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CCP Gargant
C C P C C P Alliance
890

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Posted - 2014.09.30 11:12:00 -
[1] - Quote
Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC.
The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more.
Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull.
Most of all remember to fly safe.
For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. CCP Gargant | EVE Universe esports Coordinator |
|

Angie Chatter
16
|
Posted - 2014.09.30 11:17:00 -
[2] - Quote
Quote: Science & Industry
Actual number of cost index is now shown to the player. Blueprints in use can be filtered out through new setting in Industry window. It is now possible to deliver multiple selected jobs at once.
Uhh guess all my pleading (aka bitching), did not get unnoticed, even if it took 2 expansions to-be implemented. Don't care about the other stuff, but this makes me happy and restores a bit of faith that persistence in feedback threads may pay off "some day" |

probag Bear
Xiong Offices
61
|
Posted - 2014.09.30 11:23:00 -
[3] - Quote
Please increase the storage capacity of Design Laboratories, as you did with most Assembly Arrays. Due to Data Sheets, Datacores, and Small Standard Containers all being bulky in volume, 25,000 m^3 capacity is very inconveniently small. 250,000 m^3 would let me be as lazy as pre-Crius, though a mere 100,000 m^3 would already be enough to shut me up.
Yes it's a minor, non-urgent, issue that can easily be solved by just flying over to the POS once or twice a day. But it'd be a welcome quality-of-life improvement. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
493
|
Posted - 2014.09.30 11:32:00 -
[4] - Quote
T1 Modules are still completely out classed by meta modules
Meta modules still can't be built by players.
New meta module naming system is immature and childish. It looses all of it's SciFi depth.
You're not listening to the playerbase.
it's all in this thread: Link |

Robart Baboli
Ferrous Infernum
22
|
Posted - 2014.09.30 11:48:00 -
[5] - Quote
I echo the sentiments of Spugg. The T1 modules are indeed still useless, the industrial standpoint behind meta modules hasn't gotten better, and in fact, with many people deciding to reprocess all meta mods so rebalanced, will get worse, if they actually carry it out. The new naming system just doesn't feel right, alongside the rest of eve. I at least, valued the immersion that they had, as well as it throws off the in-space recognition patterns for launchers and other weapons i had, where i used the color coding to determine their fit, and thus potential DPS.
Please CCP, give us the names back, and the choice, please? So what if they were useless choices. most of the ones floated in the dev-blog will never be massively used either. and i still challenge you to find in the database you had before the patch, a single meta module you rebalanced that was not fit on any ship. |

Vahligmarr
Tribal Core Defiant Legacy
0
|
Posted - 2014.09.30 12:07:00 -
[6] - Quote
Quote:New music for Oceanus
Oceanus will bring a new soundtrack for the character selection screen
so normally it takes me up to 2 seconds to select my Char in Character Selection, no need for new Music there, put more into the game and bring the Jukebox back. |

MiSANTHR0PE
Science and Trade Institute Caldari State
1
|
Posted - 2014.09.30 12:11:00 -
[7] - Quote
I imagine a film, and the captain of the spaceship be all like "Prepare the ample launchers!"
ample launchers ...
ample?!
It just sounds wrong, and, well, stupid
|

Zappity
SUPREME MATHEMATICS A Band Apart.
1359
|
Posted - 2014.09.30 12:22:00 -
[8] - Quote
Goodbye Arbalest. This makes me sad. Why not Ample Arbalest, or Arbalest -a? Zappity's Adventures for a taste of lowsec. |

Benito Arias
Angry Mustellid
42
|
Posted - 2014.09.30 12:41:00 -
[9] - Quote
It's good to see CCP designers put ample thought into meta modules naming convention. Owait. |

Voxinian
61
|
Posted - 2014.09.30 12:42:00 -
[10] - Quote
Quote:The duration between activations of Light Missile Launchers has been increased by 6.66%
Why? Anything in EVE that has the word 'missle' in it needs to be buffed, not nerved. LML were not overpowered at all before this change. |
|

Nakota Joe Nakota
Archron Dusyfe Industries B4D W0LF INDUSTRIES
0
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Posted - 2014.09.30 13:27:00 -
[11] - Quote
CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread.
well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe |

Altoran Jenkins
Pretentious Miners
0
|
Posted - 2014.09.30 13:40:00 -
[12] - Quote
Nakota Joe Nakota wrote:CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe Joe, I think there was a delay and it was "estimated" to be 2 hours, they brought a ETA on opening to 13:50 UTC as per here https://forums.eveonline.com/default.aspx?g=posts&m=5065734 and you can follow it on twitter here https://twitter.com/EVE_status
I for one, look forward to these updates, their names are more easier to follow, even if they are less Scifi and more logical (though i much prefer the older one for missiles, aka Arbalest, compared to ample haha) Mo |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
495
|
Posted - 2014.09.30 13:46:00 -
[13] - Quote
Altoran Jenkins wrote:Nakota Joe Nakota wrote:CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe Joe, I think there was a delay and it was "estimated" to be 2 hours, they brought a ETA on opening to 13:50 UTC as per here https://forums.eveonline.com/default.aspx?g=posts&m=5065734 and you can follow it on twitter here https://twitter.com/EVE_statusI for one, look forward to these updates, their names are more easier to follow, even if they are less Scifi and more logical (though i much prefer the older one for missiles, aka Arbalest, compared to ample haha) Mo
My Dev alt detection sensies are tingling and my Dev Alt detection machine just exploded. |

Altoran Jenkins
Pretentious Miners
0
|
Posted - 2014.09.30 13:48:00 -
[14] - Quote
Spugg Galdon wrote:Altoran Jenkins wrote:Nakota Joe Nakota wrote:CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe Joe, I think there was a delay and it was "estimated" to be 2 hours, they brought a ETA on opening to 13:50 UTC as per here https://forums.eveonline.com/default.aspx?g=posts&m=5065734 and you can follow it on twitter here https://twitter.com/EVE_statusI for one, look forward to these updates, their names are more easier to follow, even if they are less Scifi and more logical (though i much prefer the older one for missiles, aka Arbalest, compared to ample haha) Mo My Dev alt detection sensies are tingling and my Dev Alt detection machine just exploded.
Then you need to replace it as it was obviously faulty?
|

gascanu
Bearing Srl.
156
|
Posted - 2014.09.30 13:56:00 -
[15] - Quote
Altoran Jenkins wrote:Nakota Joe Nakota wrote:CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe Joe, I think there was a delay and it was "estimated" to be 2 hours, they brought a ETA on opening to 13:50 UTC as per here https://forums.eveonline.com/default.aspx?g=posts&m=5065734 and you can follow it on twitter here https://twitter.com/EVE_statusI for one, look forward to these updates, their names are more easier to follow, even if they are less Scifi and more logical (though i much prefer the older one for missiles, aka Arbalest, compared to ample haha) Mo
pos code borked? don't worry, add more duct tape...
|

Altoran Jenkins
Pretentious Miners
0
|
Posted - 2014.09.30 14:00:00 -
[16] - Quote
gascanu wrote:Altoran Jenkins wrote:Nakota Joe Nakota wrote:CCP Gargant wrote:Oceanus is now being deployed to Tranquility! The server is expected to be up at 13:00 UTC. The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread. well, whiskey tango foxtrot.........i'm going to work and i still can't get on eve. nice going. perhaps you should give us all a plex for not having proper access? Joe Joe, I think there was a delay and it was "estimated" to be 2 hours, they brought a ETA on opening to 13:50 UTC as per here https://forums.eveonline.com/default.aspx?g=posts&m=5065734 and you can follow it on twitter here https://twitter.com/EVE_statusI for one, look forward to these updates, their names are more easier to follow, even if they are less Scifi and more logical (though i much prefer the older one for missiles, aka Arbalest, compared to ample haha) Mo pos code borked? don't worry, add more duct tape... Lol.. I heard somewhere the code was broken but if they tried to fix it, it would mess up all current POS's that are online? I had a issue where it wouldnt let me online, offline, anchor or unanchor anything, very frustrating but CCP fixed it relatively fast, was shocked at the response rate 
Looks like another delay, running low on the aul patience.. its my last day off before a weeks worth of slaving -_- |

Steijn
Quay Industries
593
|
Posted - 2014.09.30 14:05:00 -
[17] - Quote
Ample? thats the best you could come up with? Really? ffs |

gascanu
Bearing Srl.
156
|
Posted - 2014.09.30 14:05:00 -
[18] - Quote
Altoran Jenkins wrote:gascanu wrote:
pos code borked? don't worry, add more duct tape...
Lol.. I heard somewhere the code was broken but if they tried to fix it, it would mess up all current POS's that are online? I had a issue where it wouldnt let me online, offline, anchor or unanchor anything, very frustrating but CCP fixed it relatively fast, was shocked at the response rate  Looks like another delay, running low on the aul patience.. its my last day off before a weeks worth of slaving -_-
not really sure but looking at the patch notes, the cloacking effect was on test server and worked fine, the rest are minor tweaks and rebalanced stats; the only things that could go wrong where the new cyno/pos mechanics and the new notification system; my money on pos code  |

Krell Kroenen
The Devil's Shadow
201
|
Posted - 2014.09.30 14:17:00 -
[19] - Quote
So what preschool did you guys use to poll the popularity of the new module names from? And really you didn't do a tiericide you just condensed the list of Modules. I see little to no interesting variety of choices that are balanced by pros and cons. |

Steijn
Quay Industries
594
|
Posted - 2014.09.30 14:25:00 -
[20] - Quote
changing the station services tabs to the 4 headers and therefore putting ships/items under inventory is a horrible idea. |
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Vesan Terakol
The Vo'Shun Bad Intention
94
|
Posted - 2014.09.30 14:28:00 -
[21] - Quote
Scoped survey scanner - I imagine the array of dishes... and a scope on top... **** logic, it helps! https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |
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Chribba
Otherworld Enterprises Otherworld Empire
12929
|
Posted - 2014.09.30 14:32:00 -
[22] - Quote
So how do I get "Swedish" added to an official language list over channels?! Seeing as E-UNI is on the "official" list over Help channels.
/c
|
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Steppa Musana
Republic Military School Minmatar Republic
170
|
Posted - 2014.09.30 14:36:00 -
[23] - Quote
The UI change to the station services panel is just bad.
You guys went and spent time making the buttons for "Agents" and "Guests" even bigger, despite that was already very little room for the list of agents/guests themselves.
Instead of spending that time making the buttons fancier, that time should have been spent separating "Agents" and "Guests" into their own panel/window, this way we could have much longer lists that are easier to scroll through.
Yet another example of flashy non-sense overtaking logical use of space, much like the terrible industry interface (where searching for jobs/blueprints/teams is hampered by the top part of the interface not being collapsible.)
There are soooo many issues with the UI, like hundreds, and this is what the time is spent on? Making buttons on a misguided panel look fancier? The UI team needs a kick to the nads, sorry to say it. |

Jason Dunham
The Dark Space Initiative Scary Wormhole People
11
|
Posted - 2014.09.30 14:36:00 -
[24] - Quote
Perhaps it's an oversight on my part, but I believe the new notification system was supposed to have a opt-in feature in Oceanus under the General Settings window.
It does not appear to be there. |

MiSANTHR0PE
Science and Trade Institute Caldari State
2
|
Posted - 2014.09.30 14:38:00 -
[25] - Quote
The compact and ample lml's have the same stats except for "capacity" and the fitting req's "cpu \ pg"
Is it supposed to be like that?
|

Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
102
|
Posted - 2014.09.30 14:39:00 -
[26] - Quote
Noone cares about Co-Pros and Cargo Scanners so I'll let that slide.
I expect my Arbies to renamed back to Arbies first thing downtime tomorrow.
Don't even think about touching my PWNAGE. No really, don't. Stahp. |

mr ed thehouseofed
Wrought iron Industries
13824
|
Posted - 2014.09.30 14:39:00 -
[27] - Quote
separate volume control for the cloaking effect please its way to LOUD imo , looks better on medium or low shader setting too imo  i want a eve pinball machine-á |

Pandora Tsasa
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.09.30 14:41:00 -
[28] - Quote
To call Oceanus an "Expansion" is a downright insult to your paying customers. There's not one single thing in this "Expansion" that isn't a re-balancing, tweak, update, visual update, iteration, or improvement, of something that already exists in the game. When did endless patching become equivalent to an "Expansion". An "Expansion" implies that it adds something not previously found in the game. The last few "expansions" have been thin in new content, but this one takes the cake, in fact it takes the cake factory. It's like CPP have stopped even caring. And I'm at the point where I'm just about done caring too. |

Vesan Terakol
The Vo'Shun Bad Intention
95
|
Posted - 2014.09.30 14:45:00 -
[29] - Quote
Pandora Tsasa wrote:To call Oceanus an "Expansion" is a downright insult to your paying customers. There's not one single thing in this "Expansion" that isn't a re-balancing, tweak, update, visual update, iteration, or improvement, of something that already exists in the game. When did endless patching become equivalent to an "Expansion". An "Expansion" implies that it adds something not previously found in the game. The last few "expansions" have been thin in new content, but this one takes the cake, in fact it takes the cake factory. It's like CPP have stopped even caring. And I'm at the point where I'm just about done caring too.
Restrain your flux coils! https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |

Derrick Miles
EVENumbers
8216
|
Posted - 2014.09.30 14:47:00 -
[30] - Quote
I really dislike the new cloak effect. The hexagon thing doesn't scale when you zoom the camera and it streaks and blurs when you rotate. The transition effect is pretty cool, but juxtaposed with the hexagons just makes the invisible effect look even worse. |
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Steijn
Quay Industries
595
|
Posted - 2014.09.30 14:47:00 -
[31] - Quote
for those who missed it
Quote:New Notification system added as opt-in beta feature. Note that this feature is not localized, and will be enabled a few days after the patch. |

Arcos Vandymion
Ministry of War Amarr Empire
32
|
Posted - 2014.09.30 14:50:00 -
[32] - Quote
In other news
The four empires, in a roundtable with InterBus, decided to finish the ship class tiericide. Based on the overwhelmingly good feedback to the module tiericide and renaming scheme the empires agreed to make the shipnames more customer friendly and call them by their usage scheme. Examples of the new naming scheme follow below
Navitas -> Gallente Tier 1 Logi Frig Augoror -> Amarr Tier 1 Logi Cruiser Incursus-> Gallente Tier 1 Brawler Frig
Some new names are however subject to the ever changing tides of the game Meta -
Ishtar -> Blob Doctrine 101 Phoenix -> nope.jpg Chimera -> lolno
Though slightly more maintenance intensive it was agreed upon that this new namingscheme is more friendly to the user allowing one to see the use of a ship at the first glance. |

Nicolas Quasar
BERUM Deep Space Inc. Northern Associates.
0
|
Posted - 2014.09.30 14:54:00 -
[33] - Quote
Why gallentean T2 ships is green? Vomit color  |

Kiryen O'Bannon
Thrall Nation Brave Collective
125
|
Posted - 2014.09.30 14:56:00 -
[34] - Quote
Pointless tears over boring module names have now attained the status of "best tears."
Confirming no complaint is so trivial that at least one person won't come here whining that it's the end of the world and pretending the entire rest of the player base agrees with him. CCP "listening to the playerbase" is why there's been 3 years of expansions that contained very little new content other than additional ships.
CCP, keep screwing things up your own way. The players can't make up their minds what they want and won't be happy even if they get it. At least you can own your own mistakes and learn from them. |

Sacu Shi
Shadows of Telara Greater Western Co-Prosperity Sphere
38
|
Posted - 2014.09.30 15:00:00 -
[35] - Quote
The cloaking effect is great, but here are a couple of observations that in my humble opinion would make it better.
1. Polygons. The polygons that make up the cloaking effect do not scale, which means when zoomed out there are only a few polygons, but when zoomed in there are many. This somewhat cheapens the effect and makes it less 'realistic'. Please make the effect scaleable.
2. The resolution of the cloaking effect appears to be much higher than that of the ship or anything else, so when activated makes the ship look 'cartoon like'. Please match the resolutions, preferably by making the ship resolutions higher (see threadnaught on this subject).
Other wise, keep up the good work :)
Oh, and I noticed my Ishtar now looks 'stone-washed'...is this intentional or just a new lighting effect? |

Arkanon Nerevar
UK Corp RAZOR Alliance
29
|
Posted - 2014.09.30 15:01:00 -
[36] - Quote
The Sin has lost its ultra cool ink black look
think of all those people out there going to be hot dropped and instead of a slick death dealing neo domi as the last thing they see, now its just some paisley green school kid snot colour
BOOH BOOOH UNCOOL MAN UNCOOOOOOL Trust Not in God, but Have Faith in Antimatter
|

Sacu Shi
Shadows of Telara Greater Western Co-Prosperity Sphere
39
|
Posted - 2014.09.30 15:06:00 -
[37] - Quote
Arkanon Nerevar wrote:The Sin has lost its ultra cool ink black look
think of all those people out there going to be hot dropped and instead of a slick death dealing neo domi as the last thing they see, now its just some paisley green school kid snot colour
BOOH BOOOH UNCOOL MAN UNCOOOOOOL
Personally, I think all cov-ops / black ops ships should have a matt black / gloss black tactical colour scheme
|

handige harrie
Hedion University Amarr Empire
264
|
Posted - 2014.09.30 15:09:00 -
[38] - Quote
I like the new station buttons, they look smooth and i'm looking forward to the notification center.
But like i said in the module devblog, the module renaming thing is just a terrible mistake Baddest poster ever |

Medalyn Isis
Rosewood Productions Stain Confederation
322
|
Posted - 2014.09.30 15:21:00 -
[39] - Quote
names..... |

Xeator
soldiers.fi
54
|
Posted - 2014.09.30 15:28:00 -
[40] - Quote
Add language channels back!
Station services window also for some reason has changed and due to this sh**** change the minimum size of the window has been increased? WHY? Now it does not fit my screen. Why can I not reduce its vertical size past a certain point? It wasnt as big as before but at least I could fit it on my screen nicely with my chat windows. Now I cant, what a f****** useless change.
Getting really fed up with changes like these. |
|

Jackie Fisher
syrkos technologies Joint Venture Conglomerate
391
|
Posted - 2014.09.30 15:31:00 -
[41] - Quote
What is the logic behind increasing the number of jumps for Burner missions? Balance through tedium? Fear God and Thread Nought |

Byrbeglin Alcantar
Doom Generation THE H0NEYBADGER
0
|
Posted - 2014.09.30 15:38:00 -
[42] - Quote
Please undo module name changes. So much flavor just got lost. |

Xela Kcaneoh
The Pirates Of Orion
14
|
Posted - 2014.09.30 15:50:00 -
[43] - Quote
Feedback: The cloaking effect looks really dumb if you stay cloaked. Hexes aren't as cool as you seem to think they are. And the new wormhole aura is unicorn-tastic (that means bad). How are we supposed to see anything else in space with the glare from this WH's laser light show? Bring down the brightness and scale, I think we all assumed it would be more subtle.
But you don't listen to feedback anyway, so why do we bother? Crius was a disaster, and Hyperion was pretty lame too. I prefer the old CCP. Whatever happened to create your "new update schedule" was a mistake. And let's not forget the insane ISK inflation we've seen due to your recent "improvements". |

Red Deck
Stupid Stunts
21
|
Posted - 2014.09.30 15:54:00 -
[44] - Quote
Aside from feeling really sad about how the module tiericide started (and where it's apparently heading), I've got only one complaint so far and it's about the new cloaking audio effect - using it even for gate cloak means it becomes annoying real fast unless you are very local and don't do much gate jumping. I move around a lot and do probably close to 200 gate jumps a day... having to listen to this audio effect every time I land on the other side and then again when my ship begins to move towards the next gate is beyond annoying. Methinks gate cloak should not trigger the (audio) effect. And as someone else has already mentioned, it's too loud. |

Ibrahim Vaughn Holtzman
the holtzman experience
53
|
Posted - 2014.09.30 15:57:00 -
[45] - Quote
The Cloaking effect should have its own volume slider, detached from modules. That is all. |

Dreekus
High Voltage Industries Ash Alliance
5
|
Posted - 2014.09.30 16:06:00 -
[46] - Quote
Derrick Miles wrote:I really dislike the new cloak effect. The hexagon thing doesn't scale when you zoom the camera and it streaks and blurs when you rotate. The transition effect is pretty cool, but juxtaposed with the hexagons just makes the invisible effect look even worse.
yea... i have same thoughts...
It looks dreadful It was much more smooth and fun in trailers. Every now and then it refocuses and looks extremly ugly  |

Ormarr Kai
GalSec Enterprises
12
|
Posted - 2014.09.30 16:09:00 -
[47] - Quote
///confirming cloak effect and wormhole visuals are now awesome
however my ishtar is now green  |

MR Spleen
Instant Annihilation
0
|
Posted - 2014.09.30 16:12:00 -
[48] - Quote
So have you setup Interbus station yet so we can spend some of those loyalty points? |

Serrat Nightchill
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.09.30 16:16:00 -
[49] - Quote
The new module names are really dumb. Like please spend more than 5 minutes thinking of a naming system.
But I really like the module delay reactivation timer, very nice. Cloaking effect looks cool to start, but not feeling the hexagons. Maybe they will grow on me however. |

Torgeir Hekard
I MYSELF AND ME
50
|
Posted - 2014.09.30 16:16:00 -
[50] - Quote
The new cloak makes ship activating it stay in overview for about 6 seconds (that is, in other peoples overview). Just checked it with 2 characters, one jumping through a gate in a prowler, pressing warp-cloak and alt-tabbing to the other character.
There are also reports that it's possible to lock the ship while the cloak animation is going on. The person who managed to do it apparently caught aggro, though I can not confirm this.
Is this intentional? |
|

Voxinian
61
|
Posted - 2014.09.30 16:25:00 -
[51] - Quote
Torgeir Hekard wrote:The new cloak makes ship activating it stay in overview for about 6 seconds (that is, in other peoples overview). Just checked it with 2 characters, one jumping through a gate in a prowler, pressing warp-cloak and alt-tabbing to the other character.
There are also reports that it's possible to lock the ship while the cloak animation is going on. The person who managed to do it apparently caught aggro, though I can not confirm this.
Is this intentional? There indeed seems to be a delay going on. I also notice it when I warp cloak to a station it will not dock untill the whole cloak animation (decloak) has ended, leaving my ship a sitting duck for like 5 seconds. Before the update you docked cloaked almost instantly.
|

Queen Lizabeth
Spacelane Ghosts
0
|
Posted - 2014.09.30 16:26:00 -
[52] - Quote
I'm very concerned about the ability to buy and build T1 fitted ships. It seems like in particular the named light missile launchers are going to be more expensive, and perhaps do less damage per isk. This means more work for me to fit the same ship.
I understand the need to make the game more streamlined, it's important that every piece has a role, but I always enjoyed buying the low-cost modules, and I suppose it will be harder to buy and fit these low-cost modules, especially if everyone is needing the same named items.
Please reconsider the change to named modules. The market really loves the different modules, and this change seems to go in the opposite direction. |

Red Deck
Stupid Stunts
21
|
Posted - 2014.09.30 16:33:00 -
[53] - Quote
Ibrahim Vaughn Holtzman wrote:The Cloaking effect should have its own volume slider, detached from modules. That is all. Even though it would allow me to largely avoid the problem, I still believe that the gate cloak should not trigger the audio effect. The audio effect does not convey any useful information in that situation - upon jumping a gate, you are always cloaked, so the audio effect is redundant (besides, you are not cloaking, you are already cloaked, which is one less reason to trigger the effect).
The same effect upon dropping the (gate) cloak is a bit different story... while it's still basically useless if you are autopiloting or jumping manually, it might admittedly be useful to let you know you are losing your gate cloak because of the timer running out. |
|

ISD Ezwal
ISD Community Communications Liaisons
2411

|
Posted - 2014.09.30 16:38:00 -
[54] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Daemun Khanid
PIE Inc. Praetoria Imperialis Excubitoris
13
|
Posted - 2014.09.30 16:47:00 -
[55] - Quote
New station buttons function fine but are visually very unappealing. Tabs within tabs made sense. It was a cohesive and flowing visual design. Buttons containing tabs is visually disturbing. It looks like two totally different aesthetic directions being mashed together. The same goes for the new cloak. It's nice, I like it and like the new sounds but it's very apparent that it's a departure from the previous and established visual direction. It feels like a visual from a completely different game thrown into this one just like the station panel. I'm all for a shift in visual/art direction but please do it in larger chunks if not all at once. If the entire station panel for example was changed to this new look it would be all good, but as it is it's like van Gogh painting a character in the middle of a Rembrandt.
Daemun of Khanid |

Celldoom
Nomads 0f New Eden
11
|
Posted - 2014.09.30 16:52:00 -
[56] - Quote
Spugg Galdon wrote:T1 Modules are still completely out classed by meta modules Meta modules still can't be built by players. New meta module naming system is immature and childish. It looses all of it's SciFi depth. You're not listening to the playerbase. it's all in this thread: Link Completely disagree. Many players, including veterans, don't understand the meta levels system. I've seen tech3 ships with meta0 fits. This change is much better. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
476
|
Posted - 2014.09.30 16:59:00 -
[57] - Quote
Thanks for all the work guys.
WHs look great.
Cloak is cool, BUT - the fact that the hexagons do not scale with distance is a real aesthetic problem. The sprites used for the transition have a cool movement across the model, but look flat. I like how you can see through it and watch the effect transition on the other side though.
Module Names - I appreciate how hard the logistics for the tericide is, and the direction is great - but the names are just... unimaginative... and sad. Primary Test Subject GÇó SmackTalker Elite |

Keaden Aemar
4 Marketeers Rura-Penthe
1
|
Posted - 2014.09.30 16:59:00 -
[58] - Quote
Celldoom wrote: veterans, don't understand the meta levels system
I wouldn't call them veterans then. |

Morihei Akachi
Nishida Corporation
110
|
Posted - 2014.09.30 17:03:00 -
[59] - Quote
Celldoom wrote:Many players, including veterans, don't understand the meta levels system. I've seen tech3 ships with meta0 fits. Then they deserve to die. C'mon, people: I thought Eve was meant to be a game in which intelligence and the ability to master complex systems were meant to pay off. Not seeing that reflected in the new module conventions. Your spirit is the true shield. |

Torgeir Hekard
I MYSELF AND ME
50
|
Posted - 2014.09.30 17:04:00 -
[60] - Quote
Celldoom wrote:Completely disagree. Many players, including veterans, don't understand the meta levels system. I've seen tech3 ships with meta0 fits. This change is much better.
Many people fly officer-fit T1 battleships with 1 month old character. Many people buy $500 gold MadCats. Many people put fingers in a wall socket to see what happens.
Some people just lose at evolution. It does not mean that chopping off your limbs and tying you to a life support unit so you would not hurt yourself should be mandatory. |
|

Celldoom
Nomads 0f New Eden
11
|
Posted - 2014.09.30 17:09:00 -
[61] - Quote
Torgeir Hekard wrote:Celldoom wrote:Completely disagree. Many players, including veterans, don't understand the meta levels system. I've seen tech3 ships with meta0 fits. This change is much better. Many people fly officer-fit T1 battleships with 1 month old character. Many people buy $500 gold MadCats. Many people put fingers in a wall socket to see what happens. Some people just lose at evolution. It does not mean that chopping off your limbs and tying you to a life support unit so you would not hurt yourself should be mandatory. The issue is that the game doesn't explain it at all, nor it is an intuitive system. Simplicity doesn't mean it lacks depth. Complexity, in this case, made the game shallower and punished the ignorant. There was no choice in meta levels, now there is (hopefully). |

Torgeir Hekard
I MYSELF AND ME
50
|
Posted - 2014.09.30 17:21:00 -
[62] - Quote
Celldoom wrote:The issue is that the game doesn't explain it at all, nor it is an intuitive system. You try to fit an arbalest and it fits. You try to fit X-whatever and it does not. You squeeze it in and see lower numbers. Can it be more intuitive?
Celldoom wrote: Simplicity doesn't mean it lacks depth.
It. Lacks. Depth. Why is it just so happens that all the merry factions of New Eden make absolutely similar co-processors? Why should not I have a choice to get a cheaper faction one if I don't need all that CPU. Why should I get a launcher that OMG has 6(?) more shots for the price of enough CPU to fit a covops cloak on a non-bonused ship?
Celldoom wrote:Complexity, in this case, made the game shallower and punished the ignorant. Punishing the ignorant is it's own reward.
Celldoom wrote: There was no choice in meta levels, now there is (hopefully).
Ironically, there was much more meaningful choice in the LMLs. Because malkuth was objectively worse than arbalest where it mattered but with better fitting which was crucial for some fits (like a 75km talwar). With several more shots for a quarter more CPU the "choice" is a no-brainer. |

Servano Amatin
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.09.30 17:24:00 -
[63] - Quote
Spugg Galdon wrote:New meta module naming system is immature and childish. It looses all of it's SciFi depth.
I second that statement from the bottom of my EVE heart.
The new module naming system is, in my opinion, outright ridiculous. |

Mindo Junde
Bunnie Slayers Redrum Fleet
32
|
Posted - 2014.09.30 17:33:00 -
[64] - Quote
Cloak transition very cool, Cloak effect nope sorry try again. (I use Dx9 as I don't have an uber card, I suspect a lot of people are in this situation)
Wormhole mass effect is very annoying it makes it hard to see the destination constellation. FFS CCP did you try this before you released?
Vomit Green Ishtars...Really?
Over all fail, not as epic as the last one but still not good. You are aware of the competition out this year? Because currently I'm waiting for that launch then my subs will lapse.
Oh and the new module names...LMFAO, they are pathetic.
Arbalest sounds mean and well Arbalesty. Ample sounds like a joke from a carry on film. CCP you need to hire more competent people. |

Celldoom
Nomads 0f New Eden
11
|
Posted - 2014.09.30 17:33:00 -
[65] - Quote
Torgeir Hekard wrote:You try to fit an arbalest and it fits. You try to fit X-whatever and it does not. You squeeze it in and see lower numbers. Can it be more intuitive?
It. Lacks. Depth. Why is it just so happens that all the merry factions of New Eden make absolutely similar co-processors? Why should not I have a choice to get a cheaper faction one if I don't need all that CPU. Why should I get a launcher that OMG has 6(?) more shots for the price of enough CPU to fit a covops cloak on a non-bonused ship?
Punishing the ignorant is it's own reward.
Ironically, there was much more meaningful choice in the LMLs. Because malkuth was objectively worse than arbalest where it mattered but with better fitting which was crucial for some fits (like a 75km talwar). With several more shots for a quarter more CPU the "choice" is a no-brainer. The issue with meta levels is that there was no choice - you simply get whatever item with the highest meta level. It's a puzzle, not a choice.
Punishing the ignorant is the realm of pirates, not game development.
All that information you gave is generally missed by most players. A good interface gives you all the funcions with a couple of clicks. EVE's interface requires many more clicks and browsing to get the info i need. For example there is no comparison GUI in the game, the comparison tool is mostly useless since it requires too much effort to set up a simple numbers comparison. |

Torgeir Hekard
I MYSELF AND ME
51
|
Posted - 2014.09.30 17:43:00 -
[66] - Quote
Celldoom wrote: The issue with meta levels is that there was no choice - you simply get whatever item with the highest meta level. It's a puzzle, not a choice.
Before you had 4 named meta launchers. They were one shooty, one fitty and 2 crappy. Now you have 2 launchers. One fitty and one crappy. Before you had several faction co-processors with different bonuses and price tags. Now they all outsourced their co-processors production to the same foxconn factory. Before you had 4 named meta flux coils. They were the useless one, the useless one, the useless one and the useless one. Now they are still the useles one, the useless one, the useless one and the useless one, except they all have EQUAL resulting cap regen bonus and one of them has the best fitting.
All those choices
Celldoom wrote: Punishing the ignorant is the realm of pirates, not game development.
No fun allowed for developers? |

Bjurn Akely
Knights of Nii The 20 Minuters
72
|
Posted - 2014.09.30 17:52:00 -
[67] - Quote
Wormhole nebulae look nice but:
C2 is WAY to bright. In some directions our space is white. Not whiteout, there is no bug. . . Just way to much refracted light. |

Patty Loveless
Minute to Midnight
4
|
Posted - 2014.09.30 18:26:00 -
[68] - Quote
Okay, yeah, the names suck, but i must make two counter points to the general complaints many seem to be having.
T1 (meta 0) mods ~should~ suck compared to the others. They are like pirate faction modules in that you can't just build them on demand and depend on getting them (directly or indirectly) through loot drops. This is a good thing.
They are still used as the base mod for t2 manufacturing. If you could 'just build' meta mods, the value of loot drops would go down even more. Mining with your guns was nerfed heavily (and imo, rightfully so) but taking away all value from drops really would kill ratting as a income base.
The name changes suck, repeated cause they really do suck. |

Rhyme Bittern
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.09.30 18:38:00 -
[69] - Quote
I am happy with the new salvage drone visual effect for the salvage rays. It was the generic bland thin laser before, now it is a proper, purifying salvage ray. I don't remember seeing this mentioned in the patch notes, though.
The stealth hexagons, unfortunately, are ugly and look cheap. |

Gaius Clabbacus
Trans-Solar Works Terrible Space Warriors
0
|
Posted - 2014.09.30 18:40:00 -
[70] - Quote
Very disappointed that CCP decided that smaller countries do not deserve their own language channel anymore. In many MMOs social interaction is a key for player retention, but I guess with the generally autistic player base such is not the case for EVE. |
|

Ion Rubix
University of Caille Gallente Federation
16
|
Posted - 2014.09.30 18:42:00 -
[71] - Quote
I understand the desire to simplify the decision between different modules and the need to give meta modules a tangible difference. These things make sense from a game design point of view.
However, the naming scheme is terrible! It does not give a clear indication of the module's attributes. At a glance a what advantage does a 'Ample Light Missile Launcher' give me? Or what's the difference between a 'Scoped Cargo Scanner' and an 'Enduring Cargo Scanner'? How will these prefixes work when other modules are re-balanced? Will I still have to show info to see exactly what 'Ample' means in the context of a different module?
I have a suggestion. Perhaps if you want to show a clear, quick and concise difference between different meta levels of module, you could use the module description. Currently all meta levels of Missile Launcher are described as:
Quote:Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. Hardly inspiring or informative!
Saying all that, we've been here before and I expect the same reaction as before. |

Master Odysseus
Mythos Corp The Unthinkables
5
|
Posted - 2014.09.30 18:49:00 -
[72] - Quote
Hi,
I play 2 accounts, dual monitor. My second monitor is small (19 inches, 1366x746 game resolution - UI scaling 90%).
When you dock, there's a window with station services icons, guests in the station etc. Before patch, I could drag the length (top to bottom) of that window all the way up so I could fit a small "chat" window with intel channels under it. It would fit ok. After the patch, the minimum length I can drag the window "up", so I can fit the same chat window with intel channels under it is so big that I can no longer fit it. It seems to me there's more space (even with the new buttons added) to drag that window's length even more up.
Thought to report it.
Kind regards, |

Xe'Cara'eos
A Big Enough Lever
216
|
Posted - 2014.09.30 18:52:00 -
[73] - Quote
hey, having major issue - can't get my second launcher to update! the first is updating ok, if creating a new launcher window for whatever reason, but the second is just not connecting to the server! For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Ochiniwa
New Republic The Initiative.
2
|
Posted - 2014.09.30 19:14:00 -
[74] - Quote
Tried to download the patch but now after 45 minutes of downloading I am still only at 16% with barely 128 MB downloaded!
I will loose a whole evening just downloading it. What is going on with the patch? Never had that issue before. Is there any alternative to patch the game? |

Arcos Vandymion
Ministry of War Amarr Empire
44
|
Posted - 2014.09.30 19:19:00 -
[75] - Quote
Celldoom wrote:The issue is that the game doesn't explain it at all, nor it is an intuitive system. Simplicity doesn't mean it lacks depth. Complexity, in this case, made the game shallower and punished the ignorant. There was no choice in meta levels, now there is (hopefully).
It isn't complex. A Shield Boost Amplifier says, quote "Focuses and amplifies the efficiency of shield boosting modules.". It doesn't say how much so what is the logical step? Click "Attributes and scroll till you find "Shield Boost Bonus". Oh hey look T1 is 30% and it costs, let's see ... 250 000 ISK. Allright. Let's check this one here... T2, 36%, wow 20% more than T1 who would've thought and it costs ... 500 000 ISK. Mhm, lets see - CNSBA does give 37.5%, a whopping 25% than T1 but only 4 1/6 % more than T2 and costs WHATTHEF 85m ISK ARE F KIDDING?
All you have to do is actually READ. All the infromation is there. If you simply rely on the Meta level you are doing something wrong.
Look at the "new" Cap Flux coils - they are basically Meta0, T1, Meta4 and T2. I still don't see how this improves anything though. Not like there are a whole lot uses to Cap Flux Coils . . . |

Rionan Nafee
Industrie und Handels Konsortium Tribunal Alliance
392
|
Posted - 2014.09.30 19:22:00 -
[76] - Quote
The new grey fields for Agents, Guests, Offices and inventory in the Station Services are butt ugly and in my eyes they doesn't fit to the style of EVE at all. Please bring back the old tab style. |

Crynsos Cealion
Matari Munitions The Obsidian Front
15
|
Posted - 2014.09.30 19:38:00 -
[77] - Quote
Spugg Galdon wrote:T1 Modules are still completely out classed by meta modules
New meta module naming system is immature and childish. It looses all of it's SciFi depth.
I think the most simple and senseful way to make them useful would be to give the basic and currently buildable meta 0 modules the role of the "Compact" modules, the modules that are easier to fit than all others of the same time at the cost of performance.
Seeing as the renaming has been probably primarily done to help rookies recognize that even modules with long and complex names are essentially just the same as a "Co-Processor/Reactor Control Unit/etc I" but slightly better, this would give our newbies a good module to start out with in terms of recognizing what it does by name, as well as being very cheap and compensates for their lack of fitting skills.
And I have to heavily agree, removing all the unique, if sometimes overly complex names of modules reduces a lot of the Sci-Fi flair, which started as the good old ArcJet Thrusters and thelike were removed, later the unique missile names and now the whole rest of the modules stock - but it hasn't really improved and only made many vets more annoyed about it every time it was done. |

MuppetsSlayed
Aegis Cartel The G0dfathers
12
|
Posted - 2014.09.30 19:41:00 -
[78] - Quote
There is a lot broken in eve with lots of simple fixes and you didnt really do any of them.
Instead of doing more useful stuff you have given us:-
A french localized client when the frenchies speak better English that most of the English do. A cloaking effect that is cosmetic and adds nothing useful. Some cheesy buttons when docked that means u cant make the panel as small as you used to be able to. A general dumbing down of the module naming.
Over the years you seem to gradually make the game worse. I used to be able to build the ships I flew from refining rat droppings. Its been nerfed to the point that all its worth doing now is shooting for bounties and not collecting anything. I buy ships with isk from bounties instead of gathering, transporting, refining, transporting again, building a ship, etc. The grind part of the game got changed from a whole industry chain I could do into warp somewhere, locking and pressing F1 - you seem to want me to sit in a belt and mine to get minerals instead which actually involves far less warping, locking and pressing F1.
The idea when I started playing that attracted me to this game was that I could play it how I wanted to - you need to talk to the people who play this game. I assume you asked the CSM how much of a priority Tiericide, French support and Improving Graphics are to any of the players? |

MuppetsSlayed
Aegis Cartel The G0dfathers
12
|
Posted - 2014.09.30 19:44:00 -
[79] - Quote
Crynsos Cealion wrote:Spugg Galdon wrote:T1 Modules are still completely out classed by meta modules
New meta module naming system is immature and childish. It looses all of it's SciFi depth.
I think the most simple and senseful way to make them useful would be to give the basic and currently buildable meta 0 modules the role of the "Compact" modules, the modules that are easier to fit than all others of the same time at the cost of performance. ...
Why not when you build a T1 mod from a BPO/BPC it randomly builds a T1 or Meta 1, Meta 2, Meta 3, Meta 4 module. With the higher meta levels being far less likely. |

Catt Stevens
Shadow Legion X The Bastion
0
|
Posted - 2014.09.30 20:32:00 -
[80] - Quote
.... Gay gay gay gay gay, also there is GAY and perhaps GAY.
The new thing is GAY, the other things you have changed is GAY...... so all in all ....... an interesting gay expansion.
I mean really, soon you are going to release a new font pack and you will claim it as an expansion. |
|

Bjurn Akely
Knights of Nii The 20 Minuters
72
|
Posted - 2014.09.30 20:36:00 -
[81] - Quote
Catt Stevens wrote:.... Gay gay gay gay gay, also there is GAY and perhaps GAY.
The new thing is GAY, the other things you have changed is GAY...... so all in all ....... an interesting gay expansion.
I mean really, soon you are going to release a new font pack and you will claim it as an expansion.
You keep using that word, I do not think it means what you think it means.
|

Yolandar
Estrogen Industrial Enterprises
0
|
Posted - 2014.09.30 20:37:00 -
[82] - Quote
Hmmm, when I am cloaked it looks like my ship is covered in bubble-wrap , submerged under water. And it seems to take longer to cloak and decloak (verified by other person). Do I get a shielding bonus from the bubble-wrap? It might help me when I get blapped for taking longer to cloak up. |

Sizeof Void
Ninja Suicide Squadron
470
|
Posted - 2014.09.30 21:13:00 -
[83] - Quote
I don't quite understand how the module tiericide plan is supposed to work, if there is still no reason to ever fit the T1 versions of co-processors and RCUs, even after rebalancing.
The named versions are superior in stats, and market prices already appear to be dropping to below that of the T1 versions, due to excessive available supply of the old metas. I assume that the supply will actually continue to grow, since no mention was made of reducing the NPC drop rates.
Please explain. |

Sizeof Void
Ninja Suicide Squadron
470
|
Posted - 2014.09.30 21:14:00 -
[84] - Quote
Bjurn Akely wrote:Catt Stevens wrote:.... Gay gay gay gay gay, also there is GAY and perhaps GAY.
The new thing is GAY, the other things you have changed is GAY...... so all in all ....... an interesting gay expansion.
I mean really, soon you are going to release a new font pack and you will claim it as an expansion. You keep using that word, I do not think it means what you think it means. "Gay" means "happy", so I'd say that Catt is happy with the Oceanus expansion. |

Drago Shouna
Royal Amarr Institute Amarr Empire
166
|
Posted - 2014.09.30 21:16:00 -
[85] - Quote
I'm loving the look of my ships guys, cheers o7. |

Bjurn Akely
Knights of Nii The 20 Minuters
73
|
Posted - 2014.09.30 21:21:00 -
[86] - Quote
Sizeof Void wrote:Bjurn Akely wrote:Catt Stevens wrote:.... Gay gay gay gay gay, also there is GAY and perhaps GAY.
The new thing is GAY, the other things you have changed is GAY...... so all in all ....... an interesting gay expansion.
I mean really, soon you are going to release a new font pack and you will claim it as an expansion. You keep using that word, I do not think it means what you think it means. "Gay" means "happy", so I'd say that Catt is happy with the Oceanus expansion.
I know, but he did not come across as happy. It's all very confusing. |

Dradis Aulmais
Ignite Llc. V.L.A.S.T
3
|
Posted - 2014.09.30 21:29:00 -
[87] - Quote
Can i Unistall the last expansion to free up room on my computer? |

Asgard Suro
Singularity Now Moon Warriors
0
|
Posted - 2014.09.30 21:31:00 -
[88] - Quote
So far, I'm enjoying the update. I haven't had much chance to tool around with it too much yet, of course, but the list of changes, I like.
I like the idea of module tiericide and support it entirely, but the names are a bit lackluster. As many have stated, they're descriptive right now, but lack flavor. Also, the cloaking effect is awesome, but the sound is a bit too loud in the mix right now. Also, I'd prefer not to have the Cloak On sound after using a stargate. Adding a slider for the cloaking sound effect in the Audio Options Tab would be great, and disabling the cloak activation sound effect after stargate jumping would be fantastic. Have the deactivation sound effect after moving/warping/whatever but it doesn't make much sense to have an activation sound when you're already appearing on-grid cloaked. Just seems like a disconnect between what I'm hearing and what I'm seeing.
Other than that, great release! Keep it up CCP! |

Leto Thule
Fleet-Jump Surely You're Joking
1469
|
Posted - 2014.09.30 21:35:00 -
[89] - Quote
Rest in peace, Crow.
AYFKM. Killboard
https://zkillboard.com/character/90841161/
Ripard Teg sucks. |

RenoIdo
Republic Military School Minmatar Republic
12
|
Posted - 2014.09.30 21:51:00 -
[90] - Quote
Was this suppose to be a patch? Seems to be the exact same game I've been playing since 2010.
When can we expect a real patch or expansion? |
|

Drago Shouna
Royal Amarr Institute Amarr Empire
167
|
Posted - 2014.09.30 21:58:00 -
[91] - Quote
Dradis Aulmais wrote:Can i Unistall the last expansion to free up room on my computer?
Can I have your stuff?
|

Moor Deybe
Lom Corporation Brothers of Tangra
33
|
Posted - 2014.09.30 22:04:00 -
[92] - Quote
The cloaking effect looks decidedly 2D?
This effect is most obvious when the ship rotates due to changing course. When viewed against a light background such as a nebula (as opposed to a black area of space) it looks very unfinished.
e.g. undock, zoom in on your ship and fly away from a bright nebula. Rotate your camera so that you're now looking at your ship flying towards you with the bright nebula as the background. Click in space on the bright nebula background and watch your ship rotate while its cloaked.
The hexagons don't actually move with the ship model, its like the ship outline is a 2D cookie cutter window through which a hexagonal cloaked pattern can be seen, making it appear that the hexagons are stationary in space, despite the ship rotating!!!
Worst still, while flying along cloaked, the hexagons will sometimes revert to the initial large hexagons that have no attempt at 3D ness at all and are merely plonked on the 2D ship outline, before they shimmer and revert to the smaller hexagons.
I have viewed this in DX9 and DX11 and there's no difference that I can see, so presumably this effect was intentional.
Anyway all these 2D effects on a 3D model is making me nostalgic for Blake's 7...........I must go and watch an episode. 
On the plus side, the new wormhole colours look very nice, and some of the nebulas in the C3s and C4s look stunning. 
|

Fix Lag
GoonWaffe Goonswarm Federation
807
|
Posted - 2014.09.30 22:33:00 -
[93] - Quote
The new wormhole nebulae would be cool except that pretty much every system looks like a pale pinkish purple pastel experiment.
I don't like it. CCP mostly sucks at their job, but Veritas is a pretty cool dude. |

Lady Naween
Immortalis Inc. Shadow Cartel
697
|
Posted - 2014.09.30 22:40:00 -
[94] - Quote
audio slider for the cloaking please.. so LOUD!!!
also since the cloak now has a cooldown timer showing around the module can we have the same for the micro jump drive modules pleaaaase!! |

Rena Monachica
Capital Hot Rods
4
|
Posted - 2014.09.30 23:05:00 -
[95] - Quote
I-¦m a bit unhappy that the Ishtar now looks like a german panzer.
Could you please change it back? The blue & black was much better |

Nut Cullet
Claws of the Demon Skeleton Crew.
0
|
Posted - 2014.09.30 23:21:00 -
[96] - Quote
New meta module naming system is immature and childish. It looses all of it's SciFi depth.
Yes I'm sure all module will be renamed in this crappy way
ample 425mm rail gun - next ?
Ample heavy missile launcher - next ?
I have never played a game in all my gaming history with such crap module names -
I do not think it is ample enough that you rename all the modules- with such words - i will be unsubcribing all my 8 accounts if this goes on.
To play a proper game with module names
I'm English and i do not like how you have closed down all the other language channels ether - this social game - let ppl speak in the native languages and let them have there own rooms
|

Hal Morsh
Exodus Mining Corp
154
|
Posted - 2014.09.30 23:24:00 -
[97] - Quote
Torgeir Hekard wrote:
Many people put fingers in a wall socket to see what happens.
I can confirm this... I didn't believe the bulb was burnt out and had to make sure.
I enjoy a good session of mining. |

Broly711
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.09.30 23:49:00 -
[98] - Quote
There should be some concord boost as well to allow miners to be somewhat safer for mining against being attacked by CODE. they are exploiting the rules of engagement as well as several other rules they are breaking. I guess all I am saying make a mining barge with capital shields, armor, and hull to give miners a boost against gankers while concord demolishes them and we can just laugh, but there is no patch on pvp at all.
|

HATTORIVS HANZVS
University of Caille Gallente Federation
0
|
Posted - 2014.09.30 23:55:00 -
[99] - Quote
Catt Stevens wrote:.... Gay gay gay gay gay, also there is GAY and perhaps GAY.
The new thing is GAY, the other things you have changed is GAY...... so all in all ....... an interesting gay expansion.
I mean really, soon you are going to release a new font pack and you will claim it as an expansion.
Dude, you just insulted every ****** that has ever lived and will ever be born. We should stop treating subhumans in such a distasteful manner.
I'll finish my little intervention with this:
.... Ccp ccp ccp ccp ccp, also there is CCP and perhaps CCP. |

Yolandar
Estrogen Industrial Enterprises
1
|
Posted - 2014.10.01 00:05:00 -
[100] - Quote
Broly711 wrote:There should be some concord boost as well to allow miners to be somewhat safer for mining against being attacked by CODE. they are exploiting the rules of engagement as well as several other rules they are breaking. I guess all I am saying make a mining barge with capital shields, armor, and hull to give miners a boost against gankers while concord demolishes them and we can just laugh, but there is no patch on pvp at all.
Seriously?
I'm an indy, and the last Skiff and Procurer buffs now make these ships Assault-class mining vessels. The Skiff in particular has a 65% kill ratio in ALL secs in Eve, and is steadily climbing. It has succeeded in killing proper fit cruisers 1v1.
Drop the tin barges and move into a REAL miner already. Don't complain: adapt and evolve.
|
|

Max Deveron
Deveron Shipyards and Technology
17
|
Posted - 2014.10.01 00:12:00 -
[101] - Quote
Broly711 wrote:There should be some concord boost as well to allow miners to be somewhat safer for mining against being attacked by CODE. they are exploiting the rules of engagement as well as several other rules they are breaking. I guess all I am saying make a mining barge with capital shields, armor, and hull to give miners a boost against gankers while concord demolishes them and we can just laugh, but there is no patch on pvp at all.
Are you serious? Concord is not there to protect it is there to police up and revenge on out of control capsuleers that are treating things as mere tools for mayhem and murder.
Other than that you want a higher buff.....get A FREAKING ORCA, or a commad ship and provide the boosts nessecary for better defense for your fleet.
Or better yet get your fluff stuffed head out of your fluff stuffed carbear hole....back up your corp mates, get a combat ship or two....or make (force) your carebears to mission, practice fleet ops, and as in RL.....if your not willing to defend what you own or yourself....then you pretty much do not deserve it and have to follow the wishes and lead of others.
Besides....the drones bonuses with procs or better yet skiffs....have been turning these ships into PVP craft.
Adapt, or die. |

Michael Ruckert
SECURE TRANSPORTS
195
|
Posted - 2014.10.01 00:31:00 -
[102] - Quote
Quote:The Skiff in particular has a 65% kill ratio in ALL secs in Eve, and is steadily climbing. It has succeeded in killing improperly fitted cruisers 1v1.
Fixed that for you.
"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier |

Yolandar
Estrogen Industrial Enterprises
1
|
Posted - 2014.10.01 00:49:00 -
[103] - Quote
Michael Ruckert wrote:Quote:The Skiff in particular has a 65% kill ratio in ALL secs in Eve, and is steadily climbing. It has succeeded in killing improperly fitted cruisers 1v1. Fixed that for you.
I won't debate nit-picking here, my point is the same. The Skiff is an assault-class mining ship.
Look at this guy's KB: https://zkillboard.com/character/976646550/
Think he's worried about gankers?
|

Kern Hotha
62
|
Posted - 2014.10.01 02:01:00 -
[104] - Quote
The UI changes are positive; particularly the module countdown timer. The cloaking effect looks unfinished and unappealing to me. The new module names are puzzlingly bad. We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.
Jose Ortega y Gasset (1883 - 1955) |

Lucrii Dei
Vector Galactic The Big Dirty
55
|
Posted - 2014.10.01 02:28:00 -
[105] - Quote
Sound slider for the new cloaking sound effect please, I can barely hear anything else! GöÇGòó The Explorer I GöÇGòó The Explorer II (Coming Soon!)
|

Jaysen Larrisen
14
|
Posted - 2014.10.01 03:07:00 -
[106] - Quote
Some nice visual features in the patch and I like the intent behind many of the updates but take serious issue with some of the execution.
1) Visuals with WH's are pretty sporty...like it.
2) Station buttons are pretty neat...small but good addition.
3) I like the idea behind module tiericide but it seems a small bit hokey with the naming convention. Heck - just use the "named" versions but adjust the stats, i.e. "Arbalest" = Compact in the description but just keep the name.
4) Interdictor changes are pretty decent.
5) Serious issues with Interceptor changes....particularly the Crow and Malediction. Vastly would have preferred the taking a lighter touch and seeing if further changes were warranted in future updates. The Crow change was over the top - most stark trade-offs in fitting that I've seen in a long time - probably too far.
|

Shaax MacGruber
Hellfire Cult SpaceMonkey's Alliance
10
|
Posted - 2014.10.01 03:16:00 -
[107] - Quote
This is the exact update that I was afraid about. Let me explain.
CCP stated that they wanted to go to a new dynamic way of delivering content. Each new patch was gonna be something cool and we could look forward to it!
Is this something I got excited for?
My answer is no.
The reason being is that I feel as if CCP is using these new patches as sort of an excuse for underdelivery. They don't want us to see that they can't deliver on material every 6 months so they try and dupe us into thinking they are doing something by releasing minor patches and updates every 6 weeks, in the hopes that these patches will placate us.
EVERYTHING in this patch, should have already been in the game. I don't mind UI updates, but ffs release some sort of content. What is the actual content here, besides the module tieracide?
CCP is going to continue to release these kinds of contentless updates because we accept them.
Here is my take on the update:
1. The most major update imho: The cloak effect. This thing is cool in theory, and I like that they are trying something new with it. But it is way over the top and looks silly. When cloaking a cap, the light is blinding and too blocky looking.
2. Module tieracide. Cool, I'm glad you are doing this. However, It feels rushed and given about 30 minutes of thought between sobriety and a vodka and cigarette infused stupor. Like... when someone was taking a morning-glory dump and thought "hey, we'll call it this!" Then get drunk and remember about half of that thought.
3. UI updates. Cool, this should have already been in. I like them buuuuuut you seriously just utilized an ENTIRE update to launch your proposed UI updates!? Stuff that wasn't really that big of a deal in the first place? Minor QoL improvements that I personally feel as if they should have already been in the game.
4. Notifications. Thanks for delivering these on time...... "will be enabled a few days after the patch."..... lolwut? yeah sarcasm doesn't translate well on internet. my bad
5. Interceptor changes Meh. Since we're on the subject of ship balances. I'd like to see an orca fit strip miners. Or I'd like to see a mothership get bonuses to capital turrets. That'd be dope right?
Basically, I feel jipped and that this is the kind of update that insults the players. All the money that gets put into this game? Get your priorities straight and deliver us some damned content. Freshen this game up, enough of the baby steps, enough with not delivering content. Start addressing the real problems with this game. This update is not acceptable. I'm not quitting, I'm going to continue to play and fund this game because I've seen this company do some fantastic things. I will be more vocal about my thoughts, because I see this game going in the wrong direction. |

Arthur Aihaken
X A X
3830
|
Posted - 2014.10.01 03:51:00 -
[108] - Quote
Constructive feedback. Things I like with the changes to cloaking: GÇó The new cool-down timer (dotted grey line) is an excellent addition, kudos! GÇó The phase-in/out aspect of the new cloaking effect looks slick
Things I neither like nor dislike: GÇó The new cloaking sound
Things I'm not a fan of: GÇó The cloaking effect when fully engaged. Granted, I'm running an older graphics card - but the cloak basically appears as a fixed grid of "u" shaped squares. It wouldn't be that bad if it actually rotated with the ship, but it appears as a flat texture that's just been applied to a 2D object as opposed to wrapped around a 3D object.
Suggestions for improvement: GÇó I like the new "shimmering" phased effect, but I think this should go back to the old (original) semi-translucent cloak when engaged. It certainly looked better from my perspective. And I did mess around with every possible graphics setting - but to no avail. That or this needs to go back for a second pass. I am currently away, traveling through time and will be returning last week. |

Triipod
Multiplex Gaming The Bastion
0
|
Posted - 2014.10.01 04:28:00 -
[109] - Quote
Wow, new paint jobs on ishkur / ishtar / sin look like crap!!! Gimme back the Black that was so cool about them... |

Juliet DiMarco
Garoun Investment Bank Gallente Federation
275
|
Posted - 2014.10.01 04:52:00 -
[110] - Quote
I wasn't really excited about anything in this patch, and have posted elsewhere criticizing the direction module changes are taking. I had no idea you guys wasted resources ruining the aesthetics of the ishtar/ishkur until I undocked - major sad face. |
|

Ned Black
Driders
89
|
Posted - 2014.10.01 05:58:00 -
[111] - Quote
Yesterday right before downtime my ship was nice and cap stable. Today it is not due to the fact that Afterburners now consume more cap... Perhaps its just me but I could not find anything saying that you changed afterburners in this patch.
Thankfully I found this fact out when I put my current fit into the new version of EFT so I did not have to learn it the hard way...
I just wish you would put ALL changes in either your blogs or your release notes... makes for a lot less heart attack moments when you read about it than realize in the middle of an anom that your cap is running out... |

Aiyshimin
Imperial Collective Unsettled.
103
|
Posted - 2014.10.01 07:31:00 -
[112] - Quote
Wormholes look great (the holes, nebulas are a bit meh and have issues with recognition)!
D-scan change is great, and EFT import/export is just awesome. |

Marc Durant
156
|
Posted - 2014.10.01 07:59:00 -
[113] - Quote
The new meta names are pure shite, I don't mind changing them to make it less of a mess but these are terrible. Also the new cloaking mechanism is very crude and the Ishtar looks bad, that colour just isn't right (not because it's different but because it's terrible). Yes, yes-áI am. Thanks for noticing.
|

Strom Crendraven
Threat Condition Delta Acquisition Of Empire
71
|
Posted - 2014.10.01 08:06:00 -
[114] - Quote
Ample should never be used to describe anything other than boobs, ever. |

Galmas
United System's Commonwealth
179
|
Posted - 2014.10.01 08:12:00 -
[115] - Quote
Is it just me or is it a real pain to figure out into what class of system a wormhole leads now with these new visuals.
I don't get, as so often, what was the need to mess that up as well. The nebula around all nice and shiny (but one could tell by the class it leads to what mass it can take anyway) but no point touching the color code for the class it leads to. Just a pain... again. |

Jessica Duranin
Science and Trade Institute Caldari State
166
|
Posted - 2014.10.01 08:15:00 -
[116] - Quote
Oh look! Another nerf to w-space income... sleepers now RR like crazy. You guys really don't want people to play your game do you? |

Terrorfrodo
Renegade Hobbits for Mordor
659
|
Posted - 2014.10.01 08:32:00 -
[117] - Quote
New wormholes look pretty but it seems much harder now to see where they lead to.
Wormhole nebulae... I had only a few minutes to look at them so far, but first impression is that they are too dark and too similar to kspace. I liked the more colorful look in wspace. I was in a c2 and it wasn't even really blue anymore - although it was a Pulsar. But I guess I will get used to it. . |

Medalyn Isis
Rosewood Productions Stain Confederation
326
|
Posted - 2014.10.01 09:11:00 -
[118] - Quote
Triipod wrote:Wow, new paint jobs on ishkur / ishtar / sin look like crap!!! Gimme back the Black that was so cool about them...
Arthur Aihaken wrote:Things I'm not a fan of: GÇó The cloaking effect when fully engaged. Granted, I'm running an older graphics card - but the cloak basically appears as a fixed grid of "u" shaped squares. It wouldn't be that bad if it actually rotated with the ship, but it appears as a flat texture that's just been applied to a 2D object as opposed to wrapped around a 3D object.
You guys must be running old outdated graphics cards, the new effects and paintjobs look great on my system. |

Esrevid Nekkeg
Justified and Ancient
294
|
Posted - 2014.10.01 09:25:00 -
[119] - Quote
A name is a name. It can be descriptive but doesn't need to be necessarily so. But the way you changed the module names in this update comes down to throwing away the name entirely and replace it with a description. That's bad, that's really bad!
One of the stronger points of EvE imho is that it tries (and in many aspects manages) to resemble a living and breathing world. Now imagine a world where all cars from all manufacturers were called 'Car, big' or 'Car, fast'. Planet wide....... The info needed to find out what fits and what not, what you would need and what not, are trivially easy to find in the info screen. Especially since it got greatly improved in the recent past. Not to speak of the very handy easily accessible compare tool!
From past experience I know you very seldom revert a decision to implement this or change that, no matter how bad that decision turns out to be (sometimes even in your own eyes). But please, stop this 'renaming' nonsense. Revert it, make this the exception to your rule.
Please? Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|

Medalyn Isis
Rosewood Productions Stain Confederation
327
|
Posted - 2014.10.01 09:39:00 -
[120] - Quote
(Copied from "Dev blog: Rebalancing EVE, One Module At A Time")
The Module Tiericide fails in delivering it's objective of making all modules have a purpose. Why don't we take a step back and just think for a second, what exactly is the role should a T1 manufactured item should fill.
In my opinion, meta 0 items should be the baseline, and then the meta 1-4 modules improve one aspect of the meta 0 item at the cost of another.
meta 0 : Reactor Control Unit I : 1.1x, CPU 15 meta 1-4 : "Compact" Rector Control Unit: 1.08x, CPU 10 meta 1-4 : "Overcharged" Rector Control Unit: 1.12x, CPU 20 meta 5 : Reactor Control Unit II : 1.15x, CPU 22
So in the case of the reactor control, the meta 0 is the base, compact offers reduced CPU cost but at the expense of giving less PG boost, and "overcharged" gives a larger PG boost than the meta 0, but at the cost of 5 extra CPU.
The T2 version is just a straight upgrade, although requires higher skills and more expensive components to build.
Again, the same idea could be applied to missile launchers.
meta 0 : Light Missile Launcher I : PG 6, CPU 16, ROF 14.4s, Capacity 40 meta 1-4 : "Compact" Light Missile Launcher : PG 5, CPU 12, ROF 16.0s, Capacity 40 meta 1-4 : "High Capacity" Light Missile Launcher : PG 6, CPU 21, ROF 14.4s, Capacity 48 meta 1-4 : "Rapid Fire" Light Missile Launcher : PG 6, CPU 21, ROF 13.6s, Capacity 40 meta 5 : Light Missile Launcher II : PG 7, CPU 24, ROF 12.8s, Capacity 53
So to put simply, Insert "" with descriptive names, with a Sci-Fi feel to them. Then you use the meta 0 version as the base line module. Then the meta 1-4 modules improve one aspect of the meta 0 item at the cost or additional aspects. |
|

Chris Digitalus
The Pirates Of Orion
5
|
Posted - 2014.10.01 09:40:00 -
[121] - Quote
Medalyn Isis wrote:You guys must be running old outdated graphics cards, the new effects and paintjobs look great on my system. No. Video card is less than a year old. It may look great to you, but it looks terrible to us. |

Medalyn Isis
Rosewood Productions Stain Confederation
327
|
Posted - 2014.10.01 09:42:00 -
[122] - Quote
Chris Digitalus wrote:Medalyn Isis wrote:You guys must be running old outdated graphics cards, the new effects and paintjobs look great on my system. No. Video card is less than a year old. It may look great to you, but it looks terrible to us. Fair enough, guess it is personal preference then. |

Fourteen Maken
House of Shire
142
|
Posted - 2014.10.01 10:34:00 -
[123] - Quote
yet another missile nerf. |

Bob Bedala
51
|
Posted - 2014.10.01 10:41:00 -
[124] - Quote
MuppetsSlayed wrote:Instead of doing more useful stuff you have given us:-
A french localized client when the frenchies speak better English that most of the English do.
Casual racism, always hilarious.
MuppetsSlayed wrote:A cloaking effect that is cosmetic and adds nothing useful.
With some ships it's hard to see which way you are pointing when cloaked and this can kill you, that's why it was added.
MuppetsSlayed wrote:A general dumbing down of the module naming.
Well, it seems an attack on the learning curve to me. For the benefit of the zillion posters here who don't read skim-read devblogs;
Quote:The GÇ£named moduleGÇ¥ names that will be used in our Oceanus changes are:
Upgraded- Used for named modules where no specialization is possible Compact- Used for named modules that specialize in reduced fitting cost Enduring- Used for named modules that specialize in lower cap use or otherwise longer running time Ample- Used for named modules that specialize in extra capacity Scoped- Used for named modules that specialize in longer range Restrained- Used for named modules that specialize in reduced drawbacks
Impossible to get a set of names that's going to appeal to everyone, or even make sense to everyone, but the alternative is even more bland. It makes more sense to say "Meta 4 TP" than an "Extron" anyway (less ambiguous).
If you are lucky enough to be comfortable with all the named modules in existence then congratulations! But hopefully you can see this is a net-win as losing them is a great help to new pilots who no longer have to look every module up and can instead focus on something fun.
MuppetsSlayed wrote: you seem to want me to sit in a belt and mine to get minerals instead which actually involves far less warping, locking and pressing F1.
Eve has a really cool "Market" feature, you should check it out.
|

Bob Bedala
51
|
Posted - 2014.10.01 10:52:00 -
[125] - Quote
And for those who didn't see the "Space Object Factory" devblog
Quote:That said, we have taken the opportunity to retweak some of the red files that have gradually evolved over the years of manual faction and race adjustments. We finally tended to the Gallente CreoDron ships, for one. They are now back to the greenish look they used to have when New Eden was young.
tldr; is, as a move to improve client performance and pave the way for more customisation in the future there has been a reset on CreoDron ships, apparently by design. But if I am reading it right, it indicates that it still leaves to door open to change some back and still benefit from increased efficiency.
I fly space ships not drone ejector units, so I'm afraid I am underwhelmed by the upsetness. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
526
|
Posted - 2014.10.01 10:57:00 -
[126] - Quote
Bob Bedala wrote:Impossible to get a set of names that's going to appeal to everyone, or even make sense to everyone, but the alternative is even more bland. It makes more sense to say "Meta 4 TP" than an "Extron" anyway (less ambiguous).
If you are lucky enough to be comfortable with all the named modules in existence then congratulations! But hopefully you can see this is a net-win as losing them is a great help to new pilots who no longer have to look every module up and can instead focus on something fun.
There is nothing fun about the new names.
The naming of modules should also be "cool" and mature. This is a game aimed at a mature audience.
Also, People, even vets, tend not to know if the module is the best option from the name. They look it up and find out.
The naming system and the route tiercide is taking is actually failing it's primary objective.
T1 modules are a waste of time for fitting to ships and simply become industry items. Why? Because the upgraded version is better in every single way.
Meta modules can't be built by players. This is a long standing complaint. Capsuleers should be able to build everything. People have made very good suggestions on how to achieve this.
The meta modules themselves aren't getting balanced very well either. You need to lose something to gain something and this isn't happening.
The only thing they've gotten right is realising that Deadspace and officer modules can actually be tiered and those worked as a "tiered" module system (C-type, B-type, A-type etc) |

Jessica Duranin
Science and Trade Institute Caldari State
167
|
Posted - 2014.10.01 11:00:00 -
[127] - Quote
Bob Bedala wrote:tldr; is, as a move to improve client performance and pave the way for more customisation in the future there has been a reset on CreoDron ships, apparently by design. But if I am reading it right, it indicates that it still leaves to door open to change some back and still benefit from increased efficiency. Be glad they didn't make them pink like the new w-space nebulae. |

Afton Beda
CONSORTIVM MERCATVRA ARMORVM IMPERIALIS
0
|
Posted - 2014.10.01 11:21:00 -
[128] - Quote
The cloaking effect mechanism is cool.
However the chosen graphic effect elements are hurting my eyes. It looks like an old digital cam where the digital focus was maxed out.
Or take any picture and zoom in to pixel level.
Please change it.
|

Indeo Moth
Last Days of Essence
0
|
Posted - 2014.10.01 11:47:00 -
[129] - Quote
CCP, please revert everything back to the way it was before Oceanus and the player base will know you are listening and care. In my ~4 years of playing the game, I have never seen a patch or expansion so undermine my enjoyment of the game.
The cloaking effect is so painful I have to look away for fear of a seizure, and that is no lie.
Taking away language channels seems like an overt attack on non-english players, does it save you money somehow to shut them down?
The tiericide and especially renaming really subtracts from the immersion and is going to kill so many, most even, saved fits, it makes the game have no point really if all your previous work and tinkering was for nothing. This was bad enough after ship tiericide, give us a break already, I feel ilke a hamster on a wheel basically.
Also, the changes to T2 gun training, drones, 100MW MWD, rigs, anything that makes the game vastly easier for noobs ends up benefiting the isboxer the most, because they can get to 90% effectiveness in 1/2 the time it took the veteran.
I don't really know where you guys are trying to take this game, but in a lot of ways, its not my direction. At some point, these slights will add up and people will quit banging their head against the bulkheads and play something else that makes more sense, and is more rewarding in the long run.
|

Terrorfrodo
Renegade Hobbits for Mordor
660
|
Posted - 2014.10.01 11:50:00 -
[130] - Quote
This is a wormhole leading from a c4 to a c2: http://imgur.com/o6LOxge
While I admit that the wormhole looks very nice, it doesn't really look like an actual hole leading to another place, but rather just an object floating in space. The center of the hole looks almost exactly like the background of my c4. It looks like if I enter the wormhole, I will just fly through it and still be in my current system.
Also, it is quite impossible to tell that it leads to a c2, which is the most essential information a wormhole should visually convey. I don't really know yet how these new sphere effects can tell me about the size of the hole, but that is secondary information anyway. The class of the system is far more important, and it needs to be visible at a glance to the trained eye. That is unfortunately no longer the case. . |
|

St'oto
Hell's Death Squad Outlanders United
0
|
Posted - 2014.10.01 11:56:00 -
[131] - Quote
Mindo Junde wrote:Cloak transition very cool, Cloak effect nope sorry try again. (I use Dx9 as I don't have an uber card, I suspect a lot of people are in this situation)
Wormhole mass effect is very annoying it makes it hard to see the destination constellation. FFS CCP did you try this before you released?
Vomit Green Ishtars...Really?
Over all fail, not as epic as the last one but still not good. You are aware of the competition out this year? Because currently I'm waiting for that launch then my subs will lapse.
Oh and the new module names...LMFAO, they are pathetic.
Arbalest sounds mean and well Arbalesty. Ample sounds like a joke from a carry on film. CCP you need to hire more competent people.
Uber card? Dude it's 2014. The first DX11 based cards were the GTX 300/400 series. If you can't afford even a GTX 560Ti, how on earth are you even affording to play EVE? The cards are DIRT CHEAP! Sub $100 now. You can easily get a GTX 560Ti (which can even run BF3 at max settings at a reasonable framerate) for $50 on ebay. WOW!!! Now isn't that an "uber card."
Again, if you can't afford a $50 video card, something is horribly wrong. Just going to work every day usually costs more then that in GAS! So if you can afford to work, you can afford a GFX card. Likewise, if you can afford the internet your connecting to in order to play EVE, you can afford a DX11 card. Heck if you absolutely need to, unsub your internet account for a month! BOOM! There's the money to buy a shiny new DX11 card!
About the patch : Hate the module renaming, cloak effect is pretty cool. Even though as others have stated, the effect doesn't scale. Other than that, I see no problems. Besides of course EVE feeling a bit slower. And my rig hasn't changed at all. This patch has definitely bogged EVE down a bit. (Again my rig can handle EVE without breaking a sweat. It's the code not the shiny effects.) |

BLACK CHIEF
ACME Corporation
4
|
Posted - 2014.10.01 12:41:00 -
[132] - Quote
can not connect to game on port 26000 or 3724 - uninstalled and installed game 3 times....same results! HELP!!!!!!!!!!!!!!
I HAVE BEEN A PAYING USER FOR OVER 7 YEARS!!!! SOMEONE FIX THIS NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Running Windows 8 64 bit - Windows Firewall: Port 26000 TCP (open for in/out) - Routers Port 26000 open - EVE Pref.ini file: Port 26000
As of 06:37 am (Central time) - I have the same problem! I WANT CREDIT TO EVERY DAY I CANNOT CONNECT! (THIS PROBLEM IS YOURS...OWN IT)
Cannot connect to 97.237.39.200 on port 2600
As of 1 October 2014 06:37 am (Central time) - I have the same problem!
ping to 97.237.39.200 loss of all packets
DAMIT SCOTTY GET THOSE ENGINES STARTED, Your upgrade is a FAILURE in my CASE!
CAN I GET A LITTLE HELP HERE?????????????????????????????????? |

Indahmawar Fazmarai
3021
|
Posted - 2014.10.01 13:47:00 -
[133] - Quote
Nice: Some of the new clothing stuff is seriously cool & I'm considering to buy AUR to get them.
Meh: The cloaking effect is meh and audio is too loud.
Doh!: The loss of official language channels has disintegrated, quite literally, my language community, and without it I can't chat while I mine. That certainly will affect my will to give any more money to CCP. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Portmanteau
Red Federation RvB - RED Federation
21
|
Posted - 2014.10.01 14:26:00 -
[134] - Quote
Celldoom wrote:Spugg Galdon wrote:T1 Modules are still completely out classed by meta modules Meta modules still can't be built by players. New meta module naming system is immature and childish. It looses all of it's SciFi depth. You're not listening to the playerbase. it's all in this thread: Link Completely disagree. Many players, including veterans, don't understand the meta levels system. I've seen tech3 ships with meta0 fits. This change is much better.
Compare tool FFS, it's not difficult to use. Also we could have a simple naming convention that uses the old names that many people love.
|

Ezk1
lmmortality Associates
2
|
Posted - 2014.10.01 14:27:00 -
[135] - Quote
"In our continuous effort to support our international playerbase" PAH!
Give back back language channels, same way they were before Oceanus. |

Zaphod Hawke
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.10.01 14:32:00 -
[136] - Quote
Medalyn Isis wrote:Triipod wrote:Wow, new paint jobs on ishkur / ishtar / sin look like crap!!! Gimme back the Black that was so cool about them... Arthur Aihaken wrote:Things I'm not a fan of: GÇó The cloaking effect when fully engaged. Granted, I'm running an older graphics card - but the cloak basically appears as a fixed grid of "u" shaped squares. It wouldn't be that bad if it actually rotated with the ship, but it appears as a flat texture that's just been applied to a 2D object as opposed to wrapped around a 3D object. You guys must be running old outdated graphics cards, the new effects and paintjobs look great on my system.
That was one of the things that attracted me to EVE in the first place. It would run on almost anything without much in the way of problems. I was multiboxing with an 8 year old toughbook until recently. It wasn't great, but it ran smoothly enough to not be annoying.
EVE didn't need to be flashy. It was the complexity, the sci-fi theme, and the mostly player controlled economy that first attracted me to the game. |

Avio Yaken
Scope Works
259
|
Posted - 2014.10.01 14:35:00 -
[137] - Quote
i have one tiny tiny tiny thing to say
The Chest logo on the male Caldari jacket is backwards....
It...bothers me so much...
i mean props for Faction jackets, you actually made me want to get something from the Aurum store :x One does not simply, Cope with the scope
http://i.imgur.com/DbT5Gkd.jpg |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
530
|
Posted - 2014.10.01 14:57:00 -
[138] - Quote
Not a single CSM member or CCP member has replied to the almost exclusively negative feedback in this thread.
Makes me ask: "Are they even reading this?" |

Arthur Aihaken
X A X
3832
|
Posted - 2014.10.01 14:59:00 -
[139] - Quote
Chris Digitalus wrote:No. Video card is less than a year old. It may look great to you, but it looks terrible to us. While I have an older video card, everything runs and looks great on the highest settings - with the exception of the new cloaking effect. I'm Mac-based, and my system is EOL in terms of hardware and software upgrades at this point - and I'm not going to shell out another $1200-$1500 just for the *posibility* that the cloaking effect might improve slightly.
I really feel the new cloaking effect is a step backwards; I much prefer the original semi-transluscent cloaking effect. The new one looks like you're viewing a 3D object through a fixed 2D texture window. I am currently away, traveling through time and will be returning last week. |

Krell Kroenen
The Devil's Shadow
210
|
Posted - 2014.10.01 15:07:00 -
[140] - Quote
Spugg Galdon wrote:Not a single CSM member or CCP member has replied to the almost exclusively negative feedback in this thread.
Makes me ask: "Are they even reading this?"
Odds are they are hiding under their desks waiting for all of this to blow over.
I am reminded of Hilmar's leaked email a few years back when he stated.
"I can tell you that this is one of the moments where we look at what our players do and less of what they say"
So it's just standard policy. |
|

Aiyshimin
Imperial Collective Unsettled.
105
|
Posted - 2014.10.01 15:10:00 -
[141] - Quote
Spugg Galdon wrote:Not a single CSM member or CCP member has replied to the almost exclusively negative feedback in this thread.
Makes me ask: "Are they even reading this?"
Most sane people wouldn't want to suffer reading the endless whinings of this ungrateful, badly behaving bunch of moronic little brats.
|

Arthur Aihaken
X A X
3832
|
Posted - 2014.10.01 15:25:00 -
[142] - Quote
With the newest patch and Cider updates I haven't noticed any graphic improvements with the cloaking effect, although now instead of these u-shaped boxes it's occasionally interchanged with a mesh of horizontal lines (which I actually prefer). I still have to admit I prefer the (original) cloaking effect - particularly if reports that this adds a few seconds delay when cloaking from a gate are accurate.
The transition times (phase-in/out) need to be sped up by a factor of at least 100%, as they're simply too slow. I am currently away, traveling through time and will be returning last week. |

Mona Me
poon-tang
2
|
Posted - 2014.10.01 16:07:00 -
[143] - Quote
Just my 2 cents worth...
Aiyshimin wrote:
Most sane people wouldn't want to suffer reading the endless whinings of this ungrateful, badly behaving bunch of moronic little brats.
CCP are not sane people, they are a business. They should listen to their customers. I'm not seeing the 40 to 50k players on now that were on every weekend 5 years ago so maybe they should listen to the "brats".
Zaphod Hawke wrote:
EVE didn't need to be flashy. It was the complexity, the sci-fi theme, and the mostly player controlled economy that first attracted me to the game.
That's the same reason I play, even though most of the players I know left the game. Even I dropped one of my toons because I'm not happy with the way the game is going. But I still play in the hope CCP will figure things out. (I could rant more but why bother...)
The number of people playing tell the truth about how happy players are with the game... |

Arcos Vandymion
Ministry of War Amarr Empire
53
|
Posted - 2014.10.01 16:23:00 -
[144] - Quote
Spugg Galdon wrote:Not a single CSM member or CCP member has replied to the almost exclusively negative feedback in this thread.
Makes me ask: "Are they even reading this?"
Hell no they aren't. They didn't listen to the quite literally unified "nope - don't do that" on the renaming. Usually you have at least a few people that are like "yeah that's ok" but I can't really remember anyone saying that the new naming scheme was anything short of a blatantly dumb idea.
Seeing how the cloaking was literally the second best thing in this patch; the best being the EFT format import, here's some graphics suggestions (the graphics and design team doing nice work):
- finish designing 3D models for High Power Slot modules (NOS / Neut / RR / Probe- and Surveylauncher ... we can wait on the DLA) - redo the the Battleships that are not up to date (the Typhoon and new Pest look super awesome, the Mael kinda not in comparison ... same is true for the Baddon, Geddon, Rokh, Raven, Domi ... Hyperion is so-soo) - moar models for stations? prettyplease - new drone models (seriously) - check whether the Stations you allready have can be assembled via the Space Object Factory - check whether you can add PoCos to the SOF so we can get Alliance Logos on there
- I'm still waiting for 3D market preview of such trade goods as exotic dancers...
Oh and the new buttons aren't that bad. Dunno why everyone has a problem with them. |

Alundil
Isogen 5
695
|
Posted - 2014.10.01 16:37:00 -
[145] - Quote
Terrorfrodo wrote:This is a wormhole leading from a c4 to a c2: http://imgur.com/o6LOxgeWhile I admit that the wormhole looks very nice, it doesn't really look like an actual hole leading to another place, but rather just an object floating in space. The center of the hole looks almost exactly like the background of my c4. It looks like if I enter the wormhole, I will just fly through it and still be in my current system. Also, it is quite impossible to tell that it leads to a c2, which is the most essential information a wormhole should visually convey. I don't really know yet how these new sphere effects can tell me about the size of the hole, but that is secondary information anyway. The class of the system is far more important, and it needs to be visible at a glance to the trained eye. That is unfortunately no longer the case. edit: For comparison, this is a c4 to c4 wormhole: http://imgur.com/zMuAXX1Even in direct comparison of the pictures, I find it impossible to really tell them apart. Judging a new wormhole in-game, without other wormholes to compare to at that moment... no way. This is a big step backward.
Haven't been able to get any game time yet, post patch, but those are impossible to discern color variance judging by the images linked. What's up with that?
I'm right behind you |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3383

|
Posted - 2014.10.01 16:47:00 -
[146] - Quote
Removed an off topic post or some. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

MuppetsSlayed
Aegis Cartel The G0dfathers
16
|
Posted - 2014.10.01 17:47:00 -
[147] - Quote
BLACK CHIEF wrote:can not connect to game on port 26000 or 3724 - uninstalled and installed game 3 times....same results! HELP!!!!!!!!!!!!!!
I HAVE BEEN A PAYING USER FOR OVER 7 YEARS!!!! SOMEONE FIX THIS NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Running Windows 8 64 bit - Windows Firewall: Port 26000 TCP (open for in/out) - Routers Port 26000 open - EVE Pref.ini file: Port 26000
As of 06:37 am (Central time) - I have the same problem! I WANT CREDIT TO EVERY DAY I CANNOT CONNECT! (THIS PROBLEM IS YOURS...OWN IT)
Cannot connect to 97.237.39.200 on port 2600
As of 1 October 2014 06:37 am (Central time) - I have the same problem!
ping to 97.237.39.200 loss of all packets
DAMIT SCOTTY GET THOSE ENGINES STARTED, Your upgrade is a FAILURE in my CASE!
CAN I GET A LITTLE HELP HERE??????????????????????????????????
I have this problem too, my launcher is saying 33k online but im unable to connect.
Edit: I closed and reopened the lancher and its now updating. I guess you need to turn it off and back on again too ;) |

Jason Ozran
Screaming Hayabusa Neo-Bushido Movement
15
|
Posted - 2014.10.01 19:32:00 -
[148] - Quote
The only reason these threads exist is for people to tell how frustrated they are, but very rarely something come out of it. When 25 pages of comments told CCP that the problem of the ishtar was the dps and not the speed, they decided to reduce the speed of 10m/s. GO FIGURE.
Let's make an attempt, and see if someone cares for once:
Keep the LML nerf for inty, bring back the normal LML dps for frigates. Nobody ask to nerf the cheap pew pew condor, hookbill, breacher or kestrel and yet CCP decide to screw them over, for no valid reason. How hard can it be? How do you explain that a faction frigate like the hookbill, does 92 dps with all missiles skills to V when a regular slicer does 135 dps without any issue? And don't even start saying that those ships were too good, we already rarely see kestrel and hookbill and low sec. |

Voxinian
62
|
Posted - 2014.10.01 21:16:00 -
[149] - Quote
Mona Me wrote: CCP are not sane people, they are a business. They should listen to their customers. I'm not seeing the 40 to 50k players on now that were on every weekend 5 years ago so maybe they should listen to the "brats". .
Those numbers are relative anyways as CCP allows to run multi accounts. |

Max Deveron
Deveron Shipyards and Technology
17
|
Posted - 2014.10.01 23:24:00 -
[150] - Quote
ok this might be considered a rant....or it may not....not even sure it will be considered conducive.
1.) light misiles in their now current form as t1 are useless, not worht looting, not worth selling.....they are not even worth using....the stats are very much the same with no diference or changes in atributes that make or do a bit of good.
2.) besides missiles.....my alt from the changes of things that was being hoarded for cheap burn fits in FW has lost on the approx of 400 million isk worth of gear....yeah literally my isk basically is gone....raped, ruined, and robbed from my alt. There is no use for these things your turning stuff into. No one should be using anything now under t2.....unless maybe faction gear havent looked at those yet....
3.) What is this turning into? Dark Orbit? an expensive version of Space Invaders??? IF these were RL items like a car or something i wouldnt be here posting.....i would be talking to my Lawyer and prepping a lawsuit!!!
Seriously CCP, you need to revert these module changes and really think of what your doing. This is how Star Wars Galaxies died with NGE that plain just doesnt work. This stuff is getting old.....it smacks of EA all over it and the community knows you hired a former EA guy not long ago(within 2 years at least).
To my fellow Capsuleers.....im beginning to wonder, should we really have to swallow this? Check the Stats on these things.....they are garbage. Its not just the name changes. Maybe we should start thinking about how we truly wish to react to this because if we do nothing.....think for a moment....this may be the first step into starting to add golden ammo and crap to the NES store.....or maybe they will give us lock boxes like in STO and expect us to pay real money for the keys to open them or grind weeks for a single key to get good stuff. Maybe its time to burn the place down. Burn.....burn everything that supports this module tiercide....corps, toons, tradehubs........the new players not on trial anymore....every last carebear....just gank and wardec everything!!!
Because if we dont fight for EvE then we dont deserve it.
|
|

Shaax MacGruber
Hellfire Cult SpaceMonkey's Alliance
13
|
Posted - 2014.10.01 23:48:00 -
[151] - Quote
Aiyshimin wrote:Spugg Galdon wrote:Not a single CSM member or CCP member has replied to the almost exclusively negative feedback in this thread.
Makes me ask: "Are they even reading this?" Most sane people wouldn't want to suffer reading the endless whinings of this ungrateful, badly behaving bunch of moronic little brats.
ahhhh... except it's someone job to read this. It's feedback and no one likes this patch. Maybe the fanbois. This patch is seriously underwhelming and you can't even deny that. |

returnTo Sender
Fail.Train
0
|
Posted - 2014.10.02 00:38:00 -
[152] - Quote
- Meta rebalance, great, should be interesting to see where it goes. There really were a lot of effectively useless modules out there. Of course not every sub Meta 4 was useless, but the vast majority just weren't worth having. If there are going to be actual pros and cons to each module, then I'm all for it as it will make fitting a ship to a particular role a lot more interesting. - EDIT - I should say, that I haven't had a chance to go through the modules properly and see what's been changed, but on paper it seems like it could be a good thing
"Oh, I should have fit the faster firing launchers instead of the ones that have a larger capacity, I didn't use them all anyway before I died. Oops"
- Meta rename, no, just, no. The names are horrible. There was, as far as I can see, no issue with the names as they were. Renaming simply because they've changed a few stats just reeks of "Look at me! I changed stuff!"
I've refrained from commenting on UI changes, as I invariably hate them at first -since they're new- but get used to them over a short time. |

FurBurger PotPie
Republic University Minmatar Republic
3
|
Posted - 2014.10.02 01:32:00 -
[153] - Quote
I LOVE the new meta module names, it makes things so much clearer. I'd like to see it apply to ships as well. The names are confusing. How about... Caldari Missile Frigate I Caldari Turret Frigate I Caldari Repair Frigate I Caldari Tackle Frigate I Caldari Scanning Frigate I Caldari E-War Frigate I This would eliminate all the confusing names like Kestrel, Merlin, Bantam, Condor, Heron and Griffin. You could use the same format for all races, then pilots would know exactly which ship to purchase when they cross train to another race's ships. And by using the same convention with the T2 variants pilots would know exactly which ship to purchase when they get the skills. Since ships are role based anyway, I think this change based on the module changes implemented in Oceanus would really help new players be more effective in Eve. |

Kusum Fawn
State Protectorate Caldari State
544
|
Posted - 2014.10.02 01:47:00 -
[154] - Quote
Why do these expansions have names like "Hyperion" and "Oceanus" or "Crius"? Surely Patch 1 Patch 2 Patch 3 would have been just as good right?
Still waiting on pos fixing. or is it all supposed to be mobile depots by now ? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Sizeof Void
Ninja Suicide Squadron
473
|
Posted - 2014.10.02 01:50:00 -
[155] - Quote
FurBurger PotPie wrote:I LOVE the new meta module names, it makes things so much clearer. I'd like to see it apply to ships as well. The names are confusing. How about... Caldari Missile Frigate I Caldari Turret Frigate I Caldari Repair Frigate I Caldari Tackle Frigate I Caldari Scanning Frigate I Caldari E-War Frigate I This would eliminate all the confusing names like Kestrel, Merlin, Bantam, Condor, Heron and Griffin. You could use the same format for all races, then pilots would know exactly which ship to purchase when they cross train to another race's ships. And by using the same convention with the T2 variants pilots would know exactly which ship to purchase when they get the skills. Since ships are role based anyway, I think this change based on the module changes implemented in Oceanus would really help new players be more effective in Eve. I don't like that Caldari, Minmatar, etc race naming. It is too confusing, too. I also don't see any reaons for the "I". How about....
Blue Missile Frigate Red Gun Frigate Green Repair Frigate Yellow EW Firgate
The texture maps on the ships can then be replaced by simple solid flat-shaded colors, which is much easier on the graphics cards - and saves development costs, since you don't need shader programmers nor texture map painters. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
535
|
Posted - 2014.10.02 06:22:00 -
[156] - Quote
Spugg Galdon wrote:Not a single CSM member or CCP member has replied to the almost exclusively negative feedback in this thread.
Makes me ask: "Are they even reading this?"
Oh would you look at that!
In order to try and cover up the steaming pile of shite stinking up the place and get us to ignore this disaster they've gone and done this!
Link to Jump Drive Changes
Pretty much they've taken a big massive steaming shite next to this one to distract us! And still nothing heard in this thread.
I also have a massive problem with this quote underneath......
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks.
To me it reads a little like.....
CCP Fozzie wrote:Hey guys. Thanks for the feedback so far.
We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any constructive feedback that attempts to claim that obscure name memorization should somehow be a requirement to play EVE. It's not "dumbing down the game" to make systems more easily understandable. However some of the concerns about the lore and flavour have merit and we're talking about what we might change to better address those concerns. Nothing related to this will be changing for Oceanus, but everything can be iterated upon.
Also, if you've read the patch notes or dev blog today you'll have seen that we made an adjustment to the Restrained Cap Flux Coil stats. We had some wires crossed internally and thanks to your feedback we've cleared up the erroneous stats. The Restrained Cap Flux Coil will indeed have reduced drawback instead of increased drawback. It will have a capacitor pool penalty of -10% and a recharge speed bonus of 28%.
Thanks.
There you go Fozzie. I fixed it for you!
I am seriously losing faith in this game. I think I have officially hit "Bitter Vet" status and I've been around for years! |

Everett Fox
Speed.
0
|
Posted - 2014.10.02 08:25:00 -
[157] - Quote
I haven't had a lot of time to try all the new features but the cloaking sound is way too loud. It gets a little ridiculous when you uncloak from a gate after jumping and cloak again right away.  |

Bob Bedala
52
|
Posted - 2014.10.02 10:37:00 -
[158] - Quote
Yeah the noise is too loud, it needs to be configurable. It's just too "in your face" which seems odd for a cloaking effect which should feel more subtle, imo.
Also, in all these kind of threads I like the "make the second post an FAQ" idea to stop needless posts and ppl like me having to restate what's been written on devblogs. |

Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
774
|
Posted - 2014.10.02 12:12:00 -
[159] - Quote
Why does the drag and drop functionality work differently if you are dragging from the inventory( which is load on release) and if you drag from the blue print menu in the industry window(which is hold over input area until loaded). A way to indicate if your mouse in in the right area and what action needs to be done to apply the item or blue print would be nice. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Alyssa Severasse
C.Q.B Bohica Empire
1
|
Posted - 2014.10.02 12:17:00 -
[160] - Quote
Pros:
The decloak/cloak effect is very pretty. I approve. Cooldown timers. These are awesome and long overdue. Overview settings for d-scan. Equally useful, so I can *see* things I can shoot but I can dscan for towers without forcefields.
Cons:
But my cloaked ships look crap on a variety of graphics cards/settings. Transparent ships were good. Having what looks like a 2d overlay on a 3d ship is poor and I'm not using 1970's hardware! The names. Serious, I liked all the meta names. Do not standardise, listen to your player base. Yes, have meta items that are different in terms of fitting, effectiveness, capacity etc. to give us more options (and please make T2 better than meta 4). But call them odd things as it makes the lore more interesting.
Indifferent:
Wormhole colours/effects. I use the WH names anyway (x702) to figure out what I can get through, and if I want to know what is on the other end I jump through(!) That should be how wormholes work - you know a little by looking at it / show info but you don't know exactly until you jump (and potentially die)
|
|

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
536
|
Posted - 2014.10.02 18:28:00 -
[161] - Quote
Everett Fox wrote:I haven't had a lot of time to try all the new features but the cloaking sound is way too loud. It gets a little ridiculous when you uncloak from a gate after jumping and cloak again right away. 
gonna prove how much of a bitter vet I am here.......
EvE has sound??!!   |

Voxinian
62
|
Posted - 2014.10.02 20:49:00 -
[162] - Quote
I like the new cloaking transition as well now that I got used to it. The transition looks cool and I am not that disturbed by that '2D' effect others are complaining about, I like to see where my ship is even when cloaked.
I also had one station with maxed out inventory, the new changes reduced the clutter a bit and have now more room... as now different modules are made the same one. And as for the names, I don't care how it's called, I care about what they do.
As for future expansions, It's a taboo to talk about it perhaps... but CCP was on the right track with the plan of adding walkable stations and who knows even have holodecks where you could do battle simulations and maybe entrable agent offices with a 3D agent character you could interact with.. yada yada. I so wish they would pick up those plans again. It definitely would make it more atractive for a wider audence without changing the core of EVE. Expansions with name changes and a little shiny here and there is not the future of EVE nor CCP. |

Archetype 66
Epsilon Lyr Nulli Secunda
171
|
Posted - 2014.10.02 21:35:00 -
[163] - Quote
"Double clicking on a bracket in space outside of minimum warp range will now align the ship to the object."
CCP, could you clarify that please ? It's supposed to work only on warpable object, ie not a ship for example ?
"Notify You are unable to align or warp to the selected object because your warp drive is unable to lock onto it."
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
818
|
Posted - 2014.10.03 01:57:00 -
[164] - Quote
CCP Ytterbium wrote: Multiple invention runs
Last but not least, we recently changed Invention to only consume one run of a Tech I blueprint copy instead of eating the whole stack. The next logical course of action is to allow players to start invention with multiple runs (that each consume one run of the input blueprint copy) so they donGÇÖt have to launch them manually every hour, which is what weGÇÖre going to do with this set of changes.
Not seeing it. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥ -Grath Telkin, 2014.
Free PASTA! |

Nelly Uanos
Spirit Unlimited La Division Bleue
23
|
Posted - 2014.10.03 06:01:00 -
[165] - Quote
New cloaking animation sound is too loud!
Need slider asap!
I'm a wormhole scout and this is starting to drive me crazy...  |

Indahmawar Fazmarai
3027
|
Posted - 2014.10.03 06:46:00 -
[166] - Quote
Voxinian wrote:I like the new cloaking transition as well now that I got used to it. The transition looks cool and I am not that disturbed by that '2D' effect others are complaining about, I like to see where my ship is even when cloaked.
I also had one station with maxed out inventory, the new changes reduced the clutter a bit and have now more room... as now different modules are made the same one. And as for the names, I don't care how it's called, I care about what they do.
As for future expansions, It's a taboo to talk about it perhaps... but CCP was on the right track with the plan of adding walkable stations and who knows even have holodecks where you could do battle simulations and maybe entrable agent offices with a 3D agent character you could interact with.. yada yada. I so wish they would pick up those plans again. It definitely would make it more atractive for a wider audence without changing the core of EVE. Expansions with name changes and a little shiny here and there is not the future of EVE nor CCP.
In my experience, you can try and post that in General Discussion, to have it shut down in about an hour by the first ISD as much as sniffing in your direction. Walking in Stations as a theme is being literally censored. 
As for EVE and CCP's future, they already have been set on stone and then they may work out or don't.
Personally I've never had faith in the Hallelujah Plan about nullsec-only player made stargates to new space while 80% of the game just gets reheated porridge for years upon years. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

aNDRoMaXh
Science and Trade Institute Caldari State
1
|
Posted - 2014.10.03 09:52:00 -
[167] - Quote
WoW you even found another way to describe the NERF positively! "interceptors and Interdictors get balance updates" <--- BALANCE UPDATES!!
Just because everybody is flying crow, you want to make sure that NOONE will fly a crow again?
You added a high slot with a launcher, with the same damage result as before, although you cut a low slot and increased fitting requirements due to that 4th launcher.
Again and again.. from white to black.
You can always delete the ships! Who flies BC now anyway? no matter how much you try (with mjds). |

Voxinian
62
|
Posted - 2014.10.03 10:05:00 -
[168] - Quote
Indahmawar Fazmarai wrote: As for EVE and CCP's future, they already have been set on stone and then they may work out or don't.
That may be, but current situation is that they do offers for free 30 day trails and even free offers with addons as an attempt to get new players in EVE, but the majority are not staying in EVE and don't come back after the trail ended. The free trails with extra's are even spammed on websites, because there are some many free keys given out by CCP and almost nobody wants them. I even tried to get my friends into EVE, but after the trail they are off to play other games. So more immersion and 3D environments with walkable stations and 3D interaction with other players and NPC agents etc would have made things more interesting and anno 1014... instead of text based agents with static missions based on 1995. But thats just my 2 cents and last I will speak about this taboo. |

Indahmawar Fazmarai
3029
|
Posted - 2014.10.03 12:52:00 -
[169] - Quote
Voxinian wrote:Indahmawar Fazmarai wrote: As for EVE and CCP's future, they already have been set on stone and then they may work out or don't.
That may be, but current situation is that they do offers for free 30 day trails and even free offers with addons as an attempt to get new players in EVE, but the majority are not staying in EVE and don't come back after the trail ended. The free trails with extra's are even spammed on websites, because there are some many free keys given out by CCP and almost nobody wants them. I even tried to get my friends into EVE, but after the trail they are off to play other games. So more immersion and 3D environments with walkable stations and 3D interaction with other players and NPC agents etc would have made things more interesting and anno 1014... instead of text based agents with static missions based on 1995. But thats just my 2 cents and last I will speak about this taboo.
After what CCP has done to non-supported languages, I doubt whether they care about new players. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
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ISD LackOfFaith
ISD Community Communications Liaisons
1710

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Posted - 2014.10.03 14:47:00 -
[170] - Quote
Removed a personal attack and posts quoting or responding to it. Please stay civil and respectful, folks. ISD LackOfFaith Captain Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
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Marcus Greengale
Vector Prime Industries
54
|
Posted - 2014.10.03 16:09:00 -
[171] - Quote
There are no words to describe HOW I was disappointed by this updateGǪ
WHY? Why have you decided to ruin old wormhole backgrounds??? Am I the only one who thinks that new WH nebulas are absolutely disgusting? The previous environment was much more attractive, mysterious and enigmatical! Now all WHs almost look like a regular space. GǣThank youGǥ, CCP! You just completely destroyed my interest in this part of game content! Yes, I am very attached to the graphic environment so bye-bye wormholesGǪ
Now about the interface changes: what is this? All station service components are much bigger now. For what purpose? Who needs these stupid and unnecessary changes? Why do you always touch any part of UI that works pretty well???
P.S. Also donGÇÖt like new CreoDron ship skin. Poor Sin/IshtarGǪ P.S.S. Does anybody read this GÇ£Feedback ThreadGÇ¥ at all?
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Arthur Aihaken
X A X
3839
|
Posted - 2014.10.03 16:43:00 -
[172] - Quote
To the CCP Graphics team: Kudos on the latest Oceanus patch! This completely fixed the "fuzzy" aspect of the cloaking effect on the Mac client and is literally a night and day transition from the original release. Well done. I am currently away, traveling through time and will be returning last week. |

DrysonBennington
Aliastra Gallente Federation
187
|
Posted - 2014.10.03 21:24:00 -
[173] - Quote
A Burner Mission Chat Channel is needed....under Content....nah that takes away from the metaphasics of the number six. Maybe a new channel called Burner Missions under Other would be good place to put the new channel. |

Vyktor Abyss
The Abyss Corporation Abyss Alliance
557
|
Posted - 2014.10.03 22:39:00 -
[174] - Quote
The Market Filter change is really annoying:
The new cog > drop down box adds a hell of a lot more clicking (and requires a lot more concentration as in you need to remember what setting you are on!) to switch filter when browsing the market.
A very unintuitive change that actually makes using the market horrible - Please can we get a CCP comment or even better an option to use the old displayed market filters?
Thanks. |

Red Deck
Stupid Stunts
26
|
Posted - 2014.10.04 11:15:00 -
[175] - Quote
The new Agents/Guests/Offices buttons, aside from being visually, ehm, rather uninspired, are IIRC in a different order than the corresponding tabs used in the past (used to be Guests/Agents/Offices, at least by default). I suggest swapping the Agents and Guests button, for two reasons: a) it will match the former layout (no good reason to change it, really) and b) the Agent Finder button will get closer to the Agents button, where it logically belongs.
Oh, and as I haven't seen this one mentioned yet... ...the cloaking/decloaking sound is too loud and generally very annoying since it plays every time after I jump a gate and then again when I move away from it. Drop the sound at least for the gate cloak, please. |

Sizeof Void
Ninja Suicide Squadron
492
|
Posted - 2014.10.05 01:55:00 -
[176] - Quote
Please add a button to turn off the tool tips.
When moving items around in hanger, they quickly get in the way and become irritating.
Thank you. |

Khandu Eesi
Enlightened Industries Goonswarm Federation
12
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Posted - 2014.10.05 08:09:00 -
[177] - Quote
Compare Tool - When comparing ships, checking the "Warp Speed" box does not open a column or display any information. Data for all other characteristics appears to display correctly. |

Ix Method
Brutor Tribe Minmatar Republic
176
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Posted - 2014.10.05 20:04:00 -
[178] - Quote
Bit of a shame there's not LP balancing going on alongside the module rebalancing. Micro Aux have just been done - the changes themselves are great, 40m for a frigate module is pants on head ********. Travelling at the speed of love. |

Moloney
The Scope Gallente Federation
174
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Posted - 2014.10.06 15:41:00 -
[179] - Quote
Missing: 1 Hyperion roleback.
That is all. |

Saberlily Whyteshadow
Perkone Caldari State
46
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Posted - 2014.10.06 18:34:00 -
[180] - Quote
New station buttons, allow us to rearrange them at least.
If not, at least rearrange them to this order: Inventory - Agents - Guest - Offices |
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Sizeof Void
Ninja Suicide Squadron
495
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Posted - 2014.10.07 10:44:00 -
[181] - Quote
Strom Crendraven wrote:Ample should never be used to describe anything other than boobs, ever. Not true. In fact, ammo also needs a tiericide pass, so that we can get rid of those confusing names like Thorium, Fusion, X-ray, Mjolnir, etc., and "ample" works perfectly.
Examples:
Ample Hybrid Ammo S Ample Projectile Ammo M Ample Laser Ammo L Ample Missile Ammo XL |

Erin Crawford
297
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Posted - 2014.10.07 18:35:00 -
[182] - Quote
The new notification sound is a really nice touch.
A great addition to this, i think, would be a volume slider directly under the other two sliders that are already there for Fade Delay and Stack Size.
*Edit* In fact it doesn't need to go under the other slider at all - instead it could go directly on the right next to the "Play Sound" button. |

Indahmawar Fazmarai
3051
|
Posted - 2014.10.08 06:57:00 -
[183] - Quote
So one week after the succesful "consolidation" of official chat channels in non-supported languages, the former Spanish channel (population: about 110) has effectively split into two channels with a population of about 20 each one. Also the only noob I've seen in a week was a reader from a blog which advertises one of the channels.
The Spanish language community is a smoldering wreck and Spanish-speaking noobs are gone for good. Also are gone all their questions about beginning to play this game where neither communities nor contacting other players are relevant enough as to warrant any kind of official assistance if you don't speak a Chosen Language...
Shall we call it a succesful experiment yet, CCP?  The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Janeway84
Its a good day to die ORPHANS OF EVE
106
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Posted - 2014.10.08 15:05:00 -
[184] - Quote
I got a idea for compare tool, what if you could run a compare between ships traits? Say you want to see difference between Brutix and brutix navy issue traits what i do is go market tab scroll down down down to battlecruisers then show info on all the brutix hulls.. to view traits. would be nice to get multipe traits stats up to compare the hulls that way.  |

Tanasus
SolorVentus
16
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Posted - 2014.10.08 19:29:00 -
[185] - Quote
I do not have time to read forums, entering the game to unload. Me to see my old friends! I think that my stay thin thread to break up with this game ?! Back languages GÇïGÇïchat channels! They are very important so I can convey their skills to new players! Much as you want until you will get people to go all null sec! you play with the nerves of the players. Every rise has its fall. Sometimes this fall forever ...... Jump Range + more isotopes+ more ice miners + more miners killed = profit? |

Sienna Toth
Pulsar Phisics Shipyards
7
|
Posted - 2014.10.08 22:39:00 -
[186] - Quote
The CRIUS update dealt a serious blow to the EVE economy and has driven many player out of the game. While retuning from the CRIUS deployment Oceanus deploys with a little known minimum cyno range from a tower shield that which nerf the ability to minimize the exposure of billions of isk. The new jump range increases will reduce the jump ranges below the distance between some of my towers making them unsupportable.
This is crazy. We cant play the game without CCP nerfing us into bankruptcy. I can play the game against other players. But I feel I'm playing the game against the developers. |

Wendy Holl
Jita Investing Compagny
0
|
Posted - 2014.10.09 12:31:00 -
[187] - Quote
Regarding copying t2 original blueprints
t2 ship bpo's can only make 1-run bpc's t2 drone bpo's can only make 10-run bpc's
CCP Glaymore, is this intentional? |

Dirk Magnum
Blue Republic RvB - BLUE Republic
374
|
Posted - 2014.10.12 14:25:00 -
[188] - Quote
When searching for specific items by typing their name in market search, I can't switch between searching within the region, system, or station unless I delete the search term, change the search range, and then type it again.
This was literally the first change I noticed in the game after I resubbed in Oceanus after a short absence, and it results in tedium when trying to search for items in a region without a market hub.
On another note related to the market, the "lowest price available" quote is almost never accurate. This has been a problem for years and a thing all us older players know. It's an irrelevant feature as it currently exists and may as well be eliminated. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á "LIVE FAST DIE." - traditional Minmatar ethos [citation needed] |

Chrono Asa'Vir
State War Academy Caldari State
0
|
Posted - 2014.10.20 18:06:00 -
[189] - Quote
CCP Gargant wrote:Oceanus has been successfully deployed to Tranquility! The release brings a host of additions and fixes to the game including the launch of French localization; new cloaking effects; the beginnings of the module Tiericide; an overhauled opt-in notification system; new burner missions; easier importing and exporting of fittings; and many more. Check out the release page for Oceanus here, and read the dev blog Coming in Oceanus by the Executive Producer for EVE Online, CCP Seagull. Most of all remember to fly safe. For general feedbeck regarding Oceanus, please use this thread. To report issues and problems you can use the Oceanus issues thread.
I wanted to give some feedback here. Each Notification Item should be able to be Deleted INDIVIDUALLY by right-clicking and removing. This way, Users can keep 'specific' notifications that they want to remember in the list, and they won't have to open the stupid menu EVERY TIME to 'clear notifications'. At least a way to clear notifications, without having to open the options menu for it.
I know I should keep my feedback focused, but I have a couple other things to report :
Unless I haven't figured it out yet, there is no way (besides clicking on your character and going to notes which is maxed at 5000 char) to keep your own Space Journal if you will. A place to type notes, keep history, store plans. I'd like to be able to keep a journal entry everyday, without having to physically write it on paper and have a messy desk.
Lastly, I found a very minor bug. But I think I'll find the proper thread to post that.
Happy Hunting. |
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