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1. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
No heavy vitriol, just adding to the chorus of no. There are better ways to soften the various problems in the skill system. I do see how it seems an attempt was made to address some perceived need, but when an idea needs such a long narrative d...
- by Bariolage - at 2015.10.15 16:21:18
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2. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
The WIP painted thrasher looks great. The re-imagining feels as bold and risky as Minmatar should feel. I like the direction Minmatar is slowly taking on with highly varied hulls. So many little details to look at and pour over.
- by Bariolage - at 2015.06.19 15:29:03
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3. Sticky:Dev Blog: Announcing EVE Universe: The Art of New Eden - in EVE Information Portal [original thread]
Thank you so much! The preview has me so excited for all the beautiful science fiction art.
- by Bariolage - at 2015.03.13 16:44:22
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4. Cross dressing in Eve - in Player Features and Ideas Discussion [original thread]
This is a good idea. I would love it if CCP quietly lead the way in gender identity expression in games. Subtle things at first like allowing both genders to wear traditionally gendered clothing in non-comical ways would be great! I appreciate ...
- by Bariolage - at 2015.01.29 15:57:15
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5. Game immersion, value added and the current monetization paradigm - in Player Features and Ideas Discussion [original thread]
Reverse track. Reintroduce vanity items as player produced commodities acquired through gathering, BPCs, production and trade. Some can still be extremely high value through rare materials and expensive in game designer BPCs, but high value in isk...
- by Bariolage - at 2015.01.26 18:51:58
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6. Get rid of space camo - in Player Features and Ideas Discussion [original thread]
Also, evocative of navy ships these days would be generally grey ships with clear nationalistic symbols on the hull, and some intimidating straight lined swathes of color. Mostly singular grey though, but that might encroach on T1 Caldari ship des...
- by Bariolage - at 2015.01.24 19:44:18
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7. Get rid of space camo - in Player Features and Ideas Discussion [original thread]
I'd imagine empire military spaceship camo would either be black, or different jagged trianglular gradients of grey patterned to blend into wreckage. Jagged grey to blend into wreckage would be pretty evocative of real world military while making...
- by Bariolage - at 2015.01.24 19:26:23
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8. The Eve Galaxy's Accretion disk. - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Bariolage wrote: Likely not too difficult of an asset to create: Similar to the process they seemed to have used for making the nebulae, the accretion disk could be modeled as one three dimensional asset, then positioned o...
- by Bariolage - at 2015.01.20 20:56:31
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9. The Eve Galaxy's Accretion disk. - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: How do you know were in a galaxy at all? or at least a disc? instead of say a globular cluster orbiting a dim galaxy not bright enough to overpower local light sources? or just no nearby galaxy at all? Thanks for your i...
- by Bariolage - at 2015.01.20 20:10:28
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10. The Eve Galaxy's Accretion disk. - in Player Features and Ideas Discussion [original thread]
I had been thinking about the beauty of the view of the galactic accretion disk in reality and in relation to Eve. The core idea is simple and one line which I'll put in a short paragraph next, but the assets created around it could be used meanin...
- by Bariolage - at 2015.01.20 17:58:12
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11. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
I'm enjoying the playful but still deliberate sci-fi spaceship designs that have been put out recently. Thanks for the great art being put into the game.
- by Bariolage - at 2015.01.20 15:15:40
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12. Sticky:Dev blog: Holidays Greetings From Team Security! - 2014 In Numbe... - in EVE Information Portal [original thread]
Only 42 isk in August?
- by Bariolage - at 2014.12.19 15:28:45
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13. Burner Clones - in Player Features and Ideas Discussion [original thread]
One more idea to tack on: Pod death upon ship death while in a burner clone. This helps reinforce the concept as a resource to be utilized and lost
- by Bariolage - at 2014.12.18 19:52:11
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14. Sticky:Dev blog: Physical Based Rendering and making EVE look "Rea... - in EVE Information Portal [original thread]
Anyone else notice that the "sails" on Minmatar ships are more transparent? I like it a lot if it's new; I noticed an issue though. Either way, I was looking at the transparencies of the sails and tested it against the local star to test a theory...
- by Bariolage - at 2014.12.10 12:57:37
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15. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
Can't resist... trying to scroll
- by Bariolage - at 2014.12.04 17:16:59
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16. Sticky:Dev blog: A new Era of Clones - in EVE Information Portal [original thread]
I really appreciate these meaningful changes guys.
- by Bariolage - at 2014.12.02 15:22:29
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17. Avatar Inventory - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: you understand that when you are in a ship you are naked right? so all that would have to go to the cargo hold anyway.... Yes. I'm talking about the functional layer. In lore you are naked in ship, but functionally ri...
- by Bariolage - at 2014.11.16 17:50:53
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18. Avatar Inventory - in Player Features and Ideas Discussion [original thread]
Supplemental: Character portraits should be untied from what you are wearing. You take a picture within a framework around your head, with whatever clothes you are wearing, that is your player portrait. You can change clothes without a new portra...
- by Bariolage - at 2014.11.16 17:48:00
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19. Avatar Inventory - in Player Features and Ideas Discussion [original thread]
Avatar Inventory: The two main ways that players have singular physical presence in EVE as a function of location is through their piloted Ship object, and through the Avatar layer. The Avatar layer seemed to have a general hold on UI and int...
- by Bariolage - at 2014.11.16 17:34:32
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20. Sticky:Dev blog: Coming to EVE Online in the Rhea release on December 9... - in EVE Information Portal [original thread]
Rockstars. So many reasons to appreciate the work done in this release. This new release cadence is the best.
- by Bariolage - at 2014.11.14 18:28:42
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