
Condamor
New Eden Job Department
7
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Posted - 2014.09.27 05:11:00 -
[1] - Quote
EvE online is one of those games that is closer to a sandbox than any of its competition can hope to be. Now as much as reading forum rage is entertaining, it is not at all productive. I have read the 779 posts so far on this topic and seen a few interesting ideas and suggestions. Although I want to say 85% of it is just rage and whining. How about we look at the potential pros and cons of this topic and discuss those so that CCP understands our opinions on this topic and can better weigh the risks/advantages of such a mechanic. Please note that saying it will kill eve online sandbox is not a valid point BE SPECIFIC, address the reason as to why in depth enough so that the other side of the discussion can provide an alternative or be more swayed toward your opinion.
As with anything, there are always advantages and disadvantages. Most if not all of disadvantages or flaws can be fixed or avoided with a bit of work.
I agree that an unscannable deadspace pocket is flawed, and tbh it wouldn't be fun at all. I would love to be able to watch these fights and to bet on them. Now the idea has been suggested that it be like a POS bubble but those inside can fight and those outside cannot. The purpose of this would be to prevent outside aid from interfering (remote repair fleets for example), and it should prevent fleet boosts from working. This would effectively level the playing field enough so that it comes down to the players' skill, fits, and implants. Now people are arguing that "well if I can't lock you and shoot you it's against the EVE" well to this I say yes and no. I can see all sorts of potential shiny and loots behind a pos shield but I can't shoot at it unless I take down the POS, or furthermore all those people who ship spin all day long as they horde iskies. Now I'm not against ship spinning as a pastime, but saying Dojos are going to kill EvE or the sandbox, is like saying you are mortally wounded from a paper cut. What this could do is offer an opportunity for fresh PvP pilots to get the feet wet and get a little experience so they can be a little better equipped for High sec PvP (war decs) and Low sec (Piracy), I leave out null because its a whole different ball game out there. Who I see being affected by this the most are those people that do duel bait, the ones who call in logi and use maxed out boosts off grid to get kills. There are a few people who honor the concept of a true 1v1, this system could truly test a pilot's skill and mettle.
Somebody mentioned this being a simulator and or being solely in station, perhaps instead it become something you can warp to like a celestial body or a POCO (CCP can come up with something clever for it) so that people can view the fight and enjoy the spectacle. Secondly everything on tranquility should be subject to destruction so a simulator is not a good idea, if somebody wants to test a fit without losing isk or reputation try singularity. Destruction is one of the driving forces in this game, even if nobody lost ships and just shot at rats all day you still are destroying something and creating a demand for ammunition. Any time I PvP in EvE I get an adrenaline rush because there is that feeling that I could lose the ship that I am in and I don't know how the battle will turn out. Anybody in a corp or alliance together have a certain code and trust that you can do a 1v1 easily, but what this will do is allow two random people to engage each other with no interference from outsiders. Granted I see this system is better suited for High sec because anywhere else you can shoot with no interference from the popo. One of the two people fighting in the Dojo should lose a ship yes, and yes they should need to undock and find their own way to the Dojo. Most people understand losing ships, losing ships because your opponent has loki boosts and guardians is what upsets people.
If they implement this correctly this could have an unprecedented effect on the EvE universe whether it is good or bad is a matter of whose side you are on but its not gonna destroy the "sandbox." When you lose ships you need money to replace them and for most people that means undocking thus making them prone to suicide gankers or war targets. There are some really easy solutions to most of the points brought up against it. You can complain about how wrong it is all you want but if all you do is rage and yell at each other then nobody is going to take you seriously. |