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illuminati
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Posted - 2003.10.08 19:11:00 -
[1]
Hi, I just spent about 10 hours hunting player pirates in JK-FIX and it's not working honestly.
It is impossible to attack a person aware, totally impossible. Air superiority should be about domination but you cannot hunt anyone down in 0.0 space if they are aware, I know.
People constantly warp around between gates, planets, they logg off, insult you in local for not being able to find them in system and what not, I'm feeling holloweyed to say the least.
Ok, so this is what I am hoping for:
Logging off should not be a possible way out of a fight. Keep ship for 5-10 minutes or something and fix it so you cannot insta-disappear your ship by logging on alt, most do that it seems. NPC can stop firing on you after 2 minutes like today to prevent additional CTD-whining from hunting.
After-warp invulnerability is 10 seconds, much much too long, 4-5 seconds tops. Empire space is already safe, 0.0 should not be safe.
Allow people to target even after hostile warp has commenced, although they can keep warping even if jammed, at least get me get a shot off :)
Scanner should have a "warp to option" even further allowing ATTACKING, there is no way to attack now, please see this. 
The war between Stain and Curse alliances has been raging for a long time but still only a handful of losses to either side and those were probably from system entrypoint lagcamping.
System entrypoint lagcamping should be impossible, either load environment before ship spawn and or create 5 secund invul there too, like above suggestion.
These are the most crucial I think. I have been hunting pirates and such for well over a month and this system doesnt do it, 0.0 space should be about domination, attacking your opponent and such.
Last but not least, all ships should have their min reqs halved or something, shiploss is toooooo severe damnit.
Ok, thanks if you read this, good luck out there!
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Arkonor
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Posted - 2003.10.08 21:43:00 -
[2]
imagine beeing able to fight while in warp *droolz* they do it in startrek  would be so funny
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Xenovetica
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Posted - 2003.10.09 21:30:00 -
[3]
And stop taking features out without providing a way to access them otherwise. I.E. not being able to warp to enemies. What the **** is this? My ship seemed to have the proper equipment to do that about a month ago. At least wait to change this sh!t until a module is released to make it possible again, though a pain in the ass.
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Destruct
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Posted - 2003.10.09 23:40:00 -
[4]
i agree. it's ridiculously hard to get someone that is not stupid or inexperienced.
scanner isn't much help.
ppl can drain cap and end up far, far from any object one can jump to. it would take like 2 hrs and a ship going 100.000m/s to get there.
and if one do catch someone they just warp away or kill the fast lock-on frig.
or, just log off with shield boosters on or any other of the numerous things one can do.
please do something.
You can get more of what you want with a kind word and a gun than you can with just a kind word. - Al Capone
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Atrus Infinyz
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Posted - 2003.10.10 07:22:00 -
[5]
you have got to be kidding me if you want to get some pk action just walk into curse for a day ill gladly stick it out wherever you want. if they are running form you then find a way to go to them decreasing invuln time just makes lag wars even more efficient warp to option should be just a general ability to warp to a ship in sight, oove r 150k m this ability has been disabled
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UnFriendly Fire
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Posted - 2003.10.11 22:52:00 -
[6]
Awesome ideas Illuminati.
Even just a warp to option on the scanner.
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Dukath
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Posted - 2003.10.12 08:32:00 -
[7]
Unfortunately 10 minutes won't be enough. They would simply warp to a bookmark in secure space and log off. There is no way you can trak them down within those 10 minutes. A simple no timing out at all while in space should do the trick. (only a node crash or downtime should remove all ships from space.).
A simple test can save people from CTDs while npc hunting too. When a connection times out simply check if the player is in combat with NPC and if so teleport him to a safe spot in the system. If the player was fighting players then the server could initiate a warp command to a safe spot. This to prevent warp scrambled players to abuse it to get out of fights.
This alone would greatly improve pvp. Sure they can keep warping but if they can't get to a gate or a station then they will have to take a risk logging out.
The suggestion about allowing people to target even while warp drive is active is also being made in other threads and should be implemented asap. But i would even allow scrambling at that point. There is a reason why warp core stabilisers exist, use them 
Another small suggestion concerns warping from standing still. I do believe that you should have a minimum speed before you can warp. Right now you can simply stop your ship and warp out in any direction within 1 second.
After instadock and instajumps are removed the above changes should be enough to make pvp possible again without camping jump in points.
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Mindlles
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Posted - 2003.10.19 10:10:00 -
[8]
Agreed whit you to 100% illuminati. Today its not even fun to hount pirats that runs all the time. As he says keep empire space safe for pirats and such. But not 0.0 space. This need to change fast othwerwise you will get bored at this game even faster
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Tzadkiel
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Posted - 2003.10.19 11:56:00 -
[9]
Quote: Scanner should have a "warp to option" even further allowing ATTACKING
that would make the hunting interesting.
N.A.G.A Corp | NeoCom Site
Tzadkiel - As Subtle As An AM Slug When Lions get old, even dogs will laugh at them.
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Lartfor
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Posted - 2003.10.19 16:58:00 -
[10]
Im cruiouse as to how far you can scan, also. How about this, you can only jump once every minute, and it takes 15-20 seconds to charge your jump drives. Wouldnt it be nice if it was hard to run, instead of hard to find.
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Wild Rho
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Posted - 2003.10.19 23:29:00 -
[11]
Cant they even make a module that allows a person to warp to the location another player is in. Like a gang warp feature but without the gang part.
To balance it have an accuracy or somthing set based on a skill.
For example, somne with this module fitted and a low level of the required skills (say lvl 1) then they can warp to the target and arrive within say 100 - 200km. As the skill lvl increases this distance reduces. At the max level the person can even choose what distance they wish to arrive at the target at.
This also helps solve the afore mentioned problem of ppl warping to a mid point between planets or whatever and logging out.
If there is a 10-20 min delay before the ship vanishes the hunter can still take out the target no matter what loop hole tactics they try.
I have the body of a supermodel. I just can't remember where I left it... |

Siolan
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Posted - 2003.10.20 13:11:00 -
[12]
Module for "warping to" would be cool... there need to be more modules that give the ships special skills like that...
And I agree, for being so combat centered, there is very little real fighting going on :P
As far as warp goes? There is already something implemented.. Warp Jammers and Scramblers. So use those, though there are no long range variants :(
Logging off is bad, ships remaining there would be much better, that way, logging off would almost certainly kill you :) as long as the opponent had you warp jammed.
Fighting in warp would be sweet... though I doubt that will be anytime soon, seeing two Megas come out of warp duking it out would be sweet
Ship requirements halved? Are you serious? If anything, they should be doubled or one and a halved, so people will be more careful with them, and losing a battleship will be a major blow, not just a minor setback :P
I've got a solution... use Frigates and lots of buddies with missles :)
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illuminati
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Posted - 2003.10.22 09:07:00 -
[13]
I dont even know why I bothered posting this thread in idealab also as I think most believe the rumor the only channel devs read is this one.
My initial wish was to have scanner do it, sort by name, get ship + pilot in there, warp to, just like you can do with stargates and such. Thus making it non-module/skill. If you actually do need a module, make it highslot please.
Having a very long timedelay before ship disappears is also a bit nasty if you can warp to anyone, all I want is for the current exploit with alt-logong and instant ship removal taken care of.
To me, the new cloaking is totally overkill, I mean you cant find people anyway. Not on EvE-map and not in system. Need additional non-find functions?
I mean if you want interesting pvp combat, you need to be able to attack people. Now please please pretty please. 
Also, some additional comments have been made in idealab here.
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Angry Sheep
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Posted - 2003.10.22 10:05:00 -
[14]
I also agree with all the points for what its worth.. some very good ideas there that would improve the game massively
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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illuminati
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Posted - 2003.10.29 22:24:00 -
[15]
Hi, just to let CCP know...
I uninstalled game and gave away all my stuff this morning simply because of the PvP mechanics.
I appreciate customers coming back to me telling me why they changed from me to someone else so figured I would give you that same bonus.
Good luck with a game that has great potential, too bad I wont be here when you reach it. 
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Serak Tur
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Posted - 2003.10.30 04:12:00 -
[16]
Edited by: Serak Tur on 30/10/2003 04:14:35 Why confine this idea to a module? Perhaps a specific tracking ship could be introduced.
Something that required a high secondary skill to pilot. Maybe that ship would have an upgraded scanner built in?
I'd even go as far as saying a frigate made for that purpose would be great. It would make a valuable addition to any fleet and fill a special role.
It would also give those die hard frigate users something to do:)
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Xailia
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Posted - 2003.10.30 08:55:00 -
[17]
All these complicated ways of finding people, and also encountering NPCs anywhere else but asteroid belts and gates would be solved if the most basic way to warp around would have been warp lanes. And then free warp modules for advanced ships...
But it's too late for that.
"The sky above the port was the color of a television, tuned to a dead channel." |

Artean
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Posted - 2003.10.30 10:08:00 -
[18]
Quote: Edited by: Serak Tur on 30/10/2003 04:14:35 Why confine this idea to a module? Perhaps a specific tracking ship could be introduced.
Something that required a high secondary skill to pilot. Maybe that ship would have an upgraded scanner built in?
I'd even go as far as saying a frigate made for that purpose would be great. It would make a valuable addition to any fleet and fill a special role.
It would also give those die hard frigate users something to do:)
Like it! |

EveJunkie
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Posted - 2003.10.31 02:02:00 -
[19]
I believe this is what they are planning. Specialised tracking ships. Just wish they would get them in game. :)
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