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Testicular Testes
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Posted - 2006.08.06 16:53:00 -
[61]
The only one here that has any chance of being implemented is moving high end agents out of high-sec space (not that feasability was the point, but who cares).
Other than that, all suggestions would at least need a bit of adjustment for the current EvE. Warpin ranges should be adjusted, and I see no reason to make the 7.5/20km scrambler distinction worthless, particularly as far as holding haulers down with 1 point goes.
Similar for clones - you're trying to increase the deathpenalty, which is okay by me. But the skillpoint system should remain largely unpenalized, because it simply isn't any fun (neither is the podwarping mechanic for that matter) - increase the cost of clones more rapidly above the ~5mil SP mark or so. Otherwise you're penalizing new players as harshly as veterans - plus ISK is a more interactive element than skillpoints (the victim is set back effort instead of raw time).
Insurance could just do with a good nerfing, but completely removing it seems silly again - insurance is there to add some depth. Right now it's a no-brainer, but a realistic insurance system would be interesting indeed.
And local, well it's a mixed bag. Rework the scanner and I totally agree. Also logged ships staying in space forever seems a little bit awkward - disallow capitals of any sort from ever disappearing, okay. But for everyday ships, adjustments to the extent of making it suicidal to log in hostile regions would be plenty.
I'm probably overthinking this though ;)
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Lustralis
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Posted - 2006.08.06 17:07:00 -
[62]
Edited by: Lustralis on 06/08/2006 17:08:37 All these ideas would kill the game. Sure, you'd have a couple of thousand subscriptions staying in, but that wouldn't be enough to pay for the bandwidth or power bill on the cluster. This is just a purists charter, not really a business proposition.
A better idea would be to make all of these things optional. NO! WAIT - THEY ARE ALREADY!
You don't have to log off. You don't have to watch local. You don't have to use WCS. You don't have to use instas. You don't have to take insurance. You don't have to buy a clone. You don't have to use high-end agents.
Now sod the rules, go and do it. Keep us all updated with your progress .
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Arkanor
Gallente The Scope
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Posted - 2006.08.06 17:17:00 -
[63]
Edited by: Arkanor on 06/08/2006 17:17:25 I have some.
No ship disappearance. Cloak timer. No tech II ammo. No ISK printers. No instas. No bookmarks at all. No autopilot. No map. No local. No stargates.
There. Hard it is.
BTW: I AM NOT SERIOUS!
Originally by: Ghosthowl WoW = hardcore paladins smashin dat face.
Originally by: HippoKing I just cried, you know that?
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Celedris
Tharsis Security
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Posted - 2006.08.06 18:17:00 -
[64]
Thats all well and good, but you are only suggesting an Ultra-Violence difficult setting. For us real men, how about Eve on Nightmare! difficulty: when you die, you start a new character.
And no IDDQD for you this time!
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Sixtyniner
The Movement
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Posted - 2006.08.06 19:32:00 -
[65]
Originally by: Celedris Thats all well and good, but you are only suggesting an Ultra-Violence difficult setting. For us real men, how about Eve on Nightmare! difficulty: when you die, you start a new character.
And no IDDQD for you this time!
..and then there was only Tech 1 items on the market 
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