risk the titan to kill that little small gank? Oh and look,. That titan is now out of the POS shields. I wonder what could happen now? Anything that gets a super out of the POS of safety is a good idea in my book. This will also curb force projection as Fleet movement to timers will have to be weighted up. Do you bridge folks to mid points and take the risk of the titan getting intersected? Or do you use the gates? The choice is yours.
Ok, That's my feedback.
Flame suit on.
Oddsodz. |

Jenn aSide
Smokin Aces.
8162
|
Posted - 2014.09.12 12:35:00 -
[140] - Quote
Colt Blackhawk wrote: Honestly CCP buffed lowsec income the last years so hard that it absolutely doesn-¦t make sense to rat in 0.0 sov anoms.
People still do it because it';s liquid isk instead of (variable value) LPs or things you have to haul to turn into isk (like in wormhole space), but that is now the ONLY advantage to SOV nulls most popular isk making pve (anoms in upgraded systems).
Part of the problem with null sec (from a 'living there' point of view) has nothing to do with null sec and everything to do with EVE's overall design. When i 1st went to null in 2008 there were no wormholes, no incursions (which are farmable in high sec), no faction warfare awards like their are now (FW missions were so crap that must of us in the militias would take time off from FW to do lvl 4 missions or whatever to make isk then dip back into FW). There were high sec lvl 5s due to that bug, npc 0.0 missions were also good.
But mainly, if you wanted to make GOOD isk, you went to null. You chained belts and waited for a good spawn. you scanned down complexes and anomalies and did them and hoped for good loot because the bounties from killing ships weren't enough by themselves. occasionally you got lucky, but mainly it was like being a dirt farmer.
And it was good. Then CCP started stuffing the game with all these new pve "wealth faucet" ways to make isk (wormholes, incursions, upping FW rewards, buffing low sec with things like the pithum/gistum invuls from low sec DEDs, eventually adding the SOE ships which pumped up all the other items in the sisters of EVE lp store, changes to mining and killing gun mining which made selling mining implants from high sec lp stores a gold mine etc etc).
Suddenly, you didn't have to go to null sec to make null sec like (or better) isk. Along with all the buffing of the rest of New Eden in terms of pve isk, there was that disasterous U*pgrade system modification that made most of null sec systems incapable of spawning very many of the actually good anomalies, further degrading any reason to go to null for living purposes.
Sov Null today is mostly 'fly over' space worth not more than renting to some high sec rube that doesn't mind running anomalies that pay less per hour than blitzing high sec lvl 4 missions or being in a high sec incursions fleet. The liquid isk nature of anom pay outs is the ONLY reason you don't see even more people in high sec pve or flying stealth bombers doing faction warfare missions.
You can't jsut fix null, you have to address SOV Null's place in the grand scheme of New Eden if you want it to work. Very few people will 'live' in sov null if they an just make isk safely in empire and day trip to null for gudfights.
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Gempei
Marvinovi pratele Nulli Secunda
54
|
Posted - 2014.09.12 13:16:00 -
[141] - Quote
Oddsodz wrote:Make the "LOCAL" chat channel just like wormhole space (yeh I know, been said before) Delayed. Null sec is not wh, deal with it. Its make no sense, that you hold sov and have no information about enemy (neutral) ships jumping through your gate into your system.
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Dinsdale Pirannha
Pirannha Corp
3438
|
Posted - 2014.09.12 13:26:00 -
[142] - Quote
Schmata Bastanold wrote:Adrie Atticus wrote:So we can plant N+1 players in a system for X amount of hours in cloaky ships to flip the system? What part of "murdering everything" did you miss from my post? It's not about just having numbers in system, it's about using them to keep others away. Right now system is yours even if you never visit it again after planting a flag. Only thing stopping others from building a station there is that flag not your men power. I'm not talking about some weird occupancy game mechanics, I'm talking about occupancy by being there and fighting other off "your" ground. System should be yours because you actively prevent others from being there and exploiting its resources not because your alliance ticker is in system info panel. Don't think in terms of "I will drop 1000 ships for X hours and flip occupancy timer" think in terms "I log in and see strange people in local, they poach my belts and rats and maybe even will suck my moongoo, I need to murder them before more will come". Again, occupancy by keeping land by force not by some new lines of code calculating "presence factors". Null should be no mans land, you deserve nothing unless you can fend off others from it.
Exactly.
If you can't drive out interlopers "stealing" your resources, then you don't control the territory. Wormholes work that way today, and they are considered a form of null sec space. If a group rolls in and starts eating your sites, you either watch them helplessly or kill them.
If some group of 30,000 pilots can't manage to control 3,000-4,000 systems at one time, then their territory is too large. (Waiting for people to say this will only lead to larger cartels).
Do the following and a lot of the null sec stagnation goes away:
1. Bye bye any sov. 2. Triple the distances between systems. 3. Wipe out jump bridges completely. 4. Titan bridging costs go up by at least one order of magnitude, and major limitations put on the mass and quantity of ships Titans can move through a jump portal. 5. And yeah, bye bye standard null sec local, and replace it the wormhole version.
But alas, CCP is terrified of the repercussions when the cartel leaders lose their minds at such proposals. None of this will happen. |

Murdoch Luther
Wormhazard.
3
|
Posted - 2014.09.12 13:30:00 -
[143] - Quote
Dinsdale Pirannha wrote:But alas, CCP is terrified of the repercussions when the cartel leaders lose their minds at such proposals. None of this will happen.
Truth
|

Amon leh
Kenshin. Northern Coalition.
1
|
Posted - 2014.09.12 13:37:00 -
[144] - Quote
Instead of the standard wormhole local , why not make it like wormhole signatures and put a delay on when people show up in local?
That way it'll keep people from AFK camping, but still allow people to roam and get the jump on people not paying attention to dscans. Put the number at something like 30 seconds or so. maybe even up to 5 minutes before people show up on local.
Again, this would allow roamers to catch people and satisfy the roamers, yet due to the cyno mechanic, completely removing local would give too much of a benefit to cloaky campers and those jerks that like to drop supers on everyone. Completely removing local from nullsec would promote the afk camping more than it does now. Just my 2c. |

Sion Kumitomo
GoonWaffe Goonswarm Federation
148
|
Posted - 2014.09.12 13:38:00 -
[145] - Quote
Very much looking forward to this discussion, thanks to all who sent along their feedback over the past few months. |

Adrie Atticus
The Shadow Plague The Bastion
312
|
Posted - 2014.09.12 13:41:00 -
[146] - Quote
Dinsdale Pirannha wrote:Schmata Bastanold wrote:Adrie Atticus wrote:So we can plant N+1 players in a system for X amount of hours in cloaky ships to flip the system? What part of "murdering everything" did you miss from my post? It's not about just having numbers in system, it's about using them to keep others away. Right now system is yours even if you never visit it again after planting a flag. Only thing stopping others from building a station there is that flag not your men power. I'm not talking about some weird occupancy game mechanics, I'm talking about occupancy by being there and fighting other off "your" ground. System should be yours because you actively prevent others from being there and exploiting its resources not because your alliance ticker is in system info panel. Don't think in terms of "I will drop 1000 ships for X hours and flip occupancy timer" think in terms "I log in and see strange people in local, they poach my belts and rats and maybe even will suck my moongoo, I need to murder them before more will come". Again, occupancy by keeping land by force not by some new lines of code calculating "presence factors". Null should be no mans land, you deserve nothing unless you can fend off others from it. Exactly. If you can't drive out interlopers "stealing" your resources, then you don't control the territory. Wormholes work that way today, and they are considered a form of null sec space. If a group rolls in and starts eating your sites, you either watch them helplessly or kill them. If some group of 30,000 pilots can't manage to control 3,000-4,000 systems at one time, then their territory is too large. (Waiting for people to say this will only lead to larger cartels). Do the following and a lot of the null sec stagnation goes away: 1. Bye bye any sov. 2. Triple the distances between systems. 3. Wipe out jump bridges completely. 4. Titan bridging costs go up by at least one order of magnitude, and major limitations put on the mass and quantity of ships Titans can move through a jump portal. 5. And yeah, bye bye standard null sec local, and replace it the wormhole version. But alas, CCP is terrified of the repercussions when the cartel leaders lose their minds at such proposals. None of this will happen.
Sure if the ease of daily living is also bumped down in hisec in the same magnitude by, lets say, having hisec regions separated by npc nullsec and all missions being moved to be based on security status with 1 mission level equivalent to 0.2 of secutiy starting at 1.0-0.9 for L1 to L5 at 0.0 and lower. |

Oddsodz
Federal Defense Union Gallente Federation
97
|
Posted - 2014.09.12 13:42:00 -
[147] - Quote
Gempei wrote:Oddsodz wrote:Make the "LOCAL" chat channel just like wormhole space (yeh I know, been said before) Delayed. Null sec is not wh, deal with it. Its make no sense, that you hold sov and have no information about enemy (neutral) ships jumping through your gate into your system.
If you are going to quote me, Quote all of me,.
Quote:Make the "LOCAL" chat channel just like wormhole space (yeh I know, been said before) Delayed. Nobody shows up in it until somebody says hello or wherever. But here is the kicker,. ENFORCE the "Constellation" (yeh the one that you have had closed from day one of the game) chat channel just like what happens to incursions systems as you pass through them. That way you know bad guys are about. But you don't know what system there are in. You still get the intel like you did before, Just not 100% of it like you do now.
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Cheradenine Harper
Stay Frosty. A Band Apart.
12
|
Posted - 2014.09.12 13:44:00 -
[148] - Quote
Quote:extended offsite design and discussion session
You all went down the pub, didn't you? http://diaries-of-a-space-noob.blogspot.co.uk |

Tronjay the'3rd
NED-Clan Goonswarm Federation
62
|
Posted - 2014.09.12 13:45:00 -
[149] - Quote
There is no simple solution to resolve the current state of nullsec, but the very first step imo would be:
1. An Alliance can claim sov in null only if the system is used by active pilots who live in a certain system. There would be certain levels on killed rats, Industrial activities like building etc.
I would like to see more and smaller alliances able to claim their nullsec kingdom.
The current state of nullsec is hurting the playerbase and eventually the commercial goals of CCP.
sà¦FÇàn+îF¬¡TüôS¦ƒpÇéµòàFâ+FÇîtñ¦S¦ïS+ìFâ+n+îtö¿FÇîtñ¦S¦ïS+ìtö¿n+îF+æFÇîtñ¦S¦ïTüán+îTüáFÇîtñ¦S¦ïF+æ
Sun Tzu-á-¬ |

Prince Kobol
2164
|
Posted - 2014.09.12 13:46:00 -
[150] - Quote
Zappity wrote:What was the purpose of the OP? There have been so many threads and discussions. I think you need to provide at least some specifics about your goals if you want meaningful feedback beyond what has already been said.
So far the best post here.
There has hundreds of idea, some great, some terrible that have been posted about null sec over the years. All that is going to happen is that this thread will be filled with all kinds of random crap and if your lucky you might be able to find the few good ideas.
It would help tremendously if gave us an idea where you as in CCP would like null sec to go.
There is no way in hell that you guys do not already have a few ideas already fleshed out, in fact I would not be surprised if you already haven't started something.
Prove that this thread is actually going to have some use and not just lip service.
Tell us all what ideas you already have, what goals you have, what up want from null sec and what work if any you have done and lets go from there.
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