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Angel Riot
University of Caille Gallente Federation
0
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Posted - 2014.09.19 02:10:00 -
[31] - Quote
Firstly I welcome the wh nebula update its great to see WHs receiving some dev love.
BUT.... you cant seriously be turning every WH system into a C3 (graphically) ... .
Every wormhole class will now look very similar.. this is bad because..
- lack of graphical variety = boring when you live in WH. You arguebly have chosen the colours of the uglist WH class (C3) to model the update on.
- its important for wormholers to know what class of WH they are jumping though as it allows intel and tactical decisons to be made before you commit to the jump and reveal yourself on dscan by decloaking...
Eg if I see a known c5 corp pilot jump into a c5 I may rethink doing a ballsdeep (no backup) jump and tackle because its a increased possibility that its his home system...
Similar you generally asign threat levels based on the class of K162 WH that has spawned into you.. C1-C3 = possible targets.. C5-C6 = you may need to be more cautious because the higher level WHs usually have more organised corps with greater numbers.
By having the colours the same and generally indistinguishable though WHs you are dumbing down WH space by taking away the subtle intel/tactical advantages that knowledge of the otherside of the WH brought.
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Lukas Rox
Aideron Technologies
61
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Posted - 2014.09.19 07:01:00 -
[32] - Quote
I have some feedback regarding colours of the wormholes.
I know you guys actually looked up sience behind what a wormhole is and how would it look like if it was to occur. why not make the colours that denote maximum jump mass be scientific as well?
Let's assume frigate sized wormhole produces shortest wavelengths, so it should remain blue, or even violet Now the middle size wormhole should be green, as it produces medium wavelengths. Battleship sized WH should be yellow or gold, and the biggest one that allows capitals should emit longest wavelengths, so should be red.
What do you think? AFAIK this shouldn't be much of a problem to change (my guess is this shader takes this colour as parameter), and would keep the "scientific" feel. Blogging about EVE on http://pozniak.pl/ |

Catherine Laartii
Providence Guard Templis CALSF
285
|
Posted - 2014.09.19 07:22:00 -
[33] - Quote
CCP Nag wrote:Obil Que wrote: If anything, I would have wish for more clarity between C1/C2 while enhancing the graphical details of each class. Instead C1-C4 appear to be very similar now almost going backwards in that regard from the current state of affairs. Having not seen them in game yet I will reserve judgement but I hope they are not as similar as they appear in the 6 box rendition in the devblog Yeah they look quite similar in the 6 side by side screenshot on the blog. They are quite visually distinct in game though so I-¦m hoping we won-¦t have to change them cause I quite like them as they are. But we-¦ll see. The main worry here isn't so much how distinct they look IN the hole, but how easily identifiable they are from outside. |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
136
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Posted - 2014.09.19 09:20:00 -
[34] - Quote
I have to say, overall I like the changes, but there are some things I'm not happy with.
I do like the new strands indicating the size of ship that can pass through the wormhole. It might take a bit to get used to, but it's good visual information.
The lack of distinguishing color in each wormhole class seems like a loss. It was a nice way of quickly identifying the class of the wormhole from the outside, and also comfortable on the inside.
I really enjoyed the blue/green/aqua color of the C1 and C2 wormholes - they were just pleasant to be in, and felt like you were underwater. The dusky color of the C3 and more vibrant C4 let you know where you were. The more dangerous C5 and C6 colors in red were a bit tiring after a while, but relayed the additional danger.
With the new nebulas, it seems this was really scaled back. Having to identify based on the nebula alone doesn't make a lot of sense. Here's a sample video of the inside of the wormholes for perspective.
Also, the Black Hole still looks like a gaping anus. Please for the love of Bob change it, I can't stand to look at the animation. Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008" |

Slicr
32
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Posted - 2014.09.19 11:20:00 -
[35] - Quote
Wholly crap, now I can just look at a WH to see if I can fit through it? Nice, cuz I just use to mouse click to see if I could enter. Also that show info feature is now useless as one can just look at the WH and tell what class it is - wonderful.
Maybe spend more time and resources on fixing the collision detection on some of the mission, explorer sites, etc that have like a football size radius around them? It would be nice to enjoy the game as I cruise around the large objects without encountering many collisions on the huge invisible walls around some of these objects.
I believe in being Pro-Active as Opposed to Reactive. Reactive tends to be more costly in time and money.
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Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
192
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Posted - 2014.09.19 13:52:00 -
[36] - Quote
Those nebulae... They're amazing... Many thanks CCP for the update! 
Now, some feedback. They look really nice, and they still keep some "cloud-looking" feel they had before the update. Also, it seems you did put some purple in there!
There is a problem though, which is they look too similar. Perhaps those systems are not that far away betwee each other. However, those colors did add variety and helped identify the classes. These are some small possible tweaks that would help identification, while keeping the new colors and theme (we don't need the old colors, we just need them to be different from each other). I'm using the provided link as reference; later I'll check them in SiSi.
C1: white, blue and black. Simple and ominous for what should be new player's first view of unknown space. Looks great as it is.
C2: changes C1's blue into brown/gold. Looks very nice, but perhaps could use more enphasis on brown.
C3: more white, black, and now maroon. All that white and maroon reminds of the old C3 nebula, but perhaps could use more color saturation.
C4: that green and yellow clouds remind of the old C4's, but the ones put it close to C3's. I'd say make those green and yellow clouds more dominant.
C5: looks good, although I'll have to check an ingame one first.
C6: also nice and reminds of the old nebula, although I'd like it to be a bit more different than the old one. I'll also have to check it out ingame.
Hopefully these tweaks could help identification. On the other hand, while writing this list, I've seen I can now identify their new colors and shapes fairly easily; perhaps it's just a matter of getting used to it. I'll have to see them through WH's too, though.
And, those new WH animations are cool as hell :)
Excellent job, art department! |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
192
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Posted - 2014.09.19 14:14:00 -
[37] - Quote
Small update: I've detected artifacts in the C4 and C5 nebulae. They seem like the edges of the top square of the skybox, and look as black, thick lines. |

Aiyshimin
Imperial Collective Unsettled.
68
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Posted - 2014.09.19 16:20:00 -
[38] - Quote
These are pretty, but as others have said, the nebulae are not distinct enough for C1-4.
The ship class information is cool to have I guess, but tbh it's only relevant in extremely rare cases in practice.
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Erin Crawford
257
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Posted - 2014.09.19 16:44:00 -
[39] - Quote
John Wolfsson wrote:Really nice fake mate :) , i hop into leopard and travel 17 jumps only to see this, but when i travelled to Colelie i saw only normal sun :) ...
Sorry! 
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George macAwesome
Xenogenesis. The Unthinkables
0
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Posted - 2014.09.19 19:38:00 -
[40] - Quote
What I personally missed from wormholes is the idea/look of spacial distortion.
In nature we don't know of any wormholes but the theory says it would warp spacetime much like a black hole. As such it would be awesome to introduce a lensing effect around the wormhole, like this:
http://www.strings.ph.qmul.ac.uk/~bigdraw/penrose/slide2.html
Of course I have no idea whether this is technically possible in the game, but it would reinforce the idea that wormholes are strange, anomalous objects. I'd really love to see that introduced. |

BrandonKakta
Brutor Tribe Minmatar Republic
3
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Posted - 2014.09.19 22:25:00 -
[41] - Quote
I actually like the idea of the wormholes not clearly distinguishing which class they lead too. It's too easy just to know where it leads. We already have Static Mapper which clearly tells you where the Static is going anyways. Endpoint wormhole explorers will have to just travel in there and see which class it leads too, which is also well documented. With frigate wormhole spawning distance being so low, you have basically 99.99% chance of racing them to your safety anyways.
I like the idea of Class 1's through 4's wormholes having just random colours. Knowing that they are a Class 5 or 6 will be clearly distinguishable, but that's all we need to balance between Easy and Hard. Just my 0.02isk  |

Circumstantial Evidence
140
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Posted - 2014.09.19 23:30:00 -
[42] - Quote
CCP t0rfifrans explained the concept behind EVE WH appearance, in this 2009 dev post: http://oldforums.eveonline.com/?a=topic&threadID=1017033&page=1#1 |

Shilalasar
Dead Sky Inc.
100
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Posted - 2014.09.20 04:32:00 -
[43] - Quote
BrandonKakta wrote: I actually like the idea of the wormholes not clearly distinguishing which class they lead too.]
Yes, naming 30+ hole-bookmarks every day is already so much fun, let-¦s force everyone to eigher just name them A>B,...,Z>BA etc or to bookmark them and them redo the bookmark after you jumped into system. Esp since Hyperion it is already easy to misslabel and get lost in the infinitychains, let-¦s make the few wh-people left hate their lives even more. It would be also kind of cool if you didn-¦t see system- or stationnames but had to triangulate where you are from fixed points in the skybox. |

unimatrix0030
Viperfleet Inc. Disavowed.
151
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Posted - 2014.09.20 11:27:00 -
[44] - Quote
Did anyone notice that if you look at it and orbit the view around then the view in the center (the other hole so to speak) also changes like you would spin around looking at the "skybox" of the hole you are in. Since the "skybox" always have a clear and darker bit you need to spin to see wich type of wormhole it is when you just happen to look at the darker bit. Was this intentional? They look good though, but i am still not sure if the differences are obvious engough, but i will try to find em all on singularity.
edit: Nevermind i found a post station it was. |

Maul555
Enso Corp
419
|
Posted - 2014.09.20 12:47:00 -
[45] - Quote
Angel Riot wrote:Firstly I welcome that wh nebulas are being worked on its great to see WHs receiving some dev love. BUT.... you cant seriously be turning every WH system into a C3 (graphically) ... .  Every wormhole class will now look similar.. this is bad because.. Lack of graphical variety = boring when you live in WHs. + You arguebly have chosen the colours of the uglist WH class (C3) to model the update on. Cant tell what Class you jumping intoIts important for wormholers to know the class they are jumping though as it allows intel and tactical decisons to be made before you commit to the jump and reveal yourself on dscan by decloaking... Eg if I see a known C5 corp pilot jump into a C5 WH I may rethink doing a ballsdeep (no backup) jump and tackle because its a increased possibility that its his home system... Similar you generally asign threat levels based on the class of K162 WH that has spawned into you.. C1-C3 = possible targets.. C5-C6 = you may need to be more cautious because the higher level WHs usually have more organised corps with greater numbers. Dumbing down WH spaceBy having the colours the same and generally indistinguishable though WHs you are dumbing down WH space by taking away the subtle intel/tactical advantages that knowledge of the otherside of the WH brought. Serously CCP do you have any devs who have actually lived in WH space for any length of time...
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Rammix
TheMurk
301
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Posted - 2014.09.28 11:59:00 -
[46] - Quote
Visited a c2 and c4 on SiSi. Was thinking that they were c3 and c5.
WHY the FU** did you completely change main sky colours??? 
1st: they're very or completely different from before changes. 2nd: they're more similar-looking now. 3nd: harder to distinguish. 4nd: lower colour variety than before.
Conclusion: new colouring is unpractical, less varied, thus awful. Downvote to wh sky texture changes in Oceanus.  OpenSUSE 13.1, wine 1.7.20 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Rammix
TheMurk
301
|
Posted - 2014.09.28 12:23:00 -
[47] - Quote
I don't know how these texture changes could reach Singularity. Current CSM is useless, not gonna vote for anyone of them next year. OpenSUSE 13.1, wine 1.7.20 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |

Kredd Sarrak
Hidden Agenda Deep Space Engineering
0
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Posted - 2014.10.01 06:47:00 -
[48] - Quote
Scanning in WH space is a pain, but always accepted as something that just had to be done. If now we can't see what type it is and then have to go back and make new BMs then it has reached the point of not being fun and just being work.
I am a little colorblind and have trouble with a few aspects of the game but is not usually that big a deal. With the new WHs they all look the same to me. Supposed to do this for enjoyment, if it going to be that tedious will just unsub my accounts.
Not sure why they have these forums, does anyone actually believe they listen to feedback? |

DrysonBennington
Aliastra Gallente Federation
187
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Posted - 2014.10.03 21:21:00 -
[49] - Quote
I think wormhole space needs to have the roids and gas pockets redesigned as well. Gas pockets that are elongated much like an asteroid belt is as well as taller and more cylindrical looking asteroids.
Sounds like the Boo Who Bear has showed up in Wormhole space. |

Kredd Sarrak
Hidden Agenda Deep Space Engineering
2
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Posted - 2014.10.03 22:30:00 -
[50] - Quote
So I have an email from CCP that the WH appearance changes were indeed for cosmetic effect and not intended to change game play in terms of identifying the class of WH. Hoping they will revisit the appearance changes and partially adjust them - I do think parts of the changes are very good, but know that I am not the only one having trouble discerning some of the color changes. |
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CCP Myrkur
C C P C C P Alliance
8

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Posted - 2014.10.08 11:03:00 -
[51] - Quote
This player has made a fantastic graph where he's figured out the differences between systems and wormholes, very useful stuff. Check it out: http://www.tigerears.org/2014/09/30/wormhole-colours-2/
CCP Myrkur | Senior 3D Artist-á| Team TriLambda |
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Max Kolonko
High Voltage Industries Ash Alliance
455
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Posted - 2014.10.08 14:46:00 -
[52] - Quote
Which are still unrecognisable on low details Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Peter Johannsen
eXceed Inc. No Holes Barred
8
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Posted - 2014.10.08 14:56:00 -
[53] - Quote
Yeah that is impressively cool, but guess what. I found something very similar from tigerears. http://www.tigerears.org/2011/04/24/wormhole-colours/ or better yet http://ash-alliance.eu/_media/eve/rjwly.jpg And as you clearly can see each WH class had its distinctive color which you can identify with just a glimpse. Lets get something straight - the new Wormhole Nebulae are very very cool, but all the C1-C4 (and by C I mean the Wormhole system class if somebody doesn't get it) look the same. And even C5 and C6 are just a variation on the color red. Please CCP - you made the Nebulae beautiful, can you now make them distinctive |
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