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Xander Teg
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Posted - 2003.10.09 07:48:00 -
[31]
my 2 cents:
I consider myself an accomplished gamer, i have been playing video games since asteroids on atari. Most games today suck IMO for the simple reason that there is no challenge. look at all the lauded console games: MGSII, FFX, GTA. Pick your poison these games were frikin easy.
The greatest part about eve is the fact that there is no mercy. none. Turtle is absolutly right. I'm a high risk equals high reward gamer. And eve delivers.
What the hell is the point if there exists some lame feature that protects people from pvp. Why ceate a fleet when you can just dissallow other corps from declaring war on you. Why create an armada when you can't invade anyone because everyone is afraid of losing their ship so you can't attack them.
If you are at all competent you have nothing to worry about from npc pirates, so where is the risk? Its like playing an FPS on GODMODE. How long does that entertain. Zero risk. Zero fun.
For all those who think unwanted pvp is ruining your gaming experience. You are missing out. _________________ "For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack."
-Rudyard Kipling
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Drethen Nerevitas
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Posted - 2003.10.09 07:52:00 -
[32]
Edited by: Drethen Nerevitas on 09/10/2003 08:07:27 OMG. Xander you sound like me .
Eric: I was listing possibilities for a warp gate.
If entering a system that is potentially dangerous I: Check starmap for players in space. Set autopilot for a system past it, turn autopilot on as I go through the gate, it instantly warps you away from the jump in, giving you at least 5 seconds while warping to zoom out the cam, check local, pick a planet/star to warp to when you come out of warp should the gate also be blocked, etc.
There's plenty of ways to avoid jump-in camps.
Edit to avoid spamming: I know it wasn't a whine, I'm just saying there are plenty of ways to do things and giving an example.
I don't only answer whines you know . _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

EvilEric
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Posted - 2003.10.09 08:00:00 -
[33]
Edited by: EvilEric on 09/10/2003 08:03:22 Drethen.... Fair enough mate as I said it wasn't a whine.
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Ranandor
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Posted - 2003.10.09 08:09:00 -
[34]
Quote: my 2 cents:
I consider myself an accomplished gamer, i have been playing video games since asteroids on atari. Most games today suck IMO for the simple reason that there is no challenge. look at all the lauded console games: MGSII, FFX, GTA. Pick your poison these games were frikin easy.
The greatest part about eve is the fact that there is no mercy. none. Turtle is absolutly right. I'm a high risk equals high reward gamer. And eve delivers.
What the hell is the point if there exists some lame feature that protects people from pvp. Why ceate a fleet when you can just dissallow other corps from declaring war on you. Why create an armada when you can't invade anyone because everyone is afraid of losing their ship so you can't attack them.
If you are at all competent you have nothing to worry about from npc pirates, so where is the risk? Its like playing an FPS on GODMODE. How long does that entertain. Zero risk. Zero fun.
For all those who think unwanted pvp is ruining your gaming experience. You are missing out.
I agree with this completely. Xander Teg has hit the nail on the head.
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Miso
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Posted - 2003.10.09 08:13:00 -
[35]
The real problem is that people get caught by PvP'ers with expensive items. Non-PvP'ers, generally, kit their ships out with the best equipement, rare mods and implants.
PvP'ers like myself, fly only cheap ships with stock mods and no implants. Therefore we have hardly anything to lose. We "pack" together to cover our shortcomings as individuals and fight effectively as a unit.
I've said it countless times before and I'll bore everyone with this again: low sec space means the space is LOW SECURITY. Don't go there and not expect to be killed or attacked
Don't fly a ship you can't afford to lose.
Don't kit it with mods you can't afford to lose.
Don't use implants you can't afford to lose.
If you do follow these guidelines, you'll do yourself a big favour. -------------------------------------------- Dead
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illuminati
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Posted - 2003.10.09 08:33:00 -
[36]
Drethen Nerevitas, you sound real hardass for someone who spends 99% of his time running, midspacecamping and insta-logging. 
And Sc0rpion, you need to play UO or something, the reason the game is alive at all is got split up so griefers could grief eachother while the other 80-90% of the playerbase could still enjoy the game they wanted to.
It sounds strange, I know, customer satisfaction, go figure. 
I cant wait for this game to go TRUE PvP.
PvP improvement suggestions
Maybe after those changes it will actually be worthwhile doing fleet combat, engaging in battleunit tactics, smaller shiploss pain, more PvP combat system.
After that is done, we could perhaps shrink the empire safezones and make that even more safe but making the other areas even more like 0.0 to allow pirates a life in EvE too.
Customer satisfaction once again OMG OMG TEH PWNZ 
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Keo Morigan
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Posted - 2003.10.09 10:25:00 -
[37]
Stop crying, you knew it was a game based with PvP and that had a lot of PvP involved. Also, this game would be so booring, stupid and I would hate it out of my whole heart if it didn't had PvP. It would be a complete mining simulator! Guess you want that. Also, try checking map before you jump anywhere, it usually helps a lot.
If your not a part of the solution, then you'r probably a part of the problem. |

Violation
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Posted - 2003.10.09 10:34:00 -
[38]
Wow you guys sure to whine alot, go ahead and quit, noone really cares.
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Destruct
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Posted - 2003.10.09 10:59:00 -
[39]
you died becaus the campers used an exploit. i would petition and demand the stuff back. the sentries at a 0.4 JG should be unjammable, but they aren't. they would never had been able to camp the gate if they weren't jamming it. check your gamelog and you will see.
now i'm gonna get flamed by the nasty pirates that has to resort to exploiting to kill indies in semi-secure systems. can i hear a care-bear, anyone?
You can get more of what you want with a kind word and a gun than you can with just a kind word. - Al Capone
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Drethen Nerevitas
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Posted - 2003.10.09 11:11:00 -
[40]
Edited by: Drethen Nerevitas on 09/10/2003 11:11:49 Illuminati: You're just peeved because you can't kill me .
Seriously, what are the odds my Kestrel is going to engage your...you're in a Scorp aren't you? Or was it an Apoc...I see so many law enforcement officials these days I can't remember. You know, if you outfitted in Frigates, I might actually try to break your blockades. And you'd certainly be able to respond faster. Don't worry though, I'm using another way to get past your troublesome lawful selves.
Oh...btw, I'm an alt . The only reason I spend so much time sitting with you is that you'll cry "LOGGER!" at me if I don't wait for 1-2 hours before logging in deepspace . And I'm a sensitive criminal. And don't forget I'm always polite (Unlike some on your side of the law ). [/lecture]
Illuminati, if fleet loss didn't hurt, everyone would be running around in bships (They already do, but...). How the hell are they going to implement corp wars properly if each 10 person corp can afford to lose 3 10-ship fleets a day? _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Merjan
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Posted - 2003.10.09 11:11:00 -
[41]
It seems to me like its time for CCP to hit few players with peram bans and let other decicde if its worth pushing envelope.
Just then you will see who the real carebear is when they start biatching and moaning like they always do.
Heros of 0.4 spaces and newbie sectors have long time ago gave up on 0.0 space themselves where their l33t skills were good only for clone activations.
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Hackett
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Posted - 2003.10.09 11:35:00 -
[42]
Edited by: Hackett on 09/10/2003 11:38:45 Edited by: Hackett on 09/10/2003 11:37:51 I don't think I saw the system this happened in mentioned but let me guess - Sarum Prime?
This is not safe space people - its been camped at one point or another by Tank CEO for some time. Use your map - if there are a lot of people there they probably are not sitting in an Ice Cream van waiting for some small children to come along.
Misos advice was right (no I am not stalking u - though it was an interesting idea ) I also saw somewhere someone complaining on getting jumped by Biomass while mining in a low sec Empire system. Do these people not watch local?? If I saw several pirate corp ships appear in local and stay there I wouldn't assume thy have come to share some tea and biscuits.
For gods sake wake up - it is dangerous in .4 space or below so take precautions, and I dont mean contraceptives
Edited due to hangover edited due to hangover again
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arutha
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Posted - 2003.10.09 11:42:00 -
[43]
i lost a battleship the other day fighting a fountain . stain group , it ****ed me off but i wont quit . you see it was my own fault that i lost her . i could have said no too going into a very dangerous situation - but i was keen too help . once i got there i was attacked by 4 battleships - needless too say i died . but i think i could have warped out if i hadent panicked . maybe im a crap pvp player .but i still wont leave the game cause it has huge potential .i guess im trying too say is **** happens in eve aswell as real life and you just got too rebuild . im currently doing agent missions and mineing too offord a new ship . once i get enough - ill be out there trying too win .im not bitter or angry - i lost . but maybe next time if i use abit more cunning and learned the lesson that these guys taught me i will succeed .i wouldent like eve without any pvp . the buzz you get before you decide too open fire is awesome . you know you might lose . but when you win a huge rush of victory courses through your veins .dont be bitter cause you lose . get back into the action as soon as you can and be brave - theres a whole universe of oppertunity out there . and if your a timid person 8) . do your mineing and whatever in safe zones . but stop whineing about loseing when you take a risk .
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Shock
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Posted - 2003.10.09 11:53:00 -
[44]
Quote: As to knowing about the .4 security problem, I was only playing for 3 weeks.
Damn you don't read the boards? How much can you have seriously lost in 3 weeks? If you can make enough money for implants in 3 weeks of playing it means you have surely spend enough time and have enough knowledge of the game to be aware of these things.
Besides it also means you shouldn't take long to get it all back. And certainly shorter then it initially costed to acquire them.
3 weeks and you are still trying to run blockades? 3 weeks and you are still not watching local?
I say: Don't quit, join a corp, hopefully there they can learn you the things everybody should be aware of but you were either too lazy or stupid to pick up.
Though I have to admit PvP has quite some problems and the pirates are willing to use every loophole they can find until a slow and incompetent CCP closes them (and opening some more while at it) --- soonÖ |

s0cks
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Posted - 2003.10.09 12:02:00 -
[45]
wwaaaaa wwaaaaaa, mummy i wanna go home.
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illuminati
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Posted - 2003.10.09 12:04:00 -
[46]
Edited by: illuminati on 09/10/2003 12:07:24 Right on Drethen, I am ****ed because no matter how many hundred ships you throw into a system to kill someone, you cannot gain system superiority because they simply cannot be attacked unless they want to.
I can choose ANY region, any system to fly around in be it claimed or not and I could not be stopped, no matter how efficient the warmachine opposing me, that is rotten to the core.
The only people loosing big ships were either, surprised by someone with positive secrating ( secrating is 2 cm from being totally useless in current outfit), afk, having a CTD or entrypoint camped, aka greyzone 'sploiting.
Quote: Illuminati, if fleet loss didn't hurt, everyone would be running around in bships (They already do, but...). How the hell are they going to implement corp wars properly if each 10 person corp can afford to lose 3 10-ship fleets a day?
That is exactly my point but you're missing it by a few inches, hehe... Did you watch the EvE E3 trailer? How close to the ACTUAL EvE do you feel that was?
The only way of making corpwars happen now is by making killing easier in now super-safe 0.0 and by making shiploss less severe so people can fight more and engage in politics of wars without needing to spend 99% of uptime harvesting resources.
By making first-strike possible, you can actually incorporate tactics in wars, what are they using now? What do we need to counter it? Continual PvP unlike now, weeks of earning cash for seconds of combat in case it goes **** up.
If you want to vote for something, vote for this:
PvP system improvement suggestions
Also, I do sincerely appologise for my brethren with more soul than manners, and you being an alt wasnt that totally unknown, hehe 
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Drethen Nerevitas
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Posted - 2003.10.09 12:18:00 -
[47]
Hmm. I'm not going to be really, really, really, really (really?) stupid and tell you how.
But there is a way to locate Scy and myself and kill us. It's actually fairly easy, and I've hinted at it in local a few times. Take an hour or so to mull over your modules. You should find what I'm talking about .
Never saw any trailer. Sorry . I admit Eve isn't what I expected, but that's OK too. Though admittedly, corp wars aren't going to become a thing of reality until you get player owned stations and mob refs. And then mining becomes a helluva lot easier. Miner IIs. Mobile refs. Player owned sentries (OMG nooo my fav gate... ).
Hey, if you ever get tired of the law, I could use a battleship in the group . Be inventive. Use your brain to solve your problems, not your fleet . Quit camping the gates and look at other ways to find and destroy intruders. It's possible.
OK...and on the flip side...I can't remember what I was on about now, so I'll shut up . _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Soul Reaver
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Posted - 2003.10.09 12:31:00 -
[48]
And the group would be??
Be you a Pirate or a Simple Alt creeper! Sooner or later you'll dance with Soul Reaver and His Amazing Underpants
Currently chasing Lianhaun |

illuminati
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Posted - 2003.10.09 12:35:00 -
[49]
Aight den, I'll have to fit the "make the damn scanner work" module, train the "kill the 10 sec PvP-killing invul haxx" to level 3 at least. Maybe I'll have a talk to the art director about a Nieblung cloaker or something too. 
The trailer is pretty cool, check it out here.
I agree that the game will take off more with stations, refineries and such but there will still be this issue with game mechanics hindering of gathering a team up and going for a kill. 
Except for attacking structures that is but if you thought loosing a Scorpion was tough, try loosing a damn station for úbling-bling$ isk.
Also, thanks for the offer but I'm more of the shotgun-carebear than a shotgun-thug. 
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Beaz
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Posted - 2003.10.09 12:57:00 -
[50]
Seems our pirate friends have perfected the technique of jamming the sentry guns at gates. I would imagine it goes something like this:
1. Pick a gate in low sec space (anything below 0.5 is good because Concord won't warp in and waste you) with a reasonably long warp in to jump distance.
2. The sentry guns are I believe tech 3 level and consulting eve-db reveales you can jam these with 14 points across the board.
Name Caldari Sentry Gun III Group Sentry Gun Race Caldari Description Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. Base Price 0 Volume 1000 m3 Capacity 1000 Activation Cost 0 Energy hp 7200 Rate of fire 1.75000 Optimal Range 75000 m Recharge time 500 s Damage Modifier 3.5 EM Damage 16 hp Explosive Damage 16 hp Kinetic Damage 28 hp Thermal Damage 28 hp Activation Proximity 20000 m Primary Skill required Chief Tactical Officer Max Locked Targets 8 Max AttackTargets 1 RADAR Strength 14 points LADAR Strength 14 points Magnetometric Strength 14 points Gravimetric Sensor Strength 14 points gfxTurretID 366 Shield HP 4800 hp shieldCharge 0 Armor 7200 hp armorDamage 0 Armor Em Damage Resistance 60% Armor Explosive Damage Resistance 9% Armor Kinetic Damage Resistance 25% Armor Thermal Damage Resistance 35% Shield Explosive Damage Resistance 60% Shield Kinetic Damage Resistance 40% Shield Thermal Damage Resistance 19% Shield Recharge Time 500.00s Capacitor Capacity 1000 shieldUniformity 0.75 structureUniformity 0.75
3. You outfit 2 Blackbirds with say 1x Spatial, 1x Ion, 1 x White Noise, 1 x Phase and 1x multispectral with all the lower slots padded out with flux coils to keep your cap up. This would give you 16 points across the board so easily enough to jam a sentry gun. All you need is someone with enough skills to keep the gun jammed indefinately. You would probably mount a sensor booster in the last slot (reason revealed in point 4 below).
4. If one BB starts to jam the sentry gun within 55km (100km to be safe) then the other sentry gun will open fire and kill the jamming ship. So my guess is that both the jamming Blackbirds move out to over 100km away from the sentry guns and turn on sensor boosters to increase their targetting range. They then target a sentry gun each and effectively jam both sentry guns with impunity from over 100km away.
5. Everyone else sits and waits for any unsuspecting ship that happens to wander into the spiders web.
Am I close? If I am then apart from it being evil I think its pretty clever. Takes coordination and planning 
Regards
Beaz
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nails
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Posted - 2003.10.09 13:31:00 -
[51]
Keep an eye on your pod map before you head out on a long journey :) ------------------
http://ota-corps.otaku.jp -- Anime l33t level
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Tiberius Hoodey
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Posted - 2003.10.09 15:03:00 -
[52]
Drethen...Can you explain how you turn autopilot on while you're in a jump in order to warp away from the gate?
Thanks. |
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