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elitatwo
Congregatio
308
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Posted - 2014.09.19 23:45:00 -
[1] - Quote
In order to make this weapon system viable in all sizes for pvp again those explosion radius and velocity attributes need to go!
No, - it will not be the end of EVE - it will not break the game - it will not solve the problems some players created - turrets have have zero to do with them - I do not want to join the CSM now or at any time - I am not joking - it is not up for discussion - you cannot have my stuff - I am not high - I will not change my mind for any amount of isk or solar systems
Yes, - it can be quite powerful - it has counters - more than one - I know how the outcome will look like because I have been around for that long - before those attributes in question came - some changes to a handful of ships would need to be made - the benfits will be clear as soon as SiSi gets hit - you can ask me whatever might concern you - you can pm me
Specific missile ranges that also need addressing: - Torpedos need a range increase of at least 100% of the current battleship level (Raven) - stealth bomber class ships would get cruise missiles instead of torpedos signature |
elitatwo
Eve Minions Poopstain Removal Team
420
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Posted - 2014.09.19 23:45:02 -
[2] - Quote
In order to make this weapon system viable in all sizes for pvp again those explosion radius and velocity attributes need to go!
No, - it will not be the end of EVE - it will not break the game - it will not solve the problems some players created - turrets have have zero to do with them - I do not want to join the CSM now or at any time - I am not joking - it is not up for discussion - you cannot have my stuff - I am not high - I will not change my mind for any amount of isk or solar systems
Yes, - it can be quite powerful - it has counters - more than one - I know how the outcome will look like because I have been around for that long - before those attributes in question came - some changes to a handful of ships would need to be made - the benfits will be clear as soon as SiSi gets hit - you can ask me whatever might concern you - you can pm me
Specific missile ranges that also need addressing: - Torpedos need a range increase of at least 100% of the current battleship level (Raven) - stealth bomber class ships would get cruise missiles instead of torpedos
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elitatwo
Congregatio
308
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Posted - 2014.09.20 01:39:00 -
[3] - Quote
That is actually not what is going to happen.
Let me take the Drake as an example of a missile boat. Let her also have heavy missiles. Let us assume that we got those attributes removed and we are shooting at shield fitted navy hurricane.
For this example let's imagine the six launchers on the Drake are loaded with mjolnir missiles (used to be thunderbolt) and your launchers are grouped.
Now the Drake fires her first volley* and the navy hurricane has you in her crosshairs at 15km. The volley that the six launchers add up to a total damage of 1100 hp EM damage (rounded guessed value).
Being EVE that it is, the hurricane pilot is experienced in fitting a hurricane and has a medium neut and a rapid light launcher fitted. Of course he cannot stand Drakes and shoots back.
Taking tech 2 fittings into account he will propably have fitted his ship to have an EM resistance of let's say 64%.
Now a little math ( sorry), 1100 x (1 - 0.64) = 396.
The combat 'log' will now show that the Drake hits you for 396hp EM damage.
But hold on, why did I babble something about that terrible desicion of the hurricane pilot to fit a rapid launcher instead of another medium neut??
Sounds silly, right?
Imagine that hurricane pilot was indeed knowing what he was doing and that rapid light launcher had defender missiles loaded that he was also shooting.
Defender missiles do not need a target lock to do anything, so you can just press 'F2' to start spamming.
Back to my Drake vs navy hurricane fight example, assume 2 heavy missiles were shot down from the rapid launchers defender missiles which would result in a total damage taken of 261hp EM damage.
Look at that, those pesky heavy missiles do not look so scary as they looked just a minute ago.
By the way, if you repeat that fight now on SiSi the 'log' of that same fight will show you values in the range of 'heavy missile hits for 96 damage...'
And to answer your question, yes I do want full application all the time.
Take another example how my Drake here will fare against a Taranis with links n such. Let the Taranis be 45km away from the Drake, the Drake in persuit of the Taranis.
The Drake with a meta 3 mwd goes 1000m/s, the Taranis goes about 5200km. If the flight time of heavy missiles do not change they will try to follow and hit the Taranis for 15 seconds (I think, need to look that up).
The Taranis pilot doesn't like his odds here and flies in a straight line away from the Drake. He can warp of, but let's assume he doesn't. I know the speed of heavy missiles is in the range of 5000m/s (need to look that up too). Being at that range, my missile first need to accelerate to 5000m/s and as they should fly in the direction of that Taranis.
But as luck will have it, the missiles run out of (flight) time before they ever reach the Taranis and he now realizes that he can just warp away. signature |
elitatwo
Eve Minions Poopstain Removal Team
420
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Posted - 2014.09.20 01:39:59 -
[4] - Quote
That is actually not what is going to happen.
Let me take the Drake as an example of a missile boat. Let her also have heavy missiles. Let us assume that we got those attributes removed and we are shooting at shield fitted navy hurricane.
For this example let's imagine the six launchers on the Drake are loaded with mjolnir missiles (used to be thunderbolt) and your launchers are grouped.
Now the Drake fires her first volley* and the navy hurricane has you in her crosshairs at 15km. The volley that the six launchers add up to a total damage of 1100 hp EM damage (rounded guessed value).
Being EVE that it is, the hurricane pilot is experienced in fitting a hurricane and has a medium neut and a rapid light launcher fitted. Of course he cannot stand Drakes and shoots back.
Taking tech 2 fittings into account he will propably have fitted his ship to have an EM resistance of let's say 64%.
Now a little math ( sorry), 1100 x (1 - 0.64) = 396.
The combat 'log' will now show that the Drake hits you for 396hp EM damage.
But hold on, why did I babble something about that terrible desicion of the hurricane pilot to fit a rapid launcher instead of another medium neut??
Sounds silly, right?
Imagine that hurricane pilot was indeed knowing what he was doing and that rapid light launcher had defender missiles loaded that he was also shooting.
Defender missiles do not need a target lock to do anything, so you can just press 'F2' to start spamming.
Back to my Drake vs navy hurricane fight example, assume 2 heavy missiles were shot down from the rapid launchers defender missiles which would result in a total damage taken of 261hp EM damage.
Look at that, those pesky heavy missiles do not look so scary as they looked just a minute ago.
By the way, if you repeat that fight now on SiSi the 'log' of that same fight will show you values in the range of 'heavy missile hits for 96 damage...'
And to answer your question, yes I do want full application all the time.
Take another example how my Drake here will fare against a Taranis with links n such. Let the Taranis be 45km away from the Drake, the Drake in persuit of the Taranis.
The Drake with a meta 3 mwd goes 1000m/s, the Taranis goes about 5200km. If the flight time of heavy missiles do not change they will try to follow and hit the Taranis for 15 seconds (I think, need to look that up).
The Taranis pilot doesn't like his odds here and flies in a straight line away from the Drake. He can warp of, but let's assume he doesn't. I know the speed of heavy missiles is in the range of 5000m/s (need to look that up too). Being at that range, my missile first need to accelerate to 5000m/s and as they should fly in the direction of that Taranis.
But as luck will have it, the missiles run out of (flight) time before they ever reach the Taranis and he now realizes that he can just warp away.
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elitatwo
Congregatio
308
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Posted - 2014.09.20 02:30:00 -
[5] - Quote
That is why you are not allowed to vote.. signature |
elitatwo
Congregatio
311
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Posted - 2014.09.20 16:38:00 -
[6] - Quote
Iain Cariaba wrote:Mallak Azaria wrote:lol what the hell is this? That is someone with no apparent clue on how missiles truly work coming up with ideas on how to fix them. OP has had a spree of poorly conceived ideas trying to fix things that aren't broken. Suspect OP's buddy decided to stop playing and gave OP his account, as no 2006 player should be as clueless as OP appears to be. Either that, or OP is troll.
Careful what you say.. signature |
elitatwo
Congregatio
311
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Posted - 2014.09.20 16:55:00 -
[7] - Quote
Danika Princip wrote:Well, giving a phoenix upwards of 90k alpha against every target in the game would be...different I suppose.
Now, nobody uses defender missiles because they simply do not work effectively. Nor can you say missiles would be balanced entirely around interceptors being able to outrun them.
If the drake had the taranis at 0, fired caldari navy scourge, which travel at slightly over 6km/s with my skills, then the taranis would be destroyed in a single hit.
Given that no other weapon system completely ignores the size of your targets, why should missiles?
Tough luck I suppose.
As far as I have seen no Taranis is alone in space and it was a fictional example that this will not be the end of things.
Yep and Moros that haz 100.000 alpha is fine, yes.
Have recently seen a Leviathan that was shooting a few citadel torpedos? You should try dat out, you can speedtank them right now in a super.
Maybe the kids should not use dreadnought class ships to run level 2 missions in lolsec.
I cannot understand that noone else wants the power back that was taken from us. What I do understand is a bunch of worrier carebears that don't want to deal with challenges.
I say this is important and I have said so many, many times in the past. This is no different.
Let someone run values if you do not believe me. I know from experience that it will not be as bad as you think it will be. signature |
elitatwo
Eve Minions Poopstain Removal Team
420
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Posted - 2014.09.20 16:55:46 -
[8] - Quote
Danika Princip wrote:Well, giving a phoenix upwards of 90k alpha against every target in the game would be...different I suppose.
Now, nobody uses defender missiles because they simply do not work effectively. Nor can you say missiles would be balanced entirely around interceptors being able to outrun them.
If the drake had the taranis at 0, fired caldari navy scourge, which travel at slightly over 6km/s with my skills, then the taranis would be destroyed in a single hit.
Given that no other weapon system completely ignores the size of your targets, why should missiles?
Tough luck I suppose.
As far as I have seen no Taranis is alone in space and it was a fictional example that this will not be the end of things.
Yep and Moros that haz 100.000 alpha is fine, yes.
Have recently seen a Leviathan that was shooting a few citadel torpedos? You should try dat out, you can speedtank them right now in a super.
Maybe the kids should not use dreadnought class ships to run level 2 missions in lolsec.
I cannot understand that noone else wants the power back that was taken from us. {{Redacted personal attack. -- ISD LackOfFaith}}
I say this is important and I have said so many, many times in the past. This is no different.
Let someone run values if you do not believe me. I know from experience that it will not be as bad as you think it will be.
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elitatwo
Congregatio
311
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Posted - 2014.09.20 18:04:00 -
[9] - Quote
Son, I do not ususally respond to npcs since it is pointless. But I am telling you again that you should be very, very careful what you claim.
I am using missiles since eigth hours of what was called the tutorial back then. At my first day I began with 50.000 skillpoints and tried out all weapon systems there were on my gifted Merlin.
Regardless of wether I comment on the 'slight' increase of viewers of eveboard or not that is the reason I still have small autocannons at one.
My two launcher Merlin was what I was looking for.
The day you started, you had more skillpoints than I did at that time. signature |
elitatwo
Eve Minions Poopstain Removal Team
420
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Posted - 2014.09.20 18:04:38 -
[10] - Quote
Son, I do not ususally respond to npcs since it is pointless. But I am telling you again that you should be very, very careful what you claim.
I am using missiles since eigth hours of what was called the tutorial back then. At my first day I began with 50.000 skillpoints and tried out all weapon systems there were on my gifted Merlin.
Regardless of wether I comment on the 'slight' increase of viewers of eveboard or not that is the reason I still have small autocannons at one.
My two launcher Merlin was what I was looking for.
The day you started, you had more skillpoints than I did at that time.
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elitatwo
Congregatio
311
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Posted - 2014.09.20 18:06:00 -
[11] - Quote
Danika Princip wrote:Mallak Azaria wrote:lol what the hell is this? A troll thread.
If and when I am not really serious, you can figure this out very quickly. signature |
elitatwo
Eve Minions Poopstain Removal Team
420
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Posted - 2014.11.04 15:18:27 -
[12] - Quote
Jenna Olgidar wrote:Explosion Radius Mechanic is used because missiles don't miss. no matter how fast or slow they always hit. unlike the rest of the weapon systems that require a lot more...
Then it seems to me that you haven't been kited lately in a ham or rocket launcher fitted ship..
And since our CSM members do not seem to care, may I ask the ISD to move this to the "Featues and Ideas" section?
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elitatwo
Eve Minions Poopstain Removal Team
422
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Posted - 2014.11.04 21:51:24 -
[13] - Quote
Mike Azariah wrote:Lallante wrote:This is one of the dumbest suggestions I've ever seen in Eve. And I've been playing since 2002. It is up there but not close to the worst. and No, I won't mention this one to devs unless over beers and laughing m
I am not here to explain EVE to everyone. Yet I explained numerous times now that this will not break EVE.
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elitatwo
Eve Minions Poopstain Removal Team
423
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Posted - 2014.11.05 15:45:46 -
[14] - Quote
Yi Hyori wrote:Came to this thread expecting an actual discussion. Definitely not what I found :(
If we are going to ask for absurd things, I wan't my cruise missile kestrals back :D
Suicide ganking in this for the win.
But besides that, I do believe missile damage should be looked at, so I'll leave that comment here.
Short range missile is too short. I think something like 50% increase in torpedoes, heavy assault missiles and rockets may be in order. 100% is asking for too much. Guns have falloff which still allow for hits, but missiles dont have that luxury. Maybe my suggestions are biased, who knows. I would like some loving to short range missiles though :)
Okay I did read that and someone told me about that a long time ago but they are now called Manticore and fire bombs and torpedos.
And to clear things up a little, I asked for torpedos to get a range increase.
I did not ask for rockets or hams to be range increased.
I also did not ask for missle damage to be increased, since all missile volleys are "in line" with other turret based weapons.
Sidenote again:
The range were all turrets to zero damage is optimal + 2x falloff and the fitting screen shows optimal + falloff. At this range all turrets do 50% damage, not zero.
But if you would pay more attention to what free of charge education I give to you all over the place, you would already know that.
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elitatwo
Eve Minions Poopstain Removal Team
423
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Posted - 2014.11.05 16:19:27 -
[15] - Quote
Tchulen wrote:elitatwo wrote:Son, I do not ususally respond to npcs since it is pointless. But I am telling you again that you should be very, very careful what you claim.
Son, you should be very, very careful what you claim. [quote=elitatwo]I know from experience that it will not be as bad as you think it will be.
Thank you for trolling..
I was being accused of being stupid and sold of on some character bizzare of sorts.
I was told once that my social skills are somewhat lacking but high intelligence comes at a price.
And to your limited view of raging Phoenixes killing sprees, just remove the ability from Dreads and Titans to target lock subcapitals.
Crisis averted, problem solved.
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elitatwo
Eve Minions Poopstain Removal Team
423
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Posted - 2014.11.05 17:31:14 -
[16] - Quote
Bronson Hughes wrote:OP, I agree with you that missiles could use some love in multiple regards (both internal balance and balance relative to turrets), but what you are proposing is simply too much. If you feel that missiles aren't applying sufficient damage, why not propose buffing their damage application stats instead of changing the underlying mechanics behind how missile damage is calculated?
Do you remember the days of perfect application cruise missile Kestrels that would one-volley other frigates? CCP went out of their way to rectify that situation by changing missile mechanics, and what you're proposing would undo much of that rectification.
I understand the notion that turrets and missiles should be different and fully support that notion. But granting one of the two full damage application would fundamentally alter both the balance of turrets and missiles and the balance of different-sized ships.
-1
I wasn't there yet but my friends from college did tell me those stories. After some reading in our old forums back in the day this was the case when EVE was just born and nobody could have had any of the fittings skills at five.
The Kestrels of the old are now the stealth bombers of the new age that sneak up on you and pod you back to the stoneage, if you get my drift.
I get that you disagree and it's fine. I wasn't expecting much agreement and as I said last week even unpopular visions need to get heard.
What I do not understand is that insta-canes are a thing, tornados are or were a thing too until bombers became more popular but a long range missile hitting a target is suddenly the end of the world.
I explained just last week how no missile can ever do the full 100% damage because they were never designed that way, hence the two forgotten attributes of shield and armor reduction.
Yes in a worse case scenario this may not end well but approaching a railgun in a straight line doesn't either.
I get that in most of your minds you see the EFT volley damage of a 40km range torpedo on an unstoppable killing spree and as shocking as that my sound, 10 Ishtar will sentry that unstoppable Raven of the field before she even gets a lock on one.
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elitatwo
Eve Minions Poopstain Removal Team
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Posted - 2014.11.06 00:22:42 -
[17] - Quote
M1k3y Koontz wrote:-snip- 1. Not true, if your target is orbiting you your missiles must chase that target, reducing effective range. If your target is burning away from you, ie is a kiting ship (like 90% of smallish fights these days) your missiles will not be acting in their full range. finally! Thank you dear. Yes that was what I was going for by "outrunning". As soon as a missile runs out of flight time the missile will be removed from the database - 100% application or not that missile will do zero damage.
M1k3y Koontz wrote: 2: Cruisers use the same missiles as battlecruisers (HAMs), and a Caracal can't afford two mids to web a target, plus a point and MWD, that leaves just one slot for tank.
Very true! Just ask fidelis constance on their take on (already) 100% application missiles on Caracals.
Using 100% or 1% application HAMs wouldn't do much difference if you get kited at 40+ km and chasing a much faster target.
What I have very carefully considered is movement on the field.
So 100% application or not that 90km max range on my Sacilege is becoming a lot shorter than on any theoretical fitting tool.
In case you were wondering, most fights do not happen in gatecamps and if you ever have engaged in small gang warfare you may have noticed that moving around is cruicial.
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elitatwo
Eve Minions Poopstain Removal Team
427
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Posted - 2014.11.06 01:18:31 -
[18] - Quote
afkalt wrote:Gizznitt Malikite wrote:2.) Missiles can and do apply full damage when shooting appropriately sized targets. A drake applies full damage to another drake, when that drake is appropriately scram webbed. Against a cruiser, the ship usually needs 2x webs. Come now, I need to scram web a shield tanked battlecruiser, in order to get full [utterly anaemic] DPS onto it with a cruiser size weapon? Whilst the fact that is nearly true is depressing, it is not reasonable. If the DPS was insane, I could get behind it, but it is not. Low base DPS coupled with terrible application is a horrid place to be in. Your drake examples just nails the point home further. Imagine if turrets needed to be shooting up a size class AND need the target scram/webbed to break 200 dps....
With that image in mind let's do another example with that HAM Drake and she is chasing a blaster Deimos which is shooting null M.
That maximum range of 20km for the HAMs will be more close to 5-7km range in this case.
Or that 45km range on a Cerberus will be more close to 22-30km range.
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elitatwo
Eve Minions Poopstain Removal Team
427
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Posted - 2014.11.06 01:39:13 -
[19] - Quote
Daichi Yamato wrote:...It should be noted that if you are in a missile ship and your opponent is chasing you, a missile's range is effectively increased.
Hmm.. Let's say I am in HAM Drake and get chased by an arty-cane or five let's be more realistic .
Let's also imagine I am not very good and do not notice that the canes that are chasing me are at 50km and closing in are not pointing me. So here I am looking for a gate or some other celestial to warp to.
If the client does show it correctly and missile get launched in a straight line, they would have to make a turn to chase at least one of the canes. That "turn" does take missile flight time of the missiles and they have to accelerate first.
At first glance this would still decrease the range but I have to look into this on SiSi first.
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elitatwo
Eve Minions Poopstain Removal Team
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Posted - 2014.11.06 01:53:10 -
[20] - Quote
Daichi Yamato wrote:turning yes. but thats turning.
just the same when you are chasing an opponent who is not flying directly away your missiles track ahead of him slightly (not perfectly) to minimise distance lost to a moving target. They do have some motion prediction.
this is why missiles start spasming when tracking extremely fast targets (like light drones orbiting with MWD's still active)
I will look into that tomorrow when SiSi is a little more populated.
A little sidenote: When cruise missiles were buffed and battleships got their changes I did shoot at a Dominix that was 50km away. He did a mjd jump but he was still in my lock range and my cruise missile made a funny "loop" and still hit him.
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elitatwo
Eve Minions Poopstain Removal Team
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Posted - 2014.11.06 19:09:29 -
[21] - Quote
War Kitten wrote:.. street addresses and postal codes in order to deliver their payload.....
As you wish..
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elitatwo
Eve Minions Poopstain Removal Team
430
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Posted - 2014.11.06 22:50:30 -
[22] - Quote
Ghaustyl Kathix wrote:..If you have to keep building in cases like these into your argument, then you need to take a closer look at your argument. Also, almost all of your arguments are cases where missiles aren't good, and you're ignoring all of their positive sides.
The only upside of missiles is that they do not need capacitor. Most of the launchers can shoot one damage type at once.
Rapid launchers need an hour to load, reload or preload and as they are right now they are small electron blaster tracking medium neutron blasters with up to 100km range.
Wanna know something funny?
Stealth bombers are only popular because bombs need no tracking, haz 500% application and need no piloting, just a multi-client software that plays the game for humans.
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elitatwo
Eve Minions Poopstain Removal Team
430
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Posted - 2014.11.07 03:48:45 -
[23] - Quote
Ghaustyl Kathix wrote:Every missile-based ship I fly gets a bonus to either damage or rate-of-fire. It takes ten seconds to switch damage types. That's a huge bonus. You also usually have better range, for engagements with the same class of ship; ~20km HAMs as opposed to the ~3km of neutron blasters (or ~10km with null).
My Brutix only takes five seconds to switch between void, null and antimatter, which is a huge bonus. And the same Brutix will kill a Drake regardless of missile application anytime.
Ghaustyl Kathix wrote:Also, your missiles don't have reduced "tracking" based on your own movement, either. If an enemy ship is tracking you better, you can cut your afterburner on, for example, and you're still hitting him the same. As opposed to a blaster ship, where increasing your transversal velocity can penalize you, too.
Since we all know our ship always just suddenly appear somewhere and always have the upper hand, no matter what.
There are no cases where your eating habbits, pant size, shoe color and all your exes will be reported a very long time before you get into harms way. This doesn't happen in EVE. So anytime you wonder of to low or nullsec and take a look how the systems look like there, it is totally random that you run into a "small gang" that surprisingly happens to be there to encourage you to go back to where you just came from.
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elitatwo
Eve Minions Poopstain Removal Team
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Posted - 2014.11.07 04:38:45 -
[24] - Quote
13kr1d1 wrote:See, missiles have a supposed buff in the ability to switch damage types, but this takes up to 10 seconds regardless of the size of the ship. 10 seconds for a battleship to switch to ammo to take advantage of a discovered resistance weakness is much easier than 10 seconds of a frigate switching ammo to do the same in a real no holds barred pvp environment.
Autocannos and some missile launcher have a reload time of cycle time + 10 seconds.
Rapid launchers "only" need an hour to do things.
Laser turrets have a reload time of the time it takes you to right-click them and swap them crystal up to cycle time + time to right-click and swap.
All hybrid turrets have a reload time of cycle time + 5 seconds.
Switchting ammo in a fight can cost you your ship in smaller ships but that it not restricted to them alone.
Now if you take a Brutix or a Ferox with ion or neutron blasters and have a frigate scram-webbed, you will be shooting with antimatter. That unlucky frigate will propably not want to be there but will also have a hard time evading you.
Now that same frigate will also not want to be in that place in case of a ham Drake / Sacrilege but she "knows" this and stays out of range.
Kiting is much cooler, so that frigate be a Crow, Malediction or Garmur or turret based frigate with railguns or artilleries. And you are in a kiting heavy missile Drake or Sacrilege.
Now tell me again, how you missile are..
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elitatwo
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Posted - 2014.11.07 14:40:11 -
[25] - Quote
afkalt wrote:Ghaustyl Kathix wrote:Every missile-based ship I fly gets a bonus to either damage or rate-of-fire. It takes ten seconds to switch damage types. That's a huge bonus.. It's a huge bonus unless you're locked (or part locked) to a damage type.
Yes it can be I am aware of that so let me make another example without any of my Caldari hulls.
Let's take a heavy missile Sacrilege and she is chasing or being chased by a Deimos. Both of them are at mwd speed. Both of them have active armor tanks and a reactive armor hardener on them.
So the Sacrilege is not bound by any damage and chooses explosive missile damage and the Deimos is shooting null M.
The Sacrilege is starting to poke (not damage) that Deimos with five nova heavy missiles until the shield of the Deimos drop and start to tickle her armor a little.
My new best friend for armor tanking ships is starting to rapidly shift all resistance to explosive up to the maximum of 60%. You can now see the our blue damage notifications start to decrease for each volley of nova missiles
Now our upside of shooting one damage type at a time is not so good anymore. And taking a Sacrilege and a Deimos are not too far of of what I flying around in space, be it New Eden or SiSi.
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elitatwo
Eve Minions Poopstain Removal Team
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Posted - 2014.11.07 14:48:36 -
[26] - Quote
Miromme Echerie wrote:Suicide stealth bombers.. I think I just came.
I am always very happy to please..
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elitatwo
Eve Minions Poopstain Removal Team
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Posted - 2014.11.07 16:06:27 -
[27] - Quote
Ghaustyl Kathix wrote:...You keep using these very, very specific examples, and you keep taking stats from different examples and comparing them. "He's kiting with null, so he'll outrun my missiles. But antimatter does more damage than missiles, so that's why kiting with null makes missiles bad. Well, that example only really worked with that one ship, so I'll mention another ship, but now I'll bring in reactive hardeners to show why missiles are bad."
You are always invited to use a 200mm railgun Deimos or sentry Ishtars in that example. It is something I pulled of below my chair while reading something else.
And if that is all that you take from this, I cannot help you.
As I said it is okay that you disagree with me.
For everyone else that might consider a genuine problem I am listing the ships involved that aren't already having 100% application missiles or commenly known as light missiles.
Oh btw, rockets are a just disgrace at this point.
Caldari:
Caracal, Cerberus, Drake, Nighthawk, Raven, Navy Scorpion, Navy Raven, Golem, Widow, Pheonix, Leviathan
Amarr:
Sacilege, Prophecy, Damnation, Armageddon
minmatar:
bellicose and that other cruiser, cyclone, that link command ship, typhoon, typhoon navy
special snowflakes: stealth bombers
Now let's look at the ships involved themselves and now consider other problems those ships have compared to any gun boat right now?
Are you still convinced that this will crush the blue donut, takes all sov space, conquer all wh space and breake all markets?
Let me tell you what will not happen.
Baltec will not ditch his Megathron and let a goons fly Ravens instead, why?
awww missile take long, must mekk killmailz, enemy fly of, no kill, booh missle bad, tekk turret, sentry Archon instead. yeay haz killmail, missile booh, mekk stronkh.
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elitatwo
Eve Minions Poopstain Removal Team
436
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Posted - 2014.11.07 16:31:16 -
[28] - Quote
Cool story! Now send me your P.O. box address and I will send you a nice bottle of tri-nitride acid ester of glycerin that you have to shake a little before opening.
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elitatwo
Eve Minions Poopstain Removal Team
436
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Posted - 2014.11.07 17:08:47 -
[29] - Quote
Ghaustyl Kathix wrote: -snip- Anyway, removing missile tracking, a torpedo Raven with have a 5,500 damage volley (navy ammo, not even rage ammo) within 30km (more, if you include rigs), and it will be applying all of that damage. No cruiser could even get close enough to point you, because you WILL kill it in a few volleys. Frigates and destroyers will be immediately blapped. A close-range brawling fit battleship can probably take you on, but it will really hurt in the time it takes to get close enough to brawl you. That's just a standard Raven. A Barghest will have a 7,800 damage volley with perfect application to anything close enough to put a long-point on you. A Phoenix will have a 110,000 damage volley...
Oh mah gawd..
Zee most fastest ship in EVE ever created by gods could naow fit torpedos that has 12-17k range. Call 911, zee FBI, CIA, NSA and put out a defcon 1 terror alert.
No other ship in EVE with a 70km point could possibly yolo at 8800m/s around that boat and live happily ever after.
And all zee horror that comes with it. No turret boat even comes close to 30km range and no sensor dampeners could ever make this monstrocity heve zero damage.
Please go on SiSi and ask someone with a Vindicator how your approach to her goes with a HAC of your choosing.
There might be a reason why I left pirate faction ships out of here.
Again and for the last time: No missile can even do 100% damage, application or not. Why?
I strongly advise to look that up yourself.
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elitatwo
Eve Minions Poopstain Removal Team
437
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Posted - 2014.11.07 21:31:27 -
[30] - Quote
Ghaustyl Kathix wrote: -sanip-Resist profile. Are you saying that resist profile somehow applies more to missiles than it does for any other weapon (when more than half of the missile-based ships can easily switch damage types)?
I do not say, I know.
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elitatwo
Eve Minions Poopstain Removal Team
437
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Posted - 2014.11.08 02:43:58 -
[31] - Quote
Ghaustyl Kathix wrote:elitatwo wrote:I do not say, I know. Okay, feel like sharing your reason with the rest of the class?
There you go:
https://forums.eveonline.com/default.aspx?g=posts&m=5151402#post5151402
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elitatwo
Eve Minions Poopstain Removal Team
437
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Posted - 2014.11.08 02:46:53 -
[32] - Quote
Saberlily Whyteshadow wrote:...Also change missile specialization skills from "ROF bonus" to "bonus to Explosion Radius."
Or a 2% missile damage bonus per level instead?
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elitatwo
Eve Minions Poopstain Removal Team
440
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Posted - 2014.11.08 14:48:23 -
[33] - Quote
Nevyn Auscent wrote:You are wrong. (& delusional)
I respect you too.
Nevyn Auscent wrote: Resists apply just the same to missile damage as to gun damage.
Doesn't mean there aren't other issues obviously, but these are best fixed by comparing the base application values like I said before to an unfitted ship. Rather than trying to band-aid the problem with skills.
Yes that do but as soon as you try to hit something moving it gets unreasonable very quickly. See it is better start somewhere and negotiate until both partes leave more or less satisfied. Though I won't win any popularity contests any time soon, I just created a large outcry. Now that I have the attention pointed to a problem, the negotiations can begin.
Ghaustyl Kathix wrote:Which is outside of point range, by the way. Also, Javelin gives you even further range. You could outrun them, but that's further out of point range. Sensor damp does nothing for the ships tackling you, like in my example. As opposed to my example of a dual-ancil Torp Raven as the hammer in a tackle fleet, which is pretty damn realistic.
Ghaustyl, you were pointing to a Raven with torpedos. Torpedos are very slow, application or not. I simply cannot see a torpedo hitting interceptors that yolo happy circles aroud that Raven, making fun of how those torpedo loops are looking. Even my Imperial Navy Slicer would not fear torpedos.
-.- and remove acillery boosters from the game..
Ghaustyl Kathix wrote: And here we go again. "Missiles aren't as good as guns because sentry drones."
That is not what I was saying. I said, even if missiles get application, the ships woudn't become unstoppable with what we have flying out there right now.
This is not just limited to me when I fly dangerous but common pratice. You make your way to lowesec or nullsec and since we know that the lowsec and nullsec folks are only "brave" and confident when they outnumber you and if they bring exactly what they need to murder your ship.
If you stumble upon a ship you can win against, that ship will either bail or try to keep your interest long enough until his buddies arrive. This is no joke that happens always.
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