| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

OULENfditle
|
Posted - 2006.08.08 00:58:00 -
[1]
oooookay so whats with missiles? Did you really set out to make them completely useless in pvp situations? Because as it is anyone with a mwd seems all but impervious to damage OR damage is so small as to be laughable. HOW is this fair when every other turret gets a BONUS when opponents use a mwd against them?
Second point, When targets arent' moving why don't missile hit for full effect? would make sense, NO?
CCP you did away with the dual mwd and then the mwd & ab setup because ships traveled too fast. NOW you put mods in game to RECREATE the problem you took steps to remove from the game. I"m seriously puzzled buy your logic. >> see a problem, romove said problem>> then return the problem to game resulting in the same unbalanced affect that was there in the first place. Whats the point unless all you are trying to do is waste peoples time.
Same goes for fighters, whats the point when they can't hit anything that simple turns on a mwd??? AND an even bigger puzzle, send you fighters to kill a frigate standing still ........ OMG they can't hit the dam thing!!! YOur kidding right!!!? |

ArtemisEntreri
Turbulent
|
Posted - 2006.08.08 01:39:00 -
[2]
Originally by: OULENfditle oooookay so whats with missiles? Did you really set out to make them completely useless in pvp situations? Because as it is anyone with a mwd seems all but impervious to damage OR damage is so small as to be laughable. HOW is this fair when every other turret gets a BONUS when opponents use a mwd against them?
I'll turn this around, why do missiles always hit a target unless they're moving at ridiculous speeds, when a turret can't hit a target that's moving 200m/s?
Originally by: OULENfditle Second point, When targets arent' moving why don't missile hit for full effect? would make sense, NO?
Guns hit for full effect sometimes, but sig radius effects how many times, it's the same % of damage over time!
Originally by: OULENfditle Same goes for fighters, whats the point when they can't hit anything that simple turns on a mwd??? AND an even bigger puzzle, send you fighters to kill a frigate standing still ........ OMG they can't hit the dam thing!!! YOur kidding right!!!?
Target paint it you'll see a difference
Originally by: Vadoc Trax The only actual players are BoB, everyone else are their alts, and alts of alts.
CCP is also BoB.
|

OULENfditle
|
Posted - 2006.08.08 23:40:00 -
[3]
dude large turrets can still insta pop inties running at over 4,000m/s. Get real, can't hit at 200 m/s. Ever hear of transverse veloctiy? Why do you think its availible on your overview.
MWD should not be a continous use item. ALL mwd should drain your cap in a short amount of time, the faster they propel you the more energy they should use. Is susposed to be a "short" burst of speed. NOT a device that makes your ship immune to damage........ As a penalty for use of a mwd would be nice >>such as>>> if using a mwd prevented you from entering warp for the same amount of time the mwd was in use.
something like that would provide many more interesting logistical situations for combat. |

Testicular Testes
|
Posted - 2006.08.09 02:02:00 -
[4]
Worst. Thread. Ever.
|

xh'duality
Caldari Bravehearts
|
Posted - 2006.08.09 02:43:00 -
[5]
Edited by: xh''duality on 09/08/2006 02:43:57 Well a sniper with rails at 100km can inst pop intie's nomather what speed tehy go. Missiles do like 0.2 or 0.0 dmg even cruiese. But a sniper with guns cant hit em at say 20 km range but crise missiles can almost insta pop em with painter. what I realy hate is that the intys never stick around once i start shooting em. So basicly every race has theyre own bonus's and no **** up from CCP site out its just the way it is.
Sig removed, maximum allowed image size is 24,000 bytes. Please contact [email protected] for more info (including a copy of your picture!) -wystler |

Outa Rileau
|
Posted - 2006.08.09 15:33:00 -
[6]
How did they bring the problem back ingame? AFAIK there's no change in ship speeds...
------------------------- Getting Sig Removed / Rank 8 / SP: 762039 of 2048000 
|

OULENfditle
|
Posted - 2006.08.11 00:14:00 -
[7]
Battleships doing over 3K m/s, cruisers doing over 6k m/s, inty/interdictors doing over 8k m/s. The problem returns anytime "speed" by itself negates any weapon type from having any real damaging effect. The orginal missiles nerfs were bad enough but now seeing how the speed enhancements fully matured by players in the game neutralizes missiles completely ....... well its discouraging to say the least. |

UnSiViLiZeD
Beagle Corp
|
Posted - 2006.08.11 00:46:00 -
[8]
Quote: Battleships doing over 3K m/s, cruisers doing over 6k m/s
when was this possible ? with a speed implant set costing 1 billion, Nano fibers and OD'd ? so all they can do is really run, cant fight or tank, i have yet to see these speeds, and read the description on MWD.... + increase to sig radius.... hmmm wonder what a determining factor to dmg, ill give you a a hint "SIG RADIUS" hmmm whats a target painter do increases sig radius, what a webber do ...slow a ship down, i dont see why your complaining, you web them paint them nos them there not going anywere and if they can reach speeds over 5000ms in any ship there really gonna have a hard time hitting you back, so why worry ? And ive seen 1st hand what fighters can do no they cant hit a frig but they can rip BS's apart, its carriers main defense. _______________________________________________ Life is a game if your not winning you must be loseing.
|

Harisdrop
Gallente RONA Deepspace CORE.
|
Posted - 2006.08.11 16:53:00 -
[9]
Devblog
Inertial Stab
|

Harisdrop
Gallente RONA Deepspace CORE.
|
Posted - 2006.08.11 16:56:00 -
[10]
Originally by: Outa Rileau How did they bring the problem back ingame? AFAIK there's no change in ship speeds...
Soo you now can have nanofibers and inertial stabs on your battleship and you will be a cruiser. Get the new Rigs You rill rock the space pirates.
As we all get older and into capital ships things will get nasty in 0.0. Gate camps wont be the issue it will be who is in the biggest fleet of capital and support ships.
|

OULENfditle
|
Posted - 2006.08.11 23:06:00 -
[11]
It was possible before the dual mwd and mwd & ab nerf. The nerf was specifically made to prevent these speeds as they are totally out of the balance of game weapon systems, but just like ccp, take it away cause it causes foolish problems but then bring it back to sell more subscriptions, dam greedy bast0rds ......
YOu would think that with the sig radius going through the rooof once a mwd was turned on would negate the speed increase BUT it doesn't ............... speed rules totally making missiles USELESS and target painters don't help because speed rules in the damage equation(based upon what i'm seeing in real game play).
So ya, if the larger sig radius offset the increase in speed all would be happy in missile land but it doesn't so here we sit with more stupid things happening. |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.08.11 23:41:00 -
[12]
Originally by: OULENfditle dude large turrets can still insta pop inties running at over 4,000m/s. Get real, can't hit at 200 m/s. Ever hear of transverse veloctiy? Why do you think its availible on your overview.
Are you crazy?
I can't hit an inty with my Tempest at 170km when its DOCKING WITHOUT AN MWD OR AB.
4000m/s is far more than enough: I can't hit something moving at 300m/s.
Missiles, on the other hand, can hit something moving 3-4 times as fast just fine.
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
|

Rule2k
Fate. Dusk and Dawn
|
Posted - 2006.08.12 01:18:00 -
[13]
diddums :(
|

Putain
Caldari Project Mayhem Corp
|
Posted - 2006.08.12 04:05:00 -
[14]
Originally by: OULENfditle but just like ccp, take it away cause it causes foolish problems but then bring it back to sell more subscriptions, dam greedy bast0rds ......
Something tells me avoiding the language filter is frowned upon. On a more "your argument is horrible" note, how does un-nerfing a combo help CCP sell more subscriptions? You'd think most people who aren't even players yet wouldn't know about "dual mwds" and the "mwd + ab combo." Usually only people who play a game know specific strategies and things of that nature. I could see an argument made that they could get more users because current players would like the game better without the nerf and would thus recruit more new players, but that seems a little hollow in terms of real-world applicability. So tell me, how is this an evil CCP plot to make more money (isn't everything these days)?
"Pity stands in opposition to all the tonic passions that augment the energy of the feeling of aliveness: it is a depressant. A man loses power when he pities." - Friedrich Nietzsche |

OULENfditle
|
Posted - 2006.08.12 14:31:00 -
[15]
Your skills must be horrible because I get crows "popped" instantly at over 100Km and when I'm traveling in excess of 4000km/s regualarly particularly by tempests ....... what can I say to you when you can't.
Removing content and then returning said content in a repackaged form is a marketing tool... |

dailyhazard
Caldari Unauthorised.
|
Posted - 2006.08.12 15:12:00 -
[16]
Originally by: OULENfditle Your skills must be horrible because I get crows "popped" instantly at over 100Km and when I'm traveling in excess of 4000km/s regualarly particularly by tempests ....... what can I say to you when you can't.
Removing content and then returning said content in a repackaged form is a marketing tool...
your piloting sucks, all i can say, if a missile is going 3000m/s its not gonna hit something thats going 4000/s your lucky you hit it for even 0.2 damage, dont whinge because you cant hit a ceptor. You dont have to worry about tracking and many other things connected with turrets.
|

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2006.08.12 16:31:00 -
[17]
Originally by: OULENfditle Your skills must be horrible because I get crows "popped" instantly at over 100Km
Well yeah, thats easy when the crow is heading straight towards you.
99% of the time, the crow isn't a fool.
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
|

Jim McGregor
Caldari
|
Posted - 2006.08.12 17:04:00 -
[18]
I suggest the Missile Guide and the Tracking Guide to the poster of this thread.
--- Eve Wiki | Eve Tribune | Eve Pirate |

OULENfditle
|
Posted - 2006.08.12 18:11:00 -
[19]
such noobs, do any of you pvp against experienced pvp'ers that know what they are doing ffs? The point is that with advanced skills trained up and using the correct mods missiles are neutralized completely, and thats BS. CCP has already modified the game to remove this type of advantage due to nothing other than ships going too fast and here we are with the same problem back in the game because ccp brought speed back in the game through the back door.
Bottom line, its a stupid cycle to remove a problem only to bring it back months later through "new" additions to the game. |

zurich93
XERCORE
|
Posted - 2006.08.13 08:12:00 -
[20]
Edited by: zurich93 on 13/08/2006 08:13:10 I got a tip for ya, post with your main. Missiles are fine, turrets find it very difficult to hit targets going at these speeds you say i mean 8km/s you talk about it like everyone is going that speed, i pearsonaly have never seen someone going 8km/s, your argument is all about flaming the posters who are against your point and therefore is a bad argument. better luck with your next flame/suggestion.
Maby it will be, ZOMG my large hybrid railgun cant hit a frig thats orbiting me at 3KM. 
|

scrooloose
Minmatar Universal Army Curse Coalition
|
Posted - 2006.08.13 10:44:00 -
[21]
i attacked a rifter with MWD in a raven with torpedoes!!!! one volley took him to half armour. this was simply because the MWD increased his sig radius (just like a target painter) causing my torps to do alot of dmg, he was orbiting a corp member, so my torps were going to hit him, if he was running away they would never have reached him. "im not completely mad, parts are missing" |

fire 59
Destructive Influence Band of Brothers
|
Posted - 2006.08.13 12:03:00 -
[22]
Originally by: OULENfditle such noobs, do any of you pvp against experienced pvp'ers that know what they are doing ffs? The point is that with advanced skills trained up and using the correct mods missiles are neutralized completely, and thats BS. CCP has already modified the game to remove this type of advantage due to nothing other than ships going too fast and here we are with the same problem back in the game because ccp brought speed back in the game through the back door.
Bottom line, its a stupid cycle to remove a problem only to bring it back months later through "new" additions to the game.
Tbh, i don't see the problem your whineging about, turret user's get miffed coz missiles always hit and missile users whinge coz they cant always do max damage at any range. Buhu, use a painter, web or nos and stp being a baby and footstomping because people with intelligence disagree with you 
Iron and G eat babie's , my views are my own, they do not refect my corp or my alliance |

OULENfditle
|
Posted - 2006.08.14 23:41:00 -
[23]
obviously people who don't have a clue disagree and sit here and talk about missiles like they hit for max damage all the time. blah blah blah. you dont' know what your are talking about. Speed makes missiles useless, I use that for defense all the time and its such a joke. Missiles never hit all the time unless its a noob just sitting there. Obviously its a bunch of turret people here that want to maintain their advantage over missile boat captains. |

Ujio Noki
Puppets on Steroids Veritas Immortalis
|
Posted - 2006.08.15 00:49:00 -
[24]
Originally by: OULENfditle obviously people who don't have a clue disagree and sit here and talk about missiles like they hit for max damage all the time. blah blah blah. you dont' know what your are talking about. Speed makes missiles useless, I use that for defense all the time and its such a joke. Missiles never hit all the time unless its a noob just sitting there. Obviously its a bunch of turret people here that want to maintain their advantage over missile boat captains.
you are 100% idiot
good points have been made about missiles vs guns and you have quite simply ignored them, missiles cannot hit inties orbiting at 4k m/s, and guns cannot... its jus that simple |

OULENfditle
|
Posted - 2006.08.15 02:16:00 -
[25]
u should try reading the whole thread before throwing in your ignorant comments. missiles traveling faster than 4km/s will certainly catch and hit ships as they should fool. Hitting for next to zero damage is retarded like your response. |

UnSiViLiZeD
Beagle Corp
|
Posted - 2006.08.15 06:07:00 -
[26]
Edited by: UnSiViLiZeD on 15/08/2006 06:09:52 Edited by: UnSiViLiZeD on 15/08/2006 06:09:44 I have been playing eve for close to a year i curently pirate and have fought in about 10 wars, there are guys here that have been playig double or triple what i have, we are trying to understand what you are going on about, but instead you insist on calling everyone noob and tell us we have no idea of what we are talking about, you must be one of those people were everyone is wrong and your always right ?
For the record, ships have resist, ships move, they have a sig radius these affect dmg, correct me if im wrong at all........ missles will always hit if its going faster then the target, how hard it hits depends on the sig radius and resist. For each one of these there is a counter its called webbing, painting, and knowing what ammo to use per race.
BTW to clarify: what ships are you flying and what setup you useing and what are your targets pvp ? pve ? smaller ? bigger ? _______________________________________________ Life is a game if your not winning you must be loseing.
|

UnSiViLiZeD
Beagle Corp
|
Posted - 2006.08.15 06:10:00 -
[27]
BTW to clarify: what ships are you flying and what setup you useing and what are your targets pvp ? pve ? smaller ? bigger ? _______________________________________________ Life is a game if your not winning you must be loseing.
|

Jet Collins
|
Posted - 2006.08.15 14:25:00 -
[28]
OULENfditle dude you need to calm down. Think about what people are saying and what you are saying.. be a little racional. right now you look like the Newb. If you had any clue you would now the people that have responded in this post have been playing for quite some time and since you are either a newb or an alt you have no credibility. Most of us know how missles work. Cruise missles can insta pop inties and they can also 0.0 damage agaist them. Try ship fit for the missle similator on the website play with the differnet stats and you might understand. If a ships is going insane speeds it is mostlikly using a MWD. in which case it will have a large sig. This will cause missles to do more damage. But you also have to factor the speed. If its going faster than missles speed it will do less damage. If the person is MWD turns off MWD right before missle hits yes it will do 0.0 damage.
Missles work very well. If they didn't more people would whine about it and not just you .
|

LUGAL MOP'N'GLO
|
Posted - 2006.08.15 16:39:00 -
[29]
Edited by: LUGAL MOP''N''GLO on 15/08/2006 16:41:00 I will say this. Missiles do not hit as hard as turrets NO. However! I have a pretty good Tackler Maller setup as follows.
3 medium nos 3 200mm Autocannons II's (what can I say, the other char is minmatar best gunnery skills are for AC's)
10mn MWD Webber 7.5 Scram
2x Medium Armor Repairer II 2x Energized Adaptive 1x Energized Thermal 1x WCS
In Scrims with Corp:
I tackled and utterly slaughtered a Prophecy the other day by getting under his T2 lasers. He couldn't even hit me just hit orbit at 500m start to head out, then hit approach again then hit orbit, approach and rinse/repeat. He couldn't hit me worth a damn. About 2 minutes passed, he was out of cap and my AC's were ripping him up at that point.
I tried the same thing vs a Damnation with T2 heavy missiles. I lost... BAD. Of course I couldn't get under his guns, he was using missiles. They hit every time.
In that light, missiles are great for some applications, but generally pretty crappy to use in PvP. You have to wait for them to get to the target and half the time the target is approaching a gate. On the other hand, you warp to gate at 100km in a Tempest and one volley a frig approaching the gate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Win a Cynabal for 10ml!!! |

lestus
Amarr The Echelon Corporation The Echelon Order
|
Posted - 2006.08.15 21:17:00 -
[30]
as somebody already mentioned: worst.thread.ever
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |