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OULENfditle
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Posted - 2006.08.08 00:58:00 -
[1]
oooookay so whats with missiles? Did you really set out to make them completely useless in pvp situations? Because as it is anyone with a mwd seems all but impervious to damage OR damage is so small as to be laughable. HOW is this fair when every other turret gets a BONUS when opponents use a mwd against them?
Second point, When targets arent' moving why don't missile hit for full effect? would make sense, NO?
CCP you did away with the dual mwd and then the mwd & ab setup because ships traveled too fast. NOW you put mods in game to RECREATE the problem you took steps to remove from the game. I"m seriously puzzled buy your logic. >> see a problem, romove said problem>> then return the problem to game resulting in the same unbalanced affect that was there in the first place. Whats the point unless all you are trying to do is waste peoples time.
Same goes for fighters, whats the point when they can't hit anything that simple turns on a mwd??? AND an even bigger puzzle, send you fighters to kill a frigate standing still ........ OMG they can't hit the dam thing!!! YOur kidding right!!!? |

OULENfditle
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Posted - 2006.08.08 23:40:00 -
[2]
dude large turrets can still insta pop inties running at over 4,000m/s. Get real, can't hit at 200 m/s. Ever hear of transverse veloctiy? Why do you think its availible on your overview.
MWD should not be a continous use item. ALL mwd should drain your cap in a short amount of time, the faster they propel you the more energy they should use. Is susposed to be a "short" burst of speed. NOT a device that makes your ship immune to damage........ As a penalty for use of a mwd would be nice >>such as>>> if using a mwd prevented you from entering warp for the same amount of time the mwd was in use.
something like that would provide many more interesting logistical situations for combat. |

OULENfditle
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Posted - 2006.08.11 00:14:00 -
[3]
Battleships doing over 3K m/s, cruisers doing over 6k m/s, inty/interdictors doing over 8k m/s. The problem returns anytime "speed" by itself negates any weapon type from having any real damaging effect. The orginal missiles nerfs were bad enough but now seeing how the speed enhancements fully matured by players in the game neutralizes missiles completely ....... well its discouraging to say the least. |

OULENfditle
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Posted - 2006.08.11 23:06:00 -
[4]
It was possible before the dual mwd and mwd & ab nerf. The nerf was specifically made to prevent these speeds as they are totally out of the balance of game weapon systems, but just like ccp, take it away cause it causes foolish problems but then bring it back to sell more subscriptions, dam greedy bast0rds ......
YOu would think that with the sig radius going through the rooof once a mwd was turned on would negate the speed increase BUT it doesn't ............... speed rules totally making missiles USELESS and target painters don't help because speed rules in the damage equation(based upon what i'm seeing in real game play).
So ya, if the larger sig radius offset the increase in speed all would be happy in missile land but it doesn't so here we sit with more stupid things happening. |

OULENfditle
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Posted - 2006.08.12 14:31:00 -
[5]
Your skills must be horrible because I get crows "popped" instantly at over 100Km and when I'm traveling in excess of 4000km/s regualarly particularly by tempests ....... what can I say to you when you can't.
Removing content and then returning said content in a repackaged form is a marketing tool... |

OULENfditle
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Posted - 2006.08.12 18:11:00 -
[6]
such noobs, do any of you pvp against experienced pvp'ers that know what they are doing ffs? The point is that with advanced skills trained up and using the correct mods missiles are neutralized completely, and thats BS. CCP has already modified the game to remove this type of advantage due to nothing other than ships going too fast and here we are with the same problem back in the game because ccp brought speed back in the game through the back door.
Bottom line, its a stupid cycle to remove a problem only to bring it back months later through "new" additions to the game. |

OULENfditle
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Posted - 2006.08.14 23:41:00 -
[7]
obviously people who don't have a clue disagree and sit here and talk about missiles like they hit for max damage all the time. blah blah blah. you dont' know what your are talking about. Speed makes missiles useless, I use that for defense all the time and its such a joke. Missiles never hit all the time unless its a noob just sitting there. Obviously its a bunch of turret people here that want to maintain their advantage over missile boat captains. |

OULENfditle
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Posted - 2006.08.15 02:16:00 -
[8]
u should try reading the whole thread before throwing in your ignorant comments. missiles traveling faster than 4km/s will certainly catch and hit ships as they should fool. Hitting for next to zero damage is retarded like your response. |

OULENfditle
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Posted - 2006.08.17 00:53:00 -
[9]
LOL talk about dumbazzes, no you dont' have to be traveling straight toward them noob to be blown out of the sky. Turn your mwd on and you're pretty easy pickins for a turrent gun but on the other hand turn on your mwd and become immune to missile damage of any meaning full amount. believe what you want, its an tactic i use religously now. It is just another example of eve turning into empire heaven and nothing but blob warfare in the 0.0 regions. |

OULENfditle
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Posted - 2006.08.19 00:36:00 -
[10]
Edited by: OULENfditle on 19/08/2006 00:36:38 there is no magic transverse velocity for missiles thus they are completely neutralized by speed which is totally stupid. IF missiles catch the target they should always do a minimum amount of damge. The old balance between running at speed till the missiles ran out of steam vs how long their cap lasted was much more balanced.
When missiles hit in real life they do real damage, ALL THE TIME. In RL the trick is getting them to hit. The whole point is that there is no way to neutralize turrets to the same effect as currently applies to missiles. Thats game imbalance. And before you go off whining about missiles hitting too hard that was the point, ships with big firepower but weak defenses, which is what caldari have.
CCP has a continual habit of removing something from the game, like nerfing missiles, then bringing it back through a "content addition", "precision missiles" BUT the problem is CCP is getting us BALANCED except on paper which is reflected in actual game play.
Most people started out caldari cause they were "prettier" and missiles just came along with them. Don't throw stupid stones trying to make out like people decided they were going to go caldari just for the "missile advantage".
My initial point isn't about poor poor missiles its about INBALANCE in the game, something EVERYONE should be interested in achieving(except those only interested in owning the 'I win button').
COMBAT, PvP was a lot more fun two years ago when there was much more balance "in the game". Its turned into gank-athon today and doesn't seem to be getting any better.
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OULENfditle
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Posted - 2006.08.20 05:41:00 -
[11]
I take it you're one of the "game mechanic" types that think because the math works on paper it's what you actually see in the game. Sorry it doesn't always work out in actual game play the way it looks on paper. If it did the game would never need adjusting. |

OULENfditle
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Posted - 2006.08.23 23:12:00 -
[12]
Caldari characters dumbazz. Missiles hit planes all the time. In real life the limitations are the targeting systems. Get a life and stop spewing crap. |

OULENfditle
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Posted - 2006.08.25 13:22:00 -
[13]
It is soo sad to see so many unable to see the point. There are always those that wade in and trash any opinion put foward but fact is mwd were assigned a penalty for a reason. Go back to the dev blogs that covered their concerns and the reasons for their actions at the time. Turn on a mwd and you recieved a PENALTY as far as damage goes but today when you turn on a mwd you receive a BONUS with regard to missile damage.
RECAP for all you slower thinkers:
MWD ON = PENALTY vs TURRETS
MWD ON = BONUS vs LAUNCHERS
bonus for one group vs penalty for orginal intent equals imbalance. |

OULENfditle
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Posted - 2006.08.28 02:03:00 -
[14]
Originally by: Talio ZomB if you dont like them stop F*****G using them.
quote]
I really don't give a hoot as I use projectiles but got tired of those missile pilots always whining about unfair it was so I needed some good comebacks. I got a bunch. thanks guys
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