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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

NoobMan
Hard Knocks Inc.
34
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Posted - 2014.10.01 04:00:00 -
[1] - Quote
With 4 webs and 5 faction painters an Awakened Sentinel (cruiser) can not be hit by dreads anymore?
Did you reduce the sig?
Also the remote rep effects are cool looking but damn they rep a lot more.
Did I miss this somewhere in the patch notes? Operations Director of Hard K(n)ocks Inc. | -áWormhole Killboard Comparison |

La Madame
PublicRelations
0
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Posted - 2014.10.01 04:11:00 -
[2] - Quote
Preservers are RRing for substantially higher for us as well. |

Keith Planck
Lazerhawks
919
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Posted - 2014.10.01 04:21:00 -
[3] - Quote
Seems like whatever CCP did with the new burner missions finally fixed the bugged sleeper AI for RRing.
rip "Jack Miton liked your forum post:" |

Alundil
Isogen 5
679
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Posted - 2014.10.01 04:32:00 -
[4] - Quote
This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\
I'm right behind you |

Keith Planck
Lazerhawks
919
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Posted - 2014.10.01 04:40:00 -
[5] - Quote
Alundil wrote:This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\
It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away.
Or its working as intended "Jack Miton liked your forum post:" |

Saavik Ambraelle
Lazerhawks
33
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Posted - 2014.10.01 04:46:00 -
[6] - Quote
#wspacepveisdead2014 Intoxication is the most effective of warp scramblers. |

Alundil
Isogen 5
681
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Posted - 2014.10.01 04:57:00 -
[7] - Quote
Keith Planck wrote:Alundil wrote:This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\ It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away. Or its working as intended Either way we shall see. Just putting out there that with all the work corbexx has done and is doing regarding wspace income in regards to population draw making sites require MORE people to complete and split is a quick way to exacerbate the problems.
I'm right behind you |

corbexx
eXceed Inc. No Holes Barred
762
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Posted - 2014.10.01 07:35:00 -
[8] - Quote
Alundil wrote:Keith Planck wrote:Alundil wrote:This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\ It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away. Or its working as intended Either way we shall see. Just putting out there that with all the work corbexx has done and is doing regarding wspace income in regards to population draw making sites require MORE people to complete and split is a quick way to exacerbate the problems.
Part of this I do know about. I'll be checking with CCP in a hour or so (when they get in the office) on if i can mention about it, or ask if they can post. Corbexx for CSM 9 - Wormholes deserve better |

Nox52
Lycosa Syndicate Surely You're Joking
33
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Posted - 2014.10.01 08:44:00 -
[9] - Quote
corbexx wrote:Alundil wrote:Keith Planck wrote:Alundil wrote:This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\ It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away. Or its working as intended Either way we shall see. Just putting out there that with all the work corbexx has done and is doing regarding wspace income in regards to population draw making sites require MORE people to complete and split is a quick way to exacerbate the problems. Part of this I do know about. I'll be checking with CCP in a hour or so (when they get in the office) on if i can mention about it, or ask if they can post.
This stuff should really be in patch notes. It's not hard. you change something in game, it's put in the notes.
They keep doing this for wh space every single patch. |
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CCP Fozzie
C C P C C P Alliance
11373

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Posted - 2014.10.01 09:54:00 -
[10] - Quote
For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos.
Quote:The Mara Paleo Incursion NPC now remote repairs correctly.
The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Amak Boma
Dragon Factory
28
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Posted - 2014.10.01 10:01:00 -
[11] - Quote
also looks like sleepers in c1 wormhole also remote repair themselves but dont see visual effect of remote epairing. |

umnikar
Fishbone Industries
45
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Posted - 2014.10.01 10:01:00 -
[12] - Quote
CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.
Took you a long time to fix....but +1 |

Nancy Wayke
Imperial Academy Amarr Empire
13
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Posted - 2014.10.01 10:02:00 -
[13] - Quote
So, Corbexx, time for a C4 site re-run to see how long it takes?  |

Jez Amatin
Enso Corp
26
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Posted - 2014.10.01 10:15:00 -
[14] - Quote
CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.
so i guess that means working as intended then... and since you're in this sub forum, would be super nice to have some update on what you intend to do with the feedback you got from hyperion? |

Nox52
Lycosa Syndicate Surely You're Joking
33
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Posted - 2014.10.01 10:16:00 -
[15] - Quote
CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.
Yeah, how about taking a balancing pass on the sites in light of their increased difficulty now.
Or how about disabling it like it has been for the past many years. It's like the c6 kspace wh connections. It's been broken for so long it pretty mcuh is the way it was emant to be. |

Jessica Duranin
Science and Trade Institute Caldari State
167
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Posted - 2014.10.01 10:28:00 -
[16] - Quote
CCP Fozzie wrote: They are now once again working at original spec. You do realize what this does to the already shi tty low class income, right?
If you want to get rid of w-space for some reason you can just delete it, instead of slowly nerfing it to death. Would save us all a lot of trouble. |

corbexx
eXceed Inc. No Holes Barred
763
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Posted - 2014.10.01 10:35:00 -
[17] - Quote
Nancy Wayke wrote:So, Corbexx, time for a C4 site re-run to see how long it takes? 
:( maybe, but need to get last summit minutes typed up and on the pos stuff now (which is going really well one guy had a 5 page doc already sorted for me)
Corbexx for CSM 9 - Wormholes deserve better |

Altrue
Exploration Frontier inc Brave Collective
1307
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Posted - 2014.10.01 10:35:00 -
[18] - Quote
Jessica Duranin wrote:CCP Fozzie wrote: They are now once again working at original spec. You do realize what this does to the already shi tty low class income, right? If you want to get rid of w-space for some reason you can just delete it, instead of slowly nerfing it to death. Would save us all a lot of trouble.
I agree with you, but on the other hand the problem definitely is that nanoribbons prices are scaled with demande AND income.
A shorter time running sites means more income, thus less prices. In all logic, this nerf should slowly increase the prices for nanoribbons... Maybe. A bit... ?
But yeah, the damage has been done, it has taken waaay too much time to be fixed in my opinion, CCP should consider buffing a bit lower classes wormholes to compensate. (And rebalance spawn ranges in C4 while we are at it? ) Signature Tanking - Best Tanking
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1278
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Posted - 2014.10.01 10:39:00 -
[19] - Quote
oh for god's sake, are you really trying as hard as possible to annoy as many people as possible in wormhole space?
So now it is working as intended. Years ago it might have made sense, now you are just trying to tax the dead!
How much patience do you really believe people have, did you not for one minute stop and think that you are just adding another layer of fail?
Or was it a case of "need to Fix something in KS" and as usual wormholes did not even enter into your thought process?
Seems to be becoming a pattern........ There is one EvE. Many people. Many lifestyles. WE are EvE |

Nancy Wayke
Imperial Academy Amarr Empire
13
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Posted - 2014.10.01 10:42:00 -
[20] - Quote
Altrue wrote:A shorter time running sites means more income, thus less prices. In all logic, this nerf should slowly increase the prices for nanoribbons... Maybe. A bit... ?  ) The vast majority of melted nanos are from C5/C6 space, as I understand it, the volumes produced by C1-4 pale into insignificance. So there might be an impact, but it will be slight.
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
823
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Posted - 2014.10.01 10:44:00 -
[21] - Quote
C4 and upwards doesn't really bother me as I've always thought that should require a team effort, 1-3 might need a bit of tweaking though. |

Terrorfrodo
Renegade Hobbits for Mordor
660
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Posted - 2014.10.01 10:46:00 -
[22] - Quote
When exactly was the sleeper RR broken in the first place? Because I remember that when I first did c4 sites it was extremely slow because I could barely break the sleepers' tank in some sites. Two years or so later I again started doing c4 sites and was much, much faster. Is assumed it's because I used a different method and had better skills, but maybe it was just because their RR was now broken...? . |

Blake Nosferatu
Phoenix of the Black Sun
6
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Posted - 2014.10.01 10:57:00 -
[23] - Quote
Well i hope that income balance comes soon or i see alot of players getting to choose between move out of c1 - c4 wh space and play the game a different way or unsub and come back if and when it gets fixed. I know what my choice will be. |

dhunpael
6
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Posted - 2014.10.01 11:02:00 -
[24] - Quote
CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.
corbexx => there goes all the hard work you've done in listing how long it would take to run a site and in which ships it's possible or not. Seems like you did it all for nothing 
Also: it would have been nice to know this BEFORE the patch. And not the moment that you are trying to run a site. |

Zappity
SUPREME MATHEMATICS A Band Apart.
1377
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Posted - 2014.10.01 11:04:00 -
[25] - Quote
Solid gold. You couldn't make this stuff up. Zappity's Adventures for a taste of lowsec. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1278
|
Posted - 2014.10.01 11:15:00 -
[26] - Quote
dhunpael wrote:CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec. corbexx => there goes all the hard work you've done in listing how long it would take to run a site and in which ships it's possible or not. Seems like you did it all for nothing  Also: it would have been nice to know this BEFORE the patch. And not the moment that you are trying to run a site.
Whilst pre hyperion relationships between sites was valuable, any site where RR is a factor is unfortunately far worse.
It is tragic to see all the hard work undone so casually, I know EVE online is a game where one can knock down someones sandcastle crafted over months in a moment.
But I did not think the Company intentionally did that too?
Possibly this should be treated the same way as C6 KS connections were treated, the "broken" was considered the new normal. Otherwise you are totally rebalancing wormhole space "again" for absolutely no benefit and significant downsides. There is one EvE. Many people. Many lifestyles. WE are EvE |

Marox Calendale
Human League
29
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Posted - 2014.10.01 11:19:00 -
[27] - Quote
Blake Nosferatu wrote:Well i hope that income balance comes soon or i see alot of players getting to choose between move out of c1 - c4 wh space and play the game a different way or unsub and come back if and when it gets fixed. I know what my choice will be. And all those players will come back to wh when this balance has happened. It-¦s just a question how you adapt in the meantime. |

Jez Amatin
Enso Corp
26
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Posted - 2014.10.01 11:23:00 -
[28] - Quote
Terrorfrodo wrote:When exactly was the sleeper RR broken in the first place? Because I remember that when I first did c4 sites it was extremely slow because I could barely break the sleepers' tank in some sites. Two years or so later I again started doing c4 sites and was much, much faster. Is assumed it's because I used a different method and had better skills, but maybe it was just because their RR was now broken...?
Without wanting to state the obvious, but I'd imagine it was when incursions were introduced and the copy pasted the WH sleeper AI code. Having said that, I'm pretty sure I started out in WH pre incursions and my memory is it was harder to break sleeper tanks.
@Roff - if C4 is meant to be co-op then income will be bad. Even if I agree with what you're saying... |

Terrorfrodo
Renegade Hobbits for Mordor
660
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Posted - 2014.10.01 11:24:00 -
[29] - Quote
Yeah, no reason to panic. It seems that CCP now does something for wormholes every patch, and eventually they'll rebalance the sites too. Stronger RR in c4+ makes sense in general because those classes were always meant for groups where RR is much less of a factor. If and when c1-3 is buffed to become attractive for solo pve again, it will be okay. . |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1278
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Posted - 2014.10.01 11:25:00 -
[30] - Quote
Marox Calendale wrote:Blake Nosferatu wrote:Well i hope that income balance comes soon or i see alot of players getting to choose between move out of c1 - c4 wh space and play the game a different way or unsub and come back if and when it gets fixed. I know what my choice will be. And all those players will come back to wh when this balance has happened. It-¦s just a question how you adapt in the meantime.
I am touched with your display of optimism and naivety it is lovely to see no matter how delusional.
Once players have left, they have left. It will take a hell of a lot more than a bit of tweaking to get them to resubscribe.
It is reckoned to be a hundred times more effective to retain customers than replace them.
Funny that CCP don't seem to ever learn that...... There is one EvE. Many people. Many lifestyles. WE are EvE |
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