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Captin ShadowHawk
Caldari
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Posted - 2006.08.08 18:07:00 -
[1]
If T2 warp scrams and Disruptors come out in Kali the +2 warp bonus for transport ships will be useless. looking at the strength of these modules it would now be easy to lock down a transport ship supposedly designed for blockade running. Won't they need some kind of boost for kali? |
Vincent Gaines
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Posted - 2006.08.08 18:11:00 -
[2]
To be honest +2 is already ineffective and outdated, as most camps seem to make it a point to throw on 3 points if possible.
also, bubbles pretty much remove the whole bonus anyway.
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Jobie Thickburger
Gallente Miner Guide to the Galaxy
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Posted - 2006.08.08 18:11:00 -
[3]
I'd have to agree with this. I mean its already common practice in 0.0 to see Inty teams with 4 warp scramblers between 2 ships, Give us a T2 version (so what? 3str on scrams, 2 on Disruptors?), and the ships will more or less go to pot....
But then again....
Look at the current T2 items.
Most T2 items, are about on par with the Best, Regular named item, such as Jammers and Weapons.
T2 Scramblers may just have a lot better of range, for example, a 2str with 15km range, and a 1str with 35km....
Who Knows.....
CEO - MGTTG
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Tonkin
Singularity.
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Posted - 2006.08.08 18:15:00 -
[4]
be coll bringing them out but you gota remember ships like cepters will have to rearange there setups to fit these scrams like with all t2
will kill anythin for the right price |
themule
Caldari Insane Decision
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Posted - 2006.08.08 19:35:00 -
[5]
Originally by: Vincent Gaines To be honest +2 is already ineffective and outdated, as most camps seem to make it a point to throw on 3 points if possible.
also, bubbles pretty much remove the whole bonus anyway.
When we lowsec gatecamp we make a point of having at least 9 points, its funny that way when you get a 8 stab gedden.
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Durethia
RillaCorp
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Posted - 2006.08.08 19:57:00 -
[6]
Edited by: Durethia on 08/08/2006 19:57:20 Maybe a penalty on multiple targets using EW on a single ship? Like the overall effect would be less than if just one or two people did the EW, kinda like cancelling each other out.
A prince ought to have no other aim or thought, nor select anything else for his study, than war and its rules and discipline... --Nicolo Machiavelli (1505 AD) |
Tonkin
Singularity.
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Posted - 2006.08.08 19:59:00 -
[7]
ewar if brilliant. heehhe the warget ship cant move warp or target. slowly kill them in a battle badger hehehe.
will kill anythin for the right price |
Rafein
Eye of God Axiom Empire
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Posted - 2006.08.08 20:26:00 -
[8]
I'd rather just see T2 scramblers get more range, not more warp strength. Unless we get T2 Stabs.
And the Blockade runners still have lows to fit Stabs. and Mediums to fit ECM to jam the scramblers.
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Sul Sonic
Caldari Viper Intel Squad Pure.
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Posted - 2006.08.08 20:30:00 -
[9]
I think that scramblers should be a little more like ecm... a little more arbitrary, but thats just me.
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Tao Han
Caldari Crucial Electronics
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Posted - 2006.08.08 20:33:00 -
[10]
Imagine the wealth that could be gotten with one of those BPO's...
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Amateratsu
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Posted - 2006.08.08 21:46:00 -
[11]
whats needed is a stacking penalty, at the moment the scramblers have the advantage...
They can lock down a single taget no matter how many stabs he has fitted. a stacking penalty of say a maximum scramble strengh regardless of how many ships/points of scramble you have on the target
and vice versa a maximum stab strenght no matter how many stabs you have fitted...
the tricky part will be balancing the 2 against each other so that neither side has an unfair advantage...
maybe adjust the max scramble strength to the number of stabs the target ship is able to fit (no: of low slots) the target ship has...
if the target ship fills his lows with stabs he has a chance to escape, if not he can be locked down...
whatever ccp do balance is gonna be the biggest problem...
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Jason Marshall
Hammer Of Light
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Posted - 2006.08.08 21:52:00 -
[12]
the T2 stabs shouldnt add more points, it should allow you to beat a bubble...and then make T2 bubbles
and id be happy with a longer ranged 2 point scram...cause my Ishkur dislikes the MWD.
Tacky lens flares in sigs 4tw! |
fkingfurious
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Posted - 2006.08.08 21:58:00 -
[13]
Stats for T2 scrams have been seeded on the market for ages. As it stands the Disrupters have 22km range and str2, and the scrams have 9km range ( i think ) and str4.
If they come out something gonna need to be changed cos aint nothing gonna be escaping when that lot bares down on you.
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Brooks Carlson
Gallente The Splinter Syndicate
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Posted - 2006.08.08 22:11:00 -
[14]
Edited by: Brooks Carlson on 08/08/2006 22:13:36 Edited by: Brooks Carlson on 08/08/2006 22:12:55 Edited by: Brooks Carlson on 08/08/2006 22:12:26 To be honest - I think the whole EW side of things could do with a bit of work... I mean, being an Electronic Warfare specialist, SHOULD be a viable occupation in Eve - but it's not because the EW side of things is basically screwed up.
My idea(s) for a/any solution:
For starters, I don't think any ship in Eve, apart from any declared EW specialist ships - (and each race will need at least one of each main class, (frigate/cruiser/battleship)) - should be able to fit more than one EW module without a/some specific skill/s. So you'll have to choose between a few basic ecm/scram/painters etc. which will require the basic EW skill to use and improve. Once you have that at level 5 - then all the distinct skills for each area (with some other general EW improvement skills) will become available, and it's from these that the more advanced modules will become usable, plus another (high rank) skill will allow you to use more EW gear on normal (non EW) ships - (though whether or not you'll want a skill like for each module/area-of-expertise I don't know).
So what we'll wind up with - is a situation where all the normal (non EW-specialist) players will have access to all the equivalent gear to affect/counter each other - though they'll need to choose the modules carefully, and it's the specialists that will have the most impact, and will need other EW specialists to counter... Yes, this will mean that EW specialists will become necessary for large or even medium scale PvP, but then - in a situation like this - that should be the case anyway... (How many fighter squadrons go without EW cover?).
(yes, I'm deliberately leaving the actual mechanics of it to another thread).
So - what do you think?
Brooks Carlson,
A veteran of the battle of Endor, and a valued member of Lieutenant Page's Commando's... |
Captin ShadowHawk
Caldari
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Posted - 2006.08.08 22:32:00 -
[15]
Hmmm i think my question has got lost a bit in a debate about T2 scram/disruptors etc What I really want to know is will there be a boost for transport ships warp strength? +2 now looks really poor for blockade runners. They are no longer capable of doing their job. |
Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.08.08 22:51:00 -
[16]
bubbly bubbles make my day, wcs addicts can't get away ... beg and whine all you want for t2 wcs... you'll still get caught in me litl' bubblely... [Please sing along to the tune of Gollum in LOTR when he's catching and eating fresh fish ]
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |
Druid R
Murder of Crows E N I G M A
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Posted - 2006.08.08 23:49:00 -
[17]
you just dont want to have to fill your lows with t2 wcs so u can transport more, and it aint gonna happen. scrambling is balanced atm, leave it as it is (except introducing the t2 mods on both sides)
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