TornSoul
BIG Fountain Alliance
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Posted - 2006.08.07 16:24:00 -
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Originally by: DeadDuck What we see here seems to be a very large consense regarding the POS issue.
No, what we see here is the standard forum behaviour of a vocal minority beeing dissatisfied with a given game aspect, and all piling in on the same thread
Carefull how you interpret threads like this.
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POS's solved a problem.
The problem was that of station ping-pong (which usually was an effect of one side having the upper hand in a given TZ but not in another). Which lead to ppl having to retake their station(s) as the first thing each day they logged on. Now *that* was annoying (and also boring having to do it day after day)
POS's solved this problem. And even introduced the whole t2 production logistics chain.
But, as with almost everything else, POS's introduced their own subset of issues.
The one main thing POS's have going for them (imo) (apart from the t2 thing) is the fact that an attacker cant do the "midnight attack" thing. It gives the defenders a chance to gather their fleet.
This is excactly how it should be!
And complaining about it beeing boring taking down a Large POS (due to the time it takes) - I'm sorry.... Bring a bigger fleet...
(This is no different than the whining with taking stations before we had cap ships)
Lag.
Yes, this messses up things. But that doesnt mean that the *concept* of how POS's work is flawed!!!
It's the same as saying large fleetbattles should be abolished as well (max X pilots in a system from each side - or some such nonsense).
Large fleet battles would work if it wasnt for lag - Same with POS's.
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The BIGgest bane of EVE today is not POS's.
The BIGgest bane is how easy it is for attackers to "get their way". The mobility in EVE has increased and increased since day one - And this ultimatly favors an attacker the most. He can skip across the universe in an hour - and strike at will wherever he wants.
No wonder (most) people cant be assed to try and get a foothold in the outskirts (0.0).
If anything, contrary to what most have said in this thread, defenders need *more* means of defending themself. The attackers already have it easy enough as it is.
Oh, so you have to actually *work* for it for a few hours taking down a POS (or 20)
Well - Buhuuu!!!
Alot of people spend 10's if not 100's of times *more* than that, trying to *build up* some (permanent) infrastructure in 0.0 (and no im not refering to POS zerg'ing - This is a sideeffect, which I agree should be fixed if possible), which you then want to be able to kill/take over with as little effort as possible...
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As it stands, EVE favors attackers. Regardless of POS's.
All I see here is people wanting even more things favoring the attackers.
I respectfully disagree.
/me puts on the flameproof suit.
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