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Thread Statistics | Show CCP posts - 7 post(s) |

Caldess
The Executives Executive Outcomes
4
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Posted - 2014.09.19 02:52:00 -
[1] - Quote
Inslander Wessette wrote:Dear CCP fozzie,
I'll give a situation which u will solve for me ?
Assuming U own 5 poses in a system say in "Khanid" region say "Upt" which has no stations 3 jumps out . And u wanna do maintenance on ur pos .. fuel , taking moon goo etc ..
So u cyno in ur JF 150km from the tower cos i'm sure ur not gonna slow boat 25km in a Rhea into the shields.. u use an alt to deploy Cyno Jammer , Scan inhibitor yada yada yada .. U even use a Rapier to web ur JF to warp from 150km .
Le me scouting systems .. see u doing this i pass by .. i jus add u to watch list . 1 month later .. U do the same thing .. jus that i'll b having a 30 man ishtar fleet with 6 guardians cyoned in the adjacent system.. enuf to kill u b4 the pos guns even target us .. cos u cant call back up thru cyno ..cos ur own cyno jammer is up and running for good effect . Ur rapier is toast as well .
ur pos goes outta fuel soon cos ofc u cant fuel it buddy . Might as well write down ur pos to me . cos if u are gonna run 10 jumps to high sec in an iteron 5 with moon goo and fuel i'm gonna enjoy camping u .
CCP trolling on the little guys as usual .
guys who are about to face this situation - end subscription as soon as possible best solution there is .
or join a power block u'll eventually get there
Please by all means stop posting my eyes are bleeding. but im a nice guy so i solve your pubbie problem.
throw away that cyno inhib and scan inhibitor no one needs that ****. Take a noobship fit a cyno and 2 webs. Make a bookmark 200 of one of you poses (you can literally make a bookmark anywhere in system) . warp to bookmark light cyno Jump JF in fleetwarp JF to a POS @ 10 and web the freighter. that leaves anyone like 5 seconds (its actually less but who gives a ****) to catch your JF.
Just because you lost your illusion of safty because you can no longer light the cyno right next to the shields doesnt mean you were ever safe while doing so. So in the end what changes for you? Nothing..you might have to do some extra work, but if some work is to much for you. Then for the love of ******* god you should not run any towers anyways. |

Caldess
The Executives Executive Outcomes
4
|
Posted - 2014.09.19 02:55:00 -
[2] - Quote
Ranger 1 wrote:Finally, a move towards putting risk and difficulty back into null sec logistics and fleet movement. Jump freighter logistics and easy long distance movement of capital assets has been crippling the game for far too long. An excellent first step, hopefully only the first of many. Keep this up and our noble null sec players might actually start enjoying the game again, despite what they think at the moment. 
Please explain yourself why this in any way stops me from moving my 250 man cap fleet from the North to the South just a second slower than i can now?
And while you are on it explain to me why Jump Freighter logistics (which you obviously never did) will be any harder now? |

Caldess
The Executives Executive Outcomes
4
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Posted - 2014.09.19 03:10:00 -
[3] - Quote
vikari wrote:Fozzie, a few issues this causes that should be considered.
POS attacking with Dreads - the use of short range guns just became less viable, unless you want to slowboat the distance required to get into or at least close to optimal.
Risk/Benefit of cyno beacons - you're greatly changing this ratio. This might be a good idea, but could lead to them being less likely to be used in favor of simply station cyno characters, and that would result in actually less conflict over all, as the risk would be lower then it is even now with cyno beacons.
I understand the problem, but isn't this fix impacting a lot of things so solve one issue? It seems the goal here should be to solve the problem with as minimal impact to other parts of game play as possible.
If you cant think of a way how you can cyno in on a tower grid and get your dreads into optimal distance of the tower without slowboating (hint: warp?!) then you shouldnt shoot at them. Or tell all your pilots to train into Pheonixes im sure i can find enough people who would trade their phoenix for a nag or a moros ;) Not to help you but to stop me teasing them.
Please explain to me why the simple fact that beacons get moved 25km will change anything when i jump to it?
right now i do it like : jump blind to the beacon (because who needs a scout) warp to my bookmark @ 100 after the patch i do it like : jump blind to the beacon (because who needs a scout) warp to my bookmark @ 100.
Can you find the difference? If yes then please let me know. im always open for new things |

Caldess
The Executives Executive Outcomes
4
|
Posted - 2014.09.19 03:51:00 -
[4] - Quote
MeBiatch wrote:Caldess wrote:
right now i do it like : jump blind to the beacon (because who needs a scout) warp to my bookmark @ 100 after the patch i do it like : jump blind to the beacon (because who needs a scout) warp to my bookmark @ 100.
Can you find the difference? If yes then please let me know. im always open for new things
Anyone else sense the inspiration for clarion call v? Cloaky dictor Cyno ? Profit
Yea i should have known better before posting something ironical here. But i will edit it to prevent further irritation.
However since you are busy with your feighter ops i could also just give no fucks and jump blind ;) |
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