Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 30 .. 32 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Retar Aveymone
GoonWaffe Goonswarm Federation
848
|
Posted - 2014.09.29 20:22:00 -
[481] - Quote
PotatoOverdose wrote:ITT: Established sov alliances want dense, fortified space cities where they and their renters can rat in safety, away from the scary fozzie-ceptor gangs. Also, sprinkling about npc stations literally everywhere to counter any power projection nerf would be greeaaaat.  Oh, and much faux-concern over the hypothetical small, independent sov entity, with little actual change to the existing coalition meta. with strategic thinking like this it's such a shock mordus got flattened by two bored cfc squads as a lark
not like the combat squads, the ratting squad and the wannabe EG squad |

Veers Belvar
Swordmasters of New Eden
104
|
Posted - 2014.09.29 20:23:00 -
[482] - Quote
Retar Aveymone wrote:Petre en Thielles wrote: No you don't. If you actually wanted them nerfed, you wouldn't have so many ready to go.
If you actually wanted to give up space, you would...give up systems...A game mechanic change isn't needed for that.
we play to win, which is why we're kings of the west and you're in an npc corp we do not just decide to pointlessly cripple ourselves in the hopes that our suffering will convince ccp to fix it we dominate all lesser people as viciously as possible with the broken mechanic so that their suffering will convince ccp to fix it
This would be more compelling if your supercapital fleet wasn't sitting in drydock because your organization is far too risk averse to willingly commit it to a potentially even fight against N3/PL..... |

l3aal
Next Chapter For New Adventures SpaceMonkey's Alliance
0
|
Posted - 2014.09.29 20:24:00 -
[483] - Quote
Andski wrote:Nullsec leaders holding conquerable space have come together to put forth an open letter to CCP expressing their dissatisfaction with the Dominion sovereignty system and stating their support for occupancy-based sovereignty mechanics. The letter further states a need for more NPC 0.0 space within conquerable regions for the sake of increasing activity in 0.0, especially much-needed small-scale combat, as a lot of conquerable systems are over 25 jumps from NPC space. Lastly, to support the concept of occupancy-based sovereignty, the need for an expansion of systems to support more player density is also expressed. This statement has been signed by the leaders of the constituent alliances of the CFC, N3 and HERO coalitions, those of non-coalition actors such as PL and Pizza, various current and former CSM delegates and community opinion leaders. The open letter can be read here.
This is bullshit..
Null was supposed to be a vast conquerable place, and it is great.. Just fix the broken sov system making it harder to have these super massive empires. And so that you actually have to fight the enemie fleet to keep/win the space..
OCCUPANCY-BASED SOVEREIGNTY is also bullshit since aslong i fight for having this system, for whatever reason.. Might be off some kind of other value than me living in it.. I should be able to do so without being inside the system constantly.
If you want npc stations .. go to low sec omg?! .. If you want small gang pvp go to low sec omg?! |

baltec1
Bat Country Goonswarm Federation
13407
|
Posted - 2014.09.29 20:24:00 -
[484] - Quote
Veers Belvar wrote:
110 + is a joke
110 is proven to be not only realistic but rather easy to get. Hence why the bulk of null player earn their isk in high sec.
Veers Belvar wrote: the best evidence that this is bunk is that people in nullsec aren't flocking to highsec to run missions.
The fact that null is empty and high is full of alts tells us that they are indeed, going to highsec for their isk.
Veers Belvar wrote: They are perfectly happy to rat, run missions, anoms, etc... and to make more isk/hour than highsec. The SOE L4 highsec mission hubs are pretty darn empty. Nullsec doesn't need more isk, it needs for the big alliances to cast off their risk aversion and look for some big fights instead of one sided massacres.
SOE systems are empty? Seriously, you expect anyone to believe that one for a second? Facts are there, high sec mission blitzing earns you more than Null anoms. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Retar Aveymone
GoonWaffe Goonswarm Federation
848
|
Posted - 2014.09.29 20:25:00 -
[485] - Quote
Veers Belvar wrote: This would be more compelling if your supercapital fleet wasn't sitting in drydock because your organization is far too risk averse to willingly commit it to a potentially even fight against N3/PL.....
we already won that fight sorry about your pathetic destroyed talking point |

X Gallentius
Justified Chaos Spaceship Bebop
2549
|
Posted - 2014.09.29 20:25:00 -
[486] - Quote
Ereshgikal wrote:
It is not the renters SOV...it is PL's, CFC's, and NCDOT's SOV.
Our SOV, but the renters live there.
Maintaining it as it is would be easy even if the proposal was implemented. Just continue to own and control the alliances holding the SOV. Anyone not willing to be part of the SOV holding alliance will get dunked by the mother alliance/coalition if they try to gain a foothold. So on that part we probably agree (even though we most likely disagree on the details).
I agree with you. Rental empire will be maintained. |

PotatoOverdose
Royal Black Watch Highlanders Mordus Angels
2135
|
Posted - 2014.09.29 20:25:00 -
[487] - Quote
Mr Omniblivion wrote: -said randoms have only ever lived in highsec or have never actually held 0.0 space
You're sh*t at checking employment histories mate. FFS, most dudes in npc 0.0, lowsec, and wh's have done the whole sov schtick at some point or another. That's the first place most people go, everyone thinks it's all nice and shiny.
Oddly enough, being facleless f1 monkey #52,341 didn't appeal to a great many people. But hey, I'm glad to hear it's working out for you. And then not being able to shoot at more than half the people that currently live in nullsec is also none too appealing. |

Enaris Kerle
GoonWaffe Goonswarm Federation
159
|
Posted - 2014.09.29 20:26:00 -
[488] - Quote
Retar Aveymone wrote:we dominate all lesser people as viciously as possible with the broken mechanic so that their suffering will convince ccp to fix it nb: running a broken mechanic into the ground by making the whole CFC abuse it mercilessly has proven time and again the best way to force CCP to look at something
PotatoOverdose wrote:ITT: Established sov alliances want dense, fortified space cities where they and their renters can rat in safety, away from the scary fozzie-ceptor gangs. Also, sprinkling about npc stations literally everywhere to counter any power projection nerf would be greeaaaat.  Oh, and much faux-concern over the hypothetical small, independent sov entity, with little actual change to the existing coalition meta. I see you ran out of arguments and have retreated to mud-flinging
E-2C Hawkeye wrote:Ok I was all for this concept. If it is being supported by goonies, then I have to admit I am a little nervous. Goonies never support anything they cannot exploit.  if you actually believe that you should probably just go kill yourself (ingame) Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |

PotatoOverdose
Royal Black Watch Highlanders Mordus Angels
2135
|
Posted - 2014.09.29 20:30:00 -
[489] - Quote
Retar Aveymone wrote:PotatoOverdose wrote:ITT: Established sov alliances want dense, fortified space cities where they and their renters can rat in safety, away from the scary fozzie-ceptor gangs. Also, sprinkling about npc stations literally everywhere to counter any power projection nerf would be greeaaaat.  Oh, and much faux-concern over the hypothetical small, independent sov entity, with little actual change to the existing coalition meta. with strategic thinking like this it's such a shock mordus got flattened by two bored cfc squads as a lark not like the combat squads, the ratting squad and the wannabe EG squad More Grrrrrrr MoA, yay! Also, fun trivia: the moment the incursion cyno jammer went up in 5zxx, those 2 squads were flattened. The next day they packed their sh*t and left for stain to harass "battlement coalition" (lol). Funny, how losing cyno capability affected "just 2 squads."
But I do agree with you that our over-emphasis on 5zxx is both sub-moronic and wholly counterproductive, but vOv. |

SFM Hobb3s
Wrecking Shots Black Legion.
155
|
Posted - 2014.09.29 20:30:00 -
[490] - Quote
I do like the idea of an npc station in every region. They would make obvious staging points for any attackers, for certain, but...the potential for some really good pew pew is right there. Wouldn't suprise me that the battle that occurrs on the NPC station would be a very good indicator of what fighting for the rest of the area will be like. If they fix remote repping and carrier/super asshattery, fighting for virtual control of an npc staging system COULD. BE. AWESOME. |
|

Enaris Kerle
GoonWaffe Goonswarm Federation
159
|
Posted - 2014.09.29 20:31:00 -
[491] - Quote
Veers Belvar wrote:This would be more compelling if your supercapital fleet wasn't sitting in drydock because your organization is far too risk averse to willingly commit it to a potentially even fight against N3/PL..... when we commited our super fleet last time, it went on for 20 hours, and no fun was had by anyone, but afterwards there was an article on the BBC
e: also the servers broke and the only thing doing reliable damage in the system was titan doomsdays Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |

baltec1
Bat Country Goonswarm Federation
13407
|
Posted - 2014.09.29 20:32:00 -
[492] - Quote
Eyrun Mangeiri wrote:baltec1 wrote:Veers Belvar wrote: This would be more compelling if your supercapital fleet wasn't sitting in drydock because your organization is far too risk averse to willingly commit it to a potentially even fight against N3/PL.....
We did, the result was broken servers and trillion isk bills for both parties and very little change to the sov in the end. Has anything changed at all after B-R besides the collapse of RUS and the expansion auf NA and HERO getting allowed (to be farmed) in catch?
A good few got new titans but thats about it. I didn't even lose a megathron in that war Join Bat Country today and defend the Glorious Socialist Dictatorship |

X Gallentius
Justified Chaos Spaceship Bebop
2549
|
Posted - 2014.09.29 20:38:00 -
[493] - Quote
Kalenn Istarion wrote: I too rat for 24 hours a day instead of actually doing fun things, or eating, or sleeping. Get out Nobody does. At 800 billion isk in ships lost per month, on average Goonswarm alliance members need to rat 72,727,272 isk/month. which is less than one hour per month, or 2 minutes per day.
Let's say Goons had 1/5th as many members. You would have to rat 10 minutes / day to make up for losses.
Do you think you can sustain those types of losses? |

Ms Forum Alt
Royal Amarr Institute Amarr Empire
26
|
Posted - 2014.09.29 20:38:00 -
[494] - Quote
Is it risk aversion or mutually assured destruction?
If there's a balls to the wall war and someone loses, they get disbanded (or lose the advantage for good, due to apex forces making it increasingly hard for them to start a new war and win). But the winning side loses too, because the blue dohnut would be +10, implying a break-up of the original alliance into factions for content or subs and numbers dropping.
Goons could have gone on the offensive after BR. Why didn't they? If the idea was to win and winning is controlling space, they showed how much they wanted to control that space by signing an agreement with the enemy just after destroying a good size of their opponent's force.
So what's all this talk about sov mechanics really about apart from people thinking up ways to make renting more profitable? The game is totally broken and it can't be fixed because player behaviour and the external channels they use to manage and control it cannot itself be controlled by CCP. |

PotatoOverdose
Royal Black Watch Highlanders Mordus Angels
2135
|
Posted - 2014.09.29 20:38:00 -
[495] - Quote
Enaris Kerle wrote:PotatoOverdose wrote:ITT: Established sov alliances want dense, fortified space cities where they and their renters can rat in safety, away from the scary fozzie-ceptor gangs. Also, sprinkling about npc stations literally everywhere to counter any power projection nerf would be greeaaaat.  Oh, and much faux-concern over the hypothetical small, independent sov entity, with little actual change to the existing coalition meta. I see you ran out of arguments and have retreated to mud-flinging What part of that is mud flinging? Allowing any coalition to condense all of it's nullbears and renters into a couple of constellations or less is the definition of dense, fortified space cities. This would give a massive buff to the safety of your nullbears and renters. |

Antylus Tyrell
MASS A DEATH Mordus Angels
4
|
Posted - 2014.09.29 20:39:00 -
[496] - Quote
Any suggestion that does not address the broken mechanics around jump bridges and Titan bridging is a suggestion that will have no affect on making sov politics more interesting. All the members of the large coalitions use those tools to their advantage but at the same time are also slaves to it. They cant afford to declare independence because alone they will be crushed.
Take away the ability to zip across the galaxy and back within minutes and we will see members of the big coalitions think... "Hey our alliance leader is kinda a jerk... I want my own kingdom" |

Herzog Wolfhammer
Sigma Special Tactics Group
5495
|
Posted - 2014.09.29 20:44:00 -
[497] - Quote
I have a strange feeling that the nullsec overlords might actually care about this game.
Whatever happens, I hope a reason to care can be instilled in the rest of us.
Bring back DEEEEP Space! |

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
|
Posted - 2014.09.29 20:47:00 -
[498] - Quote
Limit fights in system to 1 fleet per side. No broken servers. Actual skill of ppl fighting matters. If coalitions can't limit themselves to have a good time force them :> |

PotatoOverdose
Royal Black Watch Highlanders Mordus Angels
2135
|
Posted - 2014.09.29 20:48:00 -
[499] - Quote
Heavypredator Singh wrote:Limit fights in system to 1 fleet per side. No broken servers. Actual skill of ppl fighting matters. If coalitions can't limit themselves to have a good time force them :> duuuuuude...... |

baltec1
Bat Country Goonswarm Federation
13407
|
Posted - 2014.09.29 20:48:00 -
[500] - Quote
Ms Forum Alt wrote: Goons could have gone on the offensive after BR. Why didn't they? If the idea was to win and winning is controlling space, they showed how much they wanted to control that space by signing an agreement with the enemy just after destroying a good size of their opponent's force.
Does grinding through half of nullsecs structures sound fun to you?
Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

baltec1
Bat Country Goonswarm Federation
13407
|
Posted - 2014.09.29 20:50:00 -
[501] - Quote
PotatoOverdose wrote:Heavypredator Singh wrote:Limit fights in system to 1 fleet per side. No broken servers. Actual skill of ppl fighting matters. If coalitions can't limit themselves to have a good time force them :> duuuuuude......
I feel truly sorry for you Join Bat Country today and defend the Glorious Socialist Dictatorship |

Antylus Tyrell
MASS A DEATH Mordus Angels
5
|
Posted - 2014.09.29 20:52:00 -
[502] - Quote
Heavypredator Singh wrote:Limit fights in system to 1 fleet per side. No broken servers. Actual skill of ppl fighting matters. If coalitions can't limit themselves to have a good time force them :>
I hardly think that is the solution, or introducing any mechanic too artificially limit the size of the large powers. It should still be possible to conquer the galaxy and make the blue doughnut, there should just be many ways for smaller groups to stand up and fight it.
|

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
|
Posted - 2014.09.29 20:53:00 -
[503] - Quote
PotatoOverdose wrote:Heavypredator Singh wrote:Limit fights in system to 1 fleet per side. No broken servers. Actual skill of ppl fighting matters. If coalitions can't limit themselves to have a good time force them :> duuuuuude......
There is no point bringing 2000-4000 ppl in system - it will not hold.
Keep it under limit and you will have gf. No then wait for crash in lag.
Noone want tidi/lag. But they are forced to do it so limit it.
It is stupid to say something is bad but still cause it. |

Veers Belvar
Swordmasters of New Eden
104
|
Posted - 2014.09.29 20:54:00 -
[504] - Quote
[quote=baltec1]
You honestly believe this? I have a decently blinged out Mach, and would struggle to make a consistent 100 mil/hour doing SOE L4s....maybe if you do the really cheap buying mission items beforehand, etc.... you can hit 110, but it is agonizingly boring, and I doubt you can do it for more than a couple hours a day. Now if you multibox you can up that, but it will still hit a hard cap pretty fast.
In Apanake local I see around 100-150 people, on average.....and most of them are lifelong highsec runners, not nullsec alts. This idea that thousands of nullsec alts move to highsec to run L4 missions as their primary income stream is pretty crazy. They may come for incursions (though not lately!), and they may go to NPC null for missions there, etc... but they are certainly not flooding SOE hubs for their primary income. I still think the vast majority of them make their ISK ratting, either in a carrier or in an ishtar....which is going to get you decent income with minimal effort. Supposedly some of the nullsec folks make good isk through trading, manufacturing, etc.... But one thing I can assure is that nullsec is not being funded by L4 mission income! |

Enaris Kerle
GoonWaffe Goonswarm Federation
159
|
Posted - 2014.09.29 20:56:00 -
[505] - Quote
PotatoOverdose wrote:What part of that is mud flinging? Allowing any coalition to condense all of it's nullbears and renters into a couple of constellations or less is the definition of dense, fortified space cities. This would give a massive buff to the safety of your nullbears and renters. We've already condensed our nullbears into a handful of systems, because the rest is useless for everyone who isn't botting. Those systems still see ratting ships ganked, because people rat while AFK (because ratting is the most soul-crushingly boring activity you can do in EVE bar flying a freighter) and only notice when they get their shield/armor warning.
Heavypredator Singh wrote:Limit fights in system to 1 fleet per side. No broken servers. Actual skill of ppl fighting matters. If coalitions can't limit themselves to have a good time force them :> Who gets to decide which fleet is on which side? If GSF and NC. are fighting over, say, a moon, is PL allowed to jump in? Do they have to shoot both fleets? What happens if they don't? What happens if they wanted to shoot both fleets, but they did more damage to one or the other? Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |

Hiply Rustic
Aliastra Gallente Federation
229
|
Posted - 2014.09.29 20:59:00 -
[506] - Quote
Knerf wrote: This game was much better when 10 - 20 man gangs ruled the skies
You don't honestly think anything suggested here will lead to that.
Do you?
Seriously? Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.
|
|

ISD Ezwal
ISD Community Communications Liaisons
2407

|
Posted - 2014.09.29 21:00:00 -
[507] - Quote
Thread temporarily locked for some cleaning. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

ISD Ezwal
ISD Community Communications Liaisons
2407

|
Posted - 2014.09.29 22:16:00 -
[508] - Quote
Right people, calling each other names, belittling each other and pouring the whole 'haters gonna hate' trollfest shenanigans out over this thread is not going to get this proposal any more support then it already has. Or any less for that matter if you oppose it. For or against, post your arguments in a civil manner please!
That said, I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
The Rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
6. Racism and discrimination are prohibited.
Racism, gender stereotyping and hate speech are not permitted on the EVE Online Forums. Derogatory posting that includes race, religion or sexual preference based personal attacks and trolling can result in immediate suspension of forum posting privileges.
23. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
Thread re-opened.
ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Heavypredator Singh
Dedicated Individuals Conditioned to Kill Mordus Angels
20
|
Posted - 2014.09.29 22:38:00 -
[509] - Quote
Lets see what problems we face:
1. tidi, crashes, servers have limits. 2. lack of fights between big alliances due to above. 3. no way for smaller aliances to play sov. 4. lack of new players (with sp to go against established coalitions).
1 and 2 can only be fixed by limiting players in fights - it is limited by tidi and upper server limit already but this limit is broken. There is need to limit this or no good fights will happen. ccp should stop this they talk about our 4000 ppl fight in news - if they knew how it looks they would laugh.
3. smaller aliances may not need sov but you can incorporate them as 3rd party that benefit from sov. They can fight one or other or both sides.
4. fix the game maybe more players will come.
We have winners of sov - create 2/4 factions - not npc factions like in faction warfare. Give coalitions faction status in game that can not be eradicated completly. Allow ppl to join them or act as 3rd party. Make them or allow them to fight - no stupid grinding of structures.
If You see other way of making this game playable then ok. But try to take into account that you need to fix actual problems that you first need to identify.
I see it like above - if You do not agree with my solution then try to acknowledge the problems and find solution for them. Anything less and it will not be good for anyone.
EOT from me - I said what I had to say. |

Adrie Atticus
the shadow plague The Bastion
393
|
Posted - 2014.09.29 22:39:00 -
[510] - Quote
Wooo back in action.
So, any new tinfoil theories? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 30 .. 32 :: one page |
First page | Previous page | Next page | Last page |