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Boonaki
Caldari Suffoco Noctis Atrocitas
|
Posted - 2006.08.03 12:07:00 -
[1]
What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
Fear the Ibis of doom! |

Vincent Gaines
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Posted - 2006.08.03 12:16:00 -
[2]
Quote: Logging off - When you log off, your ship stays in space forever
bad condidering the number of CTDs
Quote: No WCS
meh, not hard
Quote: No Instas
camps all over
Quote: No local
fun in delve
Quote: No insurance
frig fights... yay :/
Quote: No upgradeable clones (like getting podded without an upgraded clone now)
um...no. feel free to throw out years of playing because of an aforementioned CTD? that'll go well
Quote: No high end agents in high sec space
fine with me
Quote: Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
it would be a nice way to kill eve.
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Keta Min
Pre-nerfed Tactics
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Posted - 2006.08.03 12:17:00 -
[3]
the rules you listed would be eve on fun mode. i wish those were implemented, it is a bit easy atm..
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Gunstar Zero
Caldari Reikoku Band of Brothers
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Posted - 2006.08.03 12:18:00 -
[4]
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
Sounds a bit like Siege Perilous :)
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
|
Posted - 2006.08.03 12:21:00 -
[5]
Darn, who woke me up from this paradise. Grrrrrr ...  ---------------- Patience is a quality that most people seem to lack.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.03 12:23:00 -
[6]
You forgot "Can only fly minmatar ships"  --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Boonaki
Caldari Suffoco Noctis Atrocitas
|
Posted - 2006.08.03 12:44:00 -
[7]
Originally by: Vincent Gaines
Quote: Logging off - When you log off, your ship stays in space forever
bad condidering the number of CTDs
Change probe time from 75 seconds (cov ops 5/astrometrics 5) to 2-3 minutes. Enough time to log back in, if you CTD. Network loss on your side is your fault.
I'm not saying these should be changed, Eve needs balance between the carebear and the pvpers. This would just be fun for those that enjoy dificulty.
Fear the Ibis of doom! |

Hayane
|
Posted - 2006.08.03 12:57:00 -
[8]
Originally by: Boonaki
No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Me---> /quit Eve 
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Sarmaul
0utbreak
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Posted - 2006.08.03 13:03:00 -
[9]
Originally by: Hllaxiu You forgot "Can only fly minmatar ships" 
beat me to it 
TEAM MINMATAR FORUMS - In Rust We Trust - |

Jim McGregor
Caldari
|
Posted - 2006.08.03 13:06:00 -
[10]
Originally by: Sarmaul
Originally by: Hllaxiu You forgot "Can only fly minmatar ships" 
beat me to it 
Me too. :(
--- Eve Wiki | Eve Tribune | Eve Pirate |

Eximius Josari
Shadow Reavers
|
Posted - 2006.08.03 13:06:00 -
[11]
Originally by: Boonaki Logging off - When you log off, your ship stays in space forever
Yes
Quote: No WCS
Yes
Quote: No Instas
God yes
Quote: No local
Yes
Quote: No insurance
Yes
Quote: No upgradeable clones (like getting podded without an upgraded clone now)
Only been podded once in all my 2+ years of pvping...so why not.
Quote: No high end agents in high sec space
Yes
Sounds basically how I play now...although I do keep my clone updated.
Victory is the weakness of the enemy. |

HostageTaker
Black Nova Corp Band of Brothers
|
Posted - 2006.08.03 13:07:00 -
[12]
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
Keep upgradeable clones but make them cost 3 to 4 times as much.

>>> EvE Online Wallpapers <<< |

Boonaki
Caldari Suffoco Noctis Atrocitas
|
Posted - 2006.08.03 13:13:00 -
[13]
Originally by: HostageTaker
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
Keep upgradeable clones but make them cost 3 to 4 times as much.

Yeah that's prob a better idea.
Fear the Ibis of doom! |

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2006.08.03 13:14:00 -
[14]
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
Sounds fine to me.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Torrence Osti
A.W.M Knights Of the Southerncross
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Posted - 2006.08.03 13:23:00 -
[15]
I hope not. If this was ever implemented it better damn well be optional, not too many people find frustration fun.
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Uncle Bruno
Goatsecs
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Posted - 2006.08.03 13:24:00 -
[16]
How about we put Cruise Missles back on frigs too 
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Holi
Minmatar Simplexion Ltd.
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Posted - 2006.08.03 13:40:00 -
[17]
Originally by: Boonaki Network loss on your side is your fault.
 Please, don't start your own ISP, ok?  
On topic: WCS, instas going away wouldn't hurt me much, but I'm mainly a cruiser/frig pilot. Only used insurance 1-2x when I was young, but then again I'm not a PVP-ing nowadays.
Clones should stay. No clones: everybody in frigs w00t \o/ - fun for frig maniacs, not for others.
Stargates will need to go aswell so no gatecamping can happen - random jump-in points. To allow capturing others allow sort-of-free warping in solarsystems. Every ship can scan for other ships but probes and specialised ships can scan much faster.
If the game goes too much hardcore then people will just leave. Why? Easy: RL is teh ultimate hardcore MMO and there is no subsciption! (Or at least I can't complain that my RL isn't hardcore enough )
[ md5 checksum calculator ] |

Kovacs Caprios
Minmatar Queens of the Stone Age
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Posted - 2006.08.03 13:49:00 -
[18]
I thought playing minmatar was hard mode!!
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Boonaki
Caldari Suffoco Noctis Atrocitas
|
Posted - 2006.08.03 13:57:00 -
[19]
Originally by: Torrence Osti I hope not. If this was ever implemented it better damn well be optional, not too many people find frustration fun.
It will never be implemented :(
On the clone thing, maybe lose less skillpoints then a full month or more of training. Say 1 week.
Fear the Ibis of doom! |

Tobias Sjodin
Caldari Ore Mongers
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Posted - 2006.08.03 13:58:00 -
[20]
Let's just call it for what it really is: Boring mode.
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Karunel
Nuevos Horizontes
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Posted - 2006.08.03 14:17:00 -
[21]
No WCS, no instas, no local, no high end agents <- Yay
Logging off, no insurance <- Meh... Not really pro or against, although CTD can be a problem
No upgradeble clones <- No.
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Valrandir
Gallente Shiva Morsus Mihi
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Posted - 2006.08.03 14:36:00 -
[22]
Logging off - When you log off, your ship stays in space forever Good
No WCS No, change WCS back to how they were when first introduced: Medium slot module with activation. Then add a capacitor capacity penality.
No Instas Keep bookmarks, but put native invisible warp bubble of 15km radius around stations and stargates. So we cannot warp closer then 15km from station/stargates, but we still can use bookmarks generally.
No local Make us visible in local only if we speak.
No insurance Most Excellent
No upgradeable clones (like getting podded without an upgraded clone now) humm... I don't like this one much.
No high end agents in high sec space Most Excellent
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware.
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Valrandir
Gallente Shiva Morsus Mihi
|
Posted - 2006.08.03 14:38:00 -
[23]
Originally by: Boonaki
Originally by: Vincent Gaines
Quote: Logging off - When you log off, your ship stays in space forever
bad condidering the number of CTDs
Change probe time from 75 seconds (cov ops 5/astrometrics 5) to 2-3 minutes. Enough time to log back in, if you CTD. Network loss on your side is your fault.
I'm not saying these should be changed, Eve needs balance between the carebear and the pvpers. This would just be fun for those that enjoy dificulty.
75 second is only with max skills on a dedicated ship, and 75 seconds is long enought to log back in after a CTD.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware.
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Puke
E X O D U S Imperial Republic Of the North
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Posted - 2006.08.03 14:43:00 -
[24]
I'm fine with all of them, but 2 tweaks for those who are against it....
1) Clones still exist but cost 3-4 times as much, as mentioned earlier
2) Ship only stays in space if you log off in system with any other pilots presently logged on. Will only dissapear if you are in system on your own at the time the connection is lost.
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Nicocat
Caldari
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Posted - 2006.08.03 16:23:00 -
[25]
Everything currently in this list, and most everything in EVE in general, has a place and a purpose, and more importantly, a counter. Insurance is countered by the fact that you only get back 70% of the ship value, roughly, when you factor in insurance cost. Instas by warp bubbles (if you're going to PvP, quit being a gatecamping wuss). Clones by a... well, ok, the cost should go up. Agents in highsec space countered by being boring as hell.
I like the game the way it is. Quit trying to ruin it. ---------------------------- The opinions expressed by Nico do not reflect his corporation. He's just an ass.
-Alexi
Yes, I PvP in a Hookbill. How insane am I? EVE-Mail me and tell me! |

000Hunter000
Gallente Dummy Inc.
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Posted - 2006.08.03 16:45:00 -
[26]
if these things were implemented the number of players would drop to... 10? (and i don't mean K) Banner will be updated shortly |

Vincent Gaines
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Posted - 2006.08.03 17:29:00 -
[27]
Originally by: Valrandir
Originally by: Boonaki
Originally by: Vincent Gaines
Quote: Logging off - When you log off, your ship stays in space forever
bad condidering the number of CTDs
Change probe time from 75 seconds (cov ops 5/astrometrics 5) to 2-3 minutes. Enough time to log back in, if you CTD. Network loss on your side is your fault.
I'm not saying these should be changed, Eve needs balance between the carebear and the pvpers. This would just be fun for those that enjoy dificulty.
75 second is only with max skills on a dedicated ship, and 75 seconds is long enought to log back in after a CTD.
I think maybe a compromise
your ship still warps off, but stays in the system.
the problem is that it's not always a client problem when you have a CTD... there have been several times just this year when specific parts of the world, such as the U.S. are cut off and the rest isn't.
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spurious signal
Caldari Brainiacs
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Posted - 2006.08.03 17:49:00 -
[28]
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
EVE's subscription numbers would halve overnight.
That's what the "hardcore" always forget in all MMORPGs - not everyone plays the same way they do. Also it's always that same hardcore that are the most vocal on forums.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.03 17:51:00 -
[29]
Originally by: spurious signal
EVE's subscription numbers would halve overnight.
So, not only would we have a better game, we'd have less lag too? Winnah!
The Battleships is not and should not be a solo pwnmobile - Oveur
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Tharrn
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.08.03 17:56:00 -
[30]
No instas, no insurance and no high end agents in high sec space sounds three years ago :P
Now recruiting!
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Ithildin
Gallente The Corporation
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Posted - 2006.08.03 18:28:00 -
[31]
And I thought this was going to be a thred about Minmatar.
Originally by: Boonaki Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Ships stays - I prefere not to have cloaks a standard, required, item on all ships, thank you very much. More like EVE on stupid mode.
No WCS - I don't use them, why should anyone else? :p
No instas - I really have better things to do in my life. Travel times already exceede 30 minutes, with no instas (or similar solution) travel times would exceede the hour. I'm confident that there are solutions that are more complicated, but much better for EVE than this.
No local - scanner better bloody well be good enough, then, without having to crap out probes or something silly. And it better not turn up ship names that get changed every fourteen minutes.
No insurance - there's insurance in EVE?!
No upgradeable clones - while I don't lose pods often, when you do lose them you'd be notched back a week or two (four weeks in the case of my alt). While we can grab at our balls now and say we're men and the hair on our chests will protect us, if it was implemented Empire space would suddenly be overcrowded by people shortly. Anyone who do say that this would be a good thing to implement is a hypocrit or stupid.
No high-end agents in high sec - really. Why do missions THERE? There's no LP rewards in high-sec. In either case, this doesn't belong on the list. It's not hard mode. It's the way it should be.
So in closing, the good ones, the bad ones, and the ugly ones. Gotta take 'em all? I'd go play something else, to be honest. Civ 4'd have more playability than that. Dark skies torn apart Heavens open before me I, the light of death |

Torrence Osti
A.W.M Knights Of the Southerncross
|
Posted - 2006.08.03 19:01:00 -
[32]
Originally by: Boonaki
Originally by: Torrence Osti I hope not. If this was ever implemented it better damn well be optional, not too many people find frustration fun.
It will never be implemented :(
On the clone thing, maybe lose less skillpoints then a full month or more of training. Say 1 week.
Yeah sure that'd be a great way to get people to quit! Or NEVER PvP. The day you start losing skillpoints for things like dying, is the day I hit my cancel button. (obviously without clones) 
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2006.08.03 19:01:00 -
[33]
Originally by: Boonaki
Logging off - When you log off, your ship stays in space forever
Bad idea. REALLY Bad idea CTDs happen. Having to go to work happens. Wives happen.....
Originally by: Boonaki
No WCS
I prefer Nanofiber Internal Structures and a scout flying ahead. As for combat ships, I love the idea.
Originally by: Boonaki
No Instas
So long as it in absolutely no way makes "serious" large scale 0.0 industry harder, sure thing.
Originally by: Boonaki
No local
So long as it in absolutely no way makes "serious" large scale 0.0 industry harder, sure thing.
Keep in mind, CCP has put massive effort into developing Eve as a combat game that is backed by PLAYER "Industry". If you think they going to flush all that down the toilet, ever, then you are dreaming. There is no reason, no argument, no purposal that will ever lead to that happening until the "off" switch is hit on the servers for the last time.
Now if you have ideas that will not fly full in the face of 0.0 industry, then you might have something.
If local goes, it needs to be replaced by something that an attentive player can use, EASILY (as easy as watching local), so that it will be 100% impossible for someone to catch him at a belt if he is paying attention and warps to safety at the first hint of trouble. As things stand now, 5 seconds of poor attention = death, so there is no more margin to be cut.
Simple point: An experienced player, in a system "held" by his alliance, who is paying attention, SHOULD have the option to avoid combat.
Originally by: Boonaki
No insurance
Don't use it, but others do. All in all, I slightly approve. Perhaps no insurance after six month? So the noobs can have insurance?
Originally by: Boonaki
No upgradeable clones (like getting podded without an upgraded clone now)
Bad idea. Really really bad idea. Although simply making the clones more expensive would be an option.
Originally by: Boonaki
No high end agents in high sec space
Stop whining about the empire carebears being able to enjoy their game. It never ceases to amaze me how much sad whining this non-issue gets. IGNORE THEM.
There is a primal belief among a number of players that anyone playing in high sec should have their game nerfed to the point that they HAVE TO go low sec to do anything of significance. This belief is stupid.
As for the whine that they are getting rich?? LET THEM. And be sure to ignore them while they are doing it. As for saying empire is better than 0.0, I have excellent 0.0 access and I have stacks of the highest end level 4 agents in empire who all love me. I don't visit those agents much. I live 90% in 0.0. And I'm not alone, not even a little bit (although truth be told, I do intend to get back to those agents someday.....).
One of Eve's great virtues is the amount of "choice" it puts in the hands of players. Among other things, players can "Choose" their level of risk. This is Good. It is good for noobs, and it is good for 3 year veterans.
This whole last argument of nerfing empire is about one thing: Removing "choice". Bad idea.
*snip* This type of comment has no place in a signature, please remain courteous - Pirlouit
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Yendri
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Posted - 2006.08.03 20:16:00 -
[34]
hrm... Hard mode.
NPCs use real player setups. "omg, I just ganked from 200km by some camping *******!" Same NPC corps wardec you and camp your stations. "OMG, there's a guristas blob incoming"
limited numbers of clones per day. use 'em up and it's insta-death....
Missiles have tracking. (hear the raven pilots scream...)
Archaology modules have to involve translating something in Saxon/swahiili/navajo/sumerian, Codebreakers involving binary and hex cryptography.
All newbie systems in BOB territory (only joking, bob :) )
Warp to 100km is the closest option, with no instas.
Crews require feeding and maintainance.
Asteroids fight back.
and... CCP did'nt bother to translate the hard version of the game, so it's all in icelandic...
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spurious signal
Caldari Brainiacs
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Posted - 2006.08.03 21:16:00 -
[35]
Originally by: Yendri hrm... Hard mode.
NPCs use real player setups. "omg, I just ganked from 200km by some camping *******!" Same NPC corps wardec you and camp your stations. "OMG, there's a guristas blob incoming"
limited numbers of clones per day. use 'em up and it's insta-death....
Missiles have tracking. (hear the raven pilots scream...)
Archaology modules have to involve translating something in Saxon/swahiili/navajo/sumerian, Codebreakers involving binary and hex cryptography.
All newbie systems in BOB territory (only joking, bob :) )
Warp to 100km is the closest option, with no instas.
Crews require feeding and maintainance.
Asteroids fight back.
and... CCP did'nt bother to translate the hard version of the game, so it's all in icelandic...
lol :P
That's more like it 
Proper hardcore mode.... no clones. You get podded, you make a new char 
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Deidranna
SteelVipers YouWhat
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Posted - 2006.08.03 22:20:00 -
[36]
Edited by: Deidranna on 03/08/2006 22:22:26 Edited by: Deidranna on 03/08/2006 22:21:33
Quote: Logging off - When you log off, your ship stays in space forever
no
Quote: No WCS
ok
Quote: No Instas
dont want to "waste" my time for going from a to b no instas, ppl stay in their system forever. all 0,0 logistics will be done by capital ships = less to gank or shoot for some ppl
Quote: No local
spending the last few weeks with goons in local, i should say "Yes Yes" but... no.
Quote: No insurance
more time to spend on killing npcs... sure... yay... fun...
Quote: No upgradeable clones (like getting podded without an upgraded clone now)
no
Quote: No high end agents in high sec space
dont care
Quote: Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
account managment - Cancel Subscription
deidranna
GM Eldini > Hi, behaving are we?
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LexaKosh
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Posted - 2006.08.04 00:07:00 -
[37]
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
In 6 months the PVP community will have bombed a bazillion skillpoints out of each other. ...and carebears will stay in Empire. Fine with me 
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LexaKosh
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Posted - 2006.08.04 00:07:00 -
[38]
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
In 6 months the PVP will have bombed a bazillion skillpoints out of each other. ...and carebears will stay in Empire. Fine with me 
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Epsilon 1
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Posted - 2006.08.04 00:26:00 -
[39]
I miss the old eve  And the reason this thread was created is - the op poster went pirate yarrbbq I also agree on all points.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.08.04 00:28:00 -
[40]
Originally by: LexaKosh In 6 months the PVP community will have bombed a bazillion skillpoints out of each other.
Cool, so I go back to empire for about 6 month, grind isk in safety and then I'm gonna buy a lot of cheap hacs, because I'll be one of the few who still has enough SP to fly them. 
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Hashim
Suffoco Noctis
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Posted - 2006.08.04 00:39:00 -
[41]
Yes to all except I like insurance and just make clones 4 to 8 times the price. Make it hurt to get podded. 
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Mesacc
Gallente
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Posted - 2006.08.04 01:15:00 -
[42]
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
While were making it hard.... Here is what I would add to that
Have to manually dock ship. Most stations have some sort of docking bay. You would have to fly your ship inside the docking bay and come to complete stop before docking.
Slow down warp speed to light speed, so it would take several minutes to warp from one side of solarsystem to the other. Pirates should love that. Imagine being able to catch up to your prey at warp speed then attack, nocking them out of warp!
I like the no clone thing. It would be interesting to see who could make it the longest. The longer you survive the stronger you would be, but the more it would hurt when you die!
Well theres my 2 isk. Relax flamers, its not like any of this will happen anyway!
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Sfynx
The Arrow Project The ARR0W Project
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Posted - 2006.08.04 01:58:00 -
[43]
Originally by: Valrandir
No Instas Keep bookmarks, but put native invisible warp bubble of 15km radius around stations and stargates. So we cannot warp closer then 15km from station/stargates, but we still can use bookmarks generally.
Then you cannot have two systems being more than 10 jumps from each other, because else nobody will ever want to do a freighter op anymore.
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Shaikar
Amarr
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Posted - 2006.08.04 02:16:00 -
[44]
Originally by: Yendri hrm... Hard mode.
NPCs use real player setups. "omg, I just ganked from 200km by some camping *******!" Same NPC corps wardec you and camp your stations. "OMG, there's a guristas blob incoming"
limited numbers of clones per day. use 'em up and it's insta-death....
Missiles have tracking. (hear the raven pilots scream...)
Archaology modules have to involve translating something in Saxon/swahiili/navajo/sumerian, Codebreakers involving binary and hex cryptography.
All newbie systems in BOB territory (only joking, bob :) )
Warp to 100km is the closest option, with no instas.
Crews require feeding and maintainance.
Asteroids fight back.
and... CCP did'nt bother to translate the hard version of the game, so it's all in icelandic...
Add: "CONCORD and the various navies you see in Empire actively hunt negative sec people in Empire space and regularly send out fleets to hunt down the criminals in 0.0".
Risk vs Reward!  
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Luc Picard
Ori Origin Alliance
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Posted - 2006.08.04 02:29:00 -
[45]
/me waves to boonaki
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Keta Min
Pre-nerfed Tactics
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Posted - 2006.08.04 02:37:00 -
[46]
Originally by: Sfynx
Originally by: Valrandir
No Instas Keep bookmarks, but put native invisible warp bubble of 15km radius around stations and stargates. So we cannot warp closer then 15km from station/stargates, but we still can use bookmarks generally.
Then you cannot have two systems being more than 10 jumps from each other, because else nobody will ever want to do a freighter op anymore.
since when do you need BMs to land ontop of a gate 
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Price Watcher
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Posted - 2006.08.04 02:39:00 -
[47]
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
I have a better idea.
Concord everywhere.
Full strength gate and station guns everywhere.
Sec status real low? Can't undock without being killed everywhere.
Concord POD-KILLS pirate-pigs everywhere.
None of the foregoing is any more ridiculous than what the OP said.
It can't be all fof the griefers. It can't all be for the carebears.
It's about balanced as it is right now, except that CCP over-emphasises teamplay.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.04 02:46:00 -
[48]
Gunstar Zero, yea, and precisely what % played on SP? Right.
Tharrn, yea, and that's what you'd have if this has been the developmental emphasis. Because Eve would of never attracted the attention from anyone except the Pkers themselves TO have the income to get patches done.
Check Shadowbane's subscription numbers. THAT is what Eve would have if it catered purely to the same people. It's...a lot less than Eve. The usual suspects here want that, yes, while using the newest toys they'd never have had if it wasn't for the funding from the larger subscriber base.
Make your own conclusions. I'm a PvPer, and a moderately good one. I can see the perspective, but it's a mobius strip...an endless small trap which a game can't escape once it's put inside. Pre-Trammel UO did die in there. Shadowbane died some time ago, and the corpse is going "OoOoooOo" somewhere in there. Let's keep Eve out of that trap.
If people REALLY want it, they can pay CCP for a liscence and set up their own server, as Eve China has. 
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Nanobotter Mk2
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Posted - 2006.08.04 03:04:00 -
[49]
Edited by: Nanobotter Mk2 on 04/08/2006 03:07:52 It would pretty much be silly..... oddly enough you described pretty much how eve was at release and it wasnt very appealing to most people :P
for fun though you forgot to add a couple things if you truly wanted "hardmode"
a) Scanners wouldnt pick up ships from across the system b)no premade bookmarks to roid fields stations jump gates etc...... c) no fuel or enrgy to allow endless time camping a gate. d) heck what am i talking about there would be no gates to camp it would be one big open universe/galaxy with out artifcial walls which is what really truly ruins eve, and causes most of the game mechanic problems we have. e) while we are at it no way to really repair sec ratings. f) once you sec rating got low all >.4 statiosn would reject you and concord would jack you up every time you entered empire. g)since you like to beleive empire is EZ mode and 0.0 "hardmode" rats wouldnt sit there dumbly waiting to be farmed, they would pwn your stations and use scanner to track you down and pwn you everytime you entered thier system, i mean all rats in that system at once :)
I got more if you really want "hardmode" your suggestions didnt even come close to scratching the surface of hardmode :)
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Jacob Swell
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Posted - 2006.08.04 03:52:00 -
[50]
Originally by: Boonaki
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
I'd add: No Scrams No Nos No safespots
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Akkarin Pagan
Minmatar Raddick Explorations Myriad Alliance
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Posted - 2006.08.04 11:08:00 -
[51]
Originally by: Price Watcher
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
I have a better idea.
Concord everywhere.
Full strength gate and station guns everywhere.
Sec status real low? Can't undock without being killed everywhere.
Concord POD-KILLS pirate-pigs everywhere.
None of the foregoing is any more ridiculous than what the OP said.
It can't be all fof the griefers. It can't all be for the carebears.
It's about balanced as it is right now, except that CCP over-emphasises teamplay.
QFT 
Akkarin Linkage
Do not press this button |

Epsilon 1
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Posted - 2006.08.04 11:12:00 -
[52]
Originally by: Price Watcher
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
I have a better idea.
Concord everywhere.
Full strength gate and station guns everywhere.
Sec status real low? Can't undock without being killed everywhere.
Concord POD-KILLS pirate-pigs everywhere.
None of the foregoing is any more ridiculous than what the OP said.
It can't be all fof the griefers. It can't all be for the carebears.
It's about balanced as it is right now, except that CCP over-emphasises teamplay.
Hahaha, pirates are not pigs, capitalists are 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.08.04 13:32:00 -
[53]
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
Why not also build a bomb into each ship that detonates when you slow below 75m/sec?
No thanks. Eve may be to easy for you. But then maybe you're already rich or somthing ...  --
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Galk
Gallente Autumn Tactics
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Posted - 2006.08.04 14:31:00 -
[54]
Suprised nobody has mentioned this, but err no multiple accounts/alts...
That would be the biggest impact to making it hardmode imho.
______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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Grim Vandal
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Posted - 2006.08.04 14:38:00 -
[55]
Originally by: Boonaki What do you think eve would be like if it had a "hard" mode? Just a fun little post for people that think the state of the game is a bit to hard for them.
Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
Would you still go out and pvp with the above ruleset? Do you think it would be nothing but a "griefers" paradise?
eh, whatever.
I would wet my pants every time I play but I would love it.
it's a shame that not a singly company on this whole planet has the urge to please players like us ... ccp is simply not doing good enough 
Greetings Grim |

Michiyo Daishi
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Posted - 2006.08.04 14:49:00 -
[56]




/quit -
*posts posted are not official statements of EVEnews.com, and are the poster's own* |

Vanlade
Amarr Imperial Academy
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Posted - 2006.08.04 16:38:00 -
[57]
Originally by: Avon
Originally by: spurious signal
EVE's subscription numbers would halve overnight.
So, not only would we have a better game, we'd have less lag too? Winnah!
Many would leave, but then many hardcore players would come back or join for the first time.
Quality over Quantity
Quote: The question you should ask is not who will let you, but who will stop you.
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Sonlatur
Minmatar Matari Raiders
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Posted - 2006.08.04 16:44:00 -
[58]
Originally by: Boonaki Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
I think it sounds like a nice game, give or take. Of course you couldnt implement some of these without changing other game mechanics (ie if you remove local without changing how the scanner works you would make people hammer the scan button non-stop, which would be quite bad game design).
No insurance is tough though. I wouldnt like it. It's helping the underdog who doesnt want to go T2 - on T2 there is no insurance already.
Of course, things would change. Prices would rise. But, so what?
Yes, i'd like it.
-- "Greetings fellow pod pilot. I am Sonlatur of the Sebiestor tribe and you have become a target in my war against the Evil Amarr Empire. Ransom negotiations are possible." |

PeeWee Pee
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Posted - 2006.08.06 15:29:00 -
[59]
Originally by: Sonlatur Logging off - When you log off, your ship stays in space forever No WCS No Instas No local No insurance No upgradeable clones (like getting podded without an upgraded clone now) No high end agents in high sec space
juz da way i like it dude. except it aint hard mode it more like fun mode. playing on da levelled playing field is what im talking about. make everywhere 0.0 fair for everyone. nobody looking at each other's grass. no sissy warping with instas and wcs. me likes.
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NoNameNewbie
Caldari Free-Space-Ranger
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Posted - 2006.08.06 15:54:00 -
[60]
Originally by: Tharrn No instas, no insurance and no high end agents in high sec space sounds three years ago :P
yes .. 3 years ago eve was ******* fun ... now its wow in space without elves ...
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Testicular Testes
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Posted - 2006.08.06 16:53:00 -
[61]
The only one here that has any chance of being implemented is moving high end agents out of high-sec space (not that feasability was the point, but who cares).
Other than that, all suggestions would at least need a bit of adjustment for the current EvE. Warpin ranges should be adjusted, and I see no reason to make the 7.5/20km scrambler distinction worthless, particularly as far as holding haulers down with 1 point goes.
Similar for clones - you're trying to increase the deathpenalty, which is okay by me. But the skillpoint system should remain largely unpenalized, because it simply isn't any fun (neither is the podwarping mechanic for that matter) - increase the cost of clones more rapidly above the ~5mil SP mark or so. Otherwise you're penalizing new players as harshly as veterans - plus ISK is a more interactive element than skillpoints (the victim is set back effort instead of raw time).
Insurance could just do with a good nerfing, but completely removing it seems silly again - insurance is there to add some depth. Right now it's a no-brainer, but a realistic insurance system would be interesting indeed.
And local, well it's a mixed bag. Rework the scanner and I totally agree. Also logged ships staying in space forever seems a little bit awkward - disallow capitals of any sort from ever disappearing, okay. But for everyday ships, adjustments to the extent of making it suicidal to log in hostile regions would be plenty.
I'm probably overthinking this though ;)
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Lustralis
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Posted - 2006.08.06 17:07:00 -
[62]
Edited by: Lustralis on 06/08/2006 17:08:37 All these ideas would kill the game. Sure, you'd have a couple of thousand subscriptions staying in, but that wouldn't be enough to pay for the bandwidth or power bill on the cluster. This is just a purists charter, not really a business proposition.
A better idea would be to make all of these things optional. NO! WAIT - THEY ARE ALREADY!
You don't have to log off. You don't have to watch local. You don't have to use WCS. You don't have to use instas. You don't have to take insurance. You don't have to buy a clone. You don't have to use high-end agents.
Now sod the rules, go and do it. Keep us all updated with your progress .
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Arkanor
Gallente The Scope
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Posted - 2006.08.06 17:17:00 -
[63]
Edited by: Arkanor on 06/08/2006 17:17:25 I have some.
No ship disappearance. Cloak timer. No tech II ammo. No ISK printers. No instas. No bookmarks at all. No autopilot. No map. No local. No stargates.
There. Hard it is.
BTW: I AM NOT SERIOUS!
Originally by: Ghosthowl WoW = hardcore paladins smashin dat face.
Originally by: HippoKing I just cried, you know that?
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Celedris
Tharsis Security
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Posted - 2006.08.06 18:17:00 -
[64]
Thats all well and good, but you are only suggesting an Ultra-Violence difficult setting. For us real men, how about Eve on Nightmare! difficulty: when you die, you start a new character.
And no IDDQD for you this time!
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Sixtyniner
The Movement
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Posted - 2006.08.06 19:32:00 -
[65]
Originally by: Celedris Thats all well and good, but you are only suggesting an Ultra-Violence difficult setting. For us real men, how about Eve on Nightmare! difficulty: when you die, you start a new character.
And no IDDQD for you this time!
..and then there was only Tech 1 items on the market 
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