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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Goliath
C C P C C P Alliance
2475
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Posted - 2014.10.08 16:28:00 -
[1] - Quote
Hi everyone,
This will be the general feedback thread for Phoebe features on Sisi. It's the place to go if your feedback or question does not relate to one of the feature/team specific threads that will be linked below as they hit the server (there will be features that you are aware of which are not linked in this thread. This means they are not in a testable state on Sisi yet).
As always, please keep feedback constructive and polite if you want your voice to be heard and note that these features are works in progress. As announced in a separate thread, there will be a fresh TQ mirror incoming, hopefully this week.
Team Five 0
Sensor Overlay Changes
Team Game of Drones
Jump fatigue timer Merge of invention and reverse engineering Quality of life improvements to the Industry window
Team Pirate Unicorns
Scanner window changes
Team Trilambda
Module specific cloaking effects CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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DaReaper
Net 7 The Last Brigade
1074
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Posted - 2014.10.08 16:36:00 -
[2] - Quote
omg first! I'll check this out when I get off work, but whats the scanner improvements? OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
Darkblad
Hilfe is like free Entertainment
554
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Posted - 2014.10.08 17:10:00 -
[3] - Quote
I feel pretty wrecked by this preview EVE Infolinks -+-áOld and new-áPortraits |
Xercodo
Vector Galactic The Big Dirty
3793
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Posted - 2014.10.08 17:12:00 -
[4] - Quote
woooo
The Drake is a Lie |
Xercodo
Vector Galactic The Big Dirty
3793
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Posted - 2014.10.08 17:13:00 -
[5] - Quote
DaReaper wrote:omg first! I'll check this out when I get off work, but whats the scanner improvements?
http://community.eveonline.com/news/dev-blogs/sensor-overlay-2.0-bigger-better-bookmarks-in-spacier/ The Drake is a Lie |
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CCP Greyscale
C C P C C P Alliance
3299
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Posted - 2014.10.08 18:30:00 -
[6] - Quote
Jump range changes and fatigue bonuses are not in yet; we'll have a travel changes feedback thread up once they're in place. |
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Rowells
Unknown Soldiers Fidelas Constans
1480
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Posted - 2014.10.08 18:33:00 -
[7] - Quote
Ok, I'm about this -> <- close to just ditching my responsibilities for the afternoon and running home to see these. |
Altrue
Exploration Frontier inc Brave Collective
1316
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Posted - 2014.10.08 18:56:00 -
[8] - Quote
The various cloaking effects are gorgeous. (Maybe consider seeding faction cloaks if they have different animations)
The sensor overlay changes are very very nice already. And we are still 26 days before phoebe so it can even improve! Can't wait.
Bookmarks in space (on grid) are working very fine, and thanks for creating a space north. Signature Tanking - Best Tanking
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Lucas Quaan
Sniggerdly Pandemic Legion
77
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Posted - 2014.10.08 19:49:00 -
[9] - Quote
Rowells wrote:are capitals able to use gates yet? Yes, they are. |
Rowells
Unknown Soldiers Fidelas Constans
1480
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Posted - 2014.10.08 20:10:00 -
[10] - Quote
Lucas Quaan wrote:Rowells wrote:are capitals able to use gates yet? Yes, they are. Neat.
Anyone there any images or video of the cloaking effects? |
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Noriko Mai
1545
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Posted - 2014.10.08 20:28:00 -
[11] - Quote
Am I allowed to make a thread now? Making the huge post here is not very nice since I'm not 'first' this time. -Æ-ï-¦-+-Ç-ï! -Æ-ï-¦-+-Ç-ï! -Ü-¦-+-¦-+-¦-¦-é-ï - -+-+-¦-+-Ç-ï! | -ô-¦-+-¦-+-¦-¦-+-¦ |
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CCP karkur
C C P C C P Alliance
3659
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Posted - 2014.10.08 21:41:00 -
[12] - Quote
Darkblad wrote:I feel pretty wrecked by this preview Bugs in market: It's not possible to get the market hierarchy back in the browser tab after searching for something. After switching to the market quickbar then back to browse, the quickbar's content are in both tabs. Tried to get the hierarchy back by using Find Group in Browse Tab for an item, but that didn't help. Scanner Window sdScan range input fields width should be wider (km and AU). The up/down arrows cover/fade the values. (and max range still appears to be 8 Million kilometers short) Will check those out, thanks :) (the arrows were actually not a part of the scanner changes, but a part of client wide change on input fields) CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur |
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Solecist Project
I'm So Meta Even This Acronym
10716
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Posted - 2014.10.08 22:32:00 -
[13] - Quote
Altrue wrote:The various cloaking effects are gorgeous. (Maybe consider seeding faction cloaks if they have different animations)
The sensor overlay changes are very very nice already. And we are still 26 days before phoebe so it can even improve! Can't wait.
Bookmarks in space (on grid) are working very fine, and thanks for creating a space north. Bookmarks in space? What?
No!
:O
O:
What ????
No!!
:O O:
No way!! :O
O_O
Edit: Apparently I missed a devblog ........................... :O I am Sol. I cook my bacon naked. New capsuleer in need of money? You hope there is more you can do than mining or being a slave to an agent? THERE IS! Send me a mail! |
Sephira Galamore
Inner Beard Society Affirmative.
360
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Posted - 2014.10.08 22:42:00 -
[14] - Quote
CCP karkur wrote:the arrows were actually not a part of the scanner changes, but a part of client wide change on input fields Regarding those arrows: I noticed holding Ctrl while clicking moves the second last digit, which especially with larger numbers doesn't give much advantage. Instead have Ctrl+Arrow increase the second (or third) digit from the left (or the first, when there's less than 3 digits). That allows the speed of the increase/decrease to be relative to the total value. |
Lx33
Risezzzz
5
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Posted - 2014.10.09 00:43:00 -
[15] - Quote
The accumulative fatigue timer is too harsh, you will actually deter people from playing if they cant move their ship because of a massive and ridiculous timer. Making a set timer would be a better option, having a set timer with 10mins having to pass by before jumping again would balance it, making people plan and organise, without making people waste huge amounts waiting for the current fatigue idea. Make the jump range 7ly for carriers and dreads, and 5ly for titans and supercarriers, so that along with 10mins between jumps this would still reduce power projection without forcing people to use gates and without a fatigue that will push people away from the game. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5638
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Posted - 2014.10.09 02:14:00 -
[16] - Quote
It's 3:12 am here and I'm really tempted to login to sisi to have a look at these.
Looks excellent from the presentation in the blog. =]I[= |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
172
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Posted - 2014.10.09 02:14:00 -
[17] - Quote
The new sensor overlay is a nice addition. I suppose it would not be possible to drill down the options to turn off the overlay "compass" while keeping the sensor overlay active in space?
Also, weird thing: my account is showing up as a trial account (Pre-patch it was not).
edit: for the market window the market tree is missing, but search works fine. |
Darkblad
Hilfe is like free Entertainment
555
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Posted - 2014.10.09 06:58:00 -
[18] - Quote
Probe scanner window bug While we now can right click objects in the Sensor Overlay to open the contextual menu for exploration sites (signatures/anomalies), right clicking them in the probe scanner window doesn't.
Bug Reporting Bug The window to report bugs in game doesn't add client information to the Description field.
Feature: Skills not available for trial accounts are labeled, as well as items/skills that have such skills as prerequisites. TODO, though. EVE Infolinks -+-áOld and new-áPortraits |
chaosjj
The Onirvura Initiative
60
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Posted - 2014.10.09 07:33:00 -
[19] - Quote
regarding the changes to jump drives; will capital ship skills be provided to assist testing? |
xttz
GoonWaffe Goonswarm Federation
385
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Posted - 2014.10.09 09:35:00 -
[20] - Quote
Is it possible for a bookmark you click on in space to show on the Selected Item window? It would help make them a bit more intuitive. |
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CCP Claymore
C C P C C P Alliance
29
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Posted - 2014.10.09 09:42:00 -
[21] - Quote
chaosjj wrote:regarding the changes to jump drives; will capital ship skills be provided to assist testing?
You might want to take part in the mass test when it is announced.....just saying.
Quality Assurance Analyst Team Game of Drones
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CCP Turtlepower
C C P C C P Alliance
188
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Posted - 2014.10.09 09:50:00 -
[22] - Quote
DaReaper wrote:omg first! I'll check this out when I get off work, but whats the scanner improvements?
We have split the scanner window (Probe Scanner, Directional Scan, Moon Analysis) into separate windows so that you can have them open side by side. |
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chaosjj
The Onirvura Initiative
60
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Posted - 2014.10.09 11:50:00 -
[23] - Quote
CCP Claymore wrote:chaosjj wrote:regarding the changes to jump drives; will capital ship skills be provided to assist testing? You might want to take part in the mass test when it is announced.....just saying.
Thanks for the heads-up on that one, i frequently miss those |
xttz
GoonWaffe Goonswarm Federation
385
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Posted - 2014.10.09 13:12:00 -
[24] - Quote
Quote:We will be releasing a collection of other smaller changes in Phoebe that will be of interest to many of the same people who are affected by these travel changes. These include a rebalance of starbase weapons, a rebalance of stealth bombers and heavy interdictors, enabling of lowsec doomsdays, and changes to interdictor bubble mechanics. More information to come.
When are these changes due on Sisi?
(and also in devblogs) |
War Kitten
Panda McLegion
5370
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Posted - 2014.10.09 15:22:00 -
[25] - Quote
CCP Turtlepower wrote:DaReaper wrote:omg first! I'll check this out when I get off work, but whats the scanner improvements? We have split the scanner window (Probe Scanner, Directional Scan, Moon Analysis) into separate windows so that you can have them open side by side.
Bonus!
Nice.
While you're splitting up windows, a friend of mine mentioned it would be nice to pull an entire window (like the overview) out of the client itself and have it on a second monitor. I know it's not as simple to do, but it'd be a cool addition to the client overall if we weren't restricted to fitting everything into one client rectangle.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
68
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Posted - 2014.10.09 17:00:00 -
[26] - Quote
jump freighter is only receiving a 50% reduction to fatigue instead of 90%?
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
54
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Posted - 2014.10.09 17:15:00 -
[27] - Quote
chaosjj wrote:CCP Claymore wrote:chaosjj wrote:regarding the changes to jump drives; will capital ship skills be provided to assist testing? You might want to take part in the mass test when it is announced.....just saying. Thanks for the heads-up on that one, i frequently miss those
I always miss them because they're always during the workday US time. A bitter vet trying to start anew. |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
68
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Posted - 2014.10.09 17:20:00 -
[28] - Quote
just checked.
yes jf's get 90% reduction. but the way the math is done, it still gets 10mins + the 90% reduction. so a 5ly jump is still 15 mins for jf or rorqual
and 60 mins for other caps. |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
68
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Posted - 2014.10.09 17:41:00 -
[29] - Quote
Right click menu is not working on the probe scanner page |
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CCP Goliath
C C P C C P Alliance
2498
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Posted - 2014.10.09 18:38:00 -
[30] - Quote
Ncc 1709 wrote:jump freighter is only receiving a 50% reduction to fatigue instead of 90%?
or is there a minimum of 10 minuets fatigue for all ships before jump range?
I *think* those changes are in tomorrow's build. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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