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Dao 2
The Scope
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Posted - 2006.08.07 08:25:00 -
[31]
well if the server cant handle that much stuff :| its to much then, either no more new subs ;p (which aint gonna happen) massive redoing of the game ;p massive technology improvement ;p or sharded servers :| ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Tarri
FACTA NON VERBA Veritas Immortalis
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Posted - 2006.08.07 08:29:00 -
[32]
Originally by: Jowen Datloran Oh, I forgot it was Sunday yesterday, that explains everything.
And btw. look what Oveur said some days ago when this topic surfaced last time link Pay attention to the part about the Dragon code.
But will the dragon code really help? I think CCP does not feel the pressure enough atm. We need to keep the pressure up to prevent CCP from becoming lazy.
BTW: How much of the monthly fee is pure benefit for CCP and how much is used to make the game better? ----
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Darkrydar
Destructive Influence Band of Brothers
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Posted - 2006.08.07 08:29:00 -
[33]
Originally by: Jowen Datloran Oh, I forgot it was Sunday yesterday, that explains everything.
And btw. look what Oveur said some days ago when this topic surfaced last time link Pay attention to the part about the Dragon code.
Very good post. Thx for the link, I missed that thread. Hopefully CCP will design the balancing in a way that will allow for the conquerable stations and other hot spots (EC-) to get higher performance.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.07 08:33:00 -
[34]
Load balancing will certainly play a part in it, but there is something going on with POSses. Lag there is many times worse than elsewhere, big fleet battles at a gate don't produce nearly as much lag as fighting at a POS.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.08.07 08:33:00 -
[35]
Originally by: Tarri
But will the dragon code really help? I think CCP does not feel the pressure enough atm. We need to keep the pressure up to prevent CCP from becoming lazy.
40,000 players in China indicates that Dragon does make a differnce.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Miss Overlord
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Posted - 2006.08.07 08:36:00 -
[36]
well things are looking ok and dragon patch should help
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Dao 2
The Scope
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Posted - 2006.08.07 08:39:00 -
[37]
Originally by: Tarri
Originally by: Jowen Datloran Oh, I forgot it was Sunday yesterday, that explains everything.
And btw. look what Oveur said some days ago when this topic surfaced last time link Pay attention to the part about the Dragon code.
But will the dragon code really help? I think CCP does not feel the pressure enough atm. We need to keep the pressure up to prevent CCP from becoming lazy.
BTW: How much of the monthly fee is pure benefit for CCP and how much is used to make the game better?
that dragon code is not gonna help in terms of fleet battles in the slighest :| ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

WeetBix
ANZAC ALLIANCE Miners With Attitude
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Posted - 2006.08.07 08:39:00 -
[38]
Originally by: Tarri
Originally by: Jowen Datloran Oh, I forgot it was Sunday yesterday, that explains everything.
And btw. look what Oveur said some days ago when this topic surfaced last time link Pay attention to the part about the Dragon code.
But will the dragon code really help? I think CCP does not feel the pressure enough atm. We need to keep the pressure up to prevent CCP from becoming lazy.
BTW: How much of the monthly fee is pure benefit for CCP and how much is used to make the game better?
Oh so true.
I think we need to stop throwing the word 'Lag' around, since we really can't be sure what causes the performance problems, and just call it what it is: Performance problems. But how much does ccp care about fixing it? Do they know what the problem is and how to fix it, but just haven’t got the time to fix it? The money to fix it? The knowledge to fix it? Whichever one of those it is, will our monthly fees make any difference, or is it just funding something like a Chinese version of Eve?
(btw: I would love to see the difference between our eve and China Eve)
----------- If I see one more 'FIRST!' post, I'm gonna snap. |

Eloc Peptabysmal
Caldari Madison Industrial Co. Novus Ordos Seclorum
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Posted - 2006.08.07 08:40:00 -
[39]
In the two occasions I've visited a POS, I've noticed things to be a bit laggier than usual. And that is with just maybe five structures and five player ships floating in space.
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Dao 2
The Scope
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Posted - 2006.08.07 08:42:00 -
[40]
Originally by: Eloc Peptabysmal In the two occasions I've visited a POS, I've noticed things to be a bit laggier than usual. And that is with just maybe five structures and five player ships floating in space.
bubbly thing ;p ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Matthew
Caldari BloodStar Technologies
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Posted - 2006.08.07 08:46:00 -
[41]
Originally by: Darkrydar That is an undeniable fact. No amount of "I stayed at a Holiday in and am now the Internet Expert' talk or CCP fanboism lvl5 is going to change that fact.
And no amount of "I'm a paying customer I want things to work how I want them" moaning on the forums is going to magic up a solution to this problem.
Originally by: Ghargon And the problem is very bad indeed, yesterday with roughly 45 people in local people were experienceing module lag of about 10-30 seconds. now thats small scale combat, any larger and the lag will be crippling.
Local is a very bad indicator of load. If there was a large fleet battle going on somewhere else in your constellation, or in any of the other constellations on your node, you would see lag even if you were sitting on your own at a safespot.
Originally by: Dao 2 but all i can tell u is that long ago we could have battles of this magnatude with almost no lag now we lock up and crash and cant do anything for minutes to hours at a time :|
Yes, sometimes those large battles work. But there were also many, many times when they didn't. Just like today, fleet performance depends a lot on the node lottery.
In the past, load was far easier to balance. There were very few conquerable stations, in fixed locations, which could be given their own nodes. Now alliances get to put up as many outposts as they like (or can), in whatever 0.0 system they want. That freedom has come at the cost of increasing the difficulty of loadbalancing.
Of course, CCP have not ignored this. The Dragon patch contains new loadbalancing code that will shift the odds of the node lottery significantly in favour of fleet battles.
Originally by: Malachon Draco The amount of data you get from the server about the condition of other ships. As I understand, your computer receives a ton of information about the hostile ship. That can be reduced. The only real information you need is to identify the ship and its damage condition/whether its still alive or not.
Actually, you need both more and less than that. You only need to know the damage levels on the ships you have targetted, and the ships in your own gang. For the rest Dead=Yes/No will suffice. Of course, you do also need to know, and keep updated, location heading and speed for all ships. That's probably going to be a large chunk of the information, and there's no real way around it.
There's also the issue that the server limit isn't necessarily bandwidth. The server is going to have to calculate all this information to maintain the game world, regardless of whether it gets sent to you or not. If the process is CPU-bound, it may actually be better to just broadcast the information, rather than spend further CPU time filtering who it gets sent to, especially if the broadcast task can be offloaded from the stressed SOL node to a quieter proxy node. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Tarri
FACTA NON VERBA Veritas Immortalis
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Posted - 2006.08.07 08:50:00 -
[42]
Originally by: Matthew .......
And no amount of "I'm a paying customer I want things to work how I want them" moaning on the forums is going to magic up a solution to this problem.
......
Please tell me why not? If we donŠt complain CCP will get their priorities wrong as they need our feedback to see what is wrong. ----
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WeetBix
ANZAC ALLIANCE Miners With Attitude
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Posted - 2006.08.07 08:51:00 -
[43]
Quick question: Is there a way to view the current FPS and Ping times? it would be interesting during lag hits to note what these numbers are. ----------- If I see one more 'FIRST!' post, I'm gonna snap. |

Sirial Soulfly
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Posted - 2006.08.07 08:53:00 -
[44]
Originally by: WeetBix Quick question: Is there a way to view the current FPS and Ping times? it would be interesting during lag hits to note what these numbers are.
Srceen lag or server lag are two completely seperate things.
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WeetBix
ANZAC ALLIANCE Miners With Attitude
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Posted - 2006.08.07 08:58:00 -
[45]
Originally by: Sirial Soulfly
Originally by: WeetBix Quick question: Is there a way to view the current FPS and Ping times? it would be interesting during lag hits to note what these numbers are.
Srceen lag or server lag are two completely seperate things.
Indeed. If the game starts to go slow, and fps crashes to 2 but your ping is still at a nice 20, maybe the problem isn't ccp? Conversely, if fps is still at 60 and ping shoots to 500, then it tells you the problem isn't from your computer (at least from the hardware/graphic card end).
----------- If I see one more 'FIRST!' post, I'm gonna snap. |

Darkrydar
Destructive Influence Band of Brothers
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Posted - 2006.08.07 09:06:00 -
[46]
Originally by: Matthew
And no amount of "I'm a paying customer I want things to work how I want them" moaning on the forums is going to magic up a solution to this problem.

Well, I guess we shouldn't even bother complaining then. We should just talke what we get and be happy then because you have fanboy lvl5.
This has been an ongoing problem that is getting worse rather than better. But, I guess we could all follow your path and <insert head into sand> while periodicly immering to defend the indefendable.
Yeah right
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WeetBix
ANZAC ALLIANCE Miners With Attitude
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Posted - 2006.08.07 09:12:00 -
[47]
Originally by: Matthew
And no amount of "I'm a paying customer I want things to work how I want them" moaning on the forums is going to magic up a solution to this problem.
Damn right! We should all just roll over and DIE. Who are we to suggest fixes? Just look how good Star Wars Galaxy's turned out because they ignored the players and introduced the NGE. Man, the players LOVED that!
Down with player rights!

----------- If I see one more 'FIRST!' post, I'm gonna snap. |

Matthew
Caldari BloodStar Technologies
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Posted - 2006.08.07 09:13:00 -
[48]
Originally by: Tarri
Originally by: Matthew .......
And no amount of "I'm a paying customer I want things to work how I want them" moaning on the forums is going to magic up a solution to this problem.
......
Please tell me why not? If we donŠt complain CCP will get their priorities wrong as they need our feedback to see what is wrong.
Do you really think they've forgotten yesterday's fleet lag thread already? Or the one the day before? Has anything changed since then? Is there any new point being made that the Devs don't already know?
The danger of complaining too much is that it will just become background noise and actually lose influence.
Originally by: WeetBix Quick question: Is there a way to view the current FPS and Ping times? it would be interesting during lag hits to note what these numbers are.
There is an in-game FPS meter, but I wouldn't recommend using it, as turning it on immediately drops your FPS significantly. I'd suggest using something like FRAPS instead. If your FPS plummet during a fleet fight, you need to sort your PC before anything else. If your FPS stay high, but you still see lag, the next thing to check is the traffic on your connection. If your connection is saturating, then that's something you need to address again, though eve is usually very economical with bandwidth. Only if both those are covered, and you're still lagging can you be sure it's server lag (yes, I know there's an issue of server ping time etc, but if your connection has a ping of several seconds, your connection is just gonna get dropped anyway so you wouldn't be there to see the lag). ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

WeetBix
ANZAC ALLIANCE Miners With Attitude
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Posted - 2006.08.07 09:17:00 -
[49]
Originally by: Matthew
Originally by: WeetBix Quick question: Is there a way to view the current FPS and Ping times? it would be interesting during lag hits to note what these numbers are.
There is an in-game FPS meter, but I wouldn't recommend using it, as turning it on immediately drops your FPS significantly.
Lol, how ironic 
Originally by: Matthew
I'd suggest using something like FRAPS instead. If your FPS plummet during a fleet fight, you need to sort your PC before anything else. If your FPS stay high, but you still see lag, the next thing to check is the traffic on your connection. If your connection is saturating, then that's something you need to address again, though eve is usually very economical with bandwidth. Only if both those are covered, and you're still lagging can you be sure it's server lag (yes, I know there's an issue of server ping time etc, but if your connection has a ping of several seconds, your connection is just gonna get dropped anyway so you wouldn't be there to see the lag).
I think this would what would be interesting to note when there is another big battle. It would be kinda funny if everyone has their fps crash but the ping time happily goes along at 100 or so 
----------- If I see one more 'FIRST!' post, I'm gonna snap. |

Aqua Marina
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Posted - 2006.08.07 09:21:00 -
[50]
I found this weekend very bad, flew into a 20+ gate gank in my tranis and perished, could not warp or activate mods. It was awful, never been caught like that before, I could neither warp away or mwd to the gate. I just had to sit there and get blasted. My overview filled up slowly with the gankers ships,it was a waste of effort and time. Where is this game going atm?.
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.08.07 09:44:00 -
[51]
Originally by: Darkrydar This has been an ongoing problem that is getting worse rather than better. But, I guess we could all follow your path and <insert head into sand> while periodicly immering to defend the indefendable.
Yeah right
Or maybe the fact that it is an ongoing problem may suggest that the quick and easy fix you desire simply doesn't exist?
Maybe you think that Oveur is sitting there in his lair, stroking his cat, while saying "You see Mr Bond, nothing can stop Operation Lag".
You know lag sucks. I know lag sucks. The Devs know lag sucks. But just because something sucks, doesn't mean there is a quick or easy way to fix it, or indeed any way at all.
Originally by: WeetBix Damn right! We should all just roll over and DIE. Who are we to suggest fixes? Just look how good Star Wars Galaxy's turned out because they ignored the players and introduced the NGE. Man, the players LOVED that!
Introducing the NGE was a choice entirely down to the devs on SWG. They had full control over that situation. That it sucked was entirely their fault.
While CCP can make tweaks and optimisations in their code, there are limits to how far that can get you. They do not have control over the speed of hardware that is available, nor the roadmaps for future processor developments. They are not, and cannot reasonably be expected to be, in control of all the limiting factors in this problem. It's not like they can just log into the RL server and spawn themselves the latest officer-grade server cluster.
By all means continue moaning if you really want to. Just don't expect it to change the technical reality of the situation. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Darkrydar
Destructive Influence Band of Brothers
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Posted - 2006.08.07 09:59:00 -
[52]
Originally by: Matthew
Or maybe the fact that it is an ongoing problem may suggest that the quick and easy fix you desire simply doesn't exist?
Maybe you think that Oveur is sitting there in his lair, stroking his cat, while saying "You see Mr Bond, nothing can stop Operation Lag".
You know lag sucks. I know lag sucks. The Devs know lag sucks. But just because something sucks, doesn't mean there is a quick or easy way to fix it, or indeed any way at all.
I'd like to belive you that they care, I really would. However after 3+ years playing this game, I've gotten use to how things work. Instead of giving us all thee new toys and gadgets they should dedicate themselves to fixing what we got. However, instead of stoning up and getting rid of **** like the current bookmark system, they give us capital ships and pos. Those inturn require more of the already dimishing resources.
Why are we allowing players to have 50K bookmarks? That is insane. Right now we have a broken game and the newest promise is this dragon code. It seems like more patches on the leaky ship instead of doing what needs to be done. Maybe you'll see that they give us just enough to keep us around and just enough promises to keep us waiting.
My application for Bitter Vet is now being submitted.
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WeetBix
ANZAC ALLIANCE Miners With Attitude
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Posted - 2006.08.07 10:35:00 -
[53]
Originally by: Matthew
Maybe you think that Oveur is sitting there in his lair, stroking his cat, while saying "You see Mr Bond, nothing can stop Operation Lag".
I just laughed pizza over my keyboard ----------- If I see one more 'FIRST!' post, I'm gonna snap. |

Zantazar
Caldari The Syndicate Inc Ascendant Frontier
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Posted - 2006.08.07 11:08:00 -
[54]
For what is worth, how about this to attack the instas problem.
Create two new skills.
Navigational Positioning. (Navigation level 3 required)
With each level you gain a 2Km accuracy to target. Therefore at level 5 you will be able to warp to within 5Km. The cost of this skill .. approx 250,000 isk.
Advanced Navigational Positioning. (Navigational Positioning level 5 required)
With each level you gain a 1Km accuracy to target. Therefore at level 5 you will be able to warp to within 0Km. The cost of this skill .. approx 1 mil isk.
Tell me what you think ?
Flame on
I would sell my soul, my body, and my entire family for a Navy Raven. (Just kidding .... my soul is not for sale)
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department

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Posted - 2006.08.07 11:13:00 -
[55]
In regards to the lag-problems, I've gathered a small collection of posts from Oveur on this topic; this, this and this
eve-crc.net | forum rules |[email protected] |
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Tarri
FACTA NON VERBA Veritas Immortalis
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Posted - 2006.08.07 11:48:00 -
[56]
Originally by: Darkrydar
Originally by: Matthew
Or maybe the fact that it is an ongoing problem may suggest that the quick and easy fix you desire simply doesn't exist?
Maybe you think that Oveur is sitting there in his lair, stroking his cat, while saying "You see Mr Bond, nothing can stop Operation Lag".
You know lag sucks. I know lag sucks. The Devs know lag sucks. But just because something sucks, doesn't mean there is a quick or easy way to fix it, or indeed any way at all.
I'd like to belive you that they care, I really would. However after 3+ years playing this game, I've gotten use to how things work. Instead of giving us all thee new toys and gadgets they should dedicate themselves to fixing what we got. However, instead of stoning up and getting rid of **** like the current bookmark system, they give us capital ships and pos. Those inturn require more of the already dimishing resources.
Why are we allowing players to have 50K bookmarks? That is insane. Right now we have a broken game and the newest promise is this dragon code. It seems like more patches on the leaky ship instead of doing what needs to be done. Maybe you'll see that they give us just enough to keep us around and just enough promises to keep us waiting.
My application for Bitter Vet is now being submitted.
They should build a new ship cause if the old one has too many leaks there is no point in fixing it, it will just get worth.... ----
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Tachy
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Posted - 2006.08.07 12:10:00 -
[57]
Current computers are still really limited when it comes to real-time computing.
We'll see if the Dragon Code helps as much as promised, or if the reality of 500k pilots with BM and assets spread all over the starcluster reaches todays' technical limits. --*=*=*--
Even with nougat, you can have a perfect moment. |

Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.08.07 12:12:00 -
[58]
ccp just needs the stones to remove all bms in the grid of warpable objects, and add a warp to 0km option ;).
millions of bms gone + this draon code must change alot. - Purple Conquered The World, We the Universe.
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Gary Payne
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Posted - 2006.08.07 12:33:00 -
[59]
the lag has nothing to do with your gfx card cpu, its all comes down to your upload rate and download rate of your internet connection.. and sadly the speed that internet providers give us is totally crap.. even the fastest cant support the amount of upload/download of 1000 ship battles or less..
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Tarri
FACTA NON VERBA Veritas Immortalis
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Posted - 2006.08.07 12:39:00 -
[60]
Originally by: Gary Payne the lag has nothing to do with your gfx card cpu, its all comes down to your upload rate and download rate of your internet connection.. and sadly the speed that internet providers give us is totally crap.. even the fastest cant support the amount of upload/download of 1000 ship battles or less..
No, i am pretty sure thatŠs not the problem and if then it is a programming problem. ----
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