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CCP Gargant
C C P C C P Alliance
863

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Posted - 2014.09.23 16:12:00 -
[1] - Quote
Oceanus is scheduled to be released on Tuesday, September 30th! One of the new features of the release is an improved cloaking visual effect. CCP Mannapi has written a blog to introduce the transitions and effects, and I can assure you that staying hidden from sight has never been as fashionable.
Head on over here to read it. CCP Gargant | EVE Universe esports Coordinator |
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Kyt Thrace
Lightspeed Enterprises Fidelas Constans
444
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Posted - 2014.09.23 16:21:00 -
[2] - Quote
Me Likey R.I.P. Vile Rat |

Altrue
Exploration Frontier inc Brave Collective
1301
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Posted - 2014.09.23 16:25:00 -
[3] - Quote
99% awesome!
1% of : I still think that having a decloaking effect that sticks with the "instant appearance on overview" gameplay, would be better. Signature Tanking - Best Tanking
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Aalaria Black
THORN Syndicate Circle-Of-Two
23
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Posted - 2014.09.23 16:38:00 -
[4] - Quote
While the cloaking visual effect is pretty cool. When the heck are you all going to get around to re-working the cloaking mechanic? One of the really cool things about Eve is that for every advantage a player has module-wise on a ship , there is usually some sort of counter. Cloaking is the exception. This topic has been discussed at length everywhere. so I'm not going to repeat, but could we at least get some sort of confirmation that you all are looking at this or that it's on some list of "things to do"? |

Aryex
Bastard Children of Poinen
2
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Posted - 2014.09.23 16:42:00 -
[5] - Quote
I'll have to check it out on sisi.
One thing is I think the graphic spreads too slowly, and confuses people into thinking that their ship isn't fully hidden.
Can we get the cloak animation to match the ~3s that other clients will continue to show ships that have cloaked, regardless of the size of the hull? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
792
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Posted - 2014.09.23 16:43:00 -
[6] - Quote
From the devblog:
Quote:The first step was figuring out how to make a ship be both opaque and transparent at the same time. The tech behind the effect also needed to support more than just the cloaking effect since we are also in the process of revamping the Player Owned Starbase (POS) building graphics (more on that later).
Ooh -- I'm looking forward to this, too. Sounds like you guys are attacking starbases from multiple angles. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Aiyshimin
Imperial Collective Unsettled.
74
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Posted - 2014.09.23 16:48:00 -
[7] - Quote
Very very nice <3
Cloaking sounds stay the same? |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
136
|
Posted - 2014.09.23 16:56:00 -
[8] - Quote
If I can see my ship cloaked, then so should another player in visual range. Not on overview or dscan, but visually in game. |

Archetype 66
Epsilon Lyr Nulli Secunda
163
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Posted - 2014.09.23 17:07:00 -
[9] - Quote
Aalaria Black wrote:While the cloaking visual effect is pretty cool. When the heck are you all going to get around to re-working the cloaking mechanic? One of the really cool things about Eve is that for every advantage a player has module-wise on a ship , there is usually some sort of counter. Cloaking is the exception. This topic has been discussed at length everywhere. so I'm not going to repeat, but could we at least get some sort of confirmation that you all are looking at this or that it's on some list of "things to do"?
Smartbomb / bomb + bumping. You are still vulnerable, although it's hard...That said, It would be nice to have some sort of scanning module that gives you a visual overview of cloaked ship on grid during the short lap time of the scanning processus. With a cool down period of that module making it impossible for one person to keep a visual, it would provide a funny game of mouse and cat.
As for off-grid cloackers, the best way would be to make cloacking device use some kind of fuel (liquide ozone ?). Spying/scouting extended operations on the ground would have to maintain a supply to continue. We could add that, a mechanism that would permits to activate the cloaking device without fuel but for a few seconds only (in order to not completely ruin the navigation capability of cloacker ships)
Anyway, off-topic, but I hearts my proposal that complements well the popular idea of fuel :)
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TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
286
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Posted - 2014.09.23 17:36:00 -
[10] - Quote
whats with the monolith next to the nag? (in the video) |
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Chribba
Otherworld Enterprises Otherworld Empire
12904
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Posted - 2014.09.23 17:37:00 -
[11] - Quote
Hidden we shall be!
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Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
73
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Posted - 2014.09.23 17:53:00 -
[12] - Quote
Looking at the effect, it brings me to one conclusion: all the sensors are completely blind. Things that are indended to hide you shouldn't be THAT shiny. Ever!
I'd prefer the current cloaking effect, event hough the transition idea looks good. |

Absolutely Not Analt
Caldari Provisions Caldari State
156
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Posted - 2014.09.23 18:06:00 -
[13] - Quote
Querns wrote:From the devblog: Quote:The first step was figuring out how to make a ship be both opaque and transparent at the same time. The tech behind the effect also needed to support more than just the cloaking effect since we are also in the process of revamping the Player Owned Starbase (POS) building graphics (more on that later).
Ooh -- I'm looking forward to this, too. Sounds like you guys are attacking starbases from multiple angles.
I'm glad I wasn't the only one that picked up on that. Curious now to see what that's looking like.
Dev Blog! Dev Blog! Dev Blog! Eve is a multi player game.-áAnd you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave
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Beta Maoye
41
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Posted - 2014.09.23 18:27:00 -
[14] - Quote
Nice special effect.
I do really want a remote control camera drone I can deploy anywhere in space. |

Tarpedo
Incursionista
1383
|
Posted - 2014.09.23 19:20:00 -
[15] - Quote
Great effect, need moar. For example - electric discharges after EM missile hit. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2754
|
Posted - 2014.09.23 19:42:00 -
[16] - Quote
While effect is nice and cool I admire how you drop those dev blogs at same frequency as you were releasing blogs about industry changes. Quite a disparity in caliber and impact but you dose them as they would cause same amount of attention. Seagull's blog with bullet points of incoming changes would be enough for this very thin release.
Yes, not every release with be earthshaking and big stuff will come when they will be ready but it feels like you try to build a hype just for hype sake. Invalid signature format |

Destination SkillQueue
Are We There Yet
6606
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Posted - 2014.09.23 19:45:00 -
[17] - Quote
Shade Alidiana wrote:Looking at the effect, it brings me to one conclusion: all the sensors are completely blind. Things that are indended to hide you shouldn't be THAT shiny. Ever!
I'd prefer the current cloaking effect, event hough the transition idea looks good.
P. S. or maybe everyone would be able to see this? But then the whole cloaking idea is virtually useless Maybe it isn't shiny in reality and it is just a visual effect created for the benefit of the pilot just like the sounds we hear while in space. An augmented reality of a sorts to improve the experience and performance of the capsuleer. |

Noriko Mai
1525
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Posted - 2014.09.23 19:46:00 -
[18] - Quote
[..] since we are also in the process of revamping the Player Owned Starbase (POS) building graphics (more on that later).
Where? When? Where? When? Where? When? Where? When? Where? When? Where? When? -Æ-ï-¦-+-Ç-ï! -Æ-ï-¦-+-Ç-ï! -Ü-¦-+-¦-+-¦-¦-é-ï - -+-+-¦-+-Ç-ï! | -ô-¦-+-¦-+-¦-¦-+-¦ |

Ines Tegator
Towels R Us
510
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Posted - 2014.09.23 21:33:00 -
[19] - Quote
Engage Super-High-Tech-Tiled-Texture-Thingamagig!
Amazing! He's Invisible!
Hexagons. Meh. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Antihrist Pripravnik
T-AFK and counting
734
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Posted - 2014.09.23 23:08:00 -
[20] - Quote
Quote: We had a great session during last Fanfest where it was brought up that pilots had difficulty seeing where their ship was pointed while cloaked.
Oh, yes 
Thank you. The new effect looks GREAT  o.0 |

Circumstantial Evidence
142
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Posted - 2014.09.24 00:15:00 -
[21] - Quote
I can live with this :)
The effects are much improved from what I grumbled about, with a few others, on Sept. 5. It looks reasonable with the "low" shader option, too.
"Player Owned Starbase (POS) building graphics (more on that later)." I would not get too hyped up over this comment, if you are are thinking new POS designs are imminent. "building graphics" most likely means the graphic effect shown while building. When anchoring modules, they currently "fade in" (decloak...?) at the spot they are anchored. |

Johann Rascali
Crunchy Crunchy The Obsidian Front
102
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Posted - 2014.09.24 01:23:00 -
[22] - Quote
I tip my Low Shader Settings hat over my face in shame and scuffle out of the room Welcome to our universe where cooldown timers are a mystery, the PLEX menu is just an advertisement, shrapnel bombs deal explosive force, concussion bombs are somehow kinetically penetrative, and who left all these prototype Inferno modules all over the place? |

Crumplecorn
Eve Cluster Explorations
1372
|
Posted - 2014.09.24 12:14:00 -
[23] - Quote
My biggest 'concern' (can you be concerned over graphics) is how it will handle rapid activations/deactivations and the transition from gate cloak to module cloak. All the effects we've had to now had a habit of popping a bit in these situations.
If I'm going to accidentally deactivate my cloak and die, I might as well look good doing it. [witty image] - Stream |

MRazor
Blonde Raven Inc.
0
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Posted - 2014.09.24 12:27:00 -
[24] - Quote
Do not like it, looks silly, stupid , amateurish even....for goodness sake if you are going to do something do it properly and make the whole ship fade in / out at once...this animation just looks wrong. Certainly nothing real about it. sorry guys but not impressed.
 |

Bariolage
Control F9
29
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Posted - 2014.09.24 15:53:00 -
[25] - Quote
Visual high slot module for cloaking device with effect propagating from module location?! Got a few days to release for the art! I know: it takes time. One can dream. |

Utremi Fasolasi
La Dolce Vita
413
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Posted - 2014.09.24 16:53:00 -
[26] - Quote
nice boost to afk cloaking. much pretty. |

Shing Thsu
hirr Northern Coalition.
4
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Posted - 2014.09.24 17:08:00 -
[27] - Quote
Just 2 questions:
Will we be able to turn it off and have the old effect ?
How long will be client freezed if we hit cloaking-on/off at the same time as we open Peolpe&Places-bookmarks atm it is like 10-20s ? For all grammar n.a.z.i and likes n.a.z.i one word: nasra+Ñ ! |

Esceem
Suns of New Eden
9
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Posted - 2014.09.24 22:20:00 -
[28] - Quote
Judging from the video, I'm not excited tbh...
- The transition effect appears to be way too bright. When I cloak I want to hide - not to perform a fancy light show and draw attention ;-) - When cloaked, the effect on the ship looks cheap, rather Minecraft-ish - just like it doesn't belong in to EVE
Including guns into the transion, however, is actually nice.
Anyways, so far I liked the cloaking effect of the Trinity expansion best: Cloaking up the ship from one end to the other and that's it. |

Justin Zaine
nomnomnom MOAR BABIES The Pursuit of Happiness
46
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Posted - 2014.09.25 03:35:00 -
[29] - Quote
Quote:Do not like it, looks silly, stupid , amateurish even....for goodness sake if you are going to do something do it properly and make the whole ship fade in / out at once...this animation just looks wrong. Certainly nothing real about it. sorry guys but not impressed. Sad
Fade in / out all at once?
You mean like it currently does?
Nothing real about it?
Where can I get this cloaking spaceship that you've flown before?
You are aware that there are literally dozens of unexplainable mechanics in Eve, right? How do spaceships turn with only one point of thrust? Why don't the planets have orbits? Why can we warp through them? Eve is a game, bro.
As someone who has flown cloaky ships almost exclusively up to this point in their relatively short career, I am very, very happy with the new cloaking effect. It looks totally awesome and I think CCP should keep up their good work towards bringing the Eve UI out of the dark ages.
The new cloaking effect reminds me of Star Trek or something similar. Big thumbs up from me 
I sing for nobody |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
349
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Posted - 2014.10.01 10:59:00 -
[30] - Quote
The effect looks pretty schmick at close range, but frankly I'm normally viewing the ship from 50km+ away from the ship and looks like Landing Lights on a 747, and continues to blink/twinkle which is annoying because I think that I've been decloaked by something and I have to check the module to make sure it is still on. Maybe something can be done for the LOD past 30Km so that ships are actually invisible and not blinking lights? |

Tipa Riot
Federal Navy Academy Gallente Federation
32
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Posted - 2014.10.01 16:12:00 -
[31] - Quote
I like that I can actually see my cloaked ship in space and where it points to, but I'm not sure about the transition effect. It's too slow and stutters on long range (smooth on short range view). The pixel dust around the cloaking fronts looks a bit 90s ... and I play on medium shaders. Finally the transition distracts more than it helps, especially the one you get from gate cloak to real cloak. I'm my own NPC alt. |

Lil' Brudder Too
Pistols for Pandas
9
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Posted - 2014.10.03 01:04:00 -
[32] - Quote
I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier. |

Crumplecorn
Eve Cluster Explorations
1520
|
Posted - 2014.10.03 03:55:00 -
[33] - Quote
It still pops when the activation/deactivation is iinterrupted by another activation/deactivation (i.e. every time you go through a gate in a cloaked ship), and the way the hexagons move/scale with the screen rather than the ship looks bad. Witty Image - Stream Not Liking this post hurts my RL feelings and will be considered harassment |

Aiyshimin
Imperial Collective Unsettled.
132
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Posted - 2014.10.03 10:34:00 -
[34] - Quote
The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low.
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CCP Darwin
C C P C C P Alliance
83

|
Posted - 2014.10.03 11:00:00 -
[35] - Quote
Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low.
In general, for this kind of thing, where you suspect a defect in the game, I'd recommend using the bug reporting tool that you can access on the window that appears when you press F12.
In the bug reporting tool, you can include a screenshot, and if you're on Windows it's probably a good idea to include a copy of the output of dxdiag, or on a Mac, your graphics system profile information (which you can get to via the About This Mac menu item.)
In this instance I can see the visual features of the cloaking effect that you're talking about, and I'll consult the graphics software developer and QA to see whether that's part of the design or if it's unintended. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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Wilhelm Ormand
Brave Newbies Inc. Brave Collective
15
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Posted - 2014.10.03 11:15:00 -
[36] - Quote
Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low. I have the same thing (nvidia, high shaders, but on linux, wine) and wasn't sure if it was supposed to look like that. But anyhow, I actually like it. It looks awesome! |

Amator Phasma
Low-Sec Survival Ltd.
6
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Posted - 2014.10.03 11:27:00 -
[37] - Quote
Wilhelm Ormand wrote:Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low. I have the same thing (nvidia, high shaders, but on linux, wine) and wasn't sure if it was supposed to look like that. But anyhow, I actually like it. It looks awesome! Same here under linux
but under windows it looks fine:
Windows 7 Ultimate GeForce GTX 770 Driver: 337.88 |
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CCP Darwin
C C P C C P Alliance
83

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Posted - 2014.10.03 11:28:00 -
[38] - Quote
Wilhelm Ormand wrote:Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low. I have the same thing (nvidia, high shaders, but on linux, wine) and wasn't sure if it was supposed to look like that. But anyhow, I actually like it. It looks awesome!
I spoke with the software developer and he says that there should be some small changes in an upcoming patch to the look of the cloaking effect that will change the scale of the colored regions of the effect.
That said, it is an intended part of the design, meant to look like chromatic aberration through a highly refractive medium. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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Altrue
Exploration Frontier inc Brave Collective
1312
|
Posted - 2014.10.03 12:05:00 -
[39] - Quote
I have to say, the module cloaking looks better now :)
Will the jump cloaking change any time soon?
Also, are there any plans to put the cloaking center point at a non-random location ? Like at the front / tail of the ship ? I miss the pre-apocrypha animation :D Signature Tanking - Best Tanking
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CCP Darwin
C C P C C P Alliance
85

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Posted - 2014.10.03 12:16:00 -
[40] - Quote
Altrue wrote:Will the jump cloaking change any time soon?
Decloaking after a jump and decloaking due to deactivating a cloak module ought to look the same, I believe. If you're seeing anything that's inconsistent with that, please use the bug reporting tool to submit a bug report with pictures and your dxdiag so that it can get looked at. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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Aiyshimin
Shiva Furnace Unsettled.
145
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Posted - 2014.10.03 12:25:14 -
[41] - Quote
CCP Darwin wrote:Wilhelm Ormand wrote:Aiyshimin wrote:The cloak transition animation is broken on HIgh shaders (Nvidia card) and looks horrible, has aliased, multicolor pixel artifacts and the hexagons that follow appear two-dimensional. It's fine on medium and low. I have the same thing (nvidia, high shaders, but on linux, wine) and wasn't sure if it was supposed to look like that. But anyhow, I actually like it. It looks awesome! I spoke with the software developer and he says that there should be some small changes in an upcoming patch to the look of the cloaking effect that will change the scale of the colored regions of the effect. That said, it is an intended part of the design, meant to look like chromatic aberration through a highly refractive medium.
Thanks for the update!
Ok also about the intentional part, and best regards to the developer- I live in WHs and now being able to see my ship when it's cloaked helps a ton, and nice transition makes it all better.
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Krell Kroenen
The Devil's Shadow
218
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Posted - 2014.10.03 13:12:26 -
[42] - Quote
The new cloaking effect is about the only thing I can fully embrace with Oceanus. It's rather nifty to me. |

Rhyme Bittern
Royal Amarr Institute Amarr Empire
1
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Posted - 2014.10.03 14:36:22 -
[43] - Quote
Thank you for this last patch for nvidia cards set to "high" shader settings. The former effect looked flat from all directions, much like the pixelisation effect which is used on TV to hide the face of criminals. It looks much better now. |

Lucrii Dei
Vector Galactic The Big Dirty
85
|
Posted - 2014.10.03 21:12:53 -
[44] - Quote
Any word on getting a volume slider for the cloaking sound effect? It is a little obnoxious.
Gÿå The Explorer I
Gÿå The Explorer II (Coming Soon!)
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Projak Dynamo
Pro Synergy
10
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Posted - 2014.10.04 09:59:45 -
[45] - Quote
This effect nearly cost me my Nemesis, which admittedly was completely my fault, I was so busy going all weak at the knees at the new cloaking effect, I didn't notice the two hostile Vexors that had closed to spitting distance....its was close, way too close lol. But the effect is awesome.
The Pro Synergy Pilot is not just a fighting man, he is a salvage expert.-áIf it is lost, in the blackness of space, he will find it. If it has been destroyed, he will loot and salvage it. If it is in his way, he will move it. If he is lucky he will be podded 20 jumps from home, for this is the closest he come to being hero.
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Noferatu
Perkone Caldari State
8
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Posted - 2014.10.05 20:36:46 -
[46] - Quote
Crumplecorn wrote:It still pops when the activation/deactivation is iinterrupted by another activation/deactivation (i.e. every time you go through a gate in a cloaked ship), and the way the hexagons move/scale with the screen rather than the ship looks bad.
This. Close up, it's a pretty poor job. |

Lil' Brudder Too
Pistols for Pandas
9
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Posted - 2014.10.06 00:15:00 -
[47] - Quote
Reposting to get answer...or should i just ask this in the form of a question thats been answered 10 times already, as those are the ones dev's seem to respond to most...
-
I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies. |

Solecist Project
I'm So Meta Even This Acronym
11131
|
Posted - 2014.10.06 10:29:16 -
[48] - Quote
I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening.
> I am Sol. I cook my bacon naked, with sparkles of cinnamon on my skin.
Random ASCII Image Thread in OOPE
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CCP Darwin
C C P C C P Alliance
92

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Posted - 2014.10.06 13:43:00 -
[49] - Quote
Lil' Brudder Too wrote:Reposting to get answer...or should i just ask this in the form of a question thats been answered 10 times already, as those are the ones dev's seem to respond to most...
Sorry if this has been mentioned somewhere else and I've missed it, this is the first time I have seen this question.
Quote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.
I spoke with CCP Antiquarian, who's handling QA for the cloaking effect, and he wasn't sure off the top of his head what the gameplay intent is here. I created a bug report, and he'll run it past the right people. CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
130

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Posted - 2014.10.06 13:43:41 -
[50] - Quote
Lil' Brudder Too wrote:Reposting to get answer...or should i just ask this in the form of a question thats been answered 10 times already, as those are the ones dev's seem to respond to most...
Edit: Sorry, took me a couple of readings to get your intent with this. Probably the reason questions asked and answered get developer attention is that questions with answers are easiest to answer. :)
Please keep in mind that each EVE dev who posts on the forums participates in a different subset of the development process, so, for example, I see all kinds of questions that might be great to answer but I just don't know, may or may not even know whom to ask, and thus don't speak up.
Keep in mind too that, except for certain members of the community team, it's not our primary job responsibility to read or post on the forums.
Quote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.
I spoke with CCP Antiquarian, who's handling QA for the cloaking effect, and he wasn't sure off the top of his head what the gameplay intent is here. I created a bug report, and he'll run it past the right people.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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CCP Darwin
C C P C C P Alliance
92

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Posted - 2014.10.06 13:44:00 -
[51] - Quote
Solecist Project wrote:I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening.
Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.)
CCP Darwin -áGÇó-á-áSenior Technical Artist, EVE Online -áGÇó-á-á@mark_wilkins |
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CCP Darwin
C C P C C P Alliance
130

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Posted - 2014.10.06 13:44:37 -
[52] - Quote
Solecist Project wrote:I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening.
Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and (aside from describing the bug as the form requests) attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.)
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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Lors Dornick
Kallisti Industries Solar Assault Fleet
1133
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Posted - 2014.10.06 16:14:28 -
[53] - Quote
CCP Darwin wrote: Please keep in mind that each EVE dev who posts on the forums participates in a different subset of the development process, so, for example, I see all kinds of questions that might be great to answer but I just don't know, may or may not even know whom to ask, and thus don't speak up.
And if your office is anywhere near a normal office there'll be several questions that you'd _like_ to have opinions about, but it's considered rude to stomp on college's feet in their areas of work.
Let's say I'm a production manager, and our beloved sales manager says something stupid in public (will never happen of course).
I'm not going to issue a public statement reversing my fellow manager stupidity.
I'm more likely to buy the person a question in beer or two, then hand over my objection in person.
Bad for public scrutiny, but needed for running a company.
CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.
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Masao Kurata
Z List
115
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Posted - 2014.10.06 16:39:40 -
[54] - Quote
Lil' Brudder Too wrote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies.
It was always that way, the old animation just wasn't clear about it. |

Lil' Brudder Too
Pistols for Pandas
16
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Posted - 2014.10.06 16:54:05 -
[55] - Quote
CCP Darwin wrote: Keep in mind too that, except for certain members of the community team, it's not our primary job responsibility to read or post on the forums.
Then explain why, as a whole, is the forum touted as the primary means to give feedback on nearly every expansion/change? Nearly every dev blog links to the forums to give feedback...yet you say only a handful of people are responsible for to check for such feedback? That makes no sense. It would make sense if those dev's involved in a particular feature (or atleast one dev from that team) should be reading the official DEV STARTED thread about said feature...or am i completely wrong? |
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CCP Darwin
C C P C C P Alliance
130

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Posted - 2014.10.06 17:00:47 -
[56] - Quote
Regarding the visibility of cloaking ships on other players' clients:
Game design weighed in on this and the current behavior is within a range they'd consider acceptable (i.e. not a game defect). If you have feedback on the impact of the change from a gameplay standpoint, they're most likely to see it if you post it in the Oceanus feedback thread.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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Vincent Athena
V.I.C.E.
2919
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Posted - 2014.10.06 17:47:23 -
[57] - Quote
CCP Darwin wrote:Solecist Project wrote:I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening. Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and (aside from describing the bug as the form requests) attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.) I've noticed this too. It seemed to be range related. If you are zoomed out, you get steps. Zoomed in, it's smooth.
http://vincentoneve.wordpress.com/
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CCP Darwin
C C P C C P Alliance
130

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Posted - 2014.10.06 18:03:39 -
[58] - Quote
Lil' Brudder Too wrote:Then explain why, as a whole, is the forum touted as the primary means to give feedback on nearly every expansion/change? Nearly every dev blog links to the forums to give feedback...yet you say only a handful of people are responsible for to check for such feedback?
For most EVE developers, engaging on the forums is an optional thing, but believe me, the community team works hard to make sure that player feedback gets to the right people. Of course, many on the development team take that option to keep a close eye on the forums themselves. My point was just that other tasks sometimes take priority.
CCP Darwin -áGÇó-á-á**Senior Technical Artist, EVE Online -áGÇó-á-á**@mark_wilkins
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Kusum Fawn
State Protectorate Caldari State
550
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Posted - 2014.10.06 18:03:59 -
[59] - Quote
Masao Kurata wrote:Lil' Brudder Too wrote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies. It was always that way, the old animation just wasn't clear about it. the time of visibility to time if invisibility has doubled with the new animation .
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Bienator II
madmen of the skies
2911
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Posted - 2014.10.06 20:16:50 -
[60] - Quote
Vincent Athena wrote:CCP Darwin wrote:Solecist Project wrote:I wanted to say here that the gate-decloaking effect isn't fluid at all, but works in steps.
People say it's fluid for them so I do not know why this is happening. Please submit a bug report for this (by hitting F12 and using the bug reporting tool) and (aside from describing the bug as the form requests) attach the output of dxdiag (if you're on Windows) or the graphics section of your System Profile (if you're on a Mac.) I've noticed this too. It seemed to be range related. If you are zoomed out, you get steps. Zoomed in, it's smooth. yeah. its LOD related. And i might be wrong but i bet vincent runs a low LOD setting which would make the animation always render with few keyframes and appear not fluid even when zoomed in.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Eigenvalue
Suay Tii Suk Brave Collective
102
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Posted - 2014.10.06 21:59:37 -
[61] - Quote
CCP Darwin wrote:Lil' Brudder Too wrote:Then explain why, as a whole, is the forum touted as the primary means to give feedback on nearly every expansion/change? Nearly every dev blog links to the forums to give feedback...yet you say only a handful of people are responsible for to check for such feedback? For most EVE developers, engaging on the forums is an optional thing, but believe me, the community team works hard to make sure that player feedback gets to the right people. Of course, many on the development team take that option to keep a close eye on the forums themselves. My point was just that other tasks sometimes take priority.
As a leader of some of the largest most complex commercial software on earth, the immense feedback you get to developers in these dev post linked threads is like gold.
I certainly wouldn't pay an engineer to forum browse all day, but I would require them to read every single post in their own threads. Developing software requires the feedback you're getting for free - I have to pay immense amounts to get what teams are filtering out.
For example, CCP grayscale recently stopped reading his long range thread after two days of feedback. Nearly two times as many posts have been made since he left the building. In that time a lot of redundant tears were shed, but also thoughts were refined and very smart people who didn't immediately knee jerk into the forum came to share their cogent thoughts - to deaf ears. Why CCP would scorn such treasure is beyond me.
Astounding what the embarrassment of riches can lead to. |

Masao Kurata
Z List
115
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Posted - 2014.10.07 06:40:25 -
[62] - Quote
Kusum Fawn wrote:Masao Kurata wrote:Lil' Brudder Too wrote:I discovered today something that might be cause for concern for cloaky users...
you are 100% visible (but no longer target-able) until the animation is 100% finished (6-7 seconds). That is an eternity of showing the enemy exactly what ship you are in and where you are headed. I bet all those null/WH camps are having a field day with all the cov-ops coming through their bubbles....since you now have atleast 6 seconds to see what direction they are moving ect...so you can get on top of them much much easier.
Is this intended? Because i don't remember the old cloak taking 7 seconds to render you no longer visible to enemies. It was always that way, the old animation just wasn't clear about it. the time of visibility to time if invisibility has doubled with the new animation .
No it hasn't, the old animation was just misleading and just made you think you were invisible before you actually were.
BTW it's 5 seconds. |
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