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Charax Bouclier
Emerald Drama Theatrics
85
|
Posted - 2014.09.13 14:42:00 -
[1] - Quote
I always enjoy a bit of immersion in my gaming and I ran across some information that a capsuleer isn't the only person manning your ship.
This article provides an estimate of crew sizes for the various ships in EVE: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Once I build a ship, there is no maintenance cost. If I am piloting a destroyer with 80 souls onboard, apparently they are happy to serve free of cost without any impact to my wallet.
Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause.
At any rate, it seems that there could be some interesting potential at developing crew mechanics to customize the effectiveness of your ships at certain things, and allow your crew to gain experience/skill the longer they are utilized and survive.
And, of course, slavery should be abolished and you should pay your crew a fair wage. |

Kaarous Aldurald
ROC Deep Space The ROC
9739
|
Posted - 2014.09.13 14:47:00 -
[2] - Quote
I sure am.
That's what I consider the "Thermodynamics" skill to be on an Amarr ship. Whipping the slaves to make them work faster. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs. |

Tippia
Sunshine and Lollipops
24542
|
Posted - 2014.09.13 14:51:00 -
[3] - Quote
If it makes you happier, imagine that the minute wage costs of the lifetime service of the crew are included in the purchase price GÇö it's part of that whole brokerage/taxes rounding error you pay.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

baltec1
Bat Country Goonswarm Federation
13181
|
Posted - 2014.09.13 14:52:00 -
[4] - Quote
I do pay my crew, just not in isk. I use whatever that peasant money is. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6086
|
Posted - 2014.09.13 15:19:00 -
[5] - Quote
My crew are convicts attempting to earn a pardon by working on my ships. I give them a crash course in starship maintence-repairs, seal them in, and all they have to do is survive 2 insurance cycles (note: few of my ships survive one).
If they try to temper with my pod systems during flight then they activate the self destruct system... which is actually a dummy system put in place to distract them from the micro-bombs I implanted in their skulls during their physical... which explode 10 seconds after activation. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Salah ad-Din al-Jawahiri
New Order Logistics CODE.
1
|
Posted - 2014.09.13 16:02:00 -
[6] - Quote
Charax Bouclier wrote:Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause.
Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate...
Stat. Avg. Survivor Rate is a notional average value for crew members and passengers combined, based on typical ship-to-ship scenarios. In cases where a ship gets one-shotted by a Titan super-weapon, for instance, there would most likely be no survivors at all; however, if a ship is slowly whittled down through armor and hull before blowing up, we can assume that maybe 80% or even 90% of its crew would get away in escape pods. (Source: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines)
As all of our gankers are higly qualified professionals who have mastered the ganking and CONCORD manipulation techniques to absolute perfection, our brave and muscular crews know exactly when to abandon their posts and flee the vessel in their escape pods, with the ship's functions that are used last (locking, tracking, and firing) assigned solely to the capsuleer.
I can't say the same thing about the slothful and cowardly crew members of carebears' mining barges, though. |

Komi Toran
Paragon Trust The Bastion
226
|
Posted - 2014.09.13 16:08:00 -
[7] - Quote
Salah ad-Din al-Jawahiri wrote:I can't say the same thing about the slothful and cowardly crew members of carebears' mining barges, though. Hey, don't bad-mouth the crew of mining barges. They're hard working, industrious folk. I mean, someone has to pick up the slack.
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Ashlar Maidstone
Kiith Paktu Curatores Veritatis Alliance
119
|
Posted - 2014.09.13 16:09:00 -
[8] - Quote
Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause.
Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate...
Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya.
Sorry OP, trying to get this back on topic...
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Salah ad-Din al-Jawahiri
New Order Logistics CODE.
2
|
Posted - 2014.09.13 16:21:00 -
[9] - Quote
Ashlar Maidstone wrote:Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya. Sorry OP, trying to get this back on topic...
Have I mentioned that the New Order crewmates also benchpress hundred kilos each? |

Charax Bouclier
Emerald Drama Theatrics
85
|
Posted - 2014.09.13 17:01:00 -
[10] - Quote
Ashlar Maidstone wrote:Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya. Sorry OP, trying to get this back on topic...
I enjoy CODE's RPish shtick, and their retort on this thread was satisfactory.
I do think it might be interesting to develop a crew mechanic - perhaps have crew racial bonuses, set up recruitment centers on particular planets, the latter might having certain +/-s, and humanoid crew members can increase their skill over time. Or, perhaps mechanical crew members could be a thing to craft of varying quality, but their skill doesn't increase. It may lead to some more decision making in-combat (give the abandon ship command to save a higher % of the crew for future use).
I like complexity and recruiting/managing your crew amongst your fleet of ships seems like a natural augmentation to this game.
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ShahFluffers
Ice Fire Warriors Late Night Alliance
6087
|
Posted - 2014.09.13 17:10:00 -
[11] - Quote
This idea comes up from time to time.
People (myself included) tend not to like the idea because it just introduces more factors into ship balance... which is already a headache. It also increases the gap between older, wealthier players and younger, poorer players.
Basically, it adds complexity for complexity's sake rather than for a good gameplay reason. We can already RP that our crews are there (fun trivia: 15,000 ISK is enough to set up a non-capsuleer up for life... equivalent to a multi-millionaire in RL). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Crumplecorn
Eve Cluster Explorations
1251
|
Posted - 2014.09.13 17:37:00 -
[12] - Quote
One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. [witty image] - Stream |

thatonepersone
Caldari Provisions Caldari State
3
|
Posted - 2014.09.13 17:40:00 -
[13] - Quote
I think slaves should be part of the manufactureing cost. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6087
|
Posted - 2014.09.13 17:59:00 -
[14] - Quote
Crumplecorn wrote:In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. *points to pretty much every dystopian game ever created* Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Rowells
Unknown Soldiers Fidelas Constans
1332
|
Posted - 2014.09.13 18:07:00 -
[15] - Quote
i always keep spirits, tabbacco and dancers in the cargo. No crew revolt yet. |

Charax Bouclier
Emerald Drama Theatrics
86
|
Posted - 2014.09.13 18:14:00 -
[16] - Quote
Rowells wrote:i always keep spirits, tabbacco and dancers in the cargo. No crew revolt yet.
Hit me up if a position opens up on your ship. |

Guttripper
State War Academy Caldari State
535
|
Posted - 2014.09.13 18:30:00 -
[17] - Quote
Careful with how this thread is proceeding - CCP might revise their game into a further ISK sink by requiring "teams" to be a part of your ship before you can undock.
Of course, each team will have its various perks and there will be huge E-Bay type bidding wars for the best teams, but after thirty days, they abandon ship and you would need to begin again... |

Jonah Gravenstein
Machiavellian Space Bastards
20755
|
Posted - 2014.09.13 18:45:00 -
[18] - Quote
Charax Bouclier wrote:Rowells wrote:i always keep spirits, tabbacco and dancers in the cargo. No crew revolt yet. Hit me up if a position opens up on your ship. Always keep exotic dancers in cargo, you never know when you'll need to jetcan a few as a sacrifice to Bob, the God of wormholes. I can supply you with some male ones if you like.
Bob may be the God of wormholes, but he happily accepts sacrifices in K-Space. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |

Lugia3
Intentionally Dense Easily Excited
1272
|
Posted - 2014.09.13 18:48:00 -
[19] - Quote
All mundane things such as crew expenses, ship fuel, maintenance, docking rights, etc, are covered by CONCORD when you buy a plex or subscription. "CCP Dolan is full of ****." - CCP Bettik
Remove Sov! |

Jandice Ymladris
Aurora Arcology
825
|
Posted - 2014.09.13 19:15:00 -
[20] - Quote
Generally, you can imagine everytime you get some isk, a part of it is already substracted to payout yourcrew / technicians / employers / etc.
Also concerning ganking, it's fully within reason to expect a ship with the singular purpose to gank can run fully automated because it doesn't have to run any complicated maneuver or action (this was confirmed as viable RP towards ganking by CCP in another crew debate) And if you really want your gank ship to be crewed, it's perfectly normal to assume that the moment your ship opens fire, the crew is already on the way to the escape-pods assuring a 100% survival rate & ready to board your next ganker ship -> look at that! You get an experienced crew, serving multiple ships with no risk involved!
Also Eve is a dark, cold & harsh universe with a high degree of poverty / unemployment / low wages. This makes serving aboard Capsuleer ships attractive despite the high risk. High value reward for high risk never stopped humans, see the various gold rushes & other searches for valuables.
Edit: here is a link to the crew guideline discussion in the Fiction Forum (warning, text!) A thanks to all readers & supporters for making Aurora News the success it is today!-á -áRevenant Carrier destroyed as promotional stunt by Eve-Bet! Now with Revenant kill list included! |
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Mike Azariah
DemSal Corporation DemSal Unlimited
1495
|
Posted - 2014.09.13 19:19:00 -
[21] - Quote
Guttripper wrote:Careful with how this thread is proceeding - CCP might revise their game into a further ISK sink by requiring "teams" to be a part of your ship before you can undock.
Of course, each team will have its various perks and there will be huge E-Bay type bidding wars for the best teams, but after thirty days, they abandon ship and you would need to begin again...
That has been suggested bafore, along with 'skilled crew' and trainign them for a few % more.
m Mike Azariah-á CSM8 and now CSM9 |

Sibyyl
Gallente Federation
12228
|
Posted - 2014.09.13 21:41:00 -
[22] - Quote
Sib's crew enlist out of loyalty and love.. though soon they find themselves trapped in probably the worst (and likely last) journey through space of their lives. Needless to say (accidental) mass murders of non-capsuleer crew is not a CONCORD punishable offense.
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

Vyl Vit
760
|
Posted - 2014.09.13 23:49:00 -
[23] - Quote
Charax Bouclier wrote:And, of course, slavery should be abolished and you should pay your crew a fair wage. This is why I always jettison homeless people and Caldari Marines in a can when I need a stationary orbital point. Don't leave home without one.
Anyone with any sense has already left town. |

Sobaan Tali
Caldari Quick Reaction Force
357
|
Posted - 2014.09.14 00:00:00 -
[24] - Quote
Salah ad-Din al-Jawahiri wrote:Charax Bouclier wrote:Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Stat. Avg. Survivor Rate is a notional average value for crew members and passengers combined, based on typical ship-to-ship scenarios. In cases where a ship gets one-shotted by a Titan super-weapon, for instance, there would most likely be no survivors at all; however, if a ship is slowly whittled down through armor and hull before blowing up, we can assume that maybe 80% or even 90% of its crew would get away in escape pods. (Source: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines) As all of our gankers are higly qualified professionals who have mastered the ganking and CONCORD manipulation techniques to absolute perfection, our brave and muscular crews know exactly when to abandon their posts and flee the vessel in their escape pods, with the ship's functions that are used last (locking, tracking, and firing) assigned solely to the capsuleer. I can't say the same thing about the slothful and cowardly crew members of carebears' mining barges, though.
Interesting point. Reminds me of when CCP talked about the art direction they went with the SoE ships. When I first started Eve, I had imagined a Pod was actually bigger and carried you and the crew during an ejection. |

Hiply Rustic
Aliastra Gallente Federation
137
|
Posted - 2014.09.14 02:26:00 -
[25] - Quote
Salah ad-Din al-Jawahiri wrote:Ashlar Maidstone wrote:Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya. Sorry OP, trying to get this back on topic... Have I mentioned that the New Order crewmates also benchpress hundred kilos each?
That's not particularly impressive in space... Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
|

Hiply Rustic
Aliastra Gallente Federation
137
|
Posted - 2014.09.14 02:27:00 -
[26] - Quote
Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar.
Alternatively...press gangs. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
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Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
49
|
Posted - 2014.09.14 02:31:00 -
[27] - Quote
Just posting to give props to the OP. I haven't seen a clever and "neat" post in the forums in quite some time. This put a smile on my face. It's a good idea.
+1 |

Yarda Black
Militaris Industries Northern Coalition.
425
|
Posted - 2014.09.14 07:32:00 -
[28] - Quote
I don't have a crew. Not a single ship of mine has anybody else on it but me.
Might be a personality clash. Don't care to be honest. Its MY ship. |

Belt Scout
Thread Lockaholics Anonymous
716
|
Posted - 2014.09.14 08:02:00 -
[29] - Quote
Salah ad-Din al-Jawahiri wrote:Ashlar Maidstone wrote:Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya. Sorry OP, trying to get this back on topic... Have I mentioned that the New Order crewmates also benchpress hundred kilos each?
Is this so they won't have any problems pushing the emergency logoff button?
They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake. |
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CCP Falcon
8931

|
Posted - 2014.09.14 09:30:00 -
[30] - Quote
Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar.
This is pretty much it 
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3 |
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rofflesausage
State War Academy Caldari State
194
|
Posted - 2014.09.14 10:10:00 -
[31] - Quote
Much like we pay for boosters, you should be able to overheat your staff, with the cost coming directly out of your wallet. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5431
|
Posted - 2014.09.14 12:06:00 -
[32] - Quote
The Chronicle, "Hands of a Killer" covers the crew hiring process. Day 0 advice for new players: Day 0 Advice for New Players |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
931
|
Posted - 2014.09.14 12:23:00 -
[33] - Quote
Why is it always flesh and blood with you guys? Meat is faulty, has no parity checking and makes so many errors that it cant be trusted. Far better to just upload your crew into some shells and then just real time stream the data over a fluid router Sure its not as good as the whole being there, but seeing as they can now smell gamma rays they seem happy Probably also because they ran off with all my Dust clones and are busy enjoying an immortality events when I am not needing them to telecommute In fact perhaps my losses are due to them multitasking Sure Ill blame it on that, keeps my ego happy and they are paid well enough to accept blame regardless. |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
885
|
Posted - 2014.09.14 12:27:00 -
[34] - Quote
I prefer this one....
Forum-unbanned since 2011.10.20.
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mynnna
GoonWaffe Goonswarm Federation
3772
|
Posted - 2014.09.14 18:23:00 -
[35] - Quote
CCP Falcon wrote:Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. This is pretty much it 
Yeah I vaguely recall reading a brief lore snippet about the crew of a surviving ship piloted by a member of a victorious alliance tournament team, and how one of them was going to retire to a resort planet on what the pilot had paid out...a whole 500,000 isk per crewmember. Member of the Goonswarm Economic Warfare Cabal |

Celeste Chang
Perkone Caldari State
0
|
Posted - 2014.09.14 23:44:00 -
[36] - Quote
Think of all the people that died in all those battles....B-R5RB...Asakai... |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
931
|
Posted - 2014.09.15 00:15:00 -
[37] - Quote
Celeste Chang wrote:Think of all the people that died in all those battles....B-R5RB...Asakai... Meh its called department of human resources for a reason. |

Dorian Wylde
Imperial Academy Amarr Empire
485
|
Posted - 2014.09.15 01:31:00 -
[38] - Quote
Gameplay story segregation. In the reality of EVE, there would likely be far fewer suicide gankers than in the game, for a variety of reasons, crew being one of the big ones. It's established that ships have to have crews to function. No matter how sadistic and uncaring a player tries to claim to be, in reality such people would get reputations fast, and even the most desperate crews would avoid them, thus they're ships would not function properly. Something can certainly be said for modifying ships specifically for suiciding, to avoid needing a crew. But again, that's something outside the scope of the game. |

Sibyyl
Gallente Federation
12673
|
Posted - 2014.09.15 01:40:00 -
[39] - Quote
Celeste Chang wrote:Think of all the people that died in all those battles....B-R5RB...Asakai...
Think about all the defense contractors working on toilets, plumbing, electrical work, etc. before the unfinished Death Star was blown up by anarchists.
lol rolling on floor.. i would probably be laughing though.. not crying --Pepper the Penguin ~ And when the seasons change, will you stand by me? ~ |

stoicfaux
5305
|
Posted - 2014.09.15 01:59:00 -
[40] - Quote
Dorian Wylde wrote:Gameplay story segregation. In the reality of EVE, there would likely be far fewer suicide gankers than in the game, for a variety of reasons, crew being one of the big ones. It's established that ships have to have crews to function. No matter how sadistic and uncaring a player tries to claim to be, in reality such people would get reputations fast, and even the most desperate crews would avoid them, thus they're ships would not function properly. Something can certainly be said for modifying ships specifically for suiciding, to avoid needing a crew. But again, that's something outside the scope of the game. It's a lottery ticket[1]. According to the lore, a lot of the crew do manage to get out in escape pods. So, given how an "ISK" is possibly worth millions in local planetside currency, and that planetary populations run into the billions (~5,000 temperate planets in K-Space with a paltry billion people each would mean 5 trillion people to pull crew from,) the effective pool of crew members is effectively limitless.
[1] with much better odds than any real world lottery... WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Herzog Wolfhammer
Sigma Special Tactics Group
5450
|
Posted - 2014.09.15 06:22:00 -
[41] - Quote
CCP Falcon wrote:Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. This is pretty much it 
One question that's been on my mind is, if you fly an Amarrian ship, does that have slaves working on it?
Also, if you are say Caldari and you get a Gallente ship do you have a Gallente crew?
Makes me wonder.
Bring back DEEEEP Space! |

Ocih
Space Mermaids Somethin Awfull Forums
740
|
Posted - 2014.09.15 06:30:00 -
[42] - Quote
Livestock Information - Ships Crew: A non-capsuleer member of a ship's crew relegated to manual tasks essential for maintaining the operational status of the ship.
Livestock Information kind of says it all. |

Jacob Holland
Weyland-Vulcan Industries
310
|
Posted - 2014.09.15 06:48:00 -
[43] - Quote
Salah ad-Din al-Jawahiri wrote:Stat. Avg. Survivor Rate is a notional average value for crew members and passengers combined, based on typical ship-to-ship scenarios. In cases where a ship gets one-shotted by a Titan super-weapon, for instance, there would most likely be no survivors at all; however, if a ship is slowly whittled down through armor and hull before blowing up, we can assume that maybe 80% or even 90% of its crew would get away in escape pods. (Source: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines) As all of our gankers are higly qualified professionals who have mastered the ganking and CONCORD manipulation techniques to absolute perfection, our brave and muscular crews know exactly when to abandon their posts and flee the vessel in their escape pods... And I thought that CONCORD were changed to Insta-gib... |

Kenneth Skybound
The War Den War Rats
112
|
Posted - 2014.09.19 14:31:00 -
[44] - Quote
Herzog Wolfhammer wrote:CCP Falcon wrote:Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. This is pretty much it  One question that's been on my mind is, if you fly an Amarrian ship, does that have slaves working on it? Also, if you are say Caldari and you get a Gallente ship do you have a Gallente crew? Makes me wonder.
Hrrm, this spawns an interesting idea.
Suppose that ship hull bonuses are not from the capsuleer entirely so much, instead also being from the crew. With a mere level 1, you're getting the first crew who rally to you (often foreign crew, looking for any work). They do not understand the full workings of the ship or even a large number of the systems built into it, making poor work overall.
Level 2 would be at least some trained crew, mostly in station command positions, directing those who are untrained. Better than before, but not efficient.
Level 3 means that the instructions given by the capsuleer are much more specialist, demonstrating a more refined knowledge and training and thus bringing about much more trained crew willing to fly with the pilot. Most of these crew will be moderately trained in the systems used on the ship, although certain limitations both in their knowledge and the capsuleer commands still hold the ship back.
Level 4 means the capsuleer is now at a very proficient level and can convince a fully trained crew to join their every station. While the crew now all assuredly know what they're doing and most have experience with that specific ship hull, the capsuleer isn't perfect yet and still misses important commands or misdirects the various command stations here or there. The dutiful crew follow commands as told, despite the inaccuracy.
Level 5, now there is no weak link. The capsuleer is at his or her prime in understanding, knowing fully every system built into the ship. While single portions of ship handling may not be at full power, the ship-specific subroutines and intricacies are fully understood and orders given match this. With comprehensive training in the general topics of ship handling, the capsuleer can now command the absolute best out of his or her crew on that specific ship, as well as ensuring no crew members are able to lie about their experience by having the insight to see through their bluff at recruitment.
Okay, that was a bit lengthier than intended, sorry. One final comment I can draw from the way I've written it though is the shifting focus across the levels. At the start, it's the crew which is handicapped, while level 4 and 5 are more to do with capsuleer capability. Perhaps, if this ideology were made canon, it could explain and innovate more faction buffs, modules requiring lesser skill yet giving greater buffs because they utilize specialist crews with certification of training, tied to the faction item for the increased pay. These well trained individuals suffer an inexperience captain for the empire-controlled pay bonus they get.
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Jax Kazen
Prometheus Deep Space Mining and Salvage
5
|
Posted - 2014.09.19 15:01:00 -
[45] - Quote
I was just thinking about this the other day. A crew mechanic would be interesting. Ships that are extensively damaged and start to lose crew members maybe have things like reload or refire rate diminish.
It would add an additional layer of combat complexity especially if weapons were designed to kill crew vs ship. Then if the ship wasn't as damaged but all the crew is dead there would be higher module drops or maybe the ability to board the intact ship and commandeer it.
Repair cost would include hiring replacement crews and then there would be a month bill for crew member on the active ship (isk sink).
Ultimately, I think that it's too complex a metric to introduce into the game but I think that the possibilities would be cool.
I usually assign 25% of my isk (loot, missioning, etc) to a "crew" corporate wallet just from a RP perspective. Obviously I'll raid the **** out of it if I need isk but just something different to do. |

BeBopAReBop RhubarbPie
The Scope Gallente Federation
1034
|
Posted - 2014.09.19 16:18:00 -
[46] - Quote
Salah ad-Din al-Jawahiri wrote:Ashlar Maidstone wrote:Salah ad-Din al-Jawahiri wrote:[quote=Charax Bouclier]Another disturbing thing to consider is the zealotry of suicide gankers. The capsuleer is not at mortal risk, but these savages apparently have no qualms about sacrificing 80 non-capsuleers for a dubious cause. Even NPCs understand the importance of saving highsec, which is yet another proof that the Code always wins. As for the survival rate... Code "always wins"??? Seems to me you and your kind are soooooooo misguided by the truth that not even the "LIGHT" will save ya. Sorry OP, trying to get this back on topic... Have I mentioned that the New Order crewmates also benchpress hundred kilos each? Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Solecist Project
I'm So Meta Even This Acronym
10091
|
Posted - 2014.09.19 16:20:00 -
[47] - Quote
BeBopAReBop RhubarbPie wrote:Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods. Now that DJ is gone ......... ........ I need a new master ............................... Meta Portrait: umm, looks like youre 'busy', young love, sexual and sensual, soft&warm, OMG naked???, are you kissin or blo..., so much feels, most sexually suggestive pic I've seen. I make it feel real... Dear you-know-who. Don't force me to spread out my mail APIkey and chatlogs. Get off my back already. Thanks. :) |

BeBopAReBop RhubarbPie
The Scope Gallente Federation
1034
|
Posted - 2014.09.19 16:21:00 -
[48] - Quote
Solecist Project wrote:BeBopAReBop RhubarbPie wrote:Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods. Now that DJ is gone ......... ........ I need a new master ............................... I hear Unsucessful at Everything is accepting new applications. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Solecist Project
I'm So Meta Even This Acronym
10091
|
Posted - 2014.09.19 16:24:00 -
[49] - Quote
BeBopAReBop RhubarbPie wrote:Solecist Project wrote:BeBopAReBop RhubarbPie wrote:Only a hundred? Pssh, you aren't training yours right. I've taken to hiring dust mercenaries to man my ship so I don't even have to worry about escape pods. Now that DJ is gone ......... ........ I need a new master ............................... I hear Unsucessful at Everything is accepting new applications. No ...................... ......... not worthy .................................... Meta Portrait: umm, looks like youre 'busy', young love, sexual and sensual, soft&warm, OMG naked???, are you kissin or blo..., so much feels, most sexually suggestive pic I've seen. I make it feel real... Dear you-know-who. Don't force me to spread out my mail APIkey and chatlogs. Get off my back already. Thanks. :) |

BeBopAReBop RhubarbPie
The Scope Gallente Federation
1034
|
Posted - 2014.09.19 18:08:00 -
[50] - Quote
Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!
EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue.
Jacob Holland wrote:Salah ad-Din al-Jawahiri wrote:Stat. Avg. Survivor Rate is a notional average value for crew members and passengers combined, based on typical ship-to-ship scenarios. In cases where a ship gets one-shotted by a Titan super-weapon, for instance, there would most likely be no survivors at all; however, if a ship is slowly whittled down through armor and hull before blowing up, we can assume that maybe 80% or even 90% of its crew would get away in escape pods. (Source: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines) As all of our gankers are higly qualified professionals who have mastered the ganking and CONCORD manipulation techniques to absolute perfection, our brave and muscular crews know exactly when to abandon their posts and flee the vessel in their escape pods... And I thought that CONCORD were changed to Insta-gib... The cruisers arrive and start applying dps two seconds before the insta-pop battleship fires. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
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Solecist Project
I'm So Meta Even This Acronym
10094
|
Posted - 2014.09.19 18:34:00 -
[51] - Quote
BeBopAReBop RhubarbPie wrote:Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!
EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue. How about skin-color .............. ;) Meta Portrait: umm, looks like youre 'busy', young love, sexual and sensual, soft&warm, OMG naked???, are you kissin or blo..., so much feels, most sexually suggestive pic I've seen. I make it feel real... Dear you-know-who. Don't force me to spread out my mail APIkey and chatlogs. Get off my back already. Thanks. :) |

Prt Scr
569th Freelancers
87
|
Posted - 2014.09.19 19:40:00 -
[52] - Quote
I understand that eve lore needs crews, so that sisters of eve have bodies to 'salvage' and sell to Quafe, so that they can continue to supply us with refreshing cool drinks |

Grog Aftermath
Need more grog
135
|
Posted - 2014.09.19 20:01:00 -
[53] - Quote
Herzog Wolfhammer wrote:CCP Falcon wrote:Crumplecorn wrote:One angle I've read is that ISK is worth so much to non-capsuleers that even grand rewards for the crew of their ships would not make a noticable impact on their wallets, so they actually get paid very well if they survive.
In which case they are basically just risking everything they have in hopes of a big payout. Given the very good chances of never seeing that payout, you gotta wonder what kind of people would sign up for that, but it's their choice so whatever I guess. This sounds weirdly familiar. This is pretty much it  One question that's been on my mind is, if you fly an Amarrian ship, does that have slaves working on it? Also, if you are say Caldari and you get a Gallente ship do you have a Gallente crew? Makes me wonder.
My ships just have a pilot the rest of the ship is fully automated. Crews are just too inefficient. |

DeMichael Crimson
Republic University Minmatar Republic
29113
|
Posted - 2014.09.20 00:03:00 -
[54] - Quote
Prt Scr wrote:I understand that eve lore needs crews, so that sisters of eve have bodies to 'salvage' and sell to Quafe, so that they can continue to supply us with refreshing cool drinks Power of the people.

DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |

Grog Aftermath
Need more grog
139
|
Posted - 2014.09.20 00:12:00 -
[55] - Quote
Prt Scr wrote:I understand that eve lore needs crews,
Don't need crews, got rid of mine, depressurised the hull.
I mean, come on, bio break, tea break, lunch breaks, sleep they never do any work just a liability.
The way forward is automation. |

BeBopAReBop RhubarbPie
The Scope Gallente Federation
1035
|
Posted - 2014.09.20 05:04:00 -
[56] - Quote
Solecist Project wrote:BeBopAReBop RhubarbPie wrote:Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!
EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue. How about skin-color .............. ;) well that's your own damn fault =P New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Solecist Project
I'm So Meta Even This Acronym
10102
|
Posted - 2014.09.20 06:37:00 -
[57] - Quote
BeBopAReBop RhubarbPie wrote:Solecist Project wrote:BeBopAReBop RhubarbPie wrote:Well perhaps I could take you on as the chief forum posting officer on my ship. Then I can win eve by never posting here again!
EDIT: I still find it hilarious that the forums can't decide what standings I've set for you. Its been jumping between dark red and light blue. How about skin-color .............. ;) well that's your own damn fault =P How is that ... a fault? :O
You don't like the color of my skin??
Would you prefer me in black thights, my not yet master? The whole body? Meta Portrait: umm, looks like youre 'busy', young love, sexual and sensual, soft&warm, OMG naked???, are you kissin or blo..., so much feels, most sexually suggestive pic I've seen. I make it feel real... Strapless Tops! https://forums.eveonline.com/default.aspx?g=posts&m=5036238#post5036238 |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
192
|
Posted - 2014.09.20 11:54:00 -
[58] - Quote
Well, I've always assumed that when I buy a module I'm not just obtaining the tech itself, but also some specialized crew needed for its maintenance. Since ISK is so high-value when compared to other currencies, probably a part of the module cost would be those crew's payment, and it would be lots of money for them. Makes sense to me that they get enormous amounts of money for working on a ship's module (because of the risks), and they get it before the job, so that they can send it home or spend it on "leisure" as they want before entering what could easily be their coffin. |
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