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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Goliath
C C P C C P Alliance
2475

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Posted - 2014.10.08 16:28:00 -
[1] - Quote
Hi everyone,
This will be the general feedback thread for Phoebe features on Sisi. It's the place to go if your feedback or question does not relate to one of the feature/team specific threads that will be linked below as they hit the server (there will be features that you are aware of which are not linked in this thread. This means they are not in a testable state on Sisi yet).
As always, please keep feedback constructive and polite if you want your voice to be heard and note that these features are works in progress. As announced in a separate thread, there will be a fresh TQ mirror incoming, hopefully this week.
Team Five 0
Sensor Overlay Changes
Team Game of Drones
Jump fatigue timer Merge of invention and reverse engineering Quality of life improvements to the Industry window
Team Pirate Unicorns
Scanner window changes
Team Trilambda
Module specific cloaking effects CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Greyscale
C C P C C P Alliance
3299

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Posted - 2014.10.08 18:30:00 -
[2] - Quote
Jump range changes and fatigue bonuses are not in yet; we'll have a travel changes feedback thread up once they're in place. |
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CCP karkur
C C P C C P Alliance
3659

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Posted - 2014.10.08 21:41:00 -
[3] - Quote
Darkblad wrote:I feel pretty wrecked by this preview Bugs in market: It's not possible to get the market hierarchy back in the browser tab after searching for something. After switching to the market quickbar then back to browse, the quickbar's content are in both tabs. Tried to get the hierarchy back by using Find Group in Browse Tab for an item, but that didn't help. Scanner Window sdScan range input fields width should be wider (km and AU). The up/down arrows cover/fade the values. (and max range still appears to be 8 Million kilometers short) Will check those out, thanks :) (the arrows were actually not a part of the scanner changes, but a part of client wide change on input fields) CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur |
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CCP Claymore
C C P C C P Alliance
29

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Posted - 2014.10.09 09:42:00 -
[4] - Quote
chaosjj wrote:regarding the changes to jump drives; will capital ship skills be provided to assist testing?
You might want to take part in the mass test when it is announced.....just saying.
Quality Assurance Analyst Team Game of Drones
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CCP Turtlepower
C C P C C P Alliance
188

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Posted - 2014.10.09 09:50:00 -
[5] - Quote
DaReaper wrote:omg first! I'll check this out when I get off work, but whats the scanner improvements?
We have split the scanner window (Probe Scanner, Directional Scan, Moon Analysis) into separate windows so that you can have them open side by side. |
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CCP Goliath
C C P C C P Alliance
2498

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Posted - 2014.10.09 18:38:00 -
[6] - Quote
Ncc 1709 wrote:jump freighter is only receiving a 50% reduction to fatigue instead of 90%?
or is there a minimum of 10 minuets fatigue for all ships before jump range?
I *think* those changes are in tomorrow's build. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
2500

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Posted - 2014.10.11 12:38:00 -
[7] - Quote
Saberlily Whyteshadow wrote:Sensor Overlay, is nice and all but there is a little problem that I came across with it..
While running a mission, the sensor overlay will show me where the mission site is in space. Thats nice, only problem that I had was when I had to destroy a structure for the mission. The structure was pretty big, but the senor overlay will sit on top of said structure and I will not be able to select the structure or even the overlay.. not being able to select it means I cant target it. Had to work around it by trying to click on outter edges of the structure just so that I can select it for targeting. Got lucky and was able to complete the mission.
This new sensor overlay is nice and all, but this just needs to get looked at and fixed.
Interesting point. Just for your information, it can be disabled if you hover over it, and also the structures can be targeted via the overview if you add them (Large Collidable Structure) in your overview settings. Not to say that the usability won't change, just wanted to let you know about these other things :) CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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CCP Lebowski
C C P C C P Alliance
249

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Posted - 2014.10.13 12:52:00 -
[8] - Quote
xttz wrote:Is it possible for a bookmark you click on in space to show on the Selected Item window? It would help make them a bit more intuitive. This is something we're considering, but its likely it wont make it into this release, as there are some technical blockers involved in doing it.
Saberlily Whyteshadow wrote:Sensor Overlay, is nice and all but there is a little problem that I came across with it..
While running a mission, the sensor overlay will show me where the mission site is in space. Thats nice, only problem that I had was when I had to destroy a structure for the mission. The structure was pretty big, but the senor overlay will sit on top of said structure and I will not be able to select the structure or even the overlay.. not being able to select it means I cant target it. Had to work around it by trying to click on outter edges of the structure just so that I can select it for targeting. Got lucky and was able to complete the mission.
This new sensor overlay is nice and all, but this just needs to get looked at and fixed. This is an issue we are aware of. We're working hard to try and get the sensor overlay bracket to provide all the options you would expect/need for the object it is attached to, but as you can imagine there are various different cases where very specific sets of options are needed. Rest assured we're on the case.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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CCP Lebowski
C C P C C P Alliance
250

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Posted - 2014.10.13 15:53:00 -
[9] - Quote
Vulxanis Viceroy wrote:I'm not particularly fond of the new notification system.
I think it's a good idea, but I don't like it. Why? I can't move it to a more convenient spot like I could with the other notification areas.
If you make it so we can move the notification icon thing to wherever we like it best, then I'll +1 it.
Otherwise, it's frustrating because that's where I keep my chat channels. I won't use it's stuck there. Long hold left click on the notifications button to move it to wherever you want  CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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CCP Lebowski
C C P C C P Alliance
250

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Posted - 2014.10.13 15:56:00 -
[10] - Quote
Lair Osen wrote:Are you going to return the sensor overlay radial option? Because it's a lot easier to use than the check box. The filter menu for the Sensor Overlay is still undergoing some work, but there are no plans to return the option to the Scanner Radial Menu.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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CCP Lebowski
C C P C C P Alliance
278

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Posted - 2014.10.16 12:39:41 -
[11] - Quote
Petrified wrote:Lugh Crow-Slave wrote:so cloakers uncloaking cloakers.... Phoebe feature or bug? CCP feedback on this would be appreciated. If it is intentional, we need to know before scheduling any bombing runs and group covert operations before Phoebe hits. If not... then a fix would be lovely. We've just announced in this thread that this is intentional, please leave any feedback regarding it in that thread as well.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski
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