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Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 15:19:00 -
[1] - Quote
The nebula's dark areas, the ones that are supposed to be unlit actually show all of the background stars. That's is killing 3D look of nebulaes and they are looking like wallpapers...
Players wrote about that problem in Test Server Feedback forums for weeks but no one wants to talk to us... like some other problems too...
We are a little disappointed with this. The nebulae should look as how they're shown in this video. They should definitely possess some depth to them.
And we are disappointed with CCPs "communication" with players that are testing features on SiSi before releasing on TQ. We just want to show you the problems... and if you cant fix it... just say it... don't ignore us. |

Cailais
Rekall Incorporated
145
|
Posted - 2011.11.25 15:22:00 -
[2] - Quote
This 'we' you're talking about is erm....who exactly?
C.
|

Hungry Eyes
Ministry of War Amarr Empire
219
|
Posted - 2011.11.25 15:23:00 -
[3] - Quote
fully agreed. hopefully it's fixed over time, but it's a half-assed job now and a wasted of potential |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
79
|
Posted - 2011.11.25 15:24:00 -
[4] - Quote
Cailais wrote:This 'we' you're talking about is erm....who exactly?
C.
And this is relevant to the issue how ?? |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 15:25:00 -
[5] - Quote
Cailais wrote:This 'we' you're talking about is erm....who exactly?
C.
Yea... that's the main problem here... word that i used...
but... And "we" would be ppl that care about EVE and test changes before release... |

Cailais
Rekall Incorporated
145
|
Posted - 2011.11.25 15:32:00 -
[6] - Quote
Jaroslav Unwanted wrote:Cailais wrote:This 'we' you're talking about is erm....who exactly?
C.
And this is relevant to the issue how ??
Id say its relevance would be a direct correlation to the value of 'we'. If 'we' is the OP and his buddy then the OP is rather overstating the implication that all of EVEs players support that view point. If 'we' on the other hand can be shown to be 25,000 accounts maybe its an important issue for CCP.
Hows that for defining relevance? Or would you like me to draw you a picture? 
C.
|

Morganta
Peripheral Madness The Midget Mafia
399
|
Posted - 2011.11.25 15:37:00 -
[7] - Quote
of course you set your gfx options to "high" before posting this
RIGHT? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 15:47:00 -
[8] - Quote
Morganta wrote:of course you set your gfx options to "high" before posting this
RIGHT?
All High... only anti-aliasing Low.. That's how i play EVE on my laptop. |

Utremi Fasolasi
La Dolce Vita
12
|
Posted - 2011.11.25 15:51:00 -
[9] - Quote
Avila Cracko wrote:The nebula's dark areas, the ones that are supposed to be unlit actually show all of the background stars. That's is killing 3D look of nebulaes and they are looking like wallpapers...
You do know that in real life nebulas have stars both in front and behind and they shine through, right?
I thought it looked fine and 3D enough. They look so realistic that now the stations need improvements to look less cartoonish in comparison, but one thing at a time, k? No need to be rude to our HOSTS, we are guests on their servers.
EDIT: Just was in newest build of Sisi and the station graphics are a lot improved, and they "fit" the background now more than they did. |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 16:09:00 -
[10] - Quote
Utremi Fasolasi wrote:Avila Cracko wrote:The nebula's dark areas, the ones that are supposed to be unlit actually show all of the background stars. That's is killing 3D look of nebulaes and they are looking like wallpapers... You do know that in real life nebulas have stars both in front and behind and they shine through, right? I thought it looked fine and 3D enough. They look so realistic that now the stations need improvements to look less cartoonish in comparison, but one thing at a time, k? No need to be rude to our HOSTS, we are guests on their servers.
Yea... all stars in the universe are in front of the nebulaes...  And look at that CCP video... and you will see how its supposed to look like... it dont look like that in game... And look at real satellite space pictures... it looks the same like in that video...
And I am not rude... I just do what we supposed to do on TEST server... and just want a response...
And if you are guest... how do you become guest??? i would be guest too... because for guests is all free... you know... i am a customer here... I PAY... and still TEST their product for free... and because that i expect at least an response. |

Ranger 1
Ranger Corp
368
|
Posted - 2011.11.25 16:44:00 -
[11] - Quote
This thread got me looking a bit more closely.
Some of the darker area's on the video do indeed block out the stars, which does give a bit more dimension to the Nebulae.
On Sisi only the very bright area's block out the stars, all dark area's that I checked tended to let the stars shine through. It's a subtle difference in effect that doesn't bother me much at all. However, I have to admit that the way they are handled in the video looks a bit better. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Crucis Cassiopeiae
EvE-COM
740
|
Posted - 2011.11.25 16:50:00 -
[12] - Quote
Ranger 1 wrote:This thread got me looking a bit more closely.
Some of the darker area's on the video do indeed block out the stars, which does give a bit more dimension to the Nebulae.
On Sisi only the very bright area's block out the stars, all dark area's that I checked tended to let the stars shine through. It's a subtle difference in effect that doesn't bother me much at all. However, I have to admit that the way they are handled in the video looks a bit better.
Yea... and dark area are supposed to be dust clouds (if i remember correctly from school) you you cant see stars through that parts.
when you look at it, this on sisi looks so flat compered to that video. |

Denidil
The Graduates Morsus Mihi
198
|
Posted - 2011.11.25 17:15:00 -
[13] - Quote
you realize that stars can be in front of the dust lanes right?
they should increase the number of the stars in the lighter regions (even if they have to bake them into the skybox) so that you can stop whining. MM Bombers, Best Bombers |

Rakshasa Taisab
Sane Industries Inc.
508
|
Posted - 2011.11.25 17:52:00 -
[14] - Quote
Denidil wrote:you realize that stars can be in front of the dust lanes right? No, we didn't realize that.
Also, we didn't realize that the nebula's are 13 billion lightyears away, and that is why we can see all the stars of the galaxy in the dark areas. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |

tiberiusric
Comply Or Die
2
|
Posted - 2011.11.25 19:09:00 -
[15] - Quote
I must admit the nebs do just look like pictures stuck in space, they dont look immersive, or cloud dusty. I thought you was supposed to be able to fly into them and be covered, it snot that case. sadly another half assed finished feature...nothing changes eh |

Morganta
Peripheral Madness The Midget Mafia
399
|
Posted - 2011.11.25 20:05:00 -
[16] - Quote
well if it looks good in the video (recorded using someone elses gfx card and settings) and it looks bad on your machine on sisi, perhaps the issue is with your gfx setup not rendering the view the same as the dev who recorded it
and really, the OP should be boiled in oil posting about gfx issues while playing on a laptop display adapter.... The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Morganta
Peripheral Madness The Midget Mafia
399
|
Posted - 2011.11.25 20:08:00 -
[17] - Quote
tiberiusric wrote:I must admit the nebs do just look like pictures stuck in space, they dont look immersive, or cloud dusty. I thought you was supposed to be able to fly into them and be covered, it snot that case. sadly another half assed finished feature...nothing changes eh
lol, expectations are your problem
it was never to be what you said
its designed to look better and retain its relative positioning as you travel, so you appear to be traveling in respect to the background, and not traveling in a skybox.
IE if you move lightyears closer to a feature of a neb, it should appear that way in space
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Krixtal Icefluxor
Bison - Ammatar Thunder
50
|
Posted - 2011.11.25 20:13:00 -
[18] - Quote
If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved.
-á- Lee Smolin "Three Roads to Quantum Gravity" |

Utremi Fasolasi
La Dolce Vita
12
|
Posted - 2011.11.25 20:22:00 -
[19] - Quote
Avila Cracko wrote: And if you are guest... how do you become guest??? i would be guest too... because for guests is all free... you know... i am a customer here... I PAY... and still TEST their product for free... and because that i expect at least an response.
Take that attitude of entitlement that paying means you can be rude and demanding to the host of a venue to any of the bars in my neighborhood, and a brawny tattooed guy will show you to the sidewalk at butt-bruising high velocity no matter how much cover you paid or drinks you bought. Think about it. Honey and vinegar people, if you are sweet everyone will want into your hive, but vinegar is for douches. |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 20:31:00 -
[20] - Quote
Morganta wrote:well if it looks good in the video (recorded using someone elses gfx card and settings) and it looks bad on your machine on sisi, perhaps the issue is with your gfx setup not rendering the view the same as the dev who recorded it
and really, the OP should be boiled in oil posting about gfx issues while playing on a laptop display adapter....
I have no idea what are you talking about... That's CCPs video from around fanfest time... And it does not look like that anymore on any PC you use... |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 20:32:00 -
[21] - Quote
Krixtal Icefluxor wrote:If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC.
what particle???
only thing that can use more power is if solid color use more power then transparent...
|

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.25 20:36:00 -
[22] - Quote
Utremi Fasolasi wrote:Avila Cracko wrote: And if you are guest... how do you become guest??? i would be guest too... because for guests is all free... you know... i am a customer here... I PAY... and still TEST their product for free... and because that i expect at least an response.
Take that attitude of entitlement that paying means you can be rude and demanding to the host of a venue to any of the bars in my neighborhood, and a brawny tattooed guy will show you to the sidewalk at butt-bruising high velocity no matter how much cover you paid or drinks you bought. Think about it. Honey and vinegar people, if you are sweet everyone will want into your hive, but vinegar is for douches.
What attitude? you are talking about guests...
I only writing response to CCP plea and don't like that when you do favor to some person he/she dont response you back... |

Ranger 1
Ranger Corp
368
|
Posted - 2011.11.25 20:41:00 -
[23] - Quote
Morganta wrote:well if it looks good in the video (recorded using someone elses gfx card and settings) and it looks bad on your machine on sisi, perhaps the issue is with your gfx setup not rendering the view the same as the dev who recorded it
and really, the OP should be boiled in oil posting about gfx issues while playing on a laptop display adapter....

Probably quite correct in different video cards displaying them slightly differently. Mine was top of the line a couple of years ago, which of course means that it's dated by today's standards. 
To the others, the dark area's in the Nebulae are one of two things.
Either gaps in the Nebulae, which are very natural (to your eye) to expect to see stars through or they are darker area's of "dust" which would likely blot out any stars further away than themselves (while nearer stars would be perfectly visible).
As I said, the way they currently show up in game to me is more than fine... everything looks fantastic. However I can see the point of asking if an intentional change was involved. The darker cloud area's (not gaps in the clouds) that allow few, if any, stars to show do add a layer of depth to the vista.
Given a choice between the two, I'd probably opt for the later... but you won't hear me complaining either way.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Ranger 1
Ranger Corp
368
|
Posted - 2011.11.25 20:43:00 -
[24] - Quote
Avila Cracko wrote:Utremi Fasolasi wrote:Avila Cracko wrote: And if you are guest... how do you become guest??? i would be guest too... because for guests is all free... you know... i am a customer here... I PAY... and still TEST their product for free... and because that i expect at least an response.
Take that attitude of entitlement that paying means you can be rude and demanding to the host of a venue to any of the bars in my neighborhood, and a brawny tattooed guy will show you to the sidewalk at butt-bruising high velocity no matter how much cover you paid or drinks you bought. Think about it. Honey and vinegar people, if you are sweet everyone will want into your hive, but vinegar is for douches. What attitude? you are talking about guests... I only writing response to CCP plea and don't like that when you do favor to some person he/she dont response you back...
By testing you are more doing yourself a favor than anything else. You really need to understand that especially just before an expansion release CCP may have bigger fish to fry than responding personally to every minor observation.
You did right to point it out, but be realistic. Tact is a virtue. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Bernie Nator
Insidious Design Talocan United
3
|
Posted - 2011.11.25 21:27:00 -
[25] - Quote
To be perfectly frank, I think the nebulae are fine as is. The first time I saw them, I was stunned. They look fantastic. And they actually got the feeling for them right. Jumping system to system physically moved me closer to some nebulae or further from others. It's subtle until you region jump, which actually gave me the feeling that they were actual locations in space as opposed to large dust rings/clouds. I'd say they did a pretty good job on this one. |

Oberine Noriepa
224
|
Posted - 2011.11.25 21:33:00 -
[26] - Quote
I want a optional high quality nebulae pack, please.
I posted this in the other thread ("The new nebulae."):
Ranger 1 wrote:Considering those are screen shots done with a top of the line video card, I'd say optional is not an option.  See below:
CCP t0rfifrans wrote:So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare.
CCP Atropos wrote:When they went in initially, raw from the rendering farm, they were about 2GB in size, which caused a few issues in client size  2GB for the entire uncompressed pack really isn't so bad. Since there are 68 unique backgrounds now, you're looking at 29MB per background. There are plenty of GPUs that can handle this, so something like an optional download for the people who want and can run it is certainly realistic. The nebulae featured in the Crucible wallpapers are cube maps. They're static images and not the actual CG renders of the nebulae.
Client size is the only limiting factor on CCP's end. Offer an optional download and everyone will be happy. If anything, I would think that CCP would like to have an option like this available for those who want it since they put so much hard work into these backgrounds to begin with. |

Ranger 1
Ranger Corp
368
|
Posted - 2011.11.25 22:09:00 -
[27] - Quote
Oberine Noriepa wrote:I want a optional high quality nebulae pack, please. I posted this in the other thread ("The new nebulae."): Ranger 1 wrote:Considering those are screen shots done with a top of the line video card, I'd say optional is not an option.  See below: CCP t0rfifrans wrote:So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare. CCP Atropos wrote:When they went in initially, raw from the rendering farm, they were about 2GB in size, which caused a few issues in client size  2GB for the entire uncompressed pack really isn't so bad. Since there are 68 unique backgrounds now, you're looking at 29MB per background. There are plenty of GPUs that can handle this, so something like an optional download for the people who want and can run it is certainly realistic. The nebulae featured in the Crucible wallpapers are cube maps. They're static images and not the actual CG renders of the nebulae. Client size is the only limiting factor on CCP's end. Offer an optional download and everyone will be happy. If anything, I would think that CCP would like to have an option like this available for those who want it since they put so much hard work into these backgrounds to begin with.
I stand corrected.
When I had read that originally I skimmed it and it didn't sink in, my bad.
If they can make that an optional download without opening up a can of worms I think that's excellent. My current rig is getting a little long in the tooth to take advantage of it, but I'm putting in over time on the honey do list so hopefully that won't be an obstacle much longer.  To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Denidil
The Graduates Morsus Mihi
198
|
Posted - 2011.11.25 22:18:00 -
[28] - Quote
tiberiusric wrote:I must admit the nebs do just look like pictures stuck in space, they dont look immersive, or cloud dusty. I thought you was supposed to be able to fly into them and be covered, it snot that case. sadly another half assed finished feature...nothing changes eh
you know what you see when you're flying inside of a nebula?
nothing. even as "the denser regions of space" nebulae are extremely sparse. your ships scanners would know, but your eyes would not. MM Bombers, Best Bombers |

Rixiu
North Star Networks The Kadeshi
22
|
Posted - 2011.11.25 22:42:00 -
[29] - Quote
Denidil wrote:tiberiusric wrote:I must admit the nebs do just look like pictures stuck in space, they dont look immersive, or cloud dusty. I thought you was supposed to be able to fly into them and be covered, it snot that case. sadly another half assed finished feature...nothing changes eh you know what you see when you're flying inside of a nebula? nothing. even as "the denser regions of space" nebulae are extremely sparse. your ships scanners would know, but your eyes would not.
This. Afaik the "hubble-pictures" are shot with cameras that work outside the human visual spectrum and then edited so we can see them.
"Hubble's photo of the pillars is composed of 32 different images from four separate cameras in the Wide Field and Planetary Camera 2 on board Hubble.The photograph was made with light emitted by different elements in the cloud and appears as a different colour in the composite image: green for hydrogen, red for singly ionized sulphur and blue for double-ionized oxygen atoms." - Linky: http://en.wikipedia.org/wiki/Pillars_of_creation
|

Amsterdam Conversations
Cheesecake Starshine
60
|
Posted - 2011.11.25 22:58:00 -
[30] - Quote
Just google nebulas, you'll see stars in front of so many of them. |

met worst
Federal Navy Academy Gallente Federation
1
|
Posted - 2011.11.25 23:04:00 -
[31] - Quote
Avila Cracko wrote:The nebula's dark areas, the ones that are supposed to be unlit actually show all of the background stars. That's is killing 3D look of nebulaes and they are looking like wallpapers... Players wrote about that problem in Test Server Feedback forums for weeks but no one wants to talk to us... like some other problems too... We are a little disappointed with this. The nebulae should look as how they're shown in this video. They should definitely possess some depth to them. And we are disappointed with CCPs "communication" with players that are testing features on SiSi before releasing on TQ. We just want to show you the problems... and if you cant fix it... just say it... don't ignore us. If this is the biggest problem this week, I am happy for us all.  |

DarkAegix
Blue Republic RvB - BLUE Republic
388
|
Posted - 2011.11.25 23:14:00 -
[32] - Quote
Sure, OP, you just write some code to make the 2D nebula textures 3D objects and position these objects at distances of actually several light-years. Hmm.... Maybe you could make nebulae a 3D cloud of particles, too, so that you can faintly see stars within the nebulae. So, yeah, you'd pretty much have to scrap the nebulae right now. I'm sure it'd be absolutely no problem. |

Velarra
Ghost Festival Naraka.
11
|
Posted - 2011.11.25 23:38:00 -
[33] - Quote
Oberine Noriepa wrote:2GB for the entire uncompressed pack really isn't so bad. Since there are 68 unique backgrounds now, you're looking at 29MB per background. There are plenty of GPUs that can handle this, so something like an optional download for the people who want and can run it is certainly realistic. The nebulae featured in the Crucible wallpapers are cube maps. They're static images and not the actual CG renders of the nebulae.
Client size is the only limiting factor on CCP's end. Offer an optional download and everyone will be happy. If anything, I would think that CCP would like to have an option like this available for those who want it since they put so much hard work into these backgrounds to begin with.
These optional downloads would be great, particularly with optional lighting settings in the client: Dark, Medium & Bright. As currently the once dark/black regions of space now seem rather patchy, greyish and washed out. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
180
|
Posted - 2011.11.26 15:36:00 -
[34] - Quote
Your ellipsis abuse is infuriating. It reminds me of those people who would talk with an odd rising inflection in their voice at the end of every sentence. |

Solstice Project
Cult of Personality
202
|
Posted - 2011.11.26 15:51:00 -
[35] - Quote
Krixtal Icefluxor wrote:If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC.
Well, actually, it wasn't a big problem to run one million particles on GeForce 6 Series already ... now scale that to modern times and you get something like this -> http://www.youtube.com/watch?v=eSWm_VImgFQ
Your argument bares any base. It's ******* easy to do volumetric clouds and it's not a hard effort for nowadays GPUs to render a million particles, which would already be enough for any amount of nebulaes on screen.
Ridiculous ... congratulations. |

Oberine Noriepa
227
|
Posted - 2011.11.26 16:17:00 -
[36] - Quote
Solstice Project wrote:Krixtal Icefluxor wrote:If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC. Well, actually, it wasn't a big problem to run one million particles on GeForce 6 Series already ... now scale that to modern times and you get something like this -> http://www.youtube.com/watch?v=eSWm_VImgFQYour argument bares any base. It's ******* easy to do volumetric clouds and it's not a hard effort for nowadays GPUs to render a million particles, which would already be enough for any amount of nebulaes on screen. Ridiculous ... congratulations. I have Krixtal on ignore. Maybe you should do the same since they never have a clue as to what they're talking about.
Really, when we're talking about the depth of the nebulae, we're talking about this:
Rakshasa Taisab wrote:Did I mention yet that the nebula's dark areas, the ones that are supposed to be unlit actually show the background stars?
Damn, someone messed up the alpha channels, ending up just turning black areas to transparent and now instead of dark dust obscuring stars they instead show everything behind.
Watch this video and look at the Gallente nebula. See those dark brown sections? In that video, they're very opaque, thus giving the nebula a good sense of depth. Now look at the same nebula on Singularity. Those brown sections are completely transparent when they shouldn't be. I mean, sure, it's perfectly okay to see stars in front of the nebula now that we have the new star field that shows nearby stars, but background stars should be blocked out, and in this case, they aren't.
Also notice the muddy nebula texture in that screenshot. I hate it. That muddiness is exactly why I want that 2GB nebula pack. |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.26 17:44:00 -
[37] - Quote
Oberine Noriepa wrote:Solstice Project wrote:Krixtal Icefluxor wrote:If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC. Well, actually, it wasn't a big problem to run one million particles on GeForce 6 Series already ... now scale that to modern times and you get something like this -> http://www.youtube.com/watch?v=eSWm_VImgFQYour argument bares any base. It's ******* easy to do volumetric clouds and it's not a hard effort for nowadays GPUs to render a million particles, which would already be enough for any amount of nebulaes on screen. Ridiculous ... congratulations. I have Krixtal on ignore. Maybe you should do the same since they never have a clue as to what they're talking about. Really, when we're talking about the depth of the nebulae, we're talking about this: Rakshasa Taisab wrote:Did I mention yet that the nebula's dark areas, the ones that are supposed to be unlit actually show the background stars?
Damn, someone messed up the alpha channels, ending up just turning black areas to transparent and now instead of dark dust obscuring stars they instead show everything behind. Watch this video and look at the Gallente nebula. See those dark brown sections? In that video, they're very opaque, thus giving the nebula a good sense of depth. Now look at the same nebula on Singularity. Those brown sections are completely transparent when they shouldn't be. I mean, sure, it's perfectly okay to see stars in front of the nebula now that we have the new star field that shows nearby stars, but background stars should be blocked out, and in this case, they aren't. Also notice the muddy nebula texture in that screenshot. I hate it. That muddiness is exactly why I want that 2GB nebula pack.
Thnx... maybe ppl will understand you... |

Jack Tronic
borkedLabs
17
|
Posted - 2011.11.26 18:16:00 -
[38] - Quote
Krixtal Icefluxor wrote:If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC.
It's incredibly cheap and easy to simulate nebulaes, you don't even have to simulate every single last freaking atom in them which for some reason you assume. Otherwise how do you think other game's do smoke effects? They don't simulate down to atom's. It's just a mix of maths. |

Covert Kitty
SRS Industries SRS.
55
|
Posted - 2011.11.26 19:25:00 -
[39] - Quote
Quote:Also, we didn't realize that the nebula's are 13 billion lightyears away, and that is why we can see all the stars of the galaxy in the dark areas. Not sure if you were attempting to troll. The entire diameter of the milky way is just 100k ly across. The crab nebula is about 6500 ly away from earth, and about 11ly in diameter. |

Andski
GoonWaffe Goonswarm Federation
1024
|
Posted - 2011.11.26 19:33:00 -
[40] - Quote
Rakshasa Taisab wrote:Denidil wrote:you realize that stars can be in front of the dust lanes right? No, we didn't realize that. Also, we didn't realize that the nebula's are 13 billion lightyears away, and that is why we can see all the stars of the galaxy in the dark areas.
nebulae are not necessarily at the edge of the known universe meight |

Oberine Noriepa
227
|
Posted - 2011.11.26 21:11:00 -
[41] - Quote
Andski wrote:Rakshasa Taisab wrote:Denidil wrote:you realize that stars can be in front of the dust lanes right? No, we didn't realize that. Also, we didn't realize that the nebula's are 13 billion lightyears away, and that is why we can see all the stars of the galaxy in the dark areas. nebulae are not necessarily at the edge of the known universe meight I think he was being sarcastic.  |

Krixtal Icefluxor
Bison - Ammatar Thunder
51
|
Posted - 2011.11.27 00:57:00 -
[42] - Quote
Avila Cracko wrote:Krixtal Icefluxor wrote:If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC. what particle??? only thing that can use more power is if solid color use more power then transparent...
You know nothng of coding. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved.
-á- Lee Smolin "Three Roads to Quantum Gravity" |

Amro One
One.
40
|
Posted - 2011.11.27 01:04:00 -
[43] - Quote
Can I have your stuff? |

Avila Cracko
Federal Navy Academy Gallente Federation
122
|
Posted - 2011.11.27 09:37:00 -
[44] - Quote
Krixtal Icefluxor wrote:Avila Cracko wrote:Krixtal Icefluxor wrote:If you actually THINK for 2 seconds.....the programming code and video card power needed to generate all the Particle stuff for actual 3D Gas Nebulae so that YOU can be 'physically encompassed' by them.........I do not want to PAY for that.
Indeed a ridiculous WHINE here............................
THEY LOOK FREAKING FANTASTIC. what particle??? only thing that can use more power is if solid color use more power then transparent... You know nothng of coding.
And you know nothing of basic usage of PC... you know what are alpha channels??? that's only messed up here... |

tiberiusric
Comply Or Die
2
|
Posted - 2011.11.28 13:15:00 -
[45] - Quote
Morganta wrote:tiberiusric wrote:I must admit the nebs do just look like pictures stuck in space, they dont look immersive, or cloud dusty. I thought you was supposed to be able to fly into them and be covered, it snot that case. sadly another half assed finished feature...nothing changes eh lol, expectations are your problem it was never to be what you said its designed to look better and retain its relative positioning as you travel, so you appear to be traveling in respect to the background, and not traveling in a skybox. IE if you move lightyears closer to a feature of a neb, it should appear that way in space
I think you need to go view the art dept youtube video again then. Im sorry it looks so unrealistic, obviously im not the only one that thinks that. Also i really cant understand why everyone is tugging themselves, this is nothing new at all, nebs in spaces games have been out for years, CCP are just 5 years behind! You need to get out more :) I mean sorry but Galaxy on Fire 2 on a bloody smart phone looks better space wise! Sorry but it does! even X3 looked better and that was 5 years ago! I dont mean to put a dampner on it but seriously get a grip, in year 2011 game graphics have moved in massively, eve is still way behind... |

Nova Fox
Novafox Shipyards
406
|
Posted - 2011.11.28 13:19:00 -
[46] - Quote
Pictures or it didnt happen becuase I have no idea what shes ratting on.
Aside from that I am extremly glad CCP took screen captures of the models instead of having us RENDER said models. Shivers at the thought of the 400mb scene captures they had to deal with, which means the real model is somewhere in the neighborhood of a couple terrabytes large.
Also Planets in X3 are flat, not real models there is no way you can crash into them if you wanted to.
|

tiberiusric
Comply Or Die
2
|
Posted - 2011.11.28 13:22:00 -
[47] - Quote
Nova Fox wrote:Pictures or it didnt happen becuase I have no idea what shes ratting on.
Aside from that I am extremly glad CCP took screen captures of the models instead of having us RENDER said models. Shivers at the thought of the 400mb scene captures they had to deal with, which means the real model is somewhere in the neighborhood of a couple terrabytes large.
Maybe you should get into the year 2011? Rather than 1990? |

Nova Fox
Novafox Shipyards
406
|
Posted - 2011.11.28 13:23:00 -
[48] - Quote
err.. meants to say 400gigs.
Also this is stuff you cannot simply have downloaded on the harddrive and have it load up into the client as you play you would simply not have the memory like some of the developers fun toys do.
|

tiberiusric
Comply Or Die
2
|
Posted - 2011.11.28 13:33:00 -
[49] - Quote
Nova Fox wrote:err.. meants to say 400gigs.
Also this is stuff you cannot simply have downloaded on the harddrive and have it load up into the client as you play you would simply not have the memory like some of the developers fun toys do.
You do realise that games have moved on now dont you? For instance both my MW3 and BF3 installations are nearlying 14GB each?! This is the norm now (sadly) but it is. The reason for that is that they are using 'state of the art' technology and graphics... i wont be surprised in next couple of years everything will be on bluray discs and installations be 20,30gb. Times have moved on, its about time CCP and EVE did..There is no excuse anymore about games being MMOs, none at all. People have much larger internet connections, ,much more powerful PCs. Every other MMO manages, why doesnt EVE? Reason because they are still using old technology and old techniques, and sadly STILL continue to do so. Tell me how the hell can a smartphone game as in GOTF2 look better than eve? and thats on a bloody smartphone which has none of the power of a pc.
|

Nova Fox
Novafox Shipyards
406
|
Posted - 2011.11.28 13:44:00 -
[50] - Quote
lets see.
You want ships with 500mb shadowmaps there are about 610 models now so thats 305 gigs there of infomration
Then the captures are 400gigs each with 80 regions total that puts us at 36.8 terrabytes.
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
83
|
Posted - 2011.11.28 13:46:00 -
[51] - Quote
Nova Fox wrote:lets see.
You want ships with 500mb shadowmaps there are about 610 models now so thats 305 gigs there of infomration
Then the captures are 400gigs each with 80 regions total that puts us at 36.8 terrabytes.
sounds reasonable. |

tiberiusric
Comply Or Die
2
|
Posted - 2011.11.28 14:01:00 -
[52] - Quote
Nova Fox wrote:lets see.
You want ships with 500mb shadowmaps there are about 610 models now so thats 305 gigs there of infomration
Then the captures are 400gigs each with 80 regions total that puts us at 36.8 terrabytes.
Strange how other MMOs and games manage to do it is it, whos doing it wrong? Stop coming out with stupid stats like this. Perhaps you should load up battlefield 3, take a look at 2011 |

Cedar Locus
Superfission
17
|
Posted - 2011.11.28 14:02:00 -
[53] - Quote
Hungry Eyes wrote:fully agreed. hopefully it's fixed over time, but it's a half-assed job now and a wasted of potential
you mean eve or the nebula's? |

Nova Fox
Novafox Shipyards
407
|
Posted - 2011.11.28 17:23:00 -
[54] - Quote
I spat out those numbers to give you guys an inkling what the art tech department job is. Its to turn those massive numbers into something crunchable. So instead of our computers dealing with 400gb captures we are dealing with probably 10mb '.png'-ish quality maps instead.
In house resources will always be nearly impossible to run on homecomputers at least on the required 60fps and as fantastic as they look for thier trailers that alot of companies enjoy rendering.
Battlefield 3 is by far one of the biggest graphics cheaters out there. Why else do you think everything in BF3 looks like it belongs in memory lane scene or slice of heaven movie? Its a nice way to hide alot of imperfections it has. Turn that off and BF3 gets ugly real fast. Also another thing you'll probably wont notice in BF3, the eyes are static they dont blink becuase there are no bones for it. Other games like mass effect accounts for eyelids at least. BF3 is just a real good shining example of 2006 over glorified again.
Its all mearly cost for effect, why bother with eyelids when people arent going to be looking that close anyways? Same reason why you dont model every thread and hair on somones skull.
All games do this by the way, they all cheat, they cheat thier original resources to make them operable on computers you and I can afford.
Whole reason why the several thousand polygonal characters alot of games have in the in house resource are around 200 polys on your end software they use the original source to help create the cheats, normal/bumb maps, shadowmaps, light maps, HD textures, all infinetly cheaper resoruce way to project extended complexity.
Also other mmos get it wrong all the time just have to look for it. Most notorius things alot of mmos gets wrong, clipping. Then again I think thats every game in existence.
There are very few engines out there that allows a modder to turn around and try to match inhouse resources and make thier own computers cry for mercy, besedea comes to mind along with crytek. But even then they start hitting engine limits as well.
|

Vincent Gaines
Macabre Votum Morsus Mihi
167
|
Posted - 2011.11.28 17:27:00 -
[55] - Quote
tiberiusric wrote: I think you need to go view the art dept youtube video again then. Im sorry it looks so unrealistic, obviously im not the only one that thinks that. Also i really cant understand why everyone is tugging themselves, this is nothing new at all, nebs in spaces games have been out for years, CCP are just 5 years behind! You need to get out more :) I mean sorry but Galaxy on Fire 2 on a bloody smart phone looks better space wise! Sorry but it does! even X3 looked better and that was 5 years ago! I dont mean to put a dampner on it but seriously get a grip, in year 2011 game graphics have moved in massively, eve is still way behind...
+1111
I agree.. dude you must be right, Eve looks terrible. I bet you have some nebula work that will show them how it's done. I mean, the ones that scale on an MMO like eve.
Please show me more of your incredible artwork! You have a DA portfolio to highlight your experience right?  |

Nova Fox
Novafox Shipyards
407
|
Posted - 2011.11.28 17:32:00 -
[56] - Quote
Unlike some other poster I'm willing to throw down the towel and I am happy to annouce that my own nebulas suck.
Proof
also for that matter how many of these other better looking games allows you to at least give you the illusion you are going thought these backgrounds, Last time I checked they're all static with no chance in hek you'd ever fly though em.
Ill mention it with X3 again, you cant crash into that planet no matter how time dialted you inflate your plank bubble.
|

Oberine Noriepa
227
|
Posted - 2011.11.28 19:54:00 -
[57] - Quote
No one is asking for the game to render the actual nebula models, because that would be insane and/or impossible to run unless you were using a Cray supercomputer or something similar.
See below:
Really, when we're talking about the depth of the nebulae, we're talking about this:
Rakshasa Taisab wrote:Did I mention yet that the nebula's dark areas, the ones that are supposed to be unlit actually show the background stars?
Damn, someone messed up the alpha channels, ending up just turning black areas to transparent and now instead of dark dust obscuring stars they instead show everything behind.
Watch this video and look at the Gallente nebula. See those dark brown sections? In that video, they're very opaque, thus giving the nebula a good sense of depth. Now look at the same nebula on Singularity. Those brown sections are completely transparent when they shouldn't be. I mean, sure, it's perfectly okay to see stars in front of the nebula now that we have the new star field that shows nearby stars, but background stars should be blocked out, and in this case, they aren't.
Also notice the muddy nebula texture in that screenshot. I hate it. That muddiness is exactly why I want that 2GB nebula pack.
Furthermore on an uncompressed nebula pack:
I want a optional high quality nebulae pack, please.
I posted this in the other thread ("The new nebulae."):
Ranger 1 wrote:Considering those are screen shots done with a top of the line video card, I'd say optional is not an option.  See below:
CCP t0rfifrans wrote:So you will be downloading 201 megs, which are then compressed, I can't tell you the exact compressed size at this time. The maps were authored at twice the resolution we are delivering them in, and they are compressed. Ofc, they look much better uncompressed and in full resolution, so we might offer those as an optional download at some point in the future, for the die hard astronomy addicts with space on their hard drives and video ram to spare.
CCP Atropos wrote:When they went in initially, raw from the rendering farm, they were about 2GB in size, which caused a few issues in client size  2GB for the entire uncompressed pack really isn't so bad. Since there are 68 unique backgrounds now, you're looking at 29MB per background. There are plenty of GPUs that can handle this, so something like an optional download for the people who want and can run it is certainly realistic. The nebulae featured in the Crucible wallpapers are cube maps. They're static images and not the actual CG renders of the nebulae.
Client size is the only limiting factor on CCP's end. Offer an optional download and everyone will be happy. If anything, I would think that CCP would like to have an option like this available for those who want it since they put so much hard work into these backgrounds to begin with. |

Nova Fox
Novafox Shipyards
412
|
Posted - 2011.11.28 20:04:00 -
[58] - Quote
Oberine thank you for pointing out what I asked for several posts back. Pictures.
The fact i didnt see this as a problem until pointed out however may just been me.
Now that I do see the problem and if i recall right the star sphere is a seperate layer form the nebula one. I am not sure how'd they go about fixing this to the point that it looks right but Im sure they could possibly do something tweak a spectrum map of the star sphere to that stars that arent near light soruces be more visible than those that arent. Like the ones way far away from the nebulas.
This would require some recoding and relaying the star layer but none the less should be a much more doable episode than a new background per constellation/solar system episode.
|

Echo Falls
Adherents of the Repeated Meme
1
|
Posted - 2011.11.28 20:16:00 -
[59] - Quote
You can't have the stars behind the nebula any more than you can have them in front.
Why?
Because "some" of them are in the nebula, and some are not. The game engine renders two wrappable layers and overlays them so you can zoom in and out etc.
If I am for example in Luminere I would see "some" of the stars inside the nebula but most of the rest outside.
So the game engine would have to recalculate all of the stars per system relative to a flat render of a nebula.
But guess what? Nebulae are not flat so depending on where you are inside the nebula then other stars would be hidden depending on the protrusion of the cloud.
I can think of better things for the dev's to be doing to be honest. |

Zakuak
Dark Star Confederation The Ancients.
1
|
Posted - 2011.11.28 20:28:00 -
[60] - Quote
Jaroslav Unwanted wrote:Nova Fox wrote:lets see.
You want ships with 500mb shadowmaps there are about 610 models now so thats 305 gigs there of infomration
Then the captures are 400gigs each with 80 regions total that puts us at 36.8 terrabytes. sounds reasonable.
^^ LMFAO |

Aphoxema G
PONIES EVERYWHERE
66
|
Posted - 2011.11.28 20:30:00 -
[61] - Quote
While we're pointlessly debating the accuracy of EVE's graphics...
Nebulae are not really colored what we've come to believe they are. Those amazing pictures of the nearby universe we've got stuck in our heads are falsely-colored. Sometimes by hand, but mostly by filtering different wavelengths of visible and non-visible light into colors we can see. Some celestial specimens aren't even visible to humans at all.
Just enjoy the pretties and don't sweat the details.
Wouldn't you like to be my little PWNEE? |

Barakkus
1095
|
Posted - 2011.11.28 20:31:00 -
[62] - Quote
It is not the right time to reveal all the stars young one. It takes time for light to travel across the cosmos. Please remain where you are. Patience and the stars will be revealed to you in all their glory! |

Callic Veratar
Power of the Phoenix
87
|
Posted - 2011.11.28 22:05:00 -
[63] - Quote
As a first pass with a star map and a nebula map, I like it. What would be great would be a near star map, a far star map, and a nebula map that occludes the far star map. |

Nova Fox
Novafox Shipyards
413
|
Posted - 2011.11.28 22:51:00 -
[64] - Quote
Zakuak wrote:Jaroslav Unwanted wrote:Nova Fox wrote:lets see.
You want ships with 500mb shadowmaps there are about 610 models now so thats 305 gigs there of infomration
Then the captures are 400gigs each with 80 regions total that puts us at 36.8 terrabytes. sounds reasonable. ^^ LMFAO
Not sure where hes laughing.
|

Oberine Noriepa
227
|
Posted - 2011.11.29 18:42:00 -
[65] - Quote
I'm hoping we can get a dev to respond to this thread. |
|

CCP Mannbjörn
C C P C C P Alliance
7

|
Posted - 2011.12.02 15:39:00 -
[66] - Quote
As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not? There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will. Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned. Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just donGÇÖt want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings. |
|

Oberine Noriepa
237
|
Posted - 2011.12.02 16:08:00 -
[67] - Quote
CCP Mannbj+¦rn wrote:As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not? There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will. Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned. Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just donGÇÖt want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.
 |

Lil Nippy
State War Academy Caldari State
0
|
Posted - 2011.12.02 16:26:00 -
[68] - Quote
. |

Lil Nippy
State War Academy Caldari State
0
|
Posted - 2011.12.02 16:26:00 -
[69] - Quote
The new nebula look great. Would it be cool if they were 3D'ish with depth? Yeah, but even in their current form they are far better than before. |

Denidil
The Graduates Morsus Mihi
225
|
Posted - 2011.12.02 16:34:00 -
[70] - Quote
CCP Mannbj+¦rn wrote:As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not? There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will. Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned. Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just donGÇÖt want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.
one nice change would be having the backgrounds rendered at the per-constellation level instead of per-region level. MM Bombers, Best Bombers
Remove Drone Poo. Player owned customs offices are one of the worst changes in EVE history.
|

Zagdul
Clan Shadow Wolf Fatal Ascension
217
|
Posted - 2011.12.02 16:50:00 -
[71] - Quote
CCP Mannbj+¦rn wrote:As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not? There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will. Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned. Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just donGÇÖt want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.
Awesome news.
Might require another option in the graphics settings so we can turn it down during fleet combat but while we're bearing it up we can have super awesome backgrounds and nebulae :)
thanks for the update
It's not Rocket Surgery |

Baljos Arnjak
Dark Praetorian Order
5
|
Posted - 2011.12.02 17:02:00 -
[72] - Quote
I think what we're seeing here is the difference between a texture with an alpha channel and a texture without one (or rather the alpha is derived from the black within a non-transparent texture). You see this a lot in game engines with stuff like self-illumination (glow) maps and particle textures.
Yeah, you get a little visual funkiness, but it saves on the download size a bit. |

Sellendis
The Ares project
21
|
Posted - 2011.12.02 18:12:00 -
[73] - Quote
CCP Mannbj+¦rn wrote:As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not? There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will. Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned. Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just donGÇÖt want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.
Does this mean that you could update and/or fix some nebulas? Whole Lonetrek region is bathed in a bright nebula that makes reading white letters hard. Other nebulas are great to look at, this bluish bright fog is way worse than others. |

Nova Fox
Novafox Shipyards
483
|
Posted - 2011.12.02 18:39:00 -
[74] - Quote
While we are on it why does gallente space feel so dark I can barely see my amarrian ships these days.
|

Kuronaga
Black Snake Syndicate
6
|
Posted - 2011.12.02 19:09:00 -
[75] - Quote
Hosting issues?
*begins chanting*
Chribba Chribba Chribba |

Avila Cracko
Federal Navy Academy Gallente Federation
133
|
Posted - 2011.12.02 19:28:00 -
[76] - Quote
CCP Mannbj+¦rn wrote:As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not? There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will. Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned. Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just donGÇÖt want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.
As a OP i thnx you for response and I hope we will see upgrades on current implemented graphic in the future. |

Bienator II
24th Imperial Crusade Amarr Empire
321
|
Posted - 2011.12.02 22:21:00 -
[77] - Quote
CCP Mannbj+¦rn wrote:As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not? There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will. Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned. Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just donGÇÖt want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings. fully support this approach.
experimenting with compression would probably mean to download the nebulae again and again every update. This would create more negative feedback as its worth it. Take your time and push it once its ready.
the "deluxe textures" pack is a great idea actually, this would make both sides happy, those who don't care and those who care. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Finarfin
Selectus Pravus Lupus Transmission Lost
6
|
Posted - 2011.12.02 23:04:00 -
[78] - Quote
CCP Mannbj+¦rn wrote:As Torfi has mentioned before we are discussing the possibility of making optional downloads a reality. If we can make that happen and you have a graphics card that can handle it, then why not? There is more to it for us than just making the art assets available for download. We have to have some way of maintaining and updating optional downloads, plus some handy way for you to select them at your will. Now on the subject of blocking the stars. We have been looking into how to make that a reality and as you see in the video from Fanfest it was our intent from the beginning. Unfortunately things don't always go as planned. Because of the compression artifact that you get in some of the textures now, we would like to explore some better ways of storing them, and also the possibility of optional high quality downloads. Until we know for sure that the format we have is the best we can come up with without killing performance, we just donGÇÖt want to be pushing nebulae content updates, and new tech to support it, over and over again to the community. We truly felt that this was a good start for this part of the renovation and we are hoping that we now have something that we can work with in the future and keep raising the quality of your surroundings.
Thanks for this information. I really hope you can manage to find a solution for optional HD textures in the near future. The current nebulaes, while looking great, are such a waste of potential. |

Kuronaga
Black Snake Syndicate
7
|
Posted - 2011.12.02 23:11:00 -
[79] - Quote
I wouldn't count on it.
Basically just sounded to me like a bunch of excuses laid out to so they can eventually abandon the project like they have everything else that proved "too difficult" (cosmos, fw, t3, comet mining, planetary ring mining, the entire dominion expansion, the entire tyrannis expansion, incarna, etc).
Hope to see im proven wrong but the track record on these little half-finished projects is pretty bad. |

Denidil
The Graduates Morsus Mihi
228
|
Posted - 2011.12.02 23:30:00 -
[80] - Quote
Kuronaga wrote:I wouldn't count on it.
Basically just sounded to me like a bunch of excuses laid out to so they can eventually abandon the project like they have everything else that proved "too difficult" (cosmos, fw, t3, comet mining, planetary ring mining, the entire dominion expansion, the entire tyrannis expansion, incarna, etc).
Hope to see im proven wrong but the track record on these little half-finished projects is pretty bad.
can i have your stuff? Every 6 seconds a ship is destroyed.-á Donate to the Crew Survivor's Relief fund via donation to Denidil.
|

bastrian
Delta Industries Wing of Judgement
1
|
Posted - 2011.12.02 23:38:00 -
[81] - Quote
They need to fix first the real needed stuff, like targeting ui errors, Orca Loading bug and that stuff.  |

Nova Fox
Novafox Shipyards
486
|
Posted - 2011.12.02 23:54:00 -
[82] - Quote
Kuronaga wrote:I wouldn't count on it.
Basically just sounded to me like a bunch of excuses laid out to so they can eventually abandon the project like they have everything else that proved "too difficult" (cosmos, fw, t3, comet mining, planetary ring mining, the entire dominion expansion, the entire tyrannis expansion, incarna, etc).
Hope to see im proven wrong but the track record on these little half-finished projects is pretty bad.
Considering the new toys showing up on SISI such as the navy tier 3 battelships and teir 2 battlecruisers I dunno what you're talking about.
|

Oberine Noriepa
238
|
Posted - 2011.12.03 00:24:00 -
[83] - Quote
bastrian wrote:They need to fix first the real needed stuff, like targeting ui errors, Orca Loading bug and that stuff.  All things that the art development team isn't tasked to fix, I'm sure.  |

Obsidian Hawk
RONA Corporation RONA Directorate
301
|
Posted - 2011.12.03 00:35:00 -
[84] - Quote
In this thread, lots of troll trolling each other over a stupid issue. |

Ris Dnalor
Fleet of Doom Ushra'Khan
85
|
Posted - 2011.12.03 01:21:00 -
[85] - Quote
Utremi Fasolasi wrote:[quote=Avila Cracko]
No need to be rude to our HOSTS, we are guests on their servers.
Well, we may be guests, but we're paying guests.... like a restaurant will try to be all classy and say 'guests' in place of customers. But that all really impacts more on how the guests are treated rather than vice-versa.
|

Kuronaga
Black Snake Syndicate
7
|
Posted - 2011.12.03 02:03:00 -
[86] - Quote
Denidil wrote:Kuronaga wrote:I wouldn't count on it.
Basically just sounded to me like a bunch of excuses laid out to so they can eventually abandon the project like they have everything else that proved "too difficult" (cosmos, fw, t3, comet mining, planetary ring mining, the entire dominion expansion, the entire tyrannis expansion, incarna, etc).
Hope to see im proven wrong but the track record on these little half-finished projects is pretty bad. can i have your stuff?
Your entire alliance is about to rage quit the universe. Why would I give you my stuff?
Quote:Considering the new toys showing up on SISI such as the navy tier 3 battelships and teir 2 battlecruisers I dunno what you're talking about.
Hadn't heard that so I'll look into it. Thanks for the tip.
Still lots of abandoned stuff in the game though. |

Angus Thermopollye
Duct Tape Mechanics NZAU Alliance
15
|
Posted - 2011.12.03 03:10:00 -
[87] - Quote
Wow, people really will ***** about anything won't they? |
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