Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
|
CCP Gargant
C C P C C P Alliance
863
|
Posted - 2014.09.23 16:12:00 -
[1] - Quote
Oceanus is scheduled to be released on Tuesday, September 30th! One of the new features of the release is an improved cloaking visual effect. CCP Mannapi has written a blog to introduce the transitions and effects, and I can assure you that staying hidden from sight has never been as fashionable.
Head on over here to read it. CCP Gargant | EVE Universe esports Coordinator |
|
Kyt Thrace
Lightspeed Enterprises Fidelas Constans
444
|
Posted - 2014.09.23 16:21:00 -
[2] - Quote
Me Likey R.I.P. Vile Rat |
Altrue
Exploration Frontier inc Brave Collective
1301
|
Posted - 2014.09.23 16:25:00 -
[3] - Quote
99% awesome!
1% of : I still think that having a decloaking effect that sticks with the "instant appearance on overview" gameplay, would be better. Signature Tanking - Best Tanking
|
Aalaria Black
THORN Syndicate Circle-Of-Two
23
|
Posted - 2014.09.23 16:38:00 -
[4] - Quote
While the cloaking visual effect is pretty cool. When the heck are you all going to get around to re-working the cloaking mechanic? One of the really cool things about Eve is that for every advantage a player has module-wise on a ship , there is usually some sort of counter. Cloaking is the exception. This topic has been discussed at length everywhere. so I'm not going to repeat, but could we at least get some sort of confirmation that you all are looking at this or that it's on some list of "things to do"? |
Aryex
Bastard Children of Poinen
2
|
Posted - 2014.09.23 16:42:00 -
[5] - Quote
I'll have to check it out on sisi.
One thing is I think the graphic spreads too slowly, and confuses people into thinking that their ship isn't fully hidden.
Can we get the cloak animation to match the ~3s that other clients will continue to show ships that have cloaked, regardless of the size of the hull? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
792
|
Posted - 2014.09.23 16:43:00 -
[6] - Quote
From the devblog:
Quote:The first step was figuring out how to make a ship be both opaque and transparent at the same time. The tech behind the effect also needed to support more than just the cloaking effect since we are also in the process of revamping the Player Owned Starbase (POS) building graphics (more on that later).
Ooh -- I'm looking forward to this, too. Sounds like you guys are attacking starbases from multiple angles. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Aiyshimin
Imperial Collective Unsettled.
74
|
Posted - 2014.09.23 16:48:00 -
[7] - Quote
Very very nice <3
Cloaking sounds stay the same? |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
136
|
Posted - 2014.09.23 16:56:00 -
[8] - Quote
If I can see my ship cloaked, then so should another player in visual range. Not on overview or dscan, but visually in game. |
Archetype 66
Epsilon Lyr Nulli Secunda
163
|
Posted - 2014.09.23 17:07:00 -
[9] - Quote
Aalaria Black wrote:While the cloaking visual effect is pretty cool. When the heck are you all going to get around to re-working the cloaking mechanic? One of the really cool things about Eve is that for every advantage a player has module-wise on a ship , there is usually some sort of counter. Cloaking is the exception. This topic has been discussed at length everywhere. so I'm not going to repeat, but could we at least get some sort of confirmation that you all are looking at this or that it's on some list of "things to do"?
Smartbomb / bomb + bumping. You are still vulnerable, although it's hard...That said, It would be nice to have some sort of scanning module that gives you a visual overview of cloaked ship on grid during the short lap time of the scanning processus. With a cool down period of that module making it impossible for one person to keep a visual, it would provide a funny game of mouse and cat.
As for off-grid cloackers, the best way would be to make cloacking device use some kind of fuel (liquide ozone ?). Spying/scouting extended operations on the ground would have to maintain a supply to continue. We could add that, a mechanism that would permits to activate the cloaking device without fuel but for a few seconds only (in order to not completely ruin the navigation capability of cloacker ships)
Anyway, off-topic, but I hearts my proposal that complements well the popular idea of fuel :)
|
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
286
|
Posted - 2014.09.23 17:36:00 -
[10] - Quote
whats with the monolith next to the nag? (in the video) |
|
|
Chribba
Otherworld Enterprises Otherworld Empire
12904
|
Posted - 2014.09.23 17:37:00 -
[11] - Quote
Hidden we shall be!
|
|
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
73
|
Posted - 2014.09.23 17:53:00 -
[12] - Quote
Looking at the effect, it brings me to one conclusion: all the sensors are completely blind. Things that are indended to hide you shouldn't be THAT shiny. Ever!
I'd prefer the current cloaking effect, event hough the transition idea looks good. |
Absolutely Not Analt
Caldari Provisions Caldari State
156
|
Posted - 2014.09.23 18:06:00 -
[13] - Quote
Querns wrote:From the devblog: Quote:The first step was figuring out how to make a ship be both opaque and transparent at the same time. The tech behind the effect also needed to support more than just the cloaking effect since we are also in the process of revamping the Player Owned Starbase (POS) building graphics (more on that later).
Ooh -- I'm looking forward to this, too. Sounds like you guys are attacking starbases from multiple angles.
I'm glad I wasn't the only one that picked up on that. Curious now to see what that's looking like.
Dev Blog! Dev Blog! Dev Blog! Eve is a multi player game.-áAnd you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave
|
Beta Maoye
41
|
Posted - 2014.09.23 18:27:00 -
[14] - Quote
Nice special effect.
I do really want a remote control camera drone I can deploy anywhere in space. |
Tarpedo
Incursionista
1383
|
Posted - 2014.09.23 19:20:00 -
[15] - Quote
Great effect, need moar. For example - electric discharges after EM missile hit. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2754
|
Posted - 2014.09.23 19:42:00 -
[16] - Quote
While effect is nice and cool I admire how you drop those dev blogs at same frequency as you were releasing blogs about industry changes. Quite a disparity in caliber and impact but you dose them as they would cause same amount of attention. Seagull's blog with bullet points of incoming changes would be enough for this very thin release.
Yes, not every release with be earthshaking and big stuff will come when they will be ready but it feels like you try to build a hype just for hype sake. Invalid signature format |
Destination SkillQueue
Are We There Yet
6606
|
Posted - 2014.09.23 19:45:00 -
[17] - Quote
Shade Alidiana wrote:Looking at the effect, it brings me to one conclusion: all the sensors are completely blind. Things that are indended to hide you shouldn't be THAT shiny. Ever!
I'd prefer the current cloaking effect, event hough the transition idea looks good.
P. S. or maybe everyone would be able to see this? But then the whole cloaking idea is virtually useless Maybe it isn't shiny in reality and it is just a visual effect created for the benefit of the pilot just like the sounds we hear while in space. An augmented reality of a sorts to improve the experience and performance of the capsuleer. |
Noriko Mai
1525
|
Posted - 2014.09.23 19:46:00 -
[18] - Quote
[..] since we are also in the process of revamping the Player Owned Starbase (POS) building graphics (more on that later).
Where? When? Where? When? Where? When? Where? When? Where? When? Where? When? -Æ-ï-¦-+-Ç-ï! -Æ-ï-¦-+-Ç-ï! -Ü-¦-+-¦-+-¦-¦-é-ï - -+-+-¦-+-Ç-ï! | -ô-¦-+-¦-+-¦-¦-+-¦ |
Ines Tegator
Towels R Us
510
|
Posted - 2014.09.23 21:33:00 -
[19] - Quote
Engage Super-High-Tech-Tiled-Texture-Thingamagig!
Amazing! He's Invisible!
Hexagons. Meh. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |
Antihrist Pripravnik
T-AFK and counting
734
|
Posted - 2014.09.23 23:08:00 -
[20] - Quote
Quote: We had a great session during last Fanfest where it was brought up that pilots had difficulty seeing where their ship was pointed while cloaked.
Oh, yes
Thank you. The new effect looks GREAT o.0 |
|
Circumstantial Evidence
142
|
Posted - 2014.09.24 00:15:00 -
[21] - Quote
I can live with this :)
The effects are much improved from what I grumbled about, with a few others, on Sept. 5. It looks reasonable with the "low" shader option, too.
"Player Owned Starbase (POS) building graphics (more on that later)." I would not get too hyped up over this comment, if you are are thinking new POS designs are imminent. "building graphics" most likely means the graphic effect shown while building. When anchoring modules, they currently "fade in" (decloak...?) at the spot they are anchored. |
Johann Rascali
Crunchy Crunchy The Obsidian Front
102
|
Posted - 2014.09.24 01:23:00 -
[22] - Quote
I tip my Low Shader Settings hat over my face in shame and scuffle out of the room Welcome to our universe where cooldown timers are a mystery, the PLEX menu is just an advertisement, shrapnel bombs deal explosive force, concussion bombs are somehow kinetically penetrative, and who left all these prototype Inferno modules all over the place? |
Crumplecorn
Eve Cluster Explorations
1372
|
Posted - 2014.09.24 12:14:00 -
[23] - Quote
My biggest 'concern' (can you be concerned over graphics) is how it will handle rapid activations/deactivations and the transition from gate cloak to module cloak. All the effects we've had to now had a habit of popping a bit in these situations.
If I'm going to accidentally deactivate my cloak and die, I might as well look good doing it. [witty image] - Stream |
MRazor
Blonde Raven Inc.
0
|
Posted - 2014.09.24 12:27:00 -
[24] - Quote
Do not like it, looks silly, stupid , amateurish even....for goodness sake if you are going to do something do it properly and make the whole ship fade in / out at once...this animation just looks wrong. Certainly nothing real about it. sorry guys but not impressed.
|
Bariolage
Control F9
29
|
Posted - 2014.09.24 15:53:00 -
[25] - Quote
Visual high slot module for cloaking device with effect propagating from module location?! Got a few days to release for the art! I know: it takes time. One can dream. |
Utremi Fasolasi
La Dolce Vita
413
|
Posted - 2014.09.24 16:53:00 -
[26] - Quote
nice boost to afk cloaking. much pretty. |
Shing Thsu
hirr Northern Coalition.
4
|
Posted - 2014.09.24 17:08:00 -
[27] - Quote
Just 2 questions:
Will we be able to turn it off and have the old effect ?
How long will be client freezed if we hit cloaking-on/off at the same time as we open Peolpe&Places-bookmarks atm it is like 10-20s ? For all grammar n.a.z.i and likes n.a.z.i one word: nasra+Ñ ! |
Esceem
Suns of New Eden
9
|
Posted - 2014.09.24 22:20:00 -
[28] - Quote
Judging from the video, I'm not excited tbh...
- The transition effect appears to be way too bright. When I cloak I want to hide - not to perform a fancy light show and draw attention ;-) - When cloaked, the effect on the ship looks cheap, rather Minecraft-ish - just like it doesn't belong in to EVE
Including guns into the transion, however, is actually nice.
Anyways, so far I liked the cloaking effect of the Trinity expansion best: Cloaking up the ship from one end to the other and that's it. |
Justin Zaine
nomnomnom MOAR BABIES The Pursuit of Happiness
46
|
Posted - 2014.09.25 03:35:00 -
[29] - Quote
Quote:Do not like it, looks silly, stupid , amateurish even....for goodness sake if you are going to do something do it properly and make the whole ship fade in / out at once...this animation just looks wrong. Certainly nothing real about it. sorry guys but not impressed. Sad
Fade in / out all at once?
You mean like it currently does?
Nothing real about it?
Where can I get this cloaking spaceship that you've flown before?
You are aware that there are literally dozens of unexplainable mechanics in Eve, right? How do spaceships turn with only one point of thrust? Why don't the planets have orbits? Why can we warp through them? Eve is a game, bro.
As someone who has flown cloaky ships almost exclusively up to this point in their relatively short career, I am very, very happy with the new cloaking effect. It looks totally awesome and I think CCP should keep up their good work towards bringing the Eve UI out of the dark ages.
The new cloaking effect reminds me of Star Trek or something similar. Big thumbs up from me
I sing for nobody |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
349
|
Posted - 2014.10.01 10:59:00 -
[30] - Quote
The effect looks pretty schmick at close range, but frankly I'm normally viewing the ship from 50km+ away from the ship and looks like Landing Lights on a 747, and continues to blink/twinkle which is annoying because I think that I've been decloaked by something and I have to check the module to make sure it is still on. Maybe something can be done for the LOD past 30Km so that ships are actually invisible and not blinking lights? |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |