| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dakeyras
|
Posted - 2006.08.07 17:54:00 -
[1]
One thing that I've always wanted to see in the game was the addition of "Crews". The one man in the Battleship or Capital ship really bothers me. I think having crewman that chime in now and then would bring a whole level of realism to the game.
For instance, crewmen would be specific for their benefit: gunner=better tracking, engineer=better cap recharge, electronics=better/faster targetting.... etc.. Crews could be bought/sold like any other product, and you could choose to use them or not. The downside could be that they take a certain percentage from your reward/bounties. They could have it where the crews die when the ship dies. On the flip side, the longer the crew lives, the better their benefits become(experienced crew). Names/portraits and having them speak to you occasionally would flesh them out a bit, so they wouldn't feel like any other module on your ship. Of course for the sake of game balance, the benefits of the crew could be fairly minimal, but helpful nonetheless.
Anyway.. I think it would go a long way to making you feel like you were really a captain of a ship...rather you "being" the ship as it stands now.
|

Suze'Rain
|
Posted - 2006.08.07 17:56:00 -
[2]
sommewhat like
This Thread
that your post just bumped off the front page?
|

000Hunter000
Gallente Dummy Inc.
|
Posted - 2006.08.07 17:57:00 -
[3]
isn't it in the eve background story that ships indeed have crews? (who die a horrible death when ur ship blows up?) Banner will be updated shortly |

Tachy
|
Posted - 2006.08.07 18:01:00 -
[4]
Capsule Wetgrave
The old technical drawings of quite some ships aren't available any longer here. Crew numbers had been listed, and the classification of the ships (Frig =1-6 crew, incliding the podpilot)  --*=*=*--
Even with nougat, you can have a perfect moment. |

Mtthias Clemi
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.07 18:05:00 -
[5]
Only frigates can be piloted by a pod pilot alone as far as i know, the larger ships to have crews.. to take care of the lesser tasks but important things like weaponnd engine control would be down to the pod pilot alone i imagine!
|

Telaura Xi
Gallente
|
Posted - 2006.08.07 18:10:00 -
[6]
Greetings,
Your suggestion has merit, but as others say the fiction behind EVE seems to suggest that pod pilots removed the need for some of the crew on board ships. Some of the stories suggest that large ships such as battleships could have a crew compliment in the hundreds even with a pod in the ship.
The idea of having a crew that could improve aspects of the ship performance does have a certain allure. It would add a dimension of realism, especially if they needed trade goods periodically such as food, medical supplies, holoreels, etc.. It would mean ships actually need upkeep to keep them flying besides the occasional ammunition reload. There are a whole lot of possibilities that come to mind.
/kowtow
|

Suze'Rain
|
Posted - 2006.08.07 18:13:00 -
[7]
please.... let's not start up the "do ships have crews?" can of worms again.
12 pages of evidence
that thread is enough for that for anyone, I hope.
|

Sul Sonic
Caldari Viper Intel Squad Pure.
|
Posted - 2006.08.07 18:19:00 -
[8]
Edited by: Sul Sonic on 07/08/2006 18:19:54 Ships do have crews, it just does not affect any aspect of the gameplay in any way shape or form. You probably can't even figure out whether or not you have a crew just by playing the game. Which is kind of dumb. Ships should have crews.
|

Telaura Xi
Gallente
|
Posted - 2006.08.07 18:23:00 -
[9]
Originally by: Suze'Rain please.... let's not start up the "do ships have crews?" can of worms again.
12 pages of evidence
that thread is enough for that for anyone, I hope.
Suze'Rain, you're right discussions like the one above seem to very thoroughly explore the question of if our ships have crews.
I don't think the original poster was asking "if the ships had crews" as opposed to "wouldn't it be nice if we interacted more with our crews", but I could be wrong. Honestly they don't seem like the same thing to me.
/kowtow
|

Dakeyras
|
Posted - 2006.08.07 18:40:00 -
[10]
Telaura has accurately stated my intent. I wasn't speaking to the basic question "should we have crews?". But more to a functional use for crews, such as tangible(small) benefits, as well as simple things such as:
1) Once docked, a pop-up appears from your Engineering Officer giving a list of damaged components, and what he has negotiated with the station manager as to what the cost of repair is.
2) Small popup appearing in the corner during combat, where your Gunner states what optimal range would be for the current target. (Or something to that effect... anything that would be slightly helpful, and less annoying).
Although some would say this was merely clutter... I would argue that it brings more flavor to the game, and makes you feel more like a captain of a ship.
|

RaThlan Naaoor
|
Posted - 2006.08.07 18:45:00 -
[11]
Edited by: RaThlan Naaoor on 07/08/2006 18:46:27 Nah - Keep it simple. None of this "engineer" talking to the "dock manager" business. Instead, simply have a modifier for each ship called "crew experience" - the longer they crew your ship, the better bonus you get, or something along those lines. Nothing so large as it's unbalancing or game changing, but enough to make it seem useful.
Quote:
Although some would say this was merely clutter... I would argue that it brings more flavor to the game, and makes you feel more like a captain of a ship.
No, it's clutter - the point of a pod is to interface you with that information.
Not to mention while you're spending time puzzling over the optimal firing range while under fire, your enemy already knows his and is proceeding to pound you into goo.
|

Suze'Rain
|
Posted - 2006.08.07 18:47:00 -
[12]
Originally by: Telaura Xi Suze'Rain, you're right discussions like the one above seem to very thoroughly explore the question of if our ships have crews.
I don't think the original poster was asking "if the ships had crews" as opposed to "wouldn't it be nice if we interacted more with our crews", but I could be wrong. Honestly they don't seem like the same thing to me.
/kowtow
I'd agree. but I had a horrible feeling that it might get sidetracked into that, so threw that link in to send anyone to read, to keep it on the original topic.
I'd love to see some use for crews, personally. I wrote a bit about it in a thread that's on this same page, and I linked to earlier in the thread. :)
|

Aleria Angelis
|
Posted - 2006.08.07 18:56:00 -
[13]
The concept of the crew definitly needs to have an effect in game. Id love to be able to employ individual officers that confer a small bonus to specific areas of my ship, Example: Name: (randomly generated name) Job: lead navigational officer Bonus: 5% bonus to maximum velocity
The names and portraits could be romdomly generated and oblivously once your ship dies so do your officers, would help people get more attached to their ships.
------------------------------------------------------------------------------
-Aleria |

Dakeyras
|
Posted - 2006.08.07 19:09:00 -
[14]
Edited by: Dakeyras on 07/08/2006 19:10:09 Flamewave posted this on the other crew thread "Officer Present!" and I think it's the easiest implementation of the system:
Quote: I think a crew would be a neat thing, from an RP perspective they could monitor a specialized area of the ship, giving a small boost to performance (maybe 2%?) So say you have a Tempest and room for five specialized crew. Maybe two navigation officers for 4% added velocity, two gunnery crewmen for 4% added rate of fire, and an engineer for 2% added duct tape - er, maybe something like armour HP. Small bonuses though, and combined with rigging would make specialization a little more strategic.
So basically, if you follow this line of thinking: A frigate would have maybe 2 crew slots, a cruiser would have 3, Battlecruiser 4, Battleship 5, etc.. You place crewman into those slots to effect what benefits you want. Althought it's not really what I envisioned to enhance the idea of having a crew, I see this as being the easiest to implement.
|

Iacton Qruze
Amarr Stellar Systems
|
Posted - 2006.08.07 19:20:00 -
[15]
If the ship doesn't have a crew, WHY DOES IT HAVE SO MANY WINDOWS????
Hehe.
|

Suze'Rain
|
Posted - 2006.08.07 20:00:00 -
[16]
Originally by: Iacton Qruze If the ship doesn't have a crew, WHY DOES IT HAVE SO MANY WINDOWS????
Hehe.
well, would you trust one copy of that OS to run an entire battleship? 
|

Songwind
The Descendants
|
Posted - 2006.08.07 20:29:00 -
[17]
I wouldn't mind seeing a large, complicated ship that you could crew with several gang members.
Bob on engineering duty uses his engineering skill points, etc. Sally the gunner affects the turret tracking, range, etc. Fritz the pilot controls the movement, skills determine speed, etc.
I'm not sure it would work in EVE, since it's a major departure in gameplay and would be hard to balance, but it'd be nice to see in *some* game. ----- The price of freedom is eternal vigilance. |

Exlegion
|
Posted - 2006.08.07 20:34:00 -
[18]
Edited by: Exlegion on 07/08/2006 20:35:42 I always thought of my Raven being crewed by droids (a al R2D2 )
Anyway, the crew idea may be something really neat to play around with. Say, a separate slot is added on the Fitting Modules Window (or whatever it's called). Maybe CCP could just add one slot inwhere THE crew would be fitted. Now on this slot you could add a crew that specializes on something. Perhaps it can add +5% cap, or +5% damage, +5% speed, etc. You could purchase crews (or trade, or loot) just like an item, but you could only fit 1. And you fit it just as you would a normal item. Perhaps we could even add hard-to-find faction crews, such as a Dread Guristas crew, which can offer higher percentages on whatever.
All this would require is just an extra (and separate) slot on the fitting modules screen. And then CCP could just add away crew items with different fucntions into the EVE items database . Wudduya think?
Ex.
|

Merdaneth
|
Posted - 2006.08.07 21:35:00 -
[19]
I guess known suiciders would have trouble getting crew ever again.... just fly only frigs from then on, or completely slave crews perhaps.
|

Kate Darieux
Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.07 23:26:00 -
[20]
Originally by: Exlegion Edited by: Exlegion on 07/08/2006 20:38:41 Edited by: Exlegion on 07/08/2006 20:35:42 I always thought of my Raven being crewed by droids (a al R2D2 )
Anyway, the crew idea may be something really neat to play around with. Say, a separate slot is added on the Fitting Modules Window (or whatever it's called), which would not be either a high, mid, or low. Maybe CCP could just add one slot inwhere THE crew would be fitted. Now on this slot you could add a crew that specializes on something. Perhaps it can add +5% cap, or +5% damage, +5% speed, etc. You could purchase crews (or trade, or loot) just like an item, but you could only fit 1. And you fit it just as you would a normal item. Perhaps we could even add hard-to-find faction crews, such as a Dread Guristas crew, which can offer higher percentages on whatever.
All this would require is just an extra (and separate) slot on the fitting modules screen. And then CCP could just add away crew items with different fucntions into the EVE items database . Wudduya think?
Ex.
Instead of playing around with new slots, would it not be much easier to just add a crew bay to ships? (similar to the cargo bay or drone bay)
|

Adoro
Caldari Reunited
|
Posted - 2006.08.07 23:32:00 -
[21]
Dont the crew need food, water, bid of relaxing, some erotic dancers and quafe?
Will be nice if you have to give your megathron for 10k of these goods a day to make it fly... 
|

Kate Darieux
Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.07 23:41:00 -
[22]
Originally by: Adoro Dont the crew need food, water, bid of relaxing, some erotic dancers and quafe?
Will be nice if you have to give your megathron for 10k of these goods a day to make it fly... 
Quafe? They can have water, if they want something better they better bring it themselves! I'm running a ship here, not a restaurant! 
Erotic dancers? Hah, if the crew wants to have some "entertainment" then they can do it off the ship, while it's docked! Wouldn't be good for productivity if i had those "dancers" walking around my ship, would it?
|

Adoro
Caldari Reunited
|
Posted - 2006.08.07 23:45:00 -
[23]
Originally by: Kate Darieux
Originally by: Adoro Dont the crew need food, water, bid of relaxing, some erotic dancers and quafe?
Will be nice if you have to give your megathron for 10k of these goods a day to make it fly... 
Quafe? They can have water, if they want something better they better bring it themselves! I'm running a ship here, not a restaurant! 
Erotic dancers? Hah, if the crew wants to have some "entertainment" then they can do it off the ship, while it's docked! Wouldn't be good for productivity if i had those "dancers" walking around my ship, would it?
But if you fly in 0.0 for months without docking...where do they find there entertainment? I well tbh I do have a restaurant inside my dominix. Only 2 stars though. In my megathron the restaurant had to make place for 10 jacuzzi's and a bubble bad where the erotic dancers are also welcome...
|

Kate Darieux
Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.07 23:53:00 -
[24]
Originally by: Adoro
Originally by: Kate Darieux
Originally by: Adoro Dont the crew need food, water, bid of relaxing, some erotic dancers and quafe?
Will be nice if you have to give your megathron for 10k of these goods a day to make it fly... 
Quafe? They can have water, if they want something better they better bring it themselves! I'm running a ship here, not a restaurant! 
Erotic dancers? Hah, if the crew wants to have some "entertainment" then they can do it off the ship, while it's docked! Wouldn't be good for productivity if i had those "dancers" walking around my ship, would it?
But if you fly in 0.0 for months without docking...where do they find there entertainment? I well tbh I do have a restaurant inside my dominix. Only 2 stars though. In my megathron the restaurant had to make place for 10 jacuzzi's and a bubble bad where the erotic dancers are also welcome...
It's quite funny to hear a Caldari saying that, that's what a gallentean would do. But i guess, since you're flying gallente ships you might have converted to them. 
And wait... all i'm caring about is the efficiency of my ship's crew! Omg, am i turning caldari?! 
|

Tamu Vos
Gallente Guardians of Hell's Gate
|
Posted - 2006.08.07 23:55:00 -
[25]
I always think of my 'crew' as a bunch of people who sit about in my ships doing bugger all and interacting with me in no way whatso ever
the idea would be cool, but do you REALLY want more annoying voices talking to you? after 30 jumps of "WARP DRIVE ACTIVE" I'm rather annoyed with the one I currently have :\
maybe they could be made to chat to you at random points, "the ship needs more shag carpeting" right in the middle of a fight, or "can we dock so I can go to the loo pleasssssssse?"   ____________________
Your ego is too large! Please resize it according to the forum guidelines. Tamu Vos |

Kate Darieux
Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.08 00:02:00 -
[26]
Originally by: Tamu Vos
the idea would be cool, but do you REALLY want more annoying voices talking to you? after 30 jumps of "WARP DRIVE ACTIVE" I'm rather annoyed with the one I currently have :\
You mean you actually play with your sound on?
Originally by: Tamu Vos maybe they could be made to chat to you at random points, "the ship needs more shag carpeting" right in the middle of a fight, or "can we dock so I can go to the loo pleasssssssse?"  
  
|

Tamu Vos
Gallente Guardians of Hell's Gate
|
Posted - 2006.08.08 00:05:00 -
[27]
Originally by: Kate Darieux
Originally by: Tamu Vos
the idea would be cool, but do you REALLY want more annoying voices talking to you? after 30 jumps of "WARP DRIVE ACTIVE" I'm rather annoyed with the one I currently have :\
You mean you actually play with your sound on?
well I like to listen to the music ok ^^
perhaps we should be able to delete the bi***? that would **** her off
 ____________________
Your ego is too large! Please resize it according to the forum guidelines. Tamu Vos |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |