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Thread Statistics | Show CCP posts - 2 post(s) |

NoobMan
Hard Knocks Inc.
34
|
Posted - 2014.10.01 04:00:00 -
[1] - Quote
With 4 webs and 5 faction painters an Awakened Sentinel (cruiser) can not be hit by dreads anymore?
Did you reduce the sig?
Also the remote rep effects are cool looking but damn they rep a lot more.
Did I miss this somewhere in the patch notes? Operations Director of Hard K(n)ocks Inc. | -áWormhole Killboard Comparison |

La Madame
PublicRelations
0
|
Posted - 2014.10.01 04:11:00 -
[2] - Quote
Preservers are RRing for substantially higher for us as well. |

Keith Planck
Lazerhawks
919
|
Posted - 2014.10.01 04:21:00 -
[3] - Quote
Seems like whatever CCP did with the new burner missions finally fixed the bugged sleeper AI for RRing.
rip "Jack Miton liked your forum post:" |

Alundil
Isogen 5
679
|
Posted - 2014.10.01 04:32:00 -
[4] - Quote
This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\
I'm right behind you |

Keith Planck
Lazerhawks
919
|
Posted - 2014.10.01 04:40:00 -
[5] - Quote
Alundil wrote:This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\
It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away.
Or its working as intended "Jack Miton liked your forum post:" |

Saavik Ambraelle
Lazerhawks
33
|
Posted - 2014.10.01 04:46:00 -
[6] - Quote
#wspacepveisdead2014 Intoxication is the most effective of warp scramblers. |

Alundil
Isogen 5
681
|
Posted - 2014.10.01 04:57:00 -
[7] - Quote
Keith Planck wrote:Alundil wrote:This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\ It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away. Or its working as intended Either way we shall see. Just putting out there that with all the work corbexx has done and is doing regarding wspace income in regards to population draw making sites require MORE people to complete and split is a quick way to exacerbate the problems.
I'm right behind you |

corbexx
eXceed Inc. No Holes Barred
762
|
Posted - 2014.10.01 07:35:00 -
[8] - Quote
Alundil wrote:Keith Planck wrote:Alundil wrote:This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\ It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away. Or its working as intended Either way we shall see. Just putting out there that with all the work corbexx has done and is doing regarding wspace income in regards to population draw making sites require MORE people to complete and split is a quick way to exacerbate the problems.
Part of this I do know about. I'll be checking with CCP in a hour or so (when they get in the office) on if i can mention about it, or ask if they can post. Corbexx for CSM 9 - Wormholes deserve better |

Nox52
Lycosa Syndicate Surely You're Joking
33
|
Posted - 2014.10.01 08:44:00 -
[9] - Quote
corbexx wrote:Alundil wrote:Keith Planck wrote:Alundil wrote:This change, combined with the already low income in low class systems ought to really get people excited for wspace :-\ It might just be a bug. And if it's an "overlooked activation of a feature that never worked" that's crippling income of all wormhole sites, then sleepers will likely have the RR nerfed or taken away. Or its working as intended Either way we shall see. Just putting out there that with all the work corbexx has done and is doing regarding wspace income in regards to population draw making sites require MORE people to complete and split is a quick way to exacerbate the problems. Part of this I do know about. I'll be checking with CCP in a hour or so (when they get in the office) on if i can mention about it, or ask if they can post.
This stuff should really be in patch notes. It's not hard. you change something in game, it's put in the notes.
They keep doing this for wh space every single patch. |
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CCP Fozzie
C C P C C P Alliance
11373

|
Posted - 2014.10.01 09:54:00 -
[10] - Quote
For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos.
Quote:The Mara Paleo Incursion NPC now remote repairs correctly.
The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Amak Boma
Dragon Factory
28
|
Posted - 2014.10.01 10:01:00 -
[11] - Quote
also looks like sleepers in c1 wormhole also remote repair themselves but dont see visual effect of remote epairing. |

umnikar
Fishbone Industries
45
|
Posted - 2014.10.01 10:01:00 -
[12] - Quote
CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.
Took you a long time to fix....but +1 |

Nancy Wayke
Imperial Academy Amarr Empire
13
|
Posted - 2014.10.01 10:02:00 -
[13] - Quote
So, Corbexx, time for a C4 site re-run to see how long it takes?  |

Jez Amatin
Enso Corp
26
|
Posted - 2014.10.01 10:15:00 -
[14] - Quote
CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.
so i guess that means working as intended then... and since you're in this sub forum, would be super nice to have some update on what you intend to do with the feedback you got from hyperion? |

Nox52
Lycosa Syndicate Surely You're Joking
33
|
Posted - 2014.10.01 10:16:00 -
[15] - Quote
CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.
Yeah, how about taking a balancing pass on the sites in light of their increased difficulty now.
Or how about disabling it like it has been for the past many years. It's like the c6 kspace wh connections. It's been broken for so long it pretty mcuh is the way it was emant to be. |

Jessica Duranin
Science and Trade Institute Caldari State
167
|
Posted - 2014.10.01 10:28:00 -
[16] - Quote
CCP Fozzie wrote: They are now once again working at original spec. You do realize what this does to the already shi tty low class income, right?
If you want to get rid of w-space for some reason you can just delete it, instead of slowly nerfing it to death. Would save us all a lot of trouble. |

corbexx
eXceed Inc. No Holes Barred
763
|
Posted - 2014.10.01 10:35:00 -
[17] - Quote
Nancy Wayke wrote:So, Corbexx, time for a C4 site re-run to see how long it takes? 
:( maybe, but need to get last summit minutes typed up and on the pos stuff now (which is going really well one guy had a 5 page doc already sorted for me)
Corbexx for CSM 9 - Wormholes deserve better |

Altrue
Exploration Frontier inc Brave Collective
1307
|
Posted - 2014.10.01 10:35:00 -
[18] - Quote
Jessica Duranin wrote:CCP Fozzie wrote: They are now once again working at original spec. You do realize what this does to the already shi tty low class income, right? If you want to get rid of w-space for some reason you can just delete it, instead of slowly nerfing it to death. Would save us all a lot of trouble.
I agree with you, but on the other hand the problem definitely is that nanoribbons prices are scaled with demande AND income.
A shorter time running sites means more income, thus less prices. In all logic, this nerf should slowly increase the prices for nanoribbons... Maybe. A bit... ?
But yeah, the damage has been done, it has taken waaay too much time to be fixed in my opinion, CCP should consider buffing a bit lower classes wormholes to compensate. (And rebalance spawn ranges in C4 while we are at it? ) Signature Tanking - Best Tanking
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1278
|
Posted - 2014.10.01 10:39:00 -
[19] - Quote
oh for god's sake, are you really trying as hard as possible to annoy as many people as possible in wormhole space?
So now it is working as intended. Years ago it might have made sense, now you are just trying to tax the dead!
How much patience do you really believe people have, did you not for one minute stop and think that you are just adding another layer of fail?
Or was it a case of "need to Fix something in KS" and as usual wormholes did not even enter into your thought process?
Seems to be becoming a pattern........ There is one EvE. Many people. Many lifestyles. WE are EvE |

Nancy Wayke
Imperial Academy Amarr Empire
13
|
Posted - 2014.10.01 10:42:00 -
[20] - Quote
Altrue wrote:A shorter time running sites means more income, thus less prices. In all logic, this nerf should slowly increase the prices for nanoribbons... Maybe. A bit... ?  ) The vast majority of melted nanos are from C5/C6 space, as I understand it, the volumes produced by C1-4 pale into insignificance. So there might be an impact, but it will be slight.
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
823
|
Posted - 2014.10.01 10:44:00 -
[21] - Quote
C4 and upwards doesn't really bother me as I've always thought that should require a team effort, 1-3 might need a bit of tweaking though. |

Terrorfrodo
Renegade Hobbits for Mordor
660
|
Posted - 2014.10.01 10:46:00 -
[22] - Quote
When exactly was the sleeper RR broken in the first place? Because I remember that when I first did c4 sites it was extremely slow because I could barely break the sleepers' tank in some sites. Two years or so later I again started doing c4 sites and was much, much faster. Is assumed it's because I used a different method and had better skills, but maybe it was just because their RR was now broken...? . |

Blake Nosferatu
Phoenix of the Black Sun
6
|
Posted - 2014.10.01 10:57:00 -
[23] - Quote
Well i hope that income balance comes soon or i see alot of players getting to choose between move out of c1 - c4 wh space and play the game a different way or unsub and come back if and when it gets fixed. I know what my choice will be. |

dhunpael
6
|
Posted - 2014.10.01 11:02:00 -
[24] - Quote
CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.
corbexx => there goes all the hard work you've done in listing how long it would take to run a site and in which ships it's possible or not. Seems like you did it all for nothing 
Also: it would have been nice to know this BEFORE the patch. And not the moment that you are trying to run a site. |

Zappity
SUPREME MATHEMATICS A Band Apart.
1377
|
Posted - 2014.10.01 11:04:00 -
[25] - Quote
Solid gold. You couldn't make this stuff up. Zappity's Adventures for a taste of lowsec. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1278
|
Posted - 2014.10.01 11:15:00 -
[26] - Quote
dhunpael wrote:CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec. corbexx => there goes all the hard work you've done in listing how long it would take to run a site and in which ships it's possible or not. Seems like you did it all for nothing  Also: it would have been nice to know this BEFORE the patch. And not the moment that you are trying to run a site.
Whilst pre hyperion relationships between sites was valuable, any site where RR is a factor is unfortunately far worse.
It is tragic to see all the hard work undone so casually, I know EVE online is a game where one can knock down someones sandcastle crafted over months in a moment.
But I did not think the Company intentionally did that too?
Possibly this should be treated the same way as C6 KS connections were treated, the "broken" was considered the new normal. Otherwise you are totally rebalancing wormhole space "again" for absolutely no benefit and significant downsides. There is one EvE. Many people. Many lifestyles. WE are EvE |

Marox Calendale
Human League
29
|
Posted - 2014.10.01 11:19:00 -
[27] - Quote
Blake Nosferatu wrote:Well i hope that income balance comes soon or i see alot of players getting to choose between move out of c1 - c4 wh space and play the game a different way or unsub and come back if and when it gets fixed. I know what my choice will be. And all those players will come back to wh when this balance has happened. It-¦s just a question how you adapt in the meantime. |

Jez Amatin
Enso Corp
26
|
Posted - 2014.10.01 11:23:00 -
[28] - Quote
Terrorfrodo wrote:When exactly was the sleeper RR broken in the first place? Because I remember that when I first did c4 sites it was extremely slow because I could barely break the sleepers' tank in some sites. Two years or so later I again started doing c4 sites and was much, much faster. Is assumed it's because I used a different method and had better skills, but maybe it was just because their RR was now broken...?
Without wanting to state the obvious, but I'd imagine it was when incursions were introduced and the copy pasted the WH sleeper AI code. Having said that, I'm pretty sure I started out in WH pre incursions and my memory is it was harder to break sleeper tanks.
@Roff - if C4 is meant to be co-op then income will be bad. Even if I agree with what you're saying... |

Terrorfrodo
Renegade Hobbits for Mordor
660
|
Posted - 2014.10.01 11:24:00 -
[29] - Quote
Yeah, no reason to panic. It seems that CCP now does something for wormholes every patch, and eventually they'll rebalance the sites too. Stronger RR in c4+ makes sense in general because those classes were always meant for groups where RR is much less of a factor. If and when c1-3 is buffed to become attractive for solo pve again, it will be okay. . |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1278
|
Posted - 2014.10.01 11:25:00 -
[30] - Quote
Marox Calendale wrote:Blake Nosferatu wrote:Well i hope that income balance comes soon or i see alot of players getting to choose between move out of c1 - c4 wh space and play the game a different way or unsub and come back if and when it gets fixed. I know what my choice will be. And all those players will come back to wh when this balance has happened. It-¦s just a question how you adapt in the meantime.
I am touched with your display of optimism and naivety it is lovely to see no matter how delusional.
Once players have left, they have left. It will take a hell of a lot more than a bit of tweaking to get them to resubscribe.
It is reckoned to be a hundred times more effective to retain customers than replace them.
Funny that CCP don't seem to ever learn that...... There is one EvE. Many people. Many lifestyles. WE are EvE |
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Jessica Duranin
Science and Trade Institute Caldari State
167
|
Posted - 2014.10.01 11:45:00 -
[31] - Quote
Marox Calendale wrote:And all those players will come back to wh when this balance has happened. It-¦s just a question how you adapt in the meantime. You still think they will fix this someday?
Hyperion release was over a month ago... and what did they do to address the concerns that the players expressed? No "yes, there might be an issue" or "we'll look into that" but instead more nerfs to w-space.
Just look at how Fozzie responded to this thread: No mention that they might look into the implications this has for w-space or even change anything about it - he just states that the nerf is intended. Hell, corbexx had to literally drag him in here to at least tell us that they nerfed w-space again.
Don't be illusional. CCP doesn't give a sh*t about w-space. There won't be any fix for this mess. |

Ageudum
Nanashi no Geemu FOX.HOUND
15
|
Posted - 2014.10.01 12:03:00 -
[32] - Quote
Nox52 wrote:CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec. Yeah, how about taking a balancing pass on the sites in light of their increased difficulty now.
Given how CCP has proved their ability to "balance" wormholes in the past, are you really sure you want them to give wormhole sites a balance pass now that they've been "fixed"?
I really hope that the change in time that it takes to run a site drastically affects the prices of nanoribbons, preferably in the direction of up. |

La Nariz
GoonWaffe Goonswarm Federation
2661
|
Posted - 2014.10.01 12:13:00 -
[33] - Quote
You wormhole pubbies are such entitled babies. Is working for your isk a foreign concept? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133 |

Ageudum
Nanashi no Geemu FOX.HOUND
16
|
Posted - 2014.10.01 12:17:00 -
[34] - Quote
La Nariz wrote:You wormhole pubbies are such entitled babies. Is working for your isk a foreign concept?
Yes |

Derath Ellecon
Washburne Holdings Situation: Normal
2323
|
Posted - 2014.10.01 12:20:00 -
[35] - Quote
Rroff wrote:C4 and upwards doesn't really bother me as I've always thought that should require a team effort, 1-3 might need a bit of tweaking though.
It's been awhile since I ran C1-3 sites, but IIRC sleeper RR doesn't become very prevalent until C4+ |

Andronitis
Aperture Harmonics No Holes Barred
6
|
Posted - 2014.10.01 12:23:00 -
[36] - Quote
La Nariz wrote: Is working for your isk a foreign concept?
Ahem. Technetium? |

Winthorp
2770
|
Posted - 2014.10.01 12:24:00 -
[37] - Quote
For C5/6 i see this as an irritation that will be overcome but for the people running sites in C1-4 some sites are just going to become extra painful to run to the point they will have to field more ships or upsize ship choices for NO EXTRA reward in an area of WH space that is already sub par in ISK reward/effort/risk.
I really hope CCP would start looking at implications for changes before "fixing" things. |

Jessica Duranin
Science and Trade Institute Caldari State
167
|
Posted - 2014.10.01 12:24:00 -
[38] - Quote
translation: "Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep." |

Winthorp
2770
|
Posted - 2014.10.01 12:25:00 -
[39] - Quote
La Nariz wrote:You wormhole pubbies are such entitled babies. Is working for your isk a foreign concept?
I will remember this statement in the coming months when sov changes make your empires crumble into the abyss. |

captain foivos
State War Academy Caldari State
246
|
Posted - 2014.10.01 12:32:00 -
[40] - Quote
haha wormholers got screwed
goback2highsec and get in line to run incursions with everyone else you poors |
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Ageudum
Nanashi no Geemu FOX.HOUND
16
|
Posted - 2014.10.01 12:35:00 -
[41] - Quote
captain foivos wrote:haha wormholers got screwed
goback2highsec and get in line to run incursions with everyone else you poors
I was under the impression that nobody was allowed to run highsec incursions anymore?
Something about "scooping loot" and "DDoS attack" and "ISN is worse than cancer"? |

Steven Hackett
Future Corps Sleeper Social Club
81
|
Posted - 2014.10.01 12:35:00 -
[42] - Quote
La Nariz wrote:You wormhole pubbies are such entitled babies. Is working for your isk a foreign concept? I don't know man, you should try it some day.. AFKtar all day, amirite? |

Alundil
Isogen 5
687
|
Posted - 2014.10.01 13:08:00 -
[43] - Quote
Winthorp wrote:For C5/6 i see this as an irritation that will be overcome but for the people running sites in C1-4 some sites are just going to become extra painful to run to the point they will have to field more ships or upsize ship choices for NO EXTRA reward in an area of WH space that is already sub par in ISK reward/effort/risk.
I really hope CCP would start looking at implications for changes before "fixing" things. Basically, that is the issue. Wspace I'd bleeding players to 00 and incursions in hs as it is. Reducing the ability to recoup ship loss is going to further worsen this.
I'm right behind you |

La Nariz
GoonWaffe Goonswarm Federation
2663
|
Posted - 2014.10.01 13:10:00 -
[44] - Quote
Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep."
Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133 |

Derath Ellecon
Washburne Holdings Situation: Normal
2323
|
Posted - 2014.10.01 13:13:00 -
[45] - Quote
Winthorp wrote:For C5/6 i see this as an irritation that will be overcome but for the people running sites in C1-4 some sites are just going to become extra painful to run to the point they will have to field more ships or upsize ship choices for NO EXTRA reward in an area of WH space that is already sub par in ISK reward/effort/risk.
I really hope CCP would start looking at implications for changes before "fixing" things.
Like I just said above, while I can understand everyone's frustration at this change, it helps to be accurate in the complaints
C1-C2 sites have no RR C3 sites have very minimal RR. Even before it was broken it was manageable, as you either have 1 RR BS in a final wave (just kill it first) or a couple RR frigates/cruisers which can be knocked down C4 sites, yea they are gonna be even more annoying given not only their significant increase in RR over C3 and long ranges. C5-C6- Never ran them, but considering threads like "site running like a baws" it seemed like maybe they were a little too easy without RR?
|

Aiyshimin
Imperial Collective Unsettled.
103
|
Posted - 2014.10.01 13:14:00 -
[46] - Quote
La Nariz wrote:Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep." Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking.
Still you've never mustered the courage to enter a wormhole
|

Y Vern
State War Academy Caldari State
0
|
Posted - 2014.10.01 13:15:00 -
[47] - Quote
omg guys i can't make 900m/hr running escalations anymore :( down to 800m/hr   
it became so dangerous after the last changes too, where basically no one who still lives in wormholes will put in the effort to roll them looking for people site running  |

Shilalasar
Dead Sky Inc.
104
|
Posted - 2014.10.01 13:20:00 -
[48] - Quote
Oh look, goontrolls wandered in here again begging for attention.
About this fix screwing over lowerclasses, correct me if I am wrong but isn-¦t there only more than one BS preserver in the harder c3 radar and two c4 sites. Only one Preserver per wave just tells you what to shoot first. |

umnikar
Fishbone Industries
45
|
Posted - 2014.10.01 13:32:00 -
[49] - Quote
Shilalasar wrote:Oh look, goontrolls wandered in here again begging for attention.
About this fix screwing over lowerclasses, correct me if I am wrong but isn-¦t there only more than one BS preserver in the harder c3 radar and two c4 sites. Only one Preserver per wave just tells you what to shoot first.
There are 3 Preservers in the C4 command post's last spawn |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
823
|
Posted - 2014.10.01 13:34:00 -
[50] - Quote
umnikar wrote:Shilalasar wrote:Oh look, goontrolls wandered in here again begging for attention.
About this fix screwing over lowerclasses, correct me if I am wrong but isn-¦t there only more than one BS preserver in the harder c3 radar and two c4 sites. Only one Preserver per wave just tells you what to shoot first. There are 3 Preservers in the C4 command post's last spawn
As per my post in the other thread:
Rroff wrote: Ouch if my maths is right the last wave on the Frontier Command Post with RR actually properly working can keep the defenders up against almost 1k dps (applied) - so obviously don't go for those first
|
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Derath Ellecon
Washburne Holdings Situation: Normal
2323
|
Posted - 2014.10.01 13:44:00 -
[51] - Quote
Shilalasar wrote:Oh look, goontrolls wandered in here again begging for attention.
About this fix screwing over lowerclasses, correct me if I am wrong but isn-¦t there only more than one BS preserver in the harder c3 radar and two c4 sites. Only one Preserver per wave just tells you what to shoot first.
As stated, yes it really doesn't change C1-C3. It really does smack down C4's harder, on top of them becoming WH super highways and such.
|

corbexx
eXceed Inc. No Holes Barred
763
|
Posted - 2014.10.01 13:49:00 -
[52] - Quote
captain foivos wrote:haha wormholers got screwed
goback2highsec and get in line to run incursions with everyone else you poors
to be fair the incursions have also been "fixed" Corbexx for CSM 9 - Wormholes deserve better |

Alundil
Isogen 5
688
|
Posted - 2014.10.01 13:50:00 -
[53] - Quote
La Nariz wrote:Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep." Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking. The clueless quotient is high with this one.
I'm right behind you |

umnikar
Fishbone Industries
45
|
Posted - 2014.10.01 13:56:00 -
[54] - Quote
Rroff wrote:umnikar wrote:Shilalasar wrote:Oh look, goontrolls wandered in here again begging for attention.
About this fix screwing over lowerclasses, correct me if I am wrong but isn-¦t there only more than one BS preserver in the harder c3 radar and two c4 sites. Only one Preserver per wave just tells you what to shoot first. There are 3 Preservers in the C4 command post's last spawn As per my post in the other thread: Rroff wrote: Ouch if my maths is right the last wave on the Frontier Command Post with RR actually properly working can keep the defenders up against almost 1k dps (applied) - so obviously don't go for those first
Yeah, I could still farm em like a Boss...if there weren't so many k162 around. ;) |

Jack Miton
Isogen 5
3813
|
Posted - 2014.10.01 13:58:00 -
[55] - Quote
fk's sake. what IS it with the whiney BS attitude in WHs these days? back in my day, sleepers RRed and got bonused in cataclysmics. now THAT was a grind fest.
PS: these changes have actual zero impact on cap escalation income/difficulty though solo marauders are probably entering sad phase. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/ |

scimichar
Republic Military School Minmatar Republic
227
|
Posted - 2014.10.01 14:00:00 -
[56] - Quote
Steven Hackett wrote:La Nariz wrote:You wormhole pubbies are such entitled babies. Is working for your isk a foreign concept? I don't know man, you should try it some day.. AFKtar all day, amirite?
Except AFKTaring all day results in the same amount of isk as running an hour of WH sites. |

Traba Regina
Serene Vendetta Brawls Deep
20
|
Posted - 2014.10.01 14:01:00 -
[57] - Quote
Just a thought.. but would jamming the sleepers reduce there remote rep ability? I don't know if they affect npc too npc? https://forums.eveonline.com/default.aspx?g=posts&t=225281&find=unread Join Serene Vendetta now! |

umnikar
Fishbone Industries
45
|
Posted - 2014.10.01 14:04:00 -
[58] - Quote
La Nariz wrote:Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep." Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking.
Somehow I like all this and have a laugh. Specially the day when renter income goes away.  Some people could actually play this game again. |

Andrew Jester
Origin. Black Legion.
708
|
Posted - 2014.10.01 14:07:00 -
[59] - Quote
Andronitis wrote:La Nariz wrote: Is working for your isk a foreign concept? Ahem. Technetium?
You're dumb
I would like to take a moment to thank CCP for fueling the whining-bitching fire for another week or two while all these "hardened" players throw tantrums like sweets-deprived 5-year old. Talk about how "elite" you are and how much better you are than those casual k-spacers, but the moment something even remotely disturbs the equilibrium tear geysers just start erupting. Pls HTFU, it's embarrassing If thuggin' was a category I'd win a Grammy |

BadAssMcKill
ElitistOps
889
|
Posted - 2014.10.01 14:22:00 -
[60] - Quote
La Nariz wrote:Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep." Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking.
You're trying too hard
. |
|

Gospadin
School of Applied Knowledge Caldari State
201
|
Posted - 2014.10.01 14:28:00 -
[61] - Quote
Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep."
Why does falling asleep matter? They have the afktar. |

Marox Calendale
Human League
29
|
Posted - 2014.10.01 14:33:00 -
[62] - Quote
Jessica Duranin wrote:Marox Calendale wrote:And all those players will come back to wh when this balance has happened. It-¦s just a question how you adapt in the meantime. You still think they will fix this someday? Hyperion release was over a month ago... and what did they do to address the concerns that the players expressed? No " yes, there might be an issue" or "we'll look into that" but instead more nerfs to w-space. Just look at how Fozzie responded to this thread: No mention that they might look into the implications this has for w-space or even change anything about it - he just states that the nerf is intended. Hell, corbexx had to literally drag him in here to at least tell us that they nerfed w-space again. Don't be illusional. CCP doesn't give a sh*t about w-space. There won't be any fix for this mess. What has to get fixed? Hyperion changes? I say no. Mass Distance change doesn-¦t affect subcapital ship-¦s except orcas. So you have to close your holes with battleships. That isn-¦t a big deal. New connectivity? Great! Increases risk very much, but it-¦s a way better than those 5 - 6 system chains we had before hyperion. Today it-¦s pretty easy to get everywhere in K-Space without rolling your static several times. Wasted Wormhole Systems? This is what it used to be even before hyperion. You just didn't see it, because of the short chains. Sure some have left. But that aren-¦t so much as some want to make us believe. J-Space was already a waste land in the past months. K162 Spawns? Ok. I think it-¦s a good compromise between gankers and victims. Frig Holes? Useless, but not that bad at all.
And now those RR Fixing. Hell, what do you want? Doing C4/C5 Sites in a single tengu? You can still handle it in a marauder and if not, where is the problem to take a group of friends with you?
The only reason why we don-¦t do any C4 Sites at the moment is that its income is like you-¦re doing group mining in Highsec! (With a way more risk). And the only reason for that is, that you need a lot more people and time for preparing your hole.
Sorry but I can-¦t comprehend all that whine what was coming up in the past weeks. Hyperion was a big change to wh live, but the way J-Space works, is still great. It-¦s still a mostly randomized area and you always have to look behind you, if there isn-¦t someone who wants to stab you with his dagger right in your back.
From my point of view there are just 2 things that must be fixed in the future.
1) Comunication between CCP and their customers. The new changing period is good, but they have to inform us very, very faster about what they are changing!
2) Changing C1 - C4 (I don-¦t like to say low class, as there are no big differences in WH classes left) income abilities. The risk/reward ratio has to be right again. |

Sullen Decimus
Polaris Rising The Bastion
0
|
Posted - 2014.10.01 14:36:00 -
[63] - Quote
La Nariz wrote:You wormhole pubbies are such entitled babies. Is working for your isk a foreign concept?
La Nariz wrote: Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking.
You both have to be kidding right? One could hardly consider sitting in an afk Ishtar deep in the rectal cavity of Deklein as either A) work or B) risky.
ESPECIALLY when you consider there is local and an intel channel to inform you of any non blue within 20 jumps to your ratting system....
Ask me how I know.......
|

Alundil
Isogen 5
694
|
Posted - 2014.10.01 14:37:00 -
[64] - Quote
Jack Miton wrote:fk's sake. what IS it with the whiney BS attitude in WHs these days? back in my day, sleepers RRed and got bonused in cataclysmics. now THAT was a grind fest.
PS: these changes have actual zero impact on cap escalation income/difficulty though solo marauders are probably entering sad phase. As stated, more than once already in this gestational threadnaught, this will likely have little effect on cap escalation fleets.
Low class systems drive wspace population though. Longer site completion times for lower class systems will likely mean fewer people willing to do them/move in.
I'm right behind you |

Alundil
Isogen 5
694
|
Posted - 2014.10.01 14:40:00 -
[65] - Quote
Andrew Jester wrote: I would like to take a moment to thank CCP for fueling the whining-bitching fire for another week or two while all these "hardened" players throw tantrums like sweets-deprived 5-year old. Talk about how "elite" you are and how much better you are than those casual k-spacers, but the moment something even remotely disturbs the equilibrium tear geysers just start erupting. Pls HTFU, it's embarrassing
I know your angle, but this isn't helpful overall. People whinging and trolling (and there are some and will likely be more) should largely get ignored. But those with valid/reasoned statements/question wind up getting lost in the back and forth shitshow created by the various types of trolls (00 trolls, bear trolls, etc etc etc ad nauseum). It's not helpful.
I'm right behind you |

Jack Branigan
Deadspace Knights Galactic Skyfleet Empire
7
|
Posted - 2014.10.01 14:42:00 -
[66] - Quote
Going hardcore Golum style on my sleepr loot in 3......2.....1....... "my precious.....nanoribbons.." |

Andrew Jester
Origin. Black Legion.
708
|
Posted - 2014.10.01 14:43:00 -
[67] - Quote
BadAssMcKill wrote:La Nariz wrote:Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep." Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking. You're trying too hard
badass pls
also my mutabal was delicious If thuggin' was a category I'd win a Grammy |

Senn Denroth
Lazerhawks
212
|
Posted - 2014.10.01 14:51:00 -
[68] - Quote
CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec. I'm sorry but you've used that card way too many times now, I'm sure by now everyone has begun to question CCP as game devs seeing most of wormhole space was "set up wrong". |

CivilWars
Rolled Out Triumvirate.
205
|
Posted - 2014.10.01 14:52:00 -
[69] - Quote
Alundil wrote:Jack Miton wrote:fk's sake. what IS it with the whiney BS attitude in WHs these days? back in my day, sleepers RRed and got bonused in cataclysmics. now THAT was a grind fest.
PS: these changes have actual zero impact on cap escalation income/difficulty though solo marauders are probably entering sad phase. As stated, more than once already in this gestational threadnaught, this will likely have little effect on cap escalation fleets. Low class systems drive wspace population though. Longer site completion times for lower class systems will likely mean fewer people willing to do them/move in. Also as stated it has little/no effect on C1-3 space. The only people truly affected by this are C4 residents/farmers, but I'll be damned if the sky isn't falling yet again.
Rolled Out is re.... oh wait, better not say that again. We Re-Rolled. Stop by public channel Rolled Out to join the fun.
Hidden Fremen liked your forum post:... |

Aiyshimin
Imperial Collective Unsettled.
105
|
Posted - 2014.10.01 15:08:00 -
[70] - Quote
I run C4 sites currently for 200mil/hr average, and can probably negate this RR issue by switching to blasters for those anoms/waves. It might affect the completion times, but I don't think the change is dramatic.
|
|

Jessica Duranin
Science and Trade Institute Caldari State
174
|
Posted - 2014.10.01 15:11:00 -
[71] - Quote
Marox Calendale wrote: What has to get fixed? ...
The only reason why we don-¦t do any C4 Sites at the moment is that its income is like you-¦re doing group mining in Highsec! (With a way more risk). ...
From my point of view there are just 2 things that must be fixed in the future.
1) Comunication between CCP and their customers. 2) Changing C1 - C4 (I don-¦t like to say low class, as there are no big differences in WH classes left) income abilities. The risk/reward ratio has to be right again.
It's always funny when people ask a question and then give the answer themselves a few sentences later.
Increasing risk is fine. Increasing risk while at the same time decreasing the rewards (which where already in a poor state to begin with) is not. |

Nash MacAllister
Anomalous Existence Low-Class
169
|
Posted - 2014.10.01 15:12:00 -
[72] - Quote
CivilWars wrote:The only people truly affected by this are C4 residents/farmers,
The end result really will depend on the fleet comp you run. I don't expect much difference post "fix" TBH. I do expect the days of solo Marauders, which are a rare find as it is (usually 2x per site), will be coming to an end though. I hope to do some testing tonight and see what the real result is... Yes, if you have to ask yourself the question, just assume we are watching you... |

Alundil
Isogen 5
694
|
Posted - 2014.10.01 15:30:00 -
[73] - Quote
Andrew Jester wrote:Alundil wrote:I know your angle, but this isn't helpful overall. People whinging and trolling (and there are some and will likely be more) should largely get ignored. But those with valid/reasoned statements/question wind up getting lost in the back and forth shitshow created by the various types of trolls (00 trolls, bear trolls, etc etc etc ad nauseum). It's not helpful. So far I haven't seen any valid/reasoned statements... Just complaining. The facts are that something that was once broken is fixed, for better or for worse, and that sites will take longer now. Agreed that something that once was broken is now fixed. The concern that I bring up (and that I believe is in line with corbexx's efforts) is what does this potentially do to population growth/retention. That is the concern. Seemingly little attention is paid to downstream effects of changes and that, imo, is a problem regardless of the area of space that it occurs in. I'm not attempting to make a mountain out of a molehill but rather simply draw attention to, what I believe, has possibly/plausibly been overlooked.
I'm right behind you |

Erien Rand
The Dark Space Initiative Scary Wormhole People
24
|
Posted - 2014.10.01 15:36:00 -
[74] - Quote
La Nariz wrote:You wormhole pubbies are such entitled babies. Is working for your isk a foreign concept?
Yes, because collecting that rent must be Sooooooo much work. Slum lord  |

corbexx
eXceed Inc. No Holes Barred
765
|
Posted - 2014.10.01 15:42:00 -
[75] - Quote
Sullen Decimus wrote:La Nariz wrote:You wormhole pubbies are such entitled babies. Is working for your isk a foreign concept? La Nariz wrote: Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking.
You have to be kidding right? One could hardly consider sitting in an afk Ishtar deep in the rectal cavity of Deklein as either A) work or B) risky. ESPECIALLY when you consider there is local and an intel channel to inform you of any non blue within 20 jumps to your ratting system.... Ask me how I know.......
He shoots, He scores. Bastion 1 Goons 0 Corbexx for CSM 9 - Wormholes deserve better |

Judas Lonestar
Stryker Industries
84
|
Posted - 2014.10.01 15:54:00 -
[76] - Quote
captain foivos wrote:haha wormholers got screwed
goback2highsec and get in line to run incursions with everyone else you poors
If you saw how effectively we can clean out high class wormhole sites you'd fall over dead if we decided to come run Incursions.
Be careful what you wish for. |

corbexx
eXceed Inc. No Holes Barred
765
|
Posted - 2014.10.01 15:55:00 -
[77] - Quote
maybe next week I'll go run all the sites again on sisi and put in new numbers so we can see what the effect will potentially be. Corbexx for CSM 9 - Wormholes deserve better |

Alundil
Isogen 5
694
|
Posted - 2014.10.01 16:27:00 -
[78] - Quote
CivilWars wrote:Alundil wrote:Jack Miton wrote:fk's sake. what IS it with the whiney BS attitude in WHs these days? back in my day, sleepers RRed and got bonused in cataclysmics. now THAT was a grind fest.
PS: these changes have actual zero impact on cap escalation income/difficulty though solo marauders are probably entering sad phase. As stated, more than once already in this gestational threadnaught, this will likely have little effect on cap escalation fleets. Low class systems drive wspace population though. Longer site completion times for lower class systems will likely mean fewer people willing to do them/move in. Also as stated it has little/no effect on C1-3 space. The only people truly affected by this are C4 residents/farmers, but I'll be damned if the sky isn't falling yet again. Rolled Out is re.... oh wait, better not say that again. Sigh....
Downstream effects. Those are the things that we should all be paying attention to when talking about/thinking about either proposed CCP changes or realized CCP changes as this appears to be. That's my point.
Ongoing apathy towards things under "Well it doesn't affect me." is largely how the various areas in the game have devolved into the circlejerk of "This is ****** or that is ****** or that is free intel, riskless isk, etcetc" and is frankly disappointing to see.
But too, isn't something you and I haven't beaten to death over drinks and/or G+Talk.
TTYL
I'm right behind you |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
823
|
Posted - 2014.10.01 16:55:00 -
[79] - Quote
Aiyshimin wrote:I run C4 sites currently for 200mil/hr average, and can probably negate this RR issue by switching to blasters for those anoms/waves. It might affect the completion times, but I don't think the change is dramatic.
Blasters would give you the DPS for those waves but you might find range an issue in some cases, also there are 1-2 waves like the last one on the outpost where you might not be able to apply enough effective dps from a single marauder to break the RR though. |

Adarnof
Free Trade Monopoly You Are Being Monitored
40
|
Posted - 2014.10.01 17:13:00 -
[80] - Quote
La Nariz wrote:You wormhole pubbies are such entitled babies. Is working for your isk a foreign concept?
Your turn for a nerf.
Please post tears here for ease of consumption. |
|

Mr Macus
Bad Investment Choices
0
|
Posted - 2014.10.01 17:27:00 -
[81] - Quote
corbexx wrote:maybe next week I'll go run all the sites again on sisi and put in new numbers so we can see what the effect will potentially be.
im fine with group content but this really puts the hurt on the smaller corps, 1 dude in a marauder clearing sites in a blinged out ship not being able to run sites anymore for completely dumb isk is fine. However this really puts the hurt on dudes trying to clear c5's in 4-5 man groups before we could do 3 but it'd be slow till more corp mates showed up. After this change we cant attempt a site in tengu's at all anymore even with 5 people, as all but the worst site will approach a total slog to clear. Domi's have faired a bit better but can still run into issues.
This change hasnt effected our capital clearing at all since we basically volley the BS off the field, its a straight kick in the nads to our lower sp and non capital using members. As i said before if its intended fine thats life we will adjust just as we did to the apparently broken mechanics but if the intention was to destroy non capital using worm-hole groups living in higher tier wormhole space thats going to cause quite a few wh corps to close up shop.
Now incursion runners will complain that they need 10 people to run a site but if you cram 10 people into a c5 and run a site you are splitting 200m 10 ways the amount of time and lack of sites would cause that group to make hardly any isk. |

Aiyshimin
Imperial Collective Unsettled.
105
|
Posted - 2014.10.01 17:57:00 -
[82] - Quote
Rroff wrote:Aiyshimin wrote:I run C4 sites currently for 200mil/hr average, and can probably negate this RR issue by switching to blasters for those anoms/waves. It might affect the completion times, but I don't think the change is dramatic.
Blasters would give you the DPS for those waves but you might find range an issue in some cases, also there are 1-2 waves like the last one on the outpost where you might not be able to apply enough effective dps from a single marauder to break the RR though.
Yep, I need to test it. Rails are more convenient, but MJD+bastion+blasters worked well enough for complete anoms.
If switching to blasters doesn't work, I'm afraid it's time for me personally to forget C4s for money making. At 200mil/hr it's well balanced for the risks and investment, but if I need to split that, I'd be better be running C3s in a Domi duo. Or running DEDs in lowsec.
|

Nash MacAllister
Anomalous Existence Low-Class
169
|
Posted - 2014.10.01 18:07:00 -
[83] - Quote
La Nariz wrote:Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep." Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking.
Lol Suck it null-scrub... Welcome to the party.
https://community.eveonline.com/news/dev-blogs/long-distance-travel-changes-inbound/ Yes, if you have to ask yourself the question, just assume we are watching you... |

corbexx
eXceed Inc. No Holes Barred
770
|
Posted - 2014.10.01 18:20:00 -
[84] - Quote
La Nariz wrote:You wormhole pubbies are such entitled babies. Is working for your isk a foreign concept?
I don't normally troll but.
Where is your god now https://forums.eveonline.com/default.aspx?g=posts&m=5070339#post5070339 Corbexx for CSM 9 - Wormholes deserve better |

Levina Windstar
Mekalon Industry
11
|
Posted - 2014.10.01 18:23:00 -
[85] - Quote
This...
This is...
 |

Jez Amatin
Enso Corp
27
|
Posted - 2014.10.01 18:31:00 -
[86] - Quote
i'm willing to forget bout the RR derp for the fabulous fallout THAT thread will cause.
:popcorn: |

Bhane Celesto
Hole Violence
3
|
Posted - 2014.10.01 18:42:00 -
[87] - Quote
Quote: C4 SpaceHuge nerf to soloability and site time of the 2 most common sites Barracks The final wave is an RR nightmare, there is as much as 965-1126dps in reps. All the ships spawn hundreds of K off and will try to stay at range. This is also a pretty common site.
Command Post Stupid 1000+dps in reps in the final wave, another huge nerf
Is that highsec incursion drama over? I need a new isk faucet. I'm quite looking forward to 0 risk 150m/hour. ISN's fits aren't even that expensive. |

Andrew Jester
Origin. Black Legion.
708
|
Posted - 2014.10.01 19:22:00 -
[88] - Quote
It's not that bad. Nerfing LY is dumb, rest is fine.
Corbexx, if you need "trolling" lessons, PM me pls. I'll cut you a discount for being a good CSM If thuggin' was a category I'd win a Grammy |

Luft Reich
Magellan Corporation
51
|
Posted - 2014.10.01 21:16:00 -
[89] - Quote
Greetings greater wormhole community,
It seems everytime a really poorly thought out CCP idea comes out I decide to write a long reply to some thread, followed by maybe Copy pasting it into my own thread because #relevence. So here it goes...
CCP, What were you thinking? You were probably thinking oh Sleepers aren't actually remote repping, we should probably fix that because it says on EVE-Survival they do. I could harp on how you completly ignore the community for an entire 5000 Characters like I did last threadnought, but I shall spare you the criticism for the most part as your absolute blindness to the issue you keep time and time again putting yourselves into is apparent, and if it is not by now, you should rethink your business model.
Onto the game play that you have so generously added. I am the CEO of a very small C4 Corp, we run sites every so often, more often than we want to because the sites are so abysmal and mind numbingly boring (see Sleepers spawning off the grid in Data Relic Sites). This change once again hurts smaller groups as you have already done with the Hyperion change in the previous update. I will be running C4 Sites tonight to try and provide some numbers behind this, but we shall see if that actually happens. I would be 100% OK with this change if and only if you increased the rewards from lower class sites. For the love of bob, I can now 100% make more whacking off and pressing F1 with some "FC" raging on comms running incursions. This is unacceptable.
I have 2 more points before I'll let you ignore my post competly. 1) Time and time again you make changes without consulting the community and backing your reasoning up with evidence. 2) There has been more responses in a few hours to the nullsec jump range change than there have been on this current issue AND on the Jump Spawn Distance released in Hyperion.
Let that last one sink in members of WH space.
-Luft Reich Willing to have a forum war with a CCP Member, come at my law degree. ISD Cyberdyne liked your forum post |

Aiyshimin
Imperial Collective Unsettled.
113
|
Posted - 2014.10.01 21:19:00 -
[90] - Quote
Aiyshimin wrote:Rroff wrote:Aiyshimin wrote:I run C4 sites currently for 200mil/hr average, and can probably negate this RR issue by switching to blasters for those anoms/waves. It might affect the completion times, but I don't think the change is dramatic.
Blasters would give you the DPS for those waves but you might find range an issue in some cases, also there are 1-2 waves like the last one on the outpost where you might not be able to apply enough effective dps from a single marauder to break the RR though. Yep, I need to test it. Rails are more convenient, but MJD+bastion+blasters worked well enough for complete anoms. If switching to blasters doesn't work, I'm afraid it's time for me personally to forget C4s for money making. At 200mil/hr it's well balanced for the risks and investment, but if I need to split that, I'd be better be running C3s in a Domi duo. Or running DEDs in lowsec.
Well I ran a Frontier Command Post and it took almost twice as long as before, even if I derped a bit with gun swapping it's still not really worth it. (3 magstab Kronos, max gunnery, Marauders V)
Unfortunately this does indeed look like C4 marauding is no longer that well balanced risk/ISK wise.
|
|

David Laurentson
Laurentson INC StructureDamage
99
|
Posted - 2014.10.01 21:27:00 -
[91] - Quote
Around two years ago I was living in a C4 and flying a Scorpion, because otherwise we took forever to beat the remote reps (it also was a useful break on incoming DPS, which was good because I got so much aggro and armour-tanked scorpions have near-cruiser EHP). I remember getting sworn at if I permajammed things, because they'd try to burn out of jam-range...
So yeah, this has been broken quite a while, but we already knew how to deal with it back then, we'll be fine from here. C4s are probably going to go back to being naff again, with their ridiculously spread out spawns already being time consuming to deal with. |

Ilaister
Task Force Proteus Protean Concept
105
|
Posted - 2014.10.01 22:36:00 -
[92] - Quote
Andrew Jester wrote:Andronitis wrote:La Nariz wrote: Is working for your isk a foreign concept? Ahem. Technetium? You're dumb I would like to take a moment to thank CCP for fueling the whining-bitching fire for another week or two while all these "hardened" players throw tantrums like sweets-deprived 5-year old. Talk about how "elite" you are and how much better you are than those casual k-spacers, but the moment something even remotely disturbs the equilibrium tear geysers just start erupting. Pls HTFU, it's embarrassing
It seems your air quotes and hyperbole are required elsewhere. It's funny, I thought it'd take longer than that... |

Andrew Jester
Origin. Black Legion.
711
|
Posted - 2014.10.01 23:18:00 -
[93] - Quote
Ilaister wrote:Andrew Jester wrote:Andronitis wrote:La Nariz wrote: Is working for your isk a foreign concept? Ahem. Technetium? You're dumb I would like to take a moment to thank CCP for fueling the whining-bitching fire for another week or two while all these "hardened" players throw tantrums like sweets-deprived 5-year old. Talk about how "elite" you are and how much better you are than those casual k-spacers, but the moment something even remotely disturbs the equilibrium tear geysers just start erupting. Pls HTFU, it's embarrassing It seems your air quotes and hyperbole are required elsewhere. It's funny, I thought it'd take longer than that...
Coherent points only please If thuggin' was a category I'd win a Grammy |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1283
|
Posted - 2014.10.02 00:00:00 -
[94] - Quote
Their God?
well BOB is positively rolling on the floor laughing!
His disciples are less restrained in their amusement.
the next few Passes should provide endless entertainment,
Wormholes are still a mess after Hyperion, this remote Rep sleeper change does not help things, I would hope CCP could put some effort into putting things right, But I imagine They will be Busy inserting sharp and Spiky objects into Null for a While.  There is one EvE. Many people. Many lifestyles. WE are EvE |

Trinkets friend
Sudden Buggery
1643
|
Posted - 2014.10.02 01:46:00 -
[95] - Quote
Hey, CCP, can you go and finish making everything about wormholes work as it was intended, right now? Its only been 5 years.
We do C4's one of two ways: 1) Archon + blah blah who cares. But usually Cruise Typhoons x 2+ can smack down the sleepers fast enough to make it worthwhile. 2) 2 Cruise Typhoon (minimum) plus 2 Guardians, pref 4 Phoons
Pre this apparent bug fix which only took 5 years, we would clear sites quite fine with this setup. Even accounting for the fact we had scrubs who couldn't fly Minmatar, the race of kings, or couldn't do T2 Cruise. I PYFA'd the bejeesus out of our options, taking into account the spawn distance of C4 sites, the application of DPS IRL versus paper (sorry, Rail Prots, Command Ships), the tankability of the gang as a whole, and the ISk sunk into the gang (ie; risk premium).
in all cases, MJD cruise phoons were the duck's nuts of C4 site running. But you need at least 4 toons, preferably 6, to make it doable.
We did some sites and radars last night (didn't hump the cans, because of the stupid minigame) and hardly noticed the RR slowing us down. The biggest issue remains the spawn distance, the overall lack of rewards, and the fact that we were so bored to actually want to run sites for the first time since Hyperion, due to lack of anyone being around.
So, yes, thanks CCP and my favorite oesophagal pugilism dreamboat, Fozzie, for fixing this critical bug issue right now. Coupled with your wonderful PR treatment of people on the forums, resulting in people like jester moving to NPC Nullsec and not clogging up C5 space with his stupidity, plus basically everyone else, now we can look forward to even more than 40% of wormhole space being uninhabited. I'm hoping it gets as high as 80%.
Truly, a work of genius. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

La Nariz
GoonWaffe Goonswarm Federation
2672
|
Posted - 2014.10.02 02:11:00 -
[96] - Quote
Aiyshimin wrote:La Nariz wrote:Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep." Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking. Still you've never mustered the courage to enter a wormhole
I've been in there plenty of times and it never looks very different from highsec. Its just a bunch of whining risk averse babbies. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133 |

La Nariz
GoonWaffe Goonswarm Federation
2672
|
Posted - 2014.10.02 02:13:00 -
[97] - Quote
umnikar wrote:La Nariz wrote:Jessica Duranin wrote:translation:"Hello, I'm a little bluesec pubbie. I have infinitely respawning sites that I can run 24/7 in a cheap BS for 100+mio isk/h without any risk unless I fall asleep." Hah I actually have to risk things for my isk, you guys on the other hand basically get it freely handed to you. Hell even the incursion people have to deal with more risk than you do because of ganking. Somehow I like all this and have a laugh. Specially the day when renter income goes away.  Some people could actually play this game again.
You and me both, I'd love it if they fixed nullsec so we could get rid of renting. The more people to shoot and the less entitled pvers the better. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133 |

La Nariz
GoonWaffe Goonswarm Federation
2672
|
Posted - 2014.10.02 02:15:00 -
[98] - Quote
Senn Denroth wrote:CCP Fozzie wrote:For some reason the patch note for this change incorrectly limits itself to mentioning the Mara Paleos. Quote:The Mara Paleo Incursion NPC now remote repairs correctly. The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec. I'm sorry but you've used that card way too many times now, I'm sure by now everyone has begun to question CCP as game devs seeing most of wormhole space was "set up wrong".
Maybe because it was set up wrong and now they're fixing it? You guys are no different from the industry pubbies that howled over the Crius changes. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133 |

La Nariz
GoonWaffe Goonswarm Federation
2672
|
Posted - 2014.10.02 02:18:00 -
[99] - Quote
Run a locator on Warr Akini and you'll find where he is. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133 |

Jack Miton
Isogen 5
3818
|
Posted - 2014.10.02 02:42:00 -
[100] - Quote
i love this change so much it actually brought a tear to my eye :) in all seriousness, it's exactly what NS needs. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |
|

Senn Denroth
Lazerhawks
215
|
Posted - 2014.10.02 04:26:00 -
[101] - Quote
Trinkets friend wrote:Hey, CCP, can you go and finish making everything about wormholes work as it was intended, right now? Its only been 5 years.
We do C4's one of two ways: 1) Archon + blah blah who cares. But usually Cruise Typhoons x 2+ can smack down the sleepers fast enough to make it worthwhile. 2) 2 Cruise Typhoon (minimum) plus 2 Guardians, pref 4 Phoons
Pre this apparent bug fix which only took 5 years, we would clear sites quite fine with this setup. Even accounting for the fact we had scrubs who couldn't fly Minmatar, the race of kings, or couldn't do T2 Cruise. I PYFA'd the bejeesus out of our options, taking into account the spawn distance of C4 sites, the application of DPS IRL versus paper (sorry, Rail Prots, Command Ships), the tankability of the gang as a whole, and the ISk sunk into the gang (ie; risk premium).
in all cases, MJD cruise phoons were the duck's nuts of C4 site running. But you need at least 4 toons, preferably 6, to make it doable.
We did some sites and radars last night (didn't hump the cans, because of the stupid minigame) and hardly noticed the RR slowing us down. The biggest issue remains the spawn distance, the overall lack of rewards, and the fact that we were so bored to actually want to run sites for the first time since Hyperion, due to lack of anyone being around.
So, yes, thanks CCP and my favorite oesophagal pugilism dreamboat, Fozzie, for fixing this critical bug issue right now. Coupled with your wonderful PR treatment of people on the forums, resulting in people like jester moving to NPC Nullsec and not clogging up C5 space with his stupidity, plus basically everyone else, now we can look forward to even more than 40% of wormhole space being uninhabited. I'm hoping it gets as high as 80%.
Truly, a work of genius. HAHA YES! If you're going to EDU I'll buy you a drink. This just sums up my thoughts exactly!
All the recent changes marked as "oh we originally planned it to be like this, but it wasn't working properly". I mean, do you guys (CCP) even test the game you "design"?
After the recent announcement of jump distant and fatigue changes to nullsec I truly believe now that EVE could be in it's last year. It's at least a year overdue because nullsec could just be too set in it's way to commit to the new changes coming up.
Although these changes don't effect me in my ISK making way of warping my 4 dreads to a site 4-5 days per month it does raise my above concern; that CCP are somewhat out of touch with the player base.
With the up coming change to null, it will force a lot of null players to do what they've been thinking for a while now and unsub and take up their guilty pleasure games full time now. Because lets face it for CCP to think that this game is the sole game that their player base plays is just naive at the very least.
As an experienced wormhole player I look forward to being able to commit more ISK in to nullsec roams without then suffering the unfortunate withdrawal from engagements due to large hotdrops and blob o'clocks. I hope it works out, but I can see a lot of players leaving the game initially, but maybe some coming back that were sick of the stagnation. |

Winthorp
2780
|
Posted - 2014.10.02 04:49:00 -
[102] - Quote
Derath Ellecon wrote:Winthorp wrote:For C5/6 i see this as an irritation that will be overcome but for the people running sites in C1-4 some sites are just going to become extra painful to run to the point they will have to field more ships or upsize ship choices for NO EXTRA reward in an area of WH space that is already sub par in ISK reward/effort/risk.
I really hope CCP would start looking at implications for changes before "fixing" things. Like I just said above, while I can understand everyone's frustration at this change, it helps to be accurate in the complaints C1-C2 sites have no RR C3 sites have very minimal RR. Even before it was broken it was manageable, as you either have 1 RR BS in a final wave (just kill it first) or a couple RR frigates/cruisers which can be knocked down C4 sites, yea they are gonna be even more annoying given not only their significant increase in RR over C3 and long ranges. C5-C6- Never ran them, but considering threads like "site running like a baws" it seemed like maybe they were a little too easy without RR?
Yeah tbh you are right about the C1/2, it has been a long time since i ran them.
As for C3 yes it is an issue, not everyone running C3's is a max skill pilot and flying bling ships. For a C3 site the Fortification, solar Cell and the Oruze just got slower for a pilot that is already making less then he could in HS safely.
C4's that just got extra risk added with Mass/distance and dual statics have now been nerfed some more with RR. It is a bit rich when we got these changes that we all asked for extra reward to then get things nerfed further for them.
Overall it is just a change that Wh space didn't need after Hyperion. The change we needed and we had asked for was more ISK for low end WH's to bring people in and to make them want to risk ships in the now more dangerous WH space for the extra reward.
But this well i am not sure how it could ever help WH space. |

dhunpael
13
|
Posted - 2014.10.02 05:26:00 -
[103] - Quote
Nash MacAllister wrote:CivilWars wrote:The only people truly affected by this are C4 residents/farmers, The end result really will depend on the fleet comp you run. I don't expect much difference post "fix" TBH. I do expect the days of solo Marauders, which are a rare find as it is (usually 2x per site), will be coming to an end though. I hope to do some testing tonight and see what the real result is...
keep me posted :) |

Keith Planck
Lazerhawks
926
|
Posted - 2014.10.02 06:22:00 -
[104] - Quote
Winthorp wrote:Derath Ellecon wrote:Winthorp wrote:For C5/6 i see this as an irritation that will be overcome but for the people running sites in C1-4 some sites are just going to become extra painful to run to the point they will have to field more ships or upsize ship choices for NO EXTRA reward in an area of WH space that is already sub par in ISK reward/effort/risk.
I really hope CCP would start looking at implications for changes before "fixing" things. Like I just said above, while I can understand everyone's frustration at this change, it helps to be accurate in the complaints C1-C2 sites have no RR C3 sites have very minimal RR. Even before it was broken it was manageable, as you either have 1 RR BS in a final wave (just kill it first) or a couple RR frigates/cruisers which can be knocked down C4 sites, yea they are gonna be even more annoying given not only their significant increase in RR over C3 and long ranges. C5-C6- Never ran them, but considering threads like "site running like a baws" it seemed like maybe they were a little too easy without RR? Yeah tbh you are right about the C1/2, it has been a long time since i ran them. As for C3 yes it is an issue, not everyone running C3's is a max skill pilot and flying bling ships. For a C3 site the Fortification, solar Cell and the Oruze just got slower for a pilot that is already making less then he could in HS safely. C4's that just got extra risk added with Mass/distance and dual statics have now been nerfed some more with RR. It is a bit rich when we got these changes that we all asked for extra reward to then get things nerfed further for them. Overall it is just a change that Wh space didn't need after Hyperion. The change we needed and we had asked for was more ISK for low end WH's to bring people in and to make them want to risk ships in the now more dangerous WH space for the extra reward. But this well i am not sure how it could ever help WH space.
extra risk? c4s are totally broken right now... "Jack Miton liked your forum post:" |
|

ISD Cyberdyne
ISD Community Communications Liaisons
1592

|
Posted - 2014.10.02 06:35:00 -
[105] - Quote
Alright guys, lots of trolling, name calling, and off-topic posting going on in this thread. I've thoroughly cleaned the source trolling and the off-topic posting related to the areas that were rotting the thread. Please adhere to the forum rules and keep the discussions respectful, on-topic, and on track. Thanks!
Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.
8. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster. ISD Cyberdyne Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Keith Planck
Lazerhawks
926
|
Posted - 2014.10.02 07:43:00 -
[106] - Quote
ISD Cyberdyne wrote:Alright guys, lots of trolling, name calling, and off-topic posting going on in this thread. I've thoroughly cleaned the source trolling and the off-topic posting related to the areas that were rotting the thread. Please adhere to the forum rules and keep the discussions respectful, on-topic, and on track. Thanks! Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.
8. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
Thank you!
While sleeper RR was always intended to exist, the current brokenness of C4s begs for a slight re-balance. All this blatant misdirection by bored nullbears is getting in the way of fixing any problems. "Jack Miton liked your forum post:" |

dhunpael
13
|
Posted - 2014.10.02 07:44:00 -
[107] - Quote
Luft Reich wrote:Greetings greater wormhole community,
...
I have 2 more points before I'll let you ignore my post competly. 1) Time and time again you make changes without consulting the community and backing your reasoning up with evidence. 2) There has been more responses in a few hours to the nullsec jump range change than there have been on this current issue AND on the Jump Spawn Distance released in Hyperion. .
This, very much and very bad.
especially point 2 |

Caleb Seremshur
The Atomic Fallout Kids
361
|
Posted - 2014.10.02 10:14:00 -
[108] - Quote
Nancy Wayke wrote:Altrue wrote:A shorter time running sites means more income, thus less prices. In all logic, this nerf should slowly increase the prices for nanoribbons... Maybe. A bit... ?  ) The vast majority of melted nanos are from C5/C6 space, as I understand it, the volumes produced by C1-4 pale into insignificance. So there might be an impact, but it will be slight.
I think the point was that currently sites don't provide enough incentive to be run. I'm talking about solo or small group. It's not just paranoia - there's the issue of that income was too low full stop to make small gangs work either. The break point for wormhole effort=income seems to sit at c3. There in c3 running in pairs or in groups of 3 is practical but not optimal. This is outside of the possibility of getting slam dunked of course.
People look for ganks in wormholesm it's their right to do so I suppose but then they create this barren wasteland of inactivity because operating in wormholes is disproportionately more risky for venture startups than it is profitable. More than just the risks presented by other players (where the outright occlusion of alts would benefit the game immensely) but also a game balanced around incomes that were relevant 5 years ago. Blue loot doesn't pay enough to warrent the cost for most groups. https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|

Winthorp
2781
|
Posted - 2014.10.02 11:16:00 -
[109] - Quote
Keith Planck wrote:
extra risk? c4s are totally broken right now...
m8..... |

Nash MacAllister
Anomalous Existence Low-Class
180
|
Posted - 2014.10.02 13:46:00 -
[110] - Quote
Keith Planck wrote: extra risk? c4s are totally broken right now...
Yeah no. IMHO, C4's are not now, nor ever were "solo" content. Doesn't mean it can't be done, but it also doesn't mean people need to shout the sky is falling when CCP appears to make a legitimate fix and in the end makes solo running harder. C4's as small-group PVE are quite viable, and when one considers the ISK risk versus reward, they are still competative with C5/C6 escalations, all things considered (setup time, ISK on grid, risk of losing a ship, risk of non-consensual PVP, etc.). Also, with the right fleet comp, Sleeper spawn range is not nor has ever been an issue. In fact, C4 sites have become warp to zero, apply dps, rinse and repeat. Even at times splitting the fleet across 2 sites to minimize the wasting of dps. As a single fleet, the dps and tank on grid are a non-trivial force to reckon with and that alone provides defense from the casual gank, but certainly not the 80 man Gank-O-Rama fleet seen recently. 
Proper scanning and scouting minimizes the risk, but by definition this hurts the solo runners due to lack of toons to cover the statics and anything else opening up. And unlike a cap escalation, any competent fleet can make the fight/flight decision in a matter of seconds before the whole plex fleet is committed. Again, bastion makes that impossible in many cases, hurting the solo guys.
What has hurt C4 income potential more than anything else are the nanoribbon prices versus years past. I do remember when 7-8 mil was the going rate, ah the days. Changes in supply and demand have moved the majority of the income potential to the blue loot. As much as I hate the PVP aspect of more empty w-space, it should help the nanoribbon prices by dropping supply and in turn increasing sell prices.
Now, having said all that, if there needs to be a rebalance, it should take place in an obvious manner C1 < C2 < C3 < C4 income. Unfortunately, due to "our", meaning w-space folks, willingness to spend ISK on bling fits, the progression in difficulty is broken. Likely, even C3 were not intended for solo running, but that is easily done now. It will be a difficult rebalance in income versus risk between C3 and C4 for this very reason. So I believe by default, if you want to bring this in line, you must increase C4 site income because lowering C3 income seems foolish.
And let's spice things up a bit more. Give C4's sites with random triggers. Then, after a certain mass of ships is on-grid, escalate with extra Safeguards or Preserver BS. Let's absolutely force group content. This would make C4 running much more fun.
Just my 2 cents, but I and the vast majority of my corp members have dealt with a C4 static for years now, and been very successful making a living from them to fund our PVP habits. 
EDIT: And to be clear, I am no fan of all this new connectivity, but it doesn't "break" C4 either... Yes, if you have to ask yourself the question, just assume we are watching you... |
|

Trinkets friend
Sudden Buggery
1648
|
Posted - 2014.10.02 14:33:00 -
[111] - Quote
Nash MacAllister wrote:Keith Planck wrote: extra risk? c4s are totally broken right now...
Yeah no. IMHO, C4's are not now, nor ever were "solo" content. Doesn't mean it can't be done, but it also doesn't mean people need to shout the sky is falling when CCP appears to make a legitimate fix and in the end makes solo running harder. C4's as small-group PVE are quite viable, and when one considers the ISK risk versus reward, they are still competative with C5/C6 escalations, all things considered (setup time, ISK on grid, risk of losing a ship, risk of non-consensual PVP, etc.).
mate, you're dreaming. In the past 18 months I have lived in a C5, a C2/C3+HS, and now a C4. i can tell you that the ISK/reward scale for c5's is far better than C4's. That is even accounting for the fact the cruise phoon doctrine trumps all others precisely because the DPS gets applied to the spawn ranges of the Sleepers. Without this, it's a complete joke.
Precisely, yes you do see 25+ billion ISK in an escalation quad put on grid. needlessly, I would argue, for a T2 fit is quite sifficient, if a bit hairy now and then. So the reasonable minimum buy-in for a C5 quad is about 12B ISK (2 x 3B Moros, 2 x 2 B Archon, 1 x 1B Loki being generous). The rewards are escalating every site for 3 days for 650M or so per site. So every site you have on day 1 is worth 1.8B ISK, and it takes you less time to control your hole than a C4, due to one vs two statics.
Plus your escalation waves all spawn and come to 44-46km and get webbed and TP+¬d for the dreads, and duly blapped. Quad cruise phoons you still need to MJD around, which required Guardian pilots to be on the ball. Total reward per site is about 80M ISk split 6 ways, and you get to run them once each, and then you are in your static scrabbling around like a poor.
Quote: And let's spice things up a bit more. Give C4's sites with random triggers. Then, after a certain mass of ships is on-grid, escalate with extra Safeguards or Preserver BS. Let's absolutely force group content. This would make C4 running much more fun.
I agree C4's need a change. Closer spawns to make efficient site running possible outside of cruise phoons. Hell even 80km spawns would assist with Eos/Oni gangs or Abso/Guard gangs becoming competitive with MJD's. Random spawns will never be random; they cannot be. So people will work it out, but OK; lets roll with escalatable content and give people in C4's and C3's an ability to trigger more waves of sleepers.
Nothing wrong with that, solo or small gan content. The more ISK there is to be made, the more time people are induced to stay on grid and active in system, the more game time people need to spend doing valuable things in game beyond one hour a week: all this will contribute to a more enriching wormhole environment.
Or, you know, the ISD can lock this thread and everything on the first two pages. They love that!
J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Ilaister
Task Force Proteus Protean Concept
107
|
Posted - 2014.10.02 14:43:00 -
[112] - Quote
Trinkets friend wrote: I agree C4's need a change. Closer spawns to make efficient site running possible outside of cruise phoons. Hell even 80km spawns would assist with Eos/Oni gangs or Abso/Guard gangs becoming competitive with MJD's. Random spawns will never be random; they cannot be. So people will work it out, but OK; lets roll with escalatable content and give people in C4's and C3's an ability to trigger more waves of sleepers.
Good points all.
I think the last WH town hall had someone suggest Marauder escalations in C4s, which I think is a great idea. Hopefully Corbexx's work on lowclass income will yield other fruit (more blue loot or w/e).
We had a C4 stat for over a year and developed into shield RR domis - no MJD/bookmarking required, just a signal amp and a flight of bouncers (and roll if you get a magnetar static).
|

Trinkets friend
Sudden Buggery
1649
|
Posted - 2014.10.02 14:57:00 -
[113] - Quote
it is clear to me that Corbexx, despite actually doing his job unlike Chitsa, is just wasting his time. Corbexx, these guys don't work on facts, they work on drugs, and loads of them. Spychotropic drugs where keeping the players happy and providing them with an environment which rewards appropriate game play styles (not ISBoxing or AFKtars or monthly site humping) is the key, not inventing game play styles and models of economy which are nothing more than abstract theory, aimed at players which don't exist or pay for the game, in order to entice nonexistant non-people to play a game they are quite smart enough to research and realise; - buy ten accounts and run Incursions with ISBoxer, your IRL time is multiplied 10x in effective ISK efficiency by magic, resulting in ten times the reward for your basement dwelling - stay logged off for 27 of the days of the month so you don't lose everything and when you get a crap tonne of sites run them all in one night with hermetically sealed hole control - risk getting a ban on one of your accounts for RMT so you can launder your nullsec ISK from the other ten accounts - sperge on the nullsec nerf threadnaught J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Nash MacAllister
Anomalous Existence Low-Class
180
|
Posted - 2014.10.02 15:24:00 -
[114] - Quote
Trinkets friend wrote:Quad cruise phoons you still need to MJD around, which required Guardian pilots to be on the ball.
I appreciate how you may run C4 sites, and the corresponding ISK/hr, but we are not comparable to what you guys do/did. There are other ways to apply essentially full-dps as soon as you land on grid and never move the entire site. A well-run site can bring 150 to 200 mil ISK/hr (per actual pilot) with zero preparation time. I won't get into the efficiency determination because more often than not it is run to include people, not maximize ISK. Again, IMHO, what you are doing to run your C4 appears to be inefficient based on our experience. I would be happy to speak with you in-game on some additional details to back up what I am saying.
IMHO Marauder escalations are a garbage idea. Why limit it to that class of BS? Terrible... Yes, if you have to ask yourself the question, just assume we are watching you... |

Shilalasar
Dead Sky Inc.
105
|
Posted - 2014.10.02 16:08:00 -
[115] - Quote
Nash MacAllister wrote:Yeah no. IMHO, C4's are not now, nor ever were "solo" content. Doesn't mean it can't be done, but it also doesn't mean people need to shout the sky is falling when CCP appears to make a legitimate fix and in the end makes solo running harder. C4's as small-group PVE are quite viable, and when one considers the ISK risk versus reward, they are still competative with C5/C6 escalations, all things considered (setup time, ISK on grid, risk of losing a ship, risk of non-consensual PVP, etc.). ... As a single fleet, the dps and tank on grid are a non-trivial force to reckon with and that alone provides defense from the casual gank, but certainly not the 80 man Gank-O-Rama fleet seen recently.  ... What has hurt C4 income potential more than anything else are the nanoribbon prices versus years past. I do remember when 7-8 mil was the going rate, ah the days.  Changes in supply and demand have moved the majority of the income potential to the blue loot. As much as I hate the PVP aspect of more empty w-space, it should help the nanoribbon prices by dropping supply and in turn increasing sell prices. ... Now, having said all that, if there needs to be a rebalance, it should take place in an obvious manner C1 < C2 < C3 < C4 income. Unfortunately, due to "our", meaning w-space folks, willingness to spend ISK on bling fits, the progression in difficulty is broken. Likely, even C3 were not intended for solo running, but that is easily done now. ... EDIT: And to be clear, I am no fan of all this new connectivity, but it doesn't "break" C4 either...
pretty much +1 Though I would give c1-3s an extrapoint on the riskinessscale because of higher connectivity and traffic and you don-¦t need a 80 man Gank-O-Rama fleet to take a siterunner(-group) down.
A healthy progression for lowerclassincome could be c3 barely soloable in really blinged out stuff and c4s not. They should be perfect for running in 2-4 / 3-7 shipgroups. But esp with marauders and dronecarriers that is hardly possible to balance out. Income in C1-3s should be raised a bit and the amount of holes in there +c4s should be toned down because 5+ holes all the time is just not the wormholespace we love anymore. |

La Nariz
GoonWaffe Goonswarm Federation
2675
|
Posted - 2014.10.02 23:53:00 -
[116] - Quote
This is a good change risk : reward will finally start being balanced in wormholes. No amount of howling can save you all from that. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133 |

MooMooDachshundCow
Incertae Sedis
78
|
Posted - 2014.10.03 00:23:00 -
[117] - Quote
La Nariz wrote:This is a good change risk : reward will finally start being balanced in wormholes. No amount of howling can save you all from that.
I'm sure if you were to quantify it the anguish per person is considerably higher among your peers in null. I can't wait to see the next rounds of changes coming to kill the goons, err.... "shake up null".
As for the sleeper changes, it's perhaps slightly unfortunate for some people who were caught off guard, but I have little sympathy for those of us who solo, since I don't think you're really supposed to be able to do that in a WH (particularly not a C5 - Maybe in lower classes to some extent.)
In any case, this change is cool and was supposed to be there from the beginning, so we'll just adapt like we always do.
Don't cry, your suffering has only begun. |

AssassinationsdoneWrong
The Nexus 7's
275
|
Posted - 2014.10.03 01:05:00 -
[118] - Quote
MooMooDachshundCow wrote: I don't think.
Removed all those extra words for you and left the content.
Who says C3/4's weren't ever meant to be run solo? Does that apply to DED 10's as well? Why should I or anyone have to adapt to this?
Here's what cuts to the core for me and really seriously is showing me the low sec door or even the leave eve door ....... stealth patching.
For Fozzie to come on here and insinuate that the patch to a broken Incursion mechanic had unexpected but actually what we meant to happen changes is frankly insulting. Somebody got into the sleeper code and changed it and didn't mention it. A Derp of communication? I could believe that this is after all CCP (Can't Communicate Properly) after all.
I never really wanted Nebulae, or hexagonal cloaking effects, nor a discovery scanner, jump distance change or anything really. I was quite happy taking whatever pew I could take and knowing I could replace the losses with a formula JUST LIKE EVERY SINGLE OTHER SUBSECTION OF EVE CAN!
At a time when your RL business is flushing itself down the toilet through a lot of your leadership Fozzie your actions are pretty ridiculous tbh. Soundwave would have come on and said "Yep, we derped again, fixing it maybe but sorry chaps" all you ever do is argue the point, try and counterpoint and make an equine's posterior out of yourself to boot.
Anyhoo I'm off to check out a beta 2 of a new old space game I heard was awesome and see if my game time is best spent there. I'm guessing I'm not alone at all. The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1293
|
Posted - 2014.10.03 09:52:00 -
[119] - Quote
AssassinationsdoneWrong wrote:MooMooDachshundCow wrote: I don't think. Removed all those extra words for you and left the content. Who says C3/4's weren't ever meant to be run solo? Does that apply to DED 10's as well? Why should I or anyone have to adapt to this? Here's what cuts to the core for me and really seriously is showing me the low sec door or even the leave eve door ....... stealth patching. For Fozzie to come on here and insinuate that the patch to a broken Incursion mechanic had unexpected but actually what we meant to happen changes is frankly insulting. Somebody got into the sleeper code and changed it and didn't mention it. A Derp of communication? I could believe that this is after all CCP (Can't Communicate Properly) after all. I never really wanted Nebulae, or hexagonal cloaking effects, nor a discovery scanner, jump distance change or anything really. I was quite happy taking whatever pew I could take and knowing I could replace the losses with a formula JUST LIKE EVERY SINGLE OTHER SUBSECTION OF EVE CAN! At a time when your RL business is flushing itself down the toilet through a lot of your leadership Fozzie your actions are pretty ridiculous tbh. Soundwave would have come on and said "Yep, we derped again, fixing it maybe but sorry chaps" all you ever do is argue the point, try and counterpoint and make an equine's posterior out of yourself to boot. Anyhoo I'm off to check out a beta 2 of a new old space game I heard was awesome and see if my game time is best spent there. I'm guessing I'm not alone at all.
Whilst the cosmetic changes are interesting, relearning how to tell the wormhole type, is something to do when scanning down the endless empty chains, and the cloak animation and colours are pretty, wormholes are a poorer place in every other way since Hyperion.
A shop for example, may have a loyal customer base, and can introduce new products, that offer something different at a higher price. Customers adapt to that and some will buy it, some will not, but you keep your original customer base.
If however you raise all your prices (increased risk in this analogy) and put in different colour bulbs in the shop and a couple of coloured posters of kittens to compensate, You find your customers go to the shop next door.
The question is why not? when you get cheaper products, more of them, and laid out so you can fill your trolly. Why on earth punish yourself struggling to find something on the empty shelves?
So I really ask myself, am I stupid for staying? CCP seem to think so, when they say they are just correcting a previous error.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Aiyshimin
Imperial Collective Unsettled.
132
|
Posted - 2014.10.03 10:05:00 -
[120] - Quote
epicurus ataraxia wrote: So I really ask myself, am I stupid for staying? CCP seem to think so, when they say they are just correcting a previous error.
Yep, constantly doing something you don't enjoy is very stupid, and whining about it constantly makes you publicly stupid.
|
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1295
|
Posted - 2014.10.03 10:30:00 -
[121] - Quote
Aiyshimin wrote:epicurus ataraxia wrote: So I really ask myself, am I stupid for staying? CCP seem to think so, when they say they are just correcting a previous error.
Yep, constantly doing something you don't enjoy is very stupid, and whining about it constantly makes you publicly stupid.
I am constantly amazed how people can make quotes from the end of a post and somehow miss all that went before, but this is the eve forums, so there is very little that should suprise anyone.
But I guess some would prefer to live in the new slums of eve and just suck it up, than actually try to improve them. Whatever floats your boat. There is one EvE. Many people. Many lifestyles. WE are EvE |

Aiyshimin
Imperial Collective Unsettled.
132
|
Posted - 2014.10.03 10:58:00 -
[122] - Quote
What you said before that wasn't relevant. Wormholes aren't any slummer than they used to be. You just don't seem to like them, so move out.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1295
|
Posted - 2014.10.03 11:34:00 -
[123] - Quote
Aiyshimin wrote:What you said before that wasn't relevant. Wormholes aren't any slummer than they used to be. You just don't seem to like them, so move out.
The argument of a rackmanian landlord.
Didn't think they existed any more, that thinking was eliminated from civilised society many years ago.
For those who do not google. The most famous slumlord of all time. You just quoted and paraphrased his arguments in court. Didn't end well. There is one EvE. Many people. Many lifestyles. WE are EvE |

La Nariz
GoonWaffe Goonswarm Federation
2676
|
Posted - 2014.10.03 11:44:00 -
[124] - Quote
MooMooDachshundCow wrote:La Nariz wrote:This is a good change risk : reward will finally start being balanced in wormholes. No amount of howling can save you all from that. I'm sure if you were to quantify it the anguish per person is considerably higher among your peers in null. I can't wait to see the next rounds of changes coming to kill the goons, err.... "shake up null". As for the sleeper changes, it's perhaps slightly unfortunate for some people who were caught off guard, but I have little sympathy for those of us who solo, since I don't think you're really supposed to be able to do that in a WH (particularly not a C5 - Maybe in lower classes to some extent.) In any case, this change is cool and was supposed to be there from the beginning, so we'll just adapt like we always do. Don't cry, your suffering has only begun.
Howl all you want you actually have to risk something now to get your reward, hah. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133 |

MooMooDachshundCow
Incertae Sedis
78
|
Posted - 2014.10.03 14:21:00 -
[125] - Quote
La Nariz wrote:MooMooDachshundCow wrote:La Nariz wrote:This is a good change risk : reward will finally start being balanced in wormholes. No amount of howling can save you all from that. I'm sure if you were to quantify it the anguish per person is considerably higher among your peers in null. I can't wait to see the next rounds of changes coming to kill the goons, err.... "shake up null". As for the sleeper changes, it's perhaps slightly unfortunate for some people who were caught off guard, but I have little sympathy for those of us who solo, since I don't think you're really supposed to be able to do that in a WH (particularly not a C5 - Maybe in lower classes to some extent.) In any case, this change is cool and was supposed to be there from the beginning, so we'll just adapt like we always do. Don't cry, your suffering has only begun. Howl all you want you actually have to risk something now to get your reward, hah.
Now if they could just do the same for moon mining (i.e. removal). Oh wait no, Null can't function anymore without free afk isk.
I'm not saying you CAN'T solo sites, or even that you shouldn't, but rather I'm fine with changes that encourage groups. That's all. I'm a heavily solo player myself, but I think we all know that the people make eve interesting, not the NPC's. I'm for things that encourage interaction both intra-corp and inter-corp.
I know these changes upset some people, but I do believe that they will be balanced by our Lords and Saviours of WH space Corbexx and Asanayami(sp?).
Remember: The best ship in Eve is FriendShip. |

Ya Huei
Imperial Collective Unsettled.
183
|
Posted - 2014.10.03 14:51:00 -
[126] - Quote
U know.. If I was the one that has spent so much of my spare time on sisi mapping out ISK/hr for C1-C4 wormholes, I would REALLY have appreciated a heads up about these kind of changes so I wouldn't be wasting my time......
I hope corbexx has more patience for this kind of nonsense. |

Moth Eisig
Soliloquy Against Death
64
|
Posted - 2014.10.03 15:34:00 -
[127] - Quote
MooMooDachshundCow wrote:
I'm not saying you CAN'T solo sites, or even that you shouldn't, but rather I'm fine with changes that encourage groups. That's all. I'm a heavily solo player myself, but I think we all know that the people make eve interesting, not the NPC's. I'm for things that encourage interaction both intra-corp and inter-corp.
It's much better to provide extra incentives for groups than to make soloing unviable though. It's not like there are groups of people lining up to get into j-space right now but just can't manage to because the solo marauders in C4s and C5s are keeping them out. If the soloers have to find something else to do, they'll just leave empty space behind, which means more interaction with NPCs and less with real people for everyone else. I don't know how many people solo C4s and C5s in marauders, but I can't imagine anyone wanting there to be fewer 2+bill ships spending time out in space without backup.
It will be interesting to see if the RR changes actually drop C4s below C3s in terms of isk/hour for solo pilots. The difference is already not that big and requires risking much more expensive ships.
|

Alundil
Isogen 5
705
|
Posted - 2014.10.03 15:50:00 -
[128] - Quote
Ya Huei wrote:U know.. If I was the one that has spent so much of my spare time on sisi mapping out ISK/hr for C1-C4 wormholes, I would REALLY have appreciated a heads up about these kind of changes so I wouldn't be wasting my time......
I hope corbexx has more patience for this kind of nonsense. Yeah - had this exact thought/conversation with RL friend and fellow pilot yesterday. All of the information that CCP "should" have with regard to drop rates, actual harvested rates, actual sold rates, etc etc could have easily be de-identified from corp/alliance and simply grouped by originating class (1-6). They should have been able to churn this out pretty easily given the amount of data mining they do within Tranquility. Yet they decided to refuse assistance to corbexx in gathering the very type of data they, CCP, are most able to provide. This cost corbexx hours (tens?) of his personal time with little actual gain/benefit without some commitment from CCP that they are looking into population growth/retention issues.
In another context it's increasingly apparent that the CSM is, once again, being relegated to an afterthought as it relates to proposed game design changes, especially sweeping changes. Seen here where the CSM was (purposely?) left out of the loop on the scope of the changes to be announced. And what is even more injurious to the CSM and its stated purpose is the following:
https://twitter.com/CCP_Fozzie/status/515243517455908864 http://imgur.com/RqV85sG
http://imgur.com/khDX6f1
Poor form CCP. Poor form indeed.
I'm right behind you |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
132
|
Posted - 2014.10.03 18:50:00 -
[129] - Quote
NoobMan wrote:With 4 webs and 5 faction painters an Awakened Sentinel (cruiser) can not be hit by dreads anymore?
Did you reduce the sig?
Also the remote rep effects are cool looking but damn they rep a lot more.
Did I miss this somewhere in the patch notes? one of the things probably hitting the dreads is the lack of tracking they took away from dread guns, i know a lot of dread pilots both wh and pvp that were complaining about the tracking they loss and that unless other cap ships were standing still they were having problems hitting them "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

Zappity
SUPREME MATHEMATICS A Band Apart.
1419
|
Posted - 2014.10.03 21:00:00 -
[130] - Quote
Alundil wrote:Ya Huei wrote:U know.. If I was the one that has spent so much of my spare time on sisi mapping out ISK/hr for C1-C4 wormholes, I would REALLY have appreciated a heads up about these kind of changes so I wouldn't be wasting my time......
I hope corbexx has more patience for this kind of nonsense. Yeah - had this exact thought/conversation with RL friend and fellow pilot yesterday. All of the information that CCP "should" have with regard to drop rates, actual harvested rates, actual sold rates, etc etc could have easily be de-identified from corp/alliance and simply grouped by originating class (1-6). They should have been able to churn this out pretty easily given the amount of data mining they do within Tranquility. Yet they decided to refuse assistance to corbexx in gathering the very type of data they, CCP, are most able to provide. This cost corbexx hours (tens?) of his personal time with little actual gain/benefit without some commitment from CCP that they are looking into population growth/retention issues. In another context it's increasingly apparent that the CSM is, once again, being relegated to an afterthought as it relates to proposed game design changes, especially sweeping changes. Seen here where the CSM was (purposely?) left out of the loop on the scope of the changes to be announced. And what is even more injurious to the CSM and its stated purpose is the following: https://twitter.com/CCP_Fozzie/status/515243517455908864http://imgur.com/RqV85sGhttp://imgur.com/khDX6f1Poor form CCP. Poor form indeed.
The CSM had already made their position clear by publicly supporting the null leaders' statement. Not very smart (I think) And probably forced CCP's hand into publishing the dev blog early.
And whoever is crowing about goons dying shouldn't be so daft. This will strengthen goons. Maybe not the CFC but why would you want to maintain a coalition after these and subsequent changes? They will already have a battle plan and I very much doubt it is overly complicated. Zappity's Adventures for a taste of lowsec. |
|

Pro TIps
Imperial Academy Amarr Empire
58
|
Posted - 2014.10.03 21:44:00 -
[131] - Quote
I did some C4 sites today. The sleepers' RR makes them take longer to die, but they still die. I don't solo them and I feel sorry for the lonely people who do.
I notice the RRs seem to have a fairly reasonable range limit. Also, just to experiment with them, I jammed a preserver battleship with 5x EC-300 drones and it did not resume repairing its ally, even though it did start shooting at us again. I might load up a few larger ECM drones and assign one or two per preserver to see what happens. However, seriously, it does not make the sites take much longer if you have .. friends .. :) |

Syzygium
Friends Of Harassment The Camel Empire
44
|
Posted - 2014.10.04 14:26:00 -
[132] - Quote
I farm solo in a C4 frequently and have no problem with the RR. In fact, if you field a ship that is able to apply reliable ~1000 DPS (Marauder, Carrier), the RR is hardly noticable.
Sites take around 1-2 Minutes longer now, which is absolutely fine when looking at the insane amount of ISK/h doable in a C4.
The changes are absolutely fine and whoever has problems with the RR in a C4 is probably not ready for this class of WHs when it comes to fieldable equipment. Besides that, no one is forced to do the sites alone. Tests with 2 or 3 ships have shown, that the RR is not even worth mentioning.
The values like "1000 DPS+ RR" mentioned earlier in this thread are far far off, at worst the Sleeper RR in a C4 neutralizes like 150-200 DPS and thats it.
I tested it multiple times and in a good ship it is still absolutely no problem flying these sites solo and making huge amounts of ISK with that. Just don't try it in a 450 DPS Tengu... |

David Laurentson
Laurentson INC StructureDamage
100
|
Posted - 2014.10.04 14:31:00 -
[133] - Quote
Pro TIps wrote:I did some C4 sites today. The sleepers' RR makes them take longer to die, but they still die. I don't solo them and I feel sorry for the lonely people who do.
I notice the RRs seem to have a fairly reasonable range limit. Also, just to experiment with them, I jammed a preserver battleship with 5x EC-300 drones and it did not resume repairing its ally, even though it did start shooting at us again. I might load up a few larger ECM drones and assign one or two per preserver to see what happens. However, seriously, it does not make the sites take much longer if you have .. friends .. :)
I vaguely recall that the post-jam behaviour of Sleepers had some interesting quirks, including "nearly always aggroing on the jammer, even if that splits the wave's DPS".
If there's no RR on field, you could also juggle jams to take advantage of sleeper BS's slow lock-times. Admittedly, the Scorp's doing maybe a hundred DPS, but when well flown, it mitigated enough enemy DPS that you could trade a logi out for something more violent.
(We also used ours as a cap-exchanger for a Carrier, so we only needed one Logi and it came with fighters... no escalations in C4, though) |

Mixery82
Friends Of Harassment The Camel Empire
5
|
Posted - 2014.10.04 18:40:00 -
[134] - Quote
Syzygium wrote:I farm solo in a C4 frequently and have no problem with the RR. In fact, if you field a ship that is able to apply reliable ~1000 DPS (Marauder, Carrier), the RR is hardly noticable.
Sites take around 1-2 Minutes longer now, which is absolutely fine when looking at the insane amount of ISK/h doable in a C4.
The changes are absolutely fine and whoever has problems with the RR in a C4 is probably not ready for this class of WHs when it comes to fieldable equipment. Besides that, no one is forced to do the sites alone. Tests with 2 or 3 ships have shown, that the RR is not even worth mentioning.
The values like "1000 DPS+ RR" mentioned earlier in this thread are far far off, at worst the Sleeper RR in a C4 neutralizes like 150-200 DPS and thats it.
I tested it multiple times and in a good ship it is still absolutely no problem flying these sites solo and making huge amounts of ISK with that. Just don't try it in a 450 DPS Tengu...
Absolutely correct the RR in C4 is not worth to talk about it! |

Aiyshimin
Imperial Collective Unsettled.
141
|
Posted - 2014.10.05 06:11:00 -
[135] - Quote
It depends on the site. |

Keith Planck
Lazerhawks
928
|
Posted - 2014.10.05 10:21:00 -
[136] - Quote
Keith Planck wrote:Before everyone goes crazy and talks about the death of low class wormholes, I'm mapping out the real damage:
C1 Space(Totally Unaffected) No RR
C2 Space(Totally Unaffected) No RR
C3 Spacesmall nerfs to solar cell and Oruze, the 2 rarest kinds of sites, you can no longer rely on unbonused light drones to slowly eat away at frigates in the solar cell, and the site time for the oruze is getting a SLIGHT increase, but with only 130dps repping power even solo ships will be able to melt the low HP low resistance cruisers Fortification - 1 RR Cruiser in final wave, low hp and resistances, shouldn't even effect solo ships
Outpost No RR
Solar Cell - 2 RR frigates 2nd wave, low hp and resistances, smartbombs and unbonused drones won't be effected, may be difficult for ships that don't have good dps vs frigs to kill them - 1 RR battleship final wave, low hp and resistances, easily killed first, shouldn't effect solo ships
Oruze - 1 RR cruiser in first wave, low hp and resistances, easily killed first, shouldn't effect solo ships - 2 RR Cruisers in final wave, low hp and resistances, 130 dps repping power (against the 60% resistances of the other RR cruiser), site time will be a little slower
C4 SpaceHuge nerf to soloability and site time of the 2 most common sites Barracks The final wave is an RR nightmare, there is as much as 965-1126dps in reps. All the ships spawn hundreds of K off and will try to stay at range. This is also a pretty common site.
Command Post Stupid 1000+dps in reps in the final wave, another huge nerf
Terminus Couple of RR frigs and cruisers, will slow down solo ships
Info Sanctum RR cruisers and frigs in the final wave, not as bad as the barracks and command post but it will still slow solo ships down
C5 Spacewith the new buff to flux coils and refitting, core garrisons (most common site) remain for marauders that bring multiple smartbombs, other then that there's a huge nerf to groups as strongholds (2nd most common site) now have a nightmarish last wave Garrison 6 RR frigs in 2nd wave, solo marauders will have trouble smartbombing the frigs. double or triple smartbomb reccomended
Stronghold Final wave is a total RR nightmare 2000+dps in reps, soloing will be impossible and small groups will have a lot of trouble
Oruze Last wave has 4 RR frigs and 3 RR cruisers, ships without good alpha wont be able to kill the frigs
Quarantine 3 RR cruisers in the final wave 250ish dps tank, but no one runs these sites outside of capital escalations or large groups anyways
C6 Space (Totally Unaffected) No one can really solo these sites, and anything outside of caps are so horrifically inefficient its a null point
and here i went through all this trouble to get exact numbers on the front page and no one is even reading them :/ "Jack Miton liked your forum post:" |

Winthorp
2784
|
Posted - 2014.10.05 10:31:00 -
[137] - Quote
Keith Planck wrote:Keith Planck wrote:Before everyone goes crazy and talks about the death of low class wormholes, I'm mapping out the real damage:
C1 Space(Totally Unaffected) No RR
C2 Space(Totally Unaffected) No RR
C3 Spacesmall nerfs to solar cell and Oruze, the 2 rarest kinds of sites, you can no longer rely on unbonused light drones to slowly eat away at frigates in the solar cell, and the site time for the oruze is getting a SLIGHT increase, but with only 130dps repping power even solo ships will be able to melt the low HP low resistance cruisers Fortification - 1 RR Cruiser in final wave, low hp and resistances, shouldn't even effect solo ships
Outpost No RR
Solar Cell - 2 RR frigates 2nd wave, low hp and resistances, smartbombs and unbonused drones won't be effected, may be difficult for ships that don't have good dps vs frigs to kill them - 1 RR battleship final wave, low hp and resistances, easily killed first, shouldn't effect solo ships
Oruze - 1 RR cruiser in first wave, low hp and resistances, easily killed first, shouldn't effect solo ships - 2 RR Cruisers in final wave, low hp and resistances, 130 dps repping power (against the 60% resistances of the other RR cruiser), site time will be a little slower
C4 SpaceHuge nerf to soloability and site time of the 2 most common sites Barracks The final wave is an RR nightmare, there is as much as 965-1126dps in reps. All the ships spawn hundreds of K off and will try to stay at range. This is also a pretty common site.
Command Post Stupid 1000+dps in reps in the final wave, another huge nerf
Terminus Couple of RR frigs and cruisers, will slow down solo ships
Info Sanctum RR cruisers and frigs in the final wave, not as bad as the barracks and command post but it will still slow solo ships down
C5 Spacewith the new buff to flux coils and refitting, core garrisons (most common site) remain for marauders that bring multiple smartbombs, other then that there's a huge nerf to groups as strongholds (2nd most common site) now have a nightmarish last wave Garrison 6 RR frigs in 2nd wave, solo marauders will have trouble smartbombing the frigs. double or triple smartbomb reccomended
Stronghold Final wave is a total RR nightmare 2000+dps in reps, soloing will be impossible and small groups will have a lot of trouble
Oruze Last wave has 4 RR frigs and 3 RR cruisers, ships without good alpha wont be able to kill the frigs
Quarantine 3 RR cruisers in the final wave 250ish dps tank, but no one runs these sites outside of capital escalations or large groups anyways
C6 Space (Totally Unaffected) No one can really solo these sites, and anything outside of caps are so horrifically inefficient its a null point
I agree with this mostly apart from the C3 premise that they can still all be solo run. While yes they will still be soloable i still feel they shouldn't be any harder or slower then they were before this change. A lot of new blood to WH space gets there first real taste for the good ISK that can be made in WH space and anything that hinders that is an issue.
I still want to support the random people that you catch running C3 sites in **** fit meta T1 BS's. |

Syzygium
Friends Of Harassment The Camel Empire
44
|
Posted - 2014.10.05 10:36:00 -
[138] - Quote
We did read the numbers. Unfortunately they are *completely incorrect*, at least for C4 sites.
I repeat: The Sleeper RR is *by far* no problem if you have an adequate damage output to run the sites fast anyway.
Numbers of "1000+ DPS RR" are nowhere near the reality. The sleepers DO NOT remote repair all the time, they only repair in small bursts which neutralize 1-2 of your own shots and thats it. Even the Frontier Barracks Spawn with 3 Preserver BS is just a piece of cake, it takes 1-2 minutes longer now, nothing more. The sleepers never come close to "outtank" you or something like that.
We tested sites with Sentrycarriers (1200-1600 DPS depending on drones) and Marauders (1000 DPS Paladins) and it was absolutely no problem to run C4 sites very quick. |

AssassinationsdoneWrong
The Nexus 7's
297
|
Posted - 2014.10.05 10:49:00 -
[139] - Quote
Syzygium wrote:We did read the numbers. Unfortunately they are *completely incorrect*, at least for C4 sites.
I repeat: The Sleeper RR is *by far* no problem if you have an adequate damage output to run the sites fast anyway.
Numbers of "1000+ DPS RR" are nowhere near the reality. The sleepers DO NOT remote repair all the time, they only repair in small bursts which neutralize 1-2 of your own shots and thats it. Even the Frontier Barracks Spawn with 3 Preserver BS is just a piece of cake, it takes 1-2 minutes longer now, nothing more. The sleepers never come close to "outtank" you or something like that.
We tested sites with Sentrycarriers (1200-1600 DPS depending on drones) and Marauders (1000 DPS Paladins) and it was absolutely no problem to run C4 sites very quick.
You talk well but you don't read and comprehend at all. It's not a question of whether you can do it in a bloody carrier (Send route bookmarks please) and every other ship you have listed you have done so in the plural so it's not about whether a gang can do them either. The main points are i) What was once tough but soloable is now not and ii) As usual it wasn't even mentioned in patch notes and as usual was discovered by players more qualified to test content than the designers. Probably resulted in a few unwarranted ship losses to NPC's in the process.
The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |

Jez Amatin
Enso Corp
28
|
Posted - 2014.10.05 10:54:00 -
[140] - Quote
Aiyshimin wrote:It depends on the site.
indeed depends on many things.
but i've gotten tired of reading these threads where people claim extremely high income, but don't even explain how they run the sites (ship type / fittings?). sure i get why they don't, and i'm not after their super sekret shalom fits, but it is useless to the debate.
a few other things to bear in mind (pun intended):
- as above poster, diff sites, diff issues, even diff wh effects all this plays a part - no site respawn like null so isk ph is actually isk per static roll + a bunch of other variables - a lot of these figures work if you are solo in some bling boat (or carrier seemingly, even though that limits you to home farming o.0) but if you happen to want to do group sites then it is bad... so group pve is basically exclusive to c5-c6, which imo is bad for wspace
yes RR is a minor issue, but it is part of a much bigger debate about how wspace PVE supports corps to exist / grow in the harshest environment in this game.
I'm pretty sure everyone here agrees we could do with more population across the board, so for the love of BOB, stop waving your PVE epeen around, and actually use these threads constructively to suggest changes so there are more peeps to shoot in wspace.
|
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Jez Amatin
Enso Corp
28
|
Posted - 2014.10.05 10:57:00 -
[141] - Quote
Syzygium wrote:We did read the numbers. Unfortunately they are *completely incorrect*, at least for C4 sites.
I repeat: The Sleeper RR is *by far* no problem if you have an adequate damage output to run the sites fast anyway.
Numbers of "1000+ DPS RR" are nowhere near the reality. The sleepers DO NOT remote repair all the time, they only repair in small bursts which neutralize 1-2 of your own shots and thats it. Even the Frontier Barracks Spawn with 3 Preserver BS is just a piece of cake, it takes 1-2 minutes longer now, nothing more. The sleepers never come close to "outtank" you or something like that.
We tested sites with Sentrycarriers (1200-1600 DPS depending on drones) and Marauders (1000 DPS Paladins) and it was absolutely no problem to run C4 sites very quick.
edit: Just to make clear what we talk about: - A Sentrycarrier still clears a Frontier Barracks in 10-11 Minutes (was 8-9 before), which means if you count in warp times you can still do *very reliable* 4-5 sites per hour including looting and salvaging afterwards. Average ISK per Site is around 80-100 Million, so we talk about income of 240-400 Million ISK/hour. What exactly is there to complain about?
so basically you're saying:
"hey guys its fine if you solo farm your home static in carriers, which we all know forever spawns anoms"
 |

Aiyshimin
Imperial Collective Unsettled.
142
|
Posted - 2014.10.05 11:04:00 -
[142] - Quote
AssassinationsdoneWrong wrote:Syzygium wrote:We did read the numbers. Unfortunately they are *completely incorrect*, at least for C4 sites.
I repeat: The Sleeper RR is *by far* no problem if you have an adequate damage output to run the sites fast anyway.
Numbers of "1000+ DPS RR" are nowhere near the reality. The sleepers DO NOT remote repair all the time, they only repair in small bursts which neutralize 1-2 of your own shots and thats it. Even the Frontier Barracks Spawn with 3 Preserver BS is just a piece of cake, it takes 1-2 minutes longer now, nothing more. The sleepers never come close to "outtank" you or something like that.
We tested sites with Sentrycarriers (1200-1600 DPS depending on drones) and Marauders (1000 DPS Paladins) and it was absolutely no problem to run C4 sites very quick. You talk well but you don't read and comprehend at all. It's not a question of whether you can do it in a bloody carrier (Send route bookmarks please) and every other ship you have listed you have done so in the plural so it's not about whether a gang can do them either. The main points are i) What was once tough but soloable is now not and ii) As usual it wasn't even mentioned in patch notes and as usual was discovered by players more qualified to test content than the designers. Probably resulted in a few unwarranted ship losses to NPC's in the process.
Sites are still soloable in a marauder, but profitablity has decreased enough to make me consider if it's still worth it.
|

Syzygium
Friends Of Harassment The Camel Empire
44
|
Posted - 2014.10.05 12:02:00 -
[143] - Quote
Jez Amatin wrote:so basically you're saying: "hey guys its fine if you solo farm your home static in carriers, which we all know forever spawns anoms"  No, what I am saying is: "The Sleepers do NOT RR like a 1000 DPS". Nothing more, nothing less.
In your home WH you can still do sites in a carrier quite easily.
Outside of your home WH, a Marauder is still able to do the sites solo if you want and have a proper fit. You make less money now, true, but the money still is enough compared to what you can make in comparable environments (0.0 Anomalies). Even if you can run only 2 sites per hour, thats still 160-200 Million ISK.
And heaven forbids to do these sites non-solo (aka dual/tripleboxing or just run them with a few friends), when the RR becomes simply non-existant any more.
So basically all that "ohh ohhh CCP what did you do to sleepers!!!11111" is just nonsense. The Sleepers are just fine. The players are too greedy and believe just because they enjoyed a broken mechanic that made it easy for them, they now magically have the "right" to keep making that much money forever.
Yeah, the sites are a bit harder. Fine. Nothing to complain about. They are still doable and they still generate lots of lots lof lots of money. The only thing that could CCP have done better is: fixing it 2 years ago when they introduced WHs so people don't complain now when everything works as intended. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
832
|
Posted - 2014.10.05 13:36:00 -
[144] - Quote
Syzygium wrote: No, what I am saying is: "The Sleepers do NOT RR like a 1000 DPS". Nothing more, nothing less.
In your home WH you can still do sites in a carrier quite easily.
Outside of your home WH, a Marauder is still able to do the sites solo if you want and have a proper fit. You make less money now, true, but the money still is enough compared to what you can make in comparable environments (0.0 Anomalies). Even if you can run only 2 sites per hour, thats still 160-200 Million ISK.
And heaven forbids to do these sites non-solo (aka dual/tripleboxing or just run them with a few friends), when the RR becomes simply non-existant any more.
So basically all that "ohh ohhh CCP what did you do to sleepers!!!11111" is just nonsense. The Sleepers are just fine. The players are too greedy and believe just because they enjoyed a broken mechanic that made it easy for them, they now magically have the "right" to keep making that much money forever.
Yeah, the sites are a bit harder. Fine. Nothing to complain about. They are still doable and they still generate lots of lots lof lots of money. The only thing that could CCP have done better is: fixing it 2 years ago when they introduced WHs so people don't complain now when everything works as intended.
(Assuming the numbers haven't changed since last time RR was working)
There are some waves that can rep for 1000 dps or more - sure its not every wave or every site - and depends on what you shoot at as well as to how much of the RR your up against - aside from 1-2 waves the average on C4 waves that have RR is somewhere between 200 and 300dps averaged over time and for C5s somewhere around 700dps.
Yes they do cycle through patterns so don't just rep flat out constantly 100% effective but you can get unlucky and have them repping effectively against you for quite some time sometimes - other times you'll blap straight past their reps without issue. |

Syzygium
Friends Of Harassment The Camel Empire
44
|
Posted - 2014.10.05 14:20:00 -
[145] - Quote
just tested:
Frontier Command Post (considered the hardest site)
in a:
Vargur (considered the worst Marauder) when it comes to damage application (hello falloff...).
Result: 18 Minutes from first to last shot. Never in trouble.
And it was the first try, the run was far from perfect. Paladin, Kronos or Golem would have been even faster.
So that is very reliable 3 sites/hour incl. looting. Nobody tell me thats a bad income.
Vargur Fit (before someone says "impossible!!!!!").
Quote:[Vargur, C4 Solo] Damage Control II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II
Gist X-Type 100MN Afterburner Large Micro Jump Drive Gist X-Type X-Large Shield Booster Dread Guristas Adaptive Invulnerability Field True Sansha Heavy Capacitor Booster Tracking Computer II
800mm Repeating Cannon II 800mm Repeating Cannon II Imperial Navy Large EMP Smartbomb [Empty High slot] Bastion Module I Imperial Navy Large EMP Smartbomb 800mm Repeating Cannon II 800mm Repeating Cannon II
Large Projectile Collision Accelerator II Large Projectile Ambit Extension I
Warrior II x5
Optimal Range Script x1 Hail L x2088 Republic Fleet Fusion L x788 Barrage L x2716 Cap Booster 800 x12 Nanite Repair Paste x263 |

Winthorp
2784
|
Posted - 2014.10.05 14:29:00 -
[146] - Quote
Syzygium wrote:
Vargur (considered the worst Marauder) when it comes to damage application (hello falloff...).
Never in trouble.
Yet you tried it in the strongest of all Maraurders... |

Agatir Solenth
Servants of the Throne Worlds
23
|
Posted - 2014.10.05 14:31:00 -
[147] - Quote
Syzygium wrote:So that is very reliable 3 sites/hour incl. looting. Nobody tell me thats a bad income.
That assumes you have more than three sites in your wormhole.
This idea that you can determine ISK/hr when you do the math for one site is ridiculous. You have to time ALL tasks taken to conduct each site.
You must include: 1. Scan time (yes I understand some sites don't require this) 2. Hole rolling time 3. Salvage time 4. Travel time etc.
I'd like to see someone spend 24hrs doing wormhole sites and compare it to 24 hours of incursion running and 24 hours of mission running (with/without salvage).
Give me those numbers... and then you can make such statements.
|

Jez Amatin
Enso Corp
28
|
Posted - 2014.10.05 14:34:00 -
[148] - Quote
thanks for testing and sharing, can u clarify if there are any wh effects? |

AssassinationsdoneWrong
The Nexus 7's
297
|
Posted - 2014.10.05 14:38:00 -
[149] - Quote
Here's the point. Solo sites ARE soloable in a Marauder, Fact. If you sit in a Paladin punching around 1,040 ish DPS (that's conflag so you have to wait for ranges to be right) then in theory we who have IQ's slightly above cucumbers and don't rat our home C4's in a carrier/s (still waiting for the chain bookmarks thanks in advance) can solo sites quite happily all be it taking much longer.
So much for the theory the reality is the added time leaves the Marauder pilot left in-site longer which means he's at much greater risk especially with new added dual statics, added connections etc. etc. and things like this happen (really? X-type for a C4 prepatch? )
What you seem unable to fathom is there really are people out there who don't want to or can't get in a farming circle jerk because of TZ differences and needing to be able to do it with a small or even alt group. The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |

Aiyshimin
Imperial Collective Unsettled.
142
|
Posted - 2014.10.05 14:42:00 -
[150] - Quote
1. You scan your static anyway, that's not directly PVE-related activity and won't be included in any calculations. 2. Almost all C4s have enough anoms to run 3. Salvage time is included in 200mil/hr average (at least mine) 4. And so is travel time.
Taking the loot out to the market is not included, but shopping is also part of normal routines in wormhole life.
Yes there is risk, and the ships are expensive, but 200mil/hr is balanced and good income. 160mil/hr is on the edge to me, personally, and it drops uncomfortably close to hisec incursions. ymmv, for most people running a few sites for 160mil/hr would be just fine, especially if they can achieve that in cheaper ships by teamwork.
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Jez Amatin
Enso Corp
28
|
Posted - 2014.10.05 15:53:00 -
[151] - Quote
AssassinationsdoneWrong wrote: and things like this happen (really? X-type for a C4 prepatch?  )
personally i don't fly marauders, so cant really comment on the fit. but yea that was a nice welp, and we had a good chuckle over it :3. |

Shilalasar
Dead Sky Inc.
106
|
Posted - 2014.10.05 16:08:00 -
[152] - Quote
Agatir Solenth wrote:
You must include: 1. Scan time (yes I understand some sites don't require this) 2. Hole rolling time 3. Salvage time 4. Travel time etc.
I'd like to see someone spend 24hrs doing wormhole sites and compare it to 24 hours of incursion running and 24 hours of mission running (with/without salvage).
Give me those numbers... and then you can make such statements.
Ermm I-¦m fairly certain this entire thing here is just about sleepersites. People complained the RR-fix (and it is just a fix, it already worked a few years ago) made it impossible, yet people show that they can still even solo the c4 sites and make more isk/h than with any other non-escalationsite. If wh income is balanced compared to k-space income is an entirely different discussion and needs soo many things to factor in. I always chuckle when F1drones call moonminerals allianceincome, funny how something like that doesn-¦t really exist elsewhere. Yet you never see those billions show up in isk/h stats while people say PI should be factored in for c1s... |

Syzygium
Friends Of Harassment The Camel Empire
44
|
Posted - 2014.10.05 16:25:00 -
[153] - Quote
tbh flying a 3b Marauder is nothing strange or funny in a C4. all that "trololo plz give bookmarks u dumbass flying carrier in C4 hahatrololol" is kinda stupid because with a bit of attention you simply don't lose your ratting ship and therefore it simply does not matter how expensive the fit is as long as it gives you good killspeed.
I farm in my C4 Static C4 for around two years now. Carrier + 2 Sentrydomis attached in the HomeWH, Marauder + 2 Sentrydomis attached in the Static. I lost ]not a single ship during these 2 years because I just know what I do and I pay attention. So all that X-Type and Factionstuff on the ships payed for itself very very well considering the killspeed these fits bring. Besides that, I can simply sell it once I leave the WH.
So instead of laughing at a guy who lost a 3b Paladin, laugh at yourself after you compared how much MORE cash he made in that ship all the time you didnt catch him, while you sit half an hour nagging on some sleepers armor and complaining how bad C4 Anos are. The guy had the right idea. You got a lucky shot, good for you. He still makes a lot more cash with the next Paladin and does not need to complain at the forums how he cannot beat the anos any more or how bad is income is now.
|

Luft Reich
Magellan Corporation
53
|
Posted - 2014.10.05 17:26:00 -
[154] - Quote
Syzygium wrote:tbh flying a 3b Marauder is nothing strange or funny in a C4. all that "trololo plz give bookmarks u dumbass flying carrier in C4 hahatrololol" is kinda stupid because with a bit of attention you simply don't lose your ratting ship and therefore it simply does not matter how expensive the fit is as long as it gives you good killspeed.
I farm in my C4 Static C4 for around two years now. Carrier + 2 Sentrydomis attached in the HomeWH, Marauder + 2 Sentrydomis attached in the Static. I lost ]not a single ship during these 2 years because I just know what I do and I pay attention. So all that X-Type and Factionstuff on the ships payed for itself very very well considering the killspeed these fits bring. Besides that, I can simply sell it once I leave the WH.
So instead of laughing at a guy who lost a 3b Paladin, laugh at yourself after you compared how much MORE cash he made in that ship all the time you didnt catch him, while you sit half an hour nagging on some sleepers armor and complaining how bad C4 Anos are. The guy had the right idea. You got a lucky shot, good for you. He still makes a lot more cash with the next Paladin and does not need to complain at the forums how he cannot beat the anos any more or how bad is income is now.
No no, I will still laugh at the person who looses a 3billion paladin. Why on bobs good earth do you need a 3bil paladin. Atleast 1.5bil of that is in tank mods, because faction heat sinks are only like 100mil. I'd love to hear why you need so much pimp on a c4 marauder, it defiantly is not to run sites faster because last time I checked having more tank doesn't help you clear sites faster. ISD Cyberdyne liked your forum post |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
832
|
Posted - 2014.10.05 17:41:00 -
[155] - Quote
I've typically over tanked my ships (where it doesn't compromise dps output, etc.) as it takes the pressure off a bit especially if you screw up and pull the wrong trigger or don't pay attention for a moment or something and/or if someone jumps you who has underestimated your ability to fight back it could give you the edge. |

Peter Moonlight
Aperture Harmonics No Holes Barred
59
|
Posted - 2014.10.05 18:08:00 -
[156] - Quote
Keith Planck wrote:Keith Planck wrote:Before everyone goes crazy and talks about the death of low class wormholes, I'm mapping out the real damage:
C1 Space(Totally Unaffected) No RR
C2 Space(Totally Unaffected) No RR
C3 Spacesmall nerfs to solar cell and Oruze, the 2 rarest kinds of sites, you can no longer rely on unbonused light drones to slowly eat away at frigates in the solar cell, and the site time for the oruze is getting a SLIGHT increase, but with only 130dps repping power even solo ships will be able to melt the low HP low resistance cruisers Fortification - 1 RR Cruiser in final wave, low hp and resistances, shouldn't even effect solo ships
Outpost No RR
Solar Cell - 2 RR frigates 2nd wave, low hp and resistances, smartbombs and unbonused drones won't be effected, may be difficult for ships that don't have good dps vs frigs to kill them - 1 RR battleship final wave, low hp and resistances, easily killed first, shouldn't effect solo ships
Oruze - 1 RR cruiser in first wave, low hp and resistances, easily killed first, shouldn't effect solo ships - 2 RR Cruisers in final wave, low hp and resistances, 130 dps repping power (against the 60% resistances of the other RR cruiser), site time will be a little slower
C4 SpaceHuge nerf to soloability and site time of the 2 most common sites Barracks The final wave is an RR nightmare, there is as much as 965-1126dps in reps. All the ships spawn hundreds of K off and will try to stay at range. This is also a pretty common site.
Command Post Stupid 1000+dps in reps in the final wave, another huge nerf
Terminus Couple of RR frigs and cruisers, will slow down solo ships
Info Sanctum RR cruisers and frigs in the final wave, not as bad as the barracks and command post but it will still slow solo ships down
C5 Spacewith the new buff to flux coils and refitting, core garrisons (most common site) remain for marauders that bring multiple smartbombs, other then that there's a huge nerf to groups as strongholds (2nd most common site) now have a nightmarish last wave Garrison 6 RR frigs in 2nd wave, solo marauders will have trouble smartbombing the frigs. double or triple smartbomb reccomended
Stronghold Final wave is a total RR nightmare 2000+dps in reps, soloing will be impossible and small groups will have a lot of trouble
Oruze Last wave has 4 RR frigs and 3 RR cruisers, ships without good alpha wont be able to kill the frigs
Quarantine 3 RR cruisers in the final wave 250ish dps tank, but no one runs these sites outside of capital escalations or large groups anyways
C6 Space (Totally Unaffected) No one can really solo these sites, and anything outside of caps are so horrifically inefficient its a null point and here i went through all this trouble to get exact numbers on the front page and no one is even reading them :/ Some of the C6 anomalies ARE soloable and they were not bad before the RR buff, now I don't know but I might try it and post in here. |

Syzygium
Friends Of Harassment The Camel Empire
44
|
Posted - 2014.10.05 21:17:00 -
[157] - Quote
Rroff wrote:I've typically over tanked my ships (where it doesn't compromise dps output, etc.) as it takes the pressure off a bit especially if you screw up and pull the wrong trigger or don't pay attention for a moment or something and/or if someone jumps you who has underestimated your ability to fight back it could give you the edge. Thats the point. Deadspace Fits allow you to burst-tank really high peaks and fly the sites with as few tanking modules as possible. That frees slots and free slots offer space for other modules that improve your damage application or capsituation or even raw dps.
That is why any good fitting is of course not capstable but uses a cap-injector (= al ot of free module slots!) and that is why some fits even overheat frequently - you can do it several minutes and tank a big wave of NPCs quite fine. Repair with some nanite paste on the way to the next ano. If that brings you a free lowslot or even an additional targetpainter, its definitely worth it. |

Bjurn Akely
Knights of Nii The 20 Minuters
74
|
Posted - 2014.10.06 07:32:00 -
[158] - Quote
I might be the only one, but I am glad that the RR Sleepers are fixed. This means we have to be on the ball while doing sites. We have to pay attention. I like it hard, if I want en easier time, or if I want to solo I can use a lower class of holes.
If the only reason that some groups or individuals could do C3/4 sites was the broken Sleeper Remote Repais... so be it. Work to overcome it. If the The 20 Minuters can, anyone can. |

Winthorp
2784
|
Posted - 2014.10.06 07:59:00 -
[159] - Quote
Bjurn Akely wrote:I might be the only one, but I am glad that the RR Sleepers are fixed. This means we have to be on the ball while doing sites. We have to pay attention. I like it hard, if I want en easier time, or if I want to solo I can use a lower class of holes.
If the only reason that some groups or individuals could do C3/4 sites was the broken Sleeper Remote Repais... so be it. Work to overcome it. If the The 20 Minuters can, anyone can.
Honestly this is the most ******** response i have seen. C3/4 will still be able to be run solo its just a pointless ******* nerf when we have asked for variable triggers and other escalation options that would make PVE so much more palatable.
The only thing this change does is make it harder for fresh meat in WH's to get the taste of blood. But please continue dribbling your WH sites should be hard crap it seems to be sinking in at CCP. |

Bjurn Akely
Knights of Nii The 20 Minuters
74
|
Posted - 2014.10.06 08:30:00 -
[160] - Quote
Winthorp wrote:Bjurn Akely wrote:I might be the only one, but I am glad that the RR Sleepers are fixed. This means we have to be on the ball while doing sites. We have to pay attention. I like it hard, if I want en easier time, or if I want to solo I can use a lower class of holes.
If the only reason that some groups or individuals could do C3/4 sites was the broken Sleeper Remote Repais... so be it. Work to overcome it. If the The 20 Minuters can, anyone can. Honestly this is the most ******** response i have seen. C3/4 will still be able to be run solo its just a pointless ******* nerf when we have asked for variable triggers and other escalation options that would make PVE so much more palatable. The only thing this change does is make it harder for fresh meat in WH's to get the taste of blood. But please continue dribbling your WH sites should be hard crap it seems to be sinking in at CCP.
Calm down. No need for stars.
I'd would suggest that new blood, if they want to solo do so in C1/2. Or take part in a fleet that can help keep them alive. We've had fairly new players running cruisers in a C4 fleet. As long as logistics is alert it works fine. And should now too, it's only reps that has changed, right?
Yes, I'll continue. I do have the opinion that w-space should be hard. I'm not against variable triggers and such, quite the contrary. I want it harder, more random.
You seem to be of the opinion that fixing the RR bug is a nerf. Lets look at how it went down, in chronological order.:
- The reps works as intended, sites are hard
- Reps got broken due to a bug
- Sites got easier
- RR bug got repaired
- Sited returned to previous level of hardness
...at which point people start crying nerf. 
|
|

Nox52
Lycosa Syndicate Surely You're Joking
36
|
Posted - 2014.10.06 08:46:00 -
[161] - Quote
Why in Bob's name would someone do c1 or c2 sites when they can do L4s in hs safely? For better isk.
Also your list is missing a several year gap in there. |

Winthorp
2784
|
Posted - 2014.10.06 08:48:00 -
[162] - Quote
Bjurn Akely wrote:
I'd would suggest that new blood, if they want to solo do so in C1/2. Or take part in a fleet that can help keep them alive. We've had fairly new players running cruisers in a C4 fleet.
/sigh
Its the single player day trippers dipping their toes into Wh life i care for with this clear NERF. I don't care about the people with access to fleets or running C4/5/6 sites solo now as these people are already well capable of handling these changes. |

Bjurn Akely
Knights of Nii The 20 Minuters
74
|
Posted - 2014.10.06 08:55:00 -
[163] - Quote
Nox52 wrote:Why in Bob's name would someone do c1 or c2 sites when they can do L4s in hs safely? For better isk.
Also your list is missing a several year gap in there.
The reason people would like to do C1/2 sites instead of L4's in hight might be that there are less danger in L4's. Perhaps they cherish the lack of Local, the increased risk of getting jumped. I sure do.
True, there are years gone by between some of those numbers. Still does not make the argument invalid. |

Bjurn Akely
Knights of Nii The 20 Minuters
74
|
Posted - 2014.10.06 08:58:00 -
[164] - Quote
Winthorp wrote:Bjurn Akely wrote:
I'd would suggest that new blood, if they want to solo do so in C1/2. Or take part in a fleet that can help keep them alive. We've had fairly new players running cruisers in a C4 fleet.
/sigh Its the single player day trippers dipping their toes into Wh life i care for with this clear NERF. I don't care about the people with access to fleets or running C4/5/6 sites solo now as these people are already well capable of handling these changes.
OK. So the main point of the RR bug being fixed is bad is that some people can not handle it. Others can, but according to you they do not count? OK... It's a valid opinion. An opinion I do not share at all.
|

King Fu Hostile
Imperial Collective Unsettled.
151
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Posted - 2014.10.06 09:54:00 -
[165] - Quote
Nox52 wrote:Why in Bob's name would someone do c1 or c2 sites when they can do L4s in hs safely? For better isk.
Also your list is missing a several year gap in there.
I'm actually not sure if two low SP guys running L4s in cheap fit BCs can make as much ISK as they would in wormholes.
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Nox52
Lycosa Syndicate Surely You're Joking
36
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Posted - 2014.10.06 11:08:00 -
[166] - Quote
King Fu Hostile wrote:Nox52 wrote:Why in Bob's name would someone do c1 or c2 sites when they can do L4s in hs safely? For better isk.
Also your list is missing a several year gap in there. I'm actually not sure if two low SP guys running L4s in cheap fit BCs can make as much ISK as they would in wormholes.
It's an interesting question. Two low SP BC won't be able to run L4s very well but they should be able to blaze through L3s, by themselves. In HS without a worry of getting ganked 23.5/7.
Two low SP BC should be able to handle C1 and C2 as well as a good tengu. I suspect they could do solo sites but let's say they sticktogether cause they are new. They make about 40-50 mil an hour that might need to be split to let's say 25. Chuck in scanning time, securing holes, rolling holes and a limiited supply of sites and getting ganked and I reckon you'd be better off doing the L3s in HS to your heart's content and getting your L4 skills up.
I remember I paid for my first L4 BS doing C1 and C2 sites when nanos were above 6mil a pop. And then I got ganked hehe. Then it was worth it.
(god I haven't seen a a drake running sites in ages) |

King Fu Hostile
Imperial Collective Unsettled.
151
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Posted - 2014.10.06 11:48:00 -
[167] - Quote
We just saw :D https://zkillboard.com/kill/41546467/
it was glorious like 2010, what's dscan anyway
Ok, it's pretty evident that C1 and C2 income needs a buff. CCP, hjalp the wormholes!
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umnikar
Fishbone Industries
47
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Posted - 2014.10.06 12:13:00 -
[168] - Quote
Bjurn Akely wrote:...at which point people start crying nerf. 
When CCP says it's working as intended. Just wait for the tears when escalations hitting that point... |

Nox52
Lycosa Syndicate Surely You're Joking
36
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Posted - 2014.10.06 12:15:00 -
[169] - Quote
Nice juicy drake |

AssassinationsdoneWrong
The Nexus 7's
297
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Posted - 2014.10.06 17:30:00 -
[170] - Quote
Rroff wrote:I've typically over tanked my ships (where it doesn't compromise dps output, etc.) as it takes the pressure off a bit especially if you screw up and pull the wrong trigger or don't pay attention for a moment or something and/or if someone jumps you who has underestimated your ability to fight back it could give you the edge.
Test server doesn't count here Rroff The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |
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Alundil
Isogen 5
707
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Posted - 2014.10.06 18:36:00 -
[171] - Quote
Agatir Solenth wrote:I'd like to see someone spend 24hrs doing wormhole sites and compare it to 24 hours of incursion running and 24 hours of mission running (with/without salvage).
Do you want someone to die IRL?
Because that's how you get someone to die IRL.
I'm right behind you |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
832
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Posted - 2014.10.06 19:07:00 -
[172] - Quote
AssassinationsdoneWrong wrote:Test server doesn't count here Rroff
I see someone needs a hug. |

AssassinationsdoneWrong
The Nexus 7's
299
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Posted - 2014.10.07 13:13:00 -
[173] - Quote
Rroff wrote:AssassinationsdoneWrong wrote:Test server doesn't count here Rroff I see someone needs a hug.
\\\ HUGS /// The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |

Trinkets friend
Sudden Buggery
1682
|
Posted - 2014.10.07 23:36:00 -
[174] - Quote
The verdict is in guys: build a carrier to do C44 sites solo. Everything working as intended.
*rolls X877 like a monkey on meth* J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
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