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MeBiatch
GRR GOONS
1920
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Posted - 2014.09.18 19:00:00 -
[1] - Quote
Anthar Thebess wrote:Azami Nevinyrall wrote:CCP Fozzie wrote:I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of the discussion was satisfactory for all parties. Now, do the same for Titan Bridging... You know you want too... It'll instantly kill the Blue Doughnut! Don't forget about capital jump range. Block their ability to jump between regions, and force them to use XL sized regional gates. Every one wins! Even blocking ability to bridge between regions could be good.
that and move the jump bridge to the ihub. that way there is no pos for protection/ defence. also make the JB acessable by anyone... Pretty much i would like to see JB moved from personal alliance based safe transportation to playowned stargates. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1920
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Posted - 2014.09.18 19:03:00 -
[2] - Quote
Vol Arm'OOO wrote:With the death of the new cyno bumping mechanics, can we now at least make it so that you cannot bridge from the safety of a pos? Bridging is extremely powerful and largely risk free if done from the safety of a pos with the exception of spias and awoking which the pos doesnt protect against anyways. If folk want to bridge, they should have to at least put the bridging ship at some risk - after all eve's mantra is risk v. reward.
either that or remove titan bridge as a separate move and just make a jumping titan leave a residual wormhole that acts as the titan bridge with enough mass to transport 250 of the largest battleships.
that way you increase the risk to hotdrop by huge amounts. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1921
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Posted - 2014.09.18 19:10:00 -
[3] - Quote
shimiku wrote:now that we are at it why don't we just add this to station also and kill logistic
yes!!!! 1000 times yes!
Imagine you cant just use non kickout waypoint stations to insta cap your ships... every mid point would have to be those scarry safe spot ones where there is a huge risk of getting hot dropped.
0.0 is supposed to be full of risk at every corner... we need to remove all the safe tranport ability to properly nerf power projection. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1921
|
Posted - 2014.09.18 19:13:00 -
[4] - Quote
Hairpins Blueprint wrote:cynogen/jb i guess no one cares but station? oh boy  you wona kill low sec  no more jump freighters lol
IMO jumping a ship jumping should be the same risk as using a stargate. if its not then there is a major problem in the mechanics.
JB network/titan jumping/ jump drives are supposed to save time not the risk of loosing the ship. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 20:13:00 -
[5] - Quote
Alp Khan wrote:MeBiatch wrote:Hairpins Blueprint wrote:cynogen/jb i guess no one cares but station? oh boy  you wona kill low sec  no more jump freighters lol IMO jumping a ship jumping should be the same risk as using a stargate. if its not then there is a major problem in the mechanics. JB network/titan jumping/ jump drives are supposed to save time not the risk of loosing the ship. While at it, why don't you ask CCP for a button to instantly teleport you on top of nearest JF in null space and automatically get it tackled for you? You are not making any sense. Nobody would live in null if logistics was tangled with your weird vision.
So according to you no one lived in 0.0 before red moon rising? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 20:18:00 -
[6] - Quote
Retar Aveymone wrote:I have no fundamental problem with ending jumping to docking rings (though you'd need to do some thinking about if jump freighters would need a corresponding buff of some kind), but it seems silly to extend the discussion that far without figuring out what the goals are here.
I know people wont like it but IMO. Only tech 1 freighters should be able to hold regular non packaged items.
I would the make jump freighters have a 4million m3 sma instead.
If you want to import items up the 0.0 pipe from jita then you should need an escort fleet like in 2007. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 20:22:00 -
[7] - Quote
Alp Khan wrote:MeBiatch wrote:Alp Khan wrote:MeBiatch wrote:Hairpins Blueprint wrote:cynogen/jb i guess no one cares but station? oh boy  you wona kill low sec  no more jump freighters lol IMO jumping a ship jumping should be the same risk as using a stargate. if its not then there is a major problem in the mechanics. JB network/titan jumping/ jump drives are supposed to save time not the risk of loosing the ship. While at it, why don't you ask CCP for a button to instantly teleport you on top of nearest JF in null space and automatically get it tackled for you? You are not making any sense. Nobody would live in null if logistics was tangled with your weird vision. So according to you no one lived in 0.0 before red moon rising? Null was a different place with different variables in logistics before Red Moon Rising. CCP moved away from that vision, to the current vision. Now, CCP has another vision that they are building towards with the player built stargates and all, but that is not a discussion pertaining to this forum thread.
You mean null sec was a fun place back then. Logistics is one of tge main problems with emipre sprawl.
Jf are some of the most important components of 0.0 empires yet they do not generate content and do not die that often outside of low/high sec...
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 21:02:00 -
[8] - Quote
Retar Aveymone wrote:MeBiatch wrote: Jf are some of the most important components of 0.0 empires yet they do not generate content and do not die that often outside of low/high sec...
the content that does exist in 0.0 exists only because of jump freighters, and although there's little content in killing or saving them they are a necessary factor in any other content
so you are saying that the current stagnation of null sec is contributed threw safe logistics and if this was changed would act as a paragim shift in the way 0.0 works? There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 21:18:00 -
[9] - Quote
Retar Aveymone wrote:MeBiatch wrote:Retar Aveymone wrote:MeBiatch wrote: Jf are some of the most important components of 0.0 empires yet they do not generate content and do not die that often outside of low/high sec...
the content that does exist in 0.0 exists only because of jump freighters, and although there's little content in killing or saving them they are a necessary factor in any other content so you are saying that the current stagnation of null sec is contributed threw safe logistics and if this was changed would act as a paragim shift in the way 0.0 works? i am saying what i posted, not whatever nonsense you understood logistics that exist in a way that permits transport of goods to and from highsec in volumes and effort levels that only jump freighters can supply is an absolute necessity for any content in 0.0 you can tweak the safety in which they do so (though that is an increase in effort and can cause issues if not balanced) but the idea of going back to freighter ops is one of those mind-bogglingly stupid ideas only ever put forth by people who have never been on a freighter op
dude back in 07 were the most fun i have had ni 0.0 doing freighter ops. Having to berak threw gate camps... each jump was a thrill. it lead to great fights and loads of fun. Hell i even remember before all the jump bridge nonsence having to take a iteron V filled with plush drone goo threw 14x and avioding burn eden gate camps... those days were truely the best in eve.
and no having basically risk free logistics does not lead to fun. By making JF logistics risky will be great for 0.0... for 1 it will incentify players to have local hubs instead of just jita. and 2 it will generate heck loads of content for pirates and null sec players...
its really a win win.
I just think its rather ironic that a 0.0 sov guy would claim that 0.0 logistics should be less risky then high sec. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 22:04:00 -
[10] - Quote
Retar Aveymone wrote:man if the most fun you had in 2007 was freighter ops i hope you got the mental health treatment you needed because that's just a horrible life to be living, a completely pleasureless year is a sign something is seriously wrong i have had to organize and attend freighter ops recently - short ones, relatively speaking - and every bit of it sucked. there were no redeeming features whatsoever. you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise crius made it a lot more managable to do local production so the need for JFs is (hopefully) dwindling somewhat - I know we've turned from a net importer of t2 ships to a net exporter. but that doesn't mean we can survive without logistical lines to empire: you end jfs and we'll move to torrinos and supply ourselves with npc freighters like i said i've got no fundamental opposition to making jfing somewhat riskier by making it no longer possible to cyno onto docking rings, but the idea of freighter ops as the standard for logitics is madness True enough about ICE and local moon mins that you simply cant get in each region. though this could be fixed by making ice belts more random in the type of ice they have and adding more r8 and r32 moons to non racial space. I am sure the warp speed changes have made frieghters ops rather dull incomparion so what they were back in the day. For me the ops typically lead to content in form of being chaced or leading to fights. The best was when FREGE had to leave its space and we did a 15 frieghter escape op... that was so freaky i almost had a heart attack. i do agree removing the JF ability to jump to POS but i think think this should be enhaced to outposts too. that would give us the risk of old school frighter ops without killing todays jf There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 22:09:00 -
[11] - Quote
Dread Nanana wrote:Retar Aveymone wrote:you cannot simply rely on local hubs because the eve economy is set up to require trading: ice, moon minerals, and regular minerals are regional. you simply must import low-ends, non-regional moon minerals, and the non-local isotopes at a bare minimum. that's not even including other stuff like datacores, faction mods, deadspace mods, decryptors and the like that all must be imported from somewhere else but aren't as big volume-wise
What? There is no Veldspar in 0.0? I think you may be wrong on that! I think Chribba can confirm that there is veldspar in 0.0.
hes talking about regional ice mins and regional r32 mins.
though this could be solved with ring mining and making ice mins non regional. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1922
|
Posted - 2014.09.18 22:19:00 -
[12] - Quote
Promiscuous Female wrote: hella offtopic but even completely discounting minerals, you still have to deal with the other crap he talked about
0.0 cannot exist in a vacuum, the whole of the economy is predicated on inter-regional trade
is that not part of the problem?
i think if it was actually inter-regional trade that would be awesome...
but inreality dont the major groupd n3/pl/cfc just end up taking all the regional moon mins in low sec anyways?
if there was some ability so that this was not actionable... like force projection nerfs so they cant protect all the low sec moons. would be a step in the right direction to impliment real inter-regional trade. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1923
|
Posted - 2014.09.19 03:39:00 -
[13] - Quote
Caldess wrote:
right now i do it like : jump blind to the beacon (because who needs a scout) warp to my bookmark @ 100 after the patch i do it like : jump blind to the beacon (because who needs a scout) warp to my bookmark @ 100.
Can you find the difference? If yes then please let me know. im always open for new things
Anyone else sense the inspiration for clarion call v?
Cloaky dictor Cyno ? Profit There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1923
|
Posted - 2014.09.19 04:26:00 -
[14] - Quote
Caldess wrote:
Yea i should have known better before posting something ironical here. But i will edit it to prevent further irritation.
However since you are busy with your feighter ops i could also just give no fucks and jump blind ;)
i still say there should be a standard ironic font.
the one thing i liked about the old system of frieghter ops was that the "big guys" would live closer to lowsec/hi sec and leave the deep space for us small guys... as you said who wants to go that many jumps amirite? now adays every 0.0 system can be reached with less risk then undocking from Jita.
plus you might poke fun at me but back in the day you constantly had stuff to do that was not just roams and strat ops.
by escorting the frighters you were being involved in helping your little empire grow. it meant something
i remember when everyone belt ratted and there were miners everywhere and vegabonds trying to kill everyone. it was fun saving your buddy from a rat or fight off with the kitchen sink in system from a roaming gang. it was a great time before SRP when loosing your domi meant something.
those times were great because you could have escalating pvp without the batphone... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 18:52:00 -
[15] - Quote
Ranger 1 wrote:Caldess wrote:Ranger 1 wrote:Finally, a move towards putting risk and difficulty back into null sec logistics and fleet movement. Jump freighter logistics and easy long distance movement of capital assets has been crippling the game for far too long. An excellent first step, hopefully only the first of many. Keep this up and our noble null sec players might actually start enjoying the game again, despite what they think at the moment.  Please explain yourself why this in any way stops me from moving my 250 man cap fleet from the North to the South just a second slower than i can now? And while you are on it explain to me why Jump Freighter logistics (which you obviously never did) will be any harder now? Any time you bring that fleet into a POS you're going to have to take an extra (unprotected) jump to get inside the POS shields, which adds a layer of vulnerability (albeit a small one). As a small first step, it's a good one.... hopefully not the last one. Good game play comes from activities being risky, not from activities being easy... and right now it is far too safe and easy to move a cap fleet (or jump freighter) anywhere you like. It's ironic, people mock those that say yes to the thought of needing to do freighter ops again to move logistics out to null. And yet those freighter ops used to provide more good fights in a single night than you currently see in Null in a week or more. Harder and more time consuming? Yes. More fun, more fights, more unexpected surprises (both good and bad)? Absolutely. For those that claim they never got a fight transporting goods back and forth to null in a freighter op either: 1: Never actually did one. 2: Did one or two, got bored halfway through and logged off (conveniently forgetting to mention that part). 3: Had opponents so wimpy at that time you wouldn't get a good fight no matter what you did. Time to stop listening to your lazy industry pilots. If you want to have more fun, let CCP start interjecting some of the risk back into null sec daily activities.
Amen brother. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 18:55:00 -
[16] - Quote
Primary This Rifter wrote:The biggest issue I have with this is that the exclusion zone prevents cynos from being lit at all, instead of just allowing it but placing incoming ships 25+km. Titans dying without being able to bring in backup after being bumped out is less content generation than a titan being bumped out and bringing a fleet in to help.
Imo titans were never meant to be used solo. You deserve to die if you don't travel with friends. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 19:00:00 -
[17] - Quote
Retar Aveymone wrote:Ranger 1 wrote: Any time you bring that fleet into a POS you're going to have to take an extra (unprotected) jump to get inside the POS shields, which adds a layer of vulnerability (albeit a small one).
As a small first step, it's a good one.... hopefully not the last one.
Good game play comes from activities being risky, not from activities being easy... and right now it is far too safe and easy to move a cap fleet (or jump freighter) anywhere you like.
The only time you'd ever do this would be if there were simply no lowsec stations that you could route through whatsoever, because you'd much rather jump to a docking ring (perfect safety) and dock up to recap. For supercaps, yeah i suppose you have to warp instead but who the **** slowboats a titan instead of warping it into the pos - I sure don't, if my titan is getting cynoed anywhere it's getting cynoed so that I can mwd-warp into the pos (which you can do pretty close to the pos by having a bookmark/alt on the other side you warp to at 100km) instead of take 30s or more to slowboat.
Plz ccp add the no cyno ring to low sec npc stations and all outposts.
The increased risk of landing 25km vrs right next to the pos is if you are hot dropped there is a chance you will live cuss you can slow boat to the pos. This wont happen when you have 25km to travel. The dreads will eat you in one cycle
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 19:04:00 -
[18] - Quote
Retar Aveymone wrote:Ranger 1 wrote: For those that claim they never got a fight transporting goods back and forth to null in a freighter op either: 1: Never actually did one. 2: Did one or two, got bored halfway through and logged off (conveniently forgetting to mention that part). 3: Had opponents so wimpy at that time you wouldn't get a good fight no matter what you did.
Time to stop listening to your lazy industry pilots. If you want to have more fun, let CCP start interjecting some of the risk back into null sec daily activities.
We have organized and ran two large freighter ops relatively recently. It was unfun crap for all involved, and naturally because we were moving huge, expensive **** we made very, very sure there would be no fights whatsoever. All of the nullsec empires have been doing freighter ops on and off because we have to in order to get outpost upgrades or large ihub upgrades. We still haven't had any interesting content and anyone who thinks they ever were fun hasn't done one since 2007 and has their memories of what they actually were utterly addled by the tendency to remember only the interesting stuff and forget the soul-crushing drudgery.
Dude there was a major difference between 07 and 14. Back then you would be attacked and harassed. But with the game mechanics today with power projection and blue doughnut there is no incentive to attack a freoghter op. Chances are peeps interpreted the op as bait.
I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 19:10:00 -
[19] - Quote
Retar Aveymone wrote:I do not believe that a single Goonswarm freighter op since Dominion forced nullsec to start doing them again (for ihubs and upgrades) has ever generated a fight. I could be wrong, but I don't think I am.
Didnt you loose a freighter last year cuss PL found out about it. It was when you were busy killing n3 so the russians could take the space.
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 19:22:00 -
[20] - Quote
Falin Whalen wrote:MeBiatch wrote:I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were Dude, seek medical attention imediately. You might be having a stroke or something that is seriously screwing with your memory, also get to an ophthalmologist to see about the rose tinted lenses in your eyes.
Yay ad hominem attacks. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 23:09:00 -
[21] - Quote
Falin Whalen wrote:MeBiatch wrote:Falin Whalen wrote:MeBiatch wrote:I think with proper changes to powwr projection and occupancy based sov those boring ops would be fun like they once were Dude, seek medical attention imediately. You might be having a stroke or something that is seriously screwing with your memory, also get to an ophthalmologist to see about the rose tinted lenses in your eyes. Yay ad hominem attacks. An Imbecile, who doesn't know the difference between plesurable and painful activities, or masochist, where you derive pleasure from painful activities. Which one are you? Since you are very articulate in your speach in these forums I have to go with the latter of the two, but this last quote of yours throws that into doubt. That is an ad homeinem attack. What I said earlier was genuine concern for a fellow human being who is obviously confused about things as they happened in the past. You painted a whistful, rosey, happy time, about freighter ops in the past, and how they sparked "gud fights," and were "exciting." I don't have rose tinted galsses on, and I can tell you that freighter ops were boring unfun shitefests, and if things got "exciting" or a fight broke out because of the op, it was because someone goofed. You are moving a significant amount of corp/alliance assets in a slow vulnerable freighter, no one wants an "exciting" time, not the freighter pilot, not the corp/alliance leaders, no one. "Yay, we had a good fight on the freighter op." No, someone F'ed up, and put a significant amount of corp/alliance assets at risk. The only one claiming "gud fights" and "fun" is you, and I want you to get checked out by a professional to see if your brain is okay. Either your brain is messed up, or you have some wicked rose tinted glasses. Those are the only options since freighter ops, in my personal experience and inherently by design, are supposed to be boring, unfun, shitefests, where nothing is supposed to happen except the freighter gets to its destination, both in the past, now, and continuing on into the foreseeable future.
Holy wall of garbage. Imgoing to say it again and several non goons tend to agree with me. There should be opurtunity to **** up but with jf and such this aint gonna happen.
Everything in eve should have risk. If you wamt to own an entire region it should be ultra risky to do so. Otherwise all it does is insentify empire sprawl.
Also you say ops like that are boring and with zero risk uou are cprrect. Nut I guess anyone who mines iyo is also a lunatic
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
1927
|
Posted - 2014.09.19 23:12:00 -
[22] - Quote
Retar Aveymone wrote:MeBiatch wrote:Primary This Rifter wrote:The biggest issue I have with this is that the exclusion zone prevents cynos from being lit at all, instead of just allowing it but placing incoming ships 25+km. Titans dying without being able to bring in backup after being bumped out is less content generation than a titan being bumped out and bringing a fleet in to help. Imo titans were never meant to be used solo. You deserve to die if you don't travel with friends. titans were designed with the idea they were so expensive only a handful would ever exist (lawl) I know right I still have my eve mag issue 6 that says this. Too bad poor game design like drone regions and jb and jf made construction a joke.
Death to all supercaps right?
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
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