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Thread Statistics | Show CCP posts - 2 post(s) |

Aiyshimin
Imperial Collective Unsettled.
103
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Posted - 2014.10.01 13:14:00 -
[1] - Quote
La Nariz wrote:Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep." Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking.
Still you've never mustered the courage to enter a wormhole
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Aiyshimin
Imperial Collective Unsettled.
105
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Posted - 2014.10.01 15:08:00 -
[2] - Quote
I run C4 sites currently for 200mil/hr average, and can probably negate this RR issue by switching to blasters for those anoms/waves. It might affect the completion times, but I don't think the change is dramatic.
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Aiyshimin
Imperial Collective Unsettled.
105
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Posted - 2014.10.01 17:57:00 -
[3] - Quote
Rroff wrote:Aiyshimin wrote:I run C4 sites currently for 200mil/hr average, and can probably negate this RR issue by switching to blasters for those anoms/waves. It might affect the completion times, but I don't think the change is dramatic.
Blasters would give you the DPS for those waves but you might find range an issue in some cases, also there are 1-2 waves like the last one on the outpost where you might not be able to apply enough effective dps from a single marauder to break the RR though.
Yep, I need to test it. Rails are more convenient, but MJD+bastion+blasters worked well enough for complete anoms.
If switching to blasters doesn't work, I'm afraid it's time for me personally to forget C4s for money making. At 200mil/hr it's well balanced for the risks and investment, but if I need to split that, I'd be better be running C3s in a Domi duo. Or running DEDs in lowsec.
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Aiyshimin
Imperial Collective Unsettled.
113
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Posted - 2014.10.01 21:19:00 -
[4] - Quote
Aiyshimin wrote:Rroff wrote:Aiyshimin wrote:I run C4 sites currently for 200mil/hr average, and can probably negate this RR issue by switching to blasters for those anoms/waves. It might affect the completion times, but I don't think the change is dramatic.
Blasters would give you the DPS for those waves but you might find range an issue in some cases, also there are 1-2 waves like the last one on the outpost where you might not be able to apply enough effective dps from a single marauder to break the RR though. Yep, I need to test it. Rails are more convenient, but MJD+bastion+blasters worked well enough for complete anoms. If switching to blasters doesn't work, I'm afraid it's time for me personally to forget C4s for money making. At 200mil/hr it's well balanced for the risks and investment, but if I need to split that, I'd be better be running C3s in a Domi duo. Or running DEDs in lowsec.
Well I ran a Frontier Command Post and it took almost twice as long as before, even if I derped a bit with gun swapping it's still not really worth it. (3 magstab Kronos, max gunnery, Marauders V)
Unfortunately this does indeed look like C4 marauding is no longer that well balanced risk/ISK wise.
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Aiyshimin
Imperial Collective Unsettled.
132
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Posted - 2014.10.03 10:05:00 -
[5] - Quote
epicurus ataraxia wrote: So I really ask myself, am I stupid for staying? CCP seem to think so, when they say they are just correcting a previous error.
Yep, constantly doing something you don't enjoy is very stupid, and whining about it constantly makes you publicly stupid.
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Aiyshimin
Imperial Collective Unsettled.
132
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Posted - 2014.10.03 10:58:00 -
[6] - Quote
What you said before that wasn't relevant. Wormholes aren't any slummer than they used to be. You just don't seem to like them, so move out.
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Aiyshimin
Imperial Collective Unsettled.
141
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Posted - 2014.10.05 06:11:00 -
[7] - Quote
It depends on the site. |

Aiyshimin
Imperial Collective Unsettled.
142
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Posted - 2014.10.05 11:04:00 -
[8] - Quote
AssassinationsdoneWrong wrote:Syzygium wrote:We did read the numbers. Unfortunately they are *completely incorrect*, at least for C4 sites.
I repeat: The Sleeper RR is *by far* no problem if you have an adequate damage output to run the sites fast anyway.
Numbers of "1000+ DPS RR" are nowhere near the reality. The sleepers DO NOT remote repair all the time, they only repair in small bursts which neutralize 1-2 of your own shots and thats it. Even the Frontier Barracks Spawn with 3 Preserver BS is just a piece of cake, it takes 1-2 minutes longer now, nothing more. The sleepers never come close to "outtank" you or something like that.
We tested sites with Sentrycarriers (1200-1600 DPS depending on drones) and Marauders (1000 DPS Paladins) and it was absolutely no problem to run C4 sites very quick. You talk well but you don't read and comprehend at all. It's not a question of whether you can do it in a bloody carrier (Send route bookmarks please) and every other ship you have listed you have done so in the plural so it's not about whether a gang can do them either. The main points are i) What was once tough but soloable is now not and ii) As usual it wasn't even mentioned in patch notes and as usual was discovered by players more qualified to test content than the designers. Probably resulted in a few unwarranted ship losses to NPC's in the process.
Sites are still soloable in a marauder, but profitablity has decreased enough to make me consider if it's still worth it.
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Aiyshimin
Imperial Collective Unsettled.
142
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Posted - 2014.10.05 14:42:00 -
[9] - Quote
1. You scan your static anyway, that's not directly PVE-related activity and won't be included in any calculations. 2. Almost all C4s have enough anoms to run 3. Salvage time is included in 200mil/hr average (at least mine) 4. And so is travel time.
Taking the loot out to the market is not included, but shopping is also part of normal routines in wormhole life.
Yes there is risk, and the ships are expensive, but 200mil/hr is balanced and good income. 160mil/hr is on the edge to me, personally, and it drops uncomfortably close to hisec incursions. ymmv, for most people running a few sites for 160mil/hr would be just fine, especially if they can achieve that in cheaper ships by teamwork.
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