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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Gargant
C C P C C P Alliance
863

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Posted - 2014.09.23 16:12:00 -
[1] - Quote
Oceanus is scheduled to be released on Tuesday, September 30th! One of the new features of the release is an improved cloaking visual effect. CCP Mannapi has written a blog to introduce the transitions and effects, and I can assure you that staying hidden from sight has never been as fashionable.
Head on over here to read it. CCP Gargant | EVE Universe esports Coordinator |
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CCP Darwin
C C P C C P Alliance
83

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Posted - 2014.10.03 11:00:00 -
[2] - Quote
Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low.
In general, for this kind of thing, where you suspect a defect in the game, I'd recommend using the bug reporting tool that you can access on the window that appears when you press F12.
In the bug reporting tool, you can include a screenshot, and if you're on Windows it's probably a good idea to include a copy of the output of dxdiag, or on a Mac, your graphics system profile information (which you can get to via the About This Mac menu item.)
In this instance I can see the visual features of the cloaking effect that you're talking about, and I'll consult the graphics software developer and QA to see whether that's part of the design or if it's unintended. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
83

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Posted - 2014.10.03 11:28:00 -
[3] - Quote
Wilhelm Ormand wrote:Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low. I have the same thing (nvidia, high shaders, but on linux, wine) and wasn't sure if it was supposed to look like that. But anyhow, I actually like it. It looks awesome!
I spoke with the software developer and he says that there should be some small changes in an upcoming patch to the look of the cloaking effect that will change the scale of the colored regions of the effect.
That said, it is an intended part of the design, meant to look like chromatic aberration through a highly refractive medium. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
85

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Posted - 2014.10.03 12:16:00 -
[4] - Quote
Altrue wrote:Will the jump cloaking change any time soon?
Decloaking after a jump and decloaking due to deactivating a cloak module ought to look the same, I believe. If you're seeing anything that's inconsistent with that, please use the bug reporting tool to submit a bug report with pictures and your dxdiag so that it can get looked at. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
92

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Posted - 2014.10.06 13:43:00 -
[5] - Quote
Lil' Brudder Too wrote:Reposting to get answer...or should i just ask this in the form of a question thats been answered 10 times already, as those are the ones dev's seem to respond to most...
Sorry if this has been mentioned somewhere else and I've missed it, this is the first time I have seen this question.
Quote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.
I spoke with CCP Antiquarian, who's handling QA for the cloaking effect, and he wasn't sure off the top of his head what the gameplay intent is here. I created a bug report, and he'll run it past the right people. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
130

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Posted - 2014.10.06 13:43:41 -
[6] - Quote
Lil' Brudder Too wrote:Reposting to get answer...or should i just ask this in the form of a question thats been answered 10 times already, as those are the ones dev's seem to respond to most...
Edit: Sorry, took me a couple of readings to get your intent with this. Probably the reason questions asked and answered get developer attention is that questions with answers are easiest to answer. :)
Please keep in mind that each EVE dev who posts on the forums participates in a different subset of the development process, so, for example, I see all kinds of questions that might be great to answer but I just don't know, may or may not even know whom to ask, and thus don't speak up.
Keep in mind too that, except for certain members of the community team, it's not our primary job responsibility to read or post on the forums.
Quote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.
I spoke with CCP Antiquarian, who's handling QA for the cloaking effect, and he wasn't sure off the top of his head what the gameplay intent is here. I created a bug report, and he'll run it past the right people.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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CCP Darwin
C C P C C P Alliance
92

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Posted - 2014.10.06 13:44:00 -
[7] - Quote
Solecist Project wrote:I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening.
Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.)
CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
130

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Posted - 2014.10.06 13:44:37 -
[8] - Quote
Solecist Project wrote:I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening.
Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and (aside from describing the bug as the form requests) attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.)
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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CCP Darwin
C C P C C P Alliance
130

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Posted - 2014.10.06 17:00:47 -
[9] - Quote
Regarding the visibility of cloaking ships on other players' clients:
Game design weighed in on this and the current behavior is within a range they'd consider acceptable (i.e. not a game defect). If you have feedback on the impact of the change from a gameplay standpoint, they're most likely to see it if you post it in the Oceanus feedback thread.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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CCP Darwin
C C P C C P Alliance
130

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Posted - 2014.10.06 18:03:39 -
[10] - Quote
Lil' Brudder Too wrote:Then explain why, as a whole, is the forum touted as the primary means to give feedback on nearly every expansion/change? Nearly every dev blog links to the forums to give feedback...yet you say only a handful of people are responsible for to check for such feedback?
For most EVE developers, engaging on the forums is an optional thing, but believe me, the community team works hard to make sure that player feedback gets to the right people. Of course, many on the development team take that option to keep a close eye on the forums themselves. My point was just that other tasks sometimes take priority.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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