
DaReaper
Net 7 The Last Brigade
1052
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Posted - 2014.10.04 16:16:00 -
[1] - Quote
I'll make a real reply and won't troll.. too much...
The issue with the null bear tears over this is that you all seem to be focused on one little thing. You seem to think that this is the fix for null, and you are forgetting the other factors that will come into play and are currently in play. The reason this is going in second (industry was first, and yes that was part of the null sec fix) is because they can not mess with sov if 1/2 the damn galaxy can be anywhere instantly. They can;t add new systems if the old empires can pop over tot he new systems in a heart beat and steam roll the new guys getting setup.
Its like this, you have a country divided into multiple city states. There city states have teleportation technology, so they can drop an army int he middle of your city with no issues. If someone comes along and tried to build a new city state, the others just drop there arms on them and crush them under there boot.
If god was to somehow change that way you control your city, it still would not matter cause they would still drop there armies on you and crush you under there boot. However, if that teleport broke, then we have a whole new ball game.
First, the pos owner has to pay there workers, that the justification, you have humans running your pos who is not an immortal god.
A business owner still has to pay his employees to do work, it doesn;t matter if the work is for himself, he still has to pay them. Thats why you are charged on your pos, you may own it, but you employ workers.
Back to topic. Industry changes make it easier to make stuff in your null sec system. this means you don;t need to import goods that you can make at home. Force projection changes will make alliances decide if they still want to try and run a huge empire or start just focusing on home and make strategic choices. If they make changes to the pos' corp and alliance roles and how they work, it will make it easier again to focus on being home. Then if they apply occupational sov, and give you the means of getting all you need (all ice belts appearing everywhere via comet mining or exploration (see what i did there?)) moon goo maybe becoming an active mining platform and not passive with ways to get all the goo in a few systems. The ability to rate, explore, mine and get out of the station in your systems and do things. This should force, or help force alliances to work in smaller areas and have small regional conflicts for both enjoyment and to conquer. If you add in a resource that is scarce this might cause conflict, but if its static as we have seen with moons it won't. In a game, resources can;t be static. As I will just make deals so no one attacks my moons, or my renters. but if resources move around, this would be a conflict driver. if i have to go next door to active mine dysp and i need it for my reaction chains, there is a possible chance that i will get jumped, which could cause a fight to break out. This happens all the time in wormholes, people raid holes for there stuff, and then others come in and blow them up. And sometimes this escalates. But resources have to move, thats the best way to cause conflict.
TL;DR Pull your head out of your ass op and take a step back and look at the big picture. If everything works correctly, and if i am gleaming between the lines correctly, null will be in a WAY better place at the end of next year. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |