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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Gargant
C C P C C P Alliance
890
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Posted - 2014.09.30 11:12:00 -
[1] - Quote
Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC.
The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more.
Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull.
Most of all remember to fly safe.
For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. CCP Gargant | EVE Universe esports Coordinator |
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Angie Chatter
16
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Posted - 2014.09.30 11:17:00 -
[2] - Quote
Quote: Science & Industry
Actual number of cost index is now shown to the player. Blueprints in use can be filtered out through new setting in Industry window. It is now possible to deliver multiple selected jobs at once.
Uhh guess all my pleading (aka bitching), did not get unnoticed, even if it took 2 expansions to-be implemented. Don't care about the other stuff, but this makes me happy and restores a bit of faith that persistence in feedback threads may pay off "some day" |
probag Bear
Xiong Offices
61
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Posted - 2014.09.30 11:23:00 -
[3] - Quote
Please increase the storage capacity of Design Laboratories, as you did with most Assembly Arrays. Due to Data Sheets, Datacores, and Small Standard Containers all being bulky in volume, 25,000 m^3 capacity is very inconveniently small. 250,000 m^3 would let me be as lazy as pre-Crius, though a mere 100,000 m^3 would already be enough to shut me up.
Yes it's a minor, non-urgent, issue that can easily be solved by just flying over to the POS once or twice a day. But it'd be a welcome quality-of-life improvement. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
493
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Posted - 2014.09.30 11:32:00 -
[4] - Quote
T1 Modules are still completely out classed by meta modules
Meta modules still can't be built by players.
New meta module naming system is immature and childish. It looses all of it's SciFi depth.
You're not listening to the playerbase.
it's all in this thread: Link |
Robart Baboli
Ferrous Infernum
22
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Posted - 2014.09.30 11:48:00 -
[5] - Quote
I echo the sentiments of Spugg. The T1 modules are indeed still useless, the industrial standpoint behind meta modules hasn't gotten better, and in fact, with many people deciding to reprocess all meta mods so rebalanced, will get worse, if they actually carry it out. The new naming system just doesn't feel right, alongside the rest of eve. I at least, valued the immersion that they had, as well as it throws off the in-space recognition patterns for launchers and other weapons i had, where i used the color coding to determine their fit, and thus potential DPS.
Please CCP, give us the names back, and the choice, please? So what if they were useless choices. most of the ones floated in the dev-blog will never be massively used either. and i still challenge you to find in the database you had before the patch, a single meta module you rebalanced that was not fit on any ship. |
Vahligmarr
Tribal Core Defiant Legacy
0
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Posted - 2014.09.30 12:07:00 -
[6] - Quote
Quote:New music for Oceanus
Oceanus will bring a new soundtrack for the character selection screen
so normally it takes me up to 2 seconds to select my Char in Character Selection, no need for new Music there, put more into the game and bring the Jukebox back. |
MiSANTHR0PE
Science and Trade Institute Caldari State
1
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Posted - 2014.09.30 12:11:00 -
[7] - Quote
I imagine a film, and the captain of the spaceship be all like "Prepare the ample launchers!"
ample launchers ...
ample?!
It just sounds wrong, and, well, stupid
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Zappity
SUPREME MATHEMATICS A Band Apart.
1359
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Posted - 2014.09.30 12:22:00 -
[8] - Quote
Goodbye Arbalest. This makes me sad. Why not Ample Arbalest, or Arbalest -a? Zappity's Adventures for a taste of lowsec. |
Benito Arias
Angry Mustellid
42
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Posted - 2014.09.30 12:41:00 -
[9] - Quote
It's good to see CCP designers put ample thought into meta modules naming convention. Owait. |
Voxinian
61
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Posted - 2014.09.30 12:42:00 -
[10] - Quote
Quote:The duration between activations of Light Missile Launchers has been increased by 6.66%
Why? Anything in EVE that has the word 'missle' in it needs to be buffed, not nerved. LML were not overpowered at all before this change. |
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Nakota Joe Nakota
Archron Dusyfe Industries B4D W0LF INDUSTRIES
0
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Posted - 2014.09.30 13:27:00 -
[11] - Quote
CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread.
well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe |
Altoran Jenkins
Pretentious Miners
0
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Posted - 2014.09.30 13:40:00 -
[12] - Quote
Nakota Joe Nakota wrote:CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe Joe, I think there was a delay and it was "estimated" to be 2 hours, they brought a ETA on opening to 13:50 UTC as per here https://forums.eveonline.com/default.aspx?g=posts&m=5065734 and you can follow it on twitter here https://twitter.com/EVE_status
I for one, look forward to these updates, their names are more easier to follow, even if they are less Scifi and more logical (though i much prefer the older one for missiles, aka Arbalest, compared to ample haha) Mo |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
495
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Posted - 2014.09.30 13:46:00 -
[13] - Quote
Altoran Jenkins wrote:Nakota Joe Nakota wrote:CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe Joe, I think there was a delay and it was "estimated" to be 2 hours, they brought a ETA on opening to 13:50 UTC as per here https://forums.eveonline.com/default.aspx?g=posts&m=5065734 and you can follow it on twitter here https://twitter.com/EVE_statusI for one, look forward to these updates, their names are more easier to follow, even if they are less Scifi and more logical (though i much prefer the older one for missiles, aka Arbalest, compared to ample haha) Mo
My Dev alt detection sensies are tingling and my Dev Alt detection machine just exploded. |
Altoran Jenkins
Pretentious Miners
0
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Posted - 2014.09.30 13:48:00 -
[14] - Quote
Spugg Galdon wrote:Altoran Jenkins wrote:Nakota Joe Nakota wrote:CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe Joe, I think there was a delay and it was "estimated" to be 2 hours, they brought a ETA on opening to 13:50 UTC as per here https://forums.eveonline.com/default.aspx?g=posts&m=5065734 and you can follow it on twitter here https://twitter.com/EVE_statusI for one, look forward to these updates, their names are more easier to follow, even if they are less Scifi and more logical (though i much prefer the older one for missiles, aka Arbalest, compared to ample haha) Mo My Dev alt detection sensies are tingling and my Dev Alt detection machine just exploded.
Then you need to replace it as it was obviously faulty?
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gascanu
Bearing Srl.
156
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Posted - 2014.09.30 13:56:00 -
[15] - Quote
Altoran Jenkins wrote:Nakota Joe Nakota wrote:CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe Joe, I think there was a delay and it was "estimated" to be 2 hours, they brought a ETA on opening to 13:50 UTC as per here https://forums.eveonline.com/default.aspx?g=posts&m=5065734 and you can follow it on twitter here https://twitter.com/EVE_statusI for one, look forward to these updates, their names are more easier to follow, even if they are less Scifi and more logical (though i much prefer the older one for missiles, aka Arbalest, compared to ample haha) Mo
pos code borked? don't worry, add more duct tape...
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Altoran Jenkins
Pretentious Miners
0
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Posted - 2014.09.30 14:00:00 -
[16] - Quote
gascanu wrote:Altoran Jenkins wrote:Nakota Joe Nakota wrote:CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe Joe, I think there was a delay and it was "estimated" to be 2 hours, they brought a ETA on opening to 13:50 UTC as per here https://forums.eveonline.com/default.aspx?g=posts&m=5065734 and you can follow it on twitter here https://twitter.com/EVE_statusI for one, look forward to these updates, their names are more easier to follow, even if they are less Scifi and more logical (though i much prefer the older one for missiles, aka Arbalest, compared to ample haha) Mo pos code borked? don't worry, add more duct tape... Lol.. I heard somewhere the code was broken but if they tried to fix it, it would mess up all current POS's that are online? I had a issue where it wouldnt let me online, offline, anchor or unanchor anything, very frustrating but CCP fixed it relatively fast, was shocked at the response rate
Looks like another delay, running low on the aul patience.. its my last day off before a weeks worth of slaving -_- |
Steijn
Quay Industries
593
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Posted - 2014.09.30 14:05:00 -
[17] - Quote
Ample? thats the best you could come up with? Really? ffs |
gascanu
Bearing Srl.
156
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Posted - 2014.09.30 14:05:00 -
[18] - Quote
Altoran Jenkins wrote:gascanu wrote:
pos code borked? don't worry, add more duct tape...
Lol.. I heard somewhere the code was broken but if they tried to fix it, it would mess up all current POS's that are online? I had a issue where it wouldnt let me online, offline, anchor or unanchor anything, very frustrating but CCP fixed it relatively fast, was shocked at the response rate Looks like another delay, running low on the aul patience.. its my last day off before a weeks worth of slaving -_-
not really sure but looking at the patch notes, the cloacking effect was on test server and worked fine, the rest are minor tweaks and rebalanced stats; the only things that could go wrong where the new cyno/pos mechanics and the new notification system; my money on pos code |
Krell Kroenen
The Devil's Shadow
201
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Posted - 2014.09.30 14:17:00 -
[19] - Quote
So what preschool did you guys use to poll the popularity of the new module names from? And really you didn't do a tiericide you just condensed the list of Modules. I see little to no interesting variety of choices that are balanced by pros and cons. |
Steijn
Quay Industries
594
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Posted - 2014.09.30 14:25:00 -
[20] - Quote
changing the station services tabs to the 4 headers and therefore putting ships/items under inventory is a horrible idea. |
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Vesan Terakol
The Vo'Shun Bad Intention
94
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Posted - 2014.09.30 14:28:00 -
[21] - Quote
Scoped survey scanner - I imagine the array of dishes... and a scope on top... **** logic, it helps! https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |
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Chribba
Otherworld Enterprises Otherworld Empire
12929
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Posted - 2014.09.30 14:32:00 -
[22] - Quote
So how do I get "Swedish" added to an official language list over channels?! Seeing as E-UNI is on the "official" list over Help channels.
/c
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Steppa Musana
Republic Military School Minmatar Republic
170
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Posted - 2014.09.30 14:36:00 -
[23] - Quote
The UI change to the station services panel is just bad.
You guys went and spent time making the buttons for "Agents" and "Guests" even bigger, despite that was already very little room for the list of agents/guests themselves.
Instead of spending that time making the buttons fancier, that time should have been spent separating "Agents" and "Guests" into their own panel/window, this way we could have much longer lists that are easier to scroll through.
Yet another example of flashy non-sense overtaking logical use of space, much like the terrible industry interface (where searching for jobs/blueprints/teams is hampered by the top part of the interface not being collapsible.)
There are soooo many issues with the UI, like hundreds, and this is what the time is spent on? Making buttons on a misguided panel look fancier? The UI team needs a kick to the nads, sorry to say it. |
Jason Dunham
The Dark Space Initiative Scary Wormhole People
11
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Posted - 2014.09.30 14:36:00 -
[24] - Quote
Perhaps it's an oversight on my part, but I believe the new notification system was supposed to have a opt-in feature in Oceanus under the General Settings window.
It does not appear to be there. |
MiSANTHR0PE
Science and Trade Institute Caldari State
2
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Posted - 2014.09.30 14:38:00 -
[25] - Quote
The compact and ample lml's have the same stats except for "capacity" and the fitting req's "cpu \ pg"
Is it supposed to be like that?
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Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
102
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Posted - 2014.09.30 14:39:00 -
[26] - Quote
Noone cares about Co-Pros and Cargo Scanners so I'll let that slide.
I expect my Arbies to renamed back to Arbies first thing downtime tomorrow.
Don't even think about touching my PWNAGE. No really, don't. Stahp. |
mr ed thehouseofed
Wrought iron Industries
13824
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Posted - 2014.09.30 14:39:00 -
[27] - Quote
separate volume control for the cloaking effect please its way to LOUD imo , looks better on medium or low shader setting too imo i want a eve pinball machine-á |
Pandora Tsasa
Royal Amarr Institute Amarr Empire
2
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Posted - 2014.09.30 14:41:00 -
[28] - Quote
To call Oceanus an "Expansion" is a downright insult to your paying customers. There's not one single thing in this "Expansion" that isn't a re-balancing, tweak, update, visual update, iteration, or improvement, of something that already exists in the game. When did endless patching become equivalent to an "Expansion". An "Expansion" implies that it adds something not previously found in the game. The last few "expansions" have been thin in new content, but this one takes the cake, in fact it takes the cake factory. It's like CPP have stopped even caring. And I'm at the point where I'm just about done caring too. |
Vesan Terakol
The Vo'Shun Bad Intention
95
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Posted - 2014.09.30 14:45:00 -
[29] - Quote
Pandora Tsasa wrote:To call Oceanus an "Expansion" is a downright insult to your paying customers. There's not one single thing in this "Expansion" that isn't a re-balancing, tweak, update, visual update, iteration, or improvement, of something that already exists in the game. When did endless patching become equivalent to an "Expansion". An "Expansion" implies that it adds something not previously found in the game. The last few "expansions" have been thin in new content, but this one takes the cake, in fact it takes the cake factory. It's like CPP have stopped even caring. And I'm at the point where I'm just about done caring too.
Restrain your flux coils! https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |
Derrick Miles
EVENumbers
8216
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Posted - 2014.09.30 14:47:00 -
[30] - Quote
I really dislike the new cloak effect. The hexagon thing doesn't scale when you zoom the camera and it streaks and blurs when you rotate. The transition effect is pretty cool, but juxtaposed with the hexagons just makes the invisible effect look even worse. |
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